Paradise17: Crystallise – My solution is ridiculously precise, I’d think there’s a more reasonable way to do this level.
Bittersweet2: Pretty Woman – My previous solution didn’t work, because there’s no ceiling at the top left corner.

So, I adjusted my solution just a bit.
Bittersweet3: Just Get Rid of Him! – An original idea, good good!
Bittersweet4: Sweet Memories – I backrouted this earlier, now the solution is shiny!
Bittersweet12: Tell me the way to DMA… - If recurring Tricks of the Trade levels and Deep Cuts Homewrecker aren’t counted, this is the only repeat level in the whole pack. :O
Bittersweet14: From a Designer’s Perspective – Suddenly original tileset with that nostalgic song!

A refreshing surprise.
Bittersweet15: Candy Floss Bonkers – I backrouted this earlier. Now found this solution with that tricky top left area, nice!
Bittersweet18-19: The Ocean World and The Friday Feel Good Lounge – Still some of the best stuff of the entire pack, love them and these levels are the ones I’ll root from SEB Lems in LOTY. : )
Revolution3: Don’t Play With Fire – One of the most builder heaviest levels in the pack, but there’s these kind of levels so few so that’s just variety and doesn’t get that irritating.
Revolution8: Harvey Haddon Sports Pyramid – I backrouted this earlier, but now I used the basher before the one-way wall area.
Revolution9: A Tribute to Bob Holness – Didn’t realize in my earlier playthrough that you can find words from there.

Revolution13: Sadistic Lemming Factory – This one I mentioned already, there’s a talisman for solving the level (save 39). Also, this feels daunting for its placement this early in the pack.
Revolution 16: Pac Attack – Another quite exhausting level this early in the pack.
Stormy2: A Starlight Rollercoaster – I didn’t solve this earlier, just in this playthrough found the correct path! Earlier I tried to send the workers up the first wall.
Stormy11: 30-MegSEByte Hard Drive – Not yet solved, I managed to realize what to do in the top right corner (digger and platformer only), but no idea how to do the bottom left, would need one climber more (crowd is not safe from water).
Stormy12: Futuristic Climber Zone – Didn’t solve this last Winter, now I got it and this is an amazingly original level, wondering why the eerie space song isn’t there anymore but “aah real monsters” song is used.

Stormy16: Wild Forever – Didn’t solve this last Winter, now I got it when I realized that miner set-up is possible with first lemming not using a floater and the miner turns around from the steel. It’s really precise, maybe too much so?
Stormy19: Rick-afinity – Didn’t solve this last Winter, now I got it immediately when I realized to dig horizontally through that thin one-way wall.

Murder1: The Five Arches – Not yet solved.
Murder2: Will You Start The Fans Please! - A good level, I was stumped for a while, the key was to find out the correct digger placement, after that all came together.
Murder5: Up and Down and All Around – Not yet solved, I see you’ve fixed backroutes from basically everyone who has played this level.

Murder6: The Story of the Eggs – I saved 2 skills, one of the most backroute-feeling solutions of mine.
Murder7: The Call of Lucia – A good, difficult and compact level!
Murder9: Let’s Go Sonic! – Maybe the easiest level in Murder rating, a good for being a breather level here if intended. The difficulty could come from spotting the indentations from the tower, but if one uses lots of clear physics mode like I do, it’s easy to spot.
Murder10: Birth of an Empire – A good level, deriving from comments, this didn’t have save 100% requirement earlier and wouldn’t been Murder-worthy imo, now it is.
Murder11: Aztec Dune Zone – Not yet solved. Another level that’s difficulty has considerably risen, deriving from comments that Arty’s solution has been adapted. I can save everyone but the last hero lemming bashing the big one way wall from left to right and he walks to the abyss.
Murder12: Like A Lem In A Candy Shop – Another good, cramped, difficult level!

Murder13: No Time To Die (Flopsy style!) – Maybe backrouted, my solution is not Murder-worthy.
Murder14: We Build Castles Made of Slime – Didn’t solve this last Winter, now got it when spotting that basher placement.
Murder15: Golden Round - A good and fitting song! A bit easy-ish if one examines the honey circle terrain carefully, where to put basher etc.
Murder18: Darkside Lightside – A good and difficult level.
Murder20: Here Comes the Rapture! – Not yet solved. The biggest issue is saving the climbers at the bottom middle from climbing to the flamethrower.
Rapture7: The Call of Kyusu – Awesome level, three different delightful timing tricks (blocker-builder, digger-faller, bomber-basher)!

At first I thought this to be more horrible before realizing that only 3 climbers need to be send to the left, because the hero that digs lets climbers to the right, avoiding timing with the trap.
Rapture8: Leave the Others Alone – Nice, though a bit hasty with the builder before the crowd comes.
Rapture12: Shoot From The Hip – An interesting looking level compared to exhausting looking Rapture levels with dozens of skills, thus I tried this for a while, and I’m not sure if the trick at the bottom left is intended. Awesome layout!
MegSEBytes8: Mummies Alive! – The level where this rating gets good.
MegSEBytes12: SEBpphires – A potential backroute saving 2 platformers.
MegSEBytes15: Lights, Camera, Action! – Brilliant, looks pretty impossible at first sight, but the solution is efficient.
MegSEBytes16: Lemsels in Distress – Three good things: the tileset, the level, the song.
MegSEBytes19: Circuit Breakers – Genious, genious!
MegSEBytes20: Spaced Out – Took a while to solve this, a deserving rating final.
Unrequited2: Just 1 Word I Want You To Know and 10: How’s the Island Punch? – Great, great, great!
Unrequited11: Mapperley at the Tree Tops – This is somehow one of the most uninteresting levels in the pack (excluding X-of-everything levels). Not discarding-worthy maybe, but I just thought of bringing this point out.
Unrequited14: The Lemming Disaster Suite – One of the hardest solvings of mine, timing to get a bomber hero at the end out from the crowd was pain.
Unrequited15: 30 – Not yet solved. Hard to tell if I’m doing wrong the left part or the right part.
Unrequited17: Machinery – A good level, but seemed easy compared to levels around it.
Unrequited18: I’d Give You Anything – Not yet solved, and this is super weird how to do the second “room” with 3 builders, 2 blockers and 2 diggers. There’s 4 vertical trees, 3 bashers and 1 fencer for them. Pretty sure that first room is builder and digger, the second last room is builder and the last room is digger – all skills used.
Unrequited19: Hot for High Times – Like I said earlier, I didn’t take the pickup skills, so I backrouted this.
Unrequited20: How Does it Feel? – Marble is by far the most used tileset in this pack.

A good level.
Deep Cuts 8: Maybe the best level of this rating even though it’s a multitask pain. 14: I am A Typical is also good, but yea maybe not that original for the main ratings.
Deep Cuts 15: Woow, my name is there! Can’t remember what my contribution was in relation to you before SEB Lems was created, but I’m honored. : )