Lemmings Forums

NeoLemmix => NeoLemmix Levels => Topic started by: namida on December 15, 2014, 11:57:16 AM

Title: Lemmings Plus Series
Post by: namida on December 15, 2014, 11:57:16 AM
Lemmings Plus is a series of custom level packs which run on the NeoLemmix engine.

There are a total of 12 completed games in this series, consisting of:

- 6 main series entries
   (Lemmings Plus I to Lemmings Plus VI)

- 2 "Omega" series entry
   (Lemmings Plus Omega, Lemmings Plus Omega II)

- 3 other side entries
   (Lemmings Plus Alpha, Holiday Lemmings Plus, Lemmings Plus 3D - the last one being on Lemmings 3D rather than NeoLemmix)

- 1 collection pack, featuring 95 of the best levels from the Lemmings Plus series
   (Lemmings Plus Compressed)

Lemmings Plus I, II, Omega and Alpha were created with the Sega Master System music pack for Orig, and the DOS music pack for OhNo, in mind.

Note that most of these packs are considered "finalized", and they will only be modified if needed to ensure compatibility with new NeoLemmix versions (not to fix backroutes / etc). Of course, this is completely at my discretion.

All NeoLemmix packs have been confirmed solvable in NeoLemmix V12.12.X.

Order to play - Chronological (click to show/hide)




Download All

Download entire Lemmings Plus series (https://www.neolemmix.com/download.php?program=47) (all packs except Lemmings Plus Compressed and Lemmings Plus 3D)



Main Entries

Lemmings Plus I - 150 levels using NeoLemmix (formerly titled "Lemmings Plus DOS Project") - Difficulty: Low to Medium
(Download) (http://www.neolemmix.com/download.php?program=20) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusI_Replays_V12.10-A.zip)

Lemmings Plus II - 100 levels using NeoLemmix, with new graphic sets - Difficulty: Medium
(Download) (http://www.neolemmix.com/download.php?program=21) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusII_Replays_V12.10-A.zip)

Lemmings Plus III - 64 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) (http://www.neolemmix.com/download.php?program=22) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusIII_Replays_V12.10-A.zip)

Lemmings Plus IV - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) (http://www.neolemmix.com/download.php?program=23) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusIV_Replays_V12.10-A.zip)

Lemmings Plus V - 75 levels using NeoLemmix, with new graphic sets - Difficulty: Very Hard
(Download) (http://www.neolemmix.com/download.php?program=24) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusV_Replays_V12.10-A.zip)

Lemmings Plus VI - 80 levels using NeoLemmix, with new graphic sets - Difficulty: Hard
(Download) (https://www.neolemmix.com/download.php?program=49) | (Solution Replays) (https://www.neolemmix.com/replay/LemmingsPlusVI_Replays_V12.10-A.zip)

Lemmings Plus II Graphic Sets (click to show/hide)
Lemmings Plus III Graphic Sets (click to show/hide)
Lemmings Plus IV Graphic Sets (click to show/hide)
Lemmings Plus V Graphic Sets (click to show/hide)
Lemmings Plus VI Graphic Sets (click to show/hide)



"Omega" Series Entries

Lemmings Plus Omega - 120 levels using NeoLemmix, uses the LPII and LPIII graphic sets - Difficulty: Medium
(Download) (http://www.neolemmix.com/download.php?program=25) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusOmega_Replays_V12.10-A.zip)

Lemmings Plus Omega II - 70 levels using NeoLemmix, uses the LPIV and LPV graphic sets - Difficulty: Extreme
(Download) (http://www.neolemmix.com/download.php?program=26) | (Solution Replays) (http://www.neolemmix.com/replay/LemmingsPlusOmegaII_Replays_V12.10-A.zip)



Other Side Entries

Lemmings Plus Alpha - 45 levels on NeoLemmix - Difficulty: Extreme
(Download) (https://www.neolemmix.com/download.php?program=51) | (Solution Replays) (https://www.neolemmix.com/replay/LemmingsPlusAlpha_Replays_V12.10-A.zip)

Holiday Lemmings Plus - 12 holiday themed levels on NeoLemmix - Difficulty: Low to Medium
(Download) (http://www.neolemmix.com/download.php?program=27) | (Solution Replays) (http://www.neolemmix.com/replay/HolidayLemmingsPlus_Replays_V12.10-A.zip)

Lemmings Plus 3D - 80 Lemmings 3D levels, available for both Loap and DOS L3D - Difficulty: Covers the whole range
(Dedicated Topic) (https://www.lemmingsforums.net/index.php?topic=4368.0)
Please view the dedicated topic for download link, replays and installation instructions.



Collection Packs
Lemmings Plus Compressed - A collection pack of 95 of the best levels from the Lemmings Plus packs (other than Lemmings Plus 3D)
(Download) (https://www.neolemmix.com/download.php?program=48)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on December 30, 2014, 04:22:22 AM
Talisman Lists

You can also view these in-game by pressing F6 on the title screen. This will also show you which ones you have already obtained.

For those who aren't familiar, Talismans are kind of like achievements; you get them by completing certain challenges.

Lemmings Plus I
Spoiler (click to show/hide)

Lemmings Plus II
Spoiler (click to show/hide)

Lemmings Plus III
Spoiler (click to show/hide)

Lemmings Plus IV
Spoiler (click to show/hide)

Lemmings Plus V
Spoiler (click to show/hide)

Lemmings Plus VI
Spoiler (click to show/hide)

Holiday Lemmings Plus
Spoiler (click to show/hide)

Lemmings Plus Omega
Spoiler (click to show/hide)

Lemmings Plus Omega II
Spoiler (click to show/hide)

Lemmings Plus Flashbacks Series
The Lemmings Plus Flashbacks series does not have talismans.



Music Sources

This is an often-asked question, so I'll put the list here.

Lemmings Plus I (click to show/hide)

Lemmings Plus II (click to show/hide)

Lemmings Plus III (click to show/hide)

Lemmings Plus IV (click to show/hide)

Lemmings Plus V (click to show/hide)

Lemmings Plus VI (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus Omega II (click to show/hide)

Holiday Lemmings Plus (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on January 01, 2015, 08:45:00 PM
It seems that when I download Lemmings Plus II, I am still using the old version which does not have the configuration menu and the remastered graphics.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 01, 2015, 09:39:27 PM
It would seem I forgot to upload the new version to the NeoLemmix website, and only uploaded it to DropBox. Gimme a sec to fix that...

EDIT: It was actually that the archive itself was corrupted (stupid unreliable connection here >_>), so it possibly didn't overwrite your existing copy at all. Nevertheless, uploaded a fixed version now. On a side note, the bonus pack upload seems to be fine.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on January 02, 2015, 12:56:45 PM
Thanks! Loving the new version of Lemmings Plus II - the DOS sounds go very well with it. Though I still play the game in the 16-color graphic sets.

It seems that the exit on the left side of Nice 21 is not working. I haven't tested the right side yet, though.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 02, 2015, 01:09:54 PM
Ah, one thing I overlooked doing the conversion - standard traditional Lemmix mechanics is any object at or above index #16 is treated as fake; LPII had a modification that change this to #24 or higher but I forgot to do that in this version. (In fact, IIRC LPII has no fake objects anyway.)

Uploaded a fixed version (of both) that has this adjustment; due to the need to reupload anyway I also changed the cheat code for the bonus pack back to what it should be. :)

This kind of stuff is why I put off the LPII update to new Lemmix versions for so long... xD (whereas LPDOS, the only special adjustment that was needed apart from the level ordering is the instant bombers)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 04, 2015, 09:53:58 AM
To save having to hunt down their respective topics, I've put the maximum saved records for all the Lemmings Plus games (except Omega, for now) on their pages on the NeoLemmix website. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 09, 2015, 05:18:45 AM
Uploaded a slightly changed version of LPDOS; the changes are so minor that it wasn't worth a new version number.

All that's different is:

1) The original V9 upload had the wrong icon (the Orig one instead of the LPDOS one); this is fixed.
2) I changed the cheat code back to what it was in the early versions.

Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 18, 2015, 01:23:47 AM
I'm updating all of these (well, the NeoLemmix ones anyway) to V1.28n, as mentioned in the NeoLemmix topic. The reason behind this is mainly for the extra features to make things simpler with the Replay Database; however it's also about time they were updated to take advantage of newer features (eg. the save system).

Note that packs that were made before the slight change in lemming spawn position have a minor "hack" in the code that causes them to continue using the old spawn position. The primary motivation for this was to avoid breaking old replays, without having to adjust the appearance of the level.

I'm not going to make a new reply here for each one that's done, I'll just edit this post, though I'll make a reply when all of them are done.

Lemmings Plus III
Status: Done
Changes (from unofficial V1.27n-B): Dodgy 2 needed changes; it had become impossible due to mechanics changes
Download: http://www.neolemmix.com/old/lpiii.zip

Lemmings Plus III Bonus
Status: Done
Changes (from unofficial V1.27n-B): Rehash 3 needed changes; this was to keep the layout identical to Dodgy 2 in LPIII
Download: http://www.neolemmix.com/old/lpiiibonus.zip

Holiday Lemmings Plus
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/hlp.zip

Lemmings Plus Flashbacks
Status: Done
Changes (from unofficial V1.27n-B): None
Download: http://www.neolemmix.com/old/lpf.zip

Lemmings Plus Omega
Status: Done
Changes (from last official release): None
Download: http://www.neolemmix.com/old/lpo.zip
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 18, 2015, 02:29:04 AM
All done. Unlike the usual case of the NeoLemmix website being slow, all of them have uploaded correctly there, but DropBox is being slow. So, if you're using the DropBox links, you might get an old version for the next few minutes or so (NeoLemmix Website links are all up to date).

Given that the main purpose of the update is adding extra info to the replay files (for Replay Database purposes), it goes without saying that similar updates are coming to traditional Lemmix, and when this happens, LPDOS / LPII / LPII Bonus will also get updates.

One other thing you may notice is that LPIII and LPIII Bonus now make use of the adjustable level sizes. Of course there's still no vertical scrolling levels, as none were made to have it (it didn't exist in NeoLemmix at the time these two packs were made), but the levels no longer have heaps of empty space on the sides. This has been the case in the unofficial updates for a long time now, but these updates bring that into the official versions.


While we're here, I'd like to mention that some levels in Lemmings Plus III Bonus Pack still remain unsolved - specifically, Moonwalk 5 to 7, Teamwork 5 to 7, and Party 6 & 7.


EDIT: The traditional Lemmix-based ones have now been updated too.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on January 21, 2015, 09:00:12 PM
Some glitches:

If I access Timid/Dodgy/Rough/Fierce 16 by cheat code, I am able to view the pre-text screen explaining the gimmick, but if I go there via the secret level trigger, no such screen is displayed.

When pressing '5' in Party 7 to end the level, there is no postview congratulations screen.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 22, 2015, 03:08:40 AM
1) I'll look into that.
2) Not a glitch. I got rid of the final level postview texts in the LPIII Bonus Pack (and the NeoLemmix version of the LPII Bonus pack). As long as it *does* display for LPIII, HLP and LP Omega, it's fine.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 03, 2015, 09:16:15 PM
I've realised something by watching a LP* of these recently; that the different versions (specifically the existance of NeoLemmix and standard Lemmix versions) of LPDOS / LPII / LPII Bonus could cause a lot of confusion. So, I'm going to do what I considered (but never did do) a while ago - and that is, make the NeoLemmix versions the official ones; thus mechanics etc will be consistent across the entire Lemmings Plus range. Of course I will leave the traditional Lemmix ones available too.

I don't think I'll need to make any major changes from the currently available unofficial NeoLemmix versions, but I'll need to do more in-depth testing of them before making an official release.

EDIT: LPDOS has been tested as far as the end of Danger PSYCHO 10.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 04, 2015, 01:04:04 AM
I have some mixed feelings about making NeoLemmix versions the official ones.

Pros:
-This would definitely make it consistent with Lemmings Plus Flashbacks, since Lemmings Plus Flashbacks uses the NeoLemmix versions of the levels.
-Medi 16 "The Oddstack" and PSYCHO 23 "Death Row" are improved in this manner.
-All the cool NeoLemmix features are there (save system, adjustable level sizes, configuration menu, etc.)

Concerns:
-In LPII, this would make Cheeky 8 "The Haunted House" indeed out-of-place due to the mechanics changes, but I remember you said you don't plan to move the level with some of the other gimmick levels.
-How will this affect the Level Review games? The current LPDOS one is based off the traditional version; should I continue the review game in the traditional version, or go off from the NeoLemmix version once you upload the NeoLemmix versions?
-If I ever start Level Review topics for LPII and its Bonus Pack, should I use the NeoLemmix version or the Traditional version?
-I honestly liked the traditional 16-color versions of the LPII Styles (but in the LPII/LPIIBonus games only, not Lemmings Plus Omega where I feel that's where the remastered versions of the styles work). Is it possible to make an option in the Neo versions of LPII and LPIIBonus to turn on and off the 16/32 graphic sets, much like in the Traditional version? (As well as Lemmings Plus Flashbacks if you do indeed do the graphic set switch)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 01:16:01 AM
I'll probably make some adjustments to the skillset in Cheeky 8's case, and perhaps reduce the required percentage. I won't move the level, though.

For the level review games, so far you haven't gotten up to any levels that would be affected majorly by the change. The first level where it really has any noticable impact is Mild 22 (due to the lack of blockers in the NeoLemmix version). And there's nothing that might actually have an impact on some solutions until Medi 16. However, I would say switch to the NeoLemmix version (as a note; I'll update the level images on the website, so if you've been using the neolemmix.com level image links, they'll automatically change to the NeoLemmix ones).

I can probably do something for the graphic set switch. I'll get back to you on that one.


I also noticed when testing, the two early-Psycho fire levels with really fidgety execution (Psycho 2 and Psycho 5); the former is a lot easier under NeoLemmix, while the latter is virtually impossible - I say "virtually" because it can be done, but pretty much every skill needs to be frame-perfectly assigned. The former I might leave as is, but the latter I might reduce the difficulty a bit, most likely by making it save 72 of 80 (instead of save 63 of 70), allowing one extra lemming lost, which is similar in difficulty to the traditional Lemmix verison of this level.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 04, 2015, 01:45:56 AM
How about the pre-V7 levels that were present in the NeoLemmix version?

Hm, perhaps one suggestion to that could be to make them secret levels?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 01:51:17 AM
They'll still be included in the same way they are now.

Testing is up to Psycho 21 now. A few levels have had some changes; two relate to either being impossible or near-impossible under NeoLemmix mechanics (you have to keep in mind; the last time LPDOS was fully inspected under NeoLemmix mechanics was, IIRC, before LPIII was released, and there have been quite a few small mechanics changes since then), while others are some difficulty tweaks on levels that are excessively easy for their position. One is a backroute fix I couldn't resist applying.

The full list of changed levels so far is:
Danger 23 - The aforementioned backroute fix. Also affects Wimpy 25.
Danger 24 - Made this level MUCH harder.
Psycho 5 - Made this level slightly easier (it's still very hard).
Psycho 13 - This level (or at least its intended solution) was impossible under NeoLemmix mechanics in its current state. Also affects Medi 1.
Psycho 14 - Made this level slightly harder.
Psycho 17 - Made this level slightly harder.
Psycho 18 - Removed one skill that isn't nessecary to the solution and could potentially open backroutes (though I'm not currently aware of any).

EDIT: One other level had a change, albeit a purely cosmetic one - Psycho 30's screen start position had become messed up somewhere along the line; it's been set back to what it should be now.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 05:32:26 AM
Lemmings Plus DOS Project I's conversion has been done. And yeah, since it has less and less similarity to the DOS versions each time (as well as that that was originally a codename), I felt it was time to drop the "DOS Project" from the name. So, it's now called "Lemmings Plus I". (Though I'm sure people will still know what you mean if you use the old name.)

The links have been added to the original post. The following levels have been changed relative to the last (unofficial) NeoLemmix version:

Wimpy 25 - Slight layout change due to Danger 23's modification.
Medi 1 - Slight layout change due to Psycho 13's modification.
Danger 23 - Backroute fix.
Danger 24 - Difficulty increased a lot.
Psycho 5 - Difficulty reduced slightly.
Psycho 13 - No longer impossible.*
Psycho 14 - Difficulty increased slightly.
Psycho 17 - Difficulty increased slightly.
Psycho 18 - Difficulty increased slightly.
Psycho 30 - Screen start position fixed.

* Just for peace of mind, this level was NEVER impossible in any official release; it was just impossible in some of the unofficial NeoLemmix releases. This is a prime example of why they're considered unofficial - they aren't fully tested in-depth to the same extent official releases are.


The last traditional Lemmix version is still available on DropBox (https://www.dropbox.com/sh/s9ejkgr5kiyh9hp/AACk_vErBLvKOBgkXjxkEnlga) (so is the new version if you'd rather download it from there); there's also replays for the new NeoLemmix version there.


EDIT: So far, LPII has been tested as far as the end of Cheeky Sneaky (excluding secret levels, both their access and the levels themself).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 10:35:39 AM
Done LPII up to the end of Cunning.

About Cheeky 8, while it keeps its same position, it and Cunning 19 are swapped in terms of how difficult they are. Cheeky 8 has been made a lot easier (50 of everything instead of 25, and only 40% requirement), while Cunning 19 has been made a lot harder (3 minute time limit, 100% required, skillset is only 2 each of builders, bashers, miners and diggers (none of the other skills)). This is possible due to one key difference in how the No Gravity gimmick functions in NeoLemmix. The other three gimmick levels remain as-is.

EDIT: Done up to Genius 5 now. Genius 2's save requirement has been increased to 100%, all other levels remain unchanged. I gotta say... no matter how many times I've beaten it (and the fact that I made it), Genius 3 is one of those levels that I can never quite remember how to do...

EDIT: All of LPII is done now. Most of the bonus pack is done too; only Rush and the secret levels still remain.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 04, 2015, 03:34:05 PM
Another concern is the pre-text screens in the gimmick levels of LPII and LPIII. When I first played LPII, I had no idea what the gimmicks were, and it took me a while to figure them out and how to use them and their concepts to solve the puzzle. Part of the fun of gimmick levels is figuring out what the gimmick's features are. If I were to introduce LPII to the average Lemmings player, I feel that explicitly stating what the gimmick does spoils the surprise for the player

One suggestion to that would be to explaining the gimmicks' features as post-text screens after beating the level.

However, the pre-text screens are fine as-is in the LPII and LPIII Bonus Packs.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 04:00:51 PM
IMO, most gimmicks are obvious almost right away (and indeed, that's how I intended them to be), with the obvious exceptions of the ones first used in Sneaky 4 and Playtime 10 (and, in a sense, Dodgy 18). The player still has to work out how to deal with the gimmick (or in many cases, actually make use of it rather than just working around it), as well as work out the exact details of how it functions - all they're given in most cases is a brief overview of the concept.



For LPII, the levels that were modified are:
Cheeky 2 - Tidied up the one-way arrows
Cheeky 3 - Tidied up the one-way arrows
Cheeky 8 - Majorly decreased the difficulty (save requirement reduced to 40%, skillset increased to 50 of each)
Sneaky 6 - Tidied up the one-way arrows
Cunning 9 - Replaced fake exit with the fire object
Cunning 18 - The entrance on the right side is now left-facing
Cunning 19 - Majorly increased the difficulty (save requirement increased to 100%, first four skills reduced to 0 each, last four to 2 each)
Genius 2 - Somewhat increased the difficulty (save requirement increased to 100%)
Genius 13 - Somewhat increased the difficulty (save requirement increased to 85%; yes, this is possible on the NeoLemmix version*)
Genius 20 - Slightly moved the exit position to keep it in line with certain terrain features
There's one other level too, but I'll leave that one as a surprise. It's very noticable.

* I actually can't think of any reason why this 85% solution wouldn't work on the traditional Lemmix version too (give or take 1%), though I didn't try it. If it does, then this is a MAJOR oversight by all of us - the current record stands at 79%! EDIT: I checked, and it won't work on the traditional version due to a difference in the skillset (which was nessecary because the traditional version's solution won't work on the NeoLemmix version due to differences in builder mechanics). However, I can confirm 86% is possible on the NeoLemmix version, though I don't plan to change the requirement to this, it's fine as it is.


For the bonus pack - I haven't actually made the modifications yet, just identified where they're needed (and this doesn't include Rush or secret levels as I haven't looked at them yet):
Reverse 6 - One less builder (as it's not needed in the NeoLemmix version)
Flight 3 - Tidy up the one-way arrows
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 04, 2015, 04:57:34 PM
Alright, both of these are done and have been uploaded now. Even if you've played LPII to death, I would advise giving the later parts of Genius another go in the new version... ;)


Aside from the above mentioned levels in the bonus pack, two other levels had modifications - Challenge 7 to fix up a minor misplacement of a terrain piece (I have no idea how that mistake survived for so long xD), and Rush 4 to make it tidier and one part of the execution less-precise.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 07, 2015, 11:11:30 AM
A couple of backroutes were pointed out to me that were specifically opened up by the NeoLemmix conversion in LPI. I've uploaded a patch to fix these. The affected levels are Medi 23 and Psycho 21. (Specifically, it related to the level borders now acting as walls and being much closer. This does happen on a lot of levels, but in all other cases, it either makes little difference (eg. Psycho 27, where if you reach the wall you're probably going to run out of time anyway), or doesn't work as well as it may seem at first glance (eg. Psycho 1, where there's no way to take advantage of it and still solve the level).

Hopefully there's no issues like this with LPII...
Title: Re: [Fangames] Lemmings Plus Series
Post by: Crane on February 07, 2015, 08:32:03 PM
I hope I'm not out of line by asking this, but would I be allowed to submit my two "Precarious Construction" levels to the next Lemmings Plus pack?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 08, 2015, 12:30:23 AM
I don't plan on making any further entries in the series; and the ones I have made are entirely my own content. However, I have at several times thought about trying to put together a "NeoLemmix community pack" - they'd be great for that if this plan ever goes ahead!
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 17, 2015, 02:14:41 PM
Just wondering if anyone had a go at the new version of LPII yet; in particular the revised skillset of Cunning 19 and...
Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 19, 2015, 04:06:53 PM
In Lemmings Plus III Fierce 5 "In the Frenz-zone", I would adjust the size of the level a little bit. Specifically, make it so that I can scroll to the left of the level and not see the electric field on the right. The reason is that the electric field can really hurt my eyes, especially in a level that involves lots of building yet still requires a certain strategy and takes a while to solve and get it all right.

