STEP 1 Easy Road Trip (Simple cakewalk my orginal version)
Level 9 Do you are trying Stacker (higher completion-% but also includes climbers with this time. You can save all if you want. Also fix one platform, but its not affect gameplay.
Level 12 Build and Swim (Just less rafter) There was chance make level without using swimmers and its will totally break my idea beat level.
Level 20 Room with blotter traps (fixed platform. Its actually break my old replay. But its not really much affect your gameplays.
Level 25 Exit button scenario (will be bit different) I removed talisman. New version will required higher completion-% but with this time here is infinite amount walkers to help you.
Level 30 Blocker release course (less skills)
Level 31 Added Special level: This Level is Agony (Zanzindorf) Board. Music is Clashing waves. Level name is: Only hero can lit lighthhouse. This level contains level completion talisman. Lighthouse Keeper
STEP 2 Medium Miles (Easy Road Trip my orginal version)
Level 1 Float, glide and clone (okay time limit is 2 minutes.) Okay 5 minutes was way too much even "noob" players. How ever i actually beat this level in 23 seconds so its not really affect my replay.
Level 2 Poles Trouble. 1 minute less time (time limit is 2 minutes now) Also you have to save all lemmings. This level have 3 remakes. So i did this much harder than first version but much easier than last which come on Step 4 modes..
Level 3 Jungle Hills (that was level 27 my orginal version) How ever its easy level and im not wanted make it harder, because there will be much harder remake later.
Level 4 Trap Demoliton lemming. Time limit is now 3 minutes. Its not really affect your gameplay. Still a lot waste time.
Level 5 Stepping Stones. You have 10 all skills. Its not affect your gameplay. Remake level later might make your cry.
Level 7 Way to freedom. Very potential backroute is closed. (I ´ll make same fix remake level Step 3 level 18, but at this level you cannot even reach that backroute. So its definitely not affect your gameplay.
Level 8 Balance Beam Stoner is now Balance Beam Blocker. Idea is same, but blocker make backroutes harder. Stoner version was impossible block backroutes. I did all my best, but its not possible without breaking level idea. So blocker make backroutes harder
Level 10 Fallen Angel Lemmings. Okay Two more have to save. My previous version was more Step 1 mode level.
Level 11 Side to Others. This level is builded nearly again. I just want my trick working here.Previous version was pretty broken.
Level 16 Shaft of Pharaohs part two : This level is little bit harder. Just little bit less space to build up. But this is still pretty easy level.
Level 17: Prisons: Much graphic improvement, but added extra platform bottom to goal. Thats intention make its little bit harder and also add two fire traps with both side to level, its increase difficulty quite bit. It Is pretty similar as Step 4 level 20. How ever this is much easier version with this level.
Level 18 Balance Beam Stacker: Removed stoner and add little bit more difficulty up. Also huge amount graphic improvement
Level 20 Arctic Adventure (this level was level 3 my orginal version because i modife it harder so its level 20 now. Time limit is now 4 minutes. Last time it was 7 minutes. How ever you have a lot waste time. This is quite "rage level" IMO. 7 minutes time limit not really force your any timings. Just keep releaserate 1 whole time and you will pass it. Okay 4 minutes time limit will force you time little bit better.
Level 22 Big Blue (few skill removed) its minor
Level 25 Three different castle quest (few skills) & Set metals better. Its backroute risk last time.
Level 27 Tough brickwork (that was level 20 my orginal version) also make level harder. Less skills.
Level 28 Escape in pipe room (one platform fixed. Not affect your gameplay.
Level 31 Added Special level. Level name is Lemmings cross under albatros, Level theme is Bionic Commando. This level baord is Machine Namida. Level music is at am length BC (just used few amiga levels)
added level completion talisman: Bionic arms lemmings
STEP 3 Tricky Boardwalk
Level 1 Pipe Sancturary (your old replay might not work here anymore. Just a lot graphic fix. Also make level little bit harder. Less skills and two minute less time.
