Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 17470 times)

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Offline IchoTolot

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[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« on: February 18, 2019, 08:48:42 pm »
Over 3 years in development and it's finally here: Lemmings United! :thumbsup:

1.) Download Links:

Lemmings United (V 11.7 ~ 528 KB): Lemmings United V 11.7

Contains the level pack in the newest version!

Lemmings United Music (~ 153 MB) : Lemmings United Music

Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.


To update you only need to redownload + replace the files of the previous version. The music only needs to be downloaded + configurated on your first download!

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles that are linked in the player section there as well and extract them into your player's "styles" folder. The pack uses some non-standard tilesets and
    therefore needs the collection.
2. Unzip "Lemmings_United.zip" into the main folder of your Neolemmix player.  ../levels/Lemmings_United should exist now.
3. Extract all the music files from "United_Music.zip" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
6. Enjoy!

3.) Ratings:

Pacifism

Island Of Dreams:



Here we start things of with a quick introduction followed by some simple puzzles. This should not be too hard for most people, but especially at the rank's end where I start to introduce some sneaky tricks you will need to start your thinking engine. ;)

Neutrality

Revenants:



More advanced tricks and more combinations of tricks await you here. You skills will start to be tested seriously now and you may even need to learn a few new tricks.

Tension

My Little Lemmagotchi:



Things start to get really difficult at this point. Even though there will be some breathers here and there, you must release all puzzling power that you have to make it through here. Already learned tricks might also resurface in a more unobvious environments and it is very likely that you will discover new tricks for your arsenal. I have learned quite a variety of tricks in my Lemmings history and by reaching this rank you prove to be a worthy test subject. :evil:

War

Kraft Und Licht:



Now I really want to see the steam come out of your head! Very complex skill combinations and unobvious behaviors will be required to survive (all while still being fair of course). Can you get through the onslaught of tough levels, or will you give up? :devil:

Genocide

Gate To The Inner Sanctum:



No more prisoners! It seems like I will need to release everything in terms of tricks and skills that I've learned on you! There is no more mercy! Face the puzzle nightmares I've prepared for you and you may make it in the end! :devil::devil::devil::devil::devil::devil::devil::devil:

Bonus

The Adventures of Lemdiana Jones:



Here I gathered and roughly sorted in terms of difficulty all the additional contest, collaboration and single levels I've made during development. Enjoy this little extra!

4.) Thanks to:

Nepster                                                           for maintaining NeoLemmix
Plom510 and GigaLem                                    for making the mainmenu logo and some of the tilesets
joshescue18, Strato Incendus and Proxima   for testing
Uncle and the Bacon                                      for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=mJIANR4DXv0
miarf                                                              for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=rH0IapYuDRk
jeux video et des bas                                    for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=R5tAG-9bGwE&t=1s

5.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube: https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA

6.) Win a prize:

Win a prize for solving ALL of Lemmings United!

I've prepared 3 prizes for the first 3 people who solve ALL of the pack with 100% backroute-free solutions. So sadly if you solved a few levels with backroutes you will still need to resolve my update until no more backroutes remain.

The prizes are copies of my hand-scribbled blueprints for a part of the levels, which will be sent to you after your solutions are accepted!

Current prize winners:

- Armani


7.) Music track list:

United_01 - Quarks123 - Anti-Sad Song (https://www.youtube.com/watch?v=7-th_KKWclc)
United_02 - Beach Boys 16 bit Surfin USA (https://www.youtube.com/watch?v=arkoQgiIlac)

United_03 - Sheep OST - jurassic (https://www.youtube.com/watch?v=hZiwc0YPuFs)                             
United_04 - Command&Conquer Red Alert - Groundwire (https://www.youtube.com/watch?v=iE49A3-uRLE)                       

United_05 - Silent Partner - Runner (https://www.youtube.com/watch?v=JvqlRBrMBk8)

United_06 - The Green Orbs - At The Fair (https://www.youtube.com/watch?v=tsgp-ilVqBs)
United_07 - Vibe Mountain - AI 2 (https://www.youtube.com/watch?v=lJvZqB-2T54)

United_08 - Dune 2000 OST - Under Construction (https://www.youtube.com/watch?v=DdLMQRo_ydI)
United_09 - Age of Empires Soundtrack - Track #3 - Dawn of A New Age (https://www.youtube.com/watch?v=Llo8ckcrYgI)

United_10 - Ellischant- Shade of a new Dawn (https://www.youtube.com/watch?v=Ne-L2qPG0J0&t=4s)

United_11 - Quake 2 OST - Descent into Cerberon   (https://www.youtube.com/watch?v=ALBKFB28E0M)

United_12 - jeux video et des bas - Shadow of the Beast Amiga Intro Remix (https://www.youtube.com/watch?v=R5tAG-9bGwE&t=1s)

United_13 - Emperor: Battle for Dune OST -  Not an Option (https://www.youtube.com/watch?v=NOmX6HmGp0U)

United_14 - Mike Oldfield - To France - Instrumental cover by Doxent (https://www.youtube.com/watch?v=foOUwR9DMxI)
United_15 - Ievan Polkka - instrumental   (https://www.youtube.com/watch?v=YQ6jEWqpk5M)

United_16 - Emperor: Battle for Dune OST - The Machine (https://www.youtube.com/watch?v=SPGav8_HQbA)
United_17 - Emperor: Battle for Dune OST - Harkonnen Force (https://www.youtube.com/watch?v=zOxuQBe_cL8)
United_18 - Emperor: Battle for Dune OST - Victory Is Inevitable (https://www.youtube.com/watch?v=PlUU2U-Sn_g)
United_19 - Dune 2000 OST - Rise of the Harkonnen (https://www.youtube.com/watch?v=bQ2mUSz-8W0)
United_20 - Emperor: Battle for Dune OST - Surrounded (https://www.youtube.com/watch?v=x1SUUkhKkXo)

United_21 - Bernie Boulder OST - Classic (No link to this, as I needed to hand convert it from a very old game disk)
United_22 - Earth 2140 - Track 3 (https://www.youtube.com/watch?v=yMv5G90cFf4)

United_23 - Lomax OST - Lemmingland 1 (https://www.youtube.com/watch?v=SlLUaHtpZtc)
United_24 - Toby Fox - Asgore (https://www.youtube.com/watch?v=hMa4hZQbrms)

United_25 - Lemming rastafari (https://www.remix64.com/track/selecta-novel/lemmings-green-haired-rastafari/)
United_26 - Bernie Boulder OST - Forest   (No link to this, as I needed to hand convert it from a very old game disk)

United_27 - Uncle and the Bacon - Postcard from Lemmingland Big Band (https://www.youtube.com/watch?v=mJIANR4DXv0)

United_28 - Wiz 'n' Liz OST - Snow Land (https://www.youtube.com/watch?v=6wcSU741plQ)
United_29 - Bernie Boulder OST - Ice (No link to this, as I needed to hand convert it from a very old game disk)

United_30 - The Settlers 2 OST - Track 8 (https://www.youtube.com/watch?v=J9Na66Ek04c)
United_31 - N++ soundtrack (OST) Dabp - Twunggg! i Guess Well Wait (https://www.youtube.com/watch?v=9gFC_qCkrKg)

United_32 - Martin Landh - Racing Hearts 1 (https://www.youtube.com/watch?v=fDXM442F9fY)
United_33 - Bernie Boulder OST - Space   (No link to this, as I needed to hand convert it from a very old game disk)

United_34 - Vibe Mountain - Operatic 3 (https://www.youtube.com/watch?v=yUHkIKNh7M4)
United_35 - miarf - Lemmings 2 Sports tribe disco (https://www.youtube.com/watch?v=rH0IapYuDRk)

United_36 - Emperor: Battle for Dune OST - Spice Must Flow (https://www.youtube.com/watch?v=sqzDBbEc4qo)

United_37 - Age of Empires Soundtrack - Track #1 - Conquest (https://www.youtube.com/watch?v=0o2aBk86UKY)

United_38 - OC ReMix #511: Command & Conquer: Red Alert 'Mud Mix' [Mud] by Scott Peeples (https://www.youtube.com/watch?v=LM9h-EgBxmE)
United_39 - Risk of Rain OST - Chanson d'Autonome (https://www.youtube.com/watch?v=iSnOWqTPUNQ)

United_40 - Risk of Rain OST - Arctic Oscillation (https://www.youtube.com/watch?v=P5ChKb_9JoY)

United_41 - Earth 2140 Track 2 (https://www.youtube.com/watch?v=1dtoESMLLoY)

United_42 - Freedom Planet 2 OST - Dragon Valley (https://www.youtube.com/watch?v=pR1ue2PG800)

United_43 - Risk of Rain OST - Monsoon (https://www.youtube.com/watch?v=mgCmmax-unE)
            
United_44 - Sakuyas Theme - Flowering Night (https://www.youtube.com/watch?v=5wFRIWFraWQ)

United_45 - Risk of Rain OST - Coalescence (https://www.youtube.com/watch?v=ysPtBjY8o_A)

United_46 - Quake 2 OST - Quad Machine (https://www.youtube.com/watch?v=Z6VpX-feA2M)

United_47 - Indiana Dope Xam (https://modarchive.org/index.php?request=view_by_moduleid&query=62206)

United_48 - Toby Fox - Spiderdance (https://www.youtube.com/watch?v=YZ3XjVVNagU)


Now have some fun with Lemmings United and send me a few replays to get rid of the last pesky backroutes! :thumbsup:
« Last Edit: August 08, 2020, 10:49:51 am by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #1 on: February 18, 2019, 08:50:09 pm »

Offline Colorful Arty

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Re: [NeoLemmix] Lemmings United
« Reply #2 on: February 18, 2019, 10:36:56 pm »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Akseli

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Re: [NeoLemmix] Lemmings United
« Reply #3 on: February 19, 2019, 10:16:30 pm »
Congratulations, IchoTolot! :party::party::party:

Lemmings United certainly is one of the most expected releases in Lemmings custom level design scene, and it's soon 4 years since the groundbreaking Lemmings Reunion arised, huhhuh!

I like how the rating level previews and descriptions have changed since the development topic. :P

The prize idea is funny, though I doubt if anyone is going to solve the entire pack in a long time, given the assumed difficulty and enormous amount of levels, let alone that three people would achieve that! But now there's certainly loads of challenge in it, anyway. :D This might make people not to post their replay solutions in public, though.

Aaand again I have to think if I dare to tackle this pack immediately because of my schoolwork. I tend and like to get absorbed into games like this! :thumbsup:

Offline LB999

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Re: [NeoLemmix] Lemmings United
« Reply #4 on: February 19, 2019, 10:57:08 pm »
Hey that's pretty good work :thumbsup:

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #5 on: February 19, 2019, 11:10:13 pm »
Thanks for the kind words. :)

I have to say I get a bit nostalgic thinking of the timespan from Reunion being around the first released NL packs back in the days and United now. So many things happened during that timeframe.

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #6 on: February 20, 2019, 12:00:45 pm »
Yeah, sorry I couldn't really help with the testing anymore beyond the first rank ;) . I did solve some of the remaining levels in the meantime, but nothing really worth mentioning starting from rank 2. And I don't think the pack has gotten any easier since then.

Congratulations for the official release, IchoTolot! ;) I guess though that I should probably try completing Lemmings Reunion first before attempting to make further progress on United - after all, I give the same advice to players of my own packs (Open Air is going to be more difficult on average than World Tour).
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nessy

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Re: [NeoLemmix] Lemmings United
« Reply #7 on: February 22, 2019, 12:26:11 am »
I managed to finish the Pacifism rank :) Since it is only the first rank I'll post my replays on the thread but I doubt anyone on this forum will steal them and pass them on as their own for the sake of the prize.

Spoiler (click to show/hide)

Also a big congratulations from me as well in finishing this pack! You worked hard on this pack and it shows :thumbsup:

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #8 on: February 22, 2019, 11:18:21 am »
Thanks for the replays and kind words! :thumbsup:

Great job on the first rank, everything intended or acceptable except: 1 26. ;)



Thanks why V 1.1 is out! With following changes:

- 1 26 backroute fix (moved a pair of arrows a bit higher)



As far in terms of replay steal: I doubt the first (or even 2nd and 3rd) rank will ever be the area of problems in terms of 100% completion + I look through all of these in detail and I am very confident that I will recognise duplicates. :evil:

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #9 on: February 23, 2019, 08:29:20 pm »
V 1.2 is out! :)

Thanks to Colorful Arty's stream a few issues in rank 1 have been fixed:

Level swap:

- 1 18 <--> 1 27

Level fixes:

- 1 01 visual error fixed
- 1 29 backroute fixed via builder pick-up skill

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #10 on: February 26, 2019, 07:54:47 pm »
Removed the "getting the non-standard NL tileset part (zanzindorf_agony)" from the download links + installation guide as it now part of the standard library of NL tilesets. :)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #11 on: March 05, 2019, 01:58:40 pm »
V 1.3 is out! :)

The following level has received a little backroute fix:

- 2 41 (added a few OWWs)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #12 on: March 09, 2019, 09:46:51 pm »
V 1.4 is out! :)

The following level has received a backroute fix:

- 3 05 (added a clam and locked the RR)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #13 on: March 10, 2019, 09:51:44 am »
And in quick succession: V 1.5 is out! ;P

The following levels have received a backroute fix:

- 3 15 (added a bit of terrain)
- 3 20 (a steel block has been added)
« Last Edit: May 23, 2019, 05:14:24 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #14 on: March 11, 2019, 08:22:18 am »
V 1.51 is out due to a little problem with a staircase!

The following level has received a fix:

- 3 20 (a staircase was fixed, level was still solvable though)
« Last Edit: May 23, 2019, 05:14:34 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #15 on: March 12, 2019, 09:14:17 pm »
More updates: V 1.6 is out! :)

The following level has received a backroute fix:

- 3 37 (moved the central wall up a bit)

Other than that the whole rank 1-3 spectrum has now been restested with intended/acceptable solutions. :)
« Last Edit: May 23, 2019, 05:14:43 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #16 on: March 12, 2019, 11:01:47 pm »
Well, the last fix was not enough. ;P   So as a result 1.7 is out!

The following level has received a backroute fix:

- 3 37 (more terrain changes at the central wall)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #17 on: March 13, 2019, 09:57:20 pm »
The fix train has reached the 4th rank. :) V 1.8 is out!

The following level has received a backroute fix:

- 4 06 (added a bit of steel)
« Last Edit: May 23, 2019, 05:14:50 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #18 on: March 15, 2019, 05:31:05 pm »
V 1.9 is out! :)

The following levels have received a backroute fix:

- 4 11 (some terrain changes)
- 4 13 (added a OWW)
- 4 14 (-1 miner and some terrain changes)
- 4 17 (added a pick-up skill builder and therefore removed 1 builder)
- 4 18 (extra steel was added)
« Last Edit: May 23, 2019, 05:15:01 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #19 on: March 15, 2019, 10:13:54 pm »
Some backroutes were eliminated, but not all. V 2.0 is out! ;)

The following levels have received a backroute fix:

- 4 13 (some terrain was added)
- 4 18 (-1 stacker and changed the solution to the backroute as it is simply more efficient)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #20 on: March 16, 2019, 10:52:49 am »
More fixes for rank 4. V 2.1 is out! :)

The following levels have received a backroute fix:

- 4 13 (added a bomber pick-up skill and reduced the bomber count by 1)
- 4 22 (added some steel)
- 4 24 (added 3 stoner pick-up skills and reduced the stoner count by 3)
- 4 25 (the platforms are now thinner)
- 4 28 (added a OWW)
- 4 29 (added some steel)

The following level has received a tiny fix for a visual error:

- 4 11

Also a solution to 4 21 was found that saves 2 walkers and 2 diggers, but I decided to leave this one a bit open-ended so it's acceptable. Both solutions are very hard to find anyway. ;)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #21 on: March 16, 2019, 05:26:40 pm »
Some levls were re-backrouted. V 2.2 is out! :)

The following levels have received a backroute fix:

- 4 22 (steel and water was added)
- 4 24 (cloner pick-up skill added and therefore -1 cloner)
- 4 28 (some terrain changes were made)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #22 on: March 16, 2019, 07:42:53 pm »
From 3 to 2 backroutes. :P

V 2.3 is out!

