Poll

Which kind of Lemmings Plus packs do you prefer?

Not too hard (LPI LPII, LPO, HLP)
6 (75%)
Somewhat hard (LPIII, LPIV, LPVI)
1 (12.5%)
Insane difficulty! (LPV, LPO2)
1 (12.5%)

Total Members Voted: 8

Author Topic: Lemmings Plus Series  (Read 45273 times)

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Offline namida

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Lemmings Plus Series
« on: December 15, 2014, 11:57:16 am »
Lemmings Plus is a series of custom level packs which run on the NeoLemmix engine.

There are a total of 10 completed games in this series, consisting of:

- 6 main series entries
   (Lemmings Plus I to Lemmings Plus VI)

- 2 "Omega" series entry
   (Lemmings Plus Omega, Lemmings Plus Omega II)

- 1 other side entry
   (Holiday Lemmings Plus)

- 1 collection pack, featuring 80 of the best levels from the Lemmings Plus series
   (Lemmings Plus Compressed)

Note that for the replays, talisman replays are also included. If there doesn't appear to be a replay for a certain talisman, it's probably because the standard replay I've included for that level already achieves the talisman requirement. Some of the replay collections for newer packs may contain multiple replays (sometimes from other players) for a single level, to demonstrate alternate solutions. Some, but not all, of these have been anonymized - note that multiple solutions for the same level marked as "anonymous" may be the same player or different players.

Note that except for Lemmings Plus VI, these packs are no longer updated to fix backroutes or difficulty curve issues. They will only be modified if needed to ensure compatibility with new NeoLemmix versions.



Download All

Download entire Lemmings Plus series (all packs except Lemmings Plus Compressed)

Note: This does not include the Lemmings Plus VI graphic sets, which were not included with NeoLemmix until recently. If you are missing these, either redownload the NeoLemmix styles, or grab the standalone Lemmings Plus VI download which includes the graphic sets (for now).



Main Entries

Lemmings Plus I - 150 levels using NeoLemmix (formerly titled "Lemmings Plus DOS Project") - Difficulty: Low to Medium
(Download) | (Solution Replays)

Lemmings Plus II - 100 levels using NeoLemmix, with new graphic sets - Difficulty: Medium
(Download) | (Solution Replays)

Lemmings Plus III - 64 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) | (Solution Replays)

Lemmings Plus IV - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) | (Solution Replays)

Lemmings Plus V - 75 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) | (Solution Replays)

Lemmings Plus VI - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) | (Download Music) | (Solution Replays)

Lemmings Plus II Graphic Sets (click to show/hide)
Lemmings Plus III Graphic Sets (click to show/hide)
Lemmings Plus IV Graphic Sets (click to show/hide)
Lemmings Plus V Graphic Sets (click to show/hide)
Lemmings Plus VI Graphic Sets (click to show/hide)



"Omega" Series Entries

Lemmings Plus Omega - 120 levels using NeoLemmix, uses the LPII and LPIII graphic sets - Difficulty: Medium
(Download) | (Solution Replays)

Lemmings Plus Omega II - 70 levels using NeoLemmix, uses the LPIV and LPV graphic sets - Difficulty: Extreme (this is my hardest pack!)
(Download) | (Solution Replays)



Other Side Entries

Holiday Lemmings Plus - 12 holiday themed levels on NeoLemmix - Difficulty: Low to Medium
(Download) | (Solution Replays)



Collection Packs

Lemmings Plus Compressed - A collection pack of 80 of the best levels from the Lemmings Plus series (I - V, the two Omega packs, and Holiday; will be updated in the future to add some LPVI levels)
(Download)
« Last Edit: February 06, 2019, 09:54:46 pm by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #1 on: December 30, 2014, 04:22:22 am »
Talisman Lists

You can also view these in-game by pressing F6 on the title screen. This will also show you which ones you have already obtained.

For those who aren't familiar, Talismans are kind of like achievements; you get them by completing certain challenges.

Lemmings Plus I
Spoiler (click to show/hide)

Lemmings Plus II
Spoiler (click to show/hide)

Lemmings Plus III
Spoiler (click to show/hide)

Lemmings Plus IV
Spoiler (click to show/hide)

Lemmings Plus V
Spoiler (click to show/hide)

Lemmings Plus VI
Spoiler (click to show/hide)

Holiday Lemmings Plus
Spoiler (click to show/hide)

Lemmings Plus Omega
Spoiler (click to show/hide)

Lemmings Plus Omega II
Spoiler (click to show/hide)

Lemmings Plus Flashbacks Series
The Lemmings Plus Flashbacks series does not have talismans.



Music Sources

This is an often-asked question, so I'll put the list here.

Lemmings Plus I (click to show/hide)

Lemmings Plus II (click to show/hide)

Lemmings Plus III (click to show/hide)

Lemmings Plus IV (click to show/hide)

Lemmings Plus V (click to show/hide)

Lemmings Plus VI (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus Omega II (click to show/hide)

Holiday Lemmings Plus (click to show/hide)
« Last Edit: September 20, 2018, 10:39:15 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #2 on: January 01, 2015, 08:45:00 pm »
It seems that when I download Lemmings Plus II, I am still using the old version which does not have the configuration menu and the remastered graphics.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #3 on: January 01, 2015, 09:39:27 pm »
It would seem I forgot to upload the new version to the NeoLemmix website, and only uploaded it to DropBox. Gimme a sec to fix that...

EDIT: It was actually that the archive itself was corrupted (stupid unreliable connection here >_>), so it possibly didn't overwrite your existing copy at all. Nevertheless, uploaded a fixed version now. On a side note, the bonus pack upload seems to be fine.
« Last Edit: January 01, 2015, 09:46:38 pm by namida »
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #4 on: January 02, 2015, 12:56:45 pm »
Thanks! Loving the new version of Lemmings Plus II - the DOS sounds go very well with it. Though I still play the game in the 16-color graphic sets.

It seems that the exit on the left side of Nice 21 is not working. I haven't tested the right side yet, though.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #5 on: January 02, 2015, 01:09:54 pm »
Ah, one thing I overlooked doing the conversion - standard traditional Lemmix mechanics is any object at or above index #16 is treated as fake; LPII had a modification that change this to #24 or higher but I forgot to do that in this version. (In fact, IIRC LPII has no fake objects anyway.)

Uploaded a fixed version (of both) that has this adjustment; due to the need to reupload anyway I also changed the cheat code for the bonus pack back to what it should be. :)

This kind of stuff is why I put off the LPII update to new Lemmix versions for so long... xD (whereas LPDOS, the only special adjustment that was needed apart from the level ordering is the instant bombers)
My released level packs:
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #6 on: January 04, 2015, 09:53:58 am »
To save having to hunt down their respective topics, I've put the maximum saved records for all the Lemmings Plus games (except Omega, for now) on their pages on the NeoLemmix website. :)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #7 on: January 09, 2015, 05:18:45 am »
Uploaded a slightly changed version of LPDOS; the changes are so minor that it wasn't worth a new version number.

All that's different is:

1) The original V9 upload had the wrong icon (the Orig one instead of the LPDOS one); this is fixed.
2) I changed the cheat code back to what it was in the early versions.

Spoiler (click to show/hide)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #8 on: January 18, 2015, 01:23:47 am »
I'm updating all of these (well, the NeoLemmix ones anyway) to V1.28n, as mentioned in the NeoLemmix topic. The reason behind this is mainly for the extra features to make things simpler with the Replay Database; however it's also about time they were updated to take advantage of newer features (eg. the save system).

Note that packs that were made before the slight change in lemming spawn position have a minor "hack" in the code that causes them to continue using the old spawn position. The primary motivation for this was to avoid breaking old replays, without having to adjust the appearance of the level.

I'm not going to make a new reply here for each one that's done, I'll just edit this post, though I'll make a reply when all of them are done.

Lemmings Plus III
Status: Done
Changes (from unofficial V1.27n-B): Dodgy 2 needed changes; it had become impossible due to mechanics changes
Download: http://www.neolemmix.com/old/lpiii.zip

Lemmings Plus III Bonus
Status: Done
Changes (from unofficial V1.27n-B): Rehash 3 needed changes; this was to keep the layout identical to Dodgy 2 in LPIII
Download: http://www.neolemmix.com/old/lpiiibonus.zip

Holiday Lemmings Plus
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/hlp.zip

Lemmings Plus Flashbacks
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/lpf.zip

Lemmings Plus Omega
Status: Done
Changes (from last official release): None
Download: http://www.neolemmix.com/old/lpo.zip
« Last Edit: January 18, 2015, 02:27:57 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #9 on: January 18, 2015, 02:29:04 am »
All done. Unlike the usual case of the NeoLemmix website being slow, all of them have uploaded correctly there, but DropBox is being slow. So, if you're using the DropBox links, you might get an old version for the next few minutes or so (NeoLemmix Website links are all up to date).

Given that the main purpose of the update is adding extra info to the replay files (for Replay Database purposes), it goes without saying that similar updates are coming to traditional Lemmix, and when this happens, LPDOS / LPII / LPII Bonus will also get updates.

One other thing you may notice is that LPIII and LPIII Bonus now make use of the adjustable level sizes. Of course there's still no vertical scrolling levels, as none were made to have it (it didn't exist in NeoLemmix at the time these two packs were made), but the levels no longer have heaps of empty space on the sides. This has been the case in the unofficial updates for a long time now, but these updates bring that into the official versions.


While we're here, I'd like to mention that some levels in Lemmings Plus III Bonus Pack still remain unsolved - specifically, Moonwalk 5 to 7, Teamwork 5 to 7, and Party 6 & 7.


EDIT: The traditional Lemmix-based ones have now been updated too.
« Last Edit: January 18, 2015, 03:16:58 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #10 on: January 21, 2015, 09:00:12 pm »
Some glitches:

If I access Timid/Dodgy/Rough/Fierce 16 by cheat code, I am able to view the pre-text screen explaining the gimmick, but if I go there via the secret level trigger, no such screen is displayed.

When pressing '5' in Party 7 to end the level, there is no postview congratulations screen.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #11 on: January 22, 2015, 03:08:40 am »
1) I'll look into that.
2) Not a glitch. I got rid of the final level postview texts in the LPIII Bonus Pack (and the NeoLemmix version of the LPII Bonus pack). As long as it *does* display for LPIII, HLP and LP Omega, it's fine.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #12 on: February 03, 2015, 09:16:15 pm »
I've realised something by watching a LP* of these recently; that the different versions (specifically the existance of NeoLemmix and standard Lemmix versions) of LPDOS / LPII / LPII Bonus could cause a lot of confusion. So, I'm going to do what I considered (but never did do) a while ago - and that is, make the NeoLemmix versions the official ones; thus mechanics etc will be consistent across the entire Lemmings Plus range. Of course I will leave the traditional Lemmix ones available too.

I don't think I'll need to make any major changes from the currently available unofficial NeoLemmix versions, but I'll need to do more in-depth testing of them before making an official release.

EDIT: LPDOS has been tested as far as the end of Danger PSYCHO 10.
« Last Edit: February 04, 2015, 01:10:09 am by namida »
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Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #13 on: February 04, 2015, 01:04:04 am »
I have some mixed feelings about making NeoLemmix versions the official ones.

Pros:
-This would definitely make it consistent with Lemmings Plus Flashbacks, since Lemmings Plus Flashbacks uses the NeoLemmix versions of the levels.
-Medi 16 "The Oddstack" and PSYCHO 23 "Death Row" are improved in this manner.
-All the cool NeoLemmix features are there (save system, adjustable level sizes, configuration menu, etc.)

Concerns:
-In LPII, this would make Cheeky 8 "The Haunted House" indeed out-of-place due to the mechanics changes, but I remember you said you don't plan to move the level with some of the other gimmick levels.
-How will this affect the Level Review games? The current LPDOS one is based off the traditional version; should I continue the review game in the traditional version, or go off from the NeoLemmix version once you upload the NeoLemmix versions?
-If I ever start Level Review topics for LPII and its Bonus Pack, should I use the NeoLemmix version or the Traditional version?
-I honestly liked the traditional 16-color versions of the LPII Styles (but in the LPII/LPIIBonus games only, not Lemmings Plus Omega where I feel that's where the remastered versions of the styles work). Is it possible to make an option in the Neo versions of LPII and LPIIBonus to turn on and off the 16/32 graphic sets, much like in the Traditional version? (As well as Lemmings Plus Flashbacks if you do indeed do the graphic set switch)
« Last Edit: February 04, 2015, 01:18:40 am by DynaLem »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #14 on: February 04, 2015, 01:16:01 am »
I'll probably make some adjustments to the skillset in Cheeky 8's case, and perhaps reduce the required percentage. I won't move the level, though.

For the level review games, so far you haven't gotten up to any levels that would be affected majorly by the change. The first level where it really has any noticable impact is Mild 22 (due to the lack of blockers in the NeoLemmix version). And there's nothing that might actually have an impact on some solutions until Medi 16. However, I would say switch to the NeoLemmix version (as a note; I'll update the level images on the website, so if you've been using the neolemmix.com level image links, they'll automatically change to the NeoLemmix ones).

I can probably do something for the graphic set switch. I'll get back to you on that one.


I also noticed when testing, the two early-Psycho fire levels with really fidgety execution (Psycho 2 and Psycho 5); the former is a lot easier under NeoLemmix, while the latter is virtually impossible - I say "virtually" because it can be done, but pretty much every skill needs to be frame-perfectly assigned. The former I might leave as is, but the latter I might reduce the difficulty a bit, most likely by making it save 72 of 80 (instead of save 63 of 70), allowing one extra lemming lost, which is similar in difficulty to the traditional Lemmix verison of this level.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #15 on: February 04, 2015, 01:45:56 am »
How about the pre-V7 levels that were present in the NeoLemmix version?

Hm, perhaps one suggestion to that could be to make them secret levels?
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #16 on: February 04, 2015, 01:51:17 am »
They'll still be included in the same way they are now.

Testing is up to Psycho 21 now. A few levels have had some changes; two relate to either being impossible or near-impossible under NeoLemmix mechanics (you have to keep in mind; the last time LPDOS was fully inspected under NeoLemmix mechanics was, IIRC, before LPIII was released, and there have been quite a few small mechanics changes since then), while others are some difficulty tweaks on levels that are excessively easy for their position. One is a backroute fix I couldn't resist applying.

The full list of changed levels so far is:
Danger 23 - The aforementioned backroute fix. Also affects Wimpy 25.
Danger 24 - Made this level MUCH harder.
Psycho 5 - Made this level slightly easier (it's still very hard).
Psycho 13 - This level (or at least its intended solution) was impossible under NeoLemmix mechanics in its current state. Also affects Medi 1.
Psycho 14 - Made this level slightly harder.
Psycho 17 - Made this level slightly harder.
Psycho 18 - Removed one skill that isn't nessecary to the solution and could potentially open backroutes (though I'm not currently aware of any).

EDIT: One other level had a change, albeit a purely cosmetic one - Psycho 30's screen start position had become messed up somewhere along the line; it's been set back to what it should be now.
« Last Edit: February 04, 2015, 04:30:38 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #17 on: February 04, 2015, 05:32:26 am »
Lemmings Plus DOS Project I's conversion has been done. And yeah, since it has less and less similarity to the DOS versions each time (as well as that that was originally a codename), I felt it was time to drop the "DOS Project" from the name. So, it's now called "Lemmings Plus I". (Though I'm sure people will still know what you mean if you use the old name.)

The links have been added to the original post. The following levels have been changed relative to the last (unofficial) NeoLemmix version:

Wimpy 25 - Slight layout change due to Danger 23's modification.
Medi 1 - Slight layout change due to Psycho 13's modification.
Danger 23 - Backroute fix.
Danger 24 - Difficulty increased a lot.
Psycho 5 - Difficulty reduced slightly.
Psycho 13 - No longer impossible.*
Psycho 14 - Difficulty increased slightly.
Psycho 17 - Difficulty increased slightly.
Psycho 18 - Difficulty increased slightly.
Psycho 30 - Screen start position fixed.

* Just for peace of mind, this level was NEVER impossible in any official release; it was just impossible in some of the unofficial NeoLemmix releases. This is a prime example of why they're considered unofficial - they aren't fully tested in-depth to the same extent official releases are.


The last traditional Lemmix version is still available on DropBox (so is the new version if you'd rather download it from there); there's also replays for the new NeoLemmix version there.


EDIT: So far, LPII has been tested as far as the end of Cheeky Sneaky (excluding secret levels, both their access and the levels themself).
« Last Edit: February 04, 2015, 08:04:56 am by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #18 on: February 04, 2015, 10:35:39 am »
Done LPII up to the end of Cunning.

About Cheeky 8, while it keeps its same position, it and Cunning 19 are swapped in terms of how difficult they are. Cheeky 8 has been made a lot easier (50 of everything instead of 25, and only 40% requirement), while Cunning 19 has been made a lot harder (3 minute time limit, 100% required, skillset is only 2 each of builders, bashers, miners and diggers (none of the other skills)). This is possible due to one key difference in how the No Gravity gimmick functions in NeoLemmix. The other three gimmick levels remain as-is.

EDIT: Done up to Genius 5 now. Genius 2's save requirement has been increased to 100%, all other levels remain unchanged. I gotta say... no matter how many times I've beaten it (and the fact that I made it), Genius 3 is one of those levels that I can never quite remember how to do...

EDIT: All of LPII is done now. Most of the bonus pack is done too; only Rush and the secret levels still remain.
« Last Edit: February 04, 2015, 03:56:39 pm by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #19 on: February 04, 2015, 03:34:05 pm »
Another concern is the pre-text screens in the gimmick levels of LPII and LPIII. When I first played LPII, I had no idea what the gimmicks were, and it took me a while to figure them out and how to use them and their concepts to solve the puzzle. Part of the fun of gimmick levels is figuring out what the gimmick's features are. If I were to introduce LPII to the average Lemmings player, I feel that explicitly stating what the gimmick does spoils the surprise for the player

One suggestion to that would be to explaining the gimmicks' features as post-text screens after beating the level.

However, the pre-text screens are fine as-is in the LPII and LPIII Bonus Packs.
« Last Edit: February 04, 2015, 03:40:23 pm by DynaLem »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #20 on: February 04, 2015, 04:00:51 pm »
IMO, most gimmicks are obvious almost right away (and indeed, that's how I intended them to be), with the obvious exceptions of the ones first used in Sneaky 4 and Playtime 10 (and, in a sense, Dodgy 18). The player still has to work out how to deal with the gimmick (or in many cases, actually make use of it rather than just working around it), as well as work out the exact details of how it functions - all they're given in most cases is a brief overview of the concept.



For LPII, the levels that were modified are:
Cheeky 2 - Tidied up the one-way arrows
Cheeky 3 - Tidied up the one-way arrows
Cheeky 8 - Majorly decreased the difficulty (save requirement reduced to 40%, skillset increased to 50 of each)
Sneaky 6 - Tidied up the one-way arrows
Cunning 9 - Replaced fake exit with the fire object
Cunning 18 - The entrance on the right side is now left-facing
Cunning 19 - Majorly increased the difficulty (save requirement increased to 100%, first four skills reduced to 0 each, last four to 2 each)
Genius 2 - Somewhat increased the difficulty (save requirement increased to 100%)
Genius 13 - Somewhat increased the difficulty (save requirement increased to 85%; yes, this is possible on the NeoLemmix version*)
Genius 20 - Slightly moved the exit position to keep it in line with certain terrain features
There's one other level too, but I'll leave that one as a surprise. It's very noticable.

