Author Topic: [NeoLemmix] Updates of Lemmix Packs to NeoLemmix  (Read 30614 times)

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Offline Nepster

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[NeoLemmix] Updates of Lemmix Packs to NeoLemmix
« on: February 12, 2016, 08:16:47 PM »
Lemmix packs for NeoLemmix

As mentioned here, Wafflem and myself converted the old Lemmix levels in the database to NeoLemmix. The updated level packs can be found here:

  https://www.dropbox.com/s/p6ddekfv6otjzm0/Lemmix%20Packs.zip?dl=0 (42MB)

and without the music here:

  https://www.dropbox.com/s/5x2tu6e6zjm10sw/Lemmix%20Packs_NoMusic.zip?dl=0 (3,5MB)

For details on the changes made to the levels, please read the Readme.txt that comes with every NeoLemmix pack. They are intended for the player version V10.13.16 or later.
Warning: Several level packs were only checked for solvability in NeoLemmix V1.43. Since then several changes were made to the game physics. So I cannot guarantee that all levels are still solvable, though most likely they are.

Packs available for NeoLemmix:
  • 2112 (1 level)
  • Adders (27 levels)
  • Akseli (6 levels)
  • Anatol (10 levels)
  • andi (11 levels)
  • Anthony Thompson (68 levels)
  • Ben Conway (146 levels)
  • bulletride (43 levels)
  • Caleb Thiessen (26 levels)
  • ccexplore (1 level)
  • Chmera (1 level)
  • Christóbal Márquez and Alfonso Celis (148 levels)
  • Clam (74 levels + 7 undecided levels)
  • Crane (94 levels + 1 undecided level, aka. J. Gareth "Praetor PredAtor" Moreton)
  • Dehodson (1 level)
  • doggycharly (13 levels)
  • DragonsLover (147 levels)
  • Dullstar (36 levels)
  • Em (4 levels)
  • exit's cLemmings (120 levels)
  • Eymerich (29 levels, aka. Ellischant)
  • fernito (10 levels)
  • fishthekiller99 (30 levels, with music by IchoTolot)
  • Fleech (8 levels + 1 undecided level)
  • Forum levels (70 levels, mostly from contests)
  • Forum Design Challenges (27 levels)
  • Gaston Splatt (5 levels)
  • geoo (19 levels)
  • GM (10 levels)
  • grams88 (40 levels, converted from Lemmini)
  • Gronkling (69 levels, some converted from Lemmini)
  • GUI55 (1 level)
  • -H0ru5- (39 levels + 1 undecided level)
  • Insane Steve (97 levels)
  • Insulfrog (11 levels)
  • Isu (12 levels)
  • jammer64 (5 levels)
  • Janne Vieri (35 levels)
  • Jazzem (1 level)
  • Jeffrey Lancaster (63 levels)
  • JHIsan (20 levels)
  • JM (174 levels)
  • JM & GM (19 levels)
  • Joe Sentinel (74 levels + 1 undecided level)
  • joemon (40 levels)
  • John Walker (1level)
  • Juanjo el Lemming (66 levels)
  • Lars Rudinger (6 levels)
  • Lemeri (18 levels)
  • Lemmy556 (79 levels, with music by IchoTolot)
  • Leviathan (37 levels)
  • Luis (1 level)
  • Mad4Maniac (9 levels)
  • Mariachi Skeleton Prime (20 levels, converted from Lemmini)
  • Martin Zurlinden's MazuLems (32 levels)
  • Matthias Witt (18 levels)
  • MCMarshy (87 levels + 1 undecided level)
  • Mikau Schekzen (47 levels)
  • Mindless (1 level)
  • Minim (201 levels, aka minimac94)
  • Minim's Easier ONML Levels (80 levels)
  • Minim's Holiday Lemmings 1995 (32 levels)
  • möbius & Proxima: Challenges (10 levels)
  • Mossaic91 (20 levels)
  • Mr. K (1 level)
  • Nortaneous (10 levels)
  • Paris Karagounis (19 levels)
  • Pieuw (28 levels + 1 undecided level, some converted from Lemmini)
  • Pieuw's PimoLems Beta-version (77 levels)
  • QBeez (59 levels, aka. karmew32)
  • Sever (39 levels)
  • Shvegait (30 levels)
  • Siergiej (14 levels + 2 undecided levels)
  • ssam1221 (204 levels)
  • T3Tesla (8 levels)
  • Team Hell Spawn (10 levels)
  • Timballisto (33 levels)
  • timfoxxy (184 levels)
  • TOG (10 levels)
  • tseug (6 levels)
  • Tumble Weed (137 levels + 1 undecided level)
  • Twig (27 levels)
  • uci (1 level)
  • Unknown author (4 levels)
  • Wade Hendricksen (5 levels)
  • weirdybeardy (40 levels)
  • wihu61 (75 levels)
  • Yawg (56 levels)