Another missed feature is the forced skillset/gimmick feature. A suggestion for that would be a cheat code to unlock those features, very much like what you did with the Background Color feature.

Also, how's the 16/32 graphic set switch going in LPII/LPIIBonus/Flashbacks? Will there still be links for the traditional versions of LPII and LPIIBonus?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 20, 2015, 03:08:10 AM
I haven't worked on that feature yet - thanks for the reminder. :)

Title: Re: [Fangames] Lemmings Plus Series
Post by: IchoTolot on February 28, 2015, 07:46:43 PM
Alright: Completed and recorded Lemmings Plus I (inclusive PreV7)  8-)  Learned a lot of NeoLemmix behaviors (as they are not default or "standard" to me) esspecially at the end of Psycho. All in all a great pack!  :thumbsup:  But maybe a bit too many X of everything levels, but this is just my personal preferance as I am more one of the everything comes together perfectly type of player (example Pieuw's Windy 20 "Nick of Time !" is one of my alltime favorites  :)).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 01, 2015, 12:30:37 AM
Well done! :) Glad you liked it. :D
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 08, 2015, 12:43:08 PM
I've just noticed that the version of Psycho 1 "Variety Day" in Lemmings Plus Flashbacks (where it's placed at Hard 5) doesn't quite match the version in LPI, as it was modified to fix a backroute exclusive to the NeoLemmix version when LPI was officially moved over. I'll have to fix that...

EDIT: Done.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 10, 2015, 01:27:10 PM
I finally updated the NeoLemmix website with the "new" versions of the LPIII (and its bonus pack) levels (the differences being cutting out the empty space on the sides, and snapping one-way walls to terrain pieces in rough edged levels (most noticable on Martian levels that have them).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 15, 2015, 02:20:02 AM
Some more fixes on Lemmings Plus I; fixes two backroutes that arose due to the NeoLemmix conversion, plus one incredibly simple backroute that I have no idea how I overlooked for so long (it's probably existed since the first version ever).

Affected levels are Medi 27, Danger 3 and Danger 23.

http://www.neolemmix.com/old/lpi.zip

Hopefully there aren't too many more of these...
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 15, 2015, 08:53:07 AM
In addition to my gameplay videos of (currently) GeoffLems, I've started a series where I talk about my thoughts (and background info) on the levels in the Lemmings Plus series.

You can find the playlist here: https://www.youtube.com/playlist?list=PLVWvcY0oGEFy2xdl_GFAQXAvMRjFgHcO3

Just thought it might be interesting for any fans of the series, as well as other level designers who want some insight into my thinking process for these levels (though admittedly there's not much to be said in that regard for the earlier levels).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 21, 2015, 07:56:34 PM
Due to a bug in V1.30n relating to animated exits (specifically, the Rock and Psychedelic styles would be affected), all Lemmings Plus games have been updated to NeoLemmix V1.30n-B. The update is most important for Lemmings Plus I and Lemmings Plus Flashbacks; all others, the last official version was before this bug was introduced. The download links are the same as always.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 25, 2015, 08:16:07 PM
All of these have now been updated to V1.30n-D. This shouldn't matter too much for most packs, but it might be significant for Holiday Lemmings Plus and Lemmings Plus Omega, as the new update adds an option to use fixed shortcut keys for the skills instead of keys based on their positions on the skillbar.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on April 13, 2015, 05:29:19 AM
Now that the NeoLemmix Editor has a mass-conversion tool, who would be interested in SuperLemmini versions of Lemmings Plus I and II? (The others wouldn't be possible due to heavy use of NeoLemmix-exclusive features). Lemmings Plus I could pretty much be done right away, while Lemmings Plus II would need to wait until the graphic set tool supports exporting SuperLemmini graphic sets.

Lemmings Plus I could be done almost exactly as-is. The only levels I can think of off the top of my head that may have issues are Psycho 16 and Psycho 24.

Lemmings Plus II does use three features (albeit only at a rate of once per rank each) that SuperLemmini doesn't support; gimmicks, frenzies and secret levels. The Floater Frenzy levels should be workable (albeit a tad easier) by simply dropping Frenzy from them; while the others could be done perhaps by replacing the gimmick level in each rank with that rank's secret level, thus getting two birds with one stone. The bonus pack levels from Trial and Challenge could also be included, while Flight 7 and Rush 4 could perhaps be used if needed to replace levels that don't work in SuperLemmini.

(EDIT: On second thought, SuperLemmini doesn't support the one-way fields either... not too many levels use them though, and some of the ones that do could work without them with slight alterations (eg. Genius 19).)

(EDIT: After a brief look at SuperLemmini's graphic set format, it would appear it in fact DOES support the one-way fields! The only exists-in-traditional(-but-is-never-actually-used-in-a-graphic-set) object it doesn't support is the anti-blocker field; and that's assuming it isn't supported but just not documented; at any rate LPII definitely doesn't use those.)


EDIT: So, some thoughts have come up while I've been going through these packs again for the V1.31n-B update. Specifically, LPII Cunning 4 would be the most frustrating level in Lemmings history in SuperLemmini, due to the combination of timed bombers and having to replay from the start (yeah, there's action-replay, but you can't just savestate or jump back a few frames like you can in NeoLemmix). So, most likely, I'd replace that one with "When You Wish Upon A Lemming" (secret level in the Flight rank in Lemmings Plus II Bonus Pack).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on April 14, 2015, 01:12:56 AM
I'm currently working on upgrading all of these to NeoLemmix V1.31n-B. They'll be uploaded as they're completed; but due to mechanics changes they need quite a lot of re-testing (for example, in Holiday Lemmings Plus, four of the six Arctic levels turned out to need new replays (the two that didn't being Arctic 2 and Arctic 5) although no modifications to the levels themself were needed).

Starting with the smaller packs first, apart from Lemmings Plus Flashbacks which I think can safely be assumed to work if LPI, LPII and LPIII all work too. :P

(x) Lemmings Plus I
(x) Lemmings Plus II
(x) Lemmings Plus II Bonus Pack
(x) Lemmings Plus III
(x) Lemmings Plus III Bonus Pack
(x) Holiday Lemmings Plus
(x) Lemmings Plus Flashbacks
( ) Lemmings Plus Omega


The mechanics changes primarily relate to blockers and bombers... I'm finding it interesting how, some levels that make very heavy use of these don't even need a single change to the replay (eg: Genius 6), yet some where these skills play only a very insignificant part have to be almost or entirely remade from scratch (eg: Cheeky 21). xD

Gonna take a short break before I check LPI and LPO. The updates for all the others have been uploaded to both DropBox and the NeoLemmix Website; the new level image for Genius 19 has been uploaded too (though you probably won't notice the difference unless you look very closely). Fierce 15 doesn't need a new image as only the skillset is changed.


Levels with changes:
LPI: none
LPII: Genius 19
LP2B: none
LPIII: Fierce 15
LP3B: none
HLP: none
LPO: ???
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on April 14, 2015, 10:22:10 AM
I'm feeling kinda tired, so I might leave Lemmings Plus Omega's update for tomorrow. The rest have all been updated to V1.31n, and I've confirmed that every level is possible (and all the secret levels possible to reach) under the new mechanics, as well as updating the provided replays. Out of all of those combined (plus Doomsday Lemmings), only a single level turned out impossible; Genius 19 of LPII. It's been altered slightly so that it's possible again. :) Fierce 15 of LPIII has also been modified, as one less miner is needed now for the intended solution, so I took one away.

EDIT: Lemmings Plus Omega has now been updated. No levels needed to be modified.

I'd say in total, about 20% of the levels needed minor alterations to the replay (eg. they may have had to be partly redone, anywhere from about half way through to "just the last few moves"), while only about 3~5% needed entirely new replays to be made from scratch or almost from scratch.  Out of the entire Lemmings Plus series *and* Doomsday Lemmings combined, only a single level actually became impossible due to the V1.31n+ mechanics changes, and one other needed a skillset change due to mechanics changes negating the need for one of the skills.

So, if Lemmings Plus is any indicator (which it probably isn't, since not everyone makes the same kind of levels, of course), only about 0.18% of levels will actually need revising due to the new mechanics changes. :P
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on April 27, 2015, 11:29:25 AM
Although I haven't encountered or heard any cases of Lemmings Plus games being affected by the "phantom trigger areas" bug - in fact I don't think it even appeared until V1.32n (the latest official versions of Lemmings Plus games were V1.31n-B), as a precaution I've updated all of them to V1.32n-B.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 06, 2015, 11:56:41 AM
So, as I've mentioned as a possible feature several times, I'm adding an Achievements-like feature to NeoLemmix. And the first games to get these will be the Lemmings Plus series - LPIV will have them on release, for the remainder I'm doing them in order. All achievements will relate to a single level, so there's no "beat every level" type ones. However, as a somewhat symbolic thing, there will be an achievement in each main game (plus Omega and maybe Holiday) for beating the final level.

I won't reveal all of them, but here's 5 sample ones I've come up with for Lemmings Plus I. Note that current version players will *not* remember you've done this, so be sure to save a replay if you're trying them now. :)

Bronze: Complete Mild 13 without any builders.
Bronze: Save 100% on Wimpy 13.
Silver: Complete Wimpy 25 with no more than 3 builders.
Silver: Save 100% on Wimpy 30 without any floaters.
Gold example: Complete Medi 1 with no more than 4 builders, and no more than 2 each of any other skill.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 10, 2015, 11:24:15 AM
I've uploaded a V1.34n update of Lemmings Plus I (haven't done any of the others yet), which adds talisman support, and gives 23 challenges to try.

Before I release any other V1.34n updates, I'd like to let people have a go with this and see if they find any issues or have any recommendations on how the feature may be improved.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on May 10, 2015, 02:43:18 PM
As I said before in the Achievements topic, this is a wonderful feature! I really can't wait to see it in the other Lemmings Plus games, most especially Lemmings Plus Omega.

On another note, how come you made Lemmings Plus Omega a side series when it used to be a main series? It's the one game that truly introduced the new NeoLemmix skills and helps people get acquainted to them (as well as makes very good use of the other NeoLemmix features). Also, I remember that one of the facts on the NeoLemmix site said that it is essentially LPIV but not called LPIV.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 10, 2015, 02:59:44 PM
Because there's an actual LPIV now. Or will be very soon, anyway. At the time, Omega was intended to be the closing game of the Lemmings Plus series, but now that the series has been resumed and an actual LPIV is being made, it didn't make a lot of sense to me to keep classing it as a main game. (And if you want to be technical, Holiday Lemmings Plus was the one to introduce 7 of the 8 new skills; it didn't have any levels that used Mechanics but all the other 7 appeared in it.)

I can assure you however that Omega will be getting talismans too, as will HLP and the two bonus packs. It's only Flashbacks that possibly won't, though I may also consider copying over to it any talismans relating to the levels included in it. As far as Lemmings Plus I goes, there are only two levels that appear in Flashbacks that have talismans associated with them (Wimpy 10 "Labyrinth of Despair", complete with no more than 3 of each skill, Gold (and also the hardest talisman in LPI); and Medi 16 "The Oddstack", complete in under 3 minutes, Bronze).


The Wimpy 10 talisman was actually inspired by the Lix version of this level (I believe it was remade by Proxima?), which only has 3 of each skill - but it adds a few more skill types, also with 3 each. The added skills are Jumpers, Batters, and most crucially, Platformers. In actual LPI, of course, your only constructive skills are builders. Initially I had that talisman as four of each skill, but then I got an idea of how 3 of each skill might be possible even without the extra skill types Lix gives you, and spent quite a while trying to find a way - and eventually found one. The solution I found uses the full 3 of each skill, although since it saves 92% (two lemmings more than required), you can reduce the number of floaters used - but you'll still need the full 3 of everything else. That talisman is right up there in difficulty with the Fierce levels in LPIII, if not harder.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on May 10, 2015, 03:53:42 PM
I would recommend including Talismas in LPF. Since Lemmings Plus Flashbacks is supposed to be for introducing people to Lemmings Plus, including the Talisman will also be a great way to introduce people to solving the side challenges in each level.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 11, 2015, 09:14:20 AM
I'm thinking it might be worth swapping around the Medi 23 and Danger 9 talismans in terms of their ranking. The Medi 23 one isn't too hard for experienced players, while the Danger 9 one can be quite tricky to execute correctly (though it'd definitely still be the easiest of the golds, apart from the "solve the final level" one). I'm also probably going to try and find two more to add, so that we don't have empty space on the final page. :P

I thought Psycho 14 might be a good level for the "assign skills to only one lemming". However, every solution I can find needs one extra skill. The skill could be any of builder, basher, miner or digger, with builder and basher being tied for easiest - but as-is, it'd seem it can't be done. There are even some ways that save 98% (or in some cases, would save 98% if the time limit didn't interfere - and this is on a level with an 8 minute time limit!), one of which only fails to save the required 100% because of a lemming slipping past before the crowd can be contained, rather than the worker becoming unsavable.

EDIT: Okay well, I found a different level that one-skill-per-lemming works well on. As for the skills-for-one-lemming-only; I found another level that it would work well except the time limit prevents it from working (I managed to save 50%, with the rest only being not saved due to time (and only by about 5-10 seconds); but the level in question requires 100%). I'll see if I can improve this one to get the required 100%...

EDIT: Improved to 55%. Still very far from the goal.

EDIT: Got 95% now! Same basic strategy, just a few time-saving improvements. If I can get this to work at all, it's definitely a Gold...
EDIT: Improved to 97%. Sooo close...

EDIT: Got it! Whatever I did this time must've made a lot of difference, because instead of falling two lemmings short, I saved them all with 3 seconds to spare. :D
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 11, 2015, 01:32:14 PM
Okay, I'd like to present "Lemmings Plus I with Talismans, Version 2"! :) This one fixes some issues (like the holding arrow key = crash), and adds a talisman completion percentage to the talisman record screeen. (This is based on a slightly-weighted count of how many of the total talismans you have, with the weighting ratio being 3:4:5 (bronze:silver:gold).)

It also adds two new talismans, both of which use one of the newly-added challenge types. Also, the Medi 23 talisman has been downgraded to silver, while the Danger 9 talisman has been upgraded to gold.

While testing this, I ran into some issues where, once the new ones were added, it would report that I already had one of them, while reporting that I no longer had one of the old ones. I'm almost certian I've fixed this issue, but please let me know if you run into any issues of receiving talismans you didn't have before, or losing ones you did have.


Just for the record, I can definitely assure you all 25 talisman challenges are possible. I've got (though I haven't yet uploaded) replays for all of them. :) The hardest ones are obviously the gold ones (apart from "Beat the final level"), I'd say the hardest of all is either the Wimpy 10 "Labyrinth of Despair" one, or the newly-added Danger 11 "The Warp Room" one.

Here's the finalized talisman list for LPI:

Spoiler (click to show/hide)


While I might wait for more feedback before releasing anything, I'm going to start working on talismans for the other games now. They'll generally be in the order of release, though Holiday Lemmings Plus might be a bit out of order. (And in case anyone's wondering, yes, I plan to add them to Doomsday Lemmings too.)

While this may be subject to change, I'm aiming for a similar ratio that LPI had, or maybe slighlty higher - approximately 1 talisman for every 6 levels the game has. Like I have here, I'll probably round it either up or down so that every page is filled.



I'm currently working on picking some for LPII. So far, I've gone through up to the end of Sneaky and come up with 13 of them, including two Gold (which happen to be on two consecutive levels) and three silver.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 12, 2015, 07:53:41 AM
Alright, the talisman list for Lemmings Plus II is complete. I do need to go through and make replays of all of them myself before I release the update, though. (It's just my policy to not release anything I don't have a solution replay for, basically.)

EDIT: Lemmings Plus II with talismans has been uploaded. :) There's 9 Bronze, 8 Silver and 3 Gold.

Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: IchoTolot on May 12, 2015, 10:57:15 PM
Ok after a week of break from recording I finished the recording of Lemmings Plus II. Good stuff there  :thumbsup:, but one question:

Why 1% on Dungeons of Death? ???

I saw your comment video on your channel today, but getting to the exit is not that big of a deal.
In my opinion saving a good amount is the real challenge!
I myself got 55% on the third try and I could go up another ~10% with a bit of tuning (Like on the first barricade I upped the release rate to 99 instead of the way I got through the other ones).

No holding back required namida! It's the Genius rating and I expect you to "Hurt me plenty" (little reference ;P)  The 1% version would be better in Sneaky in my opinion.

Now back to preparing the next patch for my own stuff :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 16, 2015, 06:35:24 AM
If you want "no holding back", perhaps the Fierce rating of LPIII will be more your cup of tea... muahahahahahahaha! (There's one level in there that, to the best of my knowledge, only ONE person other than myself (Akseli) has solved!)



As far as talismans go for remaining entries; Lemmings Plus II Bonus Pack's ones are just around the corner. I still need to save replays for the two Bronze ones. (Since it's a small pack, it also has a very small number of talismans - 2 bronze, 2 silver and 1 gold; and there's no "Complete the final level" one; the gold one is an actual challenge, and a pretty damn hard one too. :P)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 16, 2015, 10:09:01 AM
Lemmings Plus II Bonus Pack update has been uploaded. :)

Talisman List:
Spoiler (click to show/hide)

I've also put these talisman lists into the second post of the topic. You can of course see them in-game, but that might be useful for a quick reference.

Talismans have also been done for Doomsday Lemmings (check its topic for more info); I'll probably do Holiday Lemmings Plus later today but the other three may have to wait a while, we'll see. (EDIT: Holiday Lemmings Plus is done. Like the other small packs, it only has a very small number of them.)

EDIT: So, working on LPIII's now. So far I've come up with 12 (two of which are just for beating a specific level with no extra restrictions - aside from the final level; the other is for Dodgy 18, and that one isn't a gold), ideally I'll get 3 more before releasing the update. Bonus pack will most likely have 5; Omega will be either 20 or 25.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 21, 2015, 10:13:35 PM
Lemmings Plus III update is finally here; sorry about the delay!

Talisman List:
Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on June 05, 2015, 03:05:48 PM
Since you're now working on V1.35 (and the NeoLemmix Graphic Tool is more or less in a working state), have you gotten around to the 16/32 graphic set switch for LPII/Bonus/LPF? I honestly miss the 16-bit DOS graphics, and would really like to play LPII/Bonus/LPF in those graphics again. It would make sense too since LPI uses 16-bit graphics as well.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 10, 2015, 08:54:46 AM
Updated all of these (except LPIII Bonus and Omega which didn't have a V1.34n-B update, and LPIV which was already on V1.34n-C) to V1.34n-C, due to the major oddtable issue in V1.34n-B. This should only matter for LPI (and would also for Omega, except that didn't receive a V1.34n-B update yet anyway), but I updated all of them just in case.

The update does have a minor issue with oddtabled levels still, but it's very minor - simply that they use the music from the level they copy, rather than their own. As far as I can tell, everything else works as it should, so I won't worry about putting out yet another update just to fix this; I'll just fix it in the next general update.


I also realised - again - that I've kept putting off adding talismans to the last two games that need them (LPIIIBonus and LPOmega). I'll try and get at least LPIII Bonus done tomorrow; Omega may take a bit longer due to it being a much larger pack.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 11, 2015, 04:27:14 AM
As promised, LPIII Bonus Pack update is here. :)

Talisman list:
Spoiler (click to show/hide)

I'll try and get Omega done over the next few days too, though as I said before, this may take a bit longer since it's a larger pack and also has a lot of X-of-everything levels which are generally the ideal type for talisman challenges. I'm going to aim for at least 20, maybe even 25 talismans for this one.

EDIT: Might get Omega done today too, after all. I've found a lot of pretty neat challenges in Breezy already, still need to look at the other ranks (although as I suggested earlier, there's one for Mental 30, but it's "Save 100%" rather than just beating the level. I did find a somewhat tidier way to do this than the previous 100% solution I'd seen, though.)

EDIT: Got 14 so far. 7 Bronze, 5 Silver and 2 Gold. All but two so far actually require saving a specific percent, though often this is in combination with other factors. (Edit: 16 now; one new Bronze and one new Silver. One of these new ones is unique among LP talismans so far, in that it doesn't require actually passing the level.)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 11, 2015, 09:25:18 AM
Omega update is here. :)

Talisman list:
Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on June 14, 2015, 08:08:06 AM
I've recently started Lemmings Plus I, and I like it a lot! I love how the Mild rated levels are easy, but not too straight-forward. They're not in any way like the bland Tame levels of ONML. This starting rating Mild is both easy to get into for newer players and interesting to play through for more experienced players! :thumbsup:
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 14, 2015, 11:05:17 AM
Glad to hear you're liking it! :D Wimpy isn't much harder for the most part, but the levels do tend to be a bit longer. Once you get to Medi, that's where the difficulty starts to pick up a bit. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on June 15, 2015, 05:01:05 PM
I just finished Mild, and really liked it. Most of the levels were quite straight-forward, but again: not as bland as ONML's. Some of them had a good puzzle, too (obviously nothing new to me, but teaching tactics new-comers should know).
The sound bug still happens to me, though :( It's not really a problem, but it's a shame I don't know what's causing it. S doesn't fix it either.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 16, 2015, 02:01:50 AM
Out of interest...
1. Is music also affected?
2. What version of Windows are you on? (Or are you using it on Linux under WINE?)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 16, 2015, 03:08:35 AM
Alright... as you all may know, a handful of levels in the Lemmings Plus III bonus pack are currently never-been-beaten.

I just receieved replays of solutions to half of these.

The ones that still remain unbeaten are Moonwalk 5, Teamwork 5, Teamwork 7 and Party 6. (The ones that no longer remain unbeaten are Moonwalk 6, Moonwalk 7, Teamwork 6 and Party 7.)