* I actually can't think of any reason why this 85% solution wouldn't work on the traditional Lemmix version too (give or take 1%), though I didn't try it. If it does, then this is a MAJOR oversight by all of us - the current record stands at 79%! EDIT: I checked, and it won't work on the traditional version due to a difference in the skillset (which was nessecary because the traditional version's solution won't work on the NeoLemmix version due to differences in builder mechanics). However, I can confirm 86% is possible on the NeoLemmix version, though I don't plan to change the requirement to this, it's fine as it is.


For the bonus pack - I haven't actually made the modifications yet, just identified where they're needed (and this doesn't include Rush or secret levels as I haven't looked at them yet):
Reverse 6 - One less builder (as it's not needed in the NeoLemmix version)
Flight 3 - Tidy up the one-way arrows
« Last Edit: February 05, 2015, 03:04:49 pm by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #21 on: February 04, 2015, 04:57:34 pm »
Alright, both of these are done and have been uploaded now. Even if you've played LPII to death, I would advise giving the later parts of Genius another go in the new version... ;)


Aside from the above mentioned levels in the bonus pack, two other levels had modifications - Challenge 7 to fix up a minor misplacement of a terrain piece (I have no idea how that mistake survived for so long xD), and Rush 4 to make it tidier and one part of the execution less-precise.
« Last Edit: February 05, 2015, 03:00:41 pm by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #22 on: February 07, 2015, 11:11:30 am »
A couple of backroutes were pointed out to me that were specifically opened up by the NeoLemmix conversion in LPI. I've uploaded a patch to fix these. The affected levels are Medi 23 and Psycho 21. (Specifically, it related to the level borders now acting as walls and being much closer. This does happen on a lot of levels, but in all other cases, it either makes little difference (eg. Psycho 27, where if you reach the wall you're probably going to run out of time anyway), or doesn't work as well as it may seem at first glance (eg. Psycho 1, where there's no way to take advantage of it and still solve the level).

Hopefully there's no issues like this with LPII...
« Last Edit: February 07, 2015, 11:31:19 am by namida »
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Offline Crane

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Re: [Fangames] Lemmings Plus Series
« Reply #23 on: February 07, 2015, 08:32:03 pm »
I hope I'm not out of line by asking this, but would I be allowed to submit my two "Precarious Construction" levels to the next Lemmings Plus pack?

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Re: [Fangames] Lemmings Plus Series
« Reply #24 on: February 08, 2015, 12:30:23 am »
I don't plan on making any further entries in the series; and the ones I have made are entirely my own content. However, I have at several times thought about trying to put together a "NeoLemmix community pack" - they'd be great for that if this plan ever goes ahead!
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Re: [Fangames] Lemmings Plus Series
« Reply #25 on: February 17, 2015, 02:14:41 pm »
Just wondering if anyone had a go at the new version of LPII yet; in particular the revised skillset of Cunning 19 and...
Spoiler (click to show/hide)
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #26 on: February 19, 2015, 04:06:53 pm »
In Lemmings Plus III Fierce 5 "In the Frenz-zone", I would adjust the size of the level a little bit. Specifically, make it so that I can scroll to the left of the level and not see the electric field on the right. The reason is that the electric field can really hurt my eyes, especially in a level that involves lots of building yet still requires a certain strategy and takes a while to solve and get it all right.

Another missed feature is the forced skillset/gimmick feature. A suggestion for that would be a cheat code to unlock those features, very much like what you did with the Background Color feature.

Also, how's the 16/32 graphic set switch going in LPII/LPIIBonus/Flashbacks? Will there still be links for the traditional versions of LPII and LPIIBonus?
« Last Edit: March 01, 2015, 04:26:30 pm by DynaLem »
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Re: [Fangames] Lemmings Plus Series
« Reply #27 on: February 20, 2015, 03:08:10 am »
I haven't worked on that feature yet - thanks for the reminder. :)

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Re: [Fangames] Lemmings Plus Series
« Reply #28 on: February 28, 2015, 07:46:43 pm »
Alright: Completed and recorded Lemmings Plus I (inclusive PreV7)  8-)  Learned a lot of NeoLemmix behaviors (as they are not default or "standard" to me) esspecially at the end of Psycho. All in all a great pack!  :thumbsup:  But maybe a bit too many X of everything levels, but this is just my personal preferance as I am more one of the everything comes together perfectly type of player (example Pieuw's Windy 20 "Nick of Time !" is one of my alltime favorites  :)).

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Re: [Fangames] Lemmings Plus Series
« Reply #29 on: March 01, 2015, 12:30:37 am »
Well done! :) Glad you liked it. :D
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Re: [Fangames] Lemmings Plus Series
« Reply #30 on: March 08, 2015, 12:43:08 pm »
I've just noticed that the version of Psycho 1 "Variety Day" in Lemmings Plus Flashbacks (where it's placed at Hard 5) doesn't quite match the version in LPI, as it was modified to fix a backroute exclusive to the NeoLemmix version when LPI was officially moved over. I'll have to fix that...

EDIT: Done.
« Last Edit: March 08, 2015, 12:51:23 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #31 on: March 10, 2015, 01:27:10 pm »
I finally updated the NeoLemmix website with the "new" versions of the LPIII (and its bonus pack) levels (the differences being cutting out the empty space on the sides, and snapping one-way walls to terrain pieces in rough edged levels (most noticable on Martian levels that have them).
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Re: [Fangames] Lemmings Plus Series
« Reply #32 on: March 15, 2015, 02:20:02 am »
Some more fixes on Lemmings Plus I; fixes two backroutes that arose due to the NeoLemmix conversion, plus one incredibly simple backroute that I have no idea how I overlooked for so long (it's probably existed since the first version ever).

Affected levels are Medi 27, Danger 3 and Danger 23.

http://www.neolemmix.com/old/lpi.zip

Hopefully there aren't too many more of these...
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Re: [Fangames] Lemmings Plus Series
« Reply #33 on: March 15, 2015, 08:53:07 am »
In addition to my gameplay videos of (currently) GeoffLems, I've started a series where I talk about my thoughts (and background info) on the levels in the Lemmings Plus series.

You can find the playlist here: https://www.youtube.com/playlist?list=PLVWvcY0oGEFy2xdl_GFAQXAvMRjFgHcO3

Just thought it might be interesting for any fans of the series, as well as other level designers who want some insight into my thinking process for these levels (though admittedly there's not much to be said in that regard for the earlier levels).
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Re: [Fangames] Lemmings Plus Series
« Reply #34 on: March 21, 2015, 07:56:34 pm »
Due to a bug in V1.30n relating to animated exits (specifically, the Rock and Psychedelic styles would be affected), all Lemmings Plus games have been updated to NeoLemmix V1.30n-B. The update is most important for Lemmings Plus I and Lemmings Plus Flashbacks; all others, the last official version was before this bug was introduced. The download links are the same as always.
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Re: [Fangames] Lemmings Plus Series
« Reply #35 on: March 25, 2015, 08:16:07 pm »
All of these have now been updated to V1.30n-D. This shouldn't matter too much for most packs, but it might be significant for Holiday Lemmings Plus and Lemmings Plus Omega, as the new update adds an option to use fixed shortcut keys for the skills instead of keys based on their positions on the skillbar.
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Re: [Fangames] Lemmings Plus Series
« Reply #36 on: April 13, 2015, 05:29:19 am »
Now that the NeoLemmix Editor has a mass-conversion tool, who would be interested in SuperLemmini versions of Lemmings Plus I and II? (The others wouldn't be possible due to heavy use of NeoLemmix-exclusive features). Lemmings Plus I could pretty much be done right away, while Lemmings Plus II would need to wait until the graphic set tool supports exporting SuperLemmini graphic sets.

Lemmings Plus I could be done almost exactly as-is. The only levels I can think of off the top of my head that may have issues are Psycho 16 and Psycho 24.

Lemmings Plus II does use three features (albeit only at a rate of once per rank each) that SuperLemmini doesn't support; gimmicks, frenzies and secret levels. The Floater Frenzy levels should be workable (albeit a tad easier) by simply dropping Frenzy from them; while the others could be done perhaps by replacing the gimmick level in each rank with that rank's secret level, thus getting two birds with one stone. The bonus pack levels from Trial and Challenge could also be included, while Flight 7 and Rush 4 could perhaps be used if needed to replace levels that don't work in SuperLemmini.

(EDIT: On second thought, SuperLemmini doesn't support the one-way fields either... not too many levels use them though, and some of the ones that do could work without them with slight alterations (eg. Genius 19).)

(EDIT: After a brief look at SuperLemmini's graphic set format, it would appear it in fact DOES support the one-way fields! The only exists-in-traditional(-but-is-never-actually-used-in-a-graphic-set) object it doesn't support is the anti-blocker field; and that's assuming it isn't supported but just not documented; at any rate LPII definitely doesn't use those.)


EDIT: So, some thoughts have come up while I've been going through these packs again for the V1.31n-B update. Specifically, LPII Cunning 4 would be the most frustrating level in Lemmings history in SuperLemmini, due to the combination of timed bombers and having to replay from the start (yeah, there's action-replay, but you can't just savestate or jump back a few frames like you can in NeoLemmix). So, most likely, I'd replace that one with "When You Wish Upon A Lemming" (secret level in the Flight rank in Lemmings Plus II Bonus Pack).
« Last Edit: April 14, 2015, 10:15:32 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #37 on: April 14, 2015, 01:12:56 am »
I'm currently working on upgrading all of these to NeoLemmix V1.31n-B. They'll be uploaded as they're completed; but due to mechanics changes they need quite a lot of re-testing (for example, in Holiday Lemmings Plus, four of the six Arctic levels turned out to need new replays (the two that didn't being Arctic 2 and Arctic 5) although no modifications to the levels themself were needed).

Starting with the smaller packs first, apart from Lemmings Plus Flashbacks which I think can safely be assumed to work if LPI, LPII and LPIII all work too. :P

(x) Lemmings Plus I
(x) Lemmings Plus II
(x) Lemmings Plus II Bonus Pack
(x) Lemmings Plus III
(x) Lemmings Plus III Bonus Pack
(x) Holiday Lemmings Plus
(x) Lemmings Plus Flashbacks
( ) Lemmings Plus Omega


The mechanics changes primarily relate to blockers and bombers... I'm finding it interesting how, some levels that make very heavy use of these don't even need a single change to the replay (eg: Genius 6), yet some where these skills play only a very insignificant part have to be almost or entirely remade from scratch (eg: Cheeky 21). xD

Gonna take a short break before I check LPI and LPO. The updates for all the others have been uploaded to both DropBox and the NeoLemmix Website; the new level image for Genius 19 has been uploaded too (though you probably won't notice the difference unless you look very closely). Fierce 15 doesn't need a new image as only the skillset is changed.


Levels with changes:
LPI: none
LPII: Genius 19
LP2B: none
LPIII: Fierce 15
LP3B: none
HLP: none
LPO: ???
« Last Edit: April 14, 2015, 10:12:48 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #38 on: April 14, 2015, 10:22:10 am »
I'm feeling kinda tired, so I might leave Lemmings Plus Omega's update for tomorrow. The rest have all been updated to V1.31n, and I've confirmed that every level is possible (and all the secret levels possible to reach) under the new mechanics, as well as updating the provided replays. Out of all of those combined (plus Doomsday Lemmings), only a single level turned out impossible; Genius 19 of LPII. It's been altered slightly so that it's possible again. :) Fierce 15 of LPIII has also been modified, as one less miner is needed now for the intended solution, so I took one away.

EDIT: Lemmings Plus Omega has now been updated. No levels needed to be modified.

I'd say in total, about 20% of the levels needed minor alterations to the replay (eg. they may have had to be partly redone, anywhere from about half way through to "just the last few moves"), while only about 3~5% needed entirely new replays to be made from scratch or almost from scratch.  Out of the entire Lemmings Plus series *and* Doomsday Lemmings combined, only a single level actually became impossible due to the V1.31n+ mechanics changes, and one other needed a skillset change due to mechanics changes negating the need for one of the skills.

So, if Lemmings Plus is any indicator (which it probably isn't, since not everyone makes the same kind of levels, of course), only about 0.18% of levels will actually need revising due to the new mechanics changes. :P
« Last Edit: April 15, 2015, 12:55:16 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #39 on: April 27, 2015, 11:29:25 am »
Although I haven't encountered or heard any cases of Lemmings Plus games being affected by the "phantom trigger areas" bug - in fact I don't think it even appeared until V1.32n (the latest official versions of Lemmings Plus games were V1.31n-B), as a precaution I've updated all of them to V1.32n-B.
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Re: [Fangames] Lemmings Plus Series
« Reply #40 on: May 06, 2015, 11:56:41 am »
So, as I've mentioned as a possible feature several times, I'm adding an Achievements-like feature to NeoLemmix. And the first games to get these will be the Lemmings Plus series - LPIV will have them on release, for the remainder I'm doing them in order. All achievements will relate to a single level, so there's no "beat every level" type ones. However, as a somewhat symbolic thing, there will be an achievement in each main game (plus Omega and maybe Holiday) for beating the final level.

I won't reveal all of them, but here's 5 sample ones I've come up with for Lemmings Plus I. Note that current version players will *not* remember you've done this, so be sure to save a replay if you're trying them now. :)

Bronze: Complete Mild 13 without any builders.
Bronze: Save 100% on Wimpy 13.
Silver: Complete Wimpy 25 with no more than 3 builders.
Silver: Save 100% on Wimpy 30 without any floaters.
Gold example: Complete Medi 1 with no more than 4 builders, and no more than 2 each of any other skill.
« Last Edit: May 06, 2015, 12:37:05 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #41 on: May 10, 2015, 11:24:15 am »
I've uploaded a V1.34n update of Lemmings Plus I (haven't done any of the others yet), which adds talisman support, and gives 23 challenges to try.

Before I release any other V1.34n updates, I'd like to let people have a go with this and see if they find any issues or have any recommendations on how the feature may be improved.
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Re: [Fangames] Lemmings Plus Series
« Reply #42 on: May 10, 2015, 02:43:18 pm »
As I said before in the Achievements topic, this is a wonderful feature! I really can't wait to see it in the other Lemmings Plus games, most especially Lemmings Plus Omega.

On another note, how come you made Lemmings Plus Omega a side series when it used to be a main series? It's the one game that truly introduced the new NeoLemmix skills and helps people get acquainted to them (as well as makes very good use of the other NeoLemmix features). Also, I remember that one of the facts on the NeoLemmix site said that it is essentially LPIV but not called LPIV.
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Re: [Fangames] Lemmings Plus Series
« Reply #43 on: May 10, 2015, 02:59:44 pm »
Because there's an actual LPIV now. Or will be very soon, anyway. At the time, Omega was intended to be the closing game of the Lemmings Plus series, but now that the series has been resumed and an actual LPIV is being made, it didn't make a lot of sense to me to keep classing it as a main game. (And if you want to be technical, Holiday Lemmings Plus was the one to introduce 7 of the 8 new skills; it didn't have any levels that used Mechanics but all the other 7 appeared in it.)

I can assure you however that Omega will be getting talismans too, as will HLP and the two bonus packs. It's only Flashbacks that possibly won't, though I may also consider copying over to it any talismans relating to the levels included in it. As far as Lemmings Plus I goes, there are only two levels that appear in Flashbacks that have talismans associated with them (Wimpy 10 "Labyrinth of Despair", complete with no more than 3 of each skill, Gold (and also the hardest talisman in LPI); and Medi 16 "The Oddstack", complete in under 3 minutes, Bronze).


The Wimpy 10 talisman was actually inspired by the Lix version of this level (I believe it was remade by Proxima?), which only has 3 of each skill - but it adds a few more skill types, also with 3 each. The added skills are Jumpers, Batters, and most crucially, Platformers. In actual LPI, of course, your only constructive skills are builders. Initially I had that talisman as four of each skill, but then I got an idea of how 3 of each skill might be possible even without the extra skill types Lix gives you, and spent quite a while trying to find a way - and eventually found one. The solution I found uses the full 3 of each skill, although since it saves 92% (two lemmings more than required), you can reduce the number of floaters used - but you'll still need the full 3 of everything else. That talisman is right up there in difficulty with the Fierce levels in LPIII, if not harder.
« Last Edit: May 10, 2015, 03:18:09 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #44 on: May 10, 2015, 03:53:42 pm »
I would recommend including Talismas in LPF. Since Lemmings Plus Flashbacks is supposed to be for introducing people to Lemmings Plus, including the Talisman will also be a great way to introduce people to solving the side challenges in each level.
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Re: [Fangames] Lemmings Plus Series
« Reply #45 on: May 11, 2015, 09:14:20 am »
I'm thinking it might be worth swapping around the Medi 23 and Danger 9 talismans in terms of their ranking. The Medi 23 one isn't too hard for experienced players, while the Danger 9 one can be quite tricky to execute correctly (though it'd definitely still be the easiest of the golds, apart from the "solve the final level" one). I'm also probably going to try and find two more to add, so that we don't have empty space on the final page. :P

I thought Psycho 14 might be a good level for the "assign skills to only one lemming". However, every solution I can find needs one extra skill. The skill could be any of builder, basher, miner or digger, with builder and basher being tied for easiest - but as-is, it'd seem it can't be done. There are even some ways that save 98% (or in some cases, would save 98% if the time limit didn't interfere - and this is on a level with an 8 minute time limit!), one of which only fails to save the required 100% because of a lemming slipping past before the crowd can be contained, rather than the worker becoming unsavable.

EDIT: Okay well, I found a different level that one-skill-per-lemming works well on. As for the skills-for-one-lemming-only; I found another level that it would work well except the time limit prevents it from working (I managed to save 50%, with the rest only being not saved due to time (and only by about 5-10 seconds); but the level in question requires 100%). I'll see if I can improve this one to get the required 100%...

EDIT: Improved to 55%. Still very far from the goal.

EDIT: Got 95% now! Same basic strategy, just a few time-saving improvements. If I can get this to work at all, it's definitely a Gold...
EDIT: Improved to 97%. Sooo close...

EDIT: Got it! Whatever I did this time must've made a lot of difference, because instead of falling two lemmings short, I saved them all with 3 seconds to spare. :D
« Last Edit: May 11, 2015, 12:40:43 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #46 on: May 11, 2015, 01:32:14 pm »
Okay, I'd like to present "Lemmings Plus I with Talismans, Version 2"! :) This one fixes some issues (like the holding arrow key = crash), and adds a talisman completion percentage to the talisman record screeen. (This is based on a slightly-weighted count of how many of the total talismans you have, with the weighting ratio being 3:4:5 (bronze:silver:gold).)

It also adds two new talismans, both of which use one of the newly-added challenge types. Also, the Medi 23 talisman has been downgraded to silver, while the Danger 9 talisman has been upgraded to gold.

While testing this, I ran into some issues where, once the new ones were added, it would report that I already had one of them, while reporting that I no longer had one of the old ones. I'm almost certian I've fixed this issue, but please let me know if you run into any issues of receiving talismans you didn't have before, or losing ones you did have.


Just for the record, I can definitely assure you all 25 talisman challenges are possible. I've got (though I haven't yet uploaded) replays for all of them. :) The hardest ones are obviously the gold ones (apart from "Beat the final level"), I'd say the hardest of all is either the Wimpy 10 "Labyrinth of Despair" one, or the newly-added Danger 11 "The Warp Room" one.

