Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 4234 times)

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Online IchoTolot

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[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« on: February 18, 2019, 08:48:42 pm »
Over 3 years in development and it's finally here: Lemmings United! :thumbsup:

1.) Download Links:

Lemmings United (V 7.6 ~ 619 KB): Lemmings United V 7.6

Contains the level pack in the newest version!

Lemmings United Music (~ 153 MB) : Lemmings United Music

Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.


To update you only need to redownload + replace the files of the previous version. The music only needs to be downloaded + configurated on your first download!

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles as well and extracted them into your player's "styles" folder.
2. Unzip "Lemmings_United.zip" into the "levels" folder of your Neolemmix player.  ../levels/Lemmings_United should exist now. If the "levels" folder does not exist create it.
3. Extract all the music files from "United_Music.zip" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
6. Enjoy!

3.) Ratings:

Pacifism

Island Of Dreams:



Here we start things of with a quick introduction followed by some simple puzzles. This should not be too hard for most people, but especially at the rank's end where I start to introduce some sneaky tricks you will need to start your thinking engine. ;)

Neutrality

Revenants:



More advanced tricks and more combinations of tricks await you here. You skills will start to be tested seriously now and you may even need to learn a few new tricks.

Tension

My Little Lemmagotchi:



Things start to get really difficult at this point. Even though there will be some breathers here and there, you must release all puzzling power that you have to make it through here. Already learned tricks might also resurface in a more unobvious environments and it is very likely that you will discover new tricks for your arsenal. I have learned quite a variety of tricks in my Lemmings history and by reaching this rank you prove to be a worthy test subject. :evil:

War

Kraft Und Licht:



Now I really want to see the steam come out of your head! Very complex skill combinations and unobvious behaviors will be required to survive (all while still being fair of course). Can you get through the onslaught of tough levels, or will you give up? :devil:

Genocide

Gate To The Inner Sanctum:



No more prisoners! It seems like I will need to release everything in terms of tricks and skills that I've learned on you! There is no more mercy! Face the puzzle nightmares I've prepared for you and you may make it in the end! :devil::devil::devil::devil::devil::devil::devil::devil:

Bonus

The Adventures of Lemdiana Jones:



Here I gathered and roughly sorted in terms of difficulty all the additional contest, collaboration and single levels I've made during development. Enjoy this little extra!

4.) Thanks to:

Nepster                                                           for maintaining NeoLemmix
Plom510 and GigaLem                                    for making the mainmenu logo and some of the tilesets
joshescue18, Strato Incendus and Proxima   for testing
Uncle and the Bacon                                      for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=mJIANR4DXv0
miarf                                                              for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=rH0IapYuDRk
jeux video et des bas                                    for providing one of the music tracks
                                                                      Youtube link to the track: https://www.youtube.com/watch?v=R5tAG-9bGwE&t=1s

5.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube: https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA

6.) Win a prize:

Win a prize for solving ALL ofLemmings United!

I've prepared 3 prizes for the first 3 people who solve ALL of the pack with 100% backroute-free solutions. So sadly if you solved a few levels with backroutes you will still need to resolve my update until no more backroutes remain.

The prizes are copies of my hand-scribbled blueprints for a part of the levels, which will be sent to you after your solutions are accepted!

Current prize winners:


7.) Music track list:

United_01 - Quarks123 - Anti-Sad Song (https://www.youtube.com/watch?v=7-th_KKWclc)
United_02 - Beach Boys 16 bit Surfin USA (https://www.youtube.com/watch?v=arkoQgiIlac)

United_03 - Sheep OST - jurassic (https://www.youtube.com/watch?v=hZiwc0YPuFs)                             
United_04 - Command&Conquer Red Alert - Groundwire (https://www.youtube.com/watch?v=iE49A3-uRLE)                       

United_05 - Silent Partner - Runner (https://www.youtube.com/watch?v=JvqlRBrMBk8)

United_06 - The Green Orbs - At The Fair (https://www.youtube.com/watch?v=tsgp-ilVqBs)
United_07 - Vibe Mountain - AI 2 (https://www.youtube.com/watch?v=lJvZqB-2T54)

United_08 - Dune 2000 OST - Under Construction (https://www.youtube.com/watch?v=DdLMQRo_ydI)
United_09 - Age of Empires Soundtrack - Track #3 - Dawn of A New Age (https://www.youtube.com/watch?v=Llo8ckcrYgI)

United_10 - Ellischant- Shade of a new Dawn (https://www.youtube.com/watch?v=Ne-L2qPG0J0&t=4s)

United_11 - Quake 2 OST - Descent into Cerberon   (https://www.youtube.com/watch?v=ALBKFB28E0M)

United_12 - jeux video et des bas - Shadow of the Beast Amiga Intro Remix (https://www.youtube.com/watch?v=R5tAG-9bGwE&t=1s)

United_13 - Emperor: Battle for Dune OST -  Not an Option (https://www.youtube.com/watch?v=NOmX6HmGp0U)

United_14 - Mike Oldfield - To France - Instrumental cover by Doxent (https://www.youtube.com/watch?v=foOUwR9DMxI)
United_15 - Ievan Polkka - instrumental   (https://www.youtube.com/watch?v=YQ6jEWqpk5M)

United_16 - Emperor: Battle for Dune OST - The Machine (https://www.youtube.com/watch?v=SPGav8_HQbA)
United_17 - Emperor: Battle for Dune OST - Harkonnen Force (https://www.youtube.com/watch?v=zOxuQBe_cL8)
United_18 - Emperor: Battle for Dune OST - Victory Is Inevitable (https://www.youtube.com/watch?v=PlUU2U-Sn_g)
United_19 - Dune 2000 OST - Rise of the Harkonnen (https://www.youtube.com/watch?v=bQ2mUSz-8W0)
United_20 - Emperor: Battle for Dune OST - Surrounded (https://www.youtube.com/watch?v=x1SUUkhKkXo)

United_21 - Bernie Boulder OST - Classic (No link to this, as I needed to hand convert it from a very old game disk)
United_22 - Earth 2140 - Track 3 (https://www.youtube.com/watch?v=yMv5G90cFf4)