Outside of Lemmings Plus IV (in which all levels were beaten by testers during the testing period, but a handful had backroute fixes between that and release with the levels not being solved again since then), those are the only remaining levels in the series which are unsolved.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on June 18, 2015, 03:55:46 PM
Music always just continues playing, and restarts when I press S. I'm on Windows 7.
Also, when sound does work, the sound for the builder nearly running out of stairs sounds quite odd, and much different than what I think it should.

On a note about the game: I think the difficulty level increased a lot from Wimpy 10 onward. Some of them may be because I don't have the intended solution, but I think that compared to Wimpy 1-9 10-14 are suddenly quite hard. Not that that's a problem, I just hadn't expected it, reading this.
Glad to hear you're liking it! :D Wimpy isn't much harder for the most part, but the levels do tend to be a bit longer. Once you get to Medi, that's where the difficulty starts to pick up a bit. :)
Do you have videos of these levels' intended solutions on YouTube? I'm really wondering about A Magician Would Be Handy, because I'm not sure if I did it the correct way. I saved 69 Lemmings out of 40 needed though, so I think I did good. :)

Title: Re: [Fangames] Lemmings Plus Series
Post by: IchoTolot on June 18, 2015, 04:09:06 PM
Namida's channel where he has a playthrough:  https: //www.youtube.com/user/jihoon4242

My solutions to the pack can be found here:  https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA:
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 18, 2015, 06:19:46 PM
In general, if a level gives you a large amount of skills (like that one does), it probably doesn't have a single intended solution, but is just a matter of "do anything that works". :) Even some of the levels with not-so-huge skillsets are of that nature.

Up to the point you're up to, the only level that has a very precise intended solution is Wimpy 12 "Russian Rescue", and that one has never been backrouted so far so I'd be very surprised if any backroutes showed up now.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on June 18, 2015, 07:16:55 PM
From now on I should save a replay at moments like that, so I could show you my way of solving it.
Spoiler (click to show/hide)
Also, I liked Russian Rescue.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on July 10, 2015, 03:36:30 PM
I would have voted for Lemmings Plus Omega, but unfortunately that became a side series. I felt that Lemmings Plus Omega is the best of all because the difficulty level is right for me, the LPII and LPIII go very well together, all the gimmicks/frenzies are in one rank, and the levels overall do an excellent job at helping me get accustomed to the NeoLemmix skills. I also liked that there were repeats in the game. Though I was disappointed at the extreme lack of locked exit puzzles.

I felt it didn't make sense for it to become a side series, because what if, say, a newcomer to NeoLemmix and Lemmings Plus goes straight to LPIV from LPIII, is unaware of the new skills, and skips the side series, then they suddenly see skills that are unfamiliar to them?

LPO would have worked as LPIV, while LPIV would have worked as LPV. Then again, there is the upcoming NeoLemmix Introduction Pack.

EDIT: Well, at least it appears in the side entry poll. It should be obvious what I voted for :P
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on August 03, 2015, 05:14:19 AM
All of the Lemmings Plus packs have now been updated to Player V1.35n-C. (NeoLemmix website links are still uploading; DropBox links have been updated fully.)


In regards to why LPO isn't LPIV; mainly, because it doesn't follow the same structure as LPII, LPIII and LPIV do (ie: new graphic sets, few repeats, etc). You may recall that the original intention was to have a "Lemmings Plus III Part 2", which was eventually split into Lemmings Plus III Bonus Pack and Lemmings Plus Omega (with the latter becoming much larger than it originally would've - LPI aside, it's the largest entry in the series at 135 levels).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on August 06, 2015, 10:17:26 AM
I've (finally) uploaded my solutions to Lemmings Plus IV (except for talisman solutions; although some of these replays also achieve the talisman anyway).

https://www.dropbox.com/s/rf2s3l953e0ngnx/LPIV%20Solutions.zip
Title: Re: [Fangames] Lemmings Plus Series
Post by: Akseli on August 18, 2015, 08:08:36 PM
Hmm why to close the original levelpack topics? :P I'd guess that people that browse the forums would search discussion related to packs in their own topics in the easiest way.

Sorry for the late answers, but better than never. : )

Quote
Bumpy9: Mechanical Split - A lovely main trick, resembles a bit Genesis Mayhem 1 level.
Hm, I don't remember using this level's trick to solve Genesis Mayhem 1. Or did you mean the layout?
My Genesis Mayhem 1 solution:
Spoiler (click to show/hide)


Quote
Twisted15: Central Heating - A gem level, really good one! This gave me much trouble and I didn’t like the strict timing with the two guys on the top, that made the solution unrealistic before trying it out. Otherwise maybe my favourite level in this pack so far, and should be in Insane imo.

Do you mean at the start or at the end? The part at the start should time itself, while the part at the end isn't too hard if you make use of pausing. :P In fact, often (though certianly not always) I try to set my levels up so the timing works itself out, unless the timing itself is meant to be a major part of the puzzle.

Spoiler (click to show/hide)


Quote
Insane14: Artificially Sweetened - I always compared this level to “No Added Colours or Lemmings” from L1 because of the title and the similarity of the size, tricky solution, high difficulty, and the place in the mid-late last rating of the game. :P

That's pretty high praise, considering that Mayhem 20 was voted the best level from Orig! :) But I also think very highly of this level; not just once it became the last remaining unbeaten level, but in fact from the moment I created it. I'd even go as far as to say that it might be better than Panic Attack from LPII.

Sorry if I didn't express myself clearly enough, I meant exactly what I said with those five points when comparing these levels. I didn't say that I like 'Artificially Sweetened' as much as 'No Added Colours or Lemmings'. Insane14 has its little trick, but

Spoiler (click to show/hide)

For my taste Panic Attack is way above this level.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 07, 2015, 06:53:37 PM
So, I'm thinking about making an equivalent to Flashbacks for levels from Omega and IV (and maybe Holiday, too). I'd like some input on levels to consider.

Here's my initial proposals for candidates (note: this is way more than would ultimately be included; this is just an initial list of levels that might be suitable). Since there haven't been voteoffs on these packs, it's based partly on my own thoughts about the levels' quality, and partly on feedback I've received from people who've played them.

Holiday Lemmings Plus (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus IV (click to show/hide)

Any suggestions for additions (or removals) to the list?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 20, 2015, 06:04:22 AM
Some feedback I got via PM on this (I'll keep it anonymous, since I assume that's why it was sent as a PM rather than posted here);

Holiday Lemmings Plus (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus IV (click to show/hide)

Since there's more adds than removes here, this does make the potential list even bigger. Keep the suggestions / feedback coming! :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 29, 2015, 08:34:34 AM
Still after feedback on the above question! :)

I'm also wondering - regarding the videos on the Lemmings Plus series, is anyone actually finding them interesting / worthwhile? Do you think they serve any purpose that simply offering a replay file doesn't? Is there any points you'd like me to talk more about in them (or less)? Or do most people think it's not worth me continuing with them?
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on October 05, 2015, 06:02:22 PM
Still after feedback on the above question! :)

I'm also wondering - regarding the videos on the Lemmings Plus series, is anyone actually finding them interesting / worthwhile? Do you think they serve any purpose that simply offering a replay file doesn't? Is there any points you'd like me to talk more about in them (or less)? Or do most people think it's not worth me continuing with them?
To me, they sound very interesting; I haven't watched any of them yet, though, as I'm not really playing Lemmings at the time.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 06, 2015, 03:02:16 PM
Got more feedback via PM, at least for the Omega and IV levels:

Omega (click to show/hide)

IV (click to show/hide)


I'll summarize thoughts based on getting these feedbacks at some point soon. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 06, 2015, 03:49:05 PM
Okay, here's my new potential list (pre-trimming-of-excessive-number-of-levels). Removed levels from the original list have been struck out rather than being completely cleared. New additions are bolded. Those with a > next to them are the ones I'd be most likely to drop when trimming the number of levels. Ultimate decisions will probably depend on not only the quality of levels, but also where the most gaps are in the difficulty curve (as you may have noticed, LPF has a very steep initial difficulty curve - going from Fun-style levels to Taxing- or maybe even Mayhem-style ones in the first rank).

Holiday Lemmings Plus (click to show/hide)

Lemmings Plus Omega (click to show/hide)

Lemmings Plus IV (click to show/hide)



This is only 29 levels total, even without removing any of the "potentially remove" (only the definitely removed ones from the original list). To try and keep a similar structure to the original Lemmings Plus Flashbacks, I'd like to go for 32 levels again. So, basically - which other three levels should be included?

Previous suggestions that weren't put onto this list are:

Puzzling 4 "Not Very Lemming Friendly"
Puzzling 13 "The Martian Lake Beast"
Twisted 17 "Climber's Edge"
Perplexing 21 "Wirebreaker"
Perplexing 22 "Pick-a-plan"
Perplexing 26 "Whisper of the Wind"
Mental 4 "Trade of the Tricks"
Mental 17 "Recycled Lemming Syndrome"
Smooth 13 "Trophy Cabinet"
Twisted 1 "Proceed With Caution"
Twisted 2 "Lands of Despair"

Of these, the first three were suggested by the second person; the rest were suggested by the first, and disagreed with by the second. However, Puzzling 4 presents an additional problem - its repeat is already in there.

So, adding Puzzling 13 - they make a good case, it has an especially unique value as an artistic level. Of the "controversial" suggestions, I do see myself agreeing with Mental 17. This brings us to the following list, which needs one more level (assuming no removals occur) to reach the desired 32 levels. You're still welcome to argue for the removal of a level, of course.

First Draft List (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: GigaLem on October 06, 2015, 05:41:36 PM
For the something else choice i have
Lemmings Plus REMIX
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 07, 2015, 02:47:42 AM
I'm not sure about that name. It kinda suggests new content (possibly derivative of existing content), rather than simply a compilation pack of existing content.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 08, 2015, 05:54:36 AM
Got a small bit of feedback on the draft list (I'm only including comments here that would actually change the list, not just agreements with the list's current content):

Quote
Puzzling 13 "The Martian Lake Beast" - Although great artistically, not fun enough gameplay-wise for inclusion
Perplexing 21 "Wirebreaker" - Still suggesting this as an option
Smooth 13 "Trophy Cabinet" - Same here
Bumpy 7 "Sweet As!" - mentioned as another possible extra level to replace any that are removed
Bumpy 9 "Mechanical Split" - favors removal of this one
Twisted 1 "Proceed With Caution" - Another one they'd really like to see included
Twisted 10 "Clocked In" - Mentioned as too easy for its position in LPIV as a whole, but a good level (and the relative difficulty is not as huge an issue for a compilation pack

Also, in regards to Puzzling 4 vs Mental 1, they mentioned that they could see either one being a good choice, and so the decision should be made based on which level of difficulty is more needed.

Title: Re: [Fangames] Lemmings Plus Series
Post by: IchoTolot on October 08, 2015, 10:23:41 AM
After LP I+II with LP II bonus pack; it's LP III's turn in my walkthrough series!

Link to the first level: https://www.youtube.com/watch?v=7tPyIC1ic5Y
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 20, 2015, 11:24:33 AM
Alright - got an almost-final list, but it has 33 levels. Out of the levels on it, I'd like to - if anything's going to be dropped (which one has to be) - drop one of the following three:

LPO Mental 3 “Doomblock 42”
LPO Mental 12 "Cave of the Cactus"
LPIV Twisted 16 "Don't Hold Me Back!"

Any comments?

I also put up a poll. I'll make the decision based partly on feedback, and partly on where (if any) there are gaps in the difficulty curve - I personally feel that Mental 3 and Twisted 16 are of similar difficulty, while Mental 12 is a fair bit harder than the other two.

EDIT: Sorry, my bad! I forgot to update the list taking into account the suggestions a few posts above first. I'll consider that, then see if further feedback is needed.
EDIT: Even after considering that list (alongside other suggestions), it still comes down to 33 levels, with these three being the ones to decide between for removal. I'll now review the ordering to create a good difficulty curve, and if there still needs to be a decision on which one to remove, I'll put the poll back up.

EDIT: Okay, after taking difficulty into account - Cave of the Cactus is safe. But I need to pick one of the other two to remove. So I've put a poll up just between those two.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 20, 2015, 11:48:34 AM
Also, here's the final list (apart from needing to remove one of those two levels), including ordering. Note that there's 9 levels under "Hard", as both of the candidates for removal are in there. The list of levels is pretty much finalized, but the order is up for discussion.

The levels' positions in the original games should not at all be taken into account when deciding on ordering. Think of it as "if this was an entirely new game, and these levels were entirely new, what order should they be in" - this might not be purely a consideration of difficulty (eg. the first Lemmings Plus Flashbacks has Genius 6, Fierce 13 and Genius 8 as the last three levels; even though ordering purely by difficulty it should be Genius 8, Genius 6, Fierce 13), but just shouldn't take into account their original positions.

Easy
----
Smooth 14 "Cogs of War"
Glimmer 6 "A Package For Mr. Lemming"
Bumpy 5 "Space Race"
Puzzling 7 "More Than Just A Dream"
Puzzling 14 "So This Is How It Ends..."
Perplexing 12 "That's Just How It Is"
Bumpy 9 "Mechanical Split"
Bumpy 12 "Luck of the Draw"


Medium
------
Perplexing 16 "Wiring Defect"
Arctic 1 "Generous Inclination"
Puzzling 30 "Drop Them Lems"
Twisted 10 “Clocked In”
Arctic 3 "23:58 12/14"
Bumpy 17 "Lem Your Lem Could Smell Like"
Twisted 1 “Proceed With Caution”
Twisted 5 "The Cooling Vat"


Hard
----
Perplexing 7 "Dial "L" For Lemming"
Perplexing 5 "When They Need It Most..."
Twisted 16 "Don't Hold Me Back!"
Mental 3 “Doomblock 42”
Twisted 14 "A Universal Production"
Perplexing 30 "Lemming Treety"
Mental 13 "A Different Kind Of Hero"
Mental 1 "Be A Tidy Lemming"
Insane 6 "The Mystery Machine"


Extreme
-------
Mental 17 "Recycled Lemming Syndrome"
Mental 21 "Adventure Time!"
Arctic 5 "Dream Parade"
Mental 24 "Branch Out A Little"
Mental 12 "Cave of the Cactus"
Mental 16 "Skill Factory"
Insane 19 "Overclocked Lemming"
Insane 14 "Artificially Sweetened"
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 20, 2015, 12:42:36 PM
Received the following feedback on the list:
- Perplexing 12 should be moved to early-Medium; Puzzling 30 should be moved to the last level of Easy.
- Arctic 3 and Bumpy 17 should both be in Hard; while Perplexing 5 and Perplexing 7 should be moved back to Medium.

My thoughts on this - the Perplexing 12 / Puzzling 30 swap kind of makes sense; Puzzling 30 isn't hard as such, just somewhat intimidating. Moving one of Arctic 3 or Bumpy 17 to Hard, and moving Perplexing 5 back is possible; I'm not so sure about moving Perplexing 7.

EDIT: Adding to this:
- If only one of Arctic 3 or Bumpy 17 is moved, it should be Arctic 3
- And then, move Bumpy 17 to the last level of Medium
- Mental 24 should be swapped to Hard (maybe swapped with Insane 6 - note that this user says they have not beaten Insane 6), most likely as the last level; otherwise move to the first level of Extreme

My thoughts on this - mostly seems fine. But I don't agree with moving Mental 24 back that far; nor that Insane 6 belongs in Extreme; I get the feeling that had this user solved Insane 6, they probably wouldn't be saying this (but of course, I could be wrong).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 22, 2015, 02:18:20 PM
Okay - doesn't seem to be any more feedback, so here's the first test version of it! If any further feedback comes in between now and the release of NeoLemmix V1.36n, I might take it into account. Aside from some of the above suggestions, I also made a few more ordering tweaks. Out of the two levels being considered for removal, Twisted 16 "Don't Hold Me Back" got cut; while Mental 3 "Doomblock 42" remains in the pack. :)

https://www.dropbox.com/sh/cvpszccwk2ms6c8/AAD_VpW4IxD4ezKtnsPELGeRa
(Note that the music file is optional, as always; it just gives more-accurate versions of certain tracks.)

Cheat code is "1234567890".

Note that being based off the preliminary V1.36n code, this means this has customizable hotkeys! Enjoy! :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on October 22, 2015, 03:03:27 PM
Received this feedback:
- Perplexing 5 is too easy for its position and should be put closer to the start of Medium.
- Arctic 1 should be more towards the end of Medium.
- Mental 3 should be closer to the end of Mental.

Also, it has been pointed out that Bumpy 17 has the wrong music here (it has the 3rd LPIV music, when it should have the 2nd one).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on December 01, 2015, 07:47:16 PM
Alright, release time!

http://www.neolemmix.com/old/lpfii.html

It's based on the most up-to-date preview V1.36n code. Obviously, if there's any further changes, I'll update it to the official V1.36n once that's released.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on December 12, 2015, 08:19:05 AM
All of these have been updated to use the latest version of NeoLemmix (V1.36n). The only change to any levels is Fierce 15 of Lemmings Plus III (and its easier counterpart in Lemmings Plus III Bonus Pack), which has an almost-unnoticable change that nevertheless removes a fairly major backroute - and has a nice side effect of slightly reducing the precision needed in the LP3B easier version.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 13, 2016, 06:51:17 PM
The original post's links are currently broken as I've removed the EXEs, and am in the process of putting up NXPs instead. I don't have time to update the posts / website until later today, in the meantime, here's a Dropbox link where you can get all the games from:

https://www.dropbox.com/sh/j12gn3okvm1ic8z/AAAMre9Wt9tJxhu6zgs9H0C6a

EDIT: NeoLemmix Website links have now been added, and put in the first post. The above Dropbox link still works, if you prefer that.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 21, 2016, 03:13:21 AM
All the games with talismans (so - all of them except the Flashbacks ones) have been updated so that the talisman descriptions now refer to lemming counts rather than percentages. Aside from this, nothing has changed, so if you don't particularly care about talismans (or are fine with still having them displayed as percentages), no need to download the updated versions.

The criteria for the talismans themself is unchanged; it's only the description text that has changed.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on January 25, 2016, 06:30:24 PM
Rebuilt the NXPs using Flexi Toolkit V1.06. This means that they'll work with the Global Music Packs functionality, and also, that their filesizes are now much smaller. The tradeoff being that the newly-built NXPs won't work with players older than V1.39n.

If you aren't worried about either of those things, no need to redownload; none of the content has changed.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 05, 2016, 05:50:38 AM
Over the next few days, I'll work on updating these to the new format of using PNGs rather than MAIN.DAT. I'll cross them off this list when they're done:

Lemmings Plus I
Lemmings Plus II
Lemmings Plus II Bonus Pack
Lemmings Plus III
Lemmings Plus III Bonus Pack
Lemmings Plus IV
Lemmings Plus Omega
Holiday Lemmings Plus
Lemmings Plus Flashbacks
Lemmings Plus Flashbacks II


The Lemmings Plus II Bonus Pack update also fixes a mistake where Rush 6 was incorrectly marked as a secret level.

Note that those that use custom lemming graphics (yes, a few do - it's subtle, but there are customizations in them) - LPIII and its bonus pack, LPIV and LP Omega - there'll be another update after those are supported, in order to restore the graphics they have now.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 08, 2016, 09:19:30 AM
All Lemmings Plus packs have now been updated to use PNGs - there's no changes to the content (apart from that one bugfix in Lemmings Plus II Bonus Pack), it's just future-proofing so that the NXPs are ready for when MAIN.DAT support is dropped.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 10, 2016, 01:33:07 PM
Lemmings Plus III (and its bonus pack), IV and Omega have been updated again to restore the color-shifting floater and glider sprites. No changes in the new versions apart from that.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 15, 2016, 01:09:34 AM
I tested all the intended solution replays for all games on NeoLemmix V1.42n.

The update-friendliest were Lemmings Plus I and Lemmings Plus II Bonus Pack, both of which didn't have a single broken level. The most problematic in terms of absolute number of levels was Lemmings Plus Omega (about 12 broken replays; one of which I quickly realised would not have been broken had I waited several hours before trying it*), while in relative terms it was Holiday Lemmings Plus, with 10 broken replays - out of 12 total levels (with Glimmer 3 and Arctic 2 being the ones that remained working).

The most surprising was the replay to Nice 19 of Lemmings Plus II breaking - it was in fact the only one in LPII that did.

None of them actually required any level changes; only the replays had to be redone. All levels are still possible. :D

* If you've solved the level I'm referring to here, you'll both know why this would make a difference, and know exactly which level I'm talking about.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 18, 2016, 03:26:09 AM
Just letting you know that the same problem (http://www.lemmingsforums.net/index.php?topic=2416.msg55883#msg55883) I've reported in MobiLems II also occurs in LPI, LPII, LPII Bonus, the Flashbacks games and Omega.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 18, 2016, 03:31:12 AM
This is intentional. They no longer contain any embedded versions of the official game musics; they just use whatever version is available either in the "music" folder, or if none, the one embedded into NeoLemmix.

If you're not getting the proper rotation (the different-from-normal order in Omega, or Track 16 and 17 being in reverse order from normal in LPI), then you most likely have an outdated version of the NXPs. But yeah, if it's just not the expected versions of the tracks, that's normal.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 22, 2016, 11:35:31 PM
I'm working on fully-V1.43n-compatible (ie: direct drop free, tested with new climber mechanics) updates to these packs.

EDIT: I'm also trimming out the secret levels, gimmick levels, etc, and will be putting together a "removed levels" pack.

Lemmings Plus I: Complete. 26 broken replays + 9 broken talisman replays. Two levels required changes.
Lemmings Plus II: Complete. 9 levels replaced (some with formerly-secret levels, others with Bonus Pack levels). Those aside, 16 broken replays + 10 broken talisman replays. Some talismans removed, one new one added.
Lemmings Plus II Bonus Pack: Will no longer be a thing; its levels will be put into a "removed levels" pack.
Lemmings Plus III: Complete. I forget how many broken replays, but a lot. Two levels required modification. Several levels were replaced or added. One talisman removed.
Lemmings Plus III Bonus Pack: Will no longer be a thing; its levels will be put into a "removed levels" pack.
Lemmings Plus IV: Complete. 33 broken replays. No levels needed fixing / replacing. One talisman removed.
Lemmings Plus Omega: Complete. 30 broken replays + 1 broken talisman replay. Three levels (two of which share the same layout) required changes. Three talismans were removed.
Holiday Lemmings Plus: Complete. No changes to content, just had to redo a few replays.
Lemmings Plus Flashbacks: A few cosmetic changes (to account for changed positions of some LPIII levels).
Lemmings Plus Flashbacks II: No changes needed at all.