Here's the finalized talisman list for LPI:

Spoiler (click to show/hide)


While I might wait for more feedback before releasing anything, I'm going to start working on talismans for the other games now. They'll generally be in the order of release, though Holiday Lemmings Plus might be a bit out of order. (And in case anyone's wondering, yes, I plan to add them to Doomsday Lemmings too.)

While this may be subject to change, I'm aiming for a similar ratio that LPI had, or maybe slighlty higher - approximately 1 talisman for every 6 levels the game has. Like I have here, I'll probably round it either up or down so that every page is filled.



I'm currently working on picking some for LPII. So far, I've gone through up to the end of Sneaky and come up with 13 of them, including two Gold (which happen to be on two consecutive levels) and three silver.
« Last Edit: May 16, 2015, 10:23:16 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #47 on: May 12, 2015, 07:53:41 am »
Alright, the talisman list for Lemmings Plus II is complete. I do need to go through and make replays of all of them myself before I release the update, though. (It's just my policy to not release anything I don't have a solution replay for, basically.)

EDIT: Lemmings Plus II with talismans has been uploaded. :) There's 9 Bronze, 8 Silver and 3 Gold.

Spoiler (click to show/hide)
« Last Edit: May 16, 2015, 10:16:00 am by namida »
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Online IchoTolot

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Re: [Fangames] Lemmings Plus Series
« Reply #48 on: May 12, 2015, 10:57:15 pm »
Ok after a week of break from recording I finished the recording of Lemmings Plus II. Good stuff there  :thumbsup:, but one question:

Why 1% on Dungeons of Death? ???

I saw your comment video on your channel today, but getting to the exit is not that big of a deal.
In my opinion saving a good amount is the real challenge!
I myself got 55% on the third try and I could go up another ~10% with a bit of tuning (Like on the first barricade I upped the release rate to 99 instead of the way I got through the other ones).

No holding back required namida! It's the Genius rating and I expect you to "Hurt me plenty" (little reference ;P)  The 1% version would be better in Sneaky in my opinion.

Now back to preparing the next patch for my own stuff :)

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Re: [Fangames] Lemmings Plus Series
« Reply #49 on: May 16, 2015, 06:35:24 am »
If you want "no holding back", perhaps the Fierce rating of LPIII will be more your cup of tea... muahahahahahahaha! (There's one level in there that, to the best of my knowledge, only ONE person other than myself (Akseli) has solved!)



As far as talismans go for remaining entries; Lemmings Plus II Bonus Pack's ones are just around the corner. I still need to save replays for the two Bronze ones. (Since it's a small pack, it also has a very small number of talismans - 2 bronze, 2 silver and 1 gold; and there's no "Complete the final level" one; the gold one is an actual challenge, and a pretty damn hard one too. :P)
« Last Edit: May 16, 2015, 09:25:15 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #50 on: May 16, 2015, 10:09:01 am »
Lemmings Plus II Bonus Pack update has been uploaded. :)

Talisman List:
Spoiler (click to show/hide)

I've also put these talisman lists into the second post of the topic. You can of course see them in-game, but that might be useful for a quick reference.

Talismans have also been done for Doomsday Lemmings (check its topic for more info); I'll probably do Holiday Lemmings Plus later today but the other three may have to wait a while, we'll see. (EDIT: Holiday Lemmings Plus is done. Like the other small packs, it only has a very small number of them.)

EDIT: So, working on LPIII's now. So far I've come up with 12 (two of which are just for beating a specific level with no extra restrictions - aside from the final level; the other is for Dodgy 18, and that one isn't a gold), ideally I'll get 3 more before releasing the update. Bonus pack will most likely have 5; Omega will be either 20 or 25.
« Last Edit: May 18, 2015, 04:38:27 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #51 on: May 21, 2015, 10:13:35 pm »
Lemmings Plus III update is finally here; sorry about the delay!

Talisman List:
Spoiler (click to show/hide)
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #52 on: June 05, 2015, 03:05:48 pm »
Since you're now working on V1.35 (and the NeoLemmix Graphic Tool is more or less in a working state), have you gotten around to the 16/32 graphic set switch for LPII/Bonus/LPF? I honestly miss the 16-bit DOS graphics, and would really like to play LPII/Bonus/LPF in those graphics again. It would make sense too since LPI uses 16-bit graphics as well.
« Last Edit: June 10, 2015, 02:12:38 pm by DynaLem »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #53 on: June 10, 2015, 08:54:46 am »
Updated all of these (except LPIII Bonus and Omega which didn't have a V1.34n-B update, and LPIV which was already on V1.34n-C) to V1.34n-C, due to the major oddtable issue in V1.34n-B. This should only matter for LPI (and would also for Omega, except that didn't receive a V1.34n-B update yet anyway), but I updated all of them just in case.

The update does have a minor issue with oddtabled levels still, but it's very minor - simply that they use the music from the level they copy, rather than their own. As far as I can tell, everything else works as it should, so I won't worry about putting out yet another update just to fix this; I'll just fix it in the next general update.


I also realised - again - that I've kept putting off adding talismans to the last two games that need them (LPIIIBonus and LPOmega). I'll try and get at least LPIII Bonus done tomorrow; Omega may take a bit longer due to it being a much larger pack.
« Last Edit: June 10, 2015, 03:59:15 pm by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #54 on: June 11, 2015, 04:27:14 am »
As promised, LPIII Bonus Pack update is here. :)

Talisman list:
Spoiler (click to show/hide)

I'll try and get Omega done over the next few days too, though as I said before, this may take a bit longer since it's a larger pack and also has a lot of X-of-everything levels which are generally the ideal type for talisman challenges. I'm going to aim for at least 20, maybe even 25 talismans for this one.

EDIT: Might get Omega done today too, after all. I've found a lot of pretty neat challenges in Breezy already, still need to look at the other ranks (although as I suggested earlier, there's one for Mental 30, but it's "Save 100%" rather than just beating the level. I did find a somewhat tidier way to do this than the previous 100% solution I'd seen, though.)

EDIT: Got 14 so far. 7 Bronze, 5 Silver and 2 Gold. All but two so far actually require saving a specific percent, though often this is in combination with other factors. (Edit: 16 now; one new Bronze and one new Silver. One of these new ones is unique among LP talismans so far, in that it doesn't require actually passing the level.)
« Last Edit: June 11, 2015, 06:34:05 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #55 on: June 11, 2015, 09:25:18 am »
Omega update is here. :)

Talisman list:
Spoiler (click to show/hide)
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Re: [Fangames] Lemmings Plus Series
« Reply #56 on: June 14, 2015, 08:08:06 am »
I've recently started Lemmings Plus I, and I like it a lot! I love how the Mild rated levels are easy, but not too straight-forward. They're not in any way like the bland Tame levels of ONML. This starting rating Mild is both easy to get into for newer players and interesting to play through for more experienced players! :thumbsup:

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Re: [Fangames] Lemmings Plus Series
« Reply #57 on: June 14, 2015, 11:05:17 am »
Glad to hear you're liking it! :D Wimpy isn't much harder for the most part, but the levels do tend to be a bit longer. Once you get to Medi, that's where the difficulty starts to pick up a bit. :)
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Re: [Fangames] Lemmings Plus Series
« Reply #58 on: June 15, 2015, 05:01:05 pm »
I just finished Mild, and really liked it. Most of the levels were quite straight-forward, but again: not as bland as ONML's. Some of them had a good puzzle, too (obviously nothing new to me, but teaching tactics new-comers should know).
The sound bug still happens to me, though :( It's not really a problem, but it's a shame I don't know what's causing it. S doesn't fix it either.

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #59 on: June 16, 2015, 02:01:50 am »
Out of interest...
1. Is music also affected?
2. What version of Windows are you on? (Or are you using it on Linux under WINE?)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #60 on: June 16, 2015, 03:08:35 am »
Alright... as you all may know, a handful of levels in the Lemmings Plus III bonus pack are currently never-been-beaten.

I just receieved replays of solutions to half of these.

The ones that still remain unbeaten are Moonwalk 5, Teamwork 5, Teamwork 7 and Party 6. (The ones that no longer remain unbeaten are Moonwalk 6, Moonwalk 7, Teamwork 6 and Party 7.)

Outside of Lemmings Plus IV (in which all levels were beaten by testers during the testing period, but a handful had backroute fixes between that and release with the levels not being solved again since then), those are the only remaining levels in the series which are unsolved.
« Last Edit: June 16, 2015, 03:19:40 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #61 on: June 18, 2015, 03:55:46 pm »
Music always just continues playing, and restarts when I press S. I'm on Windows 7.
Also, when sound does work, the sound for the builder nearly running out of stairs sounds quite odd, and much different than what I think it should.

On a note about the game: I think the difficulty level increased a lot from Wimpy 10 onward. Some of them may be because I don't have the intended solution, but I think that compared to Wimpy 1-9 10-14 are suddenly quite hard. Not that that's a problem, I just hadn't expected it, reading this.
Glad to hear you're liking it! :D Wimpy isn't much harder for the most part, but the levels do tend to be a bit longer. Once you get to Medi, that's where the difficulty starts to pick up a bit. :)
Do you have videos of these levels' intended solutions on YouTube? I'm really wondering about A Magician Would Be Handy, because I'm not sure if I did it the correct way. I saved 69 Lemmings out of 40 needed though, so I think I did good. :)


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Re: [Fangames] Lemmings Plus Series
« Reply #62 on: June 18, 2015, 04:09:06 pm »
Namida's channel where he has a playthrough:  https: //www.youtube.com/user/jihoon4242

My solutions to the pack can be found here:  https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA:

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #63 on: June 18, 2015, 06:19:46 pm »
In general, if a level gives you a large amount of skills (like that one does), it probably doesn't have a single intended solution, but is just a matter of "do anything that works". :) Even some of the levels with not-so-huge skillsets are of that nature.

Up to the point you're up to, the only level that has a very precise intended solution is Wimpy 12 "Russian Rescue", and that one has never been backrouted so far so I'd be very surprised if any backroutes showed up now.
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Re: [Fangames] Lemmings Plus Series
« Reply #64 on: June 18, 2015, 07:16:55 pm »
From now on I should save a replay at moments like that, so I could show you my way of solving it.
Spoiler (click to show/hide)
Also, I liked Russian Rescue.

Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #65 on: July 10, 2015, 03:36:30 pm »
I would have voted for Lemmings Plus Omega, but unfortunately that became a side series. I felt that Lemmings Plus Omega is the best of all because the difficulty level is right for me, the LPII and LPIII go very well together, all the gimmicks/frenzies are in one rank, and the levels overall do an excellent job at helping me get accustomed to the NeoLemmix skills. I also liked that there were repeats in the game. Though I was disappointed at the extreme lack of locked exit puzzles.

I felt it didn't make sense for it to become a side series, because what if, say, a newcomer to NeoLemmix and Lemmings Plus goes straight to LPIV from LPIII, is unaware of the new skills, and skips the side series, then they suddenly see skills that are unfamiliar to them?

LPO would have worked as LPIV, while LPIV would have worked as LPV. Then again, there is the upcoming NeoLemmix Introduction Pack.

EDIT: Well, at least it appears in the side entry poll. It should be obvious what I voted for :P
« Last Edit: July 30, 2015, 05:36:59 pm by DynaLem »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #66 on: August 03, 2015, 05:14:19 am »
All of the Lemmings Plus packs have now been updated to Player V1.35n-C. (NeoLemmix website links are still uploading; DropBox links have been updated fully.)


In regards to why LPO isn't LPIV; mainly, because it doesn't follow the same structure as LPII, LPIII and LPIV do (ie: new graphic sets, few repeats, etc). You may recall that the original intention was to have a "Lemmings Plus III Part 2", which was eventually split into Lemmings Plus III Bonus Pack and Lemmings Plus Omega (with the latter becoming much larger than it originally would've - LPI aside, it's the largest entry in the series at 135 levels).
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #67 on: August 06, 2015, 10:17:26 am »
I've (finally) uploaded my solutions to Lemmings Plus IV (except for talisman solutions; although some of these replays also achieve the talisman anyway).

https://www.dropbox.com/s/rf2s3l953e0ngnx/LPIV%20Solutions.zip
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Offline Akseli

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Re: [Fangames] Lemmings Plus Series
« Reply #68 on: August 18, 2015, 08:08:36 pm »
Hmm why to close the original levelpack topics? :P I'd guess that people that browse the forums would search discussion related to packs in their own topics in the easiest way.

Sorry for the late answers, but better than never. : )

Quote
Bumpy9: Mechanical Split - A lovely main trick, resembles a bit Genesis Mayhem 1 level.
Hm, I don't remember using this level's trick to solve Genesis Mayhem 1. Or did you mean the layout?
My Genesis Mayhem 1 solution:
Spoiler (click to show/hide)


Quote
Twisted15: Central Heating - A gem level, really good one! This gave me much trouble and I didn’t like the strict timing with the two guys on the top, that made the solution unrealistic before trying it out. Otherwise maybe my favourite level in this pack so far, and should be in Insane imo.

Do you mean at the start or at the end? The part at the start should time itself, while the part at the end isn't too hard if you make use of pausing. :P In fact, often (though certianly not always) I try to set my levels up so the timing works itself out, unless the timing itself is meant to be a major part of the puzzle.

Spoiler (click to show/hide)


Quote
Insane14: Artificially Sweetened - I always compared this level to “No Added Colours or Lemmings” from L1 because of the title and the similarity of the size, tricky solution, high difficulty, and the place in the mid-late last rating of the game. :P

That's pretty high praise, considering that Mayhem 20 was voted the best level from Orig! :) But I also think very highly of this level; not just once it became the last remaining unbeaten level, but in fact from the moment I created it. I'd even go as far as to say that it might be better than Panic Attack from LPII.

Sorry if I didn't express myself clearly enough, I meant exactly what I said with those five points when comparing these levels. I didn't say that I like 'Artificially Sweetened' as much as 'No Added Colours or Lemmings'. Insane14 has its little trick, but

Spoiler (click to show/hide)

For my taste Panic Attack is way above this level.

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #69 on: September 07, 2015, 06:53:37 pm »
So, I'm thinking about making an equivalent to Flashbacks for levels from Omega and IV (and maybe Holiday, too). I'd like some input on levels to consider.

Here's my initial proposals for candidates (note: this is way more than would ultimately be included; this is just an initial list of levels that might be suitable). Since there haven't been voteoffs on these packs, it's based partly on my own thoughts about the levels' quality, and partly on feedback I've received from people who've played them.




Any suggestions for additions (or removals) to the list?
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #70 on: September 20, 2015, 06:04:22 am »
Some feedback I got via PM on this (I'll keep it anonymous, since I assume that's why it was sent as a PM rather than posted here);

Holiday Lemmings Plus (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus IV (click to show/hide)

Since there's more adds than removes here, this does make the potential list even bigger. Keep the suggestions / feedback coming! :)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #71 on: September 29, 2015, 08:34:34 am »
Still after feedback on the above question! :)

I'm also wondering - regarding the videos on the Lemmings Plus series, is anyone actually finding them interesting / worthwhile? Do you think they serve any purpose that simply offering a replay file doesn't? Is there any points you'd like me to talk more about in them (or less)? Or do most people think it's not worth me continuing with them?
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Re: [Fangames] Lemmings Plus Series
« Reply #72 on: October 05, 2015, 06:02:22 pm »
Still after feedback on the above question! :)

I'm also wondering - regarding the videos on the Lemmings Plus series, is anyone actually finding them interesting / worthwhile? Do you think they serve any purpose that simply offering a replay file doesn't? Is there any points you'd like me to talk more about in them (or less)? Or do most people think it's not worth me continuing with them?
To me, they sound very interesting; I haven't watched any of them yet, though, as I'm not really playing Lemmings at the time.

Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #73 on: October 06, 2015, 03:02:16 pm »
Got more feedback via PM, at least for the Omega and IV levels:

Omega (click to show/hide)

IV (click to show/hide)


I'll summarize thoughts based on getting these feedbacks at some point soon. :)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #74 on: October 06, 2015, 03:49:05 pm »
Okay, here's my new potential list (pre-trimming-of-excessive-number-of-levels). Removed levels from the original list have been struck out rather than being completely cleared. New additions are bolded. Those with a > next to them are the ones I'd be most likely to drop when trimming the number of levels. Ultimate decisions will probably depend on not only the quality of levels, but also where the most gaps are in the difficulty curve (as you may have noticed, LPF has a very steep initial difficulty curve - going from Fun-style levels to Taxing- or maybe even Mayhem-style ones in the first rank).

Holiday Lemmings Plus (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus IV (click to show/hide)



This is only 29 levels total, even without removing any of the "potentially remove" (only the definitely removed ones from the original list). To try and keep a similar structure to the original Lemmings Plus Flashbacks, I'd like to go for 32 levels again. So, basically - which other three levels should be included?

Previous suggestions that weren't put onto this list are:

Puzzling 4 "Not Very Lemming Friendly"
Puzzling 13 "The Martian Lake Beast"
Twisted 17 "Climber's Edge"
Perplexing 21 "Wirebreaker"
Perplexing 22 "Pick-a-plan"
Perplexing 26 "Whisper of the Wind"
Mental 4 "Trade of the Tricks"
Mental 17 "Recycled Lemming Syndrome"
Smooth 13 "Trophy Cabinet"
Twisted 1 "Proceed With Caution"
Twisted 2 "Lands of Despair"

Of these, the first three were suggested by the second person; the rest were suggested by the first, and disagreed with by the second. However, Puzzling 4 presents an additional problem - its repeat is already in there.

So, adding Puzzling 13 - they make a good case, it has an especially unique value as an artistic level. Of the "controversial" suggestions, I do see myself agreeing with Mental 17. This brings us to the following list, which needs one more level (assuming no removals occur) to reach the desired 32 levels. You're still welcome to argue for the removal of a level, of course.

First Draft List (click to show/hide)
« Last Edit: October 06, 2015, 04:07:29 pm by namida »
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Offline GigaLem

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Re: [Fangames] Lemmings Plus Series
« Reply #75 on: October 06, 2015, 05:41:36 pm »
For the something else choice i have
Lemmings Plus REMIX

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Re: [Fangames] Lemmings Plus Series
« Reply #76 on: October 07, 2015, 02:47:42 am »
I'm not sure about that name. It kinda suggests new content (possibly derivative of existing content), rather than simply a compilation pack of existing content.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #77 on: October 08, 2015, 05:54:36 am »
Got a small bit of feedback on the draft list (I'm only including comments here that would actually change the list, not just agreements with the list's current content):

Quote
Puzzling 13 "The Martian Lake Beast" - Although great artistically, not fun enough gameplay-wise for inclusion
Perplexing 21 "Wirebreaker" - Still suggesting this as an option
Smooth 13 "Trophy Cabinet" - Same here
Bumpy 7 "Sweet As!" - mentioned as another possible extra level to replace any that are removed
Bumpy 9 "Mechanical Split" - favors removal of this one
Twisted 1 "Proceed With Caution" - Another one they'd really like to see included
Twisted 10 "Clocked In" - Mentioned as too easy for its position in LPIV as a whole, but a good level (and the relative difficulty is not as huge an issue for a compilation pack

Also, in regards to Puzzling 4 vs Mental 1, they mentioned that they could see either one being a good choice, and so the decision should be made based on which level of difficulty is more needed.

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Re: [Fangames] Lemmings Plus Series
« Reply #78 on: October 08, 2015, 10:23:41 am »
After LP I+II with LP II bonus pack; it's LP III's turn in my walkthrough series!