Level 2 Disarmed master (also fixed platform like step 1 level 20)
Level 6 Balance Beam Shimmier. Massivie graphic improvement. But also few less skills this time. How ever its might not affect your replays. My old work well
Level 14 Compression Methdos 2. Your orginal version replays might not work here because Just massive graphic improvement. Also two minute less time limit.
Level 18 Race to Freedom. I did close potential backroute step 2 level 7. This level is remake. Make same block. How ever you can´t reach that backroute with this level. So its just more graphical
Level 20 Alternate Compromise: 3 more lemmings have to be save. Also removed digger. +Blocked potential backroutes
Level 21 Lets run through hell. Removed extra fencer. That was backroute risk one, i personally never needed it, but what heck i am thinking when i am add it.

Level 22 Grand Abbys. Removed one Glider.
Level 24 Water path or snow path (2 minutes less time)
Level 25 Walker compression. Removed talisman so you have to save one more lemmings to beat level also time limit is 1 minute. Its 2 minute less than last time.
Level 28 Tight time street. All lemmings have climber with starting. This make level little bit harder. That was actually accident when i fix remake levels and let climbers with starting. How ever that was good idea IMO. This make level bit more complicated
Level 29 Chainlink Chamber. Two more have to save and time limit is now 2:30. Last time it was 4 minutes.
Level 30 HELL GARD!. Totally different level with this time. Same board as last time, but all others are changes. Just 200 zombies and locked release rate is 1. Also Infinite amount blockers, walkers and shimmiers. Time limit is one more minute. 6 minutes. Also music is Crusifix held close. 2nd version is 3rd last level in final difficulty. Its harder version with this level.
Level 31 Almost There (this level will added again my pack) Tile set is Gronkling_beast. Music is Kayleigh. That was very orginal level my demo pack 1:00 version, but lost tile set and replace this level HellGard Part two. Now this new version will includes both levels. This level contains less skills in future. But like most its not affect my orginal replay, but its might lock some possible backroutes/cheap ways. This level is add STEP 3 rightnow. Its last level Step 3. Added level completion talisman: Victory Road
STEP 4 Suffering Hellthrough (Suffering Hellroad)
Level 1 Crazy jungle race (30 seconds less time and less skills)
Level 5 To be heroes (less skills)
Level 8 Balance Beam Cloners (one less walker and shimmier +massive graphic improvement. Now this level seriously look cool.
Level 11 Four in one shot: Much harder level with this time. My orginal version was just really easy Step 4 mode levels. Its was more Step 2 mode level than Step 4 mode level. This level difficulty is much higher with this time.
Level 15: Poles trouble lemmings. Very minor. You have to save one more. I think its nearly come automatically.
Level 18: Dungeon of flames. Less skills, its will force you group controlls better and make level more sharp. Also two more have to be saved than orginal update. One less minute time, but thats not really matter much, you still have good amount time here.
Level 19 Three Slope. 5 less walkers this time. Its little bit more sharp timing requires. But its not too hard level. My orginal version was way too cakewalk.
Level 20 Cell X: Extra Traps and extra platform added bottom to goal. Orginal version was really hard, but its allow you glitch and save extra lemmings. Now i totally blocked that road to beat level, using extra platform to bottom to goal. Also add two flame shooters very close to togehter. This level will be one hardest level entire pack.
Level 25 Ice Burner: Blocked backroute with metals (someone used it last time) also few Less skills. My old replay work still very well with this level, because i used intention route.
Level 26 Demon Core: 1 minutes less time, but its not really affect your gameplay. This level have still much waste time, at least my route used.
Level 27 High Speedraceway (less climbers and 1 minutes less time) Its not affect my normal replay solution, but might block some backroutes.
Level 29 HELL GARD part two: Okay very similar as last time. But added 200 zombies. How ever its overscaled. There is 5 minutes timelimit and locked releaserate 1. So my old replay beat level work well here. Also music is changed. Its Freedomplanet M_level 10.
Level 31 Divide De Impera is NEW Final level. Its really unique board. Agony (Zanzindorf) and Music is Divine Bloodlines. Added level completion talsiman Vedi, Vidi, Vici.