I'm also adding solution replay downloads to the links in the first post as I go through this.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 23, 2016, 04:42:22 PM
Since it looks like gimmicks and secret levels will be ultimately culled and the only gimmicks that are worth keeping are Frenzy, Karoshi, Rising Water, Zombies and Ghosts (and maybe Deadly Sides), how will this then affect LPII & Bonus, LPIII & Bonus, and the Playtime rank of Omega?

Omega shouldn't be overly affected I guess, since all the gimmicks are in one rank.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 23, 2016, 10:42:35 PM
One gimmick level missing from each rank... one secret level that needs a new home... sounds like that works out well. :) If Frenzy is dropped too, there's another slot that needs to be filled; levels from the bonus pack can be used for this (the original but non-gimmick/frenzy levels, and some of the frenzy levels that also work as normal levels eg. Superlemming II, Hero Frenzy). Essentially, get rid of the "bonus packs" and merge the compatible levels into the main pack, to replace the non-compatible levels. In LPII's case, maybe I'd have to put together a couple of new levels - or more likely, non-gimmick levels based off the existing levels.

To be honest, I'm thinking I should make these changes in the current set of updates. Of course, the removed levels would remain available as a "removed levels" pack (albeit one that's mostly only compatible with older NeoLemmix versions, eventually). Now that I think about it, LPI's Pre-V7 levels should probably go in there too.

Perhaps it's a good time to start thinking about that... let's see:

LPII
Levels that need replacing: 9 (2 per rank, except 1 in Cunning)
Available levels:
- The existing secret levels (except Cunning's one).
- "When You Wish Upon A Lemming"
- "SUPERLEMMING II: Desert Quest" - could work without Frenzy / Superlemming
- The repeats of Nice 9, Cheeky 10 and Sneaky 4 from the Bonus Pack
- "A Little Breather" (formerly removed level), maybe?

LPIII
I don't know if much needs to be done here, since all the gimmick levels are secret levels. Perhaps the unique and usable levels from the bonus pack can be added to the main pack either as an extra rank, or just a larger number of total levels. Dodgy 18 can be moved into a normal level position (or the bonus rank), since it doesn't actually involve a gimmick.

EDIT: Now that I think about it, there is Dodgy 6 and Fierce 5 that will need replacements... perhaps something from the bonus pack (perhaps Seven-Way Security) can replace the former, while Dodgy 18 replaces the latter...

LP Omega
Just drop those levels altogether.


EDIT: Lemmings Plus I reuploaded, with the Pre-V7 levels removed. These will be added to the "Removed Levels" pack.

The updated level images for those that have changed (Medi 7, Psycho 6) have been put up, too.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 12:36:59 AM
Lemmings Plus II Changes (WIP) (click to show/hide)

All the removed levels, and all bonus pack levels (except the ones that have been copied into the main game, since they all end up being similar or identical to how they were) will be added to the "removed levels pack".

Next task is replay verification, and tidying up talismans (removing those that applied to now-removed levels, copy relevant ones across from the bonus pack, perhaps add a couple more if needed, then verify that all the replays for them still work).
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 02:34:31 AM
I do wonder about one level in LPII - Cunning 20 "Secrets of the Lemmings".

The level's main purpose was to inform the player of the secret level locations. However, now that the secret levels are removed, and this level is way too easy to even be in Cunning, should this level itself be ultimately culled and replaced with the repeats of either Cheeky 10 "Floater Frenzy" or Sneaky 4 "Overflow Zone" (I'm hoping for the former since there aren't enough Tree levels, and that level is actually very good) from the Bonus Pack?

Also, switch "Time for Plan B" with "Camp of Curses". "Camp of Curses" is way too easy to be in Sneaky and is easier than even the later Cheeky levels.

LPIII
I don't know if much needs to be done here, since all the gimmick levels are secret levels. Perhaps the unique and usable levels from the bonus pack can be added to the main pack either as an extra rank, or just a larger number of total levels. Dodgy 18 can be moved into a normal level position (or the bonus rank), since it doesn't actually involve a gimmick.

EDIT: Now that I think about it, there is Dodgy 6 and Fierce 5 that will need replacements... perhaps something from the bonus pack (perhaps Seven-Way Security) can replace the former, while Dodgy 18 replaces the latter...

I like your idea for how Dodgy 6 and Fierce 5 should be replaced, and that should definitely be a thing. As a side note, this would ensure every rank has at least one locked exit puzzle ;) .

However, how about the other normal levels - "Gotcha Again! =P" "You Knew It Was Coming" "No Time to Die Even Now" "Trivia Time" "The Lemmings Forums Level"? I would also like to see Hero Frenzy in there, and I'm very sure that In the Fren-zone can be adapted into a normal level. "You Knew..." and "No Time to Die" especially need to appear to maintain the Lemmings Plus staple of having at least one of each for the main games. "Flying on Broken Wings" and "The Strange Construct" are also viable options.

I would add to the total number of levels instead of creating a bonus rank. Especially since culling all gimmick and frenzy levels would leave it at 59 regular levels total, which is way too low for LPIII.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 03:18:53 AM
That's a good point about Cunning 20. I hadn't thought about that.

Re: LPIII Bonus Pack levels, Trivia Time (which for the record is a gimmick level, though easily adaptable into a normal one) and The Lemmings Forums Level would feel out-of-place in LPIII IMO. Likewise, "Gotcha Again" seems a bit excessive for one pack, not to mention it would break the one-VGASPEC-per-rank setup. I would quite like to get You Knew It Was Coming, No Time To Die Even Now and Hero Frenzy into the main game somewhere though. If we also include Flying On Broken Wings and The Strange Construct, as well as Seven-Way Security and The United States Method, that's exactly seven levels - one per rank, plus two to replace the two frenzy levels, with one level left over. The main question would be where should which levels go.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 03:34:27 AM
My suggestions:

Also, is Bait-And-Switch going to be removed? If so, how will that affect the Rickroll level?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 04:00:12 AM
LPII update is released.

Changes are mostly as mentioned above. I also replaced "Secrets of the Lemmings" (Cunning 20) with "Another Way Down" from the bonus pack.

There's been a few changes to talismans as well. The following have been removed, mostly due to the associated level being removed but one is simply because mechanics changes make it impossible.

:tal-bronze: Complete Nice 9 "Something's Not Right Here..." with 100% using only one skill.
:tal-bronze: Complete Nice 12 "Cactus Island" without any bashers.
:tal-bronze: Save 75% on Genius 9 "Floater Frenzy".
:tal-silver: Save 100% on Cheeky 8 "The Haunted House".

The following new talisman has been added:

:tal-gold: Complete Cunning 19 "When You Wish Upon A Lemming" without assigning skills to more than one lemming.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 04:02:36 AM
My suggestions:
  • Move Dodgy 5 "A Lemming For Your Thoughts" to Timid - this one is too easy for a Dodgy level. Flying on Broken Wings works as late-Timid.
  • The Strange Construct, Hero Frenzy and Seven-Way Security work in Dodgy.
  • I'd still like to see In the Fren-zone adapted into a regular level as this level has a ton of builder tricks, and a lot of puzzle potential if the Frenzy is removed. Plus, the removal of Direct Drop adds to the challenge. In addition, the later ranks lack Sky levels. This one can be placed in Rough, along with the United States Method.
  • You Knew It was Coming and No Time to Die Even Now, of course, have to be in Fierce - it's typical of such levels to be in the last rank.

Also, is Bait-And-Switch going to be removed? If so, how will that affect the Rickroll level?

I would rather make as few changes as possible to any main pack levels that aren't already secret, gimmick or frenzy. I do see your point about In The Frenz-zone, though.
I also think Flying On Broken Wings is way too hard for late-Timid. I'll have to think more about what exactly to do with LPIII.

In regards to the Rickroll levels in LPIII and LPIV, they'll still be there, they just won't have the bait-and-switch thing anymore.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 04:58:44 AM
I feel the removal of the bait-and-switch defeats one purpose of the Rickroll levels. Still though, the levels themselves are still very challenging enough to be left there.

Hmmm...if you want to even out the number of levels in each rank in LPIII and maybe even have more than 17 per rank, perhaps adapt some of the gimmick levels of the LPIII Bonus Pack into regular levels, like what you did with Lemming Collider? I can see levels like Red Remix, Cable Lock, Two For the Price Of One!, Plentiful Plans, Now That's a Lemming!, Detour Time, Strange Connections, Turbulent Affairs and The Lazy Streak being easily adaptable.

If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

*I made that name up and was inspired by the same rank name of the first MobiLems that also had extra levels, but it might work as the title for the removed levels


Also, as a side note, in page with the list of level images for the Nice Rank of LPII, it reads as Mild 1, Mild 2, Mild 3, etc. instead.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on February 24, 2016, 06:44:29 AM
Hm... will we still be able to play the LP games as they are now? From what I understand, you're removing the gimmick levels, and I really like gimmick levels.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 07:01:39 AM
I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 07:04:55 AM
Quote
If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

It will not be compatible with newer updates to NeoLemmix. However, V1.43n will be the "stable version" for a while (excluding minor updates to fix bugs - there's a few I'm already aware of that need addressing). Chances are manual updating packs to the next "stable" version after that will take a while, and obviously not all content will be compatible, so V1.43n (or it's -B / - C / whatever version) will probably remain available after that.


I probably won't adapt levels except where it makes very little difference to them, or when I need to fill more level slots. Using normal levels is the priority.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 09:32:34 AM
Lemmings Plus III (click to show/hide)

Still need to test / modify the talismans.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 10:02:37 AM
Lemmings Plus III update is done. Details are as in the above post.

This just leaves Lemmings Plus Omega to update to correspond with the "no secret levels, no gimmick levels, no frenzies" policy - although it's a very straightforward matter of simply cutting off the Playtime rank. However, it - and LPIV and Holiday - do need to be tested that they work properly with V1.43n.

One talisman was removed:
:tal-silver: Complete Dodgy 18 "The United States Method".
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 12:44:14 PM
Quote
If all gimmicks will be culled in a later NeoLemmix update, how then will that affect Lemmings Plus Outtakes* since you plan to move all gimmick/frenzy levels and regular but discarded levels?

It will not be compatible with newer updates to NeoLemmix. However, V1.43n will be the "stable version" for a while (excluding minor updates to fix bugs - there's a few I'm already aware of that need addressing). Chances are manual updating packs to the next "stable" version after that will take a while, and obviously not all content will be compatible, so V1.43n (or it's -B / - C / whatever version) will probably remain available after that.

But then this may mean that some of the levels will no longer be playable and solvable. Will this be intentional?

Also, is anyone allowed to use these levels for themselves to create new solutions out of them?

Also, just found out that Timid 8 "Heads in the Sky" still plays the gimmick music.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 12:47:22 PM
Quote
But then this may mean that some of the levels will no longer be playable and solvable. Will this be intentional?

Yes. It can always be played on an older version of NeoLemmix (up to V1.43n (or any -B/etc sub-version of it), maybe a few versions beyond that).

Quote
Also, is anyone allowed to use these levels for themselves to create new solutions out of them?

Go for it. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 01:03:10 PM
Lemmings Plus Omega's update is complete.

Puzzling 27, Mental 18 and Mental 28 required layout changes.
Playtime rank has been removed entirely, as have the three talismans that came from it:

:tal-bronze: Save one lemming on Playtime 15 "Remember Your Beginnings..." without using any diggers
:tal-silver: Complete Platyime 5 "Acid Leak" without assigning skills to more than one lemming
:tal-silver: Save 100% on Playtime 7 "Glider Frenzy"



Holiday Lemmings Plus's update is also complete. This one had two broken regular replays and two broken talisman replays, but no changes were needed at all to the content.

I doubt Lemmings Plus IV will need much in the way of changes either (just replay repairs), but at least one talisman will need to be removed (the level itself can be beaten without direct drop, but the talisman challenge cannot be).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 03:25:48 PM
Lemmings Plus IV is done.

The only change is the removal of one talisman:
:tal-bronze: Save 98% on Smooth 12 "Just A Snack"



The Flashbacks packs (which didn't really require much changes) are done.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 04:24:20 PM
For the LPIII Graphic Sets pictures, Martian uses "No Time to Die Even Now", and Lab uses "Shmooth Shailing."
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 04:28:51 PM
^ Fixed. Thanks for pointing it out. :)

I've uploaded the "Lemmings Plus Recycle Bin", a quickly thrown-together NXP containing all the unused levels. Level (and image) dumping is supported in it, feel free to create your own levels based on these ones.

http://www.neolemmix.com/old/mypacks/LemmingsPlusRecycleBin.nxp
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 04:32:54 PM
Space Invasion is in the "LPIII Others" rank when it should be "Gotcha Again! =P"
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 24, 2016, 04:35:38 PM
Space Invasion is in the "LPIII Others" rank when it should be "Gotcha Again! =P"

I didn't disable the bait-and-switch. :)
I probably should, though. Alright, reuploaded with the bait-and-switch turned off.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 24, 2016, 05:19:58 PM
Cunning 20 "Secrets of the Lemmings" is missing from the Recycle Bin.

Also, I'm wondering if you should change the title of Genius 18 "An Unexpected Journey." The only purpose of the title was to show that "A Little Breather" was suddenly replaced by that level when you updated LPII to NeoLemmix. But since "A Little Breather" has returned, the title should be changed.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on February 24, 2016, 06:08:14 PM
I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
Hm, that's a shame. I guess I should've downloaded them ahead of time. Is there a topic about this change?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 25, 2016, 02:09:11 AM
Cunning 20 "Secrets of the Lemmings" is missing from the Recycle Bin.

Also, I'm wondering if you should change the title of Genius 18 "An Unexpected Journey." The only purpose of the title was to show that "A Little Breather" was suddenly replaced by that level when you updated LPII to NeoLemmix. But since "A Little Breather" has returned, the title should be changed.

Re: Cunning 20, I'll add it. (EDIT: Done.)
Re: Genius 18, nah, it can stay as-is. That's what the name was a reference to, but it still works as a level name in general too.

I'm removing them because I plan to remove that feature from NeoLemmix eventually. But I will release a seperate NXP with all the removed levels. :) It just might not work properly on future versions of NeoLemmix.
Hm, that's a shame. I guess I should've downloaded them ahead of time. Is there a topic about this change?

It's being discussed over on the Bugs & Suggestions subforum. But even if they don't end up getting removed, over time I've started having stronger feelings against them, so I'd prefer them removed from my packs either way.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 25, 2016, 04:28:15 AM
I remember this post (http://www.lemmingsforums.net/index.php?topic=1188.msg33484#msg33484) when this was initially going to be your sequel to LPI/LPDOS.

I know some of the levels in LPDOS 2 made it to LPI. If there are any leftover levels of LPDOS 2, should those go in the Recycle Bin?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 25, 2016, 06:06:27 AM
I remember this post (http://www.lemmingsforums.net/index.php?topic=1188.msg33484#msg33484) when this was initially going to be your sequel to LPI/LPDOS.

I know some of the levels in LPDOS 2 made it to LPI. If there are any leftover levels of LPDOS 2, should those go in the Recycle Bin?

Theoretically; however I've long since lost those that weren't added into LPI.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on February 25, 2016, 03:33:33 PM
Some more NeoLemmix website typos:

The Nice level images are still listed as Mild 1, Mild 2, etc.

In the Dodgy level images, Dodgy 6 is still called "Frantic Frenzy".

Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on February 25, 2016, 03:55:38 PM
Fixed both. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 09, 2016, 08:15:29 AM
I've decided to go back through LPI / LPII / LPIII and remove the majority of the time limits (since these packs predate the infinite time option, and I never bothered before now to update them to conform to the modern standard of generally not using limits).

Lemmings Plus I is done. All levels have their time limits removed, except the following (which have the same time limits they always had):

Mild 26 "No Salvation I"
Wimpy 7 "No Salvation II"
Wimpy 22 "Fast enough?"
Medi 13 "No Salvation III"
Medi 23 "This is..."
Medi 30 "Consider Everything..."
Danger 2 "Metal Lands"
Danger 6 "Alternative Logic"
Danger 11 "The Warp Room"
Danger 16 "Grounded!"
Danger 17 "Perfectionism"
Danger 18 "The Buildo Station"
Danger 20 "No Salvation IV"
Danger 21 "It's The Latest Craze!"
Danger 24 "Find A Way Out!"
Danger 29 "Pipeline Problem"
PSYCHO 2 "The Parking Lot"
PSYCHO 3 "Express Lane"
PSYCHO 4 "Think Outside The Square!"
PSYCHO 7 "Turn Back With Care"
PSYCHO 13 "Go High Go Low"
PSYCHO 16 "Crosswork"
PSYCHO 20 "No Time To Die"
PSYCHO 25 "Bullet Lemming"
PSYCHO 27 "No Time To Die (Part 2)"
PSYCHO 29 "No Salvation V"

Similar updates to LPII and LPIII won't be far away. :)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 09, 2016, 08:41:54 AM
Lemmings Plus II updated.

As well as the time limit removal, I made two other changes:
1. Some backroute fixes to Genius 16 "Desert Quest". I know I'm generally not backroute-fixing the older packs, but I made an exception here. Sue me. :P
2. Swapped Cheeky 10 "Time For Plan B" with Sneaky 4 "Camp of Curses".

The levels that still have time limits (all of which retain their previous time limits) are:

Nice 18 "MEGALEMMINGS!"
Cheeky 19 "The Road To Nowhere"
Sneaky 2 "Ascenario"
Sneaky 3 "Tall Tales"
Sneaky 10 "Drought Season"
Sneaky 13 "When Only A Lemming Will Do"
Cunning 1 "Right-Tuned Lemming"
Cunning 6 "Cleverbash"
Cunning 7 "Left-Tuned Lemming"
Cunning 11 "Dam You!"
Cunning 13 "Fine-Tuned Lemming"
Cunning 16 "Look Closely!"
Cunning 20 "Another Way Down"
Genius 10 "Still No Time To Die"
Genius 14 "Minimalistic Approach"
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 09, 2016, 08:59:16 AM
Lemmings Plus III updated. Now all that's left is to make the corresponding changes to Flashbacks.

Levels that retain time limits in LPIII (once again, it's a matter of "existing time limit, or no time limit at all"):
Dodgy 7 "Experimental Materials"
Dodgy 8 "Flying On Broken Wings"
Dodgy 11 "Dreamy Drift"
Rough 1 "Viva Las Lemmine"
Rough 6 "The Lemming Redemption"
Rough 15 "Lem Particle"
Fierce 1 "Dead Is The New Black"
Fierce 6 "Double-Crosser"
Fierce 8 "No Time To Die Even Now"
Fierce 17 "The Final Stand"


Lemmings Plus Flashbacks has also been updated to correspond with these changes.
I also updated Omega to no longer mark the preplaced lemmings in Perplexing 29 as zombies. On current versions of NeoLemmix this doesn't matter anyway, because the level doesn't have the Zombie gimmick set; but it will matter for future versions. There's no other changes to Omega aside from this.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on March 09, 2016, 04:45:23 PM
Awesome! The revamped updates to Lemmings Plus I-III are a huge improvement! :thumbsup:

These levels (http://www.lemmingsforums.net/index.php?topic=1188.msg41998#msg41998) should be included in the Recycle Bin. Also, since the Recycle Bin now has Doomsday Lemmings levels, would it be better to have a completely new topic for the Recycle Bin? (Especially since you have levels from the NeoCustLemmix New Skills Tutorial "If It Ain't Broke, Unfix It", "Stone Hot Sacrifice" and "Master of the System" and some potential NeoLemmix Introduction Pack levels to add there).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 09, 2016, 11:25:14 PM
I don't see the need to include those. One of them was remade almost-as-is (pretty much just a different graphic set) in Lemmings Plus II, and the other is just a 20-of-each easier version of it. In other cases where the level was reused in a slightly modified state, I haven't included them either (eg. Lemming Collider, A Little Breather, Heads In The Sky). Likewise, all the levels from the former new skills tutorial pack were included (possibly in a remade state) in either NeoLemmix Introduction Pack or Lemmings Plus Omega, with the exception of "If If Ain't Broke, Unfix It" - that one probably should be added to the recycle bin.

I don't see the need to make a dedicated topic for a pack of discarded levels. But now that it has DDLII levels too, I renamed it to "namida's Recycle Bin" rather than "Lemmings Plus Recycle Bin".
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on March 16, 2016, 12:11:11 AM
Since it looks like Fake/Invisible Objects are being removed, how will this overall affect LPIV Smooth 10 "It's Opposite Day!" ?
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on March 16, 2016, 02:18:06 AM
That - and two other levels, "Leap of Faith" from LPI and "404: Exit Not Found" from LPII - will most likely need to be replaced with entirely new levels. In the case of LPI and LPII, something from the Recycle Bin (probably in a somewhat modified form in the latter's case) may be usable - not sure about LPII, but for LPI, the most likely candidate is "Take Us All Home" (Medi 8 in early versions of LPI, and currently the 2nd of the LPI removed levels). LPIV will likely need a new level made from scratch - fortunately, it won't need to be a particularly hard one.

It's possible there's other levels that are affected too - that's just off the top of my head.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on March 16, 2016, 02:24:35 AM
Take Us All Home deserves a return, since it's actually a not-so-bad level and at least provides a small challenge in the form of how one should release their lemmings.

For LPII, I think you can put "Where's Your Magic Now?" (Challenge 6, Overflow Zone's repeat). Obviously, the title needs to be changed.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on April 08, 2016, 05:52:40 PM
I remember some things about updated versions of these: if I continue playing the old Lemmings Plus, do you think I'll run into problems?
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on April 08, 2016, 05:59:33 PM
By old Lemmings Plus, do you mean the old EXE players before there was NeoLemmix.exe, or the old versions of the NXP files?

