Author Topic: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]  (Read 3178 times)

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Offline WillLem

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V1.03 now uploaded (final version)! Download link below.

See this message for changelog.

Check out the Records thread.

Allow me to introduce Lemminas. Lemminas are female Lemmings, who wear pink instead of blue and have blue hair, like Marge Simpson, that they keep in a ready-for-action swish pony tail.

The world they inhabit is rich with colour, magic, unicorns and gelato!

Help them navigate their way across the mysterious, magical lands of Purple Kingdom as they find their way back home...

Feast your eyes and ears on these beautiful worlds and enjoy the brand new music; some of it is my own, some of it I've borrowed from classical themes and popular nursery songs, in keeping with the Lemmings tradition (full credits below). I've tried to match it with the visual themes to create an immersive and hopefully memorable playing experience.

Anyway, enough waffle from me! Here are the screenshots:

Screenshots (click to show/hide)

This pack has been an absolute joy to create. There has been laughter, tears, late nights, eye candy overload, sugar highs, frantically-typed messages, painstaking attention to way too much detail, and all that other good stuff you lovely people have come to expect from a fully-formed pack of NeoLemmix levels.

A huge, huge thank-you to DireKrow for playtesting the entire pack in its first draft, and for going above and beyond to provide a full set of replays, extensively detailed feedback and invaluable advice (most of which has been followed, I assure you!) ;P

Another big thank-you to Proxima and IchoTolot for providing further testing, muchos helpful comments and suggestions, backroute-detection servicing, and pointing out that 300 Lemminas probably is too many...

And of course, a thank-you to Namida for maintaining the platform that supports all of our frantic doodling and puzzlesome wanderings. And for helping to make The Unnecessarily Tall Pillar a much better level. :thumbsup:

But most of all, big thanks to YOU for saving the Lemminas! (That is, after you've downloaded and completed the pack. ;P)

Without further ado, proceed to the downloads section below and enjoy this pack in all its glory! Along with the levels, there is a full set of replays for all Talismans (88 in total - at least 1 on every level!), and of course the music, sound and required styles.

Of course, please feel free to use any of the content (i.e. music, sounds, styles) for your own packs; just remember to credit me if you do.

Enjoy Lemminas!

Recommended settings: NeoLemmix 12.8+ / High Resolution / No Smooth Resampling / Normal Quality Minimap (not High Quality)

The pack has been playtested in 12.8+ on a standard laptop with the above settings; all levels performed well and there were no lag issues, even on large levels.

Music Credits:

All tracks arranged and produced by me using Logic Pro X, composer credits as follows:

Lemminas 1 - My own composition
Lemminas 2 - My own composition
Lemminas 3 - Based on Mozart's Sonata in C, Bach's Toccota and Fugue in Dm and Traditional Nursery Rhyme Five Little Speckled Frogs
Lemminas 4 - My own composition
Lemminas 5 - Based on Liszt's Hungarian Rhapsody No. 2 in C#m
Lemminas 6 - Based on Zoëë's Techno Wonderland, with an ending composed by me
Lemminas 7 - Based on Traditional Nursery Rhymes The Ants Go Marching In and Nellie The Elephant
Lemminas 8 - My own composition

Setting up Lemminas:

I've put everything into one zip folder called Lemminas V1.03 which can be extracted directly to the root folder of your copy of NeoLemmix (the extractor will place everything where it should be). However, if you prefer to do these things manually, ensure that you do the following:

Place the contents of the "levels" folder into NeoLemmix>levels
Place the contents of the "music" folder into NeoLemmix>music
Place the contents of the "Replay" folder into NeoLemmix>Replay
Place the contents of the "sound" folder into NeoLemmix>sound
Place the contents of the "styles" folder into NeoLemmix>styles (the style will hopefully be available to download anyway, but here they are just in case!)

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #1 on: March 09, 2020, 05:03:01 am »
As a relatively-open first rank, none of the levels particularly stood out that much, but they were definitely good levels for such a rank.

The only exceptions are 13 and 15. I suggest replacing both.

My reasoning (click to show/hide)

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #2 on: March 09, 2020, 05:43:00 am »
Thanks for the replays Namida, all intended solutions or decent alternatives and only 1 backroute which I'll fix in 1.01!

In response to your comments on 13 and 15:

Response to Namida's comments. (click to show/hide)

Looking forward to your replays for the rest of the pack! :thumbsup:

Offline Armani

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #3 on: March 09, 2020, 07:58:11 am »
I played first two ranks of the pack. :D
And I really want to make several levels using your new tileset for my future pack.
They are just SO beautiful!! :thumbsup::thumbsup:


My favorite levels are 'Hurry' and 'Race To The Top'!
Of course I like the all other levels too.
Attached zip file is my replays for first two ranks including all talisman except for Sensational16 Gold talisman.
I have 16 lemmings and 1 cloner in the level but the talisman says I have to save 31!
Is there any hidden cloner pick-up skills? or just your mistake?


Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #4 on: March 09, 2020, 03:32:52 pm »
I played first two ranks of the pack. :D
And I really want to make several levels using your new tileset for my future pack.
They are just SO beautiful!! :thumbsup::thumbsup:

Thanks! I look forward to seeing what levels you make with the tileset!

Attached zip file is my replays for first two ranks including all talisman except for Sensational16 Gold talisman.
I have 16 lemmings and 1 cloner in the level but the talisman says I have to save 31!
Is there any hidden cloner pick-up skills? or just your mistake?

It's a genuine mistake: if you want to you can edit the level's talisman in the meantime so it says to save 17 instead!

I'll be providing a set of fixed levels in version 1.01 once I get a list of initial issues, this being one of them. That'll probably come later this week.

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #5 on: March 09, 2020, 05:55:35 pm »
On the subject of talismans - if you really do want to keep level 13, there's no reason you need to specify "save 1" as a talisman requirement there (since that's the same as the level's save requirement). Just have no requirements at all, and the talisman will simply be for "complete the level".

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #6 on: March 10, 2020, 04:37:35 am »
Okay so, on to the first half of the second rank.

Spoiler (click to show/hide)

Also - regarding your response to my comments on level 13 of the first rank...