United_23 - Lomax OST - Lemmingland 1 (https://www.youtube.com/watch?v=SlLUaHtpZtc)
United_24 - Toby Fox - Asgore (https://www.youtube.com/watch?v=hMa4hZQbrms)

United_25 - Lemming rastafari (https://www.remix64.com/track/selecta-novel/lemmings-green-haired-rastafari/)
United_26 - Bernie Boulder OST - Forest   (No link to this, as I needed to hand convert it from a very old game disk)

United_27 - Uncle and the Bacon - Postcard from Lemmingland Big Band (https://www.youtube.com/watch?v=mJIANR4DXv0)

United_28 - Wiz 'n' Liz OST - Snow Land (https://www.youtube.com/watch?v=6wcSU741plQ)
United_29 - Bernie Boulder OST - Ice (No link to this, as I needed to hand convert it from a very old game disk)

United_30 - The Settlers 2 OST - Track 8 (https://www.youtube.com/watch?v=J9Na66Ek04c)
United_31 - N++ soundtrack (OST) Dabp - Twunggg! i Guess Well Wait (https://www.youtube.com/watch?v=9gFC_qCkrKg)

United_32 - Martin Landh - Racing Hearts 1 (https://www.youtube.com/watch?v=fDXM442F9fY)
United_33 - Bernie Boulder OST - Space   (No link to this, as I needed to hand convert it from a very old game disk)

United_34 - Vibe Mountain - Operatic 3 (https://www.youtube.com/watch?v=yUHkIKNh7M4)
United_35 - miarf - Lemmings 2 Sports tribe disco (https://www.youtube.com/watch?v=rH0IapYuDRk)

United_36 - Emperor: Battle for Dune OST - Spice Must Flow (https://www.youtube.com/watch?v=sqzDBbEc4qo)

United_37 - Age of Empires Soundtrack - Track #1 - Conquest (https://www.youtube.com/watch?v=0o2aBk86UKY)

United_38 - OC ReMix #511: Command & Conquer: Red Alert 'Mud Mix' [Mud] by Scott Peeples (https://www.youtube.com/watch?v=LM9h-EgBxmE)
United_39 - Risk of Rain OST - Chanson d'Autonome (https://www.youtube.com/watch?v=iSnOWqTPUNQ)

United_40 - Risk of Rain OST - Arctic Oscillation (https://www.youtube.com/watch?v=P5ChKb_9JoY)

United_41 - Earth 2140 Track 2 (https://www.youtube.com/watch?v=1dtoESMLLoY)

United_42 - Freedom Planet 2 OST - Dragon Valley (https://www.youtube.com/watch?v=pR1ue2PG800)

United_43 - Risk of Rain OST - Monsoon (https://www.youtube.com/watch?v=mgCmmax-unE)
            
United_44 - Sakuyas Theme - Flowering Night (https://www.youtube.com/watch?v=5wFRIWFraWQ)

United_45 - Risk of Rain OST - Coalescence (https://www.youtube.com/watch?v=ysPtBjY8o_A)

United_46 - Quake 2 OST - Quad Machine (https://www.youtube.com/watch?v=Z6VpX-feA2M)

United_47 - Indiana Dope Xam (https://modarchive.org/index.php?request=view_by_moduleid&query=62206)

United_48 - Toby Fox - Spiderdance (https://www.youtube.com/watch?v=YZ3XjVVNagU)


Now have some fun with Lemmings United and send me a few replays to get rid of the last pesky backroutes! :thumbsup:
« Last Edit: August 19, 2019, 01:09:10 pm by IchoTolot »

Online IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #1 on: February 18, 2019, 08:50:09 pm »

Offline Colorful Arty

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Re: [NeoLemmix] Lemmings United
« Reply #2 on: February 18, 2019, 10:36:56 pm »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Akseli

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Re: [NeoLemmix] Lemmings United
« Reply #3 on: February 19, 2019, 10:16:30 pm »
Congratulations, IchoTolot! :party::party::party:

Lemmings United certainly is one of the most expected releases in Lemmings custom level design scene, and it's soon 4 years since the groundbreaking Lemmings Reunion arised, huhhuh!

I like how the rating level previews and descriptions have changed since the development topic. :P

The prize idea is funny, though I doubt if anyone is going to solve the entire pack in a long time, given the assumed difficulty and enormous amount of levels, let alone that three people would achieve that! But now there's certainly loads of challenge in it, anyway. :D This might make people not to post their replay solutions in public, though.

Aaand again I have to think if I dare to tackle this pack immediately because of my schoolwork. I tend and like to get absorbed into games like this! :thumbsup:

Offline LB999

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Re: [NeoLemmix] Lemmings United
« Reply #4 on: February 19, 2019, 10:57:08 pm »
Hey that's pretty good work :thumbsup:

Online IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #5 on: February 19, 2019, 11:10:13 pm »
Thanks for the kind words. :)

I have to say I get a bit nostalgic thinking of the timespan from Reunion being around the first released NL packs back in the days and United now. So many things happened during that timeframe.

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #6 on: February 20, 2019, 12:00:45 pm »
Yeah, sorry I couldn't really help with the testing anymore beyond the first rank ;) . I did solve some of the remaining levels in the meantime, but nothing really worth mentioning starting from rank 2. And I don't think the pack has gotten any easier since then.

Congratulations for the official release, IchoTolot! ;) I guess though that I should probably try completing Lemmings Reunion first before attempting to make further progress on United - after all, I give the same advice to players of my own packs (Open Air is going to be more difficult on average than World Tour).
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nessy

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Re: [NeoLemmix] Lemmings United
« Reply #7 on: February 22, 2019, 12:26:11 am »
I managed to finish the Pacifism rank :) Since it is only the first rank I'll post my replays on the thread but I doubt anyone on this forum will steal them and pass them on as their own for the sake of the prize.

