Welcome to NepsterLems - A big level pack with 111 challenges!

Right on time for the 25th anniversary of Lemmings, all my levels are finished, backrouted by the beta testers and fixed again. Have Fun!
Download link of version 2.0 for NeoLemmix V10.15.20 or later:
https://www.dropbox.com/s/fkrqzojlfrwnen7/NepsterLems.zip?dl=1If you want to have the old version 1.11 for NeoLemmix V10.13.18 or earlier, then you can still get it here:
https://www.dropbox.com/s/1erpv2pyqjkxqe4/NepsterLems%20V1.11.nxp?dl=1Rank 1: Comet (15 levels)

You always have 5 of each skill. The terrain usually gives you many options - and be sure to use them. Despite being the first rank, you will find only very few any-way-you-want levels.
Rank 2: Moon (15 levels)

Now it is up to 10 of each skill - and much more complex obstacles. Even more so than in the first rank, planning a general route at the beginning is advisable.
Rank 3: Planet (20 levels)

Ok, let's start with giving you less and less freedom to solve the levels. The first levels start around Tricky/Taxing difficulty, but soon progress to Mayhem.
Rank 4: Sun (20 levels)

Now you need more and more tricks, unusual combinations of skills, etc. However the solutions are not yet overly convoluted (main word being "overly").
Rank 5: Neutron Star (20 levels)

By now all the levels can easily compete in difficulty with late Mayhem or late Havoc. Be prepared to use non-linear approaches or (and?) heavy multitasking.
Rank 6: Black Hole (21 levels)

These levels should give headaches even to the greatest experts. Go and let the lemmings perform a complex dance on your screen!
Advice: Play the very last level as a save-as-many-as-you-can level. Even getting close to solving the level is a huge achievement!
Many thanks to...
- DMA Design for inventing the game Lemmings,
- Eric Langedijk for creating Lemmix, which was used to create most of the levels,
- namida for providing NeoLemmix, the FlexiToolkit and technical help,
- Akseli, DynaLem, IchoTolot and namida for pre-release testing,
- all other level designers for all their level ideas, that I reused in my levels,
- and everyone on LemmingsForums in general, for keeping Lemmings alive. It was you, more than anything else, that spawned the idea of NepsterLems in my head.