The following levels have received a backroute fix:

- 4 22 (more steel)
- 4 24 (moved a piece of decoration a bit away)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #23 on: March 16, 2019, 08:28:42 pm »
And now from 2 to 1. ;P

V 2.4 is out!

The following levels have received a backroute fix:

- 4 22 (even more steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #24 on: March 16, 2019, 09:49:50 pm »
The backroute war continues. :XD:

V 2.5 is out!

The following levels have received a backroute fix:

- 4 22 (more steel and some extra terrain)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #25 on: March 19, 2019, 10:03:54 pm »
More backroutes to fix. :)

V 2.6 is out!

The following levels have received a backroute fix:

- 4 36 (very slight terrain change)
- 4 37 (the 2 gliders are pick-up skills now)
- 4 39 (1 stoner is now a pick-up skill)
- 4 40 (a OWW has been added)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #26 on: March 20, 2019, 02:24:14 pm »
I found a backroute myself this time! :P

V 2.7 is out!

The following levels have received a backroute fix:

- 4 39 (a slight terrain change in the exit area)

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #27 on: March 20, 2019, 02:51:19 pm »
Well, this is the first time I witnessed how long "professional" pre-release testing can actually take... and yet, I still see a bunch of new updates for backroute fixes coming up. And that even with such an experienced level designer like you.

That's a little demotivating as far as creation of my own packs is concerned :( ... as well as for any other more "casual" level creator, I guess.

Is somebody already LPing this pack on YouTube? And on a general level: Are there any LPs of packs which showcase them in a predominantly backroute-fixed state? :D

Because let's face it: Once somebody has completed a pack, they rarely go back and check whether their replays are still working in the most current version. ;)

The upside for me is: This pack has proven itself way too difficult for me at the moment anyway. So most likely, when I finally get back to it after hopefully having beaten some other, easier packs, it is going to be in a state where most of the backroutes have already been discovered and removed! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #28 on: March 20, 2019, 03:03:45 pm »
Before release one tester finished rank 3, so I was not surprised quite a few backroutes surfaced in rank 4 (I expected even more tbh). Rank 4 and the majority of rank 5 were pretty much untested.

It will take quite a few testing iterations by different people to get the pack in a MOSTLY stable state regarding backroutes.

Quote
That's a little demotivating as far as creation of my own packs is concerned :( ... as well as for any other more "casual" level creator, I guess.

Don't be demotivated! Backroutes will always be there, you can limit them a bit in advance through experience, but I highly doubt it is possible to avoid them. :P

Also it's just a basic concept of software design: After release you will always have more testing and maintenance to do, even if you have testers run through it before.

Quote
Is somebody already LPing this pack on YouTube?

The Tomato Watcher has put up a few videos covering nearly half of the 1st rank currently and there was also 1 stream by Colorful Arty covering ~ 3/4 of the 1st rank.

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #29 on: March 20, 2019, 03:32:00 pm »
Quote
The Tomato Watcher has put up a few videos covering nearly half of the 1st rank currently and there was also 1 stream by Colorful Arty covering ~ 3/4 of the 1st rank.

Ah, good to know, thanks! ;)

Quote
Also it's just a basic concept of software design: After release you will always have more testing and maintenance to do, even if you have testers run through it before.

Of course, but there are those games which only require little add-ons and bonus perks post-release, and those which have an initial release full of bugs. With NeoLemmix itself being quite stable, backroutes are kind of the "bugs" of our individual packs ^^.

Since my own creations tend to contain quite a high share of them, I thought that experience might help other content creators avoid more backroutes from the getgo. People who can create more challenging puzzles to begin with are probably also better at immediately recognising how someone else could break them.

But as it turns out, it seems like also for Lemmings United, it's the more complicated, higher-rank levels that contain more backroutes, simply because they offer more degrees of freedom. The more contained puzzles from the first rank are easier to assess; I remember almost no information about a 1st-rank level having had to be modified in any of the PMs I got from you during the test phase. ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline 607

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Re: [NeoLemmix] Lemmings United
« Reply #30 on: March 23, 2019, 08:18:30 pm »
Looks very nice, and I like that it is 607 kB. :D

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #31 on: March 28, 2019, 10:31:04 pm »
V 2.8 is out!

The following levels have received a backroute fix:

- 4 37 (removed some steel + slight terrain changes)
- 4 39 (removed the stoner pick-up - so -1 stoner, +1 stacker, +1 platformer, +2 bashers, +1 save requirement)
- 4 40 (added a 3 minute timer, added some steel)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #32 on: March 30, 2019, 05:51:03 am »
On a side note - the [NeoLemmix] tag in the title isn't really needed, given that all packs on this board should be NeoLemmix. ;)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #33 on: March 30, 2019, 09:04:56 am »
On a side note - the [NeoLemmix] tag in the title isn't really needed, given that all packs on this board should be NeoLemmix. ;)

You are right there, I am still used to it though and think it looks neat. ;P


Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #34 on: March 30, 2019, 12:13:29 pm »
Finally got around to playing some of this. :D

I've completed the first rank, except for the final level of it. Attached are my replays (including my best attempt so far at 0141). No hints yet, please - I want to try a bit more first.

I felt that the X-of-everything levels (and a couple of other meant-to-be-simple ones) were more long and tedious than they needed to be, with many such levels taking over 10 minutes in-game time. However, once I got past those and into the puzzles, I really enjoyed this pack so far! I also find - though this isn't really your fault - that the traps in some graphic sets are almost inherently hidden traps, in particular the BeastII tileset's weasel(?) trap. The Biolab set also could perhaps use some darkening on the background; it's very easy to mistake terrain for background in some cases.

There are a couple of replays here that I think might be backroutes.

Some feedback on individual levels.

Spoiler (click to show/hide)
« Last Edit: March 30, 2019, 12:27:59 pm by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #35 on: March 30, 2019, 03:49:56 pm »
V 2.9 is out!

Based on namida's feedback the following changes for rank 1 were made:

Level swap:

- 1 33 <--> 1 38

Backroute fixes:

- 1 26 (locked the RR, - 1 platformer, 1 pick-up skill removed, some steel added)
- 1 29 (some steel added)

Comments on namida's comments:

Quote
I felt that the X-of-everything levels (and a couple of other meant-to-be-simple ones) were more long and tedious than they needed to be, with many such levels taking over 10 minutes in-game time. However, once I got past those and into the puzzles, I really enjoyed this pack so far! I also find - though this isn't really your fault - that the traps in some graphic sets are almost inherently hidden traps, in particular the BeastII tileset's weasel(?) trap. The Biolab set also could perhaps use some darkening on the background; it's very easy to mistake terrain for background in some cases.

The bunch of very long levels in the earlier stages of the pack are indeed made a bit tedious by design I must admit. They can easily be shorter no discussion and convincing needed there! They are not meant to be very great, but there is another reason why they are made this way.
I plan to teach routine and endurance here, as I think this one of the first major things a new player desperatly needs.
Just assign skills and get through these levels moderately efficient, use a lot of skills, gain more of a feeling for the abilities. This routine and the endurance to tackle long tasks I see as very critical things a player needs to increase their skill level. It's not just learning tricks!
This routine for example enables the ability to see the more hidden usages of tricks and simple assignments and is the first step of seeing solution patterns.
I also rather have a few long X-of-everything levels than a ton like the old game here. I still see them very nessesary, because of my own experiences on how I learned Lemmings. I learned so much in terms of basic skills by simply getting through larger landscapes with a bunch of skills in the beginning of playing custom levels.
Also this prepares for longer tasks in the future by developing the nessesary endurance.

I still tried to keep them to a reasonable number though and tried to find a balance between these long tasks and short puzzles in this first rank.

But I could write whole topics here and I think everyone has their own philosophy to teach things in the end.

Now to the more level related:

Spoiler (click to show/hide)

And I must say this loud:
I smiled so much over your 1 41 attempt!! It's just like I walked into a time machine and watched your Reunion 1 41 attempt again for the first time! Some things never change! :laugh:

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #36 on: March 30, 2019, 08:29:32 pm »
Quote
I smiled so much over your 1 41 attempt!! It's just like I walked into a time machine and watched your Reunion 1 41 attempt again for the first time! Some things never change! :laugh:

I forget what exactly went on there beyond "I backrouted it with a solution much more complicated than it needed to be" (and let's wait until I've solved it to clarify that any further, or at least spoiler tag it), but one thing has definitely changed: You successfully managed to prevent what I was trying this time. :P

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #37 on: March 30, 2019, 08:42:44 pm »
Here's my re-solves of 0126 and 0129. (Haven't looked at 0141 again yet.)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #38 on: March 30, 2019, 09:02:30 pm »
Here's my re-solves of 0126 and 0129. (Haven't looked at 0141 again yet.)

Exactly intended! :thumbsup:

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Re: [NeoLemmix] Lemmings United
« Reply #39 on: March 31, 2019, 10:19:26 am »
Aaand, 0141 solved. Not sure if this is intended; a couple of the skills had to be very precise.

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #40 on: March 31, 2019, 10:25:16 am »
Exactly intended! :thumbsup:

Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #41 on: April 06, 2019, 05:29:24 am »
Completed the first 10 20 levels of Neutrality. Holy shit, this is a HUGE step up in difficulty from the first rank - at least at first; I felt the difficulty dropped a bit as I got further into the rank. Though I'm still only half way, so no doubt it'll pick up again.

Individual level comments (click to show/hide)
« Last Edit: April 06, 2019, 09:24:48 am by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #42 on: April 06, 2019, 10:35:35 am »
V 3.0 is out!

Based on namida's feedback the following changes for rank 2 were made:

Fixed backroute:

- 2 08 (some terrain changes + the level name in-game was fixed; the file name still is the old one due to simplicity reasons and I don't think this matters much :P)

Positioning changes:

- 2 01 ---> 203 (so the old 2 02 and 2 03 are 1 place earlier)
- (The new) 2 01 <--> 2 15
- 2 05 <--> 2 19

Comments on the feedback:

A few of the "this was easy" cases I think come from the you already know the trick special case here.
Prime examples would be:

Spoiler (click to show/hide)

What I would like to know/want you to know:
Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #43 on: April 06, 2019, 10:42:46 am »
Respose to your comments (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #44 on: April 07, 2019, 04:04:53 am »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

Individual level feedback (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #45 on: April 07, 2019, 07:39:04 am »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

Individual level feedback (click to show/hide)

Comments:

Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #46 on: April 07, 2019, 09:49:34 am »
Re: 0222 (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #47 on: April 07, 2019, 09:59:17 am »
Re:

Spoiler (click to show/hide)


Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #48 on: April 08, 2019, 10:09:49 pm »
V 3.1 is out!

The following levels have received a backroute fix:

- 4 37 (some terrain changes)
- 4 40 (solution heavily altered - this includes terrain, skill, timer and save requirement changes)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #49 on: April 09, 2019, 07:37:42 am »
V 3.2 is out!

The following levels have received a backroute fix:

- 4 37 (added a climber pick-up skill and therefore -1 climber)
- 4 40 (readded the OWW)

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Re: [NeoLemmix] Lemmings United
« Reply #50 on: April 09, 2019, 06:21:49 pm »
V 3.3 is out!

The following levels have received a backroute fix:

- 4 41 (made the solution more efficient --> -1 climber, -1 builder, -1 basher, added a walker and a builder pick-up skill and therefore -1 walker and -1 builder)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #51 on: April 09, 2019, 10:00:43 pm »
V 3.4 is out!

The following levels have received a backroute fix:

- 4 41 (-1 glider, also a time limit of 4:00 has been added [The level is even possible to solve in just under 3:00])

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #52 on: April 11, 2019, 09:18:16 am »
Resolved 0208, solved 0221. I haven't yet looked at 0223 again (or anything after it).

Individual level comments (click to show/hide)
« Last Edit: April 11, 2019, 09:56:49 am by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #53 on: April 11, 2019, 10:18:20 am »
V 3.5 is out!

The following levels have received a backroute fix:

- 2 21 (added the builder as pick-up skills and so -1 builder) I also hope this fix will also reduce the entropy on this level as you won't have builders anymore at the start.

Comments to namida's feedback:

Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #54 on: April 14, 2019, 09:33:28 am »
0221 resolved.

Spoiler (click to show/hide)
« Last Edit: April 14, 2019, 09:51:02 am by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #55 on: April 14, 2019, 01:53:30 pm »
Then I will reconsider the positioning, but probably wait after you solved the rest of the rank to maybe find a suitable swap with a level that might be too easy for it's positioning. :)

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Re: [NeoLemmix] Lemmings United
« Reply #56 on: April 16, 2019, 08:53:07 pm »
Solved up to 26; 27 has me stumped again. I think I've figured out one of the major tricks on it, but still can't see how the rest of the solution fits together.

Already given feedback on 21 and 22; for the rest:

Individual level feedback (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #57 on: April 17, 2019, 06:53:04 am »
V 3.6 is out!

The following levels have swapped their position:

- 2 07 <--> 2 24

The following levels have received a backroute fix:

-2 25 (-1 stacker, +1 basher, some terrain changes; this was a little problem child during testing and I think the stacker is the cause here --> let's get rid of it ;))
-2 26 (some terrain changes)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #58 on: April 18, 2019, 11:00:10 pm »
Resolved.

Individual level feedback (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #59 on: April 19, 2019, 08:33:01 am »
V 3.7 is out!

I've added the standard music rotation in case a person doesn't have the music tracks.

The following levels have received a backroute fix:

-2 25 (added some steel)

The following levels have received a little terrain fix:

- 1 28
- 2 26 (in both cases it was possible to walk under a set of spikes)

Comment on namida's feedback:

Spoiler (click to show/hide)

Offline Akseli

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Re: [NeoLemmix] Lemmings United
« Reply #60 on: April 20, 2019, 10:45:53 pm »
Heyaa, my Pacifism solutions are attached! I played v3.5 so only 1-28 is maybe not working or so (?).

Pacifism could be the hardest starter rating in any pack that has this many ratings in an ascending difficulty order, so yeah, I'm not going to try to clear most of the pack before posting my solutions and comments so far. And considering how other people have done, the last rating of Lemmings Reunion might be at the same level of difficulty as maybe something like the third rating in United? :P Yeah, well see then, maybe Tension rating is the ultimate rating in this pack I (and maybe many other people) dare to tackle, who knows?! :D Anyway, this pack feels very ambitious in its scope, and I kind of like it!

Levels I don't know if I solved acceptably: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer!

