Really enjoyed watching your replays Armani. You certainly have great skills when it comes to solving. Well done on all of your multiple-talisman solutions, particularly
The Crystal Cobwebs of Mt. Katie: I found the Gold Talisman for this really difficult just by itself! Also, thank you for your kind comments on my levels, this was nice feedback to get.
Here is my response to your replays/comments:
You currently hold the record for
We Like To Dig Too! with a blistering 15.53 seconds! I'm now in third place behind yourself and Namida!
You found the same backroute to
Lemmina Loop Prevention Service as Namida - I'll probs fix this in 1.01.
Neither yourself nor Namida used the Disarmer in
Pyramids Of Lem...? He built over the trap, you mined out the trigger... do people not like using the Disarmer? Or did you just see it as an extra challenge?
Loved your solution to
Dimples, very creative. I would like to find out a way to make it so that the Dolly Dimple trick must be used at least once on this level tho!
Well done spotting that backroute to
Hurry! - you absolutely smashed the time record! This will have to be fixed! (I might leave it actually, see if anyone else spots that...)

I loved your use of the Shimmier's 'Reacher' state to free up a worker Lem in
The Continuum; this is turning out to be another level of many solutions! See if you can do Namida's no-builder challenge: it's so ridiculously easy once you figure it out but you wouldn't spot it straightaway with all the distractions going on in that level.
More records: 13.88 seconds for
Falling Forever and 4:23.94 for
The Unnecessarily Tall Pillar, with a brilliant solution as well - my record for this level is 6:04.25!
I liked your solution to
Race To The Top! - nice use of the structure. The Team Red Lemmina wins in my version of the solution; you found a way for Team Blue to win.

You managed to find the secret for the locked exit in
Escape From Crystal Mountain, so well done for that! There is a
much simpler way to go about it though, and rescue the Lems to that exit as well.
Tricksy5 Lemmina Drops : Not sure this is intended. I have lots of leftover skills.
Yep, that's intended. I've put more skills in to make it easier is all. You went for the talisman straightaway, some players might not.
Tricksy6 Day Of The Daredevils! Part3 : Similar solution to the one I solved in the contest. The level looks beautiful! 
Thank you so much! I'm glad you like it.

This solution is actually sort-of a backroute, believe it or not! You got everything exactly as intended except the cloner is meant to be spawned near the beginning and shimmy across the top of the level. I guess the new layout means that isn't necessary, I'll have a look at fixing that in 1.01.
Tricksy7 Easy Peasy Lemmina Squeezy : This little level is one of my favorite! Especially the gold talisman was quite tricky and clever! 
I'm thinking of doing a mini-pack of mini-levels, would you be interested in a collaboration on this?
Tricksy9 POOR WEE CREATURETTES! : Was the most difficult level of this rank. Timer was a little bit tight.
You did well, beating my time by a few seconds and finding exactly the intended solution as well!
Tricksy10 Down The Rabbit Hole : I really enjoyed this one, as I have a rabbit in my house
She is so adorable!
Sweet! Post a picture of her on the Cute Tribe in Discord.

Tricksy11 Lemminas Recurring : Nice trick at the final.
Try it again - you found the trick, but the star should turn the glider around after 3 platform builds - I could add 3-walker limit to this talisman!

Tricksy12 Soda Streams : It was a little bit tricky but enjoyable. I guess the black soda is for coke, yellow for fanta, but is there any pink soda? 
Good question. Pink lemonade? Or rather, pink lemminaid? (Sorry for the bad joke!)

Tricksy13 Nessy2 : I read the tiltle and worried since I hate the nessy level of the orighnal game, but this level was fun fortunately.
And I'm afraid I backrouted the level. I didn;t use bottom side of the level and ignored the pick-up skills.
Thanks! Original
Nessy is a favourite of mine tbh, I love doing remix levels for it. I think I like all the original levels that look like pictures, basically! Your alternative solution is very creative and more than acceptable, although you could have just used the shimmy bar for the floaters during the end section - no need to build over that trap!