Link to the first level: https://www.youtube.com/watch?v=7tPyIC1ic5Y

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Re: [Fangames] Lemmings Plus Series
« Reply #79 on: October 20, 2015, 11:24:33 am »
Alright - got an almost-final list, but it has 33 levels. Out of the levels on it, I'd like to - if anything's going to be dropped (which one has to be) - drop one of the following three:

LPO Mental 3 “Doomblock 42”
LPO Mental 12 "Cave of the Cactus"
LPIV Twisted 16 "Don't Hold Me Back!"

Any comments?

I also put up a poll. I'll make the decision based partly on feedback, and partly on where (if any) there are gaps in the difficulty curve - I personally feel that Mental 3 and Twisted 16 are of similar difficulty, while Mental 12 is a fair bit harder than the other two.

EDIT: Sorry, my bad! I forgot to update the list taking into account the suggestions a few posts above first. I'll consider that, then see if further feedback is needed.
EDIT: Even after considering that list (alongside other suggestions), it still comes down to 33 levels, with these three being the ones to decide between for removal. I'll now review the ordering to create a good difficulty curve, and if there still needs to be a decision on which one to remove, I'll put the poll back up.

EDIT: Okay, after taking difficulty into account - Cave of the Cactus is safe. But I need to pick one of the other two to remove. So I've put a poll up just between those two.
« Last Edit: October 20, 2015, 11:39:46 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #80 on: October 20, 2015, 11:48:34 am »
Also, here's the final list (apart from needing to remove one of those two levels), including ordering. Note that there's 9 levels under "Hard", as both of the candidates for removal are in there. The list of levels is pretty much finalized, but the order is up for discussion.

The levels' positions in the original games should not at all be taken into account when deciding on ordering. Think of it as "if this was an entirely new game, and these levels were entirely new, what order should they be in" - this might not be purely a consideration of difficulty (eg. the first Lemmings Plus Flashbacks has Genius 6, Fierce 13 and Genius 8 as the last three levels; even though ordering purely by difficulty it should be Genius 8, Genius 6, Fierce 13), but just shouldn't take into account their original positions.

Easy
----
Smooth 14 "Cogs of War"
Glimmer 6 "A Package For Mr. Lemming"
Bumpy 5 "Space Race"
Puzzling 7 "More Than Just A Dream"
Puzzling 14 "So This Is How It Ends..."
Perplexing 12 "That's Just How It Is"
Bumpy 9 "Mechanical Split"
Bumpy 12 "Luck of the Draw"


Medium
------
Perplexing 16 "Wiring Defect"
Arctic 1 "Generous Inclination"
Puzzling 30 "Drop Them Lems"
Twisted 10 “Clocked In”
Arctic 3 "23:58 12/14"
Bumpy 17 "Lem Your Lem Could Smell Like"
Twisted 1 “Proceed With Caution”
Twisted 5 "The Cooling Vat"


Hard
----
Perplexing 7 "Dial "L" For Lemming"
Perplexing 5 "When They Need It Most..."
Twisted 16 "Don't Hold Me Back!"
Mental 3 “Doomblock 42”
Twisted 14 "A Universal Production"
Perplexing 30 "Lemming Treety"
Mental 13 "A Different Kind Of Hero"
Mental 1 "Be A Tidy Lemming"
Insane 6 "The Mystery Machine"


Extreme
-------
Mental 17 "Recycled Lemming Syndrome"
Mental 21 "Adventure Time!"
Arctic 5 "Dream Parade"
Mental 24 "Branch Out A Little"
Mental 12 "Cave of the Cactus"
Mental 16 "Skill Factory"
Insane 19 "Overclocked Lemming"
Insane 14 "Artificially Sweetened"
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #81 on: October 20, 2015, 12:42:36 pm »
Received the following feedback on the list:
- Perplexing 12 should be moved to early-Medium; Puzzling 30 should be moved to the last level of Easy.
- Arctic 3 and Bumpy 17 should both be in Hard; while Perplexing 5 and Perplexing 7 should be moved back to Medium.

My thoughts on this - the Perplexing 12 / Puzzling 30 swap kind of makes sense; Puzzling 30 isn't hard as such, just somewhat intimidating. Moving one of Arctic 3 or Bumpy 17 to Hard, and moving Perplexing 5 back is possible; I'm not so sure about moving Perplexing 7.

EDIT: Adding to this:
- If only one of Arctic 3 or Bumpy 17 is moved, it should be Arctic 3
- And then, move Bumpy 17 to the last level of Medium
- Mental 24 should be swapped to Hard (maybe swapped with Insane 6 - note that this user says they have not beaten Insane 6), most likely as the last level; otherwise move to the first level of Extreme

My thoughts on this - mostly seems fine. But I don't agree with moving Mental 24 back that far; nor that Insane 6 belongs in Extreme; I get the feeling that had this user solved Insane 6, they probably wouldn't be saying this (but of course, I could be wrong).
« Last Edit: October 21, 2015, 08:46:15 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #82 on: October 22, 2015, 02:18:20 pm »
Okay - doesn't seem to be any more feedback, so here's the first test version of it! If any further feedback comes in between now and the release of NeoLemmix V1.36n, I might take it into account. Aside from some of the above suggestions, I also made a few more ordering tweaks. Out of the two levels being considered for removal, Twisted 16 "Don't Hold Me Back" got cut; while Mental 3 "Doomblock 42" remains in the pack. :)

https://www.dropbox.com/sh/cvpszccwk2ms6c8/AAD_VpW4IxD4ezKtnsPELGeRa
(Note that the music file is optional, as always; it just gives more-accurate versions of certain tracks.)

Cheat code is "1234567890".

Note that being based off the preliminary V1.36n code, this means this has customizable hotkeys! Enjoy! :)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #83 on: October 22, 2015, 03:03:27 pm »
Received this feedback:
- Perplexing 5 is too easy for its position and should be put closer to the start of Medium.
- Arctic 1 should be more towards the end of Medium.
- Mental 3 should be closer to the end of Mental.

Also, it has been pointed out that Bumpy 17 has the wrong music here (it has the 3rd LPIV music, when it should have the 2nd one).
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #84 on: December 01, 2015, 07:47:16 pm »
Alright, release time!

http://www.neolemmix.com/old/lpfii.html

It's based on the most up-to-date preview V1.36n code. Obviously, if there's any further changes, I'll update it to the official V1.36n once that's released.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #85 on: December 12, 2015, 08:19:05 am »
All of these have been updated to use the latest version of NeoLemmix (V1.36n). The only change to any levels is Fierce 15 of Lemmings Plus III (and its easier counterpart in Lemmings Plus III Bonus Pack), which has an almost-unnoticable change that nevertheless removes a fairly major backroute - and has a nice side effect of slightly reducing the precision needed in the LP3B easier version.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #86 on: January 13, 2016, 06:51:17 pm »
The original post's links are currently broken as I've removed the EXEs, and am in the process of putting up NXPs instead. I don't have time to update the posts / website until later today, in the meantime, here's a Dropbox link where you can get all the games from:

https://www.dropbox.com/sh/j12gn3okvm1ic8z/AAAMre9Wt9tJxhu6zgs9H0C6a

EDIT: NeoLemmix Website links have now been added, and put in the first post. The above Dropbox link still works, if you prefer that.
« Last Edit: January 14, 2016, 01:30:46 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #87 on: January 21, 2016, 03:13:21 am »
All the games with talismans (so - all of them except the Flashbacks ones) have been updated so that the talisman descriptions now refer to lemming counts rather than percentages. Aside from this, nothing has changed, so if you don't particularly care about talismans (or are fine with still having them displayed as percentages), no need to download the updated versions.

The criteria for the talismans themself is unchanged; it's only the description text that has changed.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #88 on: January 25, 2016, 06:30:24 pm »
Rebuilt the NXPs using Flexi Toolkit V1.06. This means that they'll work with the Global Music Packs functionality, and also, that their filesizes are now much smaller. The tradeoff being that the newly-built NXPs won't work with players older than V1.39n.

If you aren't worried about either of those things, no need to redownload; none of the content has changed.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #89 on: February 05, 2016, 05:50:38 am »
Over the next few days, I'll work on updating these to the new format of using PNGs rather than MAIN.DAT. I'll cross them off this list when they're done:

Lemmings Plus I
Lemmings Plus II
Lemmings Plus II Bonus Pack
Lemmings Plus III
Lemmings Plus III Bonus Pack
Lemmings Plus IV
Lemmings Plus Omega
Holiday Lemmings Plus
Lemmings Plus Flashbacks
Lemmings Plus Flashbacks II


The Lemmings Plus II Bonus Pack update also fixes a mistake where Rush 6 was incorrectly marked as a secret level.

Note that those that use custom lemming graphics (yes, a few do - it's subtle, but there are customizations in them) - LPIII and its bonus pack, LPIV and LP Omega - there'll be another update after those are supported, in order to restore the graphics they have now.
« Last Edit: February 08, 2016, 09:18:52 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #90 on: February 08, 2016, 09:19:30 am »
All Lemmings Plus packs have now been updated to use PNGs - there's no changes to the content (apart from that one bugfix in Lemmings Plus II Bonus Pack), it's just future-proofing so that the NXPs are ready for when MAIN.DAT support is dropped.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #91 on: February 10, 2016, 01:33:07 pm »
Lemmings Plus III (and its bonus pack), IV and Omega have been updated again to restore the color-shifting floater and glider sprites. No changes in the new versions apart from that.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #92 on: February 15, 2016, 01:09:34 am »
I tested all the intended solution replays for all games on NeoLemmix V1.42n.

The update-friendliest were Lemmings Plus I and Lemmings Plus II Bonus Pack, both of which didn't have a single broken level. The most problematic in terms of absolute number of levels was Lemmings Plus Omega (about 12 broken replays; one of which I quickly realised would not have been broken had I waited several hours before trying it*), while in relative terms it was Holiday Lemmings Plus, with 10 broken replays - out of 12 total levels (with Glimmer 3 and Arctic 2 being the ones that remained working).

The most surprising was the replay to Nice 19 of Lemmings Plus II breaking - it was in fact the only one in LPII that did.

None of them actually required any level changes; only the replays had to be redone. All levels are still possible. :D

* If you've solved the level I'm referring to here, you'll both know why this would make a difference, and know exactly which level I'm talking about.
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #93 on: February 18, 2016, 03:26:09 am »
Just letting you know that the same problem I've reported in MobiLems II also occurs in LPI, LPII, LPII Bonus, the Flashbacks games and Omega.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #94 on: February 18, 2016, 03:31:12 am »
This is intentional. They no longer contain any embedded versions of the official game musics; they just use whatever version is available either in the "music" folder, or if none, the one embedded into NeoLemmix.

If you're not getting the proper rotation (the different-from-normal order in Omega, or Track 16 and 17 being in reverse order from normal in LPI), then you most likely have an outdated version of the NXPs. But yeah, if it's just not the expected versions of the tracks, that's normal.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #95 on: February 22, 2016, 11:35:31 pm »
I'm working on fully-V1.43n-compatible (ie: direct drop free, tested with new climber mechanics) updates to these packs.

EDIT: I'm also trimming out the secret levels, gimmick levels, etc, and will be putting together a "removed levels" pack.

Lemmings Plus I: Complete. 26 broken replays + 9 broken talisman replays. Two levels required changes.
Lemmings Plus II: Complete. 9 levels replaced (some with formerly-secret levels, others with Bonus Pack levels). Those aside, 16 broken replays + 10 broken talisman replays. Some talismans removed, one new one added.
Lemmings Plus II Bonus Pack: Will no longer be a thing; its levels will be put into a "removed levels" pack.
Lemmings Plus III: Complete. I forget how many broken replays, but a lot. Two levels required modification. Several levels were replaced or added. One talisman removed.
Lemmings Plus III Bonus Pack: Will no longer be a thing; its levels will be put into a "removed levels" pack.
Lemmings Plus IV: Complete. 33 broken replays. No levels needed fixing / replacing. One talisman removed.
Lemmings Plus Omega: Complete. 30 broken replays + 1 broken talisman replay. Three levels (two of which share the same layout) required changes. Three talismans were removed.
Holiday Lemmings Plus: Complete. No changes to content, just had to redo a few replays.
Lemmings Plus Flashbacks: A few cosmetic changes (to account for changed positions of some LPIII levels).
Lemmings Plus Flashbacks II: No changes needed at all.

I'm also adding solution replay downloads to the links in the first post as I go through this.
« Last Edit: February 24, 2016, 03:39:56 pm by namida »
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #96 on: February 23, 2016, 04:42:22 pm »
Since it looks like gimmicks and secret levels will be ultimately culled and the only gimmicks that are worth keeping are Frenzy, Karoshi, Rising Water, Zombies and Ghosts (and maybe Deadly Sides), how will this then affect LPII & Bonus, LPIII & Bonus, and the Playtime rank of Omega?

Omega shouldn't be overly affected I guess, since all the gimmicks are in one rank.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #97 on: February 23, 2016, 10:42:35 pm »
One gimmick level missing from each rank... one secret level that needs a new home... sounds like that works out well. :) If Frenzy is dropped too, there's another slot that needs to be filled; levels from the bonus pack can be used for this (the original but non-gimmick/frenzy levels, and some of the frenzy levels that also work as normal levels eg. Superlemming II, Hero Frenzy). Essentially, get rid of the "bonus packs" and merge the compatible levels into the main pack, to replace the non-compatible levels. In LPII's case, maybe I'd have to put together a couple of new levels - or more likely, non-gimmick levels based off the existing levels.

To be honest, I'm thinking I should make these changes in the current set of updates. Of course, the removed levels would remain available as a "removed levels" pack (albeit one that's mostly only compatible with older NeoLemmix versions, eventually). Now that I think about it, LPI's Pre-V7 levels should probably go in there too.

Perhaps it's a good time to start thinking about that... let's see:

LPII
Levels that need replacing: 9 (2 per rank, except 1 in Cunning)
Available levels:
- The existing secret levels (except Cunning's one).
- "When You Wish Upon A Lemming"
- "SUPERLEMMING II: Desert Quest" - could work without Frenzy / Superlemming
- The repeats of Nice 9, Cheeky 10 and Sneaky 4 from the Bonus Pack
- "A Little Breather" (formerly removed level), maybe?

LPIII
I don't know if much needs to be done here, since all the gimmick levels are secret levels. Perhaps the unique and usable levels from the bonus pack can be added to the main pack either as an extra rank, or just a larger number of total levels. Dodgy 18 can be moved into a normal level position (or the bonus rank), since it doesn't actually involve a gimmick.

EDIT: Now that I think about it, there is Dodgy 6 and Fierce 5 that will need replacements... perhaps something from the bonus pack (perhaps Seven-Way Security) can replace the former, while Dodgy 18 replaces the latter...

LP Omega
Just drop those levels altogether.


EDIT: Lemmings Plus I reuploaded, with the Pre-V7 levels removed. These will be added to the "Removed Levels" pack.

The updated level images for those that have changed (Medi 7, Psycho 6) have been put up, too.
« Last Edit: February 24, 2016, 02:11:06 am by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #98 on: February 24, 2016, 12:36:59 am »
Lemmings Plus II Changes (WIP) (click to show/hide)

All the removed levels, and all bonus pack levels (except the ones that have been copied into the main game, since they all end up being similar or identical to how they were) will be added to the "removed levels pack".

Next task is replay verification, and tidying up talismans (removing those that applied to now-removed levels, copy relevant ones across from the bonus pack, perhaps add a couple more if needed, then verify that all the replays for them still work).
« Last Edit: February 24, 2016, 02:04:52 am by namida »
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #99 on: February 24, 2016, 02:34:31 am »
I do wonder about one level in LPII - Cunning 20 "Secrets of the Lemmings".

The level's main purpose was to inform the player of the secret level locations. However, now that the secret levels are removed, and this level is way too easy to even be in Cunning, should this level itself be ultimately culled and replaced with the repeats of either Cheeky 10 "Floater Frenzy" or Sneaky 4 "Overflow Zone" (I'm hoping for the former since there aren't enough Tree levels, and that level is actually very good) from the Bonus Pack?

Also, switch "Time for Plan B" with "Camp of Curses". "Camp of Curses" is way too easy to be in Sneaky and is easier than even the later Cheeky levels.

LPIII
I don't know if much needs to be done here, since all the gimmick levels are secret levels. Perhaps the unique and usable levels from the bonus pack can be added to the main pack either as an extra rank, or just a larger number of total levels. Dodgy 18 can be moved into a normal level position (or the bonus rank), since it doesn't actually involve a gimmick.

EDIT: Now that I think about it, there is Dodgy 6 and Fierce 5 that will need replacements... perhaps something from the bonus pack (perhaps Seven-Way Security) can replace the former, while Dodgy 18 replaces the latter...

I like your idea for how Dodgy 6 and Fierce 5 should be replaced, and that should definitely be a thing. As a side note, this would ensure every rank has at least one locked exit puzzle ;) .

However, how about the other normal levels - "Gotcha Again! =P" "You Knew It Was Coming" "No Time to Die Even Now" "Trivia Time" "The Lemmings Forums Level"? I would also like to see Hero Frenzy in there, and I'm very sure that In the Fren-zone can be adapted into a normal level. "You Knew..." and "No Time to Die" especially need to appear to maintain the Lemmings Plus staple of having at least one of each for the main games. "Flying on Broken Wings" and "The Strange Construct" are also viable options.

I would add to the total number of levels instead of creating a bonus rank. Especially since culling all gimmick and frenzy levels would leave it at 59 regular levels total, which is way too low for LPIII.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #100 on: February 24, 2016, 03:18:53 am »
That's a good point about Cunning 20. I hadn't thought about that.

Re: LPIII Bonus Pack levels, Trivia Time (which for the record is a gimmick level, though easily adaptable into a normal one) and The Lemmings Forums Level would feel out-of-place in LPIII IMO. Likewise, "Gotcha Again" seems a bit excessive for one pack, not to mention it would break the one-VGASPEC-per-rank setup. I would quite like to get You Knew It Was Coming, No Time To Die Even Now and Hero Frenzy into the main game somewhere though. If we also include Flying On Broken Wings and The Strange Construct, as well as Seven-Way Security and The United States Method, that's exactly seven levels - one per rank, plus two to replace the two frenzy levels, with one level left over. The main question would be where should which levels go.
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #101 on: February 24, 2016, 03:34:27 am »
My suggestions:
  • Move Dodgy 5 "A Lemming For Your Thoughts" to Timid - this one is too easy for a Dodgy level. Flying on Broken Wings works as late-Timid.
  • The Strange Construct, Hero Frenzy and Seven-Way Security work in Dodgy.
  • I'd still like to see In the Fren-zone adapted into a regular level as this level has a ton of builder tricks, and a lot of puzzle potential if the Frenzy is removed. Plus, the removal of Direct Drop adds to the challenge. In addition, the later ranks lack Sky levels. This one can be placed in Rough, along with the United States Method.
  • You Knew It was Coming and No Time to Die Even Now, of course, have to be in Fierce - it's typical of such levels to be in the last rank.

Also, is Bait-And-Switch going to be removed? If so, how will that affect the Rickroll level?
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #102 on: February 24, 2016, 04:00:12 am »
LPII update is released.

Changes are mostly as mentioned above. I also replaced "Secrets of the Lemmings" (Cunning 20) with "Another Way Down" from the bonus pack.