Spoiler (click to show/hide)
« Last Edit: March 10, 2020, 04:50:10 am by namida »

Offline Proxima

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #7 on: March 10, 2020, 08:59:18 am »
Spoiler (click to show/hide)

I feel obliged to mention that I pointed both of these out during testing, so that people don't think I overlooked them :P

Offline Armani

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #8 on: March 10, 2020, 10:48:24 am »
Solved tricksy rank.

Spoiler (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #9 on: March 10, 2020, 01:47:05 pm »
Lol, nice idea, WillLem! :thumbsup: I've been hoping for someone to transfer the (female) Lix sprites to NeoLemmix, but the main obstacle to that obviously would have been the different skill types, specifically those that NeoLemmix has but Lix doesn't (the other way round wouldn't have been a problem, and especially the Lix Jumper could have been saved for later).

But this is a valid alternative! ;)

So you've added a new gender, and I've added a new skin tone with my Egyptian sprites (L2 Beach also counts, I guess).

Back then I joked about "diversity" in Lemmings; now it seems like you took that joke seriously... :D

To be fair, though, the new recolouring option makes the creation of new sprites easier than ever. So especially for "geography levels", as I like to create them, it would be kind of cool to have the lemmings in a given level look a bit more like the inhabitants of the area that level is supposed to represent.

Congrats, now you've made me think about what Asian lemmings should look like... :D (Armani, you're South-Korean, any suggestions? ;) )
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #10 on: March 11, 2020, 12:00:01 am »
On the subject of talismans - if you really do want to keep level 13, there's no reason you need to specify "save 1" as a talisman requirement there (since that's the same as the level's save requirement). Just have no requirements at all, and the talisman will simply be for "complete the level".

Thanks, good shout: I'll implement this change in V1.01.



Really loving the response on this pack so far everyone. Keep these replays coming, I'm looking at making a full set of fixes in 1.01; turns out there's plenty to do already! :lemcat:

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #11 on: March 11, 2020, 12:22:08 am »
Spoiler (click to show/hide)

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #12 on: March 11, 2020, 12:28:05 am »
Spoiler (click to show/hide)

I completely agree that backroute blocking should be fair and visible. But what if the intention is for a player to use the backroute and find a hidden object? I'd rather do this than block the backroute - the backroute was put there on purpose, hence the title!

I'll put up a poll and see what the response is. If people are really against it I'll fix it in V1.01.

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #13 on: March 11, 2020, 01:12:25 am »
Lol, nice idea, WillLem! :thumbsup:
---
Back then I joked about "diversity" in Lemmings; now it seems like you took that joke seriously... :D

Thanks, Strato!

Haha, to be honest the diversity thing never even entered my mind. I had it pointed it out to me by a friend when we were talking about it, and I guess the pack could certainly be seen in that light. Interesting that it's been picked up on...

As much positivity as this pack can generate is fine by me! Enjoy it in whatever way you wish. :thumbsup:

Offline Armani

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #14 on: March 11, 2020, 08:15:51 am »
And here're replays of Pandemonium rank and some comments. :D
Spoiler (click to show/hide)
Quote
Neither yourself nor Namida used the Disarmer in Pyramids Of Lem...?
He built over the trap, you mined out the trigger... do people not like using the Disarmer?
Or did you just see it as an extra challenge?
Oh I just overlooked that I do have a disarmer. In most of the level I played so far, I just bypass traps using destructive skills or constructive skills or just sacrificed some lemmings. And without thinking, I did so again in that level. And yes, using disarmer to disarm the trap looks most natural. :)
Quote
I'm thinking of doing a mini-pack of mini-levels, would you be interested in a collaboration on this?
Sure! Of course! My pleasure :D I love mini levels!
Quote
Sweet! Post a picture of her on the Cute Tribe in Discord.
Okay. Will do that when I go back to my house next time :thumbsup:



@Strato
Quote
Congrats, now you've made me think about what Asian lemmings should look like... :D (Armani, you're South-Korean, any suggestions? ;) )
Hmm I have to think about what appearance related features of asian are.
Without much thinking, I quickly draw an asian lemming using Painter ;)
Spoiler (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #15 on: March 11, 2020, 11:50:44 am »
Nice job, Armani! :) That looks pretty much exactly like what I had suggested in the thread for new sprite ideas: black hair, red clothes, and a slightly darker skin tone than the standard white of default lemmings. So it seems like my "clichéd perception" wasn't too far off... ;)

I like the addition of the long hair, though! :thumbsup: That would require hand-crafting new sprites from scratch, obviously. The rest could be achieved by just using a recolouring scheme. But we can discuss the further details of that in the thread linked above.

Back to the topic of this thread:

@WillLem: I've played the first 11 levels yesterday evening, I'll upload my replays once I've completed the first rank. ;) So far, I'm enjoying it a lot! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #16 on: March 11, 2020, 03:32:58 pm »
The record for Falling Forever is now 13.82 seconds! ;P

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #17 on: March 11, 2020, 07:54:49 pm »
Played some more...

Spoiler (click to show/hide)

My impression so far: You've got some very good level ideas here, and the music you've made for this pack is incredible, but this pack's quality is severely harmed by the frequency of elements that are designed to (or at least, very obviously have the effect of) mislead the player, or purely to add length to a level with no actual solution value (some padding can be good, but there are cases here - "Worra Lorra Lemminas" and "The Unnecesserially Tall Pillar" in particular - that are blatantly excessive). Unfortunately, I don't feel that I want to continue with this pack unless / until these issues are resolved. (But on the flipside - I definitely do hope these things do get fixed, because I would like to continue with this pack - as mentioned, there are some good ideas in here, they're just held back because it's never clear whether any given level will be fair or not.)
« Last Edit: March 11, 2020, 11:53:13 pm by namida »

Offline IchoTolot

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #18 on: March 11, 2020, 09:28:54 pm »
Got around to resolving the Pandemonium rank. Replays attached. :)

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #19 on: March 12, 2020, 09:07:56 am »
(Earlier post)

I must apologize about the comment about the entrances specifically - upon looking at the levels now, in the latter level, either a bug was causing the 1 not to be visible, or I completely overlooked it. It also doesn't help that the direction arrow obscures the 1 either... but what to do about that is a subject for another topic (which I'll open shortly).