Spoiler (click to show/hide)

Also a big congratulations from me as well in finishing this pack! You worked hard on this pack and it shows :thumbsup:

Online IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #8 on: February 22, 2019, 11:18:21 am »
Thanks for the replays and kind words! :thumbsup:

Great job on the first rank, everything intended or acceptable except: 1 26. ;)



Thanks why V 1.1 is out! With following changes:

- 1 26 backroute fix (moved a pair of arrows a bit higher)



As far in terms of replay steal: I doubt the first (or even 2nd and 3rd) rank will ever be the area of problems in terms of 100% completion + I look through all of these in detail and I am very confident that I will recognise duplicates. :evil:

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Re: [NeoLemmix] Lemmings United
« Reply #9 on: February 23, 2019, 08:29:20 pm »
V 1.2 is out! :)

Thanks to Colorful Arty's stream a few issues in rank 1 have been fixed:

Level swap:

- 1 18 <--> 1 27

Level fixes:

- 1 01 visual error fixed
- 1 29 backroute fixed via builder pick-up skill

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Re: [NeoLemmix] Lemmings United
« Reply #10 on: February 26, 2019, 07:54:47 pm »
Removed the "getting the non-standard NL tileset part (zanzindorf_agony)" from the download links + installation guide as it now part of the standard library of NL tilesets. :)

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Re: [NeoLemmix] Lemmings United
« Reply #11 on: March 05, 2019, 01:58:40 pm »
V 1.3 is out! :)

The following level has received a little backroute fix:

- 2 41 (added a few OWWs)

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Re: [NeoLemmix] Lemmings United
« Reply #12 on: March 09, 2019, 09:46:51 pm »
V 1.4 is out! :)

The following level has received a backroute fix:

- 3 05 (added a clam and locked the RR)

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Re: [NeoLemmix] Lemmings United
« Reply #13 on: March 10, 2019, 09:51:44 am »
And in quick succession: V 1.5 is out! ;P

The following levels have received a backroute fix:

- 3 15 (added a bit of terrain)
- 3 20 (a steel block has been added)
« Last Edit: May 23, 2019, 05:14:24 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #14 on: March 11, 2019, 08:22:18 am »
V 1.51 is out due to a little problem with a staircase!

The following level has received a fix:

- 3 20 (a staircase was fixed, level was still solvable though)
« Last Edit: May 23, 2019, 05:14:34 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #15 on: March 12, 2019, 09:14:17 pm »
More updates: V 1.6 is out! :)

The following level has received a backroute fix:

- 3 37 (moved the central wall up a bit)

Other than that the whole rank 1-3 spectrum has now been restested with intended/acceptable solutions. :)
« Last Edit: May 23, 2019, 05:14:43 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #16 on: March 12, 2019, 11:01:47 pm »
Well, the last fix was not enough. ;P   So as a result 1.7 is out!

The following level has received a backroute fix:

- 3 37 (more terrain changes at the central wall)

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Re: [NeoLemmix] Lemmings United
« Reply #17 on: March 13, 2019, 09:57:20 pm »
The fix train has reached the 4th rank. :) V 1.8 is out!

The following level has received a backroute fix:

- 4 06 (added a bit of steel)
« Last Edit: May 23, 2019, 05:14:50 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #18 on: March 15, 2019, 05:31:05 pm »
V 1.9 is out! :)

The following levels have received a backroute fix:

- 4 11 (some terrain changes)
- 4 13 (added a OWW)
- 4 14 (-1 miner and some terrain changes)
- 4 17 (added a pick-up skill builder and therefore removed 1 builder)
- 4 18 (extra steel was added)
« Last Edit: May 23, 2019, 05:15:01 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #19 on: March 15, 2019, 10:13:54 pm »
Some backroutes were eliminated, but not all. V 2.0 is out! ;)

The following levels have received a backroute fix:

- 4 13 (some terrain was added)
- 4 18 (-1 stacker and changed the solution to the backroute as it is simply more efficient)

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Re: [NeoLemmix] Lemmings United
« Reply #20 on: March 16, 2019, 10:52:49 am »
More fixes for rank 4. V 2.1 is out! :)

The following levels have received a backroute fix:

- 4 13 (added a bomber pick-up skill and reduced the bomber count by 1)
- 4 22 (added some steel)
- 4 24 (added 3 stoner pick-up skills and reduced the stoner count by 3)
- 4 25 (the platforms are now thinner)
- 4 28 (added a OWW)
- 4 29 (added some steel)

The following level has received a tiny fix for a visual error:

- 4 11

Also a solution to 4 21 was found that saves 2 walkers and 2 diggers, but I decided to leave this one a bit open-ended so it's acceptable. Both solutions are very hard to find anyway. ;)

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Re: [NeoLemmix] Lemmings United
« Reply #21 on: March 16, 2019, 05:26:40 pm »
Some levls were re-backrouted. V 2.2 is out! :)

The following levels have received a backroute fix:

- 4 22 (steel and water was added)
- 4 24 (cloner pick-up skill added and therefore -1 cloner)
- 4 28 (some terrain changes were made)

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Re: [NeoLemmix] Lemmings United
« Reply #22 on: March 16, 2019, 07:42:53 pm »
From 3 to 2 backroutes. :P

V 2.3 is out!

The following levels have received a backroute fix:

- 4 22 (more steel)
- 4 24 (moved a piece of decoration a bit away)

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Re: [NeoLemmix] Lemmings United
« Reply #23 on: March 16, 2019, 08:28:42 pm »
And now from 2 to 1. ;P

V 2.4 is out!

The following levels have received a backroute fix:

- 4 22 (even more steel)

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Re: [NeoLemmix] Lemmings United
« Reply #24 on: March 16, 2019, 09:49:50 pm »
The backroute war continues. :XD:

V 2.5 is out!

The following levels have received a backroute fix:

- 4 22 (more steel and some extra terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #25 on: March 19, 2019, 10:03:54 pm »
More backroutes to fix. :)

V 2.6 is out!

The following levels have received a backroute fix:

- 4 36 (very slight terrain change)
- 4 37 (the 2 gliders are pick-up skills now)
- 4 39 (1 stoner is now a pick-up skill)
- 4 40 (a OWW has been added)

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Re: [NeoLemmix] Lemmings United
« Reply #26 on: March 20, 2019, 02:24:14 pm »
I found a backroute myself this time! :P

V 2.7 is out!