There's been a few changes to talismans as well. The following have been removed, mostly due to the associated level being removed but one is simply because mechanics changes make it impossible.

:tal-bronze: Complete Nice 9 "Something's Not Right Here..." with 100% using only one skill.
:tal-bronze: Complete Nice 12 "Cactus Island" without any bashers.
:tal-bronze: Save 75% on Genius 9 "Floater Frenzy".
:tal-silver: Save 100% on Cheeky 8 "The Haunted House".

The following new talisman has been added:

:tal-gold: Complete Cunning 19 "When You Wish Upon A Lemming" without assigning skills to more than one lemming.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #103 on: February 24, 2016, 04:02:36 am »
My suggestions:
  • Move Dodgy 5 "A Lemming For Your Thoughts" to Timid - this one is too easy for a Dodgy level. Flying on Broken Wings works as late-Timid.
  • The Strange Construct, Hero Frenzy and Seven-Way Security work in Dodgy.
  • I'd still like to see In the Fren-zone adapted into a regular level as this level has a ton of builder tricks, and a lot of puzzle potential if the Frenzy is removed. Plus, the removal of Direct Drop adds to the challenge. In addition, the later ranks lack Sky levels. This one can be placed in Rough, along with the United States Method.
  • You Knew It was Coming and No Time to Die Even Now, of course, have to be in Fierce - it's typical of such levels to be in the last rank.

Also, is Bait-And-Switch going to be removed? If so, how will that affect the Rickroll level?

I would rather make as few changes as possible to any main pack levels that aren't already secret, gimmick or frenzy. I do see your point about In The Frenz-zone, though.
I also think Flying On Broken Wings is way too hard for late-Timid. I'll have to think more about what exactly to do with LPIII.

In regards to the Rickroll levels in LPIII and LPIV, they'll still be there, they just won't have the bait-and-switch thing anymore.
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #104 on: February 24, 2016, 04:58:44 am »
I feel the removal of the bait-and-switch defeats one purpose of the Rickroll levels. Still though, the levels themselves are still very challenging enough to be left there.

Hmmm...if you want to even out the number of levels in each rank in LPIII and maybe even have more than 17 per rank, perhaps adapt some of the gimmick levels of the LPIII Bonus Pack into regular levels, like what you did with Lemming Collider? I can see levels like Red Remix, Cable Lock, Two For the Price Of One!, Plentiful Plans, Now That's a Lemming!, Detour Time, Strange Connections, Turbulent Affairs and The Lazy Streak being easily adaptable.

If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

*I made that name up and was inspired by the same rank name of the first MobiLems that also had extra levels, but it might work as the title for the removed levels


Also, as a side note, in page with the list of level images for the Nice Rank of LPII, it reads as Mild 1, Mild 2, Mild 3, etc. instead.
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Re: [Fangames] Lemmings Plus Series
« Reply #105 on: February 24, 2016, 06:44:29 am »
Hm... will we still be able to play the LP games as they are now? From what I understand, you're removing the gimmick levels, and I really like gimmick levels.

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Re: [Fangames] Lemmings Plus Series
« Reply #106 on: February 24, 2016, 07:01:39 am »
I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #107 on: February 24, 2016, 07:04:55 am »
Quote
If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

It will not be compatible with newer updates to NeoLemmix. However, V1.43n will be the "stable version" for a while (excluding minor updates to fix bugs - there's a few I'm already aware of that need addressing). Chances are manual updating packs to the next "stable" version after that will take a while, and obviously not all content will be compatible, so V1.43n (or it's -B / - C / whatever version) will probably remain available after that.


I probably won't adapt levels except where it makes very little difference to them, or when I need to fill more level slots. Using normal levels is the priority.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #108 on: February 24, 2016, 09:32:34 am »
Lemmings Plus III (click to show/hide)

Still need to test / modify the talismans.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #109 on: February 24, 2016, 10:02:37 am »
Lemmings Plus III update is done. Details are as in the above post.

This just leaves Lemmings Plus Omega to update to correspond with the "no secret levels, no gimmick levels, no frenzies" policy - although it's a very straightforward matter of simply cutting off the Playtime rank. However, it - and LPIV and Holiday - do need to be tested that they work properly with V1.43n.

One talisman was removed:
:tal-silver: Complete Dodgy 18 "The United States Method".
« Last Edit: February 24, 2016, 10:20:11 am by namida »
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Offline Wafflem

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Re: [Fangames] Lemmings Plus Series
« Reply #110 on: February 24, 2016, 12:44:14 pm »
Quote
If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

It will not be compatible with newer updates to NeoLemmix. However, V1.43n will be the "stable version" for a while (excluding minor updates to fix bugs - there's a few I'm already aware of that need addressing). Chances are manual updating packs to the next "stable" version after that will take a while, and obviously not all content will be compatible, so V1.43n (or it's -B / - C / whatever version) will probably remain available after that.

But then this may mean that some of the levels will no longer be playable and solvable. Will this be intentional?

Also, is anyone allowed to use these levels for themselves to create new solutions out of them?

Also, just found out that Timid 8 "Heads in the Sky" still plays the gimmick music.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #111 on: February 24, 2016, 12:47:22 pm »
Quote
But then this may mean that some of the levels will no longer be playable and solvable. Will this be intentional?

Yes. It can always be played on an older version of NeoLemmix (up to V1.43n (or any -B/etc sub-version of it), maybe a few versions beyond that).

Quote
Also, is anyone allowed to use these levels for themselves to create new solutions out of them?

Go for it. :)
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #112 on: February 24, 2016, 01:03:10 pm »
Lemmings Plus Omega's update is complete.

Puzzling 27, Mental 18 and Mental 28 required layout changes.
Playtime rank has been removed entirely, as have the three talismans that came from it:

:tal-bronze: Save one lemming on Playtime 15 "Remember Your Beginnings..." without using any diggers
:tal-silver: Complete Platyime 5 "Acid Leak" without assigning skills to more than one lemming
:tal-silver: Save 100% on Playtime 7 "Glider Frenzy"



Holiday Lemmings Plus's update is also complete. This one had two broken regular replays and two broken talisman replays, but no changes were needed at all to the content.

I doubt Lemmings Plus IV will need much in the way of changes either (just replay repairs), but at least one talisman will need to be removed (the level itself can be beaten without direct drop, but the talisman challenge cannot be).
« Last Edit: February 24, 2016, 01:24:12 pm by namida »
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #113 on: February 24, 2016, 03:25:48 pm »
Lemmings Plus IV is done.

The only change is the removal of one talisman:
:tal-bronze: Save 98% on Smooth 12 "Just A Snack"



The Flashbacks packs (which didn't really require much changes) are done.
« Last Edit: February 24, 2016, 03:39:21 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #114 on: February 24, 2016, 04:24:20 pm »
For the LPIII Graphic Sets pictures, Martian uses "No Time to Die Even Now", and Lab uses "Shmooth Shailing."
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Re: [Fangames] Lemmings Plus Series
« Reply #115 on: February 24, 2016, 04:28:51 pm »
^ Fixed. Thanks for pointing it out. :)

I've uploaded the "Lemmings Plus Recycle Bin", a quickly thrown-together NXP containing all the unused levels. Level (and image) dumping is supported in it, feel free to create your own levels based on these ones.

http://www.neolemmix.com/old/mypacks/LemmingsPlusRecycleBin.nxp
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Re: [Fangames] Lemmings Plus Series
« Reply #116 on: February 24, 2016, 04:32:54 pm »
Space Invasion is in the "LPIII Others" rank when it should be "Gotcha Again! =P"
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Re: [Fangames] Lemmings Plus Series
« Reply #117 on: February 24, 2016, 04:35:38 pm »
Space Invasion is in the "LPIII Others" rank when it should be "Gotcha Again! =P"

I didn't disable the bait-and-switch. :)
I probably should, though. Alright, reuploaded with the bait-and-switch turned off.
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Re: [Fangames] Lemmings Plus Series
« Reply #118 on: February 24, 2016, 05:19:58 pm »
Cunning 20 "Secrets of the Lemmings" is missing from the Recycle Bin.

Also, I'm wondering if you should change the title of Genius 18 "An Unexpected Journey." The only purpose of the title was to show that "A Little Breather" was suddenly replaced by that level when you updated LPII to NeoLemmix. But since "A Little Breather" has returned, the title should be changed.
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Re: [Fangames] Lemmings Plus Series
« Reply #119 on: February 24, 2016, 06:08:14 pm »
I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
Hm, that's a shame. I guess I should've downloaded them ahead of time. Is there a topic about this change?

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Re: [Fangames] Lemmings Plus Series
« Reply #120 on: February 25, 2016, 02:09:11 am »
Cunning 20 "Secrets of the Lemmings" is missing from the Recycle Bin.

Also, I'm wondering if you should change the title of Genius 18 "An Unexpected Journey." The only purpose of the title was to show that "A Little Breather" was suddenly replaced by that level when you updated LPII to NeoLemmix. But since "A Little Breather" has returned, the title should be changed.

Re: Cunning 20, I'll add it. (EDIT: Done.)
Re: Genius 18, nah, it can stay as-is. That's what the name was a reference to, but it still works as a level name in general too.

I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
Hm, that's a shame. I guess I should've downloaded them ahead of time. Is there a topic about this change?

It's being discussed over on the Bugs & Suggestions subforum. But even if they don't end up getting removed, over time I've started having stronger feelings against them, so I'd prefer them removed from my packs either way.
« Last Edit: February 25, 2016, 11:29:51 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #121 on: February 25, 2016, 04:28:15 am »
I remember this post when this was initially going to be your sequel to LPI/LPDOS.

I know some of the levels in LPDOS 2 made it to LPI. If there are any leftover levels of LPDOS 2, should those go in the Recycle Bin?
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Re: [Fangames] Lemmings Plus Series
« Reply #122 on: February 25, 2016, 06:06:27 am »
I remember this post when this was initially going to be your sequel to LPI/LPDOS.

I know some of the levels in LPDOS 2 made it to LPI. If there are any leftover levels of LPDOS 2, should those go in the Recycle Bin?

Theoretically; however I've long since lost those that weren't added into LPI.
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Re: [Fangames] Lemmings Plus Series
« Reply #123 on: February 25, 2016, 03:33:33 pm »
Some more NeoLemmix website typos:

The Nice level images are still listed as Mild 1, Mild 2, etc.

In the Dodgy level images, Dodgy 6 is still called "Frantic Frenzy".

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Re: [Fangames] Lemmings Plus Series
« Reply #124 on: February 25, 2016, 03:55:38 pm »
Fixed both. :)
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Re: [Fangames] Lemmings Plus Series
« Reply #125 on: March 09, 2016, 08:15:29 am »
I've decided to go back through LPI / LPII / LPIII and remove the majority of the time limits (since these packs predate the infinite time option, and I never bothered before now to update them to conform to the modern standard of generally not using limits).

Lemmings Plus I is done. All levels have their time limits removed, except the following (which have the same time limits they always had):

Mild 26 "No Salvation I"
Wimpy 7 "No Salvation II"
Wimpy 22 "Fast enough?"
Medi 13 "No Salvation III"
Medi 23 "This is..."
Medi 30 "Consider Everything..."
Danger 2 "Metal Lands"
Danger 6 "Alternative Logic"
Danger 11 "The Warp Room"
Danger 16 "Grounded!"
Danger 17 "Perfectionism"
Danger 18 "The Buildo Station"
Danger 20 "No Salvation IV"
Danger 21 "It's The Latest Craze!"
Danger 24 "Find A Way Out!"
Danger 29 "Pipeline Problem"
PSYCHO 2 "The Parking Lot"
PSYCHO 3 "Express Lane"
PSYCHO 4 "Think Outside The Square!"
PSYCHO 7 "Turn Back With Care"
PSYCHO 13 "Go High Go Low"
PSYCHO 16 "Crosswork"
PSYCHO 20 "No Time To Die"
PSYCHO 25 "Bullet Lemming"
PSYCHO 27 "No Time To Die (Part 2)"
PSYCHO 29 "No Salvation V"

Similar updates to LPII and LPIII won't be far away. :)
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Re: [Fangames] Lemmings Plus Series
« Reply #126 on: March 09, 2016, 08:41:54 am »
Lemmings Plus II updated.

As well as the time limit removal, I made two other changes:
1. Some backroute fixes to Genius 16 "Desert Quest". I know I'm generally not backroute-fixing the older packs, but I made an exception here. Sue me. :P
2. Swapped Cheeky 10 "Time For Plan B" with Sneaky 4 "Camp of Curses".

The levels that still have time limits (all of which retain their previous time limits) are:

Nice 18 "MEGALEMMINGS!"
Cheeky 19 "The Road To Nowhere"
Sneaky 2 "Ascenario"
Sneaky 3 "Tall Tales"
Sneaky 10 "Drought Season"
Sneaky 13 "When Only A Lemming Will Do"
Cunning 1 "Right-Tuned Lemming"
Cunning 6 "Cleverbash"
Cunning 7 "Left-Tuned Lemming"
Cunning 11 "Dam You!"
Cunning 13 "Fine-Tuned Lemming"
Cunning 16 "Look Closely!"
Cunning 20 "Another Way Down"
Genius 10 "Still No Time To Die"
Genius 14 "Minimalistic Approach"
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Re: [Fangames] Lemmings Plus Series
« Reply #127 on: March 09, 2016, 08:59:16 am »
Lemmings Plus III updated. Now all that's left is to make the corresponding changes to Flashbacks.

Levels that retain time limits in LPIII (once again, it's a matter of "existing time limit, or no time limit at all"):
Dodgy 7 "Experimental Materials"
Dodgy 8 "Flying On Broken Wings"
Dodgy 11 "Dreamy Drift"
Rough 1 "Viva Las Lemmine"
Rough 6 "The Lemming Redemption"
Rough 15 "Lem Particle"
Fierce 1 "Dead Is The New Black"
Fierce 6 "Double-Crosser"
Fierce 8 "No Time To Die Even Now"
Fierce 17 "The Final Stand"


Lemmings Plus Flashbacks has also been updated to correspond with these changes.
I also updated Omega to no longer mark the preplaced lemmings in Perplexing 29 as zombies. On current versions of NeoLemmix this doesn't matter anyway, because the level doesn't have the Zombie gimmick set; but it will matter for future versions. There's no other changes to Omega aside from this.
« Last Edit: March 09, 2016, 09:05:42 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #128 on: March 09, 2016, 04:45:23 pm »
Awesome! The revamped updates to Lemmings Plus I-III are a huge improvement! :thumbsup:

These levels should be included in the Recycle Bin. Also, since the Recycle Bin now has Doomsday Lemmings levels, would it be better to have a completely new topic for the Recycle Bin? (Especially since you have levels from the NeoCustLemmix New Skills Tutorial "If It Ain't Broke, Unfix It", "Stone Hot Sacrifice" and "Master of the System" and some potential NeoLemmix Introduction Pack levels to add there).
« Last Edit: March 09, 2016, 06:59:20 pm by DynaLem »
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Re: [Fangames] Lemmings Plus Series
« Reply #129 on: March 09, 2016, 11:25:14 pm »
I don't see the need to include those. One of them was remade almost-as-is (pretty much just a different graphic set) in Lemmings Plus II, and the other is just a 20-of-each easier version of it. In other cases where the level was reused in a slightly modified state, I haven't included them either (eg. Lemming Collider, A Little Breather, Heads In The Sky). Likewise, all the levels from the former new skills tutorial pack were included (possibly in a remade state) in either NeoLemmix Introduction Pack or Lemmings Plus Omega, with the exception of "If If Ain't Broke, Unfix It" - that one probably should be added to the recycle bin.

I don't see the need to make a dedicated topic for a pack of discarded levels. But now that it has DDLII levels too, I renamed it to "namida's Recycle Bin" rather than "Lemmings Plus Recycle Bin".
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Re: [Fangames] Lemmings Plus Series
« Reply #130 on: March 16, 2016, 12:11:11 am »
Since it looks like Fake/Invisible Objects are being removed, how will this overall affect LPIV Smooth 10 "It's Opposite Day!" ?
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Re: [Fangames] Lemmings Plus Series
« Reply #131 on: March 16, 2016, 02:18:06 am »
That - and two other levels, "Leap of Faith" from LPI and "404: Exit Not Found" from LPII - will most likely need to be replaced with entirely new levels. In the case of LPI and LPII, something from the Recycle Bin (probably in a somewhat modified form in the latter's case) may be usable - not sure about LPII, but for LPI, the most likely candidate is "Take Us All Home" (Medi 8 in early versions of LPI, and currently the 2nd of the LPI removed levels). LPIV will likely need a new level made from scratch - fortunately, it won't need to be a particularly hard one.

It's possible there's other levels that are affected too - that's just off the top of my head.
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Re: [Fangames] Lemmings Plus Series
« Reply #132 on: March 16, 2016, 02:24:35 am »
Take Us All Home deserves a return, since it's actually a not-so-bad level and at least provides a small challenge in the form of how one should release their lemmings.

For LPII, I think you can put "Where's Your Magic Now?" (Challenge 6, Overflow Zone's repeat). Obviously, the title needs to be changed.
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Re: [Fangames] Lemmings Plus Series
« Reply #133 on: April 08, 2016, 05:52:40 pm »
I remember some things about updated versions of these: if I continue playing the old Lemmings Plus, do you think I'll run into problems?

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Re: [Fangames] Lemmings Plus Series
« Reply #134 on: April 08, 2016, 05:59:33 pm »
By old Lemmings Plus, do you mean the old EXE players before there was NeoLemmix.exe, or the old versions of the NXP files?

Anyway, I noticed a typo in one of the Lemmings Plus III Talismans: In Timid 3 "Strike It Down!" I used miners and diggers and it still gave me a talisman.
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Re: [Fangames] Lemmings Plus Series
« Reply #135 on: April 08, 2016, 06:06:51 pm »
I mean LemmingsPlusI.exe, downloaded in June of 2015.

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Re: [Fangames] Lemmings Plus Series
« Reply #136 on: April 08, 2016, 06:13:15 pm »
The version you have still works, but it doesn't have a lot of new NeoLemmix features like the improved skill panel bar and improved forwards/backwards frameskipping (i.e. no long lags when you framestep). Two levels have been changed in the new update.

If you want the newer version with the improved features, you have to download the NeoLemmix.EXE, and the NXP. An NXP is a NeoLemmix file that contains the created Lemmings fangame from the Flexi Toolkit, and it is loaded through the NeoLemmix.EXE; I remember you were asking about it in the Lemmings Redux topic.
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Re: [Fangames] Lemmings Plus Series
« Reply #137 on: April 08, 2016, 06:31:50 pm »
The version you have still works, but it doesn't have a lot of new NeoLemmix features like the improved skill panel bar and improved forwards/backwards frameskipping (i.e. no long lags when you framestep). Two levels have been changed in the new update.

If you want the newer version with the improved features, you have to download the NeoLemmix.EXE, and the NXP. An NXP is a NeoLemmix file that contains the created Lemmings fangame from the Flexi Toolkit, and it is loaded through the NeoLemmix.EXE; I remember you were asking about it in the Lemmings Redux topic.
Okay, that's nice to know, thank you. I'll probably continue playing LPI in this version, and when I want to play the other games, download the new versions.

