War 21 -
Center of Attention Challenging but really satisfying to figure out. I have a platformer leftover.
War 22 -
Under The Eyes of Horus Nice use of the stacker to trap some lemmings to release the blocker and to make a basher continue through!

Took some time to figure that out. I have a blocker leftover.
War 23 -
Warth of the Lem King Very satisfying puzzle to solve! Took some time to figure this one out too.
War 24 -
Temperance and Vengeance By far the hardest part was the beginning. Also, Neolemmix Tutorial Pack comes to the rescue once again, as that's how I learned the stacker/stoner tricks there. This seems like a major backroute, considering I have a glider and stoner leftover. Also, I simply cloned a lemming at the top to make up for the stacker I lost.
War 25 -
Flesh, Circuit, and Bone It's not a hard level, just very fiddly to execute. This is very similar to another level from another pack I have played previously. I don't remember which pack it is, but it was a marble level that was exactly this, only a stacker is used instead of a builder to turn the platformer underneath around.
War 26 -
I, Lemming I was stupid on this one, because it never occurred to me to make a builder step on the top platform where the top entrance comes in, when I quickly figured out to make a building step in the platform beneath it. I was so confused why the top entrance couldn't land on the bottom entrance's building step. Turns out that the glider that lands on the builder step to dig takes away that step up so that only some of the lemmings will land on the bottom builder step. Then that led to a lot of trouble until I finally figured out to make a building step at the top to allow all the top entrance to land on the bottom step.
This level also has the trick from Tension 28 return, of bombing a digger so that it becomes an ohnoer who can still exit when it lands in front of the exit.
War 27 -
Abort the Experiment Nice trick of cancelling builders with a basher so that the next time it's assigned one it won't turn around! Much easier than the levels around it.
War 28 -
Complex Complex Nice level! I have a bomber leftover.
War 29 -
On the Sunny Side of Life Challenging but still a great level! I don't know if there's a better way to make it so that the disarmer clearly makes it to the trap in the floating island before the crowd. It really seems like it's up to chance.
War 30 -
Journey to the Coast Nice challenging puzzle involving a digger pit. I have a glider leftover.
War 31 -
Tower of Darkness This one was pretty easy. I love the trick of using stackers next to each other to help a miner continue.
War 32 -
Eternally Revolving This one managed to stump me for a time. The most difficult part was containing the crowd at the beginning, as well as how to get a climber to go over the top. I kept thinking a stoner was used for this purpose, as this saves the most constructive skills because just 1 platformer is sufficient, but then this creates the problem of releasing the blocker later. Once I realized the stoner can be used to stop the lemmings from going to the right, then the level was easy.
War 33 -
The Spirit of Competition There may be a lot of builders, but all of them are used in the solution, so they cannot be wasted. The setup is almost automatic, but I still had to rewind several times to get it correct to allow the miner to go through all of it.
War 34 -
Offworld Nice puzzle that also managed to stump me for a time, in particular how to contain the crowd and release the blocker later. Turns out a platformer has to continue from the other side. Nice! Also nice use of building to the left and the miner is still able to go through both platforms.
War 35 -
Rising Like an Endless Crescendo Nice puzzle! The most difficult part was the beginning, separating two worker lemmings and delaying the crowd long enough for them to finish the platforms on time. I don't know if the long waiting game is intended, though.
War 36 -
Rise Over Run Very hard level that stumped me for 1.5 days! Probably the hardest of the rank. I kept fighting between two paths to take, the left one, and the one in the middle with all the water. The latter almost works but is fatal by 1 pixel. For this route, I kept trying to see if it was possible to land on the mushroom which would allow the lemmings to survive. Turns out that's impossible, so then I tried to make the left route work. I kept overcomplicating the solution in my mind, and I mentioned before I kept running into platformer and basher shortages. I kept thinking that I need to use a blocker to turn the lemmings around on the lowest platform, but I correctly kept thinking it's impossible to, because the two blockers are easy to figure out in the two middle platforms. Turns out the hardest part to figure out is to get a basher to the left and platform to reach the next lower platform before the crowd arrives, as well as to platform to the left after the water. This level nevertheless was very satisfying to beat!
War 37 -
An Artist's Life Nice level that is much easier than the previous one. The only hard part is knowing when to up the release rate so that only one lemming gets over the top.
War 38 -
Imperial Basin Another nice level! Nice reference to the level Save Me from the original Lemmings when building to the top and blocking at the end of the staircase going to the right. I have a floater leftover.
War 39 -
Hysteria As I mentioned before, I thought this level would be a major roadblock, but I surprisingly solved it in 1.5 - 2 hours. Can probably the hardest or the 2nd hardest level of the rank. By far the hardest part is getting up the left side of the level. Given that the major constructive skill given are platformers, this makes it a huge challenge in trying to get up since the skill doesn't add height! Also, there may be a lot of bashers, but all of them are used! Two were used to cancel platforming. The beginning also took some thinking through, as the stoner as the only possibility to get the crowd down is almost automatic due to how it uses less skills and allows the use of two stackers elsewhere, but there's also the possibility of using two stackers, one to block the lemmings going off the side of the level and another to get them down safely. The other challenge is figuring out that a stacker or a stoner is not used to stop lemmings from dying to the dragon trap at the very end and hence why there's so many platformers.
War 40 -
Floral Fury Ah, another timed level just like the corresponding Tension 40. Not a bad thing, as I myself love time limits. Why 3:33, though? This one seems a lot easier than Tension 40, probably because of how the level is only a screen wide and how the skill placements are very obvious. As a matter of fact, I solved this by determining where the builders have to go first. Also, I'm surprised I got the timing of the 3rd, 4th, and 5th lemmings accurately on my first try! Although, the one digging down the pillar in the middle is almost just slightly too early. In contrast, I had to adjust the first and second climbers a few times, as I kept releasing a second climber a bit too early.
War 41 -
Loss of Lemmanity Another nice rank finisher!

Definitely harder than the previous 3 rank finishers! Although, this level didn't take me anywhere near as long as Tension 41 (of all rank finishers, Neutrality 41 took me the longest). In particular, the most difficult part is the very beginning. Once again, the tricks of blocking right in front of the teleporter and blocking in midair to turn lemmings around return, just like you say with previous tricks coming back in your rank finishers. The biggest red herring is falling down the left side, but even then it's easy to figure out that it's not used since it's easy to figure out where the bashers go, two of which are used to free blockers, leaving only a walker to release the remaining blocker. It took me some time to work out the timing in the middle to ensure all the crowd gets up to the top and the lemming to release the blocker is the glider/climber athlete. There's probably better ways of achieving this than the way I did it, though.