The following levels have received a backroute fix:

- 4 39 (a slight terrain change in the exit area)

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #27 on: March 20, 2019, 02:51:19 pm »
Well, this is the first time I witnessed how long "professional" pre-release testing can actually take... and yet, I still see a bunch of new updates for backroute fixes coming up. And that even with such an experienced level designer like you.

That's a little demotivating as far as creation of my own packs is concerned :( ... as well as for any other more "casual" level creator, I guess.

Is somebody already LPing this pack on YouTube? And on a general level: Are there any LPs of packs which showcase them in a predominantly backroute-fixed state? :D

Because let's face it: Once somebody has completed a pack, they rarely go back and check whether their replays are still working in the most current version. ;)

The upside for me is: This pack has proven itself way too difficult for me at the moment anyway. So most likely, when I finally get back to it after hopefully having beaten some other, easier packs, it is going to be in a state where most of the backroutes have already been discovered and removed! :thumbsup:
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] Lemmings United
« Reply #28 on: March 20, 2019, 03:03:45 pm »
Before release one tester finished rank 3, so I was not surprised quite a few backroutes surfaced in rank 4 (I expected even more tbh). Rank 4 and the majority of rank 5 were pretty much untested.

It will take quite a few testing iterations by different people to get the pack in a MOSTLY stable state regarding backroutes.

Quote
That's a little demotivating as far as creation of my own packs is concerned :( ... as well as for any other more "casual" level creator, I guess.

Don't be demotivated! Backroutes will always be there, you can limit them a bit in advance through experience, but I highly doubt it is possible to avoid them. :P

Also it's just a basic concept of software design: After release you will always have more testing and maintenance to do, even if you have testers run through it before.

Quote
Is somebody already LPing this pack on YouTube?

The Tomato Watcher has put up a few videos covering nearly half of the 1st rank currently and there was also 1 stream by Colorful Arty covering ~ 3/4 of the 1st rank.

Offline Strato Incendus

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Re: [NeoLemmix] Lemmings United
« Reply #29 on: March 20, 2019, 03:32:00 pm »
Quote
The Tomato Watcher has put up a few videos covering nearly half of the 1st rank currently and there was also 1 stream by Colorful Arty covering ~ 3/4 of the 1st rank.

Ah, good to know, thanks! ;)

Quote
Also it's just a basic concept of software design: After release you will always have more testing and maintenance to do, even if you have testers run through it before.

Of course, but there are those games which only require little add-ons and bonus perks post-release, and those which have an initial release full of bugs. With NeoLemmix itself being quite stable, backroutes are kind of the "bugs" of our individual packs ^^.

Since my own creations tend to contain quite a high share of them, I thought that experience might help other content creators avoid more backroutes from the getgo. People who can create more challenging puzzles to begin with are probably also better at immediately recognising how someone else could break them.

But as it turns out, it seems like also for Lemmings United, it's the more complicated, higher-rank levels that contain more backroutes, simply because they offer more degrees of freedom. The more contained puzzles from the first rank are easier to assess; I remember almost no information about a 1st-rank level having had to be modified in any of the PMs I got from you during the test phase. ;)
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Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] Lemmings United
« Reply #30 on: March 23, 2019, 08:18:30 pm »
Looks very nice, and I like that it is 607 kB. :D

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Re: [NeoLemmix] Lemmings United
« Reply #31 on: March 28, 2019, 10:31:04 pm »
V 2.8 is out!

The following levels have received a backroute fix:

- 4 37 (removed some steel + slight terrain changes)
- 4 39 (removed the stoner pick-up - so -1 stoner, +1 stacker, +1 platformer, +2 bashers, +1 save requirement)
- 4 40 (added a 3 minute timer, added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #32 on: March 30, 2019, 05:51:03 am »
On a side note - the [NeoLemmix] tag in the title isn't really needed, given that all packs on this board should be NeoLemmix. ;)
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Re: [NeoLemmix] Lemmings United
« Reply #33 on: March 30, 2019, 09:04:56 am »
On a side note - the [NeoLemmix] tag in the title isn't really needed, given that all packs on this board should be NeoLemmix. ;)

You are right there, I am still used to it though and think it looks neat. ;P


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Re: [NeoLemmix] Lemmings United
« Reply #34 on: March 30, 2019, 12:13:29 pm »
Finally got around to playing some of this. :D

I've completed the first rank, except for the final level of it. Attached are my replays (including my best attempt so far at 0141). No hints yet, please - I want to try a bit more first.

I felt that the X-of-everything levels (and a couple of other meant-to-be-simple ones) were more long and tedious than they needed to be, with many such levels taking over 10 minutes in-game time. However, once I got past those and into the puzzles, I really enjoyed this pack so far! I also find - though this isn't really your fault - that the traps in some graphic sets are almost inherently hidden traps, in particular the BeastII tileset's weasel(?) trap. The Biolab set also could perhaps use some darkening on the background; it's very easy to mistake terrain for background in some cases.

There are a couple of replays here that I think might be backroutes.

Some feedback on individual levels.

Spoiler (click to show/hide)
« Last Edit: March 30, 2019, 12:27:59 pm by namida »
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Re: [NeoLemmix] Lemmings United
« Reply #35 on: March 30, 2019, 03:49:56 pm »
V 2.9 is out!

Based on namida's feedback the following changes for rank 1 were made:

Level swap:

- 1 33 <--> 1 38

Backroute fixes:

- 1 26 (locked the RR, - 1 platformer, 1 pick-up skill removed, some steel added)
- 1 29 (some steel added)

Comments on namida's comments:

Quote
I felt that the X-of-everything levels (and a couple of other meant-to-be-simple ones) were more long and tedious than they needed to be, with many such levels taking over 10 minutes in-game time. However, once I got past those and into the puzzles, I really enjoyed this pack so far! I also find - though this isn't really your fault - that the traps in some graphic sets are almost inherently hidden traps, in particular the BeastII tileset's weasel(?) trap. The Biolab set also could perhaps use some darkening on the background; it's very easy to mistake terrain for background in some cases.