Anyway, I noticed a typo in one of the Lemmings Plus III Talismans: In Timid 3 "Strike It Down!" I used miners and diggers and it still gave me a talisman.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on April 08, 2016, 06:06:51 PM
I mean LemmingsPlusI.exe, downloaded in June of 2015.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on April 08, 2016, 06:13:15 PM
The version you have still works, but it doesn't have a lot of new NeoLemmix features like the improved skill panel bar and improved forwards/backwards frameskipping (i.e. no long lags when you framestep). Two levels have been changed in the new update.

If you want the newer version with the improved features, you have to download the NeoLemmix.EXE (http://www.neolemmix.com/old/neolemmix.html), and the NXP (http://www.neolemmix.com/old/mypacks/LemmingsPlusI.nxp). An NXP is a NeoLemmix file that contains the created Lemmings fangame from the Flexi Toolkit, and it is loaded through the NeoLemmix.EXE; I remember you were asking about it in the Lemmings Redux topic.
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on April 08, 2016, 06:31:50 PM
The version you have still works, but it doesn't have a lot of new NeoLemmix features like the improved skill panel bar and improved forwards/backwards frameskipping (i.e. no long lags when you framestep). Two levels have been changed in the new update.

If you want the newer version with the improved features, you have to download the NeoLemmix.EXE (http://www.neolemmix.com/old/neolemmix.html), and the NXP (http://www.neolemmix.com/old/mypacks/LemmingsPlusI.nxp). An NXP is a NeoLemmix file that contains the created Lemmings fangame from the Flexi Toolkit, and it is loaded through the NeoLemmix.EXE; I remember you were asking about it in the Lemmings Redux topic.
Okay, that's nice to know, thank you. I'll probably continue playing LPI in this version, and when I want to play the other games, download the new versions.
Title: Re: [Fangames] Lemmings Plus Series
Post by: Wafflem on April 08, 2016, 07:04:40 PM
I just realized - another level will be affected by the fake/invisible object removal: Twisted 3 "Minesweeper!" .
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on April 09, 2016, 06:19:13 PM
Should I post my thoughts about the Lemmings Plus series in this topic or create my own dedicated to it?
Anyway, I've had fun continuing playing, and I'm already in the Medi difficulty. I'm currently stuck in Level 4: Getting There.
In regard to Level 2, The T Level:
Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: Proxima on April 09, 2016, 06:22:16 PM
In regard to that level:
Spoiler (click to show/hide)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on April 10, 2016, 12:02:07 AM
Should I post my thoughts about the Lemmings Plus series in this topic or create my own dedicated to it?

Posting in this topic is fine. :)

Quote
In regard to (Medi) Level 2, The T Level:
Spoiler (click to show/hide)

What Proxima said; also, if you're trying to save 100%, or perhaps other kinds of challenge solutions, it can be a bit more problematic. And there's also some cases of people who completely overlook that you have 20 climbers and only need to save 20 lemmings (in this case, it is possible to complete the level with only one climber and no floaters at all; there are other levels throughout Lemmings Plus where failing to notice something like this may result in failure to find any possible solution).
Title: Re: [Fangames] Lemmings Plus Series
Post by: 607 on April 10, 2016, 09:39:23 AM
For some reason, Safety Blast felt very satisfying to me :evil:
And now I'm stuck on 6, Fallen. 100% clear rate, without builders? Really? :lem-shocked:
Title: Re: [Fangames] Lemmings Plus Series
Post by: elb on April 17, 2016, 01:00:45 PM
These level packs are very nice. Recently I played through Lemmings and Oh No! More Lemmings, and was happy to see that fans are still making new levels to be played.

I was just wondering if someone could help me with .lrb files? If I try to open these using NeoLemmix v1.43-F, I get an error message saying the file cannot be run.
Title: Re: [Fangames] Lemmings Plus Series
Post by: IchoTolot on April 17, 2016, 01:04:22 PM
These level packs are very nice. Recently I played through Lemmings and Oh No! More Lemmings, and was happy to see that fans are still making new levels to be played.

I was just wondering if someone could help me with .lrb files? If I try to open these using NeoLemmix v1.43-F, I get an error message saying the file cannot be run.

At the start of NeoLemmix you choose a level or level pack file (.lvl  or .nxp) to be loaded.
When you are in the dedicated level: You can press "L" to load a replay file of that level (.lrb).
Title: Re: [Fangames] Lemmings Plus Series
Post by: elb on April 17, 2016, 02:34:13 PM
At the start of NeoLemmix you choose a level or level pack file (.lvl  or .nxp) to be loaded.
When you are in the dedicated level: You can press "L" to load a replay file of that level (.lrb).
Thanks!

I don't think I ever would have worked out the Talisman solution for Medi 23...
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on May 18, 2016, 01:59:49 AM
Uploaded an update for Lemmings Plus III. This fixes a few talismans that unlock simply by beating the relevant levels, rather than completing the extra requirements (specifically, Timid 3 and Dodgy 9). There are no changes to any of the levels themself.

It may be worth mentioning: An update a while back fixed some backroutes to the final level (Fierce 15 at the time; it's at Fierce 17 now due to the addition of two extra levels to Fierce); so if you solved it before this and found it easy, play it now. ;)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on June 28, 2016, 01:35:41 PM
I've decided to begin work on another side entry. I won't say too much about it at this stage, except that it's going to have some similarities to the former "Bonus Packs". :) I'm not sure when I'll give more info, but I can definitely say the release won't be until at least some time after Lemmings Plus V.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 05, 2016, 02:27:22 PM
In the post-final-level text of Lemmings Plus V, reference is made to the future project, also revealing the name as "Lemmings Plus Twists".

I haven't done much work on this project yet. And for now, I'm putting it on hold in order to work on updating the older Lemmings Plus games for V1.47n compatibility. These updates won't be officially released until NeoLemmix V1.47n is, but I'm going to start working on them now so they're ready for when V1.47n is. :)

Mostly changes will be limited to those required for V1.47n compatibility, but I'll also be redoing a lot of the rank signs so that they fit in with how the signs generally look in recent versions of NeoLemmix.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 06, 2016, 02:28:49 PM
Lemmings Plus I is mostly done (at least as far as the current experimental is concerned). The only thing left is to confirm whether or not the Wimpy 10 talisman remains possible (and if not, take approprite action - most likely just removing that talisman). The approach used in the replay collection does not work and cannot be adapted to work, but I haven't ruled out an entirely different approach being possible.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 07, 2016, 09:39:31 PM
Hm. I've been thinking whether or not I should make this a more large-scale upgrade, at least for the older packs (in particular I and II). Not an overhaul to the point it's almost a completely new pack, but things like moving a few levels around or adjusting them to improve the difficulty curve, maybe even replacing a couple of the really crappy ones.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 08, 2016, 02:44:22 PM
I've decided to at least make such improvements for Lemmings Plus I, due to that it's often mentioned as having a very erratic difficulty curve, and some of the levels really are pointless (an example of such a level would be Danger 28 "Steps").

I won't give full details on anything yet, but two of the levels that have the most notable increases in difficulty (so far) are Medi 20 "The Diving Board" and Danger 13 "Breakthrough". I'm probably also going to do a lot of reordering. I figure that since the V1.47n update to NeoLemmix is such a major update, it's a good time to make major revisions on my older packs.

The other packs are probably much less likely to get such changes, Lemmings Plus II might get a few but probably on a smaller scale than LPI.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 08, 2016, 04:44:12 PM
Lemmings Plus I update is here! :) Note that the new version has only been tested against V1.47n. I doubt that any part of it is impossible on V1.43n-F, but since I haven't tested it against that, I'm marking it as only V1.47n-compatible.

Download: http://www.neolemmix.com/old/mypacks/LemmingsPlusI.nxp
:compat-147:

In addition to compatibility fixes, the following other changes have been made:



Modified levels (click to show/hide)

Aside from this, a few talismans were removed (some were turned into the levels' standard solutions, others related to removed levels, one was removed simply to keep the talisman count divisible by 5), and one that had an error in its settings (Mild 30) was fixed.

Note in particular, this update restores two previously-removed levels; however, these are not 100% identical to the previously removed versions (they both have more limited skillsets, and one has an increased save requirement).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 08, 2016, 05:13:14 PM
The solution replays, the talisman list on the first page, and the level images on the NL website have now also been updated to reflect this new update.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 12, 2016, 04:46:57 AM
Lemmings Plus II is likely going to have far less changes than Lemmings Plus I did. The only levels that might change a bit are Genius 16 and Genius 19, to fix some really major backroutes in them (I know I mostly haven't been doing backroute fixes for these packs, but I think these two are significant enough to warrant it).

Update isn't ready for release yet, but in the meantime I can confirm that (in their unmodified state) all levels are possible on V1.47n. I make no promises yet about the talismans, although all but three of the existing talisman replays at least pass the level (haven't confirmed they actually achieve the talisman challenge yet); with Nice 19, Sneaky 19 and Genius 2 being the three that don't.

Amazingly, only 12 replays broke. Even more amazingly, Genius 19 was not one of them.

I don't plan to reorder any levels in Lemmings Plus II. So, it's just a matter of confirming the talismans are possible, fixing those two levels, and then it'll be ready to go. It's very unlikely that any of the later games will get any reordering or changed (beyond what's needed for compatibility) / replaced levels either, with one exception: I plan to get rid of that awful "Terrible Sky" level in Lemmings Plus Omega, in favor of bringing back "Night Of The Lemming Dead" (since we do still have zombies).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 13, 2016, 08:45:13 PM
I've decided to replace Cunning 8 (this one's a no-brainer) and Cunning 14 (bit more questionable, but it is ultimately a fairly crap level) as well.

Replacement levels are "Where's Your Magic Now?" and "The Takeover", both from the former bonus pack. The former is renamed, while the latter has a few changes since it was formerly a gimmick level (however, the solution remains much the same nonetheless).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 14, 2016, 01:37:41 AM
Uploaded a version 2.01 update to Lemmings Plus I. This simply fixes some issues with some talismans (namely, on levels that had their time limits removed, in V2.00 you would not be awarded the talisman unless you beat the level within the former time limit). It's also been built with V1.47n-C of the Flexi Toolkit, so things like the level select screen will load faster when using NeoLemmix V1.47n-B. :)

Lemmings Plus II's update should be ready very soon.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 14, 2016, 01:59:10 AM
Lemmings Plus II's update is released; replays have also been updated.

Only five levels have had changes:
- Cunning 20 "Another Way Down" has been moved to Cunning 14
- Cunning 8 "404: Exit Not Found" has been replaced with a new(ish) level, "The Takeover" (this comes from the former bonus pack, but has been adapted into a non-gimmick level)
- The new level at Cunning 20 is "A Lemming's Worst Nightmare"; this also comes from the former bonus pack, where it was titled "Where's Your Magic Now?" (aside from the title, it's unchanged)
- Genius 16 "Desert Quest" has some backroute fixes
- Genius 19 "Wrong Way, Mister Lemming" has some backroute fixes
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 16, 2016, 03:22:32 AM
All standard solutions have been verified for LPIII; still need to verify talismans. No levels needed any compatibility modifications, and I don't plan to make any other changes for LPIII.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 16, 2016, 03:58:57 AM
Lemmings Plus III and Lemmings Plus Flashbacks have both been updated.

There's no significant changes to the content of either. None at all to Lemmings Plus III (basically just no compatibility warnings, and contains the extra metainfo files to speed up loading certain parts when using recent NeoLemmix versions), while the only changes to Flashbacks are so that the correct positions are listed for those levels which have been reordered in Lemmings Plus I.


I'm going to follow the original release order for these, so Holiday Lemmings Plus and Lemmings Plus Omega will be next, before I update Lemmings Plus IV. (To those who are wondering, I'll do Doomsday Lemmings' update once all the Lemmings Plus packs are done.)
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 16, 2016, 04:10:36 AM
Well, should've known this one wouldn't take long, being such a tiny pack.

Holiday Lemmings Plus update is now complete.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 16, 2016, 11:13:54 AM
Started on the Lemmings Plus Omega conversion.

So far, I've verified replays up to Perplexing 15. A few have failed; only one level needed changes (it was a repeat, so its earlier version got the same changes to the layout).

I also, as I mentioned before, got rid of Mental 25 "Terrible Sky" and brought back the former Playtime 14 "Night Of The Lemming Dead". :D
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 16, 2016, 11:08:44 PM
Lemmings Plus Omega update is now live.

A few levels have fixes. The final level also has a tiny bit of extra decoration. The only significant change is that Mental 25 has been replaced altogether, as mentioned before.
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 17, 2016, 02:28:54 AM
Started on Lemmings Plus IV now.

Twisted 3 needs to be replaced since the object helpers and clear physics mode render it utterly redundant. Since there's no former removed levels for LPIV, this means entirely new level! :O I've designed a pretty nice level that I think fits the position well.

So far, I've verified all but two solutions up to the end of Twisted (these two levels needed modifications rather than just new replays and I haven't made new replays yet).
Title: Re: [Fangames] Lemmings Plus Series
Post by: namida on September 17, 2016, 04:59:22 AM
Lemmings Plus IV's conversion is complete.

There is one new level, Twisted 3 "Crank It!". Aside from this, a handful of levels have compatibility fixes.

Lemmings Plus Flashbacks 2 won't be far behind. (EDIT: It's done.)
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on September 27, 2016, 12:31:49 AM
LPIII, LPIV and LPF2 have all been updated to use graphic set mixing instead of VGASPECs (allowing their special levels to be played on recent experimentals and future versions).
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on October 09, 2016, 08:49:25 AM
Lemmings Plus III, IV, V and Omega have been updated to have the correctly-formatted-for-V1.48 skill panel.

Lemmings Plus V's update also brings one backroute fix, for Outrageous 12 "Plan Bee".
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: IchoTolot on October 14, 2016, 01:41:13 PM
Started to upload LP V today on my channel. :)

Link to the first video: https://www.youtube.com/watch?v=9wR1WoHvc2U
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: Colorful Arty on November 28, 2016, 12:00:07 AM
What songs are used in the machine levels of LPV?
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: Flopsy on November 28, 2016, 12:27:53 AM
asked namida about machine2.xm the other day and he's not sure what that track was called, he just told me where he got it from.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on November 28, 2016, 04:20:00 AM
I've edited the second post in the topic to list the sources of the musics in the Lemmings Plus packs. Hope that helps. :)
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on November 29, 2016, 11:07:22 AM
Concerning compatibility with the V10.011.XXX update: All replays (including talismans) have been tested against this version. Two replays failed (both in Omega), but this just required new replays, not any changes to the levels themself.

So, I won't update the NXPs just yet; but the compatibility warnings can be ignored. :)

EDIT: Actually, I will make an update for Lemmings Plus IV, to make use of the two background choices for the Wasteland set as well as to remove the backgrounds from the special graphics levels (where they're otherwise really out-of-place). This update doesn't change anything functionally, only graphically.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on November 29, 2016, 11:45:30 AM
I've uploaded the Lemmings Plus IV update.

In addition to making use of the two backgrounds options (and not having backgrounds on the special graphics levels), I also changed the music system to one similar to Lemmings Plus V's (ie: the musics relate to the graphic set, rather than a general rotation). Don't ask why, I'm not going to answer that yet. There's no special music for the final level of each rank anymore, but there is still a special music for the final level of the pack and for the special graphics levels (except Luck Of The Draw, which didn't have a special music in the first place). All the existing musics (except the rank-final one which was removed) are still in there, and there's three new additions too so that each set has two tracks.

The update remains compatible with V1.48(-B) and V10.010.XXX, so you can use it even if you haven't updated. You won't get the backgrounds on the older NeoLemmix version though (you will still get the new music).

EDIT: Lemmings Plus Flashbacks II has also been updated to reflect the changes in Lemmings Plus IV.



In other Lemmings Plus news... in all honesty, I'm just not finding Lemmings Plus Twists as fun to work on as I thought I would. So I don't know if I'm going to go ahead with this project, or just release the small amount of content I already have (almost all of which is just "the repeats from the old LPII / LPIII Bonus Packs that still work on new NeoLemmix versions").

But with that being said, I've begun work on another new project that'll be much more fun to work on, and in the few hours since I started on that I've already achieved far more than I have on Twists since I announced it. For now, the only thing I'll say about this project is that it is not Lemmings Plus VI, but is a Lemmings Plus pack.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on December 09, 2016, 11:05:28 AM
Work on this new project is going quite well, with nearly 20% of intended number of levels already reached. :) I'll probably do an official reveal in the near future, and if you're lucky you may already be able to find some information around...
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: Colorful Arty on December 09, 2016, 04:06:05 PM
How have you done so much so fast!? It takes me at least a week to make a single level!
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on December 10, 2016, 03:59:08 AM
Now I've reached exactly 20%! :)

As for how I make them so fast - there's no single answer. Sometimes I'm just in level making mood, so I'll open the editor and mess around until a good level comes out. Other times (such as with both of the levels that I've made so far today), I get the idea when doing something completely unrelated, and work it into a level. In some cases, the ideas even come as a result of backroutes or attempts on other levels, including sometimes those that I see people try on my levels.

One very mix-and-match case - a level I made called "Worker Segregation" was inspired by something I saw Flopsy do in a failed attempt on one of the levels in mobius's contest. I then found a completely different solution to this new level, and made it a Part 1 / Part 2 type deal. Then, Part 2 - the one that was originally inspired by Flopsy's attempt on another level - proved too backroutey, so I abandoned that level altogether (and renamed Part 1 to just "Worker Segregation"), and created a new level altogether, "Lem 51" - which appears to be far more solid - based on the original idea (and I honestly think "Lem 51" may be one of my best levels yet).

I think the most extreme case was with Lemmings Plus II. A 100 level pack, including 5 new graphic sets - at a time when no graphic set editing tools existed, so I had to make that too - within 3 weeks. And quite a few people have said it's my best pack. Even I don't know how I managed that one.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on December 29, 2016, 01:08:22 PM
Uploaded an update V2.04 for Lemmings Plus IV, which fixes some splatpads which were positioned incorrectly and thus non-functional on Bumpy 17. I have zero idea how that managed to slip under the radar for so long, but it's fixed now.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: Akseli on December 30, 2016, 12:18:51 PM
Hi, my solutions so far for LPV, I played most of the first four ratings to get some ideas for Level of the Year nominations. I haven't checked beyond Outrageous 1 yet. As I said in IRC, I suspect backrouting some stuff in the fourth rating, because the third rating felt harder in some parts.

So far I've been liking this pack a lot, I even think that your packs get more and more enjoyable and you still have nice puzzle ideas left. Also you exploit new features well creating some completely new puzzles that at least so far haven't felt too bizarre or unfair. :P
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on January 06, 2017, 10:33:04 AM
Uploaded V2.02 update for Lemmings Plus V.

There's two sets of three-way reordering:
Touchy 6 to Touchy 7; Touchy 7 to Touchy 8; Touchy 8 to Touchy 6
Edgy 9 to Edgy 13; Edgy 13 to Unruly 3; Unruly 3 to Edgy 9

There's also a few levels with backroute fixes (based on new positions where applicable):
Touchy 8 "World is a LEMMING"
Touchy 9 "Dangerous Detour"
Edgy 13 "The "What The Lemming?" Machine"
Unruly 2 "Quick Skip (Part 2)"
Unruly 6 "Escape Cart"
Unruly 10 "Feeling Shafted"
Unruly 12 "All About The Moves, Baby!"
Outrageous 3 "Drunk On Colors"
Outrageous 12 "Plan Bee"

New update requires NeoLemmix V10.011.XXX. Also note that I haven't updated the solution replays yet (though most of the existing ones work anyway) as some of the replays I've made for the updated levels are in the V10.012.XXX format, and thus useless to anyone using the stable version rather than the experimental.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on January 09, 2017, 04:20:43 PM
All packs updated for NeoLemmix V10.12.XX.

The update for Flashbacks 2 also includes the fix to "Lem Your Lem Could Smell Like" in LPIV that was updated recently; I forgot to update Flashbacks 2 before.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on January 10, 2017, 03:08:36 AM
There was a problem with the custom recoloring floater / glider sprites in LPIII, LPIV, LPV and LPOmega's newest updates. If you downloaded them and the floater / glider sprites are corrupt, please redownload them now.

LPI, LPII, the Flashbacks packs, Holiday and the LPO2 demo are not affected by this issue.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on January 10, 2017, 01:04:11 PM
As it turns out, the thing about "I won't update the intended solution replays for LPV yet" didn't matter anyway - because I hadn't released them yet.

I have now. :) http://neolemmix.com/old/mypacks/Replays_LPV.zip

As usual, if there's no replay for a talisman challenge, it's because the solution replay provided for that level already meets the talisman requirements.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on January 21, 2017, 06:12:46 AM
I've uploaded updates for Lemmings Plus IV and Lemmings Plus V.

There is no changes to any levels. These updates are because it came to my attention that some of the filenames used for music in these packs (particularly LPIV) conflicted with commonly-used filenames for tracks ripped from Lemmings Touch, so I changed the names to avoid these conflicts.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on April 10, 2017, 11:02:27 AM
All Lemmings Plus packs have been updated for NeoLemmix V10.13.XX. Additionally, as promised, I've now uploaded up-to-date replays - now including replays for Lemmings Plus Omega II. (EDIT: Err, okay, I could have sworn I made a post saying "I'm aware some replays are outdated, I've updated them but I went straight to V10.13 when doing so, so I'll release them when that NL update comes." Seems I didn't actually make that post after all, but I thought I had done when I wrote this one. Anyway - point still stands, up-to-date replays (and LPO2 replays) are now available.)
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on October 24, 2017, 03:40:30 AM
I'm (at last) working on an update for these packs to the new formats version of NeoLemmix.

So far, LPI ~ III, Holiday LP and Doomsday Lemmings are done, aside from double-checking (and naming) the talismans. Only LPIII has needed any significant changes (ie: more than just subtle or technical fixes) so far; where four levels that relied on radiation had to be cut or modified, and an additional two that used it solely as a trap needed a replacement trap. A Digger Would Be Handy, which primarily served as a radiation tutorial, has been replaced with a (very) simplified version of Symmetrical Warfare, killing two lemmings with one bomber (this does reduce the total level count to 64). Lem Particle had a slight alteration to use a pickup skill and a traditional bomber. I'm Going To Try Science has an entirely new solution, but the layout remains almost the same (aside from the addition of one terrain piece to make a fall non-fatal and avoid unnessecary floaters). I feel the new solution does a good job of keeping the spirit of the old one, too.