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Re: [Fangames] Lemmings Plus Series
« Reply #138 on: April 08, 2016, 07:04:40 pm »
I just realized - another level will be affected by the fake/invisible object removal: Twisted 3 "Minesweeper!" .
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Re: [Fangames] Lemmings Plus Series
« Reply #139 on: April 09, 2016, 06:19:13 pm »
Should I post my thoughts about the Lemmings Plus series in this topic or create my own dedicated to it?
Anyway, I've had fun continuing playing, and I'm already in the Medi difficulty. I'm currently stuck in Level 4: Getting There.
In regard to Level 2, The T Level:
Spoiler (click to show/hide)

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Re: [Fangames] Lemmings Plus Series
« Reply #140 on: April 09, 2016, 06:22:16 pm »
In regard to that level:
Spoiler (click to show/hide)

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Re: [Fangames] Lemmings Plus Series
« Reply #141 on: April 10, 2016, 12:02:07 am »
Should I post my thoughts about the Lemmings Plus series in this topic or create my own dedicated to it?

Posting in this topic is fine. :)

Quote
In regard to (Medi) Level 2, The T Level:
Spoiler (click to show/hide)

What Proxima said; also, if you're trying to save 100%, or perhaps other kinds of challenge solutions, it can be a bit more problematic. And there's also some cases of people who completely overlook that you have 20 climbers and only need to save 20 lemmings (in this case, it is possible to complete the level with only one climber and no floaters at all; there are other levels throughout Lemmings Plus where failing to notice something like this may result in failure to find any possible solution).
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Re: [Fangames] Lemmings Plus Series
« Reply #142 on: April 10, 2016, 09:39:23 am »
For some reason, Safety Blast felt very satisfying to me :evil:
And now I'm stuck on 6, Fallen. 100% clear rate, without builders? Really? :lem-shocked:

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Re: [Fangames] Lemmings Plus Series
« Reply #143 on: April 17, 2016, 01:00:45 pm »
These level packs are very nice. Recently I played through Lemmings and Oh No! More Lemmings, and was happy to see that fans are still making new levels to be played.

I was just wondering if someone could help me with .lrb files? If I try to open these using NeoLemmix v1.43-F, I get an error message saying the file cannot be run.

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Re: [Fangames] Lemmings Plus Series
« Reply #144 on: April 17, 2016, 01:04:22 pm »
These level packs are very nice. Recently I played through Lemmings and Oh No! More Lemmings, and was happy to see that fans are still making new levels to be played.

I was just wondering if someone could help me with .lrb files? If I try to open these using NeoLemmix v1.43-F, I get an error message saying the file cannot be run.

At the start of NeoLemmix you choose a level or level pack file (.lvl  or .nxp) to be loaded.
When you are in the dedicated level: You can press "L" to load a replay file of that level (.lrb).

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Re: [Fangames] Lemmings Plus Series
« Reply #145 on: April 17, 2016, 02:34:13 pm »
At the start of NeoLemmix you choose a level or level pack file (.lvl  or .nxp) to be loaded.
When you are in the dedicated level: You can press "L" to load a replay file of that level (.lrb).
Thanks!

I don't think I ever would have worked out the Talisman solution for Medi 23...

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Re: [Fangames] Lemmings Plus Series
« Reply #146 on: May 18, 2016, 01:59:49 am »
Uploaded an update for Lemmings Plus III. This fixes a few talismans that unlock simply by beating the relevant levels, rather than completing the extra requirements (specifically, Timid 3 and Dodgy 9). There are no changes to any of the levels themself.

It may be worth mentioning: An update a while back fixed some backroutes to the final level (Fierce 15 at the time; it's at Fierce 17 now due to the addition of two extra levels to Fierce); so if you solved it before this and found it easy, play it now. ;)
« Last Edit: May 18, 2016, 02:06:12 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #147 on: June 28, 2016, 01:35:41 pm »
I've decided to begin work on another side entry. I won't say too much about it at this stage, except that it's going to have some similarities to the former "Bonus Packs". :) I'm not sure when I'll give more info, but I can definitely say the release won't be until at least some time after Lemmings Plus V.
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Re: [Fangames] Lemmings Plus Series
« Reply #148 on: September 05, 2016, 02:27:22 pm »
In the post-final-level text of Lemmings Plus V, reference is made to the future project, also revealing the name as "Lemmings Plus Twists".

I haven't done much work on this project yet. And for now, I'm putting it on hold in order to work on updating the older Lemmings Plus games for V1.47n compatibility. These updates won't be officially released until NeoLemmix V1.47n is, but I'm going to start working on them now so they're ready for when V1.47n is. :)

Mostly changes will be limited to those required for V1.47n compatibility, but I'll also be redoing a lot of the rank signs so that they fit in with how the signs generally look in recent versions of NeoLemmix.
« Last Edit: September 08, 2016, 11:49:38 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #149 on: September 06, 2016, 02:28:49 pm »
Lemmings Plus I is mostly done (at least as far as the current experimental is concerned). The only thing left is to confirm whether or not the Wimpy 10 talisman remains possible (and if not, take approprite action - most likely just removing that talisman). The approach used in the replay collection does not work and cannot be adapted to work, but I haven't ruled out an entirely different approach being possible.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #150 on: September 07, 2016, 09:39:31 pm »
Hm. I've been thinking whether or not I should make this a more large-scale upgrade, at least for the older packs (in particular I and II). Not an overhaul to the point it's almost a completely new pack, but things like moving a few levels around or adjusting them to improve the difficulty curve, maybe even replacing a couple of the really crappy ones.
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Re: [Fangames] Lemmings Plus Series
« Reply #151 on: September 08, 2016, 02:44:22 pm »
I've decided to at least make such improvements for Lemmings Plus I, due to that it's often mentioned as having a very erratic difficulty curve, and some of the levels really are pointless (an example of such a level would be Danger 28 "Steps").

I won't give full details on anything yet, but two of the levels that have the most notable increases in difficulty (so far) are Medi 20 "The Diving Board" and Danger 13 "Breakthrough". I'm probably also going to do a lot of reordering. I figure that since the V1.47n update to NeoLemmix is such a major update, it's a good time to make major revisions on my older packs.

The other packs are probably much less likely to get such changes, Lemmings Plus II might get a few but probably on a smaller scale than LPI.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #152 on: September 08, 2016, 04:44:12 pm »
Lemmings Plus I update is here! :) Note that the new version has only been tested against V1.47n. I doubt that any part of it is impossible on V1.43n-F, but since I haven't tested it against that, I'm marking it as only V1.47n-compatible.

Download: http://www.neolemmix.com/old/mypacks/LemmingsPlusI.nxp
:compat-147:

In addition to compatibility fixes, the following other changes have been made:



Modified levels (click to show/hide)

Aside from this, a few talismans were removed (some were turned into the levels' standard solutions, others related to removed levels, one was removed simply to keep the talisman count divisible by 5), and one that had an error in its settings (Mild 30) was fixed.

Note in particular, this update restores two previously-removed levels; however, these are not 100% identical to the previously removed versions (they both have more limited skillsets, and one has an increased save requirement).
« Last Edit: September 08, 2016, 05:12:19 pm by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #153 on: September 08, 2016, 05:13:14 pm »
The solution replays, the talisman list on the first page, and the level images on the NL website have now also been updated to reflect this new update.
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Offline namida

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Re: [Fangames] Lemmings Plus Series
« Reply #154 on: September 12, 2016, 04:46:57 am »
Lemmings Plus II is likely going to have far less changes than Lemmings Plus I did. The only levels that might change a bit are Genius 16 and Genius 19, to fix some really major backroutes in them (I know I mostly haven't been doing backroute fixes for these packs, but I think these two are significant enough to warrant it).

Update isn't ready for release yet, but in the meantime I can confirm that (in their unmodified state) all levels are possible on V1.47n. I make no promises yet about the talismans, although all but three of the existing talisman replays at least pass the level (haven't confirmed they actually achieve the talisman challenge yet); with Nice 19, Sneaky 19 and Genius 2 being the three that don't.

Amazingly, only 12 replays broke. Even more amazingly, Genius 19 was not one of them.

I don't plan to reorder any levels in Lemmings Plus II. So, it's just a matter of confirming the talismans are possible, fixing those two levels, and then it'll be ready to go. It's very unlikely that any of the later games will get any reordering or changed (beyond what's needed for compatibility) / replaced levels either, with one exception: I plan to get rid of that awful "Terrible Sky" level in Lemmings Plus Omega, in favor of bringing back "Night Of The Lemming Dead" (since we do still have zombies).
« Last Edit: September 12, 2016, 04:55:34 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #155 on: September 13, 2016, 08:45:13 pm »
I've decided to replace Cunning 8 (this one's a no-brainer) and Cunning 14 (bit more questionable, but it is ultimately a fairly crap level) as well.

Replacement levels are "Where's Your Magic Now?" and "The Takeover", both from the former bonus pack. The former is renamed, while the latter has a few changes since it was formerly a gimmick level (however, the solution remains much the same nonetheless).
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Re: [Fangames] Lemmings Plus Series
« Reply #156 on: September 14, 2016, 01:37:41 am »
Uploaded a version 2.01 update to Lemmings Plus I. This simply fixes some issues with some talismans (namely, on levels that had their time limits removed, in V2.00 you would not be awarded the talisman unless you beat the level within the former time limit). It's also been built with V1.47n-C of the Flexi Toolkit, so things like the level select screen will load faster when using NeoLemmix V1.47n-B. :)

Lemmings Plus II's update should be ready very soon.
« Last Edit: September 14, 2016, 02:31:27 am by namida »
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Re: [Fangames] Lemmings Plus Series
« Reply #157 on: September 14, 2016, 01:59:10 am »
Lemmings Plus II's update is released; replays have also been updated.

Only five levels have had changes:
- Cunning 20 "Another Way Down" has been moved to Cunning 14
- Cunning 8 "404: Exit Not Found" has been replaced with a new(ish) level, "The Takeover" (this comes from the former bonus pack, but has been adapted into a non-gimmick level)
- The new level at Cunning 20 is "A Lemming's Worst Nightmare"; this also comes from the former bonus pack, where it was titled "Where's Your Magic Now?" (aside from the title, it's unchanged)
- Genius 16 "Desert Quest" has some backroute fixes
- Genius 19 "Wrong Way, Mister Lemming" has some backroute fixes
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Re: [Fangames] Lemmings Plus Series
« Reply #158 on: September 16, 2016, 03:22:32 am »
All standard solutions have been verified for LPIII; still need to verify talismans. No levels needed any compatibility modifications, and I don't plan to make any other changes for LPIII.
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Re: [Fangames] Lemmings Plus Series
« Reply #159 on: September 16, 2016, 03:58:57 am »
Lemmings Plus III and Lemmings Plus Flashbacks have both been updated.

There's no significant changes to the content of either. None at all to Lemmings Plus III (basically just no compatibility warnings, and contains the extra metainfo files to speed up loading certain parts when using recent NeoLemmix versions), while the only changes to Flashbacks are so that the correct positions are listed for those levels which have been reordered in Lemmings Plus I.


I'm going to follow the original release order for these, so Holiday Lemmings Plus and Lemmings Plus Omega will be next, before I update Lemmings Plus IV. (To those who are wondering, I'll do Doomsday Lemmings' update once all the Lemmings Plus packs are done.)
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Re: [Fangames] Lemmings Plus Series
« Reply #160 on: September 16, 2016, 04:10:36 am »
Well, should've known this one wouldn't take long, being such a tiny pack.

Holiday Lemmings Plus update is now complete.
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Re: [Fangames] Lemmings Plus Series
« Reply #161 on: September 16, 2016, 11:13:54 am »
Started on the Lemmings Plus Omega conversion.

So far, I've verified replays up to Perplexing 15. A few have failed; only one level needed changes (it was a repeat, so its earlier version got the same changes to the layout).

I also, as I mentioned before, got rid of Mental 25 "Terrible Sky" and brought back the former Playtime 14 "Night Of The Lemming Dead". :D
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Re: [Fangames] Lemmings Plus Series
« Reply #162 on: September 16, 2016, 11:08:44 pm »
Lemmings Plus Omega update is now live.

A few levels have fixes. The final level also has a tiny bit of extra decoration. The only significant change is that Mental 25 has been replaced altogether, as mentioned before.
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Re: [Fangames] Lemmings Plus Series
« Reply #163 on: September 17, 2016, 02:28:54 am »
Started on Lemmings Plus IV now.

Twisted 3 needs to be replaced since the object helpers and clear physics mode render it utterly redundant. Since there's no former removed levels for LPIV, this means entirely new level! :O I've designed a pretty nice level that I think fits the position well.

So far, I've verified all but two solutions up to the end of Twisted (these two levels needed modifications rather than just new replays and I haven't made new replays yet).
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Re: [Fangames] Lemmings Plus Series
« Reply #164 on: September 17, 2016, 04:59:22 am »
Lemmings Plus IV's conversion is complete.

There is one new level, Twisted 3 "Crank It!". Aside from this, a handful of levels have compatibility fixes.

Lemmings Plus Flashbacks 2 won't be far behind. (EDIT: It's done.)
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #165 on: September 27, 2016, 12:31:49 am »
LPIII, LPIV and LPF2 have all been updated to use graphic set mixing instead of VGASPECs (allowing their special levels to be played on recent experimentals and future versions).
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #166 on: October 09, 2016, 08:49:25 am »
Lemmings Plus III, IV, V and Omega have been updated to have the correctly-formatted-for-V1.48 skill panel.

Lemmings Plus V's update also brings one backroute fix, for Outrageous 12 "Plan Bee".
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #167 on: October 14, 2016, 01:41:13 pm »
Started to upload LP V today on my channel. :)

Link to the first video: https://www.youtube.com/watch?v=9wR1WoHvc2U

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #168 on: November 28, 2016, 12:00:07 am »
What songs are used in the machine levels of LPV?
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #169 on: November 28, 2016, 12:27:53 am »
asked namida about machine2.xm the other day and he's not sure what that track was called, he just told me where he got it from.
Don't tell me solutions to levels which I have not solved.

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #170 on: November 28, 2016, 04:20:00 am »
I've edited the second post in the topic to list the sources of the musics in the Lemmings Plus packs. Hope that helps. :)
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #171 on: November 29, 2016, 11:07:22 am »
Concerning compatibility with the V10.011.XXX update: All replays (including talismans) have been tested against this version. Two replays failed (both in Omega), but this just required new replays, not any changes to the levels themself.

So, I won't update the NXPs just yet; but the compatibility warnings can be ignored. :)

EDIT: Actually, I will make an update for Lemmings Plus IV, to make use of the two background choices for the Wasteland set as well as to remove the backgrounds from the special graphics levels (where they're otherwise really out-of-place). This update doesn't change anything functionally, only graphically.
« Last Edit: November 29, 2016, 11:18:32 am by namida »
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #172 on: November 29, 2016, 11:45:30 am »
I've uploaded the Lemmings Plus IV update.

In addition to making use of the two backgrounds options (and not having backgrounds on the special graphics levels), I also changed the music system to one similar to Lemmings Plus V's (ie: the musics relate to the graphic set, rather than a general rotation). Don't ask why, I'm not going to answer that yet. There's no special music for the final level of each rank anymore, but there is still a special music for the final level of the pack and for the special graphics levels (except Luck Of The Draw, which didn't have a special music in the first place). All the existing musics (except the rank-final one which was removed) are still in there, and there's three new additions too so that each set has two tracks.

The update remains compatible with V1.48(-B) and V10.010.XXX, so you can use it even if you haven't updated. You won't get the backgrounds on the older NeoLemmix version though (you will still get the new music).

EDIT: Lemmings Plus Flashbacks II has also been updated to reflect the changes in Lemmings Plus IV.



In other Lemmings Plus news... in all honesty, I'm just not finding Lemmings Plus Twists as fun to work on as I thought I would. So I don't know if I'm going to go ahead with this project, or just release the small amount of content I already have (almost all of which is just "the repeats from the old LPII / LPIII Bonus Packs that still work on new NeoLemmix versions").

But with that being said, I've begun work on another new project that'll be much more fun to work on, and in the few hours since I started on that I've already achieved far more than I have on Twists since I announced it. For now, the only thing I'll say about this project is that it is not Lemmings Plus VI, but is a Lemmings Plus pack.
« Last Edit: November 30, 2016, 12:09:36 pm by namida »
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #173 on: December 09, 2016, 11:05:28 am »
Work on this new project is going quite well, with nearly 20% of intended number of levels already reached. :) I'll probably do an official reveal in the near future, and if you're lucky you may already be able to find some information around...
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Offline Colorful Arty

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #174 on: December 09, 2016, 04:06:05 pm »
How have you done so much so fast!? It takes me at least a week to make a single level!
My Youtube channel where I let's play games with family-friendly commentary:
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Offline namida

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #175 on: December 10, 2016, 03:59:08 am »
Now I've reached exactly 20%! :)

As for how I make them so fast - there's no single answer. Sometimes I'm just in level making mood, so I'll open the editor and mess around until a good level comes out. Other times (such as with both of the levels that I've made so far today), I get the idea when doing something completely unrelated, and work it into a level. In some cases, the ideas even come as a result of backroutes or attempts on other levels, including sometimes those that I see people try on my levels.

One very mix-and-match case - a level I made called "Worker Segregation" was inspired by something I saw Flopsy do in a failed attempt on one of the levels in mobius's contest. I then found a completely different solution to this new level, and made it a Part 1 / Part 2 type deal. Then, Part 2 - the one that was originally inspired by Flopsy's attempt on another level - proved too backroutey, so I abandoned that level altogether (and renamed Part 1 to just "Worker Segregation"), and created a new level altogether, "Lem 51" - which appears to be far more solid - based on the original idea (and I honestly think "Lem 51" may be one of my best levels yet).

I think the most extreme case was with Lemmings Plus II. A 100 level pack, including 5 new graphic sets - at a time when no graphic set editing tools existed, so I had to make that too - within 3 weeks. And quite a few people have said it's my best pack. Even I don't know how I managed that one.
« Last Edit: December 10, 2016, 04:25:13 am by namida »
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #176 on: December 29, 2016, 01:08:22 pm »
Uploaded an update V2.04 for Lemmings Plus IV, which fixes some splatpads which were positioned incorrectly and thus non-functional on Bumpy 17. I have zero idea how that managed to slip under the radar for so long, but it's fixed now.
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Offline Akseli

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #177 on: December 30, 2016, 12:18:51 pm »
Hi, my solutions so far for LPV, I played most of the first four ratings to get some ideas for Level of the Year nominations. I haven't checked beyond Outrageous 1 yet. As I said in IRC, I suspect backrouting some stuff in the fourth rating, because the third rating felt harder in some parts.

So far I've been liking this pack a lot, I even think that your packs get more and more enjoyable and you still have nice puzzle ideas left. Also you exploit new features well creating some completely new puzzles that at least so far haven't felt too bizarre or unfair. :P

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #178 on: January 06, 2017, 10:33:04 am »
Uploaded V2.02 update for Lemmings Plus V.

There's two sets of three-way reordering:
Touchy 6 to Touchy 7; Touchy 7 to Touchy 8; Touchy 8 to Touchy 6
Edgy 9 to Edgy 13; Edgy 13 to Unruly 3; Unruly 3 to Edgy 9

There's also a few levels with backroute fixes (based on new positions where applicable):
Touchy 8 "World is a LEMMING"
Touchy 9 "Dangerous Detour"
Edgy 13 "The "What The Lemming?" Machine"
Unruly 2 "Quick Skip (Part 2)"
Unruly 6 "Escape Cart"
Unruly 10 "Feeling Shafted"
Unruly 12 "All About The Moves, Baby!"
Outrageous 3 "Drunk On Colors"
Outrageous 12 "Plan Bee"

New update requires NeoLemmix V10.011.XXX. Also note that I haven't updated the solution replays yet (though most of the existing ones work anyway) as some of the replays I've made for the updated levels are in the V10.012.XXX format, and thus useless to anyone using the stable version rather than the experimental.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #179 on: January 09, 2017, 04:20:43 pm »
All packs updated for NeoLemmix V10.12.XX.