The bunch of very long levels in the earlier stages of the pack are indeed made a bit tedious by design I must admit. They can easily be shorter no discussion and convincing needed there! They are not meant to be very great, but there is another reason why they are made this way.
I plan to teach routine and endurance here, as I think this one of the first major things a new player desperatly needs.
Just assign skills and get through these levels moderately efficient, use a lot of skills, gain more of a feeling for the abilities. This routine and the endurance to tackle long tasks I see as very critical things a player needs to increase their skill level. It's not just learning tricks!
This routine for example enables the ability to see the more hidden usages of tricks and simple assignments and is the first step of seeing solution patterns.
I also rather have a few long X-of-everything levels than a ton like the old game here. I still see them very nessesary, because of my own experiences on how I learned Lemmings. I learned so much in terms of basic skills by simply getting through larger landscapes with a bunch of skills in the beginning of playing custom levels.
Also this prepares for longer tasks in the future by developing the nessesary endurance.

I still tried to keep them to a reasonable number though and tried to find a balance between these long tasks and short puzzles in this first rank.

But I could write whole topics here and I think everyone has their own philosophy to teach things in the end.

Now to the more level related:

Spoiler (click to show/hide)

And I must say this loud:
I smiled so much over your 1 41 attempt!! It's just like I walked into a time machine and watched your Reunion 1 41 attempt again for the first time! Some things never change! :laugh:

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Re: [NeoLemmix] Lemmings United
« Reply #36 on: March 30, 2019, 08:29:32 pm »
Quote
I smiled so much over your 1 41 attempt!! It's just like I walked into a time machine and watched your Reunion 1 41 attempt again for the first time! Some things never change! :laugh:

I forget what exactly went on there beyond "I backrouted it with a solution much more complicated than it needed to be" (and let's wait until I've solved it to clarify that any further, or at least spoiler tag it), but one thing has definitely changed: You successfully managed to prevent what I was trying this time. :P
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Re: [NeoLemmix] Lemmings United
« Reply #37 on: March 30, 2019, 08:42:44 pm »
Here's my re-solves of 0126 and 0129. (Haven't looked at 0141 again yet.)
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Re: [NeoLemmix] Lemmings United
« Reply #38 on: March 30, 2019, 09:02:30 pm »
Here's my re-solves of 0126 and 0129. (Haven't looked at 0141 again yet.)

Exactly intended! :thumbsup:

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Re: [NeoLemmix] Lemmings United
« Reply #39 on: March 31, 2019, 10:19:26 am »
Aaand, 0141 solved. Not sure if this is intended; a couple of the skills had to be very precise.

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Re: [NeoLemmix] Lemmings United
« Reply #40 on: March 31, 2019, 10:25:16 am »
Exactly intended! :thumbsup:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #41 on: April 06, 2019, 05:29:24 am »
Completed the first 10 20 levels of Neutrality. Holy shit, this is a HUGE step up in difficulty from the first rank - at least at first; I felt the difficulty dropped a bit as I got further into the rank. Though I'm still only half way, so no doubt it'll pick up again.

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« Last Edit: April 06, 2019, 09:24:48 am by namida »
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Re: [NeoLemmix] Lemmings United
« Reply #42 on: April 06, 2019, 10:35:35 am »
V 3.0 is out!

Based on namida's feedback the following changes for rank 2 were made:

Fixed backroute:

- 2 08 (some terrain changes + the level name in-game was fixed; the file name still is the old one due to simplicity reasons and I don't think this matters much :P)

Positioning changes:

- 2 01 ---> 203 (so the old 2 02 and 2 03 are 1 place earlier)
- (The new) 2 01 <--> 2 15
- 2 05 <--> 2 19

Comments on the feedback:

A few of the "this was easy" cases I think come from the you already know the trick special case here.
Prime examples would be:

Spoiler (click to show/hide)

What I would like to know/want you to know:
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #43 on: April 06, 2019, 10:42:46 am »
Respose to your comments (click to show/hide)
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Re: [NeoLemmix] Lemmings United
« Reply #44 on: April 07, 2019, 04:04:53 am »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

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Re: [NeoLemmix] Lemmings United
« Reply #45 on: April 07, 2019, 07:39:04 am »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

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Comments:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #46 on: April 07, 2019, 09:49:34 am »
Re: 0222 (click to show/hide)
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Re: [NeoLemmix] Lemmings United
« Reply #47 on: April 07, 2019, 09:59:17 am »
Re:

Spoiler (click to show/hide)


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Re: [NeoLemmix] Lemmings United
« Reply #48 on: April 08, 2019, 10:09:49 pm »
V 3.1 is out!

The following levels have received a backroute fix:

- 4 37 (some terrain changes)
- 4 40 (solution heavily altered - this includes terrain, skill, timer and save requirement changes)

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Re: [NeoLemmix] Lemmings United
« Reply #49 on: April 09, 2019, 07:37:42 am »
V 3.2 is out!

The following levels have received a backroute fix:

- 4 37 (added a climber pick-up skill and therefore -1 climber)
- 4 40 (readded the OWW)

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Re: [NeoLemmix] Lemmings United
« Reply #50 on: April 09, 2019, 06:21:49 pm »
V 3.3 is out!

The following levels have received a backroute fix:

- 4 41 (made the solution more efficient --> -1 climber, -1 builder, -1 basher, added a walker and a builder pick-up skill and therefore -1 walker and -1 builder)

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Re: [NeoLemmix] Lemmings United
« Reply #51 on: April 09, 2019, 10:00:43 pm »
V 3.4 is out!

The following levels have received a backroute fix:

- 4 41 (-1 glider, also a time limit of 4:00 has been added [The level is even possible to solve in just under 3:00])

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Re: [NeoLemmix] Lemmings United
« Reply #52 on: April 11, 2019, 09:18:16 am »
Resolved 0208, solved 0221. I haven't yet looked at 0223 again (or anything after it).

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« Last Edit: April 11, 2019, 09:56:49 am by namida »
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Re: [NeoLemmix] Lemmings United
« Reply #53 on: April 11, 2019, 10:18:20 am »
V 3.5 is out!

The following levels have received a backroute fix:

- 2 21 (added the builder as pick-up skills and so -1 builder) I also hope this fix will also reduce the entropy on this level as you won't have builders anymore at the start.

Comments to namida's feedback:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #54 on: April 14, 2019, 09:33:28 am »
0221 resolved.

