The day of the first release is finally here!
...is a pack for NeoLemmix 1.43 which features the gimmicks - which were culled from the current versions - in a systematic rank-by-rank approach.
You'll need NeoLemmix Player 1.43 to play this! Get it here.
This means:- The level sides are solid, not deadly.
- Some levels feature ghost lemmings which are unaffected by any type of object, but can be assigned skills by the player.
- There is no fencer skill, no skill blueprints, and no clear physics mode.
Technical stuff:- If you rewind or framestep, the NeoLemmix player will also switch the selected skill to what you had selected at that particular frame, rather than keeping your current one selected.
You can change this in the settings, however! I'd certainly advise for this because it's an unnecessary and easily avoidable source of confusion and annoyance

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- If you can't solve a level, you can press 1 on your keyboard to advance to the next one and try later - or jump between levels by using the arrow keys on the level preview screen.
You don't have to write down all the access codes! You simply cannot choose directly from a level list, but you can still play these levels in whichever order you choose.
- The music is slightly louder

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Lemmicks is my largest pack to date with 170 levels total.Each rank is dedicated to a separate gimmick or combination of gimmicks which remains consistent across the entire rank.
There are no time limits on any of the levels. Some will still require you to be quick in one way or another.
Download:Level packStyles folder (to make sure you have all the tilesets for 1.43, put this in the same folder as the 1.43 NeoLemmix Player)
Music packThe music mainly consists of Lemmings 3D tracks, plus the regular Lemmings / ONML ones and an occasional throw in from Lemmings 2: The Tribes.
Some levels however feature
sneak previews at the music for
Lemmings World Tour, my next pack in line!
Everything is in MP3 format, because these files actually turned out smaller than if I tried to convert them to high quality .oggs.
Currently, my own music tracks don't loop as nicely in NeoLemmix yet as they did in the software I recorded them in. So I'm open to any suggestions on how to improve this!
And now, on to the ranks!1. BASIC (20 levels)
Gimmicks: None (unless "Ghosts" and "Solid sides" count

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This rank is supposed to introduce you to the skills and objects of NeoLemmix (1.43) in the quickest way possible.
For seasoned NeoLemmix players, this means predominantly:
- Getting you used to solid level sides again.
- Familiarise you with Ghost lemmings.
The 8 commandments2. MOIST (10 levels)
Gimmicks: Rising waterAll permanent objects rise at the slowest possible rising speed of 255 frames per 1 pixel rise. This may cut off paths you want to take, buttons or pickup skills you want to hit, or endanger the crowd you leave behind - but it might also be helpful on other occasions!
Bathroom leak3. CIRCULAR (10 levels)
Gimmicks: Vertical and horizontal wrapWhenever a lemming leaves the screen at one end, it will reappear at the other.
Circular logic4. CONSEQUENTIAL (10 levels)
Gimmicks: Countdown other skillsYou don't lose 1 of the skill you use, but one of every other skill instead.
Limited resources5. TWISTED (10 levels)
Gimmicks: Backwards walkersLemmings walk backwards, but still perform skills in the direction they are facing.
Face the danger6. WHIMSICAL (10 levels)
Gimmicks: Turnaround on assignLemmings walk as normal, but turn around whenever you assign a skill to them.
All along the watchtower7. ETERNAL (10 levels)
Gimmicks: Hardworkers, Non-fatal bombers, Permanent blockersBashers, platformers, and builders go on indefinitely; this extends to miners and diggers as long as they have terrain to stand on.
Bombers don't kill lemmings.
Freed blockers become blockers again as soon as they have solid ground under their feet. They can only be turned loose using walkers.
Stackers and stoners are unaffected, as well as all skills which are permanent skills already.
May the Force be with you8. EPHEMERAL (2 x 5 levels)The only rank with a split set of rules.
Gimmicks Levels 1-5: Non-permanent skillsLemmings lose their athletic skills again after one successful use.
Ignorance is blissGimmicks Levels 6-9: Exhaustion, Lazy LemmingsLemmings stop performing skills earlier than they would normally do; athletic skills still stick to the lemming, but only work for short heights.
Swimmers and disarmers are unaffected.
The average JoeGimmick Level 10: All three gimmicks combined!9. HASTY (10 levels)
Gimmicks: Frenzy, Superlemming, Instant Pickup SkillsThe pause button doesn't work, the game speed is increased, and Lemmings use pickup skills they walk through instantaneously, if possible.
You can however still rewind using the minus key - and you'll probably have to do this a lot!
Also, be sure to use the hotkeys (the F-keys at the top of your keyboard) to select skills! You won't always have enough time to do this with your mouse.
Frenz with benefits10. COSMIC (10 levels)
Gimmicks: No gravityLemmings can't fall down, but walk in the air. You can still use diagonal slopes of terrain to get them down, though.
NASA training lab11. SUICIDAL (10 levels)
Gimmicks: KaroshiYou have to kill the Lemmings rather than saving them - the way you accomplish this is up to you!

The nuke button is disabled here, and dropping the Lemmings into the abyss at the bottom of the screen doesn't count as "killing".
Kill Lem all12. BEDLAM (40 levels)
Gimmicks: 
All gimmicks introduced in the previous ranks can appear in any combination with each other, as well as with new gimmicks which weren't covered before. Most of the time, a pre-level text screen will inform you about the active gimmicks, but sometimes you'll just have to figure them out for yourself!

Eternal endless infinity13. NOSTALGIC (10 levels)
Gimmicks: 
A bonus rank dedicated to all the features removed from NeoLemmix in the meantime.
Give up the ghostFeel free to send me your replays and/or information on any backroutes you find!

I didn't receive anything along these lines while the demo version was up during the development phase, so the testing only starts now with the official release.
Hope you enjoy this little trip back in time!