Levels I consider original or creative: Pacifism 13: Village Of Winds, 17: More Resistance!, 20: Silent Partner, 26: The Circular Lemming Reactor, 31: Slipstream

Pacifism 41: As Far As Peace Can Go - No idea what's the tileset but the liquid here looks fantastic in motion! Also the song is nice in that ending part.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #61 on: April 20, 2019, 11:59:25 pm »
Thanks for the replays. :thumbsup:  Will look through them in detail tomorrow.

I just checked: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer! are indeed intended! ;)

Pacifism 41: As Far As Peace Can Go will need a minor fix though. ;P

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #62 on: April 21, 2019, 08:48:38 am »
V 3.8 is out! :)

The following levels have received a backroute fix:

- 1 41 (some minor terrain changes)

Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #63 on: April 23, 2019, 08:53:20 am »
Resolved 0225.

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #64 on: April 23, 2019, 08:59:38 am »
V 3.9 is out! :)

The following levels have received a backroute fix:

- 5 01 (some minor terrain/steel changes)

@namida:

Spoiler (click to show/hide)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #65 on: April 23, 2019, 09:31:23 am »
Solved 0227. I saw this almost right away when I came back to the level, not sure how I overlooked it before (too much trying to figure out trickier stuff, I guess).
Here's my best attempt so far at 0228; unfortunately, it falls short on time, and even if it didn't, would save 1 lemming fewer than needed. No hints yet, thanks.

Re: 0227 (click to show/hide)
« Last Edit: April 23, 2019, 07:12:06 pm by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #66 on: April 23, 2019, 04:38:22 pm »
2 27 is 100% intended. :)

2 28 had a few backroutes in the past and I am looking forward to see if it is fixed now. ;)

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Re: [NeoLemmix] Lemmings United
« Reply #67 on: April 24, 2019, 06:52:34 am »
V 4.0 is out! :)

The following levels have received a backroute fix:

- 5 06 (+ 1 disarmer and some traps to disarm were added)
- 5 07 (some steel added and 1 of the bombers is now a pick-up skill)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #68 on: April 24, 2019, 08:00:20 am »
Haven't been able to complete 0228 yet, but I did get this replay which fails by only a couple of seconds... I'm fairly sure it's not possible to improve this into a working solution, but not 100% sure (this is already the result of a lot of improvement from a replay that initially failed by ~10 seconds).

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #69 on: April 24, 2019, 02:10:30 pm »
The intended way leaves only ~ 7 secs on the clock and the timer is certainly needed as I know there are quite a few backroutes needing these extra 10 secs.

I don't want to cull another 5 secs from the clock as this could make a few slightly less efficient intended attempts failing.

But I had an idea to at least block your almost working solution you posted here and eliminate a few unkown variables in the process....

V 4.1 is out! :)

The following levels have received a backroute fix:

- 2 28 (1 platformer is now a pick-up skill)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #70 on: April 24, 2019, 06:27:04 pm »
Backroutes, backroutes, more backroutes.....

V 4.2 is out! :)

The following levels have received a backroute fix:

- 5 05 (added some terrain)
- 5 06 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #71 on: April 24, 2019, 07:40:17 pm »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.

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Re: [NeoLemmix] Lemmings United
« Reply #72 on: April 24, 2019, 07:48:32 pm »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.

It's actually a slight variation (a bit less efficient and clean) of the intended route. I'll pm you my replay so that you can see the difference. But this is 100% acceptable

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Re: [NeoLemmix] Lemmings United
« Reply #73 on: April 24, 2019, 07:53:57 pm »
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

Comments (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #74 on: April 24, 2019, 08:22:18 pm »
Quote
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

Nope, backroute. Actually this level was already a bit of a problem child and an accepted solution from a tester was kind of on the edge.....

V 4.3 is out! :)

The following levels have received a backroute fix:

- 1 29 (replaced the bomber with a pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #75 on: April 24, 2019, 08:57:54 pm »
Re-backrouted. :P

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #76 on: April 24, 2019, 09:21:31 pm »
V 4.4 is out! :)

The following levels have swapped position:

2 21 <--> 2 29

The following levels have received a backroute fix:

- (the new) 2 21 (the bomber is back again and some terrain changes were made)
- 5 07 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #77 on: April 25, 2019, 06:41:46 am »
V 4.5 is out! :)

The following levels have received a backroute fix:

- 2 21 (increased the RR to 90)

This won't block the alternative route that was sent to me, but it will block the ability to save 20 Lemmings and an extra skill.

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Re: [NeoLemmix] Lemmings United
« Reply #78 on: April 25, 2019, 04:02:14 pm »
V 4.6 is out! :)

The following levels have received a backroute fix:

- 2 21 (increased the RR to 99)

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Re: [NeoLemmix] Lemmings United
« Reply #79 on: April 25, 2019, 06:37:54 pm »
V 4.7 is out! :)

The following levels have received a backroute fix:

- 5 07 (added a OWW)

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Re: [NeoLemmix] Lemmings United
« Reply #80 on: April 25, 2019, 10:16:04 pm »
V 4.8 is out! :)

The following levels have received a backroute fix:

- 5 08 (added a OWW)
« Last Edit: April 28, 2019, 08:35:50 am by IchoTolot »

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #81 on: April 28, 2019, 08:01:52 am »
Re-solved (now) 0221. This feels intended. Nice level if so.

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Re: [NeoLemmix] Lemmings United
« Reply #82 on: April 28, 2019, 08:35:00 am »
@namida: This is 100% intended! :thumbsup:

For the other front in the 5th rank:

V 4.9 is out! :)

The following levels have received a backroute fix:

- 5 10 (added a OWW)
- 5 11 (some terrain additions)
- 5 12 (added a OWW)


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Re: [NeoLemmix] Lemmings United
« Reply #83 on: April 28, 2019, 08:41:49 pm »
V 5.0 is out! :)

The following levels have received a backroute fix:

- 5 11 (-1 builder, +1 platformer)
- 5 12 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #84 on: April 28, 2019, 10:13:53 pm »
V 5.1 is out! :)

The following levels have received a backroute fix:

- 5 11 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #85 on: April 30, 2019, 08:58:13 pm »
V 5.2 is out! :)

I've added the new collaboration level to the bonus rank:

- New level at position 6 10, the old 6 10 and levels after that have moved 1 position further as a result.

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Re: [NeoLemmix] Lemmings United
« Reply #86 on: May 04, 2019, 04:45:37 pm »
V 5.3 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes + extra steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #87 on: May 06, 2019, 09:34:19 am »
V 5.4 is out! :)

The following levels have received a backroute fix:

- 5 14 (extra steel added)
- 5 15 (1 builder is now a pick-up skill)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #88 on: May 06, 2019, 03:49:51 pm »
V 5.5 is out! :)

The following levels have received a backroute fix:

- 5 14 (-2 walkers, +1 climber, some terrain removed)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #89 on: May 07, 2019, 06:34:43 am »
V 5.6 is out! :)

The following levels have received a backroute fix:

- 5 14 (+2 floaters, -2 bashers, -1 walker, -1 climber, some terrain changes)

It seems like this is another problem level. :P

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Re: [NeoLemmix] Lemmings United
« Reply #90 on: May 09, 2019, 10:06:46 pm »
V 5.7 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #91 on: May 10, 2019, 03:58:49 pm »
V 5.8 is out! :)

The following levels have received a backroute fix:

- 5 14 (added a OWW)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #92 on: May 10, 2019, 04:40:02 pm »
Well that was not the issue. :P

V 5.9 is out! :)

The following levels have received a backroute fix:

- 5 14 (removed the OWW again, some terrain changes, +1 climber, +2 floater)
« Last Edit: May 10, 2019, 07:23:54 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #93 on: May 10, 2019, 07:25:03 pm »
V 6.0 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel blocks)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #94 on: May 10, 2019, 08:32:57 pm »
The biggest problem-level yet. :P

V 6.1 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes, +1 basher, -1 climber)

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Re: [NeoLemmix] Lemmings United
« Reply #95 on: May 11, 2019, 11:44:41 am »
V 6.2 is out! :)

The following levels have received a backroute fix:

- 5 15 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #96 on: May 11, 2019, 05:27:43 pm »
V 6.3 is out! :)

The following levels have received a backroute fix:

- 5 15 (a digger is now a pick-up skill)
« Last Edit: May 12, 2019, 08:13:03 am by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #97 on: May 12, 2019, 08:12:51 am »
5 17, 5 18 and 5 19 were fine, but 5 16 still needs a little fix. :P

V 6.4 is out! :)

The following levels have received a backroute fix:

- 5 16 (a platform has been raised and some steel has been added)

Offline Proxima

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Re: [NeoLemmix] Lemmings United
« Reply #98 on: May 18, 2019, 01:47:18 am »
Finished the first rank! :thumbsup: I was inspired to pick this up and work on it again by the Creator Commentary videos, since I wanted to be able to watch those without spoilers. Fortunately, it wasn't too hard to get myself unstuck. Some nice tricky levels and satisfying linchpins, especially towards the end of the rank.

I suspect a backroute on 1-31 Slipstream, so I've attached my replay.

1-36 Bloom and Doom was the hardest level for me in the rank, as there are lots of tempting blind alleys to follow.

Now that I've solved 1-37 Sanctum of Nippius, I'm not sure it needed to move that far. I solved it pretty quickly today, because I knew I was on the right lines and I just had to spot one trick to make the route work, so I stared until it clicked :P It has much lower entropy than many of the surrounding levels, because you can place most of the skills immediately. Also
Spoiler (click to show/hide)
If you were to consider moving it back down, you could swap it with 1-29 Bring in the Siege Engineer, which is much trickier than its current position.

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Re: [NeoLemmix] Lemmings United
« Reply #99 on: May 18, 2019, 06:23:07 pm »
Thanks for the feedback. :)

V 6.5 is out! :)

The following levels have received a backroute fix:

- 1 31 (added a new OWW, +2 climbers)

I've decided against moving 1 37 back as you were by far not the only one having at least some sort of problems there and the trick is easily missed.

Also:
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #100 on: May 19, 2019, 09:56:57 am »
V 6.6 is out! :)

The following levels have received a backroute fix:

- 5 20 (+5 save requirement, -5 swimmer, -2 bomber pick-up skills, +1 platformer, some terrain changes, relocated the disarmer pick-up skill)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #101 on: May 23, 2019, 05:13:59 pm »
V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)

Offline Turrican

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Re: [NeoLemmix] Lemmings United
« Reply #102 on: May 25, 2019, 01:58:28 pm »
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

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Re: [NeoLemmix] Lemmings United
« Reply #103 on: May 25, 2019, 02:22:08 pm »
Quote
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Thank you very much for reporting this! :thumbsup:

As a result:

V 6.8 is out! :)

The following levels have received a backroute fix:

- 5 12 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #104 on: May 26, 2019, 09:29:53 pm »
V 6.9 is out! :)

The following levels have received a backroute fix:

- 5 24 (added some steel, added a trap)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #105 on: June 07, 2019, 08:23:15 pm »
V 7.0 is out! :)

The following levels have received a preemptive backroute fix:

- 5 27 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #106 on: July 15, 2019, 11:07:28 am »
V 7.1 is out! :)

The following levels have received a backroute fix:

- 5 28 (made the bottom left teleporter extra climber safe)

New levels:

- 6 24  (from contest #17)
- 6 25  (from contest #17)
- 6 26  (single level made with the new Renaissance tileset)

« Last Edit: July 17, 2019, 06:40:32 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #107 on: July 17, 2019, 06:40:19 pm »
V 7.2 is out! :)

The following levels have received a backroute fix:

- 2 13 (added a OWW and changed some terrain)
- 2 14 (changed some terrain)
- 2 27 (a miner is now a pick-up skill)
- 2 34 (a miner is now a pick-up skill)
- 2 37 (2 bombers are now pick-up skills)

1 level has received some non-backroute related changes:

- 2 22  (+5 bashers)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #108 on: July 23, 2019, 03:09:10 pm »
V 7.3 is out! :)

The following levels have received a backroute fix:

- 2 26 (added a OWW, intended solution changed to an alternative as a result)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #109 on: July 23, 2019, 06:33:04 pm »
V 7.4 is out! :)

The following levels have received a backroute fix:

- 2 26 (-1 platformer, a user found an even better+cleaner route that doesn't need the platformer)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #110 on: July 28, 2019, 02:09:41 pm »
V 7.5 is out! :)

The following levels have received a backroute fix:

- 3 08 (some terrain changes, RR increased to 95)

Offline Nessy

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #111 on: July 30, 2019, 12:15:19 am »
I just want to quickly mention that I haven't abandoned this pack and I'm planning on continuing it soon ;)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #112 on: August 10, 2019, 12:22:48 am »
Finally got back to playing some more of this. I've resolved two of the levels that my existing replays no longer work for.

The former, I believe I already had the intended solution, but a separate fix has broken my replay? The latter I recall backrouting; and if this is now the intended solution, it's a very good level! :D

I had another look at Firewalking, but haven't managed to solve it yet. I found a save-7 solution, and a solution that only fails due to time, but nothing that solves the level yet.

Just in case: It shouldn't matter, but I made these replays using the V12.6.0 experimental.

EDIT: Solved Firewalking too now.
Spoiler (click to show/hide)

EDIT: And the next.

EDIT: And one more.

I've made some attempts at Neutrality 32. I've found a very nice lose-1 solution, but that doesn't mean all that much when it's a 100%er. :P
« Last Edit: August 10, 2019, 02:40:47 am by namida »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #113 on: August 10, 2019, 10:38:57 am »
Thanks for the replays. :)

Firewalking:
Spoiler (click to show/hide)

Like An Eagle In The Wind: You solved it correctly and also delivered the correct explanation about the leftover skill. ;)

Ancient Digging Magic: Acceptable variant. :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #114 on: August 10, 2019, 11:11:49 pm »
Was Neutrality 26 also intended?

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #115 on: August 11, 2019, 07:16:00 am »
My solutions to Neutrality 1 to 15 except for Neutrality8.

I skipped Pacifism since I already watch the creator commentary videos on your youtube...


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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #116 on: August 11, 2019, 07:30:09 am »
@namida: Yes, you got the new intended solution. :)

@Armani: First of all, welcome to the forum! :thumbsup:

Your solutions are all intended or just very slight alternatives. Great job! :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #117 on: August 11, 2019, 10:50:49 am »
Thank you for your welcoming

I attached replay to Neutrality16~34 except for level 20, 25, 32

In level Neutrality 20, can I disarm the snakes?

The snake located below the steel box always swallow my disarmer lemming.:(


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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #118 on: August 11, 2019, 12:39:38 pm »
All of your attached replays are again intended or acceptable alternatives, good job. :)

Regarding Neutrality 20:

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #119 on: August 19, 2019, 01:12:27 pm »
V 7.6 is out! :)

The following levels have received a backroute fix:

- 5 28 (added some steel)

5 28 seems to be the biggest roadblock so far. Only 2 fixes needed until this point, but the intended solution still remains hidden. ;)

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #120 on: September 08, 2019, 10:29:52 am »

I solved some more levels of neutrality.

Here's my solution for rest of the levels and my best attempts so far for level 32 and 41.

I have downloaded and played three or four other packs from the forum and I feel lemmings united is the toughest among them.

Can you recommend me some easier packs for me to build up more skills?

I'm afraid to start tension level for now. :(

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #121 on: September 08, 2019, 11:54:36 am »

I solved some more levels of neutrality.

Here's my solution for rest of the levels and my best attempts so far for level 32 and 41.