For the following levels I do not have NeoLemmix solutions, even though they might be solvable. They are included in the level packs above in the last rank named "Undecided":
  • Clam - ClamSpamXmas08.dat - Level 4 - Santa's Workshop
  • Clam - ClamSpamXmas08.dat - Level 5 - The fringe of insanity
  • Clam - CSTame1.dat - Level 2 - Mined the gap
  • Clam - CSTame1.dat - Level 3 - Need I re-MINED you?
  • Clam - CSTame1.dat - Level 10 - And again... upwards diggers?
  • Clam - CSTame2.dat - Level 4 - Hold up
  • Clam - CSTame2.dat - Level 5 - White mountain passage
  • Crane - GARJEN06.dat - Level 6 - The Monument
  • Fleech - FleechPack(v1).dat - Level 5 - Flat-Packed Lemmings
  • -H0ru5- - elfpak01.dat - Level 10 - Fortress 13
  • Joe Sentinel - joem3.dat - Level 10 - A difficult mission
  • MCMarshy - MARSHY01.dat - Level 6 - S.C.I.E.N.C.E
  • Pieuw - (single level) - Mountains
  • Siergiej - Siergiej02.dat - Level 1 - Galley is drowning!
  • Siergiej - Siergiej02.dat - Level 10 - Penetrating the Walls
  • Tumble Weed - TWPak12.dat - Level 3 - Over The Hills And Far Away

Finally there are some Lemmix packs that will not be converted to NeoLemmix:
  • Calamity aka. grentiie20: The levels will be part of GrentLems and kept up-to-date there.
  • GigaLem: as per his wish.
  • Jkapp76: This is a collection of snow levels made by other authors. The levels are contained in the updated packs of the respective author.
  • Johannes: This level pack uses custom styles for Lemmix, which I cannot get to load. So it is impossible for me to update these levels.
  • möbius: With four exceptions, all levels are either contained in MobiLems1 and MobiLems2 and kept up-to-date there.
  • namida: Almost all levels are contained in his pack LemPlus I and kept up-to-date there.
  • Nepster: All levels are contained in NepsterLems and kept up-to-date there.
  • Proxima: The one level "Rhapsody in Blue" has an up-to-date version in the Lix Community Level Pack.
« Last Edit: June 15, 2017, 02:28:29 PM by Nepster »

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #1 on: February 19, 2016, 12:32:15 PM »
Added the levels of Anthony Thompson, bulletride, -H0ru5- and tseug.

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #2 on: February 25, 2016, 08:18:39 PM »
Added the levels of Caleb Thiessen and DragonsLover.

Updated the existing level packs such that the levels
- do not rely on solid edges (though some still rely on a solid ceiling),
- do not rely on direct drops to the exit,
- do not rely on building stairs within terrain.
I might have missed one or two such levels though. So please report them, if you find such a level.

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #3 on: March 04, 2016, 08:46:35 PM »
Added about 200 new levels by Adders, Christóbal Márquez & Alfonso Celis and Dullstar.

Offline mobius

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #4 on: March 04, 2016, 10:12:03 PM »
Do you mean that these levels may work in old Lemmix, but you can't solve them in NeoLemmix? Or just that you don't have solutinos for them at all?

In any case; I have two solutions for The Silent Circus; first one is the intended solution which was always difficult to achieve, and not sure if it's possible on NeoLemmix. This was featured on his youtube channel.
The second however, is an incredible solution by geoo, and is probably very possible on NeoLemmix.
---note--- these replays are for old Lemmix.

For Fall Guy -- I can't remember why but I have a feeling the intended solution to that level relied on no glitches. It was a contest level for Lemmings heaven. But the only solutions I've seen for it [by other people not BulletRide] were glitchy. I did hunting on youtube long ago but couldn't find the intended solution.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #5 on: March 04, 2016, 10:47:59 PM »
Thanks for the further info on Fall Guy and the two solutions for Silent Circus. Unfortunately both fail in NeoLemmix, because the first builder turns around after the first brick. So it seems, that Silent Circus is indeed impossible under NeoLemmix mechanics.