In the former, it's hidden behind terrain. I'm fairly sure in this case it wasn't intentional, but there would be no harm in moving the entrance downwards a bit so it's visible.

I do still stand by the rest of what I said - but that includes the positive parts! You've definitely made some nice levels, it's just that there's a few not so great ones in there too - as well as some that are mostly good, but have certain details that could be improved.

Since that does leave nothing wrong with Sensational 16, it's only fair I at least solve that one. It's a pretty nice level!

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #20 on: March 12, 2020, 04:26:53 pm »
@Namida Thank you again for taking the time to play through the pack so far, and for offering suggestions to improve it. I really appreciate the feedback. Oh - and well done on the talisman solution for Escape From Crystal Mountain! :thumbsup:


My impression so far: You've got some very good level ideas here, and the music you've made for this pack is incredible

Thank you for this comment! I am primarily a musician, it just so happens that I've found an outlet for it making Lemmings levels. :lemcat: I might make a full pack of tunes for people to use in their packs if I get more good feedback on the music.

this pack's quality is severely harmed by the frequency of elements that are designed to (or at least, very obviously have the effect of) mislead the player, or purely to add length to a level with no actual solution value ( "Worra Lorra Lemminas" and "The Unnecesserially Tall Pillar" in particular - that are blatantly excessive)... I definitely do hope these things do get fixed, because I would like to continue with this pack - as mentioned, there are some good ideas in here.

I assure you (and anyone reading this!) that there is no intention whatsoever to be misleading in this pack.

You have already retracted your comments regarding this which is great, thank you for that; but just in case it's an issue with NL or the Editor I have attached screenshots to show that I wasn't using overlapping entrances in the levels you mentioned. I think it's just because the numbers were obscured by terrain and/or directional helper arrows. I'd suggest that the number could maybe go the top left of the entrance hatch, and be made so that it's always visible in front of terrain or other objects.

Regarding the custom shimmery/sparkly teleporters: I will make it so that these have a different colour for IN and OUT in V1.01 so that this is made clearer.

Regarding hidden objects: I will discontinue this practice from here on, except in very particular cases (if I'm remixing Lost Something?, for example) or if I'm hiding pickup skills in Christmas prezzies (which is an acceptable bit of fun, I think!). And, I will of course make the existing hidden teleporters in Backroute To The Future fully visible in V1.01.

Regarding the Lemmina count/size of Worra Lorra Lemminas and The Unnecessarily Tall Pullar respectively: I will reduce the size of both of these levels again, and will reduce the number of Lemminas in the former.

Regarding the Wraparound levels: I have made it as clear as possible in both of these levels that Wrap effect is being simulated, and have used invisible teleporters merely as a tool to achieve this effect. I'm not convinced that this constitutes misleading design, as the visible effect is that the Lemmings walk out one side and come back in the other. I have designed the levels in such a way that the effect is obvious and expected, for instance using the gelato terrain on both sides in the first level, and by titling the levels "Wraparound", thus referring specifically to the effect. Nobody else who has played these levels so far has had a problem with this.

However, I want you to know that I value your advice and feedback and I would love for you to continue playing the pack, so for V1.01 I will add a fully visible custom object graphic for these levels which makes it clear that the player should expect this effect to happen.

V1.01 can be expected once I've received some more feedback from the Tricksy and Pandemonium ranks, as there will no doubt be stuff I'll have to fix in these as well. Off the top of my head, I don't think there are quite as many of these potentially problematic elements in these ranks - certainly no more hidden objects or invisible teleporters - so please do continue with the playthrough and I'll be sure to consider/implement any further advice that you provide.

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #21 on: March 14, 2020, 03:09:15 pm »


Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #22 on: March 14, 2020, 03:11:06 pm »

Just realised after watching Armani and IchoTolot's replays for the Pandemonium rank this morning that The Cherry Cola Conundrum is a great example of a level where a large number of lems is justified:
Spoiler (click to show/hide)

:lemcat:

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #23 on: March 16, 2020, 02:49:31 am »
Quick question for anyone who's played this pack so far:

Do all the sprite recolourings work for you, in either/both resolutions?

i.e. The Lemminas' clothes should change from Carnation Pink/Wild Watermelon to:

Cornfield Yellow when they're in the cursor/being selected
Medium Spring Green when they're athletes
Lavender Purple when they're neutrals

...whilst the hair remains Electric Blue in all cases.

And the zombies should be:

Skin: Mantle Green
Clothes: Catalina Blue
Hair: Locust Grey

Let me know either way, many thanks! :thumbsup:

Offline Armani

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #24 on: March 16, 2020, 10:38:37 am »
Quote
Save Us! - I've looked as closely as I can at this solution, and I can't figure out how you managed to stop the Lemminas from walking over the unfinished stackers... ???

Assign first lemminas a stacker and then assign second lemminas a stacker at the exactly same position as the first one. Then Second lemminas will immediately turn around since she has no place to put down stacks :P

Quote
Quick question for anyone who's played this pack so far:

Do all the sprite recolourings work for you, in either/both resolutions?

i.e. The Lemminas' clothes should change from Carnation Pink/Wild Watermelon to:

Cornfield Yellow when they're in the cursor/being selected
Medium Spring Green when they're athletes
Lavender Purple when they're neutrals

...whilst the hair remains Electric Blue in all cases.

And the zombies should be:

Skin: Mantle Green
Clothes: Catalina Blue
Hair: Locust Grey

Yes all sprite recolourings work perfectly for me in both low/high resolution.:D

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #25 on: March 19, 2020, 05:08:38 am »
Since WillLem has assured me the rest of the pack doesn't contain any more troll levels, I've continued a bit.

Spoiler (click to show/hide)

These seem pretty good so far. I'll continue tomorrow, most likely.