I'll continue with LPIV, LPV and the Omega packs later tonight. I'll probably just put up a single all-in-one release until new formats goes stable. I don't plan to bother with the Flashbacks packs; I might create a new, single "best of" compilation pack that covers the whole series.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on October 28, 2017, 11:28:52 PM
Finally got around to actually continuing.

Lemmings Plus IV changes:
- Splatwire and Zip-Zap Zone just had the antisplat-pad replacing updraft moved to slightly better (visually; it doesn't really impact the solution) locations.
- A Universal Production has an entirely new solution. Like with "I'm Going To Try Science!" in LPIII, I feel the new solution keeps much of the spirit of the old one.
- Ooh, Shiny! got replaced altogether. The replacement level is a remake of a cut level that was cut simply due to "the pack it's in is being withdrawn altogether, and since it's a special graphics level it won't fit properly into another pack" - I remade it in a regular LPIV graphic set.
- Cosmic Ray Zone also has a new solution, but trying to keep the feel of the original solution but without radiation would've resulted in a really boring level here, so it's just entirely new. It isn't overly fancy.

- Lem Your Lem Could Smell Like, I need more time to think about this one. The original solution still works without any changes, but the removal of the radiation introduced a few backroutes that don't appear to have any simple fix. (EDIT: Found an approach that allows the original solution while blocking these backroutes. It does make the solution a bit more easy to spot, but I don't think there's any way around that.)


EDIT: Lemmings Plus V didn't have so much as a single level break. :D Since it's built to modern standards and doesn't use any of the culled object types, it was fairly expected it would be the most straightforward.

The Omega packs are going to be a bit of a pain, though...



For Lemmings Plus Omega, most levels have only needed small adjustments. In one case, I adopted what was previously a talsiman solution as now the main solution to the level.
However, the one really tricky case is "Something For A Lemming To Do". Since I can't come up with any good new solution, I'm simply replacing this level altogether. By this point, I'm more than just a little bit annoyed with the removal of radiation, especially given that it makes virtually no difference to the code's complexity (as the countdown-to-explosion code is still there, due to the nuke using it, and that's the only part that was a bit complicated) yet breaks a lot of levels, some of them in ways that wouldn't be picked up by the replay checker... On the other hand, this allowed me to bring back another good level that was lost solely due to there being no place for it when the pack it was in got discarded (actually, this one was a level that had two versions - the easier version was a gimmick level, while the repeat version was exclusive to a bonus pack but had no reason beyond "no place for it" that it couldn't fit into LPIII or LPO. The latter version, of course, is the one that was brought back).

Lemmings Plus Omega II didn't have any levels that were broken in terms of "every known intended / acceptable solution no longer works"; there was one where my intended solution broke but two alternate solutions that I had accepted remain working. However, there are a couple of levels where radiation was used as a form of trap - including one in the form of "radiation near the exit, so lemmings can pass by and exit, but can't pass by and then go off to do other stuff", and these will need closer investigation.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on October 31, 2017, 05:54:10 AM
So, three levels left that need attention.

I need to make (or find) a suitable replacement for It's Opposite Day (LPIV), and I need to make adjustments to account for the lack of radiation in Ground Zero and Drawing Dead (both LPIV). The latter will be fairly simple to sort out; the former may be a bit trickier but still shouldn't be too bad.

Then it's just a matter of fixing talismans, and I can release a new-formats version of the packs. I'll include a list of new (or substantially changed) levels.

EDIT: Forgot, I still need to check for (non-replay-affecting) issues with radiation objects in Omega I. Also, this issue with the Machine style (https://www.lemmingsforums.net/index.php?topic=3522.0) probably needs some kind of solution (even if for now it's a temporary one; but ideally I'd like to sort out a permanent solution) before I can release anything.



Okay, all levels are done - levels that need replacements have been replaced, levels that need fixes have been fixed, all levels have been confirmed possible. (After making use of the "change radiation to fire" workaround for some Wasteland levels, there was one level where no existing replay worked, specifically "Ground Zero" from Lemmings Plus Omega II. However, I found a working solution without any further modifications (beyond removing one radiation fire object from the original layout, which I had already done), by slightly adjusting the timing in IchoTolot's replay.

Full list of levels that significantly differ from original (ie: not just "a splatpad is now an updraft" or "radiation that was intended solely as a trap is now fire / trap", or technical fixes):
- LPIII, Timid 12 "A Digger Would Be Handy" replaced with prior Fierce 16 "Symmetrical Warfare" (minus the radiation). In turn, the skillset has been adjusted to make the level much easier.
- LPIII, Rough 4 "I'm Going To Try Science!" has almost the same layout (radiation removed, one terrain piece added) but a completely new solution.
- LPIII, Rough 15 "Lem Particle" now has a pickup skill bomber to replace the radiation.
- LPIII, Fierce 16 "Symmetrical Warfare" as mentioned above. No level has replaced it; Fierce now just has 16 levels like the other ranks instead of 17.
- LPIV, Smooth 10 "It's Opposite Day!" has been replaced with an entirely new level.
- LPIV, Bumpy 2 "Cosmic Ray Zone" has a completely new solution.
- LPIV, Bumpy 17 "Lem Your Lem Could Smell Like", instead of replacing the radiation (as it was semi-trap but specifically relied on the lemming surviving a bit longer), has some terrain changes.
- LPIV, Twisted 14 "A Universal Production" has a new solution that's strongly inspired by the original one.
- LPIV, Insane 4 "Ooh, Shiny!" has been replaced with a semi-new level (it's actually a Wasteland graphic set remake of "Gotcha Again!", originally in Lemmings Plus III Bonus Pack).
- LPO, Puzzling 24 "I Swear Upon A Lemming" has a new solution that slightly resembles the original one.
- LPO, Perplexing 9 "Stone System" has adopted the old talisman solution (with slight changes) as the new main solution.
- LPO, Mental 14 "Something For A Lemming To Do" has been replaced with "The Strange Construct", originally from Lemmings Plus III Bonus Pack.

Talisman fixes are all that's left now.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on November 11, 2017, 08:24:45 PM
I have decided to put further work on updating these packs (and releasing them) on hold, pending:

1. Waiting to see what other physics changes occur that might affect it
And
2. Whether new formats actually gets adopted by the community, as I'm starting to notice a lot of frustration with the culls. If it isn't going to be widely used I don't see any point in updating my packs.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: namida on November 12, 2017, 04:48:18 AM
But I also figure I may as well at least release these. Here's the versions of levels where the solution signficantly differs from before, or where the level itself is entirely new (or possibly just not very well known among newer players).

"Having A Lem Of A Time" was the replacement for "It's Opposite Day", while "Toxic Tales" was the replacement for "Ooh, Shiny!". The former is a completely new level.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: joshescue18 on December 21, 2017, 03:02:05 AM
I solved them all.
Title: Re: [NeoLemmix] Lemmings Plus Series
Post by: Akseli on January 08, 2018, 09:33:42 PM
I guess this is the topic to post replays and discuss any of Lemmings Plus levels nowadays, so they're all collected in the same topic (?).

When nominating 'Level of the Year' levels and looking at level packs released in 2017, I realized that I somehow never played LPOII after I pre-release tested the two highest ranks, so last Christmas holidays I finally tried the levels that weren't in my pre-release testing ranks.

I have attached my solutions in this post, so if you namida have time and interest to watch these at some point, I'd like to hear if they're acceptable solutions or so. The replay package also contains those solutions of the higher ranks I recorded back in the pre-relase test that work still in the newest version, though some of them I needed to re-adjust a bit (for example, check out Sharp20: The Lem Goldberg Contraption, I again did the ending part a bit differently now).

I'm especially interested in my solutions for the following levels:

Fluffy6: Yes We Can! - Found a pixel precise solution rather than a clean one.
Coarse3: A Mind Of Their Own - A certain skill saved, and this was a tricky solution in this part of the pack.
Coarse12: Lemming All-Sorts - Wow, amazing level but really tough (for its place), if my solution is the intended one, see that certain trick there with my third last skill assignment.
Coarse15: The Troublesome Trio Strikes Back - Seems to be a shortcut, seems that there's many possibilities for this kind of stuff.
Spiky2: The Space Bar - Tight in many places, I'd believe this is not the intended solution?
Spiky13: Zombie Fence - Didn't use all the skills, still could be intended, great level!
Title: Re: [NeoLemmix 10.13.xx] Lemmings Plus Series
Post by: joshescue18 on February 24, 2018, 10:03:44 PM
I solved them all.
Title: Re: [NeoLemmix mixed-vers] Lemmings Plus Series
Post by: namida on March 17, 2018, 02:44:20 AM
Lemmings Plus I has now received an upgrade to new-formats, see first post for download link. The solution replays have also been updated accordingly.

No levels were removed / added but a few had minor tweaks to them. Three talismans were removed due to using no-longer-supported requirements; Wimpy 22, Danger 11 and Danger 30.
Title: Re: [NeoLemmix mixed-vers] Lemmings Plus Series
Post by: namida on March 17, 2018, 03:24:57 AM
Lemmings Plus II update is here as well.
Title: Re: [NeoLemmix mixed-vers] Lemmings Plus Series
Post by: namida on March 17, 2018, 03:54:10 AM
Holiday Lemmings Plus is updated now.

Since the remaining packs depend more heavily on specified music tracks, I might wait until the bug where paths get stripped from music filenames when saving is fixed in the associated tools before doing anything with the remaining packs, depending how long that ends up taking.

EDIT: Now that I think about it, LPIII and Omega won't be too much hassle, so I'll do those now as well. But I might wait a bit for LPIV, LPV and LPO2.

EDIT: LPIII done.
Title: Re: [NeoLemmix V12 / V10] Lemmings Plus Series
Post by: namida on March 17, 2018, 06:09:06 AM
Lemmings Plus III and Lemmings Plus Omega are both done.

I don't intend to convert the Flashbacks packs, I might make a new one based on the same concept but spanning the entire series (including LPV and LPO2, which currently have no representation in the Flashbacks pack).

Lemmings Plus IV, V and OmegaII will come later. Probably not today.
Title: Re: [NeoLemmix V12 / V10] Lemmings Plus Series
Post by: namida on March 18, 2018, 01:57:46 AM
Lemmings Plus IV is now updated.

Similar to LPIII and Omega, this one has a fair few changes.

I listed them somewhere earlier in the topic, but I'll copy/paste it here too now that there's actual releases:

- LPIII, Timid 12 "A Digger Would Be Handy" replaced with prior Fierce 16 "Symmetrical Warfare" (minus the radiation). In turn, the skillset has been adjusted to make the level much easier.
- LPIII, Rough 4 "I'm Going To Try Science!" has almost the same layout (radiation removed, one terrain piece added) but a completely new solution.
- LPIII, Rough 15 "Lem Particle" now has a pickup skill bomber to replace the radiation.
- LPIII, Fierce 16 "Symmetrical Warfare" as mentioned above. No level has replaced it; Fierce now just has 16 levels like the other ranks instead of 17.

- LPIV, Smooth 10 "It's Opposite Day!" has been replaced with an entirely new level.
- LPIV, Bumpy 2 "Cosmic Ray Zone" has a completely new solution.
- LPIV, Bumpy 17 "Lem Your Lem Could Smell Like", instead of replacing the radiation (as it was semi-trap but specifically relied on the lemming surviving a bit longer), has some terrain changes.
- LPIV, Twisted 14 "A Universal Production" has a new solution that's strongly inspired by the original one.
- LPIV, Insane 4 "Ooh, Shiny!" has been replaced with a semi-new level (it's actually a Wasteland graphic set remake of "Gotcha Again!", originally in Lemmings Plus III Bonus Pack).

- LPO, Puzzling 24 "I Swear Upon A Lemming" has a new solution that slightly resembles the original one.
- LPO, Perplexing 9 "Stone System" has adopted the old talisman solution (with slight changes) as the new main solution.
- LPO, Mental 14 "Something For A Lemming To Do" has been replaced with "The Strange Construct", originally from Lemmings Plus III Bonus Pack.


Note that the "namida_special" folder in "styles" in the LPIII and LPIV downloads, only contain the pieces needed for the specific pack. So, extract both. I believe that (for whatever reason) NeoLemmix's default styles ZIP also includes namida_special, but there is at least one wrongly-named file in it, and I have made some additions during this conversion, so use the copies from the downloads, don't rely on the included-with-NeoLemmix ones.
Title: Re: [NeoLemmix V12 / V10] Lemmings Plus Series
Post by: namida on March 18, 2018, 02:58:02 AM
Lemmings Plus V is now updated. This just leaves Lemmings Plus Omega II to go. :D
Title: Re: Lemmings Plus Series
Post by: namida on March 18, 2018, 03:51:02 AM
Alright, all Lemmings Plus packs are now updated! :)

Note that the level images on the NeoLemmix website are not yet updated, due to that the new version of NeoLemmix doesn't have the "mass image dump" feature. For the most part they're close enough anyway.

I've also added a "Download All" link to the first post. This might save a bit of time if you want to get all of them anyway, as some music files are duplicated otherwise (eg: there's one track used by both LPIII and LPIV, several used by both LPIII and LPO, and almost all LPO2 tracks are also in either LPIV or LPV). The content is identical to the standalone download versions.
Title: Re: Lemmings Plus Series
Post by: namida on March 20, 2018, 04:22:34 AM
Okay so, I've gone ahead and made a new collection pack. This features 80 levels from the Lemmings Plus series, including all but two of the levels that were previously in the Lemmings Plus Flashbacks packs. Recommended for those who've been wanting to give the series a go but weren't sure which pack to play (or wanted to play all the packs in general, but didn't want to actually play all 671 levels as such).
Title: Re: Lemmings Plus Series
Post by: joshescue18 on April 27, 2018, 08:38:25 PM
I finished Lemmings Plus III.
Title: Re: Lemmings Plus Series
Post by: namida on April 28, 2018, 10:26:00 PM
Nicely done. Almost all of those are intended solutions (or variations thereof). The only one that was quite backroutey was your talisman solution to "Synergistic Effect".
Title: Re: Lemmings Plus Series
Post by: joshescue18 on April 29, 2018, 04:11:12 PM
I finished Lemmings Plus IV.
Title: Re: Lemmings Plus Series
Post by: namida on May 05, 2018, 05:08:11 AM
Your solution to Smooth 14 shouldn't've gotten the talisman. That appears to be a mistake in the level file; it should be save 29 IIRC - I'll have to double-check this sometime. In and of itself, it's a very creative solution. :)

Your solution to Insane 17 was very unique! :D Not a backroute, as that one's an "if it works, it's valid" type level, but it's definitely different from other solutions I've seen.

There's a few other levels where the solutions were backroutes, most notably Bumpy 9. (Also Twisted 4, but I think almost everyone found a backroute there.) Most of these are intended or acceptable solutions though.
Title: Re: Lemmings Plus Series
Post by: joshescue18 on May 07, 2018, 06:45:33 PM
I finished Lemmings Plus IV.
Did you notice that I finished Lemmings Plus I and Lemmings Plus II?
Title: Re: Lemmings Plus Series
Post by: namida on May 07, 2018, 09:24:58 PM
I did see your posts about the first two, but didn't have time at the time to check the replays. I will get around to it eventually.

I just went through the LPV ones. There's a few levels where your solutions were backroutes, but most such levels were already known to be very backroute-prone.

Also, impressive time on the final level. It's about 30 seconds better than the previous record (my own, 12:21), as far as I know.
Title: Re: Lemmings Plus Series
Post by: joshescue18 on May 09, 2018, 09:43:20 PM
I finished Lemmings Plus Omega.
Title: Re: Lemmings Plus Series
Post by: namida on May 10, 2018, 03:16:00 AM
I'll watch Omega soon; but I got through your Lemmings Plus I replays. Most solutions were as intended, or on levels that were known to have backroutes. Your talisman solutions to Mild 30 and Wimpy 25 were somewhat unique, and I also really liked your solution to Danger 7. I also found it interesting that you used the double-bridged-miner approach on Psycho 11; while it's certianly a valid solution, there are less-tricky-to-execute solutions to it too. :)
Title: Re: Lemmings Plus Series
Post by: namida on May 10, 2018, 04:05:40 AM
Lemmings Plus II:

Nicely done on Nice 3's talisman. Most solutions I've seen have relied on precise timing; your careful use of terrain was very interesting. :) Your Cheeky 1 talisman solution is also by far the most direct solution I've seen, most are much more roundabout than that.

Sneaky 18 was a very interesting one. Your solution was somewhat different to the intended solution, yet felt very much like it was in the same spirit as the intended way. :)

Genius 16, 19 and 20 were backroutes, to varying degrees. While Genius 16 and 20 are likely ones that just managed to slip under the radar the entire time LPII was still being updated, I think Genius 19 is due to removal of the time limit - I should maybe consider restoring it on that level. (If I remember correctly, it was 3 minutes, though might have been 4.) Although I don't know for sure if restoring the time limit would prevent your backroute, or just make it much more fiddly to execute.
Title: Re: Lemmings Plus Series
Post by: joshescue18 on May 12, 2018, 04:59:26 PM
I finished Lemmings Plus Omega II.
Title: Re: Lemmings Plus Series
Post by: joshescue18 on May 12, 2018, 07:05:48 PM
I finished Holiday Lemmings Plus.
Title: Re: Lemmings Plus Series
Post by: namida on May 13, 2018, 09:41:30 PM
Watched Omega.

Puzzling 5, I honestly don't know how this was never noticed before (or maybe it was, and I just forgot?).
Puzzling 14, this might be the first time I've seen someone actually use the teleporters. This was the originally intended solution, although it's early enough in the pack to be an "anything goes, if it works" level.
Puzzling 19, I found it amusing that you set up that containment with the builder, when there's a Stoner available. :P
Perplexing 4 seems to have glitched during conversion and I didn't catch it before. I'll have to fix that. The preplaced lemmings are meant to be blockers. Presumably, the preplaced lemmings aren't perfectly on the ground (they often weren't due to a misleading sprite in older graphic sets), and the code that automatically moves preplaced blockers to ground level (if they're close) must have been culled. (Interestingly, Perplexing 18 is not glitched.)
Mental 14 is a major backroute.
Mental 16 is a new approach, I think - if I remember correctly, most solutions don't pick up that stacker near the bottom-right.
Title: Re: Lemmings Plus Series
Post by: namida on May 16, 2018, 12:24:05 AM
Watched OmegaII.

Fluffy 13, I think you're the first person to actually find the intended solution exactly here. :O
Spiky 1, you definitely overcomplicated that one a bit. There's no need for such precise timing; just a bit more creativity in containing the crowd. ;)
Spiky 3 is another case where you found the intended solution in a level often solved by alternate means, although this isn't the first time someone's found the intended way here.
Sharp 18, while your solution is not unique as such (you got the intended solution), you're only the second person to ever solve this level (after IchoTolot) as far as I know, so well done there! :)
Sharp 19, while nowhere near the first to solve the level, as far as I know you're the first person to get the talisman here, so well done! :)
Sharp 20, interestingly, your solution is much closer to the original version of this level (never released publicly, but most of the pre-release testers saw it) than the intended solution for the current version. I would still consider it acceptable though, as the biggest trick in the solution (the one with the first miner) is still involved in your solution.
Title: Re: Lemmings Plus Series
Post by: namida on June 07, 2018, 09:37:48 AM
Uploaded V12.01 of Lemmings Plus Omega and Lemmings Plus V.

Lemmings Plus Omega
- Fixed preplaced lemmings that should be (but weren't) blockers in Breezy 3 "You Shall Walk Again!" and its repeat, Perplexing 4 "Borrow A Bit Of Freedom?".

Lemmings Plus V
- Fixed incorrect music on Blissful 10 "Stop Or Go?".

The download of all Lemmings Plus packs in one ZIP has also been updated accordingly. Lemmings Plus Compressed is unaffected as none of the relevant levels are in it.
Title: Re: Lemmings Plus Series
Post by: joshescue18 on June 09, 2018, 02:21:02 PM
Here are the replays.
Title: Re: Lemmings Plus Series
Post by: namida on August 31, 2018, 03:45:31 AM
I really didn't like the fact that the Mac-style music rotation (as it was called back when it was an option), so I made an update that uses some (totally, extremely clever) music.nxmi tricks to get the old music ordering back for LPI and LPII. Other packs are unaffected, though Compressed has been updated to reflect the new old musics for the levels in it. Likewise, the "all Lemmings Plus packs" download has also been updated with the updates to LPI and LPII. (And yes, I made sure no LPVI stuff leaked into it, don't worry about that. :P)

Just to be clear, the only thing these updates change is the music rotation; it restores them to how those two packs originally were.
Title: Re: Lemmings Plus Series
Post by: namida on September 16, 2018, 11:29:03 PM
The level lists on the NeoLemmix website have finally been updated to reflect the new-formats versions of the Lemmings Plus packs. Enjoy.
Title: Re: Lemmings Plus Series
Post by: Akseli on September 22, 2018, 10:25:52 PM
Okay, after almost 5 years I'm re-tackling the classic debut pack of Lemmings Plus series. Here's how I initially reacted to LPI (https://www.lemmingsforums.net/index.php?topic=1188.msg42078#msg42078) (then LP Dos Project). There's more comments of mine in the following pages in that thread. I didn't bother to hassle with my old replay solutions and played this pack now completely fresh in NeoLemmix saving replays (attached to this post), so I didn't have to care about physics updates, for example. I remembered well most of the levels, but V7 was the latest version I had played and there was also something new for me after the updates to date. So, I'm most probably trying to refresh my whole LP series repertoire in the near-ish future, playing the updated versions of every pack.

General comments:

- The three first ratings have lots of X-of-everything levels that have repeats later on, this is something I didn't like because the first parts of these level pairs feel redundant. They're meant to be fun action for less experienced players, though by today's standards they tend to be considered as filler levels. Unique levels in those ratings were the most interesting (and memorable) probably just because of that you didn't need to revisit them later. For example, I'd recall that Mild 30: You Just Lost the Game!!! was even voted for the best level in Mild rating in LP pack voteoffs. LPI is the most prominent level pack with this kind of level structure, having levels that are mostly created at first and after that those levels have got their Fun/Tame counterparts.