Quote
Do you mean that these levels may work in old Lemmix, but you can't solve them in NeoLemmix? Or just that you don't have solutions for them at all?
Part so, part so. I have Lemmix solutions to Silent Circus and Fortress 13, but not to Fall Guy. In all three cases I neither know NeoLemmix solutions, nor have convincing arguments why such NeoLemmix solutions cannot exist.

Offline Wafflem

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #6 on: March 04, 2016, 11:23:28 PM »
In Dullstar's dstar01 Level 3 "Pillars in Space!", it should use the Bubble style, not the Pillar style.

Though I'm not sure if Dullstar intended it to be this way.
« Last Edit: March 04, 2016, 11:32:25 PM by DynaLem »
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #7 on: March 05, 2016, 08:52:42 AM »
In Dullstar's dstar01 Level 3 "Pillars in Space!", it should use the Bubble style, not the Pillar style.
The bubble style level is "Attack of the Killer Toddlers" (rank 2, level 1), though this is not completely obvious, because I have removed lots of the decoration on both sides. As far as I can remember, "Pillars in Space!" was meant as a WTF-level, making fun of all the other levels one got by choosing the wrong game mechanics in Lemmix (or by having a different style order in CustLemm).

Offline mobius

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #8 on: March 06, 2016, 02:24:38 PM »
I'm curious; have you approved "Final Call" by BulletRide? [with the intended solution or a new solution? I remember that the intended solution:
Spoiler (click to show/hide)
  I wouldn't be surprised if this doesn't work in NeoLemmix.


I need to check these out very soon. I have not even heard of until now; - Christóbal Márquez and Alfonso Celis' levels (148 levels) and 68 levels by Anthony Thompson!
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #9 on: March 06, 2016, 03:03:06 PM »
Spoiler (click to show/hide)
  I wouldn't be surprised if this doesn't work in NeoLemmix.
This trick, which does not work in NeoLemmix, the precisely the reason why this level was removed from the NeoLemmix pack. I am fairly sure that RR-fiddling does not allow enough crowd control to solve the level without this trick.

I need to check these out very soon. I have not even heard of until now; - Christóbal Márquez and Alfonso Celis' levels (148 levels) and 68 levels by Anthony Thompson!
I am fairly sure, you already know about the CHRISFN and anthpck level packs, but this shouldn't stop you to check them out. :)

Anyway, I updated bulletride's levels (removed Silent Circus and Fall Guy) and added the levels by Eymerich/Ellischant, doggycharly, Janne Vieri and Jeffrey Lancaster.

Offline Wafflem

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #10 on: March 06, 2016, 03:16:22 PM »
For Creatures of the deep in doggycharly's pack, it uses the BeastI VGASpec.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #11 on: March 06, 2016, 03:50:58 PM »
For Creatures of the deep in doggycharly's pack, it uses the BeastI VGASpec.
Thanks a lot. Unfortunately that is only half of the problem with this level: I still get an error that some extended graphic set (=VGASpec?) is missing and the level does not load at all. So I cannot even add the VGASpec back in at a later point.

Offline namida

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #12 on: March 06, 2016, 05:50:15 PM »
For Creatures of the deep in doggycharly's pack, it uses the BeastI VGASpec.
Thanks a lot. Unfortunately that is only half of the problem with this level: I still get an error that some extended graphic set (=VGASpec?) is missing and the level does not load at all. So I cannot even add the VGASpec back in at a later point.

If you can point me in the direction of the level, I'll see what I can do in regards to getting it working (and, if possible, fixing the bug that's making it not at least load in the editor).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #13 on: March 06, 2016, 06:13:38 PM »
I have attached the level pack. It is the second level in there.

Offline namida

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Re: Updates of Lemmix Packs to NeoLemmix - Release Thread
« Reply #14 on: March 06, 2016, 06:38:13 PM »
When I tried to load it up, rather than BeastI (or an error), it had the Covox VGASPEC. Weird.

Anyway, I'll look into the cause of this later, but for now, here's a fixed version in NeoLemmix LVL format. No other changes have been made.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)