I have downloaded and played three or four other packs from the forum and I feel lemmings united is the toughest among them.

Can you recommend me some easier packs for me to build up more skills?

I'm afraid to start tension level for now. :(

All solutions are either intended or acceptable alternatives! Good job. :thumbsup:

For 32:
Spoiler (click to show/hide)

For 41:
Spoiler (click to show/hide)

For easier packs that are still pretty be challenging in the later ranks I could recommend the classic packs DoveLems and PimoLems packs from Dodochacalo and Pieuw that I did the NL conversions for. Also the Lemmings Plus series is always worth a peek, the earlier entries are usually the easiest ones there.

If you still want it challenging but not yet United challenging I could also recommend my earlier work: Lemmings Reunion. It's still quite hard, but not United hard. Let's say Neutrality is already ~4th rank territory there.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #122 on: September 08, 2019, 01:07:01 pm »

Thanks a lot.

I'll play your recommendation packs and come back to play tension levels :)

My last two solutions for Neutrality.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #123 on: September 08, 2019, 01:20:45 pm »
Both solutions are exactly intended. :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #124 on: September 16, 2019, 07:37:00 am »

I solved several levels of Tension rank before returning to base.

I'm really enjoying your pack :)

I love all those new tricks and challenging puzzle levels.

Here I attached my solution replays.

Spoiler (click to show/hide)


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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #125 on: September 16, 2019, 08:30:23 am »
V 7.7 is out! :)

The following levels have received a backroute fix:

- 3 13 (a platformer is now a pickup skill)
- 3 14 (added some steel)
- 3 15 (added some steel)

The following levels have received technical fixes:

- 3 03 (fixed some visuals)
- 4 24 (readded the pickup skills as the old ones were unviable)

@Armani thanks for the replays. :)

I hope I made the pick-up skill on top (I hope it was displayed on top for you) of the terrain in 3 03 more noticable with a green bush. In the process I also found a few misplaced steel blocks as well. You see the caused backroutes in the fixes. The rest were either intended or acceptable variants (for example there is an easier way to release the crowd on 3 05). :)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #126 on: September 26, 2019, 09:51:29 pm »
V 7.8 is out! :)

The following levels have received technical fixes:

- 4 24 (changed to the default pickup skills)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #127 on: November 09, 2019, 12:21:55 pm »
V 7.9 is out! :)

Pack is made fit for 12.7.0! Changes:

The zip is now to be extracted in the main NL folder instead of inside the levels folder.

New levels:

- 6 08 (the levels afterwards are therefore 1 position further below now)
- 6 15 (the levels afterwards are therefore 1 position further below now)

The following levels have received technical fixes:

- 6 28 (changed to the default pickup skills)
- Some circuit levels were manually changed from a duplicated piece inside the style to the main one.

Visual fixes, because of the fire pit graphic change:

- 1 03
- 2 07
- 2 28
- 4 28
- 6 25

The levels were not cleansed yet as this still seems a bit buggy in terms of pack structure. ;P

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #128 on: November 09, 2019, 07:24:31 pm »
V 8.0 is out!

Levels cleansed.

Offline namida

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #129 on: December 10, 2019, 08:15:01 am »
Solved two more levels.

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #130 on: December 10, 2019, 09:01:17 am »
Both replays are 100% intended. :thumbsup:

And yes, 32 is a little roadblock placed by me along the way. ;)   

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #131 on: December 31, 2019, 02:15:37 pm »
I'm back here to play this pack!

Spoiler (click to show/hide)

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #132 on: January 01, 2020, 01:26:47 pm »
Solved 5 more levels.

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #133 on: January 01, 2020, 07:49:41 pm »
V 8.1 is out!

Some backroute fixes based on Armani's replays:

- 3 26 (has now 2 new pickup-skills and a water pit)
- 3 34 (made a water gap wider)

Comments:

Tension26  Let Us Out! : This is a problematic level to fix, but I hope this will at least push it a little bit in the right direction
Tension29  Tomb of Ichot'olot : Let's say it's an acceptable alternative, but your precision is not needed in the intended route.
Spoiler (click to show/hide)
Tension30  Just Do It Up: You basically found a more efficient challenge route. I will accept this though. ;)
Tension34  Forgotten Refinery : Let's say after the fix you should need to get back to the drawing board here. ;)    This level needed quite a few fixes already!

Again, thanks for the nice comments and feedback! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #134 on: January 02, 2020, 12:54:31 pm »
Looks like no backroutes today :D
Today's levels were aesthetically pleasing especially boss level of the rank looks beautiful :thumbsup:

Spoiler (click to show/hide)

Can't wait to play next rank  :D

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #135 on: January 02, 2020, 07:54:45 pm »
Quote
Looks like no backroutes today

And that's where you're wrong. ;)

V 8.2 is out!

Backroute fixe based on Armani's replays:

- 3 41 (has now an extra bomber pickup and a 12 minute timer)

Yes, a 12 minute timer, just to deny that long waiting game you did there. I intend no such thing, there is a cleaner way! Also some of the tricks you mentioned in that replay where not really intended. ;) The timer should not get in the way of any solutions without the waiting game.

Also thanks for the compliment for 3 40, it's also one of my favorites. :)


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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #136 on: January 03, 2020, 03:06:06 pm »
Onto the 4th rank now! :thumbsup:
Some epic levels in War rank!
Spoiler (click to show/hide)

And that's where you're wrong. ;)
That's so sad :'( I believed I found an intended one. I will look at the fixed version soon ;)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #137 on: January 03, 2020, 06:09:50 pm »
V 8.3 is out!

Backroute fixes based on Armani's replays:

- 4 07 (added some extra water pits)
- 4 11 (added some steel)

Comments:
Spoiler (click to show/hide)

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #138 on: January 04, 2020, 01:43:27 pm »
It's getting more and more difficult :D

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #139 on: January 04, 2020, 04:17:14 pm »
Everything is fine in the current batch of replays. :)

In War 18 you made it a bit harder than nessesary at the beginning though. I am very impressed that you found the EXACTLY intended route in War 19! :thumbsup:

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #140 on: January 06, 2020, 11:06:56 am »
Only three for today.
Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #141 on: January 06, 2020, 08:55:45 pm »
I am very pleased to see that all 3 levels are either intended or acceptable variants! :thumbsup:

Especially War 22! That one took quite a few versions to get it right! ;)


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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #142 on: January 07, 2020, 02:23:40 pm »
Spoiler (click to show/hide)

Edit : The zip folder has no replay for war24, so i added
« Last Edit: January 07, 2020, 02:43:21 pm by Armani »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #143 on: January 07, 2020, 03:56:15 pm »
V 8.4 is out!

Backroute fixes based on Armani's replays:

- 4 25 (a builder is now a pick-up skill)


- 5 37 (a small visual error has been fixed)

Comments:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #144 on: January 08, 2020, 01:20:37 pm »

Finished War rank and came here with some backroutes :evil:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #145 on: January 08, 2020, 03:20:46 pm »
V 8.5 is out!

Backroute fixes based on Armani's replays:

- 4 36 (Lem count down to 20, 2:00 Timer added, removed 2 walkers, added a swimmer, some terrain changes)
- 4 38 (added a OWW)
- 4 39 (half of the platformers are now a pick-up skill)
- 4 41 (3 builders and 2 blockers are now pick-ups)

Comments:
Spoiler (click to show/hide)

I would propose to you to resolve all the backroutes first before going into rank 5. I really would like to know if the faults are truly fixed now. ???

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #146 on: January 09, 2020, 10:47:35 am »
On to the final difficulty rank!
Spoiler (click to show/hide)

I would propose to you to resolve all the backroutes first before going into rank 5. I really would like to know if the faults are truly fixed now. ???

Oh I'm sorry. It totally slipped my mind. I'll definitely look at all of them one by one. :D
Some resolved levels
Spoiler (click to show/hide)
And I could see some similar backroutes that are still valid in new version.
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #147 on: January 09, 2020, 02:40:55 pm »
V 8.6 is out!

Backroute fixes based on Armani's replays:

- 4 11 (added some OWWs)
- 4 36 (added a trap)
- 4 38 (added some steel)
- 4 41 (added some electricity/fire)

- 5 03 (added some tererain)
- 5 05 (added some steel)

Thank you very much for these replays they are really helpng a lot! :thumbsup:

The extra check was definitly needed as you see in the fix log! :evil:

I think there were some backroutes in previous ranks as well (3 41 comes to my mind for example). If you have the time I would love to see if these are finally fixed as well. ;)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #148 on: January 10, 2020, 12:36:53 pm »
I bet there are no backroutes for today :D
Spoiler (click to show/hide)

And I resolved some backrouted levels.
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #149 on: January 10, 2020, 01:27:19 pm »
V 8.7 is out!

Backroute fixes based on Armani's replays:

- 5 03 (changed up some tererain)

Comments:
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #150 on: January 11, 2020, 10:32:04 am »
Here are bunch of new replays and some new backroutes also. :evil:
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #151 on: January 11, 2020, 12:47:41 pm »
V 8.8 is out!

Backroute fixes based on Armani's replays:

- 5 12 (added some steel)
- 5 14 (added some steel)
- 5 17 (the blockers are now pick-ups)
- 5 20 (added more spike traps)

Comments:
Spoiler (click to show/hide)

All in all, it really shows that the rank 4 and 5 level have only been tested by 1 other person before. Therefore quite a bit of patching still needed. I am really grateful for the replays! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #152 on: January 12, 2020, 03:23:27 pm »
I felt considerable difficulty spike from Genocide20, and I'll willing to, happily face it!
Spoiler (click to show/hide)

And I resolved fixed levels!
Spoiler (click to show/hide)

PS. It seems my contest level for rule 3 haven't been updated for several days. :(

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #153 on: January 12, 2020, 04:50:14 pm »
V 8.9 is out!

Backroute fixes based on Armani's replays:

- 5 14 (added more steel)
- 5 21 (tadded steel with a fireblower)
- 5 26 (RR increase to 80, some terrain changes)

Comments:
Spoiler (click to show/hide)

EDIT: I completely overlooked that contest update. :-[   Sorry! It is included now. :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #154 on: January 13, 2020, 11:17:38 am »
Sadly, this is the final bunch of replays for now as tomorrow is the last day of my furlough.
I wanted to try every level at least once but I ran out of time. :(
I'll be back in a few months hopefully. :-\
Btw, I came here with more new replays than usual and I also resolved Genocide3.
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #155 on: January 13, 2020, 03:59:30 pm »
V 9.0 is out!

Backroute fixes based on Armani's replays:

- 5 28 (added steel, removed decoration)
- 5 31 (the cloners are now pick up skills)
- 5 32 (added steel)
- 5 34 (-1 digger, -1 basher)
- 5 35 (the platformers are now pick ups, added a trap)
- 5 36 (added steel)

Comments:
Spoiler (click to show/hide)

I also have a mate from Seoul who had to do military service. He needed to interrupt making his bachelor here in germany. Last year he came back though.

I wish you all the best for the further military service! :) I will await your return! ;)
« Last Edit: February 09, 2020, 06:57:01 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #156 on: February 09, 2020, 07:38:44 pm »
V 9.1 is out!

Backroute fixes based on Armani's replays:

- 4 39 (-1 stacker, +1 platformer)
- 5 14 (added steel + fire)
- 5 21 (8 bashers and 2 diggers are now pick ups)
- 5 31 (-10 lemming count, RR 99)

New levels:

- 6 15 "It's The Name Of The Fame"
- 6 16 "Xeno Menace"

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #157 on: February 10, 2020, 02:48:37 pm »
V 9.2 is out!

Backroute fixes based on Armani's replays:

- 4 39 (removed some steel)
- 5 28 (moved 2 platforms)
- 5 31 (added a steel block)
- 5 34 (removed some terrain)
- 5 35 (completeply remade the solution and removed pick ups for now)

- 5 36 fixed a visual error

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #158 on: February 11, 2020, 10:18:40 pm »
V 9.3 is out!

Backroute fixes based on Armani's replays:

- 4 39 (removed a platformer pick-up)
- 5 28 (added some steel)
- 5 31 (-1 glider, -2 cloner pick ups)
- 5 35 (added some fire)
- 5 40 (-3 blocker, some terrain changes)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #159 on: February 12, 2020, 02:08:46 pm »
V 9.4 is out!

Backroute fixes based on Armani's replays:

- 5 31 (removed a steel block)
- 5 39 (added some steel)
- 5 40 (slight terrain changes, increased save requirement by 2)
- 5 41 (removed and added some steel, extended a OWW, -1 glider, -1 blocker, - 1 builder, +1 digger)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #160 on: February 13, 2020, 04:58:34 pm »
V 9.5 is out!

Backroute fixes based on Armani's replays:

- 5 37 (added a terrain block)
- 5 39 (added some fire)
- 5 40 (added a 2 minute timer)
- 5 41 (added some terrainand steel)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #161 on: February 14, 2020, 03:58:37 pm »
V 9.6 is out!

Backroute fixes based on Armani's replays:

- 5 39 (added some fire)
- 5 41 (erased some terrain)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #162 on: February 14, 2020, 08:11:05 pm »
V 9.7 is out!

Backroute fixes based on Armani's replays:

- 5 41 (-1 basher)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #163 on: February 28, 2020, 05:23:31 am »
Even after attempting to redownload the relevant styles, I get pieces missing errors in Pacifism 39 (latest version of United). From the preview it looks like pieces near the exit are the culprits.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #164 on: February 28, 2020, 11:01:46 am »
Even after attempting to redownload the relevant styles, I get pieces missing errors in Pacifism 39 (latest version of United). From the preview it looks like pieces near the exit are the culprits.

I think there is something wrong with the styles download here. I redownloaded my styles from the source a few versions ago and I have no such issues and this is the standard L2 shadow style on top of that.

Near the exit are only very basic blocks nothing that I would suspect here.

I think I found the error though: The styles download from the page is indeed missing pieces: The OWWs!

I attached my version of the style and I've got 4 extra object files. This works 100% for me.

I don't know the reason the up-to-date style version is missing these now as they are nothing special. Maybe the OWWs are now being handled via a recoloring method but anyway this should  properly be handled by the new style version so that these objects are automatically adjusted. :8():

EDIT:

The alias seems to be wrong:

$GADGET
  FROM :oww_left
  TO default:owa_left
$END

$GADGET
  FROM :oww_right
  TO default:owa_right
$END

The objects I got are called OWW_left and OWW_right.

I guess this is case sensitive.

After trying renaming it to OWW in the alias I got the same error though so this is not it and I begin to run out of ideas. :P

I request some help for a fixed version of the style that points these missing OWW pieces to the correct piece in the default style. As I don't know what else needs to be done.
« Last Edit: February 28, 2020, 11:42:20 am by IchoTolot »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #165 on: February 28, 2020, 12:26:48 pm »
I think I found the solution!

Both needs to happen:

1.) Inclusion of the missing objects.

2.) Renaming inside the alias file.

I attached a fixed L2_shadow version that has both of these changes the arrows now have the new borders as well. Test it out and see if it works for you.

I would propose immidiate inclusion to the standard styles download. :8():

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #166 on: February 28, 2020, 05:49:52 pm »
Files with the original names shouldn't need to be present as well. That's the whole point of the alias system - to redirect for pieces that have been renamed / merged / etc.