- That being said, there were level pairs that I liked much, because they really had different and interesting solutions, not just more restricted skill sets compared to the easier counterparts. Examples are Medi 28: Way Up High and Psycho 22: Twins; Danger 27: The Deadly Climb and Psycho 12: Not gonna work.; Danger 28: Coalburner and Psycho 9: Coalburner (Part II). Even tutorial levels Mild 10: Take Your Time... and Mild 22: Blow Down! made great level pairs with their repeats Danger 3: Backdraft and Wimpy 27: Ready, Aim, Fire!!!

- In general, NeoLemmix mechanics have cut a great amount of backroute solutions. Anymore I couldn't steel dig, neutralize trap trigger areas, or climb through terrain. I found lots of new solutions (for me) for the later levels in the pack.

- And, if the first half of the pack isn't that fun for experienced players, I can completely honestly say that there's lots of levels in the second half of the pack that are really good even by today's standards, there's quite a few timeless classics there! I could add Psycho 24: Gone In A Flash to the list I had in my first forum post for this pack (https://www.lemmingsforums.net/index.php?topic=1188.msg42078#msg42078).


My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
Title: Re: Lemmings Plus Series
Post by: Akseli on October 29, 2018, 07:08:49 PM
I re-played Lemmings Plus II next. I had solved everything but Genius19: "Wrong Way, Mister Lemming" in two weeks, and after another two weeks beated that one, too. Solutions are attached.

My comments on the earlier playthrough in the initial topic for the pack. (https://www.lemmingsforums.net/index.php?topic=1686.msg42486#msg42486)

Comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
Title: Re: Lemmings Plus Series
Post by: Akseli on November 13, 2018, 06:02:31 PM
In a bit over two weeks I finally managed to beat the entire LPIII. This actually is a pack that I've really wanted to re-visit for a long time, because I beta tested it in 2014 but never actually played it after the release, probably because of me getting stuck in some high rating levels already when testing. I tried to find my comments and feedback of this pack for namida, but they're missing, so it seems I actually never posted about this pack in the topic, but discussed with namida through PMs. And I didn't remember that forum PMs from January 2014 - December 2014 are missing (because of the forum migration?) [EDIT: inbox messages are all safe, the PMs I have sent during that time are missing], so I didn't find even the PMs. So, I'm probably giving my thoughts of this pack now for the first time.

So this is the pack that introduced pick-up skills, locked exits & buttons, those anti-splat air objects, and force fields I guess. In the latest version there's no gimmick and secret levels anymore, like they were cut from the new format NeoLemmix version from LPII, too. Compared to earlier packs LPIII has fewer levels, but I actually liked a lot more the quality of these levels, and no level felt "filler" level like a bunch of levels felt in LPI and LPII. The playing time was quite similar to earlier releases because of higher diffifulty overall!

I actually forgot to save a replay for Timid 5 when I went through the solutions after finishing the pack, but then realized that it was saved in Auto-save folder, NeoLemmix is pretty neat! As usual, my solutions are attached to this post.

My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)
Title: Re: Lemmings Plus Series
Post by: namida on November 13, 2018, 10:35:20 PM
I've added solution replays for Lemmings Plus VI in the first post.

Lemmings Plus VI has also been added to the "all Lemmings Plus packs" download.
Title: Re: Lemmings Plus Series
Post by: Akseli on December 30, 2018, 06:55:05 PM
I played Lemmings Plus Omega through holidays in 9 days, my solutions for all 120 levels are attached to this post. In my initial run in December 2014 I solved 115/120, not beating Mental levels 12: Cave of the Cactus (I somehow think this really works differently now), 17: Recycled Lemming Syndrome, 19: Splittin' Like Crazy (new features helped here), 21: Adventure Time!!! and 29: Through Thick And Thin...

Omega originally introduced the 8 new NeoLemmix skills and stoner and bomber 10-second-countdown objects, but those objects have been removed from this new formats version. Also, Playtime rating consisting of 15 gimmick levels is removed from new formats version. I seemingly never commented much on this pack derivering from my personal messages and topic posts, probably because doing lots of beta testing like for LPIII earlier, too.

Omega was harder than I remembered, and now I skipped Perplexing levels 15: Bouncing Back and 25: That's Quite A Lemming!, and Mental levels 5: (insert clever title here), 18: ...wait, what? and 29: Through Thick And Thin... and came back to those when solving everything else in order. The same thing that LPI and LPII had was present in Omega, too, having level pairs where the first version feels a redundant X-of-everything filler, and the second version is fine. The music track composition was interesting, there were these custom tunes and also L1 and ONML tunes, I don't remember if this is intended. A nice detail in the final level post level screen (in the old Omega, not anymore in new formats version) was a mention of Omega being the last LP pack there will be, but we know that this didn't hold true. :)

Some comments on the levels:

Breezy 6: Mechanical Approach - Why the 5 minute time limit, you can't spend even one in that level? :D
Puzzling 5: No Rush... - Stoner object missing makes this level different than intended. :P
Puzzling 23: Eco-Friendly Lemmings - A great moderate difficulty puzzle level!
Puzzling 24: I Swear Upon A Lemming - Stoner object missing makes a different kind of a level.
Perplexing 9: Stone System - Even without the stoner object, this was a solid level.
Perplexing 12: That's Just How It Is - A very good level, where the solution is easily overlooked!
Perplexing 17: An Urgent Search For Shelter - A fantastic level, might be my favourite of the pack. :)
Perplexing 22: Pick-a-Plan - Somehow this level always felt like having more potential, but the solution is easyish.
Perplexing 23: What a Treevil Level! - A backroute probably. I watched my old solution and indeed, it was more reasonable.
Mental 14: The Strange Construct - Replaces the bomber object level "Something For A Lemming To Do". It's a good level, like namida's replacement levels usually are!
Mental 25: Night Of The Lemming Dead - Replaces "Terrible Sky", heh.
Title: Re: Lemmings Plus Series
Post by: Akseli on January 17, 2019, 06:51:46 PM
In 11 days I played Lemmings Plus IV through, I have attached my solutions to this post. Before this, I hadn't solved Insane 17: "If They Only Could Jump..." and 19: "Overclocked Lemming". I wasn't a beta tester for this level pack back in 2015, and my initial comments for the levels are here (https://www.lemmingsforums.net/index.php?topic=2150.msg52347#msg52347).

LPIV introduces single-use traps, like mines in Wasteland, and splat-pads and anti-splat pads. The latter objects are quite rarely used in level design scene, I'm not sure how potential they are for good puzzles.

However, LPIV is in my opinion one of the strongest LP games. Namida knows how to make enjoyable easy and moderate difficulty levels, too, and X-of-everything levels are pretty much missing. "Over the Edge" level pair (Smooth 20 and Bumpy 18) is fantastic.

Just realized, the sound effects for single-use traps and teleporters are missing? I'm not sure if it's just for this pack or some others, too.


Comments:

Smooth 10: Having A Lem Of A Time - This level replaces "It's Opposite Day!", so it was a new one for me!
Smooth 14: Cogs of War - "Not Quite Missing the Point..." talisman is funny.
Smooth 20: Over The Edge - The epic Pokémon song isn't there anymore, and the same goes to other rating finales. :( At least the very last level, Insane 20, has the special tune!

Bumpy 2: Cosmic Ray Zone - Has a new good solution, because the radiation object doesn't exist anymore.
Bumpy 6: Chocoholics Anonymous - Brutal difficulty just as I remembered. :D Somehow always roadblocking before Insane rating, even though after knowing the solution it doesn't seem that bad.
Bumpy 9: Mechanical Split - A nice level, the climber is a red herring?
Bumpy 10: Zip-Zap Zone - Just like in my old comments, the tiny builder-platformer-puzzle is a delight !
Bumpy 18: Lem Your Lem Could Smell Like - The absence of the radiation object makes this easier, initially this was quite a challenging roadblock level.

Twisted 3: Crank It! - This level replaces "Minesweeper", so it was a new one for me!
Twisted 8: Oh No! More Ricks! - In 2015 I didn't know to appreciate Rick Sanchez, now I appreciated it, a lot. :P
Twisted 14: A Universal Production - This level is obviously easier without the radiation object.
Twisted 17: Climber's Edge - I love these levels that have simple layouts but there's lot going on in that terrain!

Insane 4: Toxic Tales - This level replaces radiation object level "Ooh, Shiny!", so it was a new one for me!
Insane 7: Dopefish Lives! - The special tune is absent. :/
Insane 17: If They Only Could Jump... - This one I hadn't solved before! Unfortunately I didn't go the long road yet with my first solving. :P
Insane 19: Overclocked Lemming - I hadn't solved this before, and looking from my old solution I was just plain dumb there. :P An excellent level!
Insane 20: Goodbye Galaxy - It's phenomenal. In my old solution I took advantage of solid level edges, new formats solution is a bit harder. Probably my favourite final level of LP packs, not just for the Pokémon tune and Commander Keen reference. :)


This was the last main LP pack that I had saved replays in old LRB-format, my solutions for LPV and LP Omega II are saved in NXRP-format.
Title: Re: Lemmings Plus Series
Post by: namida on January 19, 2019, 09:27:56 PM
Thanks for the comments! :)

I'll have to look into the music / sound issues at some point.

Quote
Insane 4: Toxic Tales - This level replaces radiation object level "Ooh, Shiny!", so it was a new one for me!

This level isn't actually outright new as such. If you remember the Lemmings Plus III Bonus Pack, there was a level in it called "Gotcha Again", a special graphics Rick Astley-themed level like Timid 5 and Twisted 8. "Toxic Tales" is a non-special-graphics remake of that level.

Quote
However, LPIV is in my opinion one of the strongest LP games.

This is interesting to me, because I always felt LPIV was the weakest main series pack (and second only to Holiday when side packs are included).
Title: Re: Lemmings Plus Series
Post by: Akseli on February 01, 2019, 07:45:29 AM
In eight days I managed to gather replay solutions for all 75 Lemmings Plus V levels, most of them I had saved in NXRP-format in my initial run. My solutions are attached to this post. I found this post of mine (https://www.lemmingsforums.net/index.php?topic=1922.msg62176#msg62176), but apparently I haven't beta tested LPV and haven't PM:d about it.

LPV was really satisfying to beat, I had left many many levels unsolved 2 years ago. Comments for some of the levels (contain spoilers):

Spoiler (click to show/hide)

Now I have posted each month starting from September my solutions from re-playing for LPI-LPV and LP Omega (LPVI was also in September as a new release). Among the large namida NeoLemmix packs I have only LP Omega II left then! Not sure if I have time to delve into it so I'd have solutions already in March. :P
Title: Re: Lemmings Plus Series
Post by: namida on February 02, 2019, 04:54:41 AM
Quote
(LPII didn't have an every-rank-repeat!).

It did back in the original version, Floater Frenzy. ;)
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on February 24, 2019, 09:38:49 PM
I recently played Puzzling 5 ("No Rush") in LPO. I found out that that level used to contain slowfreeze but not anymore since you've removed that and radiation from NeoLemmix. However, the level still remains in the pack with seemingly no changes made other than that, and now it's far too easy even considering the talisman solution.
Title: Re: Lemmings Plus Series
Post by: namida on February 24, 2019, 10:59:53 PM
It wasn't a particularly hard level before that either, to be fair.
Title: Re: Lemmings Plus Series
Post by: Akseli on March 20, 2019, 09:28:14 PM
Alright, the March solution batch isn't entirely complete: I'll post my 63/70 replay solutions from Lemmings Plus Omega II now so they're at least safe here. This is clearly the hardest large namida pack for NeoLemmix, and it's possible that I'll take a look at the remaining levels at a later date, but for now I'm okay just for collecting these solutions.

I was a pre-release tester of this pack, and here's how I played first time after the initial release of the pack. (https://www.lemmingsforums.net/index.php?topic=1922.msg68770#msg68770)
A speciality of LPOII is an uneven levels per rating distribution with 15/15/20/20 levels across four main ratings.

Levels I didn't solve yet are Coarse 13: Oh No! Space Zombies!, Spiky 17: Brute Force, Sharp 13: It's Zombie Time!, Sharp 14: Death Trap, Sharp 15: A Huge Incon-bee-nience, Sharp 18: Insanity Plea and Sharp 19: Struck Out.

Comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)

And there it is! Starting from last September, I've now played all eight large Lemmings Plus packs, and it was tough seven months. I'm pretty satisfied with the outcome so far (733/740 solved), even though there's still 7 remaining levels in the last pack, but I'm happy to have cleared completely all the other entries. :)
Title: Re: Lemmings Plus Series
Post by: namida on March 21, 2019, 07:21:42 PM
In response to some of your comments,

Spoiler (click to show/hide)

I assume you won't - but if you want hints for any of the remaining ones, let me know. I will note that one of them - Insanity Plea - if I remember correctly, has still only ever been solved by one person (IchoTolot).
Title: Re: Lemmings Plus Series
Post by: Akseli on April 01, 2019, 06:41:44 AM
I played a side entry in Lemmings Plus series, Holiday Lemmings Plus, in one evening in the beginning of this year. Again, I don't think I've posted my solutions for these earlier, even though I remember having played this pack and getting stuck in Arctic 4: Miracle Drop few years ago. My solutions for all 12 levels are attached.

Arctic 5: Dream Parade - The hardest level and solved as last, indeed some of the skill assignments are precise, great level nevertheless!
Arctic 6: A World Between Us - Another nice one, maybe a bit open-ended having many solutins.
Title: Re: Lemmings Plus Series
Post by: namida on April 23, 2019, 09:22:10 PM
Lemmings Plus Compressed has been updated to include some Lemmings Plus VI levels. The Lemmings Plus VI download itself, now includes the music. Also, the All Lemmings Plus Packs download has been updated to include Lemmings Plus Alpha.
Title: Re: Lemmings Plus Series
Post by: Swerdis on May 10, 2019, 12:42:06 PM
Hi,

I'm happy to say that I recently completed Lemmings Plus II :-) That was a hard effort in the Genius rank and while I'm not sure if I found some new solutions (https://www.youtube.com/user/Vidusaka) I definitely heavily backrouted some levels. Some thoughts to some chosen levels.

Nice 14: While being very simple, I really like the visual concept of this level. A really "nice" idea.

Nice 16: After completing this level, I was sure that Lemmings Plus II will not be a cakewalk. By choosing the right exit I probably overcomplicated it a bit, but I perceived this level as a noticeable step-up in difficulty.

Nice 18: When I startet this levelpack I had the ambition to collect all the talismans too, but I gave up when I played "Megalemmings". Maybe I come back to this later, but for the moment I ask myself how this is possible.

Cheeky 5: This is a beautiful level. Not overly complicated to figure out and well-placed in early Cheeky Rank, but based on a good concept. For an unexperienced Lemmings player I feel, this one could be a serious hurdle, just like "Postcard from Lemmingland" in the original game.

Cheeky 6: I admit something: I always attach great importance to level names. If someone tells me the name of a specific Level in the original game or ONML (or Namidas first two packs since I already played them) I know immediately which level  is meant. That's not the case if someone tells me the name of the difficulty and the number (just like Taxing 5 or so). That said, I absolutely appreciate the name of this level here. I think it fits perfectly. The concept is also good, although the difficulty could be tad higher.

Cheeky 15: This is a hard one. It reminded me a little of "Express Lane" in LP 1 and I think I did it the intended way (I saw different solutions when matched it with others later)

Cheeky 16: Too easy in my opinion. But I understand your concept to intersperse some breather levels now and then.

Cheeky 17: I thought I backrouted this, but then I saw I unintentionally found the talisman-solution.

Cheeky 20: A Lemmings-about-town-Level, but more complicated in my opinion. This was not easy to figure out, for me, it's the hardest level in this rank.

Sneaky 5: This is one of the true gems in LP II. A very well-crafted level with a not-easy-to-find 100-percent solution. Also, a very good title.

Sneaky 9: Going through the right side, I'm sure I backrouted this. A good one, though.

Sneaky 11: I hard a very hard time figuring this one out. I just couldn't find a solution how to bring the lemmings to the Top Deck" I learned something new from this level. This one (and Cheeky 14) taught me that it's better to bomb from top to bottom that the other way round, when it's about creating a path.

Sneaky 18: A very clever puzzle. One of my favourite Sneaky-levels.

Cunning 4: This is definitely a loved-it-or-hate-it level, one that would be impossible to do in the original Lemmings with timed bombers. I haved mixed feelings about it. I really DO appreciate the concept, it's really sublime. On the other side, the execution was a pain. In the end, I did it from only one side which made things easier.

Cunning 5: I was surprised how easy this level was for me. I read about the difficulty level of this one before, but at least for me, this didn't confirm.

Cunning 8: This was a major step in the entire pack for me. In my opinion, this level is too hard for cunning. The approach is really exceptional and, moreover, based on a glitch, I believe.

Cunning 9: After "The Takeover" this was a nice breather. It's actually too easy for its position - even easier than "Going up" in the OG which it seems to be inspired of.

Cunning 11: Another very difficult level: I just wasn't able to get along with three builders without the Lemming turning around in the beginning - which was obviously intended. The solutions to this tooks some time since it's a not-so-often-used trick.

Cunning 12: An awesome level. I did it differently than what I've seen in other videos and went through the middle (by using a steel glitch). I'm not quite sure if this is a backroute or just a different solution.

Cunning 15: Lovely level. Bleak design, few skills - but a solution which is not so easy to find.

Genius 4: When I solved this, I immediately knew that I heavily backrouted it. I just couldn't believe that this was possible here.

Genius 6: I also backrouted this one unintentionally which led to the fact that I didn't perceive the actual beauty of this level - since this level seems to be pretty popular. As well as....

Genius 8: ..this one which I can well understand. The solutions tend to be slightly different, but all follow more or less the same path - a path that is truly brilliant. I like it more than "Fallen" in LP I which was obviously a hard contender in the best-level-contest.

Genius 10: I'm a big fan of the No-Time-To-Die-Levels and wish there would be more of them. I like it when SOME lemmings have to prepare the path by doing DIFFERENT things simultaneously. I highlighted the two words since I very much dislike levels in which ALL Lemmings have to do the SAME things (like the "We all fall down" levels in OG or "Wall of Wisdom in LP 1"). With Genius 10, I solved it through the left side which is probably not the intended solution.

Genius 16: Very easy in my opinion and a nice breather between all those hard Genius-levels.

Genius 17: As a No-Builder-Level I like To The End! a bit better, but this one is also great. It doesn't belong to the hardest genius levels (in my opinion), though.

Genius 18: Except Cunning 8, no level took me longer than this one. I had major problems to even bring the lemmings to the ground and it taught me a new trick by the way.  But even after that it took me a long time to realise the importance of the release-rate in this level.

Genius 19: For this one being the hardest level of the pack, I did it surprisingly quick. I did it a little different since I sent two lemmings to the ground in the beginning which also worked. Nevertheless, a very good level.

Genius 20. The final level might not be the hardest in Genius, but it's certainly one of my favourites. I personally like it when levels have multiple solutions  - as long as they aren't easy to find and therefore can't be considered backroutes. That's why "Psycho 11" is probably may favourite level in the last rank of LP Plus 1 and that's why Genius 20 is at least among the best in LP Plus II

Thanks for your attention, Swerdis.
Title: Re: Lemmings Plus Series
Post by: namida on May 11, 2019, 09:43:59 PM
Quote
Nice 16: After completing this level, I was sure that Lemmings Plus II will not be a cakewalk. By choosing the right exit I probably overcomplicated it a bit, but I perceived this level as a noticeable step-up in difficulty.

Definitely overcomplicating things there. The middle exit is very easy to get to. (Unless you're getting mixed up with Nice 15 which doesn't have a middle exit?)

Quote
Cheeky 5: This is a beautiful level. Not overly complicated to figure out and well-placed in early Cheeky Rank, but based on a good concept. For an unexperienced Lemmings player I feel, this one could be a serious hurdle, just like "Postcard from Lemmingland" in the original game.

This is one with a few ways to solve it. As you might have seen, this one was voted as the 2nd-best level in LPII, behind only Genius 8 "Panic Attack".

Quote
Cheeky 6: I admit something: I always attach great importance to level names. If someone tells me the name of a specific Level in the original game or ONML (or Namidas first two packs since I already played them) I know immediately which level  is meant. That's not the case if someone tells me the name of the difficulty and the number (just like Taxing 5 or so). That said, I absolutely appreciate the name of this level here. I think it fits perfectly. The concept is also good, although the difficulty could be tad higher.

The name is actually a reference to the quite similar MazuLems level "It's Raining Lemmings".

Quote
Cunning 4: This is definitely a loved-it-or-hate-it level, one that would be impossible to do in the original Lemmings with timed bombers. I haved mixed feelings about it. I really DO appreciate the concept, it's really sublime. On the other side, the execution was a pain. In the end, I did it from only one side which made things easier.

I don't know of anyone who did both sides separately, to be honest. The usual approach is to merge the sides, then use the last few lemmings coming across as the bombers to create the path.

Quote
Cunning 8: This was a major step in the entire pack for me. In my opinion, this level is too hard for cunning. The approach is really exceptional and, moreover, based on a glitch, I believe.
Cunning 12: An awesome level. I did it differently than what I've seen in other videos and went through the middle (by using a steel glitch). I'm not quite sure if this is a backroute or just a different solution.

I don't see anything that would be considered a glitch in your videos for either of these (although I only skimmed Cunning 12's video). However, generally, any level where I give heaps of all skills, it's an "anything goes" level, and Cunning 12 is no exception.

Quote
Genius 4: When I solved this, I immediately knew that I heavily backrouted it. I just couldn't believe that this was possible here.

Yeah, that's a backroute. Amazingly, this backroute has existed since the very first release of Lemmings Plus II (as far as I can tell - I didn't actually get out the old version and try it), but was only first discovered a few months back, when I found it myself while messing around. As a rule though, I generally only do backroute fixes for my latest one or two packs (right now, I'd probably fix any backroutes in Alpha, and severe backroutes in LPVI).

