Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Armani

Pages: [1] 2
1
NeoLemmix Levels / [NeoLemmix] Lemmings Halloween 2023
« on: October 09, 2023, 09:51:05 AM »



1.) Introduction

Here's my 3rd Neolemmix level pack! : Lemmings Halloween 2023 :thumbsup: :thumbsup:

It's a small pack with only 30 levels divided equally into 2 ranks: Festival & Funeral
I personally consider it to be my best level pack so far quality-wise, so I hope you enjoy this pack as much as I had fun making this pack. :thumbsup:


2.) Download Links(Dropbox)

Level Pack: Lemmings Halloween 2023 V1.3
Music: Lemmings Halloween 2023 Music
This pack has all the music files in the subfolder “Halloween2023”. So do not manually move the music files into the main music folder! The only thing you have to do yourself is to extract them into your main NeoLemmix folder.

Solution Replays: Replays


3.) Rank

There are two ranks: Festival and Funeral. Both ranks have 15 levels each. Funeral rank is entirely consists of zombie levels :evil: while Festival rank is completely zombie-free! Both ranks use same set of tilesets:
    Spooky(ryemanni)
    Beast(gronkling)
    Menacing(gronkling)
    Halloween(dexter)
    Candy(namida)
    Agony(zanzindorf)
all of which were recommended by people on LF discord server :D
The difficulty resets once you enter the second rank so if you are having trouble with later levels of the first rank, I recomend you to jump over to second rank!


4.) Preiview images


Festival2 Such a Free Win! - ...until you realize something...important!


Festival5 Catallena - The small dancing Catellena~~. Special thanks to my girlfriend for making this level for the pack :D


Funeral3 Insulator - There was a group of lemmings believing conspiracy theories related to zombie outbreaks. They believe someone deliberately spread zombie virus for some reason...


Funeral7 Sombody Forgot to Nuke! - Let's revisit the level that is already solved!


5.) Music Credits

List of music (click to show/hide)


6.) Special thanks to

 - Dexter for menu graphics! 8-)
 - Namida for developing and maintaining Neolemmix :thumbsup:
 - Lemmings Forum community for general support :laugh:
 - My girlfriend for making one level for the pack and pre-release testing.
 - All of you for playing my pack. :thumbsup:


7.) External Links
Let's Play Lemmings Halloween 2023 by kaywhyn: Youtube Link

2

When a lemming is completely trapped inside the terrain as well as a force field, you can make him move a pixel forward by assigning him a walker no matter what.


With this bug, with enough skills and lemmings, you can get through any arbitrary thick steel wall.

level files and replays are attached.

3
In Development / [NeoLemmix] Lemmings Halloween 2023 (In development)
« on: August 04, 2023, 06:45:59 AM »
I could use some pre-testers so if you are interested in helping me, please leave a comment here or pm me on the forum or LF discord server then I'll get the demo pack sent across to you! :D


1.) Introduction

I’m working on a small seasonal pack! : Lemmings Halloween 2023
I know this is not the most creative name for a pack so I hope I can think of an better name for it before the release. The pack is a little bit more than 80% finished now and will feature 30 levels when it’s done. :D


2.) Difficulty

My current plan is [Medium ~ Very Hard]. It will be similar in difficulty overall to my previous pack Xmas Lemming 2021.


3.) Rank

There’ll be two ranks: Festival and Funeral. Both ranks will have 15 levels each. Funeral rank is entirely consists of zombie levels :evil: while Festival rank is completely zombie-free! Both ranks use same set of tilesets:
  Spooky(ryemanni)
  Beast(gronkling)
  Menacing(gronkling)
  Halloween(dexter)
  Candy(namida)
  Agony(zanzindorf)
all of which were recommended by people on LF discord server :D


4.) Release date

October 1st


5.) Preiview images


Such a Free Win!