The update for Flashbacks 2 also includes the fix to "Lem Your Lem Could Smell Like" in LPIV that was updated recently; I forgot to update Flashbacks 2 before.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #180 on: January 10, 2017, 03:08:36 am »
There was a problem with the custom recoloring floater / glider sprites in LPIII, LPIV, LPV and LPOmega's newest updates. If you downloaded them and the floater / glider sprites are corrupt, please redownload them now.

LPI, LPII, the Flashbacks packs, Holiday and the LPO2 demo are not affected by this issue.
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Offline namida

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #181 on: January 10, 2017, 01:04:11 pm »
As it turns out, the thing about "I won't update the intended solution replays for LPV yet" didn't matter anyway - because I hadn't released them yet.

I have now. :) http://neolemmix.com/old/mypacks/Replays_LPV.zip

As usual, if there's no replay for a talisman challenge, it's because the solution replay provided for that level already meets the talisman requirements.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #182 on: January 21, 2017, 06:12:46 am »
I've uploaded updates for Lemmings Plus IV and Lemmings Plus V.

There is no changes to any levels. These updates are because it came to my attention that some of the filenames used for music in these packs (particularly LPIV) conflicted with commonly-used filenames for tracks ripped from Lemmings Touch, so I changed the names to avoid these conflicts.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #183 on: April 10, 2017, 11:02:27 am »
All Lemmings Plus packs have been updated for NeoLemmix V10.13.XX. Additionally, as promised, I've now uploaded up-to-date replays - now including replays for Lemmings Plus Omega II. (EDIT: Err, okay, I could have sworn I made a post saying "I'm aware some replays are outdated, I've updated them but I went straight to V10.13 when doing so, so I'll release them when that NL update comes." Seems I didn't actually make that post after all, but I thought I had done when I wrote this one. Anyway - point still stands, up-to-date replays (and LPO2 replays) are now available.)
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #184 on: October 24, 2017, 03:40:30 am »
I'm (at last) working on an update for these packs to the new formats version of NeoLemmix.

So far, LPI ~ III, Holiday LP and Doomsday Lemmings are done, aside from double-checking (and naming) the talismans. Only LPIII has needed any significant changes (ie: more than just subtle or technical fixes) so far; where four levels that relied on radiation had to be cut or modified, and an additional two that used it solely as a trap needed a replacement trap. A Digger Would Be Handy, which primarily served as a radiation tutorial, has been replaced with a (very) simplified version of Symmetrical Warfare, killing two lemmings with one bomber (this does reduce the total level count to 64). Lem Particle had a slight alteration to use a pickup skill and a traditional bomber. I'm Going To Try Science has an entirely new solution, but the layout remains almost the same (aside from the addition of one terrain piece to make a fall non-fatal and avoid unnessecary floaters). I feel the new solution does a good job of keeping the spirit of the old one, too.

I'll continue with LPIV, LPV and the Omega packs later tonight. I'll probably just put up a single all-in-one release until new formats goes stable. I don't plan to bother with the Flashbacks packs; I might create a new, single "best of" compilation pack that covers the whole series.
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Offline namida

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #185 on: October 28, 2017, 11:28:52 pm »
Finally got around to actually continuing.

Lemmings Plus IV changes:
- Splatwire and Zip-Zap Zone just had the antisplat-pad replacing updraft moved to slightly better (visually; it doesn't really impact the solution) locations.
- A Universal Production has an entirely new solution. Like with "I'm Going To Try Science!" in LPIII, I feel the new solution keeps much of the spirit of the old one.
- Ooh, Shiny! got replaced altogether. The replacement level is a remake of a cut level that was cut simply due to "the pack it's in is being withdrawn altogether, and since it's a special graphics level it won't fit properly into another pack" - I remade it in a regular LPIV graphic set.
- Cosmic Ray Zone also has a new solution, but trying to keep the feel of the original solution but without radiation would've resulted in a really boring level here, so it's just entirely new. It isn't overly fancy.

- Lem Your Lem Could Smell Like, I need more time to think about this one. The original solution still works without any changes, but the removal of the radiation introduced a few backroutes that don't appear to have any simple fix. (EDIT: Found an approach that allows the original solution while blocking these backroutes. It does make the solution a bit more easy to spot, but I don't think there's any way around that.)


EDIT: Lemmings Plus V didn't have so much as a single level break. :D Since it's built to modern standards and doesn't use any of the culled object types, it was fairly expected it would be the most straightforward.

The Omega packs are going to be a bit of a pain, though...



For Lemmings Plus Omega, most levels have only needed small adjustments. In one case, I adopted what was previously a talsiman solution as now the main solution to the level.
However, the one really tricky case is "Something For A Lemming To Do". Since I can't come up with any good new solution, I'm simply replacing this level altogether. By this point, I'm more than just a little bit annoyed with the removal of radiation, especially given that it makes virtually no difference to the code's complexity (as the countdown-to-explosion code is still there, due to the nuke using it, and that's the only part that was a bit complicated) yet breaks a lot of levels, some of them in ways that wouldn't be picked up by the replay checker... On the other hand, this allowed me to bring back another good level that was lost solely due to there being no place for it when the pack it was in got discarded (actually, this one was a level that had two versions - the easier version was a gimmick level, while the repeat version was exclusive to a bonus pack but had no reason beyond "no place for it" that it couldn't fit into LPIII or LPO. The latter version, of course, is the one that was brought back).

Lemmings Plus Omega II didn't have any levels that were broken in terms of "every known intended / acceptable solution no longer works"; there was one where my intended solution broke but two alternate solutions that I had accepted remain working. However, there are a couple of levels where radiation was used as a form of trap - including one in the form of "radiation near the exit, so lemmings can pass by and exit, but can't pass by and then go off to do other stuff", and these will need closer investigation.
« Last Edit: October 31, 2017, 05:48:13 am by namida »
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Offline namida

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #186 on: October 31, 2017, 05:54:10 am »
So, three levels left that need attention.

I need to make (or find) a suitable replacement for It's Opposite Day (LPIV), and I need to make adjustments to account for the lack of radiation in Ground Zero and Drawing Dead (both LPIV). The latter will be fairly simple to sort out; the former may be a bit trickier but still shouldn't be too bad.

Then it's just a matter of fixing talismans, and I can release a new-formats version of the packs. I'll include a list of new (or substantially changed) levels.

EDIT: Forgot, I still need to check for (non-replay-affecting) issues with radiation objects in Omega I. Also, this issue with the Machine style probably needs some kind of solution (even if for now it's a temporary one; but ideally I'd like to sort out a permanent solution) before I can release anything.



Okay, all levels are done - levels that need replacements have been replaced, levels that need fixes have been fixed, all levels have been confirmed possible. (After making use of the "change radiation to fire" workaround for some Wasteland levels, there was one level where no existing replay worked, specifically "Ground Zero" from Lemmings Plus Omega II. However, I found a working solution without any further modifications (beyond removing one radiation fire object from the original layout, which I had already done), by slightly adjusting the timing in IchoTolot's replay.

Full list of levels that significantly differ from original (ie: not just "a splatpad is now an updraft" or "radiation that was intended solely as a trap is now fire / trap", or technical fixes):
- LPIII, Timid 12 "A Digger Would Be Handy" replaced with prior Fierce 16 "Symmetrical Warfare" (minus the radiation). In turn, the skillset has been adjusted to make the level much easier.
- LPIII, Rough 4 "I'm Going To Try Science!" has almost the same layout (radiation removed, one terrain piece added) but a completely new solution.
- LPIII, Rough 15 "Lem Particle" now has a pickup skill bomber to replace the radiation.
- LPIII, Fierce 16 "Symmetrical Warfare" as mentioned above. No level has replaced it; Fierce now just has 16 levels like the other ranks instead of 17.
- LPIV, Smooth 10 "It's Opposite Day!" has been replaced with an entirely new level.
- LPIV, Bumpy 2 "Cosmic Ray Zone" has a completely new solution.
- LPIV, Bumpy 17 "Lem Your Lem Could Smell Like", instead of replacing the radiation (as it was semi-trap but specifically relied on the lemming surviving a bit longer), has some terrain changes.
- LPIV, Twisted 14 "A Universal Production" has a new solution that's strongly inspired by the original one.
- LPIV, Insane 4 "Ooh, Shiny!" has been replaced with a semi-new level (it's actually a Wasteland graphic set remake of "Gotcha Again!", originally in Lemmings Plus III Bonus Pack).
- LPO, Puzzling 24 "I Swear Upon A Lemming" has a new solution that slightly resembles the original one.
- LPO, Perplexing 9 "Stone System" has adopted the old talisman solution (with slight changes) as the new main solution.
- LPO, Mental 14 "Something For A Lemming To Do" has been replaced with "The Strange Construct", originally from Lemmings Plus III Bonus Pack.

Talisman fixes are all that's left now.
« Last Edit: November 04, 2017, 02:04:34 am by namida »
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #187 on: November 11, 2017, 08:24:45 pm »
I have decided to put further work on updating these packs (and releasing them) on hold, pending:

1. Waiting to see what other physics changes occur that might affect it
And
2. Whether new formats actually gets adopted by the community, as I'm starting to notice a lot of frustration with the culls. If it isn't going to be widely used I don't see any point in updating my packs.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #188 on: November 12, 2017, 04:48:18 am »
But I also figure I may as well at least release these. Here's the versions of levels where the solution signficantly differs from before, or where the level itself is entirely new (or possibly just not very well known among newer players).

"Having A Lem Of A Time" was the replacement for "It's Opposite Day", while "Toxic Tales" was the replacement for "Ooh, Shiny!". The former is a completely new level.
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Re: [NeoLemmix] Lemmings Plus Series
« Reply #189 on: December 21, 2017, 03:02:05 am »
I solved them all.

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Re: [NeoLemmix] Lemmings Plus Series
« Reply #190 on: January 08, 2018, 09:33:42 pm »
I guess this is the topic to post replays and discuss any of Lemmings Plus levels nowadays, so they're all collected in the same topic (?).

When nominating 'Level of the Year' levels and looking at level packs released in 2017, I realized that I somehow never played LPOII after I pre-release tested the two highest ranks, so last Christmas holidays I finally tried the levels that weren't in my pre-release testing ranks.

I have attached my solutions in this post, so if you namida have time and interest to watch these at some point, I'd like to hear if they're acceptable solutions or so. The replay package also contains those solutions of the higher ranks I recorded back in the pre-relase test that work still in the newest version, though some of them I needed to re-adjust a bit (for example, check out Sharp20: The Lem Goldberg Contraption, I again did the ending part a bit differently now).

I'm especially interested in my solutions for the following levels:

Fluffy6: Yes We Can! - Found a pixel precise solution rather than a clean one.
Coarse3: A Mind Of Their Own - A certain skill saved, and this was a tricky solution in this part of the pack.
Coarse12: Lemming All-Sorts - Wow, amazing level but really tough (for its place), if my solution is the intended one, see that certain trick there with my third last skill assignment.
Coarse15: The Troublesome Trio Strikes Back - Seems to be a shortcut, seems that there's many possibilities for this kind of stuff.
Spiky2: The Space Bar - Tight in many places, I'd believe this is not the intended solution?
Spiky13: Zombie Fence - Didn't use all the skills, still could be intended, great level!

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Re: [NeoLemmix 10.13.xx] Lemmings Plus Series
« Reply #191 on: February 24, 2018, 10:03:44 pm »
I solved them all.

Offline namida

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Re: [NeoLemmix mixed-vers] Lemmings Plus Series
« Reply #192 on: March 17, 2018, 02:44:20 am »
Lemmings Plus I has now received an upgrade to new-formats, see first post for download link. The solution replays have also been updated accordingly.

No levels were removed / added but a few had minor tweaks to them. Three talismans were removed due to using no-longer-supported requirements; Wimpy 22, Danger 11 and Danger 30.
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Re: [NeoLemmix mixed-vers] Lemmings Plus Series
« Reply #193 on: March 17, 2018, 03:24:57 am »
Lemmings Plus II update is here as well.
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Re: [NeoLemmix mixed-vers] Lemmings Plus Series
« Reply #194 on: March 17, 2018, 03:54:10 am »
Holiday Lemmings Plus is updated now.

Since the remaining packs depend more heavily on specified music tracks, I might wait until the bug where paths get stripped from music filenames when saving is fixed in the associated tools before doing anything with the remaining packs, depending how long that ends up taking.

EDIT: Now that I think about it, LPIII and Omega won't be too much hassle, so I'll do those now as well. But I might wait a bit for LPIV, LPV and LPO2.

EDIT: LPIII done.
« Last Edit: March 17, 2018, 05:25:36 am by namida »
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Re: [NeoLemmix V12 / V10] Lemmings Plus Series
« Reply #195 on: March 17, 2018, 06:09:06 am »
Lemmings Plus III and Lemmings Plus Omega are both done.

I don't intend to convert the Flashbacks packs, I might make a new one based on the same concept but spanning the entire series (including LPV and LPO2, which currently have no representation in the Flashbacks pack).

Lemmings Plus IV, V and OmegaII will come later. Probably not today.
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Re: [NeoLemmix V12 / V10] Lemmings Plus Series
« Reply #196 on: March 18, 2018, 01:57:46 am »
Lemmings Plus IV is now updated.

Similar to LPIII and Omega, this one has a fair few changes.

I listed them somewhere earlier in the topic, but I'll copy/paste it here too now that there's actual releases:

- LPIII, Timid 12 "A Digger Would Be Handy" replaced with prior Fierce 16 "Symmetrical Warfare" (minus the radiation). In turn, the skillset has been adjusted to make the level much easier.
- LPIII, Rough 4 "I'm Going To Try Science!" has almost the same layout (radiation removed, one terrain piece added) but a completely new solution.
- LPIII, Rough 15 "Lem Particle" now has a pickup skill bomber to replace the radiation.
- LPIII, Fierce 16 "Symmetrical Warfare" as mentioned above. No level has replaced it; Fierce now just has 16 levels like the other ranks instead of 17.

- LPIV, Smooth 10 "It's Opposite Day!" has been replaced with an entirely new level.
- LPIV, Bumpy 2 "Cosmic Ray Zone" has a completely new solution.
- LPIV, Bumpy 17 "Lem Your Lem Could Smell Like", instead of replacing the radiation (as it was semi-trap but specifically relied on the lemming surviving a bit longer), has some terrain changes.
- LPIV, Twisted 14 "A Universal Production" has a new solution that's strongly inspired by the original one.
- LPIV, Insane 4 "Ooh, Shiny!" has been replaced with a semi-new level (it's actually a Wasteland graphic set remake of "Gotcha Again!", originally in Lemmings Plus III Bonus Pack).

- LPO, Puzzling 24 "I Swear Upon A Lemming" has a new solution that slightly resembles the original one.
- LPO, Perplexing 9 "Stone System" has adopted the old talisman solution (with slight changes) as the new main solution.
- LPO, Mental 14 "Something For A Lemming To Do" has been replaced with "The Strange Construct", originally from Lemmings Plus III Bonus Pack.


Note that the "namida_special" folder in "styles" in the LPIII and LPIV downloads, only contain the pieces needed for the specific pack. So, extract both. I believe that (for whatever reason) NeoLemmix's default styles ZIP also includes namida_special, but there is at least one wrongly-named file in it, and I have made some additions during this conversion, so use the copies from the downloads, don't rely on the included-with-NeoLemmix ones.
« Last Edit: March 18, 2018, 02:04:40 am by namida »
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Re: [NeoLemmix V12 / V10] Lemmings Plus Series
« Reply #197 on: March 18, 2018, 02:58:02 am »
Lemmings Plus V is now updated. This just leaves Lemmings Plus Omega II to go. :D
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Re: Lemmings Plus Series
« Reply #198 on: March 18, 2018, 03:51:02 am »
Alright, all Lemmings Plus packs are now updated! :)

Note that the level images on the NeoLemmix website are not yet updated, due to that the new version of NeoLemmix doesn't have the "mass image dump" feature. For the most part they're close enough anyway.

I've also added a "Download All" link to the first post. This might save a bit of time if you want to get all of them anyway, as some music files are duplicated otherwise (eg: there's one track used by both LPIII and LPIV, several used by both LPIII and LPO, and almost all LPO2 tracks are also in either LPIV or LPV). The content is identical to the standalone download versions.
« Last Edit: March 18, 2018, 04:01:05 am by namida »
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Re: Lemmings Plus Series
« Reply #199 on: March 20, 2018, 04:22:34 am »
Okay so, I've gone ahead and made a new collection pack. This features 80 levels from the Lemmings Plus series, including all but two of the levels that were previously in the Lemmings Plus Flashbacks packs. Recommended for those who've been wanting to give the series a go but weren't sure which pack to play (or wanted to play all the packs in general, but didn't want to actually play all 671 levels as such).
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Offline joshescue18

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Re: Lemmings Plus Series
« Reply #200 on: April 27, 2018, 08:38:25 pm »
I finished Lemmings Plus III.

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Re: Lemmings Plus Series
« Reply #201 on: April 28, 2018, 10:26:00 pm »
Nicely done. Almost all of those are intended solutions (or variations thereof). The only one that was quite backroutey was your talisman solution to "Synergistic Effect".
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Re: Lemmings Plus Series
« Reply #202 on: April 29, 2018, 04:11:12 pm »
I finished Lemmings Plus IV.

Offline namida

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Re: Lemmings Plus Series
« Reply #203 on: May 05, 2018, 05:08:11 am »
Your solution to Smooth 14 shouldn't've gotten the talisman. That appears to be a mistake in the level file; it should be save 29 IIRC - I'll have to double-check this sometime. In and of itself, it's a very creative solution. :)

Your solution to Insane 17 was very unique! :D Not a backroute, as that one's an "if it works, it's valid" type level, but it's definitely different from other solutions I've seen.

There's a few other levels where the solutions were backroutes, most notably Bumpy 9. (Also Twisted 4, but I think almost everyone found a backroute there.) Most of these are intended or acceptable solutions though.
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Offline joshescue18

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Re: Lemmings Plus Series
« Reply #204 on: May 07, 2018, 06:45:33 pm »
I finished Lemmings Plus IV.
Did you notice that I finished Lemmings Plus I and Lemmings Plus II?

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Re: Lemmings Plus Series
« Reply #205 on: May 07, 2018, 09:24:58 pm »
I did see your posts about the first two, but didn't have time at the time to check the replays. I will get around to it eventually.

I just went through the LPV ones. There's a few levels where your solutions were backroutes, but most such levels were already known to be very backroute-prone.

Also, impressive time on the final level. It's about 30 seconds better than the previous record (my own, 12:21), as far as I know.
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Re: Lemmings Plus Series
« Reply #206 on: May 09, 2018, 09:43:20 pm »
I finished Lemmings Plus Omega.

