Well, here's the first publicly-available results of the efforts to get Cheapo levels running on NeoLemmix.

One warning, this is quite a large file compared to most NeoLemmix players. This is fairly unavoidable without some major changes to NeoLemmix's formats; the DAT compression algorithm simply isn't made with having every level as an 18-bit color VGASPEC in mind. I've implemented a few tricks to reduce this, but it's still fairly large. These days that shouldn't be an issue for most people, but there's your warning, just in case.
This is using the NeoLemmix V1.29n player.
https://www.dropbox.com/s/ocpi57ywjmzusjb/CopycatLemmingsNeo.exehttp://www.neolemmix.com/old/neolemmix/CopycatLemmingsNeo.exeBy the way, the cheat code is...
BIGFATCODE.
This is a reference to the (at least to me) fairly amusing error message that pops up occasionally in Cheapo, simply saying "Big Fat Error!"
Also - if you prefer it over the Amiga musics (I'll get around to including the genuine Copycat / Cheapo ones eventually!), the music pack from either Orig or LPI will both work perfectly fine with this.

Issues, Complaints, Oddities, EtcWhen reporting an issue, if you can, please let me know:- Does the issue occur when playing in a genuine copy of Copycat Lemmings?
- Does the issue occur when playing in a genuine copy of Cheapo?
(I would've thought the answer would always be the same for both of these, but I have actually found one issue which I thought was a problem with the conversion due to a different behaviour from Copycat Lemmings, only to find out that
Cheapo behaved exactly the same way.)
Issues that have been fixed in updates- First release had a bug where objects that were meant to be horizontally flipped weren't, while objects that were vertically flipped were also horizontally flipped. This was fixed in the second version.
- Up to second release had a bug where no one-way-right arrows were converted (lefts were fine). This was fixed in the third version.
- Under Copycat/Cheapo mechanics, lemmings cannot pass thorugh a diagonal corner gap like they can in Lemmix / NeoLemmix. The 4th version adds a tweak in "Cheapo Mode" to alter this mechanic.
- Some different traps weren't working, now due to trigger areas being too
high. One example is Fun 25. This was fixed in version 5.
- Since applying the diagonal-gap fix, it seemed lemmings can only step up by up to 5 pixels maximum instead of 6. This was fixed in version 5.
- Finally found and dealt with the proper source of the trap issues in verison 6; this actually arose from a difference in trigger areas between Copycat Lemmings and Cheapo.
Mechanics differences that have significant impacts- Block-Bombing levels still have blockers, even though the norm is to remove them in NeoLemmix versions (due to the instant bombers). At this point, I have no intention to change this; I may reconsider later.
Verified bugs/issuesNone at the momentReported bugs/issues I haven't checked on yetNone at the momentThings that might look like problems but aren't- Fun 27, a small part of the exit is visible. Nothing is wrong here; it was like this in the original Copycat Lemmings too.
- Direct drop works. This is just standard NeoLemmix mechanics; but with that being said, this worked in Copycat / Cheapo too anyway.