Zero Acceleration


Insulator

4
In Development / [NeoLemmix] Lemmings Forum LDC Compilation Pack
« on: January 24, 2023, 05:35:54 AM »
Last Update : October 2nd 2023
---------------------------------------------------------------------------------------------------
Welcome to Lemmings Forum LDC Compilation Pack! :D

 - The pack compiles the levels from the past contests in chronological order :
List of contests (click to show/hide)

 - I’ve compiled all the contest levels into a single pack so the old levels don’t get forgotten and one can play them in the latest NL. I'm going to update the pack from time to time.
 - I modified some levels to make them solvable since several NL physics changes(especially swimmer/glider changes) broke them
 - Converting from old lvl to nxlv sometimes messes up the directions and positions of some terrain pieces/objects so these levels probably are not exactly identical to the original levels.
 - If a level is released later modified, I just include the re-made version.
 - I didn't include any custom musics.
 - All levels are proven solvable. You can download the pack and the solution replays below. :D



Download Links(Dropbox):

 - Level Pack: Lemmings Forum LDC Compilation Pack

 - Custom Styles: Styles
* There are some levels using tilesets that you can not download via NL style manager. You have to manually download them to play the following levels.
Spoiler (click to show/hide)

 - Solution Replays: LDC solutions_Armani
These are my own solutions which means they are just proof of solvability not the intended solutions by the authors! ;)
At least I've tried to find something look like the intended solutions and didn't include replays that are obviously backroutes! :crylaugh:

Here're some screenshots!
screenshots (click to show/hide)


Enjoy! :D

5


Falling lemmings can avoid being affected by objects if all the following conditions are met:

1) The object have to be very thin: specifically 2pixels or less

  - I'm quite sure this has something to do with the fact that a normal lemming falls for 3pixels every frame.

2) The lemming have to start falling 3n+2 pixels above the object

3) The most weird thing: The object must have level space of 258 or more pixels above it


attached the level file  ;)

6
Merry Christmas everyone! Welcome to my second Neolemmix level pack! :D


(They are Lemming&Lemmina :lemcat:)

I’ve made a holiday pack to celebrate the 30th Christmas in Lemmingland.
It's a small pack of 30(+1 credits level) levels across three ranks: Retro, Avant-garde, Bonus



1.) Download Links(Dropbox):

Level Pack: Xmas Lemmings 2021 V1.3
Music: Xmas Lemmings 2021 Music
Intended Solution Replays: Solution Replays

This pack has all the music files in the subfolder “Xmas2021”. So do not manually move the music files into the main music folder!
The only thing you have to do yourself is to extract them into your main NeoLemmix folder.



2.) Ranks

This pack is divided into 3 ranks:


1. Retro (Easy-Hard)(12levels)

 Retro rank levels primarily use Snow(OhNo) and Snow(Raymanni) tilesets and take some decorations from various other styles.
 It starts with lighter puzzles and X-of everything levels and gradually enters harder territory.
 All levels feature classic 8 skills only and some occasional Neolemmix objects such as pre-assigned hatch.


Retro3 Snowy Wish – Wishing you peace, health, happiness and prosperity in the coming year.


Retro9 Rendezvous at the Cavern – A secret rendezvous in the cavern...


2.Avant-garde (Easy-Hard)(12main levels + 1credits level)

 Avant-garde rank mainly uses Snow(OhNo) & Snow(Raymanni) tilesets too.
 The difficulty resets to [Easy] once you finish the retro rank and start Avant-garde rank.
 This rank features all 21 Neolemmix skills including slider and laserer.


Avant-garde2 Meanwhile in Namidaland – Christmas comes in the middle of the summer in Namidaland!


Avant-garde8 Last Shepherd of the Dead - Put them out of their misery before Christmas is over...


3. Bonus (Very Hard)(6levels)

 These levels are for those who want extra challenge! :evil::devil:
 They were originally in either Retro rank or Avant-garde rank.
 Based on the feedbacks from the pre-testers, I gathered the 3 hardest levels from each rank and separated them to this Bonus rank.


Bonus1 Lemming Entanglement - Is quantum entanglement the key to teleportation?



3.) Music Credits:

List of music (click to show/hide)



4.) Thanks to:

 - Massive thanks to joshescue18, NieSch and kaywhyn for pre-release testing! Just say the word if there's anything I can do to help you. I’m always here. 8-)
 - Namida for creating and maintaining Neolemmix :thumbsup:
 - Lemmings Forum community for general support :laugh:
 - All of you for playing my pack. :thumbsup:


5.) External Links:

Xmas Lemmings 2021 Level Solving Commentary by kaywhyn : Youtube Link
Swerdis's playthrough of Xmas Lemmings 2021:
  Retro rank - Youtube Link
  Avant-garde rank - Youtube Link
  Bonus rank - Youtube Link

Enjoy and happy Christmas :lemcat:

7
Edit by namida - fix to be included in V12.13.0



:lem-mindblown:

If you start assigning shimmiers repetitively right at the moment when the slider reach the bottom, he slides into the wall.
Whether the wall is steel or normal terrain doesn't matter.