Offline namida

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Re: Lemmings Plus Series
« Reply #207 on: May 10, 2018, 03:16:00 am »
I'll watch Omega soon; but I got through your Lemmings Plus I replays. Most solutions were as intended, or on levels that were known to have backroutes. Your talisman solutions to Mild 30 and Wimpy 25 were somewhat unique, and I also really liked your solution to Danger 7. I also found it interesting that you used the double-bridged-miner approach on Psycho 11; while it's certianly a valid solution, there are less-tricky-to-execute solutions to it too. :)
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Re: Lemmings Plus Series
« Reply #208 on: May 10, 2018, 04:05:40 am »
Lemmings Plus II:

Nicely done on Nice 3's talisman. Most solutions I've seen have relied on precise timing; your careful use of terrain was very interesting. :) Your Cheeky 1 talisman solution is also by far the most direct solution I've seen, most are much more roundabout than that.

Sneaky 18 was a very interesting one. Your solution was somewhat different to the intended solution, yet felt very much like it was in the same spirit as the intended way. :)

Genius 16, 19 and 20 were backroutes, to varying degrees. While Genius 16 and 20 are likely ones that just managed to slip under the radar the entire time LPII was still being updated, I think Genius 19 is due to removal of the time limit - I should maybe consider restoring it on that level. (If I remember correctly, it was 3 minutes, though might have been 4.) Although I don't know for sure if restoring the time limit would prevent your backroute, or just make it much more fiddly to execute.
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Re: Lemmings Plus Series
« Reply #209 on: May 12, 2018, 04:59:26 pm »
I finished Lemmings Plus Omega II.

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Re: Lemmings Plus Series
« Reply #210 on: May 12, 2018, 07:05:48 pm »
I finished Holiday Lemmings Plus.

Offline namida

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Re: Lemmings Plus Series
« Reply #211 on: May 13, 2018, 09:41:30 pm »
Watched Omega.

Puzzling 5, I honestly don't know how this was never noticed before (or maybe it was, and I just forgot?).
Puzzling 14, this might be the first time I've seen someone actually use the teleporters. This was the originally intended solution, although it's early enough in the pack to be an "anything goes, if it works" level.
Puzzling 19, I found it amusing that you set up that containment with the builder, when there's a Stoner available. :P
Perplexing 4 seems to have glitched during conversion and I didn't catch it before. I'll have to fix that. The preplaced lemmings are meant to be blockers. Presumably, the preplaced lemmings aren't perfectly on the ground (they often weren't due to a misleading sprite in older graphic sets), and the code that automatically moves preplaced blockers to ground level (if they're close) must have been culled. (Interestingly, Perplexing 18 is not glitched.)
Mental 14 is a major backroute.
Mental 16 is a new approach, I think - if I remember correctly, most solutions don't pick up that stacker near the bottom-right.
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Offline namida

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Re: Lemmings Plus Series
« Reply #212 on: May 16, 2018, 12:24:05 am »
Watched OmegaII.

Fluffy 13, I think you're the first person to actually find the intended solution exactly here. :O
Spiky 1, you definitely overcomplicated that one a bit. There's no need for such precise timing; just a bit more creativity in containing the crowd. ;)
Spiky 3 is another case where you found the intended solution in a level often solved by alternate means, although this isn't the first time someone's found the intended way here.
Sharp 18, while your solution is not unique as such (you got the intended solution), you're only the second person to ever solve this level (after IchoTolot) as far as I know, so well done there! :)
Sharp 19, while nowhere near the first to solve the level, as far as I know you're the first person to get the talisman here, so well done! :)
Sharp 20, interestingly, your solution is much closer to the original version of this level (never released publicly, but most of the pre-release testers saw it) than the intended solution for the current version. I would still consider it acceptable though, as the biggest trick in the solution (the one with the first miner) is still involved in your solution.
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Re: Lemmings Plus Series
« Reply #213 on: June 07, 2018, 09:37:48 am »
Uploaded V12.01 of Lemmings Plus Omega and Lemmings Plus V.

Lemmings Plus Omega
- Fixed preplaced lemmings that should be (but weren't) blockers in Breezy 3 "You Shall Walk Again!" and its repeat, Perplexing 4 "Borrow A Bit Of Freedom?".

Lemmings Plus V
- Fixed incorrect music on Blissful 10 "Stop Or Go?".

The download of all Lemmings Plus packs in one ZIP has also been updated accordingly. Lemmings Plus Compressed is unaffected as none of the relevant levels are in it.
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Re: Lemmings Plus Series
« Reply #214 on: June 09, 2018, 02:21:02 pm »
Here are the replays.

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Re: Lemmings Plus Series
« Reply #215 on: August 31, 2018, 03:45:31 am »
I really didn't like the fact that the Mac-style music rotation (as it was called back when it was an option), so I made an update that uses some (totally, extremely clever) music.nxmi tricks to get the old music ordering back for LPI and LPII. Other packs are unaffected, though Compressed has been updated to reflect the new old musics for the levels in it. Likewise, the "all Lemmings Plus packs" download has also been updated with the updates to LPI and LPII. (And yes, I made sure no LPVI stuff leaked into it, don't worry about that. :P)

Just to be clear, the only thing these updates change is the music rotation; it restores them to how those two packs originally were.
« Last Edit: August 31, 2018, 03:55:50 am by namida »
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Re: Lemmings Plus Series
« Reply #216 on: September 16, 2018, 11:29:03 pm »
The level lists on the NeoLemmix website have finally been updated to reflect the new-formats versions of the Lemmings Plus packs. Enjoy.
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Offline Akseli

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Re: Lemmings Plus Series
« Reply #217 on: September 22, 2018, 10:25:52 pm »
Okay, after almost 5 years I'm re-tackling the classic debut pack of Lemmings Plus series. Here's how I initially reacted to LPI (then LP Dos Project). There's more comments of mine in the following pages in that thread. I didn't bother to hassle with my old replay solutions and played this pack now completely fresh in NeoLemmix saving replays (attached to this post), so I didn't have to care about physics updates, for example. I remembered well most of the levels, but V7 was the latest version I had played and there was also something new for me after the updates to date. So, I'm most probably trying to refresh my whole LP series repertoire in the near-ish future, playing the updated versions of every pack.

General comments:

- The three first ratings have lots of X-of-everything levels that have repeats later on, this is something I didn't like because the first parts of these level pairs feel redundant. They're meant to be fun action for less experienced players, though by today's standards they tend to be considered as filler levels. Unique levels in those ratings were the most interesting (and memorable) probably just because of that you didn't need to revisit them later. For example, I'd recall that Mild 30: You Just Lost the Game!!! was even voted for the best level in Mild rating in LP pack voteoffs. LPI is the most prominent level pack with this kind of level structure, having levels that are mostly created at first and after that those levels have got their Fun/Tame counterparts.

- That being said, there were level pairs that I liked much, because they really had different and interesting solutions, not just more restricted skill sets compared to the easier counterparts. Examples are Medi 28: Way Up High and Psycho 22: Twins; Danger 27: The Deadly Climb and Psycho 12: Not gonna work.; Danger 28: Coalburner and Psycho 9: Coalburner (Part II). Even tutorial levels Mild 10: Take Your Time... and Mild 22: Blow Down! made great level pairs with their repeats Danger 3: Backdraft and Wimpy 27: Ready, Aim, Fire!!!

- In general, NeoLemmix mechanics have cut a great amount of backroute solutions. Anymore I couldn't steel dig, neutralize trap trigger areas, or climb through terrain. I found lots of new solutions (for me) for the later levels in the pack.

- And, if the first half of the pack isn't that fun for experienced players, I can completely honestly say that there's lots of levels in the second half of the pack that are really good even by today's standards, there's quite a few timeless classics there! I could add Psycho 24: Gone In A Flash to the list I had in my first forum post for this pack.


My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
« Last Edit: October 29, 2018, 07:15:18 pm by Akseli »

Offline Akseli

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Re: Lemmings Plus Series
« Reply #218 on: October 29, 2018, 07:08:49 pm »
I re-played Lemmings Plus II next. I had solved everything but Genius19: "Wrong Way, Mister Lemming" in two weeks, and after another two weeks beated that one, too. Solutions are attached.

My comments on the earlier playthrough in the initial topic for the pack.

Comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
« Last Edit: November 13, 2018, 10:15:00 pm by Akseli »

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Re: Lemmings Plus Series
« Reply #219 on: November 13, 2018, 06:02:31 pm »
In a bit over two weeks I finally managed to beat the entire LPIII. This actually is a pack that I've really wanted to re-visit for a long time, because I beta tested it in 2014 but never actually played it after the release, probably because of me getting stuck in some high rating levels already when testing. I tried to find my comments and feedback of this pack for namida, but they're missing, so it seems I actually never posted about this pack in the topic, but discussed with namida through PMs. And I didn't remember that forum PMs from January 2014 - December 2014 are missing (because of the forum migration?) [EDIT: inbox messages are all safe, the PMs I have sent during that time are missing], so I didn't find even the PMs. So, I'm probably giving my thoughts of this pack now for the first time.

So this is the pack that introduced pick-up skills, locked exits & buttons, those anti-splat air objects, and force fields I guess. In the latest version there's no gimmick and secret levels anymore, like they were cut from the new format NeoLemmix version from LPII, too. Compared to earlier packs LPIII has fewer levels, but I actually liked a lot more the quality of these levels, and no level felt "filler" level like a bunch of levels felt in LPI and LPII. The playing time was quite similar to earlier releases because of higher diffifulty overall!

I actually forgot to save a replay for Timid 5 when I went through the solutions after finishing the pack, but then realized that it was saved in Auto-save folder, NeoLemmix is pretty neat! As usual, my solutions are attached to this post.

My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
« Last Edit: November 13, 2018, 07:10:12 pm by Akseli »

Offline namida

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Re: Lemmings Plus Series
« Reply #220 on: November 13, 2018, 10:35:20 pm »
I've added solution replays for Lemmings Plus VI in the first post.

Lemmings Plus VI has also been added to the "all Lemmings Plus packs" download.
« Last Edit: November 14, 2018, 08:01:03 pm by namida »
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Akseli

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Re: Lemmings Plus Series
« Reply #221 on: December 30, 2018, 06:55:05 pm »
I played Lemmings Plus Omega through holidays in 9 days, my solutions for all 120 levels are attached to this post. In my initial run in December 2014 I solved 115/120, not beating Mental levels 12: Cave of the Cactus (I somehow think this really works differently now), 17: Recycled Lemming Syndrome, 19: Splittin' Like Crazy (new features helped here), 21: Adventure Time!!! and 29: Through Thick And Thin...

Omega originally introduced the 8 new NeoLemmix skills and stoner and bomber 10-second-countdown objects, but those objects have been removed from this new formats version. Also, Playtime rating consisting of 15 gimmick levels is removed from new formats version. I seemingly never commented much on this pack derivering from my personal messages and topic posts, probably because doing lots of beta testing like for LPIII earlier, too.

Omega was harder than I remembered, and now I skipped Perplexing levels 15: Bouncing Back and 25: That's Quite A Lemming!, and Mental levels 5: (insert clever title here), 18: ...wait, what? and 29: Through Thick And Thin... and came back to those when solving everything else in order. The same thing that LPI and LPII had was present in Omega, too, having level pairs where the first version feels a redundant X-of-everything filler, and the second version is fine. The music track composition was interesting, there were these custom tunes and also L1 and ONML tunes, I don't remember if this is intended. A nice detail in the final level post level screen (in the old Omega, not anymore in new formats version) was a mention of Omega being the last LP pack there will be, but we know that this didn't hold true. :)

Some comments on the levels:

Breezy 6: Mechanical Approach - Why the 5 minute time limit, you can't spend even one in that level? :D
Puzzling 5: No Rush... - Stoner object missing makes this level different than intended. :P
Puzzling 23: Eco-Friendly Lemmings - A great moderate difficulty puzzle level!
Puzzling 24: I Swear Upon A Lemming - Stoner object missing makes a different kind of a level.
Perplexing 9: Stone System - Even without the stoner object, this was a solid level.
Perplexing 12: That's Just How It Is - A very good level, where the solution is easily overlooked!
Perplexing 17: An Urgent Search For Shelter - A fantastic level, might be my favourite of the pack. :)
Perplexing 22: Pick-a-Plan - Somehow this level always felt like having more potential, but the solution is easyish.
Perplexing 23: What a Treevil Level! - A backroute probably. I watched my old solution and indeed, it was more reasonable.
Mental 14: The Strange Construct - Replaces the bomber object level "Something For A Lemming To Do". It's a good level, like namida's replacement levels usually are!
Mental 25: Night Of The Lemming Dead - Replaces "Terrible Sky", heh.
« Last Edit: December 30, 2018, 11:31:46 pm by Akseli »

Offline Akseli

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Re: Lemmings Plus Series
« Reply #222 on: January 17, 2019, 06:51:46 pm »
In 11 days I played Lemmings Plus IV through, I have attached my solutions to this post. Before this, I hadn't solved Insane 17: "If They Only Could Jump..." and 19: "Overclocked Lemming". I wasn't a beta tester for this level pack back in 2015, and my initial comments for the levels are here.

LPIV introduces single-use traps, like mines in Wasteland, and splat-pads and anti-splat pads. The latter objects are quite rarely used in level design scene, I'm not sure how potential they are for good puzzles.

However, LPIV is in my opinion one of the strongest LP games. Namida knows how to make enjoyable easy and moderate difficulty levels, too, and X-of-everything levels are pretty much missing. "Over the Edge" level pair (Smooth 20 and Bumpy 18) is fantastic.

Just realized, the sound effects for single-use traps and teleporters are missing? I'm not sure if it's just for this pack or some others, too.


Comments:

Smooth 10: Having A Lem Of A Time - This level replaces "It's Opposite Day!", so it was a new one for me!
Smooth 14: Cogs of War - "Not Quite Missing the Point..." talisman is funny.
Smooth 20: Over The Edge - The epic Pokémon song isn't there anymore, and the same goes to other rating finales. :( At least the very last level, Insane 20, has the special tune!

Bumpy 2: Cosmic Ray Zone - Has a new good solution, because the radiation object doesn't exist anymore.
Bumpy 6: Chocoholics Anonymous - Brutal difficulty just as I remembered. :D Somehow always roadblocking before Insane rating, even though after knowing the solution it doesn't seem that bad.
Bumpy 9: Mechanical Split - A nice level, the climber is a red herring?
Bumpy 10: Zip-Zap Zone - Just like in my old comments, the tiny builder-platformer-puzzle is a delight !
Bumpy 18: Lem Your Lem Could Smell Like - The absence of the radiation object makes this easier, initially this was quite a challenging roadblock level.

Twisted 3: Crank It! - This level replaces "Minesweeper", so it was a new one for me!
Twisted 8: Oh No! More Ricks! - In 2015 I didn't know to appreciate Rick Sanchez, now I appreciated it, a lot. :P
Twisted 14: A Universal Production - This level is obviously easier without the radiation object.
Twisted 17: Climber's Edge - I love these levels that have simple layouts but there's lot going on in that terrain!

Insane 4: Toxic Tales - This level replaces radiation object level "Ooh, Shiny!", so it was a new one for me!
Insane 7: Dopefish Lives! - The special tune is absent. :/
Insane 17: If They Only Could Jump... - This one I hadn't solved before! Unfortunately I didn't go the long road yet with my first solving. :P
Insane 19: Overclocked Lemming - I hadn't solved this before, and looking from my old solution I was just plain dumb there. :P An excellent level!
Insane 20: Goodbye Galaxy - It's phenomenal. In my old solution I took advantage of solid level edges, new formats solution is a bit harder. Probably my favourite final level of LP packs, not just for the Pokémon tune and Commander Keen reference. :)


This was the last main LP pack that I had saved replays in old LRB-format, my solutions for LPV and LP Omega II are saved in NXRP-format.

Offline namida

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Re: Lemmings Plus Series
« Reply #223 on: January 19, 2019, 09:27:56 pm »
Thanks for the comments! :)

I'll have to look into the music / sound issues at some point.

Quote
Insane 4: Toxic Tales - This level replaces radiation object level "Ooh, Shiny!", so it was a new one for me!

This level isn't actually outright new as such. If you remember the Lemmings Plus III Bonus Pack, there was a level in it called "Gotcha Again", a special graphics Rick Astley-themed level like Timid 5 and Twisted 8. "Toxic Tales" is a non-special-graphics remake of that level.

Quote
However, LPIV is in my opinion one of the strongest LP games.

This is interesting to me, because I always felt LPIV was the weakest main series pack (and second only to Holiday when side packs are included).
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Akseli

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Re: Lemmings Plus Series
« Reply #224 on: February 01, 2019, 07:45:29 am »
In eight days I managed to gather replay solutions for all 75 Lemmings Plus V levels, most of them I had saved in NXRP-format in my initial run. My solutions are attached to this post. I found this post of mine, but apparently I haven't beta tested LPV and haven't PM:d about it.

LPV was really satisfying to beat, I had left many many levels unsolved 2 years ago. Comments for some of the levels (contain spoilers):

Spoiler (click to show/hide)

Now I have posted each month starting from September my solutions from re-playing for LPI-LPV and LP Omega (LPVI was also in September as a new release). Among the large namida NeoLemmix packs I have only LP Omega II left then! Not sure if I have time to delve into it so I'd have solutions already in March. :P

Offline namida

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Re: Lemmings Plus Series
« Reply #225 on: February 02, 2019, 04:54:41 am »
Quote
(LPII didn't have an every-rank-repeat!).

It did back in the original version, Floater Frenzy. ;)
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline chrisleec728

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Re: Lemmings Plus Series
« Reply #226 on: February 24, 2019, 09:38:49 pm »
I recently played Puzzling 5 ("No Rush") in LPO. I found out that that level used to contain slowfreeze but not anymore since you've removed that and radiation from NeoLemmix. However, the level still remains in the pack with seemingly no changes made other than that, and now it's far too easy even considering the talisman solution.

Offline namida

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Re: Lemmings Plus Series
« Reply #227 on: February 24, 2019, 10:59:53 pm »
It wasn't a particularly hard level before that either, to be fair.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Akseli

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Re: Lemmings Plus Series
« Reply #228 on: March 20, 2019, 09:28:14 pm »
Alright, the March solution batch isn't entirely complete: I'll post my 63/70 replay solutions from Lemmings Plus Omega II now so they're at least safe here. This is clearly the hardest large namida pack for NeoLemmix, and it's possible that I'll take a look at the remaining levels at a later date, but for now I'm okay just for collecting these solutions.

I was a pre-release tester of this pack, and here's how I played first time after the initial release of the pack.
A speciality of LPOII is an uneven levels per rating distribution with 15/15/20/20 levels across four main ratings.

Levels I didn't solve yet are Coarse 13: Oh No! Space Zombies!, Spiky 17: Brute Force, Sharp 13: It's Zombie Time!, Sharp 14: Death Trap, Sharp 15: A Huge Incon-bee-nience, Sharp 18: Insanity Plea and Sharp 19: Struck Out.

Comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)

And there it is! Starting from last September, I've now played all eight large Lemmings Plus packs, and it was tough seven months. I'm pretty satisfied with the outcome so far (733/740 solved), even though there's still 7 remaining levels in the last pack, but I'm happy to have cleared completely all the other entries. :)

Offline namida

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Re: Lemmings Plus Series
« Reply #229 on: March 21, 2019, 07:21:42 pm »
In response to some of your comments,

Spoiler (click to show/hide)

I assume you won't - but if you want hints for any of the remaining ones, let me know. I will note that one of them - Insanity Plea - if I remember correctly, has still only ever been solved by one person (IchoTolot).
My released level packs:
Lemmings Plus Series | Doomsday Lemmings