Spoiler (click to show/hide)
« Last Edit: April 14, 2019, 09:51:02 am by namida »
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Re: [NeoLemmix] Lemmings United
« Reply #55 on: April 14, 2019, 01:53:30 pm »
Then I will reconsider the positioning, but probably wait after you solved the rest of the rank to maybe find a suitable swap with a level that might be too easy for it's positioning. :)

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Re: [NeoLemmix] Lemmings United
« Reply #56 on: April 16, 2019, 08:53:07 pm »
Solved up to 26; 27 has me stumped again. I think I've figured out one of the major tricks on it, but still can't see how the rest of the solution fits together.

Already given feedback on 21 and 22; for the rest:

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Re: [NeoLemmix] Lemmings United
« Reply #57 on: April 17, 2019, 06:53:04 am »
V 3.6 is out!

The following levels have swapped their position:

- 2 07 <--> 2 24

The following levels have received a backroute fix:

-2 25 (-1 stacker, +1 basher, some terrain changes; this was a little problem child during testing and I think the stacker is the cause here --> let's get rid of it ;))
-2 26 (some terrain changes)

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Re: [NeoLemmix] Lemmings United
« Reply #58 on: April 18, 2019, 11:00:10 pm »
Resolved.

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Re: [NeoLemmix] Lemmings United
« Reply #59 on: April 19, 2019, 08:33:01 am »
V 3.7 is out!

I've added the standard music rotation in case a person doesn't have the music tracks.

The following levels have received a backroute fix:

-2 25 (added some steel)

The following levels have received a little terrain fix:

- 1 28
- 2 26 (in both cases it was possible to walk under a set of spikes)

Comment on namida's feedback:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #60 on: April 20, 2019, 10:45:53 pm »
Heyaa, my Pacifism solutions are attached! I played v3.5 so only 1-28 is maybe not working or so (?).

Pacifism could be the hardest starter rating in any pack that has this many ratings in an ascending difficulty order, so yeah, I'm not going to try to clear most of the pack before posting my solutions and comments so far. And considering how other people have done, the last rating of Lemmings Reunion might be at the same level of difficulty as maybe something like the third rating in United? :P Yeah, well see then, maybe Tension rating is the ultimate rating in this pack I (and maybe many other people) dare to tackle, who knows?! :D Anyway, this pack feels very ambitious in its scope, and I kind of like it!

Levels I don't know if I solved acceptably: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer!

Levels I consider original or creative: Pacifism 13: Village Of Winds, 17: More Resistance!, 20: Silent Partner, 26: The Circular Lemming Reactor, 31: Slipstream

Pacifism 41: As Far As Peace Can Go - No idea what's the tileset but the liquid here looks fantastic in motion! Also the song is nice in that ending part.

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Re: [NeoLemmix] Lemmings United
« Reply #61 on: April 20, 2019, 11:59:25 pm »
Thanks for the replays. :thumbsup:  Will look through them in detail tomorrow.

I just checked: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer! are indeed intended! ;)

Pacifism 41: As Far As Peace Can Go will need a minor fix though. ;P

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Re: [NeoLemmix] Lemmings United
« Reply #62 on: April 21, 2019, 08:48:38 am »
V 3.8 is out! :)

The following levels have received a backroute fix:

- 1 41 (some minor terrain changes)

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #63 on: April 23, 2019, 08:53:20 am »
Resolved 0225.

Spoiler (click to show/hide)
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Re: [NeoLemmix] Lemmings United
« Reply #64 on: April 23, 2019, 08:59:38 am »
V 3.9 is out! :)

The following levels have received a backroute fix:

- 5 01 (some minor terrain/steel changes)

@namida:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #65 on: April 23, 2019, 09:31:23 am »
Solved 0227. I saw this almost right away when I came back to the level, not sure how I overlooked it before (too much trying to figure out trickier stuff, I guess).
Here's my best attempt so far at 0228; unfortunately, it falls short on time, and even if it didn't, would save 1 lemming fewer than needed. No hints yet, thanks.

Re: 0227 (click to show/hide)
« Last Edit: April 23, 2019, 07:12:06 pm by namida »
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Re: [NeoLemmix] Lemmings United
« Reply #66 on: April 23, 2019, 04:38:22 pm »
2 27 is 100% intended. :)

2 28 had a few backroutes in the past and I am looking forward to see if it is fixed now. ;)

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Re: [NeoLemmix] Lemmings United
« Reply #67 on: April 24, 2019, 06:52:34 am »
V 4.0 is out! :)

The following levels have received a backroute fix:

- 5 06 (+ 1 disarmer and some traps to disarm were added)
- 5 07 (some steel added and 1 of the bombers is now a pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #68 on: April 24, 2019, 08:00:20 am »
Haven't been able to complete 0228 yet, but I did get this replay which fails by only a couple of seconds... I'm fairly sure it's not possible to improve this into a working solution, but not 100% sure (this is already the result of a lot of improvement from a replay that initially failed by ~10 seconds).
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Re: [NeoLemmix] Lemmings United
« Reply #69 on: April 24, 2019, 02:10:30 pm »
The intended way leaves only ~ 7 secs on the clock and the timer is certainly needed as I know there are quite a few backroutes needing these extra 10 secs.

I don't want to cull another 5 secs from the clock as this could make a few slightly less efficient intended attempts failing.

But I had an idea to at least block your almost working solution you posted here and eliminate a few unkown variables in the process....

V 4.1 is out! :)

The following levels have received a backroute fix:

- 2 28 (1 platformer is now a pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #70 on: April 24, 2019, 06:27:04 pm »
Backroutes, backroutes, more backroutes.....

V 4.2 is out! :)

The following levels have received a backroute fix:

- 5 05 (added some terrain)
- 5 06 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #71 on: April 24, 2019, 07:40:17 pm »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.
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Re: [NeoLemmix] Lemmings United
« Reply #72 on: April 24, 2019, 07:48:32 pm »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.

It's actually a slight variation (a bit less efficient and clean) of the intended route. I'll pm you my replay so that you can see the difference. But this is 100% acceptable

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Re: [NeoLemmix] Lemmings United
« Reply #73 on: April 24, 2019, 07:53:57 pm »
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

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Re: [NeoLemmix] Lemmings United
« Reply #74 on: April 24, 2019, 08:22:18 pm »
Quote
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

Nope, backroute. Actually this level was already a bit of a problem child and an accepted solution from a tester was kind of on the edge.....