8




In specific height and location, slider lemmings don't turn around and keep going to their original direction even after falling.

Quote from: Discord
it looks like a situation where handlign for a couple of edge cases, has itself resulted in an edge case

9
I'm happy to announce the official release of my first level pack! :-[




- Featuring new Neolemmix skills including Slider and Laserer!
- 100 levels divided into 5 ranks
- Focus on original L1 and L2 graphic sets and as well as several custom tilesets by various authors.
- Covering wide range of difficulty : From medium-difficulty levels to very challenging levels that require you hard thinking.


1.) Download Links(Dropbox):

Level Pack: Lemmings Uncharted V5.7
Music: Lemmings Uncharted Music

This pack has all the music files in the subfolder "Uncharted". So do not manually move the music files into the main music folder!
The only thing you have to do yourself is to extract both of them into your main NeoLemmix folder.

             Yes! :thumbsup:                            No! :devil:



2.) Ranks

This pack is divided into 5 ranks:


1. Aries (Medium)

 These levels are simple and easy. :D
 There are X-of everything levels, mild puzzles with small skillset and even an action-based level with infinite jumpers!
 But don't feel too comfortable. It already enters slightly harder territory toward the end of the rank!


King's Cove

2. Gemini (Medium~Hard)

 It's not much harder than the first rank.;)
 These levels are still simple and light.


Between Madness and Creativity


3. Leo (Hard~Very Hard)

 Now you should be well prepared to use your thinking engine in creative ways. :P
 A lot of levels require outside-the-box thinking and unobvious tricks.


Almost Paradise


4. Libra (Very Hard~Extreme)

 From this rank, these levels will give even the top-notch solvers a lot of troubles! :evil:
 You sometimes have to find completely new tricks you've never seen before.


Slip N Slide


5. Aquarius (Extreme~)

 Brace yourself for puzzle nightmares! :devil:
 These levels are the hardest puzzles I could give you.


Forgive Us



3.) Music Credits:
List of Music (click to show/hide)



4.) Thanks to:

 - Namida for creating and maintaining Neolemmix
 - Everyone who created or converted all the tilesets I used in this pack
 - Nessy for allowing me to use the butterfly-shaped terrain pieces from his level "Butterfly Cult" in one of my level "Bloodthirster".
 - Ichotolot, Strato Incendus, Kaywhyn and NieSch for inspiring or motivating me to make my own level pack
 - My lovely girlfriend for making the final level of Lemmings Uncharted
 - Lemmings Forum community for general support and being nice and friendly

and most of all, you for playing my pack. :thumbsup:



5.) External Links:
Let's Play Lemmings Uncharted by kaywhyn: Youtube Link
The Tomato Watcher's Lemmings Uncharted by Armani: Part1 - Youtube Link, Part2 - Youtube Link, Part3 - Youtube Link
IchoTolot's playthrough of Lemmings Uncharted: Youtube Link

10
Closed / [BUG][PLAYER] Some inconsistency in Xmas sprites
« on: July 05, 2021, 08:48:51 AM »
A lemming with permanent skill turn to green in Xmas sprites.


1) But if you assign a digger to a green lemming, it return to red.
If you assign any constructive/destructive skill other than the digger, it remains green


2) Bomber-ohnoer return to red while stoner-ohnoer remain green.

11


With precise timing and position, it's possible to set up an infinite cycle of slider <-> walker transition inside a digger pit.

When slider try to slide down the terrain, the digger dig away that terrain at the exact moment and the slider transit to walker instead of sliding down.