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #26 on: March 20, 2020, 04:16:05 am »
Continuing on... (click to show/hide)

These continue to be pretty good levels. Some require a bit more precision than they probably need to - although this could be that I've just found really precise backroutes - but this is a much lesser concern than misleading elements, it's more a "nicer if it isn't required" thing than "avoid at all costs".

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #27 on: March 21, 2020, 11:51:15 pm »
And let's finish off Tricksy.

Spoiler (click to show/hide)

Well, WillLem's statement that there's no more troll levels is holding true so far - there's a couple of levels that weren't to my personal taste, but nothing outright trollish. And there were definitely some great levels in here, too! Let's see if Pandemonium continues this pattern...

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #28 on: March 22, 2020, 02:26:04 am »
Spoiler (click to show/hide)

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #29 on: March 22, 2020, 02:49:33 am »

Keep this feedback coming, it's really helpful. I've already made significant tweaks to make V1.01 a much-improved version of the pack.

If anyone else has any replays/comments, your feedback is encouraged and welcome.

All best,

WillLem :lemcat:

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #30 on: March 26, 2020, 09:28:13 am »
And then Pandemonium 5, we have a hidden exit along with an unjustified ultra-high lemmina count, contrary to the claim there was no more of that kind of stuff after the 2nd rank.

This is where I stop until the update is out.

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #31 on: March 26, 2020, 10:46:47 am »
And then Pandemonium 5, we have a hidden exit along with an unjustified ultra-high lemmina count

The high lemmina count is justified in Pandemonium 5:
Spoiler (click to show/hide)

I'll un-hide the exit for V1.01 though.

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #32 on: March 26, 2020, 07:50:26 pm »
Quote
it prevents digging straight down to the exit

If I make the first lemmina immediately dig, splatting starts to occur at around the 80th lemmina. So you've justified 80ish - even 100, perhaps. Now what's the reason for the next 200? (In many cases I'd also say "lower, locked RR, with a lower lemming count again", but I do see the value of RR99 in this case.)

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #33 on: March 26, 2020, 11:29:23 pm »
you've justified 80ish - even 100, perhaps. Now what's the reason for the next 200?

Spoiler (click to show/hide)

If you honestly think that's not a good enough reason, I'll consider reducing it to 100 lems instead.

Offline namida

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #34 on: March 30, 2020, 07:02:35 pm »
Well, this solution suggests your intent with the large lemmina quantity is easily bypassed.

An important thing to consider here is - if you do stuff like this often, even if you might have one level with a legitimate reason, that "one level" will be judged quickly because of all the others that didn't need the unfair / tedious elements. Doubly so when backroutes destroy the reason you thought the level needed it. On the other hand, if the issues with every other level in the pack weren't there and it was only this one - I'd still be calling out the hidden exit, but the 300 lemminas probably wouldn't register as a big deal, and if I didn't see an obvious reason for it, I'd assume I might have backrouted the level in a way that destroys it, rather than just assuming it's unnecessary and "for the sake of it". (This is NOT saying "it's fine as long as you don't do it often", just "it's less likely to be judged as harshly when it's one level rather than a regular occurance, and you'd get more benefit of the doubt that there's a legit reason but a backroute is bypassing it rather than no legit reason". Just as a full disclosure thing - I had solved this level, with this solution, before I posted my comment about "that's where I stop".)

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #35 on: March 30, 2020, 11:13:12 pm »
Thanks for the feedback Namida. I'm thinking... OK, if there is a possible solution which renders the high lemmina count irrelevant (and I know of at least 3, possibly 4, and now 5 with your solution!) then yes - maybe it's not really necessary.

I have already revealed the exit's door, which should keep all other known solutions intact, but I will also lower the count to 100 lemminas.

If you manage to get the rest of Pandemonium done in the next couple of days, I'll take into account any further feedback you may have. I've done my best to think about what might possibly be an issue in the rest of the rank, so here are some heads ups (some of this is stuff I've already changed for V1.01):

Spoiler (click to show/hide)

So that's it. If you're happy to have a look at it that'd be great, but if not don't worry coz I'm pretty much ready to release V1.01 anyways.

Many thanks again for taking the time to play and review Lemminas in its current state, your feedback has already gone a long way to making the next version a massive improvement.

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #36 on: March 30, 2020, 11:59:58 pm »
Quote
Spoiler (click to show/hide)

Spoiler (click to show/hide)

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #37 on: March 31, 2020, 08:08:56 am »
Response to Namida's comments (click to show/hide)

As always, thanks for your response. It's an interesting dialogue and I'm grateful for the opportunity to unpack my ideas properly.

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Re: [NeoLemmix] Lemminas (64 Levels) [Difficulty: Very Easy - Hard]
« Reply #38 on: April 01, 2020, 06:43:16 pm »
Quote
I'd be interested to know your response to this, though. The idea of "exploration" levels is something I'd like to develop further, hence toying with the idea of a pack where every level has infinite skills and encourages player-led navigation. To some extent, hidden objects facilitate and enhance this idea, giving the player something to find within the level. Is there no way to do this fairly and enjoyably?

My suggestion would be a standalone pack, or at least a seperate rank (but honestly I'd lean more towards an entirely seperate pack), that's very clear about the nature of its content. While the pack would still qualify as all of the above; it would be very open about this, and players wouldn't have to worry about which levels are fair vs which ones are not - they can play the whole fair pack, and ignore the whole unfair one (or vice versa).

Offline WillLem

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Version 1.01 is now ready! See OP for download :party:

A big thank-you to Namida, Proxima, Armani, IchoTolot and DireKrow for the detailed feedback which has led to V1.01 being a hugely improved version of Lemminas. :thumbsup:

Here's what's changed:

Lemminas V1.01 Changelog (click to show/hide)

Quite a lot of work has gone into this update - almost as much as getting the pack together in the first place! (well, maybe not ;P)

I'd say it's well worth downloading this new version even if you have the old one. I've zipped the folders into a single folder via the method Namida suggested, so it should be extractable directly to the NeoLemmix base folder.

Please note that the only folders that are the same in this version are the music and sound: all levels, replays and the style pack contain numerous updates. If you already have it, I would strongly suggest deleting the older version and simply replacing it with the new folder in its entirety to avoid any potential issues.