V 4.3 is out! :)

The following levels have received a backroute fix:

- 1 29 (replaced the bomber with a pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #75 on: April 24, 2019, 08:57:54 pm »
Re-backrouted. :P
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Re: [NeoLemmix] Lemmings United
« Reply #76 on: April 24, 2019, 09:21:31 pm »
V 4.4 is out! :)

The following levels have swapped position:

2 21 <--> 2 29

The following levels have received a backroute fix:

- (the new) 2 21 (the bomber is back again and some terrain changes were made)
- 5 07 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #77 on: April 25, 2019, 06:41:46 am »
V 4.5 is out! :)

The following levels have received a backroute fix:

- 2 21 (increased the RR to 90)

This won't block the alternative route that was sent to me, but it will block the ability to save 20 Lemmings and an extra skill.

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Re: [NeoLemmix] Lemmings United
« Reply #78 on: April 25, 2019, 04:02:14 pm »
V 4.6 is out! :)

The following levels have received a backroute fix:

- 2 21 (increased the RR to 99)

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Re: [NeoLemmix] Lemmings United
« Reply #79 on: April 25, 2019, 06:37:54 pm »
V 4.7 is out! :)

The following levels have received a backroute fix:

- 5 07 (added a OWW)

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Re: [NeoLemmix] Lemmings United
« Reply #80 on: April 25, 2019, 10:16:04 pm »
V 4.8 is out! :)

The following levels have received a backroute fix:

- 5 08 (added a OWW)
« Last Edit: April 28, 2019, 08:35:50 am by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #81 on: April 28, 2019, 08:01:52 am »
Re-solved (now) 0221. This feels intended. Nice level if so.
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Re: [NeoLemmix] Lemmings United
« Reply #82 on: April 28, 2019, 08:35:00 am »
@namida: This is 100% intended! :thumbsup:

For the other front in the 5th rank:

V 4.9 is out! :)

The following levels have received a backroute fix:

- 5 10 (added a OWW)
- 5 11 (some terrain additions)
- 5 12 (added a OWW)


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Re: [NeoLemmix] Lemmings United
« Reply #83 on: April 28, 2019, 08:41:49 pm »
V 5.0 is out! :)

The following levels have received a backroute fix:

- 5 11 (-1 builder, +1 platformer)
- 5 12 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #84 on: April 28, 2019, 10:13:53 pm »
V 5.1 is out! :)

The following levels have received a backroute fix:

- 5 11 (added some terrain)

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Re: [NeoLemmix] Lemmings United
« Reply #85 on: April 30, 2019, 08:58:13 pm »
V 5.2 is out! :)

I've added the new collaboration level to the bonus rank:

- New level at position 6 10, the old 6 10 and levels after that have moved 1 position further as a result.

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Re: [NeoLemmix] Lemmings United
« Reply #86 on: May 04, 2019, 04:45:37 pm »
V 5.3 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes + extra steel)

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Re: [NeoLemmix] Lemmings United
« Reply #87 on: May 06, 2019, 09:34:19 am »
V 5.4 is out! :)

The following levels have received a backroute fix:

- 5 14 (extra steel added)
- 5 15 (1 builder is now a pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #88 on: May 06, 2019, 03:49:51 pm »
V 5.5 is out! :)

The following levels have received a backroute fix:

- 5 14 (-2 walkers, +1 climber, some terrain removed)

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Re: [NeoLemmix] Lemmings United
« Reply #89 on: May 07, 2019, 06:34:43 am »
V 5.6 is out! :)

The following levels have received a backroute fix:

- 5 14 (+2 floaters, -2 bashers, -1 walker, -1 climber, some terrain changes)

It seems like this is another problem level. :P

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Re: [NeoLemmix] Lemmings United
« Reply #90 on: May 09, 2019, 10:06:46 pm »
V 5.7 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #91 on: May 10, 2019, 03:58:49 pm »
V 5.8 is out! :)

The following levels have received a backroute fix:

- 5 14 (added a OWW)

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Re: [NeoLemmix] Lemmings United
« Reply #92 on: May 10, 2019, 04:40:02 pm »
Well that was not the issue. :P

V 5.9 is out! :)

The following levels have received a backroute fix:

- 5 14 (removed the OWW again, some terrain changes, +1 climber, +2 floater)
« Last Edit: May 10, 2019, 07:23:54 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #93 on: May 10, 2019, 07:25:03 pm »
V 6.0 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel blocks)

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Re: [NeoLemmix] Lemmings United
« Reply #94 on: May 10, 2019, 08:32:57 pm »
The biggest problem-level yet. :P

V 6.1 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes, +1 basher, -1 climber)

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Re: [NeoLemmix] Lemmings United
« Reply #95 on: May 11, 2019, 11:44:41 am »
V 6.2 is out! :)

The following levels have received a backroute fix:

- 5 15 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #96 on: May 11, 2019, 05:27:43 pm »
V 6.3 is out! :)

The following levels have received a backroute fix:

- 5 15 (a digger is now a pick-up skill)
« Last Edit: May 12, 2019, 08:13:03 am by IchoTolot »

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Re: [NeoLemmix] Lemmings United
« Reply #97 on: May 12, 2019, 08:12:51 am »
5 17, 5 18 and 5 19 were fine, but 5 16 still needs a little fix. :P

V 6.4 is out! :)

The following levels have received a backroute fix:

- 5 16 (a platform has been raised and some steel has been added)

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Re: [NeoLemmix] Lemmings United
« Reply #98 on: May 18, 2019, 01:47:18 am »
Finished the first rank! :thumbsup: I was inspired to pick this up and work on it again by the Creator Commentary videos, since I wanted to be able to watch those without spoilers. Fortunately, it wasn't too hard to get myself unstuck. Some nice tricky levels and satisfying linchpins, especially towards the end of the rank.

I suspect a backroute on 1-31 Slipstream, so I've attached my replay.

1-36 Bloom and Doom was the hardest level for me in the rank, as there are lots of tempting blind alleys to follow.