This suggests to me that either (a) the alias is configured incorrectly, or (b) alias capability broke somehow, I'll investigate it this weekend and release a styles or player update as necessary.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #167 on: February 29, 2020, 04:03:04 pm »
V 9.8 is out!

Backroute fixes based on Armani's replays:

- 3 13 (added terrain and steel)


- 1 39 (small visual error fixed - not related to the current tileset error)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #168 on: February 29, 2020, 07:35:49 pm »
The l2_shadow style in the standard library has been updated to address the error.

The level can be played normally after it has been updated, although the editor will still give an error upon loading the affected levels.

I will upload a pack update tomorrow that will fix that as well (it will just be a simple mass level cleanse). :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #169 on: February 29, 2020, 08:25:12 pm »
A few more solutions.

Feedback (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #170 on: March 01, 2020, 12:55:40 pm »
V 9.9 is out!

Levels cleansed.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #171 on: March 02, 2020, 04:28:09 pm »
V 10.0 is out!

Backroute fixes based on Armani's replays:

- 3 13 (changed the position of the pick-up skills)
- 5 37 (added a trap)
- 5 41 (added some terrain)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #172 on: March 03, 2020, 06:02:38 pm »
V 10.1 is out!

Backroute fixes based on Armani's replays:

- 3 13 (removed some terrain)
- 5 37 (added and moved some traps, -1 glider)
- 5 41 (the recently added terrain is now steel)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #173 on: March 10, 2020, 09:03:28 pm »
The first person has solved every level of the pack with 100% intended or at least acceptable solutions!

Congratulations to Armani for this amazing achievement! :thumbsup:

The promised prize will be sent out soon. ;)


From what I could make out, the prize for the hardest level of the pack goes to 5 37 "Gate To The Inner Sanctum". Which is also the poster boy level for the "Genocide" rank in the first post.

Hope to soon see the next solver to achieve this! ;)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #174 on: March 30, 2020, 06:27:17 am »
Hello,

Attached are my replays of levels 19, 23, and 36, and my best attempt at 41 of Neutrality.

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #175 on: March 30, 2020, 01:37:39 pm »
V 10.2 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (changed up the terrain at the start to not have 2 pixel steps anymore)
- 2 23 (the fencer is now a pick-up skill)
- 2 36 (removed some terrain)
- 2 41 (smoothen the left steel wall)

I smoothen the steel walls in the rank finisher to stop any ideas that would include those. Your solution itself is still quite far away. Very general thing about my rank finishers:
Spoiler (click to show/hide)
« Last Edit: March 30, 2020, 01:48:29 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #176 on: March 30, 2020, 08:33:47 pm »
Replays attached again for 2 19 and 2 23

EDIT - oops, forgot to attach 2 36.

Spoiler (click to show/hide)
« Last Edit: March 31, 2020, 05:12:17 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #177 on: March 31, 2020, 01:15:10 pm »
V 10.3 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (flattened the starting area's terrain completely)



The other 2 levels are indeed intended now! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #178 on: March 31, 2020, 05:57:40 pm »
Resolved 2 19.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #179 on: March 31, 2020, 10:24:32 pm »
And that's intended! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #180 on: April 07, 2020, 09:55:41 am »
And, 2 41 finally solved!

Spoiler (click to show/hide)

First two ranks all solved. Onward to the Tension levels!

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #181 on: April 07, 2020, 11:30:03 am »
100% intended solution! :thumbsup:

Great job! :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #182 on: April 11, 2020, 12:10:33 am »
Hello,

Making great progress on the Tension levels. A lot of great levels in there. However, I appear to have hit a roadblock with 3 17, either because I might be missing something obvious or I'm finding it impossible with the given skillset. The level gives 3 climbers, 2 stackers, 2 stoners, 1 bomber, 1 platformer, 1 basher, and 2 miners. Is this correct?  No hints yet, I just want to know if the level is solvable with the given skillset.

Spoiler (click to show/hide)

« Last Edit: April 11, 2020, 03:05:38 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #183 on: April 11, 2020, 09:45:04 am »
V 10.4 is out!

Backroute fixes based on kaywhyn's replays:

- 3 02 (added some steel)
- 3 09 (added some terrain)

Comments on kaywhyn solutions:

Spoiler (click to show/hide)

I can assure you that 3 17 is 100% possible. I just checked the replay again.

2 people found it quite hard until now, while 1 person said it was pretty easy.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #184 on: April 11, 2020, 06:25:14 pm »
Resolved 3 2.
Spoiler (click to show/hide)

Comments:
Spoiler (click to show/hide)

I can assure you that 3 17 is 100% possible. I just checked the replay again.

2 people found it quite hard until now, while 1 person said it was pretty easy.

Thanks for confirming. In that case, I haven't found the solution yet then. I'll keep trying.
« Last Edit: April 11, 2020, 08:02:55 pm by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #185 on: April 11, 2020, 08:50:44 pm »
V 10.5 is out!

Backroute fixes based on kaywhyn's replays:

- 3 09 (reverted the last fix, added some steel and moved 2 teleporters)

Now it should be fixed. ;)

3 02 is intended now!

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #186 on: April 11, 2020, 09:09:45 pm »
Resolved 3 9. This seems intended now. Still slow even when I had fast forward on while doing the execution (seems like it's either a graphic set limitation or maybe just the fact the level is huge), but at least the solving time is cut drastically.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #187 on: April 11, 2020, 09:26:08 pm »
V 10.6 is out!

Backroute fixes based on kaywhyn's replays:

- 3 09 (added some steel)

I was so focussed on the teleporter that I completely missed another thing that's wrong and allowed you to waste skills elsewhere. This should fix it though.

If you have the high quality minimap activated you could deactivate it to improve performance. But yes, the level's size is a big reson for it.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #188 on: April 11, 2020, 09:56:43 pm »
Resolved 3 9 again. This should be it.

If you have the high quality minimap activated you could deactivate it to improve performance.

Turning it off did the trick! I'll just live with it on for the level since I prefer the high quality minimap (looks much better imo). Besides, I could simply use the 10-second skip in place of fast forward for the most part.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #189 on: April 11, 2020, 10:11:31 pm »
Intended! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #190 on: May 24, 2020, 01:29:44 pm »
V 10.7 is out!

Warning! This version is reuired if you play on NeoLemmix version 12.9.0 or higher! Otherwise you will encounter impossible levels!

Fixed levels through small terrain and object changes:

- 1 31
- 4 05
- 4 06
- 4 39
- 5 08
- 5 41
- 6 15

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #191 on: June 03, 2020, 09:00:59 am »
Finally back to play this pack some more, especially since I've finally managed to get myself unstuck on Tension 17 after a little over a month. I was going to wait until I had finished the rank to send replays, but I'll send them now since I'm now currently stumped on Tension 34 - Forgotten Refinery. I think I know the idea of what needs to be done in the level, but I'll try again later on today since it's already pretty late here. A lot of really nice levels in this bunch! However, I do believe there are some backroutes. In particular, Tension 25 - Step Up! (or Don't) and Tension 27 - Step it Down

Spoiler (click to show/hide)

Some remarks:

Spoiler (click to show/hide)
« Last Edit: June 03, 2020, 09:06:21 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #192 on: June 03, 2020, 03:11:15 pm »
V 10.8 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 3 25 (a basher is now a pick-up skill)
- 3 27 (added some steel)

The rest was either intended or acceptable alternative solutions. :)

Forgotten Refinery is definitly a roadblock, because it needs a certain trick you need to discover here. Be encouraged though that you are not the only one being blocked by it (Josh and I might remember even Armani being hold back here.). ;)   

I myself learned that trick in a level Wafflem made back in the day where he enforced it in one of his last rank levels. Took me a couple of tries there as well.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #193 on: June 21, 2020, 11:18:46 am »
V 10.9 is out!

Fixed backroutes:

- 1 33 (slight terrain changes)

Offline The Tomato Watcher

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #194 on: June 23, 2020, 05:07:50 am »
You all can thank my chronic over-complication for that one. :P

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #195 on: June 23, 2020, 09:32:35 am »
Haha, great job, Tomato Watcher. Good luck with the remaining 7 levels of the rank. I do remember some hard ones to come, in particular Pacifism 36, 37 (for me it wasn't a problem, but I know others found it hard), and 41, the rank finisher, so these might take you a while. However, I know you can do it, seeing how you managed to get to the point you're at now and how you beat some difficult ones along the way after some struggling. ;)

Offline The Tomato Watcher

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #196 on: June 23, 2020, 02:22:11 pm »
Funny you say that; I'm stuck on Pacifism 36 as we speak!

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #197 on: June 23, 2020, 04:43:55 pm »
Haha, I knew it. I just watched your attempt at it. The reason I brought up these 3 levels was because I remember them being difficult, and they are also seen as difficult levels by most. It's almost been a year since I've beaten all of the Pacifism rank, but these 3 are the ones I remember standing out as being difficult levels. However, as I previously mentioned in my last reply, 37 didn't give me as much problems, but others had trouble with it and it's generally seen as a difficult level. In particular, I too was stumped by Pacificism 36 for a time, and this level was the very first one in the rank that gave me problems and one where I was stuck for more than 10 minutes. So, this means you're not alone here being stuck on this level. It's a hard level for most, and for good reason: Multiple hatches, tall level, and a very limited skillsket. Not to mention that it's at the very end of the rank, so these last few are expected to be hard. Of course, level difficulty is subjective. Just because I was stuck on this level doesn't automatically mean that you will be, but it seems I was accurate in my analysis here, as you are indeed stumped on the level for the time being. At the same time, I thought these 3 were great levels despite the difficulty, especially the rank finisher. Keep at it, though, and you'll get through it eventually.

Offline The Tomato Watcher

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #198 on: June 23, 2020, 05:30:16 pm »
Well, I just recorded another video and got through both 36 and 37!
36 was super satisfying to solve.
Spoiler (click to show/hide)
37 was actually fairly easy for me, a bit like you said.
Spoiler (click to show/hide)

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #199 on: June 23, 2020, 05:31:53 pm »
Great job with both! Good luck with 41 when you get there. Like 36, it's quite satisfying to solve.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #200 on: June 23, 2020, 09:38:09 pm »
And, Tension 34 solved!

Spoiler (click to show/hide)

Also, resolved both Tension 25 and Tension 27

Spoiler (click to show/hide)

Onward! :)
« Last Edit: June 23, 2020, 10:05:36 pm by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #201 on: June 27, 2020, 07:58:41 am »
Tension finally finished! Here are the rest of the replays for the rank, starting with 35 (see reply #200 for Tension 34, as well as Tension 25 and 27 resolved)

Spoiler (click to show/hide)


Overall, the Tension rank felt somewhat easier than the Neutrality rank, even though there were 2 levels that managed to stump me for a really long time, Tension 17 and Tension 34 (interesting how the two levels that stumped me are both multiples of 17). The former is difficult only because the solution is very well-hidden due to the steel, while the latter is difficult only if you don't know the "certain trick" you mentioned, but if you do then it's an extremely easy level. I certainly didn't know about the trick until I played that level from Wafflem's pack, so I felt that the detour I took to beat his pack seemed well worth it, as it allowed me to finally get past Tension 34. At the same time, I might had been able to figure it out even without playing Wafflem's level had I maybe spent more time on your level, but that's not certain. In any case, it's a trick I'm now aware of.

Onward to the War rank!

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #202 on: June 28, 2020, 11:27:48 am »
Thanks for all the feedback and replays and great job on solving the rank :thumbsup:

I will look through everything once I am back from my little vacation. :)

I think a big reason why rank 3 felt a bit easier than rank 2 is the ammount of training and experience you got in between. The pack gets a lot easier once you saw the tricks before and used them a couple of times. Also, just a lot more lemmings "routine" can go a long way.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #203 on: July 01, 2020, 10:14:14 am »
Been really hard at work playing your pack the last few days while you were away on vacation. Halfway through the War rank already! Here are War 1-20 replays. Lots of great levels in this bunch! :thumbsup:

Spoiler (click to show/hide)

Quote
I think a big reason why rank 3 felt a bit easier than rank 2 is the ammount of training and experience you got in between.

Good point! Didn't think about that. Welcome back, btw. :)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #204 on: July 01, 2020, 01:45:11 pm »
V 11.0 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 3 25 (added some terrain and pick-ups) I think I finally found a way to truly force the intended solution here.
- 3 39 (+1 save req) Did not remember why I gave an extra loss here.

- 4 02 (Added a OWW)
- 4 03 (Added OWWs and steel)
- 4 11 (Added steel)  Just a minor backroute here though.

Comments:

Tension 41 - The Igniting Spark the history of the looong timer:

Spoiler (click to show/hide)

War 9 - DYNAmic Circuit

Spoiler (click to show/hide)

War 20 - Harkonnen Force

Spoiler (click to show/hide)

War 19 - Kraft Und Licht: It means "power and light".

All levels that were not possible were due to the NL glider update. There where quite a few levels where gliders did not reach their destination anymore due to them opening up their glider slightly later.

It amazes me how much the introduction pack already helps the player going through hard levels! Through all the intances I've read, here in this topic ALONE, contributing the knowledge of certain tricks and behaviors to the intro pack, I see that this is indeed the thing NL needed the most. It's not the new features, it's simply this - an easy way to get into the deeper mechanics of Lemmings (that is actually maintained).
It's still not done, but it will get there.
« Last Edit: July 08, 2020, 02:04:03 pm by IchoTolot »

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #205 on: July 07, 2020, 11:54:31 pm »
And, War completed! Attached are the rest of the War replays from 21 to 41, and also War 2, 3, and 11, as well as Tension 25, resolved. In contrast to the first half, which I kind of breezed through with little difficulty, the second half of War slowed my progress considerably, as there were some major roadblocks. In particular, War 26 - I, Lemming and War 36 - Rise Over Run were the stumping points for me, the former for an entire day because I was stupid, the latter for about a day and a half because I kept overcomplicating the solution in my mind and ran into skill shortages, the bashers and platformers in particular. I thought War 39 - Hysteria would also be another roadblock, but I surprisingly solved it in about 1.5 - 2 hours.

Regarding resolved levels:

Spoiler (click to show/hide)

Now for the second half of the War rank

Spoiler (click to show/hide)


Quote
- 3 32 (+1 save req) Did not remember why I gave an extra loss here.

Ah yes, I meant to mention this, but I forgot. Also, it's not 3 32, it's 3 39.

Quote
Tension 41 - The Igniting Spark the history of the looong timer:

Spoiler (click to show/hide)

Then I consider myself having failed the level under the original 10 minute timer. I might go back to this level sometime and see if I can beat it as you originally intended under the old timer, but right now I cannot see any way to improve the completion time considerably.

Quote
It amazes me how much the introduction pack already helps the player going through hard levels! Through all the intances I've read, here in this topic ALONE, contributing the knowledge of certain tricks and behaviors to the intro pack, I see that this is indeed the thing NL needed the most. It's not the new features, it's simply this - an easy way to get into the deeper mechanics of Lemmings (that is actually maintained).
It's still not done, but it will get there.

That's why I will gladly refer players to your Tutorial pack, as it has helped me tremendously, as seen by the many times I have made references to this pack in my feedback to your United pack. That reminds me. I have feedback for your Tutorial pack that I need to give you. I first completed the pack back in January, and then I recently finished the new version of the pack that was released two months ago, once I was held back by Tension 17, and many of the tricks I remembered from the Tutorial pack have definitely came in handy to help me with your United pack, especially with the War rank! :) Some time ago, I've referred one such forum member to the Tutorial pack who is currently playing through Sublems.

