Epsilon 1: A very nice start that immidiatly indicates that this pack is no pushover.

I also spotted similarities to my level creation style here in the point of larger landscpes with lower skill density + I also used that nice builder trick quite a few times myself.

Epsilon 2: "We all fall down" cheeky version.

Nice level if my solution is not a backroute.
Epsilon 3: I like the idea here of the exits being safety nets and obstacels at the same time.

I would put the upper right hatch holding area like 4 pixels lower as I ran into quite a few precise situations where the miner splatted but not the crowd. This precision there could be eased.
Epsilon 4: I don't know if everything is intended here, but it was a nice level anyway.

Epsilon 5: Oh, I get "Controlled Release" flashbacks from my Reunion pack here!

I loved this one!

Epsilon 6: This I would call very high art!


2 very similar setups, but the twist on the right is brilliant!

Epsilon 7: Good level, but I must say I am a bit more found of the other ones so far.

Epsilon 8: Talisman unlocked!

I think I used the trick you had in mind to get it.
Epsilon 9: The only level worthyof the timer! + and it's a very good one.

You really have to manage which crowd does what here.
Epsilon 10: That little trick on the right inspires me for an own level.

A very good rank finisher.

Delta 1: That was quite a hard nut! But after remembering Lemmings turn inside terrain I saw the trick, nice level.

The trick is a bit precise but I think it's totally acceptable.
Delta 2: Excellent solution, but a very tight timing at the end there (if my solution is acceptable). I still enjoyed it a lot though.


Delta 3: And another trick I learned today in terms of creating a basher extension.

Thanks for showing me this

I might have some ideas of my own

Delta 4: Nice solution, but some timings here with the first miner/cloner combo could be eased with a slower RR or less walking time for the gliders.

Delta 5: And you just blew my mind here

The solution is nearly timing and precision free and just plain excellent.




But I see some people raging at it because they try fiddly things, can't solve it and get angry. Don't let them doubt you on this level,I would even call it LOTY contest finalist worthy!

Delta 6: First I thought, oh this will be a fiddly annoying to time solution, but as I saw this I am proven wrong.

Although I might raise the save requirement a bit to filter out a few more solutions.
Delta 7: Am excellent and elegant 1 of everything level!


Delta 8: I found a weak link in the pack

Here I must say if (this was what you aimed at) it is way too heavy on the builder side and most of the level is just plain building up. But this coud be a backroute.

Delta 9: I don't know if this was intended, but it's very tight on the timing. Still a good level though, although I would remove like 2-3 builders and thighten the gap to the exit accordingly.

Delta 10: This was a bit too much on the fiddly side for me, although still ok. I 100% would remove the timer here!