Now that I've solved 1-37 Sanctum of Nippius, I'm not sure it needed to move that far. I solved it pretty quickly today, because I knew I was on the right lines and I just had to spot one trick to make the route work, so I stared until it clicked :P It has much lower entropy than many of the surrounding levels, because you can place most of the skills immediately. Also
Spoiler (click to show/hide)
If you were to consider moving it back down, you could swap it with 1-29 Bring in the Siege Engineer, which is much trickier than its current position.

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Re: [NeoLemmix] Lemmings United
« Reply #99 on: May 18, 2019, 06:23:07 pm »
Thanks for the feedback. :)

V 6.5 is out! :)

The following levels have received a backroute fix:

- 1 31 (added a new OWW, +2 climbers)

I've decided against moving 1 37 back as you were by far not the only one having at least some sort of problems there and the trick is easily missed.

Also:
Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #100 on: May 19, 2019, 09:56:57 am »
V 6.6 is out! :)

The following levels have received a backroute fix:

- 5 20 (+5 save requirement, -5 swimmer, -2 bomber pick-up skills, +1 platformer, some terrain changes, relocated the disarmer pick-up skill)

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Re: [NeoLemmix] Lemmings United
« Reply #101 on: May 23, 2019, 05:13:59 pm »
V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)

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Re: [NeoLemmix] Lemmings United
« Reply #102 on: May 25, 2019, 01:58:28 pm »
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United
« Reply #103 on: May 25, 2019, 02:22:08 pm »
Quote
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Thank you very much for reporting this! :thumbsup:

As a result:

V 6.8 is out! :)

The following levels have received a backroute fix:

- 5 12 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #104 on: May 26, 2019, 09:29:53 pm »
V 6.9 is out! :)

The following levels have received a backroute fix:

- 5 24 (added some steel, added a trap)

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Re: [NeoLemmix] Lemmings United
« Reply #105 on: June 07, 2019, 08:23:15 pm »
V 7.0 is out! :)

The following levels have received a preemptive backroute fix:

- 5 27 (added some steel)

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Re: [NeoLemmix] Lemmings United
« Reply #106 on: July 15, 2019, 11:07:28 am »
V 7.1 is out! :)

The following levels have received a backroute fix:

- 5 28 (made the bottom left teleporter extra climber safe)

New levels:

- 6 24  (from contest #17)
- 6 25  (from contest #17)
- 6 26  (single level made with the new Renaissance tileset)

« Last Edit: July 17, 2019, 06:40:32 pm by IchoTolot »

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #107 on: July 17, 2019, 06:40:19 pm »
V 7.2 is out! :)

The following levels have received a backroute fix:

- 2 13 (added a OWW and changed some terrain)
- 2 14 (changed some terrain)
- 2 27 (a miner is now a pick-up skill)
- 2 34 (a miner is now a pick-up skill)
- 2 37 (2 bombers are now pick-up skills)

1 level has received some non-backroute related changes:

- 2 22  (+5 bashers)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #108 on: July 23, 2019, 03:09:10 pm »
V 7.3 is out! :)

The following levels have received a backroute fix:

- 2 26 (added a OWW, intended solution changed to an alternative as a result)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #109 on: July 23, 2019, 06:33:04 pm »
V 7.4 is out! :)

The following levels have received a backroute fix:

- 2 26 (-1 platformer, a user found an even better+cleaner route that doesn't need the platformer)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #110 on: July 28, 2019, 02:09:41 pm »
V 7.5 is out! :)

The following levels have received a backroute fix:

- 3 08 (some terrain changes, RR increased to 95)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #111 on: July 30, 2019, 12:15:19 am »
I just want to quickly mention that I haven't abandoned this pack and I'm planning on continuing it soon ;)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #112 on: August 10, 2019, 12:22:48 am »
Finally got back to playing some more of this. I've resolved two of the levels that my existing replays no longer work for.

The former, I believe I already had the intended solution, but a separate fix has broken my replay? The latter I recall backrouting; and if this is now the intended solution, it's a very good level! :D

I had another look at Firewalking, but haven't managed to solve it yet. I found a save-7 solution, and a solution that only fails due to time, but nothing that solves the level yet.

Just in case: It shouldn't matter, but I made these replays using the V12.6.0 experimental.

EDIT: Solved Firewalking too now.
Spoiler (click to show/hide)

EDIT: And the next.

EDIT: And one more.

I've made some attempts at Neutrality 32. I've found a very nice lose-1 solution, but that doesn't mean all that much when it's a 100%er. :P
« Last Edit: August 10, 2019, 02:40:47 am by namida »
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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #113 on: August 10, 2019, 10:38:57 am »
Thanks for the replays. :)

Firewalking:
Spoiler (click to show/hide)

Like An Eagle In The Wind: You solved it correctly and also delivered the correct explanation about the leftover skill. ;)

Ancient Digging Magic: Acceptable variant. :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #114 on: August 10, 2019, 11:11:49 pm »
Was Neutrality 26 also intended?
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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #115 on: August 11, 2019, 07:16:00 am »
My solutions to Neutrality 1 to 15 except for Neutrality8.

I skipped Pacifism since I already watch the creator commentary videos on your youtube...

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #116 on: August 11, 2019, 07:30:09 am »
@namida: Yes, you got the new intended solution. :)

@Armani: First of all, welcome to the forum! :thumbsup:

Your solutions are all intended or just very slight alternatives. Great job! :)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #117 on: August 11, 2019, 10:50:49 am »
Thank you for your welcoming

I attached replay to Neutrality16~34 except for level 20, 25, 32

In level Neutrality 20, can I disarm the snakes?

The snake located below the steel box always swallow my disarmer lemming.:(

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #118 on: August 11, 2019, 12:39:38 pm »
All of your attached replays are again intended or acceptable alternatives, good job. :)

Regarding Neutrality 20:

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #119 on: August 19, 2019, 01:12:27 pm »
V 7.6 is out! :)

The following levels have received a backroute fix:

- 5 28 (added some steel)

5 28 seems to be the biggest roadblock so far. Only 2 fixes needed until this point, but the intended solution still remains hidden. ;)