Despite the really hard levels, I'm definitely enjoying your pack a lot, Icho! :) Far better than Reunion. Truthfully, I've been nervous about United being too difficult even for someone like me, but as I have beaten hard packs like Reunion and Pimolems on Lemmini and so many other packs that not many people will finish entirely, this should definitely be a big sign that United shouldn't be a problem for me. Indeed, except for Neutrality 41, Tension 17, Tension 28, and Tension 34, it hasn't been too bad in stumping me very badly. Nevertheless, I can definitely see how not many people will be able to complete United to the very end or be able to get very far like me.

Onward to the Genocide rank! I'm already really nervous about starting this rank, considering that the Nightmare rank from Reunion managed to give me problems. 1 main rank and 1 bonus rank left! I can do this!

Edit: Yup, my suspicions were correct when the very first Genocide level has already managed to stump me. :crylaugh: Few hours of playing earlier tonight and still no solve. The best I've managed so far is 1 less than the save requirement, so I'm really close, but not quite there. I will try again later today. As usual, no hints yet!
« Last Edit: July 10, 2020, 05:22:27 am by kaywhyn »

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #206 on: July 08, 2020, 08:45:56 am »
hey kaywhyn I have all the replays so far downloaded except for neutrality 40. I cant find it anywhere in this board. This pack for me is way to hard but I like watching them. so far any corrected ones up to v11.0 now work. I'm just missing that one.  also all the replays I just finished watching for reunion all work. Now I'm going to watch the ones Ichotot solved for lemmings world tour.     
he has all the replays for that pack except only legend 39,40 and groupie 40 for the last 2 ranks in that pack. all the other ones are there.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #207 on: July 08, 2020, 02:19:58 pm »
V 11.1 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 4 03 (extended the OWWs vertically)
- 4 11 (-1 builder, +1 platformer)
- 4 24 (added some terrain)
- 4 30 (added steel)
- 4 32 (added a fire trap)
- 4 38 (removed some terrain, -1 basher)

- 4 36 (changed the mushroom postion slightly so that it is less deceiving - physics should stay the same though)



War 11 is still not completely intended. But swapping out a builder should fix this.

War 21 I leave quite open-ended and there actually quite a few different solutions out there.

War 24 100% needs some fixing.

War 30 is just one very big backroute and I think you are the first one to heavily backroute this. ;P

War 32 rilals 30 for the spot of "biggest backroute" in this batch of replays. It completely misses the trick.

Your waiting in 35 is not intended, but let's say I allow it. There are much smoother ways though.

36 is a slight variation of the intended route but still totally acceptable. I am glad to see it finally not being backrouted. :D

You have a floater leftover in 38 because you missed the trick completely. ;)

Also, my respect on solving 39 so quickly and glad to see Genocide 1 doing work :evil:.

Again thanks for the replays and good luck! :thumbsup:

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #208 on: July 08, 2020, 02:33:23 pm »
Wow, never knew I was capable of backrouting this many levels. Maybe that is to be expected, considering my puzzle solving caliber, as well as the amount of replays I send, which is I try to send half and half for a rank. 20/21 levels is a lot to look at at any given time. Apparently for the penultimate rank, the War rank still needs a lot of fixing. Bet you're pretty glad to be getting these replays, and I'm glad that I can help in this regard ;)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #209 on: July 08, 2020, 05:54:28 pm »
Wow, never knew I was capable of backrouting this many levels. Maybe that is to be expected, considering my puzzle solving caliber, as well as the amount of replays I send, which is I try to send half and half for a rank. 20/21 levels is a lot to look at at any given time. Apparently for the penultimate rank, the War rank still needs a lot of fixing. Bet you're pretty glad to be getting these replays, and I'm glad that I can help in this regard ;)

The later ranks did not have many people solving them, so the backroute potential is definitly higher. Good hunting! :thumbsup:

And yes I am very glad to make them more backroute proof. The ammount of backroutes in your playthrough was a lot less than in the first ones. With each new player it gets better! So I am looking forward to more solutions! ;)

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #210 on: July 08, 2020, 07:26:04 pm »
I agree that backroutes should be eliminated. I just didn't expect many to come from me, let alone my ability to even be able to backroute levels. Let's see how many Genocide levels I can backroute, then. If I can. :D I'll be surprised if many of them show up in the rank after I solve and send the replays to you. In any case, I'm glad you're finding the replays very helpful.

I also wonder if my written feedback is helpful, as I sometimes feel like it isn't, but that's probably just me doubting myself as usual. You probably noticed, for example, that I say that nearly every level is "excellent, great," or something along that line. IIRC there's only been like 2 levels in the pack so far, both in Tension, interestingly enough, that I said I wasn't a fan of. Thus, I don't rage as easily as others at playing and solving levels. Also goes to show you how very much I love Lemmings in general, given my very long, extensive history with the game.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #211 on: July 08, 2020, 08:40:01 pm »
One thing I noticed about the pack, I don't see any use of the new skill(jumpers). I don't know if you don't want to use them since this pack has been around. Maybe if backroutes need to be fixed, maybe jumpers could help out- just saying.

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #212 on: July 08, 2020, 08:59:22 pm »
Jumpers and shimmiers weren't in NL at the time United was created and released, which is why both are completely absent from the pack. Even though they're both available now, this pack wasn't designed with those skills in mind, so Icho won't be using them for future patch versions of the pack. It's best he doesn't anyway, as then he'll have to make additional Pacifism levels introducing those skills, and 41 levels is already a lot for an individual rank anyway. Not only that, it's going to be way too much work for him to go back through each level and see where the new skills can be used. The new skills are best used for packs created after their introduction to NL, not for those packs that predate their release.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #213 on: July 08, 2020, 09:36:04 pm »
Yeah , kaywhyn. That's why I mentioned it's because the pack has been around awhile before those 2 skills. I've been downloading all the united replays as they get updated for new versions. so far I'm still missing neutrality 40 To the control room.
also with the new 11.1 version your
Tension 39 double vortex is now broken.
and with
War 3,11,24, 30,32,38 they don't work.
Ichotolot also mentioned he didn't like your waiting in War 35 but he tolorated it. I replayed it it does wait awhile for your lemmings to get into position to get that one lemming to stack from near bottom of level with lemmings going back and forth.

all other ranks replays still show green with the 11.1 update.
This pack is just way too difficult for me to play. I tried to do neutrality 40 but I cant figure out. I'm lousy at puzzle solving difficult levels.

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #214 on: July 08, 2020, 09:59:34 pm »
Weird. The replay for Tension 39 should still work, as the only thing that changed is the save requirement. A few versions ago, I managed to save 1 extra on Tension 39. With the newer version, Icho changed the save requirement so that it is now exactly the amount I saved, so this should not had caused the replay to break. Yes, you will see a yellow check mark for Tension 39, but it doesn't always mean the old replay solution will break. In that case, you simply just need to run a mass replay check and it should had turned to a green checkmark no problem. And yes, several War replays broke because Icho made changes to those levels that cause my solutions to not work anymore, which means I now need to resolve them again. Several assignments in them should still be the same, but some of them will need to be changed so that it's a working solution.

Regarding Neutrality 40, you'll going to have to wait a while for that one, when I send replays for all levels, including Genocide and the Bonus ranks. It's definitely a tough one, and I remember that one taking me a while to solve. The difficulty is in large part due to how the map is really big and also so many things are happening at once that it's not obvious what/where the skills need to be used. In Icho's explanation of why it's a difficult level, the level has extremely high entropy: so many things happening and skill placements are somewhat non-obvious in that they can't automatically be placed right away.

Ah, thanks for being honest about at least attempting some of the United levels. They're quite satisfying when you finally figure the solutions out on your own. And don't worry, it's not like I myself never ever get stumped. Sometimes, it takes me hours or even days/weeks depending on the level, but if I keep at it, eventually I'll get it.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #215 on: July 08, 2020, 11:07:20 pm »
Thanks kaywhyn, I did the replay check and it found no errors. I wonder why tension 39 went to orange. when it did that I replayed the level and it didnt quite work. one of the lemmings drowned near those two luggage suitcases so it couldnt finish the level. then I did the replay check and it now works. so now all tension is good. I don't know what the replay check did but it made the level now work. Also I don't know how you have the patient to do a level that hard. that level took aprox 22min and your right save requirement is exact(22 lemmings).

also I'm fond of anybody in Deutschland (germany). I heard his voice on his commentary for the pasifism rank. I love his accent.
I took german in school and still love learning the language. It's because my dads parents were born in austria. so I had a passion to learn the language. also in 2011 I went to 4 countries in europe (germany-went to Oktoberfest-Viel Spass-a lot of fun).

anyways, Kaywhyn I love your passion for lemmings. It's also my favorite game. I grew up with it. I just wish I had the puzzle solving ability you do. Also the patient, but I just don't. But I love watching the replays. I have his reunion ones finished watching.
although your right this pack is better although harder.

Und Icholotot. In welcher Stadt in Deutschland lebst du? Ich denke die deutsche Sprache is toll(grossartig). Ich lerne Deutsch jeden Tag. Ich schaue Youtube Videos sehr oft an. Hast du die USA besucht? Und ich weiss auch Simon(Lix) lebt in Deutshland

also I notice you have Titles in this pack with german references (ie climbing the top of the Zugspitze und Kraft und Licht)

also I remember a level in reunion(very odd level) Maschen something fence(zaun). that one is kinda hard to get through all that masching of the fence you have there. anyways enough rambling.

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #216 on: July 09, 2020, 12:48:27 am »
An orange checkmark will always appear on levels whenever there's a change to the level, whether it's a save requirement, terrain changes, etc. As was mentioned previously, an orange checkmark doesn't always automatically mean that previous replay solutions will break. Instead, it means that previous replays could possibly break. All it means is that the level changed in some way that could possibly break the replay. Tension 39 is a case where I already solved it correctly by saving an extra lemming before the the save requirement was upped, and this was the only change made to the level, and so therefore the replay doesn't break. The only thing I can think of is that you might had possibly interrupted the replay, but I don't know for sure.

A large part of my great puzzle solving abilities is through the many puzzle games I grew up with. For example, I grew up with the Incredible Machine series, and while I couldn't solve all the levels as a kid, in my later years of life I came back and was able to complete all of the puzzles. Most importantly, I have played so many custom lemmings packs and that has helped me increase my solving ability tremendously. I first started off on Dos packs on Custlemm before I eventually found some packs around on Youtube and here on the forums. I pretty much started with the harder packs, mostly because I was certain that I be able to handle them. Indeed, my completing Pimolems and Reunion without ever consulting any playthroughs or solutions or hints shows that, although I still had a lot of struggles with both. I think what this has resulted in is help me develop a puzzle mindset in life. It has trained me to look at everything in life as a kind of puzzle to solve. It's also helped by how I've always been a math person.

Wow, you too, huh? I too love hearing Icho's voice on his commentary videos. I think part of what makes them so great is the way he does them and still managing to be quite entertaining and therefore fun to watch. I also got to say not bad for someone whose native language isn't English! :thumbsup: Yes, I do see his grammatical mistakes here on the forums, but I still can understand him for the most part. On the other hand, I tend to fumble my words a lot on screen despite English being my native tongue! Believe me, I've done this at times with my IG stories, and no matter how much I rehearse my speeches they always end up not being the way I want them. I also suck majorly when it comes to improv. I can't think of things to say on my feet very well and quickly.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #217 on: July 09, 2020, 01:39:34 am »
anyways yeah those other 6 levels of war he did change so they dont work. I did a mass replay check on war and yeah
3 failed 3,24,38
and
3 undetermined 11,30,32

all 6 of these he mentions he changed so that's why they don't work. all the rest so far of war works. unless of course he updates again to change any in war or any other rank.

but Thanks about telling me about the mass replay check it's awesome.
in fact 1 level in world tour failed that icholotot had a replay for professional 28 (undetermined) so level failed but I managed to solve that one from where it failed so now I have a good professional 28.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #218 on: July 09, 2020, 05:00:05 am »
You're welcome. Glad to hear that everything is working fine again.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #219 on: July 09, 2020, 08:03:32 am »
also I especially like watching packs made by ichotolot. I have pimolems and dovelems. although those levels are not made by him, they were converted by him. I downloaded replays for both packs. pimolems replays are all good.
but 3 in dovelems someones replays were broken according to mass replay check. maso 16(which i solved so have good replay),
maso 18(tried to solve-was changed after the latest replays-too hard now), and bonus 1(tried to solve-too tricky for me).
Even though the 3 levels are small in size, their trickier than I think the original authors versions.

Ichotolot really likes to make or have levels made(even someone elses) hard. he is the master of hard levels. Of course for you these 2 packs are probably too easy. I'm just trying to gather replays for his packs. especially since he is German(wunderbar).

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #220 on: July 09, 2020, 09:23:38 am »
That's a possibility, but I beat the packs first on Lemmini, which is a different engine from NL. It's very likely with the levels patched up that they're much harder, but that remains to be seen, as I haven't yet tackled them on NL. Even then, I can't imagine them being that much harder than the Lemmini versions. However, let's move discussions of Dovelems and Pimolems to the relevant threads, as we're now moving the discussion away from the United pack.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #221 on: July 09, 2020, 12:45:04 pm »
Thanks for all the comments! I appreciate them! :thumbsup:

Quote
Und Icholotot. In welcher Stadt in Deutschland lebst du? Ich denke die deutsche Sprache is toll(grossartig). Ich lerne Deutsch jeden Tag. Ich schaue Youtube Videos sehr oft an. Hast du die USA besucht? Und ich weiss auch Simon(Lix) lebt in Deutshland

Back in the days Simon and I found out that we come from the same town in central germany (Göttingen).  So we had many meetups over the years. He moved lately to a nearby town that's about 30min away by car.
I have not yet visited the USA, but the time for traveling will come eventually. First, I want to finally finish up my master degree.

Weiterhin viel Erfolg beim Lernen der deutschen Sprache! ;)

Quote
also I especially like watching packs made by ichotolot. I have pimolems and dovelems. although those levels are not made by him, they were converted by him. I downloaded replays for both packs. pimolems replays are all good.
but 3 in dovelems someones replays were broken according to mass replay check. maso 16(which i solved so have good replay),
maso 18(tried to solve-was changed after the latest replays-too hard now), and bonus 1(tried to solve-too tricky for me).
Even though the 3 levels are small in size, their trickier than I think the original authors versions.

Ichotolot really likes to make or have levels made(even someone elses) hard. he is the master of hard levels. Of course for you these 2 packs are probably too easy. I'm just trying to gather replays for his packs. especially since he is German(wunderbar).

I can assure you that I only try to enforce the originally intended solutions by the authors in the cases of PimoLems and DoveLems. They were meant to be hard, but did not fully enforce it yet.

As you are mostly gathering replays I think I should pm you a nice zip file.

Quote
in fact 1 level in world tour failed that icholotot had a replay for professional 28 (undetermined) so level failed but I managed to solve that one from where it failed so now I have a good professional 28.