N.B. Any future updates to this pack will likely be in the form of single levels or graphic pieces, so there will not be any need to re-download the music and sound again after this - apologies to those who've had to download it twice, but I feel this is currently the best way to ensure that everyone who downloads the pack from now on has everything they need.

Finally, I encourage you to enjoy playing this pack in NeoLemmix 12.8.2 with its Hi-Res mode enabled in order to enjoy the lush visuals as intended (if you turn off the HQ minimap, you shouldn't get any lag issues, even on the larger levels).

I look forward to your replays and feedback on this version of the pack, and I hope you'll agree it's a vast improvement.

Thank you for saving the Lemminas!

Offline mantha16

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I've updated to the new version but so many of the levels won't load even allowing for updates online what am I doing wrong.

Offline WillLem

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I've updated to the new version but so many of the levels won't load even allowing for updates online what am I doing wrong.

Can you screenshot the error that you're getting, and I'll look into it.

Also, just for starters, make sure you're using NeoLemmix 12.8.2 (the latest stable version) and that your copy of styles>willlem_lemminas>terrain contains the bar_red_large graphic (the last graphic to be added to the style).

N.B. Since I only sent the new style folder over to Nessy last night, it's likely that it hasn't yet been uploaded to the online styles manager. My advice would be to manually copy the entire updated willlem_lemminas folder into NeoLemmix>styles if you haven't already done so.

Offline DireKrow

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Can confirm that the style seems to be missing pieces. Magical 8 for instance seems to be missing something on the left side:

Spoiler (click to show/hide)

And Magical 13 near the exit:

Spoiler (click to show/hide)

I'm using the most up to date version downloaded through the NL downloader. It does seem to be missing at least the piece you mentioned:

Spoiler (click to show/hide)

EDIT:

Quote
N.B. Since I only sent the new style folder over to Nessy last night, it's likely that it hasn't yet been uploaded to the online styles manager.

Aha, that would explain it.
My NeoLemmix Levels:
The Krow Files (File A v1.2 released 21-Feb-2020)

Offline WillLem

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Ah, OK, that's almost certainly the issue: the version available through the online styles manager hasn't yet been updated.

Anyone who's downloaded V1.01 so far will need to manually copy the willlem_lemminas style folder contained in the download bundle to NeoLemmix>styles. Simply extracting the entire Lemminas V1.01.zip to the NeoLemmix base folder should also achieve this.

EDIT: I have now downloaded the Lemminas V1.01 zip folder myself and extracted it to a fresh install of NeoLemmix 12.8.2 - I can confirm that it works fully.

I have also uploaded the V1.01 zip folder again - it now contains new skill panel graphics as well.

Apologies for the inconvenience there, hopefully the online style will get updated soon.

Offline mantha16

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I did copy the files manually I'm not sure if I have the most up to date player so I'll try updating that see if it helps. Thanks

Btw as I'm a girly I love the girl lem lens ( that's what my hubby calls it when he catches me playing).

Offline mantha16

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Hmm I had the most up to date version but just in case I've messed something up which is quite likely I'm gonna delete everything and start over.

Offline mantha16

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Well whatever the issue was reinstalling everything seems to have worked. Just have to redo all my progress lol.  Also I've never played in high resolution before noticing all these little details I've never noticed before. I'm very much enjoying that.

Thanks WillLem as always

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Just have to redo all my progress lol.

Try using the "mass replay check" feature (F7 on the main menu). It should restore completion ticks for every level where your replay still solves it.

Offline WillLem

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Well whatever the issue was reinstalling everything seems to have worked. Just have to redo all my progress lol.  Also I've never played in high resolution before noticing all these little details I've never noticed before. I'm very much enjoying that.

Thanks WillLem as always

This is great news, I'm glad to know you've got it working. :thumbsup:

Thanks for your kind comments, and for giving the Hi-Res mode a try! (if you haven't done so already, be sure to turn the High Quality minimap off if you experience any lag issues).

I'd love to see your replays when you've completed the game. Also, +1 for trying what Proxima suggested re: performing a Mass Replay Check to restore your progress where relevant.

All the best! :lemcat:

Offline mantha16

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This is great news, I'm glad to know you've got it working. :thumbsup:

Thanks for your kind comments, and for giving the Hi-Res mode a try! (if you haven't done so already, be sure to turn the High Quality minimap off if you experience any lag issues).

I'd love to see your replays when you've completed the game. Also, +1 for trying what Proxima suggested re: performing a Mass Replay Check to restore your progress where relevant.

All the best! :lemcat:
[/quote]

I deleted literally everything so there's nothing to restore and to share replays to I just copy the relevant reply files and add them as a zipped file. Sorry I'm quite the technophobe.

Offline WillLem

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I deleted literally everything so there's nothing to restore and to share replays to I just copy the relevant reply files and add them as a zipped file. Sorry I'm quite the technophobe.

No worries Mantha, have fun playing through it all again! Let me know how you get on :lemcat:

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Bonus V1.01b Folder now Uploaded to OP!

The folder contains graphics for the high-resolution skill panel, plus custom menu background and text graphics:







Simply place the graphics directly into the root folder for the levelpack, i.e. NeoLemmix>levels>Lemminas (replace if prompted).

It also contains a backroute fix for Pandemonium 16 - Rendezvous at the Mountain Part II. Place this into NeoLemmix>levels>Lemminas>Pandemonium (replace if prompted).

Thank you for enjoying Lemminas!

Bonus V1.01b Folder now Uploaded to OP!

Offline DireKrow

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I finished Lemminas~ (for now). Replays attached. Note that these are all from the previous version, so prior to the Pand 16 fixes (though we already talked about that on the discord anyway). It gets about half of the talismans. I'll get the other half later.

Congratulations on getting it finished and released. Looking forward to seeing more levels from you in the future.