Quote from Discord
Quote
Armani - I think it's completely fair and indeed a neat trick. but i could also see some arguments that this isnt fair for the same reason as climber infinitely climbing inside the basher tunnel is banned.

kaywhyn - does this always happen? here, i notice that the slider goes at the exact moment when the digger digs away a pixel of terrain

Armani - only with some presise timing and precise digger position, it really have to be precise though

kaywhyn - ah, ok, yea that's what i wanted to know :stuck_out_tongue: so maybe if the digger didn't remove terrain at the exact moment the lemming starts sliding then this won't happen similar to the climber infinitely going in a basher/miner tunnel, like you said

namida - create a topic... this should get some wider discussion my gut feeling is that i don't like it, but i'm not sure how easy it would be to cleanly prevent it

12
Closed / [BUG] [RC] [EDITOR] Skills are reset to zero again.
« on: May 23, 2021, 06:36:47 AM »
Already reported and fixed : https://www.lemmingsforums.net/index.php?topic=5607

But the bug happened to me again in RC3.
I attached the problematic level.
The level gives you 10 of every original 8 skills when you play it.
But if you open the level with Editor 1.38, all the skills are reset to zero.

13

On a 45 degree slope, a normal lemming can jump into a zombie blocker and will get turned around without being infected.

Not sure if this is indeed a bug(probably the jumper enter the trigger area of the blocker but doesn't hit the blocker itself so he get turned around without being infected) but it's very counter intuitive imo.

The jumper assingment is pixel-precise though. There is only one frame you can assign jumper.

14
This post is follow-up to Strato's "Tricks with the new NeoLemmix skills"

I've been playing with new experimental skills for past few weeks.
Both laserer and slider are fantastic imo and they have a lot of puzzle potential.
I think it's good to have a thread for discussing what we can do with these new skills.
So, let me start :D


Slider

The most basic usage of slider is probably giving a lemming capability to survive a fall of any height.(works as a substitute for the floater)
I think the most glaring differences between the slider and the floater are 1) slider can transit to shimmier and 2) slider turn around after every falling

1) Slider can transit to shimmier
Slider in combination with the shimmier, it can cross underside of platforms. And it opens up opportunities of accessing area where lemmings never had access to before.


2) Slider turn around after every falling
This is what makes the slider a more interesting skill. Slider lemmings turn around after every falling. This is very powerful ability definitely, but at the same time this ability can be disadvantages at some points. So when you play a level featuring slider, you always have to keep in mind that when you take advantages of slider ability(fall survival, turning around), you have to overcome its disadvantages at some points.

e.g1) Imagine you have only one constructive skill and one gap to cross, and the worker lemming is a slider. If you just build across the gap, the worker lemming will turn around after he finished his job and die.

We want to reuse the slider so don't want to let him die. So what can we do to save him?


You can assign digger to the slider lemming after he finish building then he will fall down without turning around!


Or you can assign blocker to the slider lemming after he finish building and later release him with second pioneer lemming.

e.g2) You can contain group of slider lemmings in creative ways. Here're some examples :

You can later release them with just one destructive skill.


You can even contain slider+climber athletes with stacker+miner(or stacker+basher)

e.g3) You can send a lemming to a bomber hole and make a splatform from there.



Laserer

The lemming stand still and fires 45 degree laser and destroy all the terrains in its way until the laser comes into contact with steel or reaches its maximum height. Unlike laser blaster in Lemmings2 the tribe, Neolemmix laserer is angled.

1) The most basic usage of laserer is probably using it at the end of the level to release the crowd.
Contain every lemming except for one pioneer lemming -> Send pioneer lemming right next to the exit -> use laserer to destroy the ceiling and release the crowd.
This method is only possible when the exit is at the lower layer of the level than where the crowd is.

2) Laserer can destroy multiple layers of terrains.
e.g1) With only one laserer, you can release the crowd by destroying the terrain under the blocker and at the same time, destroy the upper layer of the terrain so the shimmier can keep going.


e.g2) Combine with blocker(or cloner), laserer can destroy both left and right side of the terrains.
(You need to place a blocker to hold back the crowd anyway. ;))


3) Laserer create shimmier-friendly terrain.
As you can see from the above gif, laserer tunnel is wide enough so that the shimmier can keep going.



So, I tried to introduced some of the tricks I found featuring new skills.(I exclude some advanced tricks that I already use in my unreleased new skill levels. :D) Feel free to add any tricks you know !

15
Climber->Shimmier transition doesn't work for climber/slider athletes.

This bug doesn't occur in V6.

Pages: [1] 2