Author Topic: Sammings Version 1 (Easy/Medium)  (Read 376 times)

0 Members and 1 Guest are viewing this topic.

Offline mantha16

  • Posts: 191
    • View Profile
Sammings Version 1 (Easy/Medium)
« on: May 03, 2020, 08:22:42 pm »

Welcome to my first ever pack.

just 32 levels in this version

compatible with version 12.8.2.2212

The ranks are based on tilesets rather than difficulty so there isn't much difference between them.

Thanks to everyone who has put up with my questions
To Namida for developing NeoLemmix

To Proxima and WillLem for testing the pack and making suggestions (some I took some I ignored lol)

To IchloTolot for saving my sanity with technical assistance.

If people like the basic principle more levels will come.

Feedback welcomed (but might be ignored ;P)

replays I'll only post if people request specific intended solutions because I'm not that bothered about 'backroutes'
« Last Edit: May 03, 2020, 10:48:41 pm by mantha16 »

Offline Shmolem

  • Posts: 132
    • View Profile
Re: Sammings Version 1 (Easy/Medium)
« Reply #1 on: May 03, 2020, 10:29:28 pm »
I played a few levels and I’m liking it so far! In fact, It gave me an idea for level I’m going to make for my level pack! I remember when you mentioned that your levels were small, but I didn’t expect that small! (Not a bad thing tho)

Offline Strato Incendus

  • He who usually only makes it up to rank two
  • Posts: 1219
  • #Team SliderFor20thNeoLemmixSkill
    • View Profile
Re: Sammings Version 1 (Easy/Medium)
« Reply #2 on: October 02, 2020, 09:08:07 pm »
Played it through in one session. I must say - I'm very impressed! :thumbsup:

As I was promised by Proxima, there were no X-of-everything levels here, just nice little puzzles. And as IchoTolot said, some were surprisingly hard! In particular, "Snow Apologies" was the first level when I realised that this was not going to be a cakewalk all the way through. Some levels that came after that one of course were easier again.

I guess the reason I'm surprised by someone submitting a rather high-quality pack as their first offering is because very few first-time level pack creators go through the effort of having their packs tested prior to release. This decision was definitely worth it, in your case!

A lot of people seem to sign up for the forum with a pack already in hand (unless they are only here to play, of course). The pack is their way of introducing themselves.

This pack however was different. I think I remember you created a development thread for it first, so you definitely took your time with it! ;)



My only small gripes with the pack are of visual nature:

1) The levels are very small, so I found myself having to zoom in to the maximum possible on most levels.

2) I'm personally not a fan of grouping levels in ranks by tilesets - this is also one of my main gripes with Lemmings 2: The Tribes, where I keep jumping around between tribes for this exact reason :P . But that's just personal preference of course. The subjective impression of the levels being a little "repetitive" is amplified though by the fact that a lot of levels within one rank seem to have been developed from the same starting idea - and then you basically gave us 8 variations of that same core design.

The latter point was particularly true for the Bubble and the Pillar levels; the Snow and especially the Marble levels displayed much greater variety, which I liked! :thumbsup:
The Marble levels also required less zoom. Therefore the final rank was my favourite overall, I'd say.

Because all levels from one tileset seem to be physically related, of course also certain aspects of the solutions repeat. Or maybe they are just skill moves you like particularly much. ;) I've noticed the following tricks showing up repeatedly:

Spoiler (click to show/hide)

And honourable mention goes to the level "Alas Poor Doric" :thumbsup:!

Spoiler (click to show/hide)

I'm already curious to attempt the follow-up pack to this! :thumbsup:

One question though: What is the purpose of the levels in the additional folders referring to other tilesets (e.g. Casino Night)? The files are in there, but those folders aren't listed as ranks, so that the player doesn't include them when playing the pack. Did you decide to cut those levels for good? Or as they supposed to be added to the pack later on? ;)



That's it from me. My replays are attached. Keep up the good work! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline mantha16

  • Posts: 191
    • View Profile
Re: Sammings Version 1 (Easy/Medium)
« Reply #3 on: October 03, 2020, 12:48:48 am »
thanks for the feedback strato much appreciated.  I like having very close looking levels but with different solutions and this was my first pack so I was just learning.  Being that you aren't keen on that I'm not sure you'll like  Sammings 2 as much.  I think the puzzles are slightly better in that I did try to be less repetitive.  I will say this though builder/bashers is pretty much my favourite trick so it is always likely to feature a lot in my packs.

If you don't like repetition in that sense I think you will very much  enjoy All the styles as there is 1 style 1 level.  Although it should be Almost all the styles because I am told there are 180 styles and I will probably stop around 165.  Currently I'm up to 128 but my masters degree starts proper on monday so progress will be a bit slower that it has been.

When I'm creating I have different thoughts in mind.

Sometimes I'll be like can I make a small puzzle interesting
can I make a large puzzle not be boring and repetitive.
I have a level that I really admire visually ok how can I make a good puzzle from that
Ok I want this level to have x trick how can I enforce that but make it look good.

I think All the styles will be the best stuff I've done as thanks to playing the intro pack from Icho I've learnt a few new tricks I didn't know previously so I'm obviously able to put a wider range of solutions into my packs.

I would say I differ from a lot of creators because I'm not that bothered about backroutes.  In life I'm all about the past of least resistance so can I realistically object to someone finding an easier solution to my levels?  That said Nessy who helped play test Sammings 2 has this habit of sort of backrouting levels but they aren't backroutes because they are way more complicated than the intended solution.