Also, the music is a standout.
My NeoLemmix Levels:
The Krow Files (File A v1.2 released 21-Feb-2020)

Offline Proxima

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Replays for the Magical rank, with all talismans. Really great, fun levels, and I love the music and the new graphics! :thumbsup:

My only suggestion for tweaking: Levels 3 and 4 have talismans that are effectively "use at most N of each skill", but the requirement is set by limiting each skill separately. The editor supports "at most N of each skill" as a talisman type, and this would be clearer for the player -- especially at first sight, when they see "at most 4 walkers, 4 blockers, 4 platformers, 4 builders" and think they have to commit this to memory, not yet knowing that those are the only skill types available in the level.
« Last Edit: April 15, 2020, 05:38:47 pm by Proxima »

Offline WillLem

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Congratulations on getting it finished and released. Looking forward to seeing more levels from you in the future.

Also, the music is a standout.

Replays for the Magical rank, with all talismans. Really great, fun levels, and I love the music and the new graphics! :thumbsup:

Thanks guys, really glad you're enjoying the pack!

The editor supports "at most N of each skill" as a talisman type, and this would be clearer for the player

Got it, thanks Proxima. This'll be implemented in V1.01c.

Some specific comments on the replays:

Proxima's Magical Replays

You've beaten my times for We Like To Dig Too, Lemmina Loop Prevention Service and Revenge of the Ice Cream Monster, so well done there!

Your solution for Pyramids of Lem (Under a PepsiCola Sky) is my favourite so far: I like how you timed the actions so the lemminas flow around and basically don't stop moving.

All solutions are either intended or decent alternatives. I'm looking forward to your replays for Sensational!

DireKrow's Replays
Magical:

You beat my time for We Like To Dig Too, but Proxima holds the current record at 15 seconds. You, however, now hold the record for Lemmina Loop Prevention Service at 1:24.71!

You also hold the record for Lemminas Go Forth at 00:56.41.

Sensational:
Your solution to Backroute To The Future is, in fact, a backroute! :crylaugh: So far no-one who's shared replays has done the top-route solution...

I liked your route and general solution to The Continuum, I was wondering when
Spoiler (click to show/hide)

Your solution to The Refrigerator makes a perfect smiley face! :crylaugh:

Tricksy:

I like your crowd control solution to The Milkshake Machine, although it did cost you the Gold talisman. Have another look at
Spoiler (click to show/hide)

Very clever alternative solution for the ending of Day Of The Daredevils III:
Spoiler (click to show/hide)

Very subtle, very clever way of ensuring
Spoiler (click to show/hide)
in POOR WEE CREATURETTES, this was good to see and I wondered why you did it at first!

The very last action you took in Nessy II was a mini-backroute, but it's so obvious that I feel like I should've realised that could happen! :crylaugh: I'll leave it as is, that level's complicated enough!

Haha I didn't even see what you did in Just a Second..., but you got it in 0:00.94 so it must have been right. :thumbsup:

Pandemonium:

There's only one thing you'd need to do differently on Milkshake Party to get the 6 Walkers talisman...! Otherwise, this solution is spot on.

Thanks for getting the intended Lemgate solution!

I liked your carefully considered use of the skills in The Cherry Cola Conundrum to make sure
Spoiler (click to show/hide)

29 Walkers in Staircase To Nowhere III: this is super impressive, I'm pretty sure that's the current record. I can't do any better than 33!

Very nice trick for Save Us, looks a lot neater than the intended solution as well. I might introduce a talisman for this in V1.01c.

There's a much quicker way of
Spoiler (click to show/hide)
on Nothing is Impossible which involves the same trick, but saves a lot of time so you can go for those Cloner pickups!

Your second solution to Rendezvous II is hilarious, I'm definitely leaving this as a possible solution!

All other solutions are intended/decent alternatives. Watching your solving skills generally makes me think you could definitely go back and get a few more of those talismans. ;P

Thanks for enjoying the pack guys, it's great to see these replays. Proxima - do an LP of Tricksy!

Offline Proxima

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Replays for Sensational, with all talismans. This was a nice rank too, and the good levels were trickier and more interesting than the previous rank, but it also had more problematic parts.

Feedback by level (click to show/hide)
« Last Edit: April 16, 2020, 07:39:55 pm by Proxima »

Offline WillLem

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Well done on completing Sensational with all talismans Proxima, I've had a look at your replays and there's some genuinely great stuff in there!

In particular, I loved your solutions to Backroute To The Future, Hurry and your 0-Basher talisman solution for The Continuum - the first two have set new time records and the latter a new skills record, deservedly so. I could tell you were aiming to conserve skills as much as possible, and it made for a very interesting replay.

N.B. Your replay for level 10 seems to be missing from the zip folder.

Response to Proxima's Feedback (click to show/hide)

Thanks again for your kind comments and feedback, I'll look at making a couple of subtle tweaks to V1.01c based on what you've said. Since I've started keeping records though, I don't really want to do anything that will affect the current existing replays unless it's something that definitely needs to be changed.

I will certainly get those talismans fixed though, at the very least.

Looking forward to your Tricksy feedback (and LP! ;P)

Offline WillLem

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Lemminas now has its very own Records thread for time, amount saved and total skills used.

Have a look and let me know if you've managed to improve on any of the existing records. Please ensure you have the latest version of Lemminas (V1.01 + V1.01b) and please do send over your replays for record verification.

Thanks!

WillLem :lemcat:

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Re: [NL] Lemminas (64 Levels) [Very Easy - Hard] [V1.03 COMING SOON!]
« Reply #58 on: April 27, 2020, 11:19:58 pm »
I will be releasing the final version of Lemminas in the upcoming V1.03 update, scheduled for a mid-May release.

If anyone wishes to make any suggestions for this update, please do so now. I will take all comments/feedback into account.

Thanks! :lemcat:

EDIT: Here is the Jumper sprite for willlem_lemminas (it will be included in the style with V1.03 anyway, along with any necessary updates to the scheme file, but here it is if you wanted to have a look at it in the current NL jumper experimental release for now).

Offline WillLem

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[NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [V1.03 RELEASED!]
« Reply #59 on: May 01, 2020, 12:48:27 am »
Version 1.03 now uploaded. See OP for download.

This will be the final version of Lemminas! There will be no further changes to the levels after this release.

