Fun 1 - This is quite a funny way to introduce the concept of the pack
Fun 2 - I think this is one pixel off still needing floaters!
Fun 3 - Fun level that seems to have quite a few ways to solve it - I used the laserer
Fun 4 - I probably overcomplicated this one a bit, but did manage a save all solution
Fun 5 - The talisman on this is a very satisfying solution for a fun level

Fun 6 - The talisman here really does change how I would have otherwise solved this and was a good one to figure out.
Fun 7 - It is a nice detail that you need to make the digger staircase sort-of backwards in this one, as a lot of levels that use this trick have you send climbers up to free a crowd.
Fun 8 - The first of a recurring level in the pack - not too different from the original solution, but much like the original it gets harder...
Tricky 1 - Very much like fun 1
Tricky 2 - I managed to get a save 3 solution here, but I like that you get enough skills to try a save-more solution.
Tricky 3 - I think this level does a great job in showcasing how the new skills open up new solutions to old levels. It is a really nice touch that the pre-placed bridge catches the glider after the shimmier. This is probably my favourite of this rank.
Tricky 4 - The twist that they all spawn in a way so that they will climb up that pillar is a nice idea for this one.
Tricky 5 - I overlooked using the laserer at the end (rather than to get through the staircase) for a little bit at the start of this one.
Tricky 6 - I managed to get the talisman here with 98 saved, working out how to do the start was the tricky part of this puzzle for me.
Tricky 7 - I didn't use the builder pickup skills on this one, so maybe my solution here is a backroute?
Tricky 8 - ...there now isn't enough space to just assign the skills...
Taxing 1 - Working out how to save the builders for the end and also free the crowd was a really nice puzzle on this one!
Taxing 2 - I was able to get the talisman with a 1-of-each skill solution here. I think this is a bit easier than taxing 1, but it is still a good level.
Taxing 3 - This took me a while to work out how to place the skills and not have a lemming walk off one of the edges. My solution doesn't make use of the swimmer pre-assigned skill so maybe isn't quite intended?
Taxing 4 - This was fun to execute and watch back - it also teaches the trick for the next levels!
Taxing 5 - Using the trick from taxing 4 in a puzzle immediately after makes for a nice combo.
Taxing 6 - I did guess from the title there was an exit in the missing 'x' in exit, but did use clear physics to find the exact position of the trigger area.
Taxing 7 - Realsing that you need to place the platformer first, rather than after the pickup skill took me quite a while to spot! This is a nice puzzle!
Taxing 8 - ..there now really isn't much space to work with at all!
Mayhem 1 - Nice puzzle - I like that you need to work out how to keep a lemming behind at the start.
Mayhem 2 - Another nice one - I imagine there is probably a way to save more lemmings than I did on this one!
Mayhem 3 - This is quite an elegant puzzle, but perhaps a little easy compared to some of the other puzzles in mayhem
Mayhem 4 - Probably my favourite level in the pack. This is a great puzzle that makes really good use of the solution terrain and also uses a blocker in a clever way like the original puzzle.
Mayhem 5 - The main puzzle here is around placing the bomber correctly, I initially tried to send all the lemmings underneath on the bridges.
Mayhem 6 - I like that you do very much need to mind the step at the start and jump over the initial hole to turn around.
Mayhem 7 - This is a good open ended puzzle that makes nice use of the terrain - it is still a bit of a challenge even with a seemingly generous 4-of-everything skillset. I really like that the solution encourages use of the shimmier on what was otherwise a decorative part of the terrain.
Mayhem 8 - ...and now they are sliders! Though you do seem to have a fair bit of choice how you solve this one!