You remind me that I need to go back to solving that pack. But first there are other things to do.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #222 on: July 09, 2020, 04:30:37 pm »
RE: Icholotot:
thanks for the pm replays of united. I think you're awesome. you do love making difficult levels. I made a 2nd folder for these ones since they're alphabatized and the ones I gathered were just by rank. but for Neutrality 40 I copied that replay also into the original rank one and renamed it Neutrality 40. I'm just so bad at difficult levels or even medium ones but I do love watching them. And I just get so frustrated at trying to solve them. Kaywhyn loves United too. Honestly I don't have the puzzle solving ability that he does or the patient, escpecially many levels can be like 15+min in length. I Think that fact alone can make the level difficult. I remember a couple from reunion that were broken but managed to fix the replays by watching your youtube videos on those few so got all the replays now. I love the music you have for your reunion and united packs. that circus one  I love. Also I love your german accent. My dads parents(my grandparents on dads side were born in austria-I even have my grandfathers death certificate stating it). So i have a fondness with the german language. also english and german are so closely connected, making german that much easier of a language to learn. Here in California where I live I hear outside of english alot of spanish which I have no interest in. Many people think I'm german by my last name(Derkovits) but austrian(german speaking country though). I visited salzburg(I love that town-even went on the Sound of Music Tour). My wish next is to visit germany for xmas as I want to see the german xmas markets(would have gone this year but not for the corona virus). I love listening to the german xmas ones on youtube(stille Nacht and many more).

Anyways too much rambling. But thanks for the replays. Now I can see all the intended solutions vs other players versions which makes it so you have to update.

NOTE: Kaywhn no need for Neutrality 40 anymore as I got it now from Icholotot(he is awesome). but I will continue to gather replays from you as they change in future updates.
« Last Edit: July 09, 2020, 05:26:39 pm by ericderkovits »

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #223 on: July 09, 2020, 04:50:44 pm »
oh one last thing I also downloaded your(icholotot's) lix multiplayer levels. When I have time will try to finish these as well.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #224 on: July 09, 2020, 06:35:12 pm »
Ok, sounds good. It might take a while before you get more replays from me, depending on how badly the Genocide levels get me stuck. I like seeing solutions from different people of the same level, too. Unless there's only 1 solution to the level, it's unlikely people will solve the level in the exact same way. It's also fun to compare my solutions to other people's.

Quote
Here in California where I live

Cheers, eric! I knew you were from the west coast USA because you mentioned the time being the same as where I live, but it's awesome to know you're from California just like me.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #225 on: July 09, 2020, 06:52:25 pm »
RE: Icholotot

if you happen to have Dovelems maso 18(Take a step ahead) and Bonus 1(Pletorah's Temple) replays that would be cool tool.

those 2 I tried to solve just too hard for me. I managed to solve Maso 16 (Complete Auturky) which was broken originally.

all the other replays from Dovelems are Good and all Pimolems replays are good so don't need those.

so just need those 2 replays from Dovelems.

Und Danke fur Alles.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #226 on: July 09, 2020, 08:14:55 pm »
RE: Icholotot
thanks alot now I have all your neolemmix replays, Reunion, United, Pimolems and now Dovelems. also thanks for the pm of the 2 dovelem replays that I were missing. now all i need is the replays when you get around it for World tour legend(minus 39,40) and groupie(minus 40). I have all of yours replays for the other ranks of world tour.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #227 on: July 09, 2020, 09:10:18 pm »
and Kaywhyn it's ok about the replays. take your time. I have all icholotots 11.1 replays even for genecide and bonus which you haven't completed yet. although their certainly will be changes so even the 11.1 ones i have they will change. At least I'm glad someone is working on this pack, so I know that when changes happen I will hopefully get the final versions replays whether from yours or icholotot's. as I stated I'm lousy at solving even slighty medium ones. plus I just don't have the patience to attempt these not only are they extremely difficult but so many levels are long in time. also many maps like you said are huge (ie Neutrality 40 which I couldn't even come close to solving. But I love watching these levels. His maps are gorgeous and his tunes are awesome.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #228 on: July 09, 2020, 11:52:51 pm »
@admins: Please move eric's post above to the Dovelems topic.

@eric FYI, if you want to post/discuss Dovelems, go to https://www.lemmingsforums.net/index.php?topic=3242.0 instead. I'm sure Icho would appreciate it if we could limit discussions here to just about the United pack, since that's what this topic is for. Just a way to keep everything in their own discussion topics.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #229 on: July 10, 2020, 01:51:15 am »
sorry about that Kaywhyn. Here will be only from now on be about united. It's just I'm kinda new at this forum stuff. i transfered it myself by copying it to dovelems and removing it here.
« Last Edit: July 10, 2020, 01:56:40 am by ericderkovits »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #230 on: July 10, 2020, 02:06:34 am »
No worries, eric. At least you're slowly becoming familiar with everything here on the site. You're good, man. Nothing wrong with your posts at all, some are just not in the right place/topic. I myself certainly wouldn't want different level pack discussions to be mixed up in a thread that's supposed to be about United. It's just like it doesn't matter how well written your paper is. If it's off-topic, I would give it a score of 0 or 1 (I'm a math teacher, not an English teacher). This is definitely a friendly bunch who are willing to help out in any way they can.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #231 on: July 10, 2020, 02:10:31 am »
a math teacher huh. maybe that explains partly why you're so good at doing these United Levels. you can figure out ways to get lemmings to their destination

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #232 on: July 10, 2020, 05:14:02 am »
I attribute it more to the experience I have gained from all the many custom level packs I've played over the years. That's what has increased my puzzle solving abilities tremendously. Also, Icho's Neolemmix Tutorial pack has helped me a lot with some of the harder United levels. Yes, many of the United levels have been hard for me and have slowed my progress, but so far they all haven't been anything I couldn't handle. Even now, I've managed to solve a few Genocide levels, but I'm still nervous about what's to come and whether I'll be able to handle them. In any case, since I'm already quite far into United and am somewhat close to the end, I'm going to keep going until I finally beat the pack, or the pack beats me.

Really, it's just all about knowing which skills will help in each situation and which ones won't and whether it's possible to save skills for someplace else. For many of the United levels I got stuck on, a lot of the time I kept thinking I'm a skill short, I simply approached the level incorrectly, or I can't let go of a solution that I think should work but it ultimately won't. In the third case, sometimes it takes me a while to find a novel, different approach to the level due to how I've tried the same route that keeps failing. A really good example is War 36. In my feedback, I said that I constantly kept fighting between two possible routes, one which almost works but doesn't because the fall is fatal by 1 pixel, but I couldn't let this one go for a long time, because I kept thinking about the other possible route but because I kept thinking about it incorrectly in my mind I thought it wouldn't work either, so I kept coming back to the other "almost works but fall is fatal by 1 pixel" route. Even if it wasn't a fatal fall, the problem is that you would always end up 1 platformer short. So, for a very long time, I kept trying different things between the two routes, and after a time, I finally found one which worked to solve the level. In the end, Icho said that mine is a "slight variation of the intended route but is acceptable for him." He was really relieved that I didn't backroute the level, because it had already gone through so many different versions.

So far, there have only been 4 United levels that have stumped me for more than a week. Everything else about 1.5 - 2 days or less. I think this will very likely change with the Genocide levels. Ultimately, most of the time I'm able to get by the roadblocks if I keep at it long enough, most likely after I take an extended break by getting away from the level for a while or I play other level packs in the meantime. Getting away from a level you're stuck on really helps to clear your mind so that the next time you come back to the level you're looking at it with a fresh start. Interestingly enough, so far all the United levels I encountered that have time limits have all been really hard levels for me. Of course, a lot of the United levels with infinite time have been difficult for me too, but I find it interesting that all the ones with time limits have all been hard for me. Now, in contrast to most people here, I love time limits in this game, especially since I'm a math person and I love numbers. Except for Tension 41, they're all really short levels. It just goes to show you that even with a small time limit, short levels can still be deceivingly tough. In other words, short levels have the tendency to look easy, but in actuality they can be really hard levels. War 36 has been the most difficult timed United level so far for me, although that might change with the Genocide levels, and I'm quite certain there will be some timed levels in the rank. Similarly, long levels tend to look very difficult, and they generally are, but in actuality some long levels are easier than they appear. I guess even intimidation can affect one's ability to solve a long level, but this is just a psychological effect trying to mess with you.

Generally, what I do when solving a level is I place the obvious skills first. Got a wide water gap with a low ceiling that you need to get across? It's obvious that a platformer goes here! Need to go from a low place to a really high place, and the walls have vertical scalable edges? Obviously a climber needs to be used! I'm sure pretty much everyone here does this, so I'm sure I'm not the only one. I find this very helpful, because then it's easier to work with the skills you have left. Then next you try to place the non-obvious skills. Sometimes, there's more than one possible skill choice to use at a particular spot, so this sometimes takes some trial-and-error to determine the correct skill to use. You try one of the skills, and if that leads to an eventual situation where it won't help solve the level, then this generally means the other skill is the correct one to use instead. Not always, though. In the course of using one possible skill for a particular spot, it's possible that other skill placements in other places where there's more than one possibility were placed incorrectly themselves.

In general, I'm just a huge puzzle lover, especially math puzzles. This definitely has also helped with my lemming level solving abilities, as I mentioned before this has kind of ingrained a sort of puzzle mentality in me, where I take everything in life that needs to be figured out as a kind of puzzle to solve.
« Last Edit: July 10, 2020, 05:21:25 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #233 on: July 15, 2020, 07:48:57 am »
Well, it looks like I have hit a major roadblock with Genocide 5. 5 days of hashing things out and still no solve. Looks like I'm not worthy enough to beat your United pack, Icho. :( Seeing how I'm currently stuck, I'll just send replays now. Here are War 3, 11, 24, 30, 32, and 38 resolved, along with the new replays Genocide 1 through 4. Have I managed to backroute any of the Genocide levels? In this batch, I highly doubt it.

Regarding the resolved levels, unless you say otherwise, these all seem to be intended now, so I'm quite certain these are the final versions of all the War levels and therefore the rank doesn't need anymore fixing.

Spoiler (click to show/hide)

Now the new Genocide levels, along with my thoughts on Genocide 5. Out of this batch, both Genocide 3 and 4 were the easiest ones.

Spoiler (click to show/hide)

It all goes without saying that I still intend to keep going until the very end, as I'm now 66 levels away from the finish. Just that for the time being, Genocide 5 is the new roadblock for me.

Also, since you either read it or it probably somehow got missed in the jumble of posts that followed after my two replies after you posted a new version, I'll ask it here: Are you finding my written feedback helpful? I know you're finding my replays helpful, but what about my written feedback? I asked about this the last time, but again it might had been overlooked. As you can see, I like to be helpful in any way I can so that you can improve the levels in this pack in the best way possible. There's certainly many reasons to, the top one especially being that this pack is great in so many ways and many times better than your first pack.

Keep up the great work! ;P
« Last Edit: July 15, 2020, 08:51:35 am by kaywhyn »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #234 on: July 15, 2020, 12:53:42 pm »
V 11.2 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 4 32 (reduced Lemming count to 30 and save req to 29)
- 5 01 (added a OWW)

Quote
Well, it looks like I have hit a major roadblock with Genocide 5.

That is a bit surprising. Level 5 was not a roadblock before, but nice to see it finally working. ;)  Just don't get stuck with your thoughts on one certain path. Maybe think outside of the boxes.
I know that you can do it though, you faced worse things! :thumbsup: No, seriously you will see once you solved it that you really faced worse.


War 24 - Temperance and Vengeance:

This is finally intended! :thumbsup:

War 32 - Eternally Revolving:

No, that's still a total backroute, even worse than the other ones. Reducing the lemming count will hopefully put an end to this without giving away much of the actual solution. ;P

War 30 - Journey to the Coast:

Spoiler (click to show/hide)

That trick is not nessesary to solve this level. It can be done in a way more basic way.

Quote
However, this trick is really obscure, and so as a result I now think War 30 is too difficult for its position,
So you made it harder for yourself here. ;)

In general:
I don't plan on doing much about level positioning anymore though. A few ups and downs in the curve are fine with me, even more as it really seems that different people find different levels hard/easy. This was not a big deal for the other 2 persons solving it for example - they had other roadblocks though.

Genocide 1 - QUOLA

Nope that's still quite a backroute. A OWW should stop this.

Genocide 5 - Googly Eyed Coffins

It's so nice to see the level layout finally working as intended and giving you doubts about the path you should take. :devil:  Before it was either backrouted or people took the right approach.
I already see in your comment that you locked some skill locations in your head. Maybe let's be a bit more open minded. ;) 

Everything else was intended! :thumbsup:


Quote
Also, since you either read it or it probably somehow got missed in the jumble of posts that followed after my two replies after you posted a new version, I'll ask it here: Are you finding my written feedback helpful? I know you're finding my replays helpful, but what about my written feedback? I asked about this the last time, but again it might had been overlooked. As you can see, I like to be helpful in any way I can so that you can improve the levels in this pack in the best way possible. There's certainly many reasons to, the top one especially being that this pack is great in so many ways and many times better than your first pack.

All you written feedback will be considered. If not directly in this pack then you can be certain that I keep on gathering information for future projects on what works, what people found difficult/easy, what was disliked, what were the approaches,........
There are always things to learn and data needs to be collected! ;)

Prime example: LOTY 2019 resulted on the received information about the Reunion level "The Face of Evil". The style of the solution was very liked and I wanted to recapture the essence of it.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #235 on: July 15, 2020, 11:00:45 pm »
Curses! I was pretty certain that all War levels have now been fixed up. However, good to know that only one remains in the War rank. Also, only 4 Genocide levels solved and I managed to backroute the very first one? Now that's surprising, to me. Go me, I guess lol :D

Quote
Quote
Well, it looks like I have hit a major roadblock with Genocide 5.

That is a bit surprising. Level 5 was not a roadblock before, but nice to see it finally working. ;)  Just don't get stuck with your thoughts on one certain path. Maybe think outside of the boxes.
I know that you can do it though, you faced worse things! :thumbsup: No, seriously you will see once you solved it that you really faced worse.

Genocide 5 - Googly Eyed Coffins

It's so nice to see the level layout finally working as intended and giving you doubts about the path you should take. :devil:  Before it was either backrouted or people took the right approach.
I already see in your comment that you locked some skill locations in your head. Maybe let's be a bit more open minded. ;)

Thanks for the encouragement! In that case, yea, I'm just stupid then. I have the personal tendency to doubt myself a lot. Really, the thing that's keeping me going with the pack is just how I'm very close to the end of this huge pack. Certainly all the very tough hurdles I struggled with and eventually succeeded in getting past in the earlier ranks definitely contributed to providing me more encouragement to keep going. At the same time, I was also stuck on War 6 for a few days so I guess it's not too bad that I'm already stuck this early in the Genocide rank. For War 6, that was just me being stupid. This also ties back to what I said about difficulty being subjective. Levels you and others found hard I might had found easy and similarly levels I found hard you and others might had found easy. So, this probably means I'm not alone in thinking I'm stupid for levels in the latter, as there's most likely others in the exact same situation.

Quote
Spoiler (click to show/hide)

That trick is not nessesary to solve this level. It can be done in a way more basic way.