Here's what's changed:

Version 1.03 changelog (click to show/hide)

If any serious mistakes, errors or anything that makes the pack not work are noticed, please let me know and I will fix it ASAP. Otherwise, this version is the very last I'll upload.

Once again, apologies to anyone who already has the pack and is having to download the music and everything again. At present, this is the best way to ensure that you have everything you need to play Lemminas as intended. Thank you for your patience and support.

Big thank-yous to Proxima, DireKrow, namida and Armani for the replays, challenge solutions and patient feedback that have helped to make this pack much better, improve the talismans, and remove some of the pack's less favourable elements - couldn't have done it without you!

Enjoy saving the Lemminas!

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [UPDATED LEVEL]
« Reply #60 on: May 17, 2020, 03:03:28 am »
Level Update

Here's an update for Sensational 14 Race To The Top. I've removed a tiny piece of terrain to the right of the exit which was there by genuine error.

Simply paste the level into NeoLemmix/levels/Lemminas/Sensational and choose Replace.

Thanks! :lemcat:

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #61 on: June 27, 2020, 02:30:19 am »
Graphics Update

So, it turns out that my old laptop wasn't as great at rendering colours as my new laptop, and tended to lean towards a blueish hue. As a result, some of the pink shades in Lemminas are coming out ever so slightly differently.

I doubt most people would notice the difference and/or care, but here are some updated graphics for the menu reflecting the changes. I've also updated the pink "milkshake" water object (which was, thankfully, the only graphic in the actual style set that was affected enough for me to want to change it) - the latter will be available via a styles update in the manager, but I've included here as well for those who don't use online features.

Unzip the menu graphics to the root folder of the Lemminas level pack (NeoLemmix>levels>Lemminas)

Unzip the water objects to NeoLemmix>styles>willlem_lemminas>objects

Thank you! :lemcat:

Offline Swerdis

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #62 on: July 09, 2020, 04:50:14 pm »
Hello WillLem,

I am happy to say that I finally finished your Lemminas-pack today. I got stuck in SEB Lems some weeks ago when I decided to start another pack to experience a new sense of achievement (I normally don't play different packs parallel). I thought that your pack might probably be easier than Flopsy's and I was right, but it took me longer than I had thought previously and I had some hard nuts to crack. Regarding individual feedback, I will restrict myself to the Pandemonium-levels. My favourite one from your pack, however, was not part of this rank. That's "Soda Streams" which is a great puzzle and can well be considered a blueprint how to make a fantastic "Three-Lemmings-Level". There was one level in "Sensational" I couldn't play since I missed a graphic piece.

1. Lemmina City Steel Facility

It may be surprising, but this one was the hardest level for me in the entire pack. I wasted a lot of time at the left side, but I always ran out of resources there. This was supported by a tendency that, whenever I spot a piece with one-way-arrows, I feel it must be bashed through. So I was on the wrong track, before I finally found a way to trap the Lemmings at a different place. Great level!

2. Milkshake Party

I now have some more grey hairs on my relatively bald head due to this level which I would consider the third hardest at least of the rank. It's all about how to bring one Lemming down to the bottom and this was not possible without some acrobatic moves. Easily one of the best levels of the entire pack.

3. Nightmare on Lem Street III

"The Great Lemming Caper" was my favourite Level in the original game and I was curious to see what you made out of that. You transformed it to a totally new experience though I can understand why Namida refused to play it. It feels a little flamboyant with 100 Lemmings, 99 RR-Rate, 4 entrances, zombies, teleporters and a locked exit. I am not the biggest fan of such nick-nack though I muss confess that, when I tried to solve it, it worked surprisingly straightforward. Not my favourite level, but that's of course always a matter of taste.

4. Lemgate

This was one of the harder Pandemonium-levels, at least for me. Nice basic concept. What I don't like about this level is, that there is some degree of luck involved here. I spared one walker in the end, but couldn't reproduce the same solution every time.

5. The Cherry Cola Conundrum

This was like a total cakewalk though I think I backrouted this level. I am not sure if's intended to do all the work at the left and the right side with one Lemming only. I still like this level somehow - maybe it's because I appreciate Cherry Cola. It's also the beginning of four very easy levels in a row. But the hammer fell down after this foursome, I can tell you.

6. L-PoP

I didn't go for the talisman here, but after placing a blocker at the right side, I just had to bomb through and watch out for the fall distance. Though I like occasional breathers, this one felt a little TOO easy for the final rank.

7. Falling Forever Part II

Where is part 1? After having understood that these eyes on the left side aren't just pure decoration I could solve this level quite quickly. How to use the cloner here was also quite obvious.

8. Staircase To Nowhere III

This is the second level I feel a bit misplaced in the highest rank. It almost played itself. Of course, it could be made much more difficult by radically reducing the amount of walkers. But from a designers perspective, I can understand that not every level should be made as hard as possible. Just to give the player some leeway.

9. With a Twist of Lemminas Please

Here it is: This level has driven me nuts. I found three totally different ways to save 31 Lemmings, but not 32 Lemmings. Never before, I felt the urgent necessity to transform that stupid Glider into a Floater. One day later, I changed the approach completely and I surprisingly found a way. I'm quite sure, it's not the intended one. Very good level, though.

10. I'll Just Wait Here, Shall I?

Nice idea, but I almost saw the solution immediately. That's because I solved "Tribute to Benny Hill", from Insane Steve's world, my favourite levelpack so far.

11. Mary Poppins' Land II

As one can see from my youtube-video this one took forever, due to pure waiting. Probably I did something wrong - but the solution, which wasn't hard to figure out, worked. Not among my favourites.

12. Erm...

A late highlight of the Lemminas! Though I'm quite experienced in these kind of levels, I had no clue about the approach in the beginning. But then, it dawned on me that it's the stacker which is the key skill here. It's still took a while since this level also demands some timing. Very good work here!

13. Constellations II

I had similar feelings to Pandemonium 3 here, though there were only 4 Lemmings. This level looked extremely fiddly und difficult to solve at first, but turned out be very straightforward. The major problem was where to land with the two Gliders on the left side though they shouldn't turn around.

