So it's basically a saturation arithmetic except that the upper and lower limits are determined dynamically from the list itself.
I think it's pretty common in video games. In Slay the Spire(which I enjoyed a lot this spring
), your strength and dexterity can't exceed 999 so no matter how many buffs overlaps you get your strength and dexterity are clamped down to 999. Similary you can't have less than 1 max hp so no matter how many debuffs overlaps you can never die by losing max hp.
I think it's pretty common in video games. In Slay the Spire(which I enjoyed a lot this spring