Quote
However, this trick is really obscure, and so as a result I now think War 30 is too difficult for its position,
So you made it harder for yourself here. ;)

Aha, another case of me unnecessarily overcomplicating the solution, similar to what I did on War 20 with the whole miner cancelling. In that case, forget what I said about moving the level further down the rank, although I know you already said that even if it did require the obscure trick I used you're not going to move it, as you're ok with fluctuating spikes in difficulty. No pack is perfect in going from easy to difficult all the time. Good point! ;)

Quote
All you written feedback will be considered. If not directly in this pack then you can be certain that I keep on gathering information for future projects on what works, what people found difficult/easy, what was disliked, what were the approaches,........
There are always things to learn and data needs to be collected! ;)

Good to know! ;) I kept thinking my written feedback was being ignored. Thanks as usual for the encouragement and support and again I'm glad to hear that I'm being very helpful in helping you improve and eliminate backroutes. ;P 

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #236 on: July 16, 2020, 12:16:30 am »
hi Kaywhn, Also I want to give you encouragement to continue this pack as I want to see Icho fix backroutes. Also your the only one currently playing the hardest levels. also I collect replays from you too. I keep 2 separate folders of replays. one with others(including some of your non-backrouted war ones as well as other ranks from previous peoples.), and of course icho's p.m.
ones in his separate folder. I like to compare even ones that weren't backrouted but still have tiny differences in replays, I really think your awesome in doing this pack as this is one of the hardest packs out there. You have such williness and patient to do this.
And I have the upmost confidence in you finishing it. I couldn't even begin to tackle this pack (way above me).
Also as long as the updated versions that Icho does have replays that work from others, then I keep those too. I only remove others replays when he updates the pack and those don't work anymore.

I really enjoy your posts and I'm sure Icho appreciates your replays to remove backroutes with updates versions.
and maybe down the road Icho will do some more commentary on United on Youtube at least the next rank (Neutrality).
I really enjoy his ones.
« Last Edit: July 16, 2020, 02:29:56 pm by ericderkovits »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #237 on: July 16, 2020, 09:38:27 pm »
hi Kaywhn, Also I want to give you encouragement to continue this pack as I want to see Icho fix backroutes. I really think your awesome in doing this pack as this is one of the hardest packs out there. You have such williness and patient to do this.
And I have the upmost confidence in you finishing it. I couldn't even begin to tackle this pack (way above me).

I really enjoy your posts and I'm sure Icho appreciates your replays to remove backroutes with updates versions.
and maybe down the road Icho will do some more commentary on United on Youtube at least the next rank (Neutrality).
I really enjoy his ones.

You are way too kind, eric. Thank you very kindly, sir! Much appreciated. :) Well, thanks to both of you gentlemen's encouragement, I finally solved Genocide 5 last night. Indeed, this whole time I was stuck I was simply a dumb dumb, because

Spoiler (click to show/hide)

Well, onward!
« Last Edit: July 16, 2020, 10:13:50 pm by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #238 on: July 20, 2020, 09:47:47 am »
More replays inbound! Here are Genocide 5 through 14, as well as War 32 and Genocide 1 resolved. Definitely starting to get really difficult. I would had waited until the halfway point before sending replays, but having finally solved Genocide 14 just now after being stumped on it so badly for a few days, it got me exhausted. Let's see how many of these I managed to backroute. I'm guessing Genocide 7 and even Genocide 14? Nevertheless, I still intend to keep going and finish the pack. 27 main levels left!

Regarding resolved War 32, I think we can now declare all of the War rank finally backroute free! :thumbsup:

Spoiler (click to show/hide)

Now for the new replays

Spoiler (click to show/hide)

Also, you mentioned that you changed the mushroom position slightly on War 36. What I want to know is if we're talking about the same one. In my feedback for the level, the one I was referring to is the slanted mushroom pointing down to the left on the slanted slope in the middle. When I load up the level, it all looks the same to me except maybe for one of the mushrooms in the pond in the middle. That's not the one I was referring to in my feedback. So, which one did you change the position of slightly, the slanted one or the one near the water?

Onward and hoping the remaining Genocide levels don't trump me too badly. After the brutal Genocide 14, I'm not too hopeful, but as I said I still intend to go through til the very end. I've made it too far into the pack to possibly stop now.

Once again, thank you for the encouragement to keep going. Good to know I’m being cheered on by some, pack author included, to keep going and finish the pack once and for all! :thumbsup:
« Last Edit: July 20, 2020, 10:34:48 am by kaywhyn »

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #239 on: July 20, 2020, 11:40:10 am »
yes kaywhyn, I want you to finish the pack, however long it takes, even if some levels take days or whatever. I'm keeping an eye out for your replays. any that aren't backroutes that he updates for I keep. if the pack gets updated and your replays fail then I remove them. Boy you really are determined to do this. I just wouldnt have the patient to try to solve a level after many days.

But I wish you continued success.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #240 on: July 20, 2020, 12:25:44 pm »
This is the kind of pack where levels cannot be solved very quickly. Due to the high difficulty of the pack, it's definitely not for the faint of heart. It is also expected that one who takes on the pack be able to sit and think through these levels. As Icho has mentioned, and I completely agree with his assessment here, we're seeing that players often give up way too early, whether they're still far away from the solution or are very close. I seem to be one of those players who has a much higher level of patience than most when it comes to solving levels. I have mentioned several times before that I'm willing to get stuck, and stay stuck, for however long it takes on a level. The huge amount of experience I have gained from completing so many level packs over the years has also come in handy for United. The point of this is that any kind of progress you make on a level, whether small or large, helps, and that you keep coming back to the level and keep trying until you succeed.

For the record, it's almost been an entire year since I started playing United. Lots has happened in the meantime: busy working a job, I play other level packs/games in the meantime when I'm terribly stuck on a United level, etc. At the rate this is going, assuming I don't get too terribly stuck on the remaining levels and that not many backroutes remain, it should be about another 3-4 weeks before I'm finally done with the pack. However, as has been said before, I will take my time and take however long it takes. I also don't like skipping around, as I prefer to play levels in order. This means that if I'm stuck on a level, I don't go to any other level ahead in the pack until I solve the one I'm stuck on. In comparison, Reunion took me about 3 months to complete, in large part because of the limited amount of time I had each day due to working a job and how I have a life outside of Lemmings. And that was when I first played it on Lemmini which doesn't have all the player assist tools like framestepping and time skips! Nevertheless, Reunion is by far much easier, in large part because it only uses the classic 8 skills which I'm extremely familiar with. Perhaps I can start playing the NL version of it next, once I finish United, but it's not really a top priority for me since I already finished it once on Lemmini.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #241 on: July 20, 2020, 02:02:38 pm »
I thought maybe you already did reunion on neolemmix since it was an older pack. I also thought you mentioned you thought United was better so I assumed (I guess incorrectly) that you did it already. I have all reunion's replays which I already watched although there not Icho's but they all work as of the current release.  I gathered the latest ones up that work.
although I guess they may vary from his list (which may be nice to have). Also there hasn't been a mention about that pack in a while so I assume that pack has been backrouted fixed already.

But I definately think United has better-looking maps and much cooler Tunes.

Maybe If Icho does another big pack(not sure if he wants to take that much time on one) using the shimmier and jumper.
although I know that there will be a 20th new skill so maybe it would be better to wait on a big pack until that comes out.

Anyway I'm willing to wait till you finish the pack no matter the time as I want backroutes to be taken care of and plus I like having others replays too in addition to Icho's. Maybe when you finish the pack with no other mention of backroutes being fixed, he can P.M. you his list too as it is still nice to have a set because they may differ slightly in your set although your's is still not backrouted.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #242 on: July 20, 2020, 04:18:59 pm »
V 11.3 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 4 36 (Removed a mushroom for clarity purposes)

- 5 01 (extended a OWW)
- 5 07 (added a terrain block)

Comments:

War 32 - Eternally Revolving

Totally intended! :thumbsup:
Spoiler (click to show/hide)

Genocide 1 - QUOLA

I just knew I should have extended that OWW!

Genocide 6 - Chanson d'Automne

Let's say the level had quite a few problems back then and at some point I just put a few more traps than the minimum up there. ;P

Genocide 9 - Laboratory Evacuation

A few seconds and permanent skills left over are totally fine here. :)

Genocide 12 - Stone Cold Crazy

Floaters are optional.

Let's just say with a bit more clever positioning of other skills the digger wouldn't have been so precise. ;P

Genocide 14 - Vortex of Plans

Oh, boy. Let's just say you found the more precise and more timing heavy challenge version. ;)

I was thinking about culling the miner and use your solution, but I think that is overkill.

Spoiler (click to show/hide)

Quote
Also, you mentioned that you changed the mushroom position slightly on War 36. What I want to know is if we're talking about the same one. In my feedback for the level, the one I was referring to is the slanted mushroom pointing down to the left on the slanted slope in the middle. When I load up the level, it all looks the same to me except maybe for one of the mushrooms in the pond in the middle. That's not the one I was referring to in my feedback. So, which one did you change the position of slightly, the slanted one or the one near the water?

I NEVER would have suspected THAT mushroom to be relevant in a scenario! Removed it, as it was purely decorational.

Quote
Maybe If Icho does another big pack(not sure if he wants to take that much time on one) using the shimmier and jumper.
although I know that there will be a 20th new skill so maybe it would be better to wait on a big pack until that comes out.

For now consider the NeoLemmix Introduction Pack as my next big pack. ;)

I do plan another one after that though, but easier or on Reunion's level as it should be a bit of a bridge challenge wise from the Intro Pack to harder stuff.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #243 on: July 20, 2020, 04:56:40 pm »
Nice, only two considered backroutes among the first 14 Genocide levels, with the first one I must resolve once more.


Genocide 14 - Vortex of Plans

Oh, boy. Let's just say you found the more precise and more timing heavy challenge version. ;)

I was thinking about culling the miner and use your solution, but I think that is overkill.

Haha, I was thinking the exact same thing of it being overkill with removing a miner, but since I don't know what's intended and seeing how much struggle I've been through in solving the level, in a way I'm glad to hear that you won't be changing the level some more. I've seen that the level has probably gone through like 10 different versions based on the change logs in the previous pages, which really indicates that this level was indeed a problem child.

Quote
Spoiler (click to show/hide)

See, I tried this and didn't think it would work because of how 1 builder wasn't enough to get the crowd out or it would seal the gap but then require a basher and a walker to get them out. Guess I'll try that again and see for myself later on.

I thought maybe you already did reunion on neolemmix since it was an older pack. I also thought you mentioned you thought United was better so I assumed (I guess incorrectly) that you did it already. I have all reunion's replays which I already watched although there not Icho's but they all work as of the current release.  I gathered the latest ones up that work.
although I guess they may vary from his list (which may be nice to have). Also there hasn't been a mention about that pack in a while so I assume that pack has been backrouted fixed already.

Nope, I first solved all of Reunion on Lemmini. Since that version is no longer maintained, backroutes do abound. I know a few from the Nightmare ranking have backroutes, including the final level, because I use the stuck climber glitch to solve it. The NL version most likely still have some backroutes, but I'm not certain. From what I have seen so far, United is definitely many times better than Reunion, but nope, I have yet to finish the pack.

That reminds me Icho. How accurate was my assessment when I told eric that you won't be changing any United levels so that jumpers/shimmiers are included since those two skills came long after United was released? I should had let you answer that instead of me.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #244 on: July 20, 2020, 05:33:53 pm »
Quote
That reminds me Icho. How accurate was my assessment when I told eric that you won't be changing any United levels so that jumpers/shimmiers are included since those two skills came long after United was released? I should had let you answer that instead of me.

In the normal ranks there won't be jumpers/shimmiers.

In the bonus rank however there are already a few shimmier levels. The bonus rank is the wild card in here where everything goes and I am not very strict about things like skill restrictions. That's one of the reasons why it exists next to allowing my contest and collab levels to shine a bit.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #245 on: July 25, 2020, 10:09:11 pm »
Well, managed to get held back by another roadblock: Genocide 19. So close to the halfway point of the final main rank of the pack! Anyway, I thought would be a good time to once again send some more replays. Here are replays for Genocide 15 through 19, as well as Genocide 1 and 7 resolved, and my two best attempts at Genocide 19. I'm guessing no backroutes in this batch? If so, then it's just the second half that needs to be tended to if there are any after I'm able to get past Genocide 19 and I send them.

Regarding resolved levels:

Spoiler (click to show/hide)

Now the new replays, as well as an explanation of Genocide 19.

Spoiler (click to show/hide)

Only 4 5 new levels this time, but I'm getting closer to the end.
« Last Edit: July 26, 2020, 09:52:40 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #246 on: July 25, 2020, 11:31:03 pm »
V 11.4 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 5 18 (added some steel)

- 5 17 (fixed spelling error)

Comments:

Genocide 1 - QUOLA

Spoiler (click to show/hide)


Genocide 17 - Radience

Totally missed that spelling error. :XD:   But I found out it's "Radience" in polish. (at least according to google translate) :P

Genocide 18 - Speak Through the Flower

That's a huge backroute you found there! Hope the steel eliminates it.

Genocide 19 - Arctic Oscillation

Spoiler (click to show/hide)

Also it's interesting to see how the roadblocks and easier levels are changing up from player to player.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #247 on: July 26, 2020, 06:35:30 am »
Quote
Genocide 17 - Radience

Totally missed that spelling error. :XD:   But I found out it's "Radience" in polish. (at least according to google translate) :P

Google translate detects "radience" as Polish because to it it looks like a word from that language. Since the translation comes back as the same, it's a strong indicator that it's not an actual word. You can pretty much do the same with any random word, where the translator will simply set the language according to what it looks like to it ;P

Quote
Genocide 19 - Arctic Oscillation

Spoiler (click to show/hide)

I kind of had the feeling I was being wasteful with my skills somewhere. All rightie, let's see if this is able to steer me towards the correct solution, then.

Quote
Also it's interesting to see how the roadblocks and easier levels are changing up from player to player.

Not surprising, since this once again ties back to what I said about difficulty of levels being subjective. Levels that others considered roadblocks for them I might have found easy, and similarly levels I considered roadblocks for me others might had found easy. I think it largely depends on how quickly one can "see" the solution and whether one is in the right mindset at the time. I know a lot of the time for me once I finally do realize the solution for a level I got stuck on I felt quite silly afterwards for having not seen it much earlier and wondered why it was even a roadblock for me in the first place. For Genocide 19, I'll very likely have that reaction once I do solve the level.

edit: And, Genocide 19 solved! Removed the best attempts at Genocide 19 file and added the successful replay to the zip file. Also, see my feedback for the level in the other reply
« Last Edit: July 26, 2020, 09:32:53 am by kaywhyn »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #248 on: July 26, 2020, 02:38:06 pm »
V 11.5 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 5 19 (erased some terrain)

That sadly was not the thing I wanted to see here and as a result lead to more precise assignments than I originally intended. :P

Also:

Please do not just edit post with new comments and replays! Always make a new post! I just saw this by pure accident. If you just edit things without a new post, there will be quite a risk that I miss it.

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #249 on: July 26, 2020, 03:17:14 pm »
Quote
Please do not just edit post with new comments and replays! Always make a new post! I just saw this by pure accident. If you just edit things without a new post, there will be quite a risk that I miss it.

Thanks for pointing this out. I'll keep this in mind for future reference. I've been aware that the home page only shows the time when the original post was posted and it doesn't update to reflect when an edit was made, and thus that's a major drawback of the site. I guess I thought it looks silly to just make a new post that has only one replay to a level and hence it's better to just edit an existing post, but by making a new post, it draws attention to new replays better. Good point!

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #250 on: August 02, 2020, 09:46:41 am »
First half of Genocide done, plus a level. Only 3 new replays this time, plus Genocide 18 and 19 resolved.

Regarding resolved levels:

Spoiler (click to show/hide)

Now the new ones.

Spoiler (click to show/hide)