14. Save Us!

I like this level for it's idea. In my first attempts, I placed the stackers side by side. This trapped some Lemmings - and I hadn't enough bashers to free them. So I decided to place the stacks on each other - which resulted in the talisman.

15. Nothing is Impossible

This is a trick-based level. If you know this trick (like I did) it's incredibly easy, if not, it has the potential to drive people to despair.

16. Rendezvous at the Mountain II

A gorgeous level for its visuals. I was a little shocked when I saw all of these pickup-skills. After giving it a try, I realized that none of them are really required. Since it's also not necessary to work simultaneously from both sides, this level turned out to be fairly easy. Like in the original game and in ONML, the last one is not the hardest - you adhered to this tradition.

I'd like to see more Lemminas one day! Though I most admit that for the moment, I have enough of these pink, purple and pastel shades :-)
All of my solutions can be found on my yt-channel.

https://www.youtube.com/user/Vidusaka/

Greetings, Swerdis







« Last Edit: July 09, 2020, 04:58:11 pm by Swerdis »

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #63 on: July 11, 2020, 10:00:57 pm »
My favourite one from your pack... That's "Soda Streams" which is a great puzzle and can well be considered a blueprint how to make a fantastic "Three-Lemmings-Level"

Thanks! It's sort of a remix of Going Up! but I wanted to make sure that Swimmers were used. The Tricksy rank is by far my favourite, I think Pandemonium ended up being quite messy in parts - I was being a bit too ambitious with some of the designs (particularly Lemgate, which was a complete nightmare to put together!).

There was one level in "Sensational" I couldn't play since I missed a graphic piece.

Ah yes, looking at your YouTube channel it seems you're missing the styles used in level 10... the downloads manager should be able to sort it (if you have online features enabled). If not, it's namida_psychedelic and flopsy_special that contain the pieces you need... they'll be in the styles download.

1. Lemmina City Steel Facility It may be surprising, but this one was the hardest level for me in the entire pack

You're not alone there, a lot of people have said this one and With A Twist Of Lemmina, Please! are the two hardest in the pack. This one's had a few backroute fixes as well; it's one of the few levels I wanted an exact solution for. Despite that, your solution is in fact yet another backroute! :crylaugh: It's very difficult to enforce using the left side of the level. Buuut that's OK, I really like your crowd control method so it's a pass, for sure 8-)

2. Milkshake Party I now have some more grey hairs on my relatively bald head due to this level...Easily one of the best levels of the entire pack.

Haha thanks! :crylaugh:

3. Nightmare on Lem Street III...You transformed it to a totally new experience though I can understand why Namida refused to play it. It feels a little flamboyant... Not my favourite level, but that's of course always a matter of taste.

Fair enough, this is definitely one of the least popular levels. It's actually one of my favourites, I love how many different possible solutions there are!

5. The Cherry Cola Conundrum... This was like a total cakewalk though I think I backrouted this level

Nah, again - this one's intended to be fairly open-ended. Everyone comes up with a totally different solution, so it's all good.

7. Falling Forever Part II Where is part 1?

In Sensational :lemcat:

8. Staircase To Nowhere III This is the second level I feel a bit misplaced in the highest rank... But from a designers perspective, I can understand that not every level should be made as hard as possible. Just to give the player some leeway.

Yes - I'm all about there being an ebb and flow rather than a consistently increasing difficulty. It's good to have the odd breather level, for sure.

9. With a Twist of Lemminas Please Here it is: This level has driven me nuts... One day later, I changed the approach completely and I surprisingly found a way. I'm quite sure, it's not the intended one. Very good level, though.

Your solution was remarkably similar to Armani's - this one and the intended one seem to be the only two possible solutions to this level (so far!).

11. Mary Poppins' Land II As one can see from my youtube-video this one took forever, due to pure waiting

I'm not sure why you built over the teleporters... not doing so would have cut the time in half, for sure! Also, not allowing too many lems to group in the lower area helps to avoid a long wait as well. For future ref, I'd advise customising a 50-frame-skip Hotkey to speed up situations like this! ;P For what it's worth though, I apologise for your wait, and I sincerely hope you used to the time to have a cup of tea and some chocolate biscuits :lemcat:

12. Erm... A late highlight of the Lemminas! Though I'm quite experienced in these kind of levels, I had no clue about the approach in the beginning. But then, it dawned on me that it's the stacker which is the key skill here.

Another quite popular level - it's actually not one of my favourites, but it's one of those ideas that I got first thing in the morning after a night of playing Lemmings! Your solution is in fact not intended -
Spoiler (click to show/hide)
But, it's a great solution nonetheless.

15. Nothing is Impossible This is a trick-based level. If you know this trick (like I did) it's incredibly easy, if not, it has the potential to drive people to despair.

Hence the title; the hope is that players won't lose hope! I guess it is a very trick-based level. I'm going to try not to do too many (if any) of those for Lemminas II - I want the sequel to be more consistently accessible throughout.

Btw, was the pack's music included in your download? I noticed that the regular Lemmings music was playing in the videos... totally OK if that's by choice, just wanting to make sure that it's available.

Anyways, thanks for your LPs and your kind comments, Swerdis. I'm very glad that you enjoyed the pack! :thumbsup:


Offline Swerdis

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #64 on: July 11, 2020, 10:43:34 pm »
Hey WillLem,

thanks for your reply. I think I will download the missing piece to play the remaining level. No, it was by no means intended to use the regular Lemmings music. To be honest, I almost can't listen to it anymore and I'm happy for every pack that doesn't use it. But for some reason, I didn't get your music working - which is strange, since I never had those problems with any other pack. Yesterday I started SubLems - not to confuse with SEBLems :-) - and among the greatest things of that pack is the unique music that EVERY level has. I'm actually very music-sensitive - and a bad tune can almost ruin an entire level for me :-)

Greetings, Swerdis.
« Last Edit: July 11, 2020, 10:58:23 pm by Swerdis »

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #65 on: July 15, 2020, 02:19:05 am »
But for some reason, I didn't get your music working - which is strange, since I never had those problems with any other pack

I've double-checked the latest download in the OP and it seems to work fine. What seems to be the issue? Let me know and I might be able to help.