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Messages - Armani

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New Skills / Re: [DISC][PLAYER] New skills general discussion
« on: April 09, 2021, 06:50:55 AM »
Also played namida's levels.
Again, most of them are backroutes I think. (probably one intended?)

New Skills / Re: [DISC][PLAYER] New skills general discussion
« on: April 09, 2021, 06:24:52 AM »
Played some new skill levels after V7 release.
I think I've backrouted almost everything. :P

This post is follow-up to Strato's "Tricks with the new NeoLemmix skills"

I've been playing with new experimental skills for past few weeks.
Both laserer and slider are fantastic imo and they have a lot of puzzle potential.
I think it's good to have a thread for discussing what we can do with these new skills.
So, let me start :D


The most basic usage of slider is probably giving a lemming capability to survive a fall of any height.(works as a substitute for the floater)
I think the most glaring differences between the slider and the floater are 1) slider can transit to shimmier and 2) slider turn around after every falling

1) Slider can transit to shimmier
Slider in combination with the shimmier, it can cross underside of platforms. And it opens up opportunities of accessing area where lemmings never had access to before.

2) Slider turn around after every falling
This is what makes the slider a more interesting skill. Slider lemmings turn around after every falling. This is very powerful ability definitely, but at the same time this ability can be disadvantages at some points. So when you play a level featuring slider, you always have to keep in mind that when you take advantages of slider ability(fall survival, turning around), you have to overcome its disadvantages at some points.

e.g1) Imagine you have only one constructive skill and one gap to cross, and the worker lemming is a slider. If you just build across the gap, the worker lemming will turn around after he finished his job and die.

We want to reuse the slider so don't want to let him die. So what can we do to save him?

You can assign digger to the slider lemming after he finish building then he will fall down without turning around!

Or you can assign blocker to the slider lemming after he finish building and later release him with second pioneer lemming.

e.g2) You can contain group of slider lemmings in creative ways. Here're some examples :

You can later release them with just one destructive skill.

You can even contain slider+climber athletes with stacker+miner(or stacker+basher)

e.g3) You can send a lemming to a bomber hole and make a splatform from there.


The lemming stand still and fires 45 degree laser and destroy all the terrains in its way until the laser comes into contact with steel or reaches its maximum height. Unlike laser blaster in Lemmings2 the tribe, Neolemmix laserer is angled.

1) The most basic usage of laserer is probably using it at the end of the level to release the crowd.
Contain every lemming except for one pioneer lemming -> Send pioneer lemming right next to the exit -> use laserer to destroy the ceiling and release the crowd.
This method is only possible when the exit is at the lower layer of the level than where the crowd is.

2) Laserer can destroy multiple layers of terrains.
e.g1) With only one laserer, you can release the crowd by destroying the terrain under the blocker and at the same time, destroy the upper layer of the terrain so the shimmier can keep going.

e.g2) Combine with blocker(or cloner), laserer can destroy both left and right side of the terrains.
(You need to place a blocker to hold back the crowd anyway. ;))

3) Laserer create shimmier-friendly terrain.
As you can see from the above gif, laserer tunnel is wide enough so that the shimmier can keep going.

So, I tried to introduced some of the tricks I found featuring new skills.(I exclude some advanced tricks that I already use in my unreleased new skill levels. :D) Feel free to add any tricks you know !

Climber->Shimmier transition doesn't work for climber/slider athletes.

This bug doesn't occur in V6.

I just confirmed that this bug doesn't occur in V7.

Left/Right sides of a level are not deadly for a slider.


And bottom side of a level is not deadly for a shimmier lemming.

There were not that many broken replays from my side and here're my new replays.
The levels I had to resolved were
Spoiler (click to show/hide)

This is what I've been waiting for so long :thumbsup: Will try V1.2 this weekend :thumbsup: :thumbsup:

New Skills / Re: [LEVELS] New skills levels
« on: April 02, 2021, 07:03:23 AM »
Title : Never Know What Save'em
Difficulty : Easy

Title : Naughty Kids
Difficulty : Normal

You need experimental V6 to play them :)

In Development / Re: [POLL] Lemminas II Sprites [POLL]
« on: March 27, 2021, 02:54:04 PM »
Badass Lemminas as zombies???

I hope Lemminas2 will have a lot of zombie levels. 8-)

Playing with new skills these days, I found another bug related to slider.

Slider -> Shimmier transition fails if the platform is only one pixel thick.

As you can see, you can assign shimmier to a sliding lemming, but it doesn't work and he fall down.

But you can get desired result with two shimmiers.

There's no problem if the platform is more than one pixel thick though.

Actually, when I first found out that reacher can enter exit, I wasn't sure it was an intended behavior or a bug.
That's why I asked namida on discord whether this is a bug or not.
And he said that it's a bug and also the two skill(shimmier/jumper) should be consistent.

As for now, I don't have any strong preference on "should jumper be allowed to enter exit?"

Intended 8-)

Contests / Re: Level of the Year 2020: Playing Phase
« on: March 20, 2021, 07:54:25 AM »
Also solved David's levels

I got two different solutions for Lavomatique.
I enjoyed all three levels but I especially love Soucoupes violentes. :thumbsup:

Contests / Re: Level of the Year 2020: Playing Phase
« on: March 20, 2021, 07:52:10 AM »
Solved Arty's levels

Two solutions for Minimalism(first one save a platformer and second one save a platformer and a bomber) and one solutions for other two levels.
My favorite level of these is definitely The sea. Nice puzzle level with no terrain at all. :D

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