Artiko 1 -
Vault Picking One of my favorites despite the pixel precision needed with the digging and building/cloning. I like how for each of the walls with OWAs going in both directions, that you need to bash one half of it away, while for the remaining half you need to bomb it away or dig it out. Nicely done here!

Artiko 2 -
Quiet walk through the alley Somewhat hard despite this level mostly being building. I've been told my solution is a backroute, as it's not supposed to be that easy with just building up.
Artiko 3 -
What's so festive about a detour? Not too hard at all, it's all about figuring out the route to take here.
Artiko 4 -
Sabotaging the Saboteur Definitely a backroute here, as I didn't collect the cloner pickup, and I think the intention is to have the zombie disarm all the traps. I did make some use of timing to beat the crowd to the wall on the far right at the bottom so that no one turns around to fall into the bottomless pit.
Artiko 5 -
In the halls of the Amihan Not only the hardest of the Artiko rank, but likely the hardest of the entire pack. It's a very good lesson on being economical with your skills, as I ran into a lot of problems with skill shortages. I'm not sure if mining the wall with down OWAs in such a way so that enough of the ceiling is chipped away so that the left-most entrances can go towards the exit is intended, though.
Artiko 6 -
Stop Motion Christmas Special The first level to not be of the original recording. I probably spent an extra 5 minutes or so than is seen in the LP, as I tried a couple of other things at the bottom before I found the backroute. I don't think it's supposed to be that easy for that late in the rank.
Artiko 7 -
A Shortcut Through Downtown This was my absolute favorite of the rank and possibly the entire pack! This reminds me of that one SEB Lems level in the Rapture rank that requires the very difficult to see builder/miner combo that ended up stumping even the experienced level solvers. Here, I think the combo is a bit easier to see, especially given the skillset. Here, I probably spent an extra 5-10 minutes or so than is seen in the LP on the level before I solved it.
Artiko 8 -
Riot of Color Nowhere near the hardest of the entire pack, especially since the level seems quite open-ended for the most part. I probably spent an extra 15 minutes or so than is seen in the LP. Perhaps the intention here was to release the zombies/neutrals, the former so that they can disarm the traps and possibly make one's life in solving the level easier. I'm not sure if being able to bypass the trap by the exit is intended, though, as doing so allows you to save way more than the requirement. I like the touch of the fireworks display in the background