Author Topic: [NeoLemmix] Resident GigaLems - Public Release Thread!  (Read 1718 times)

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Offline GigaLem

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[NeoLemmix] Resident GigaLems - Public Release Thread!
« on: June 18, 2016, 03:59:56 am »
After a long hiatus of the pack not being worked, being burned out
and dealing with personal drama
and of course, fixing the level pack up (Which means there are new levels in the build)
I present to you

110 levels filled with zombies
1st Rank "Knee deep in the dead"

Of course the easiest rank first, but the levels arn't boring by any means
"X's will be your answer"
2nd Rank "The shores of hell"

Putting what you know to the test, and thinking about
"Do we need bashers?"
3rd Rank "Hell on Earth"

As the name implies, it only gets harder from here
"Crossing paths"
4th rank "Thy Flesh Consumed"

Think you can get past this rank, good luck!
"The bURns of DrEAD"
5th rank "No rest for the Living"

Now for the hardest rank here, use what you learned in the past 4 ranks to your advantage here
"Then i took a zombie to the knee"
Bonus Rank "A horrible night to have a curse"

This rank right here is based on the castle tileset, the difficulty can vary (but its not easy)
and yes i was inspired by "deciet Lemmings" when making that level"
"But enough talk have at you"

http://www.mediafire.com/download/uc8q5aa92stg95s/ResidentGigaLem_PublicBuildv1.4.zip

Special Thanks
Namida           For all the tools possible to make this pack
Ichotol0t        For play testing this level pack
Slim               For the Sonic.exe Remix
Hydro Gene   For the Cross your heart Remix
« Last Edit: November 10, 2017, 02:33:18 pm by Flopsy »

Offline IchoTolot

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Re: Resident GigaLems - Public Release Thread!
« Reply #1 on: June 18, 2016, 10:09:06 am »
:thumbsup:

It seems like the "Duke Nukem Forever" of Lemming level packs has finally been released! ;)

I like the reference of the former hidden buttons on the first picture :XD:     Sorry accepted ;)

If my critic points has been taken care of (mostly timers + hidden stuff) I can recommend this pack to anyone who wants some nice Zombie levels.

But don't be afraid of huge levels here! There are quite some big ones where you have to work your way through!

I will 100% give it another go when I finished some stuff of my own projects :)

Offline IchoTolot

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Re: Resident GigaLems - Public Release Thread!
« Reply #2 on: June 24, 2016, 08:50:23 pm »
Promised some replays this week :)

Here is the 1st rank.

Note: The music is still waaay too loud. Especially the boshy track. Also I can hear that it is this loud some heights in the audio track are cut off ----> ugly sounds

Would recommend redownloading the tracks and bring them all to the same (way more quiet) audio level.  + Some level names are a bit too long ---> the last letters are cut off in the preview screen.

Could you also put the music into a seperate music pack? The whole 40 MB is all packed into the nxp.

Offline IchoTolot

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Re: Resident GigaLems - Public Release Thread!
« Reply #3 on: July 15, 2016, 03:55:13 pm »
Alright found some time to play the 2nd rank again.

Also, in the last level of the first rank some steel pieces seem to not function properly as seen in the replay.

Offline GigaLem

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Re: Resident GigaLems - Public Release Thread!
« Reply #4 on: July 27, 2016, 06:02:59 am »
I decided to update the Green Hill set more
so DL is in the attachment

+2 new backgrounds (Ordinary and "Ordinary")
+Clouds are now moving objects

Offline joshescue18

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Re: Resident GigaLems - Public Release Thread!
« Reply #5 on: August 21, 2016, 04:14:41 pm »
Is this level possible?
« Last Edit: August 21, 2016, 05:05:53 pm by joshescue18 »

Offline IchoTolot

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Re: Resident GigaLems - Public Release Thread!
« Reply #6 on: August 21, 2016, 06:30:56 pm »
Is this level possible?

Seems not. I think Giga forgot about the fact that this level relies on the direct drop behavior which was patched out.