Quote
Genius 6: I also backrouted this one unintentionally which led to the fact that I didn't perceive the actual beauty of this level - since this level seems to be pretty popular. As well as....

Okay, and this backroute also almost certainly was possible in the original release too (unless a time limit prevented it, maybe, but I can't see the intended solution being done quicker than this); but this one was *completely* unknown to me until now. By the way, I notice in your video here, that you put the RR up to 99 by clicking and holding on the + button. NeoLemmix has a shortcut for this - you can right-click the release rate icons to instantly set it to minimum or maximum (depending which icon you click). And on another note - I notice when you did the digger-basher staircase, you had the digger dig 5 pixels before bashing - lemmings can step up 6 pixels.

Quote
Genius 8: ..this one which I can well understand. The solutions tend to be slightly different, but all follow more or less the same path - a path that is truly brilliant. I like it more than "Fallen" in LP I which was obviously a hard contender in the best-level-contest.

Some people would probably still consider this my best level of all time, so you're not alone there. :)

Quote
Genius 10: I'm a big fan of the No-Time-To-Die-Levels and wish there would be more of them.

I have some good news for you then - every main-series Lemmings Plus pack contains a No Time To Die level (with LPI, as you know, containing two).

Quote
Genius 20. The final level might not be the hardest in Genius[...]

It's very rare for the final level in one of my packs, to be the hardest level. The only packs of mine where the final level is even a contender for "hardest level in the pack" are Lemmings Plus III (where it's somewhat debatable) and Doomsday Lemmings (where the final level is definitely the hardest). For a while - Lemmings Plus Omega, IV, V and Omega II - I did have a thing of always making the final level really big and intimidating, but it still wouldn't be the hardest. I've ditched this approach on newer packs; with LPVI's final level being tiny, and LPA's final level being somewhat large but nowhere near the size of the "huge final levels" in the aforementioned packs.


Anyway, glad to see you enjoyed it! Lemmings Plus II is the last of my packs that sticks mostly to the classic mechanics - Lemmings Plus III starts to make use of the new object types (but still sticks to the 8 classic skills), and everything else goes full NeoLemmix. (This is actually because LPI and LPII were created before NeoLemmix existed; and LPIII was created very early in NeoLemmix's existance, before it gained any new skills - for quite a long time Lemmings Plus III was actually the only NeoLemmix pack.)
Title: Re: Lemmings Plus Series
Post by: namida on August 15, 2019, 09:12:30 AM
Note to self: When looking over LPIV to see if it can benefit from use of nine-slicing / etc, also address this: https://www.lemmingsforums.net/index.php?topic=4052.0
Title: Re: Lemmings Plus Series
Post by: namida on November 09, 2019, 10:52:39 PM
These have been updated for NeoLemmix V12.7.X.

Aside from minor compatibility tweaks, and some tidyup (eg. resizable objects are now used in many places that previously used multiple objects - a long-overdue change), two levels have more significant changes:
- Lemmings Plus V, Edgy 9 "Critical Approach", is now slightly harder (1 Climber + 1 Miner removed).
- Lemmings Plus Omega, Mental 19 "Splittin' Like Crazy" has been removed. The replacement level, which you may recognize from the recent contest, is "The Embiggening Of The Cromulent".
Title: Re: Lemmings Plus Series
Post by: WillLem on February 28, 2020, 02:48:59 PM
Some All-Save solutions for some of the more challenging LPI Wimpy levels No Salvation II, Labyrinth of Despair, A Magician Would Be Handy (this is my favourite level from this pack so far!), One Step At A Time, It's A Strange Land plus a 3-minute solution for Counterlogical.

Really enjoyed playing through these, I'll come back at some point and see if I can get the Counterlogical 0-Floater Talisman.

I like this pack so far. It definitely has that classic Lemmings feel to it; the levels are quite abstract and have simple, clear layouts. There are also often plenty of possible solutions which is good for the early ranks. Looking forward to taking on Medi!
Title: Re: Lemmings Plus Series
Post by: namida on February 28, 2020, 05:51:36 PM
Quote
Some All-Save solutions for (...) One Step At A Time

You realise that level requires saving all, right? :P

I'll check these out a bit later. :)
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on May 23, 2020, 08:12:19 PM
I want to reiterate something I said earlier: I don't understand why Puzzling 5 ("No Rush") is still in LPO. Back when it had the slowfreeze it probably felt like a real level, but not anymore. It feels downright broken rather than just really easy (I've played tutorial levels that were harder).
Title: Re: Lemmings Plus Series
Post by: namida on May 24, 2020, 07:12:55 AM
Great point. In the latest series of updates, I've now gotten rid of it.

I've uploaded updates for every NeoLemmix pack except Lemmings Plus I and II.

In the case of Lemmings Plus Omega, two levels (plus an earlier repeat of one of these) have terrain alterations to account for the glider bug fix, and two levels (one of which is "No Rush"; the other is "Stormy Ascent") have been replaced altogether.

Lemmings Plus Alpha also has adjustments to one level which broke.

Lemmings Plus Compressed has been adjusted to match.

Lemmings Plus III, IV, V, Holiday, Omega and Omega II have had the custom skill panel graphics from the old-formats versions restored.

And Lemmings Plus VI now also has custom panel graphics, which are completely new.

Updated replays will follow shortly. EDIT: Updated replays are up.
Title: Re: Lemmings Plus Series
Post by: Armani on July 28, 2020, 11:11:20 AM
Fianlly played some LP levels. :D
Here're replays and some comments for LP Alpha.

Some notable backroutes :
Spoiler (click to show/hide)

Levels I really like and enjoyed :
Spoiler (click to show/hide)

I'll be back with LP omega next time. ;)
Title: Re: Lemmings Plus Series
Post by: namida on July 28, 2020, 07:53:07 PM
I'll look through your replays later, but regarding your comments,

First, I'll note that LPA is not being updated anymore (except for compatibility). So any backroutes at this point will most likely remain as is. (I say "most likely" because there have occasionally been cases where I've fixed a backroute in a long-dead pack, but it's not common. It usually has to be a level I really, really like, or else a level where a NL change has broken the intended solution so it needed changes anyway.)

With that being said - Mastery Of Malice is somewhat open (there are several known solutions, at least, some of which do save more than required, although the leftover basher sounds interesting). The other three were probably the three most problematic levels, backroute-wise, in the pack. And yes, it's very possible you might have had leftover skills on other levels - some have multiple solutions, and it is also somewhat common, if doing so doesn't lead to backroutes, for my levels to have some skills that are entirely decoys.

With regards to Obl 13 not being nominated for LOTY - in general, I didn't expect LPA to have much success there. LPA is a very hard pack, and so it doesn't appeal to everyone - and LOTY needs levels that appeal to, if not everyone, at least a very large portion of the player base. It's more a specialized pack aimed at the really high-level players (though of course, anyone is welcome to try it).
Title: Re: Lemmings Plus Series
Post by: Armani on September 08, 2020, 07:37:21 AM
And, just finished LP Omega2.
Yes, It was really nice and enjoyable pack.:thumbsup:
I actually finished the pack long ago except for talisman of 'Sharp19 Struck Out' (Complete in under 2:30)
My solution always took about 20~30 seconds more than the talisman requirement.
Today I came up with totally different approach on that level and finally achieve this one last talisman.
My solution have a digger left and took 30 seconds less than the talisman requirement so I think this is not 100% intended but at least I think I got the main trick.

(maybe)Backroute candidates :
Spiky2 The Space Bar : I have a blocker left. I can see what the intended solution looks like. I used the trick I learned in one of the LP alpha level(bending the rules), so I was able to separate a second pioneer lemming without a blocker.
Sharp10 Sweet Tooth : I solved it without any climber.
Sharp16 Lemmings Mangler : I didn't use upper route at all and saved 13 lemmings more than required.

My highlights of the pack :
Coarse5 Tactical drops : It is possible to make non trivial level without any skill??? :lem-shocked: It's definitely a genius level with brilliant idea. :thumbsup:
Sharp1 Odyssey : A single lemming explore the huge map. :thumbsup: I think when to assign a climber was the main puzzle + one last bomber to drop him directly to the exit.
Sharp18 Insanity Plea : Probably the most difficult level of the pack. Separating the first pioneer lemming was easy but I need to send two  more worker lemming after quite a while and this was the most difficult point. 

I haven't decided which pack to play after Omega2.
I'm thinking of 3 or 5.. let's see
Title: Re: Lemmings Plus Series
Post by: ericderkovits on September 18, 2020, 07:27:49 PM
I just noticed in your lemmings Plus 5 pack, 1 level (outrageous 11-Relentless) wasn't playing any music. It was listed in the editor as machine2. But I noticed you keep them in folders for each pack
(ie Lemmings_Plus_V) so in the editor I resaved it as Lemmings_Plus_V/machine2 instead of just machine2). I did this for both the individual Lemming_V pack and the whole series upload for
the Lemmings V one.

Maybe this should be fixed so when one plays Lemmings Plus V whether in the single pack or the series, one will hear the music for that level(Outrageous 11-Relentless).

Thanks!!!

UPDATE: level 14 also no music (Outrageous 14). in this level you didn't even list which music is was supposed to play. the music field is blank in the editor.
Title: Re: Lemmings Plus Series
Post by: namida on September 18, 2020, 10:48:48 PM
Outrageous 11 is a mistake, yeah, I'll fix that next time I'm doing an update on the pack. Outrageous 14 is intended to have no music.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on September 19, 2020, 09:09:21 AM
After getting myself unstuck from Mutilation 2 a few days ago, I managed to solve every level of Lemmings Plus Alpha except for Obliteration 14. Well, I saved a successful replay of Obliteration 15, but I exited before the level finished just because normally I don't skip around to other levels until I beat the level I'm stuck on first. I did all this without reading your hints or consulting any video solution. I did both of those only after I have beaten the level myself first. There's just something about Obliteration 14 that I'm just not seeing. Either I'm an idiot and I'm missing something obvious, or it's supposed to be really hard. I'm so close to officially saying that Lemmings Plus Alpha is namida's very first pack I have beaten on NL. Obliteration 14 is preventing me from saying that. Also, technically Lemmings Plus 1 is the first pack of namida's I have completed, but I did that on Dos, not NL. There's two levels in there that I haven't managed to solve that I know the solutions to, but in the Dos engine they're extremely difficult and annoying to pull off. One of the levels was replaced with a different one in later versions.

I will send my replays and give more detailed feedback on the levels and the pack as soon as I can beat Oblieration 14 the next time I post. I'm almost tempted to peek at the hint, but I'm resisting the urge. If there's supposed to be a trick required to solve this level, I'm not aware of any that needs to be used given the skillset and also there doesn't seem to be any easy setup given the terrain. It's probably just a standard puzzle with a really clever solution that I have yet to spot.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on September 20, 2020, 07:26:23 AM
And, Obliteration 14 finally solved, as well as Obliteration 15, and thus I have officially completed Lemmings Plus Alpha, the very first of namida's pack that I have beaten in NL, all without reading the hints or viewing any replays before I have beaten the levels myself first. My entire set of replays are attached. Turns out the solution that I had in mind for Obliteration 14 was almost correct but I was

Spoiler (click to show/hide)


Feedback on the levels:

Mutilation (click to show/hide)




Decimation (click to show/hide)




Obliteration (click to show/hide)




Some remarks on the pack:

As I mentioned previously, I solved all the levels in the pack without reading your hints or viewing any replays. I did all of United similarly. Just a personal preference of mine, as I prefer the satisfaction of figuring out the levels myself first before doing so. So, this means I will stay stuck for however long it takes until I finally figure out the solution.

Truthfully, this pack didn't stump me as much as I thought it would. Sure, there were some really hard levels in there, but I coasted through the pack much faster than I thought I would. In contrast, I'm struggling with Nepsterlems way more despite many of the levels also being small in size and using only the 8 classical skills.

Lemmings Plus Alpha is a very difficult pack, but in my opinion is nowhere near as brutal as Lemmings United or Nepsterlems. Perhaps the main reason I breezed through your pack easily is due to how I just recently finished the former pack and now just need to go back and resolve some levels that got backroute patched in the most recent update. For me, the hardest levels in Mutilation were 13 - Mini Mayhem and Mutilation 15 - Snow Place Like Home. For Decimation, the hardest levels for me were Decimation 9 Return to Gemland, Decimation 11 - Caving Under Pressure, and Decimation 15 - The Longest Minute. Finally, for Obliteration, the hardest levels for me were Obliteration 5 - Blessed by a Curse, Obliteration 8 - Lemmings and Lemmings Accessories, and most certainly Obliteration 14 - Wasted Talent, the latter which took me the longest out of all the other levels in the rank and the entire pack.

Obliteration 14 and Obliteration 15 should definitely switch places, as the former is much harder than the latter, which I thought was really easy for the final level of the pack. Instead, the most difficult part of Obliteration 15 is the execution timing-wise. Additionally, the other two rank finishers are much harder than Obliteration 15.

Overall, nice job with creating your most difficult pack. Besides Lemmings Plus 1 for Dos and Lemmings Plus Alpha, I haven't played any of the other Plus or Omega packs of the series, but they're certainly on my to-play list. Since I managed to beat your most difficult pack, I doubt I'll get very stuck on any of your other packs, but of course that remains to be seen.   
Title: Re: Lemmings Plus Series
Post by: namida on September 21, 2020, 07:00:15 PM
I'll look at your replays later. From your comments alone, a few do sound like backroutes. Mutilation 14, Decimation 10 and 13 and Obliteration 10 were particularly notorious for backroutes during testing. M14 and D10 in particular I gave up on trying to fix; in D10's case bumping it down from a later position to reflect the easier routes that existed. On the other hand, Decimation 8 does have multiple solutions.

I would note that I'm no longer fixing backroutes in any existing packs at any rate. This is just how I approach pack creation - after a while, I consider it "set in stone" and will only generally make changes for compatibility with newer NL versions.

Quote
Overall, nice job with creating your most difficult pack. Besides Lemmings Plus 1 for Dos and Lemmings Plus Alpha, I haven't played any of the other Plus or Omega packs of the series, but they're certainly on my to-play list. Since I managed to beat your most difficult pack, I doubt I'll get very stuck on any of your other packs, but of course that remains to be seen.

Lemmings Plus Omega 2 is a similar difficulty to Alpha towards the end; but the rest are a fair bit easier. In one case, Lemmings Plus VI, this was an intentional decision to make a slightly easier pack; in the rest it was more "I haven't got to my nastiest yet".


Also - re: your feedback about Obliteration 15's difficulty vs Obliteration 14's, this is normal for how I create my packs. The final level is almost never (intended to be) the hardest. The only exceptions to this were Lemmings Plus III and Holiday Lemmings Plus, where the final level was intended to be the hardest, though whether that actually happened or not is quite subjective. In all other cases, it's usually the 2nd- or 3rd- to-last level that's (meant to be) the hardest.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on September 22, 2020, 03:02:56 AM
Quote
Lemmings Plus Omega 2 is a similar difficulty to Alpha towards the end; but the rest are a fair bit easier. In one case, Lemmings Plus VI, this was an intentional decision to make a slightly easier pack; in the rest it was more "I haven't got to my nastiest yet".

Thanks for the info. I'll probably end up doing Omega 2 after I do the other Plus packs and Omega 1 first.

Quote
Also - re: your feedback about Obliteration 15's difficulty vs Obliteration 14's, this is normal for how I create my packs. The final level is almost never (intended to be) the hardest. The only exceptions to this were Lemmings Plus III and Holiday Lemmings Plus, where the final level was intended to be the hardest, though whether that actually happened or not is quite subjective. In all other cases, it's usually the 2nd- or 3rd- to-last level that's (meant to be) the hardest.

True, it's akin to the original game, where the penultimate level is much harder than the final level. By extension, there's also no need to make either of the last two levels really hard either. The level pack author could had chosen any of the levels in the final stretch to take the place of a really hard level instead.

Thanks for responding to my feedback. You're more than welcome to post in my other topic in the Lemmings Main board as well regarding the feedback I've given, although I will note it's probably a bit too early to do so, considering that LPA is so far the only pack of yours that I have sent replays and given you feedback for. Let's wait until I have finished a much larger pack by you first. Then you can tell me if my feedback has been helpful even though you're at the point where you're mostly just ensuring compatibility with the newer NL versions.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on September 22, 2020, 08:01:37 PM
Also, I forgot to mention that the stats for a lot of the level images on the NL website are wrong. It's not just your packs, though. I've noticed that some of it is wrong with other packs too, like Mazulems. I'm not sure if it's just me, but for some reason diggers are not shown in the images for levels that do provide diggers. Other than this, some levels don't have the right stats. One instance is your swimmer tutorial level from your tutorial pack, where the image shows shimmiers instead of swimmers in the skillbar. I do understand that the images haven't been updated on the site in a really long time, as well as that it probably wasn't you, since the images just happened to show the wrong stuff for some reason when they were uploaded.
Title: Re: Lemmings Plus Series
Post by: ericderkovits on September 28, 2020, 06:17:46 PM
ok, I finished putting the replays together for the Compressed pack LP series.(they came from other LP packs)

These are the same replays posted from the individual LP packs. Just the board didn't have them posted for the Compressed Pack. The replays also have all the replays for each level including Talismans(if any) and alternate ones or ones by other people (Ie like in LP VI)

EDIT: I've added the official 5 LP Alpha level replays to the Compressed Pack that Namida added to the pack (12.10-A)
Title: Re: Lemmings Plus Series
Post by: Armani on November 02, 2020, 03:56:41 AM
Here are my best record replays to the final level of LP5.

Shortest time : 10m13s (where the talisman condition is 12m30s)
Fewest skills : 23skills (where the talisman condition is 26skills)

I've only completed first 3 ranks so far. But I just wanted to play epic final level of the LP5 as soon as possible.. so. ;)
Title: Re: Lemmings Plus Series
Post by: namida on November 14, 2020, 03:56:30 AM
Uploaded V12.10-A updates of all packs. These are just graphical updates to fit with V12.10's new menu design - except for Lemmings Plus Compressed, which now includes five levels from Lemmings Plus Alpha.

LPA Levels in Compressed (click to show/hide)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 01, 2020, 08:58:16 PM
All rightie, first 7 ranks completely solved. Find my replays from LPI 1 through LPIII Others 29 attached. Also, I have attached the .nxp file for anyone who wants to play namdia's pack, as the download I had had two levels that crashed the game, the very first level and Step 9, level 6. This new .nxp that I rebuilt with FlexiTool fixes those problems, and I can confirm that the entire pack loads each level without crashing. Make sure you have v1.43 of the NL player to open it. This is the very first time I have ever used FlexiTool, but luckily it wasn't too bad, as everything was already sorted out and compiled, and all I did to fix the problems was replace the first level with a working copy from the Lemmings Level Database and added in the xghostsign.dat file before rebuilding the .nxp. No changes to any of the levels were made.

@namida Feel free to move this post if you feel it's more appropriate to. Though I agree with you that I should post my replays in the Lemmings Plus series topic, the only problem is due to how this is for very Old Formats, i.e, v1.43, while this topic is for New Formats.

Remarks on the Pack So Far

As there are various gimmicks present, this pack is compatible with v1.43 only. This pack is a collection of rejected levels from namida's various Lemmings Plus series, mostly from Lemmings Plus 1, 2, 3, and Omega series, as well as DDL2 and the NL Introduction pack for very Old Formats. There are 10 ranks total. In the case of 2 and 3, they are mostly repeats and levels from the Bonus packs for them.

In the 7 ranks I have played so far, I can confirm that all levels are solvable except for two from the LPIII Gimmicks rank, which is Step 6 in the game. The two broken levels are Step 6 21 - Turbulent Affairs and Step 6 28 - The Lazy Streak. I have attached a solution for both if direct drop worked. These don't work due to the mechanic they both relied on, direct drop, being removed from v1.43. In the latter case, this can work by providing more floaters, while it's not possible for the former due to the One Skill Per Lemming gimmick also enabled. The easiest fix, though, is to simply put terrain underneath the exits.

The first rank is LPI, where the levels are ones that got replaced around v7 of the pack for Dos/NL. Nothing special about this rank, so not much to say here other than I have played all these levels before, when I played the pack on Dos many years ago. I was able to complete all of the pack except for 2 levels. I know the solutions to them, it's just very difficult and nearly impossible to pull off successfully on the Dos engine. One of the levels I couldn't solve is in this rank, LPI 7 - Phase Rotation Syndrome. I finally was able to solve the level on NL thanks to framestepping and the ability to assign skills while paused, both of which are absent in Dos.

The second rank is LPII Repeats. In regards to the other Lemmings Plus packs, I haven't played any of the others except for LPI. The levels here are all from the Bonus pack for LPII and are a huge step up in difficulty. It goes to show that despite being in the Bonus pack, it's no cakewalk at all. I totally didn't expect this harsh increase in difficulty going from LPI to LPII, especially in a recycle bin pack. In this case, all of the timers are super tight. I personally don't mind time limits, but I guess I do mind if there's too many tight ones in a row. LPII Repeats 1 - Can't Stop the Lemmings is an unusually very difficult level for an otherwise very straightforward puzzle only due to the very strict 1 minute time limit. It took several tries for me to get the timing correctly. I'm not sure if it's possible to get everyone home and meet or exceed the save requirement before time runs out. Other than this level, the rest weren't as difficult, except for the last two, LPII Repats 8 - The Comeback and LPII Repeats 9 - The Olempic Games, both in the Purple tileset. The former was a great puzzle that took me some time, while I say the latter is worse due to having a precise builder placement in order to reach the ceiling successfully.

The third rank is LPII Gimmicks, featuring LPII levels or those in the Bonus pack that aren't repeats of earlier levels in the pack with some of the culled gimmicks. This is the first time in the longest time I have played levels with gimmicks, although I recently played some in Gigalem's zombie pack, while it's been months since I last played Strato's Lemmicks. Since there are several ranks here with gimmicks, it seems that namida was as much of a fan of them as Strato is. Here, the gimmicks active aren't explicitly stated in a pre-text, but the level titles usually hint as to which one is. The most prominent gimmicks in this rank are no gravity and karoshi. The rank starts off with a karoshi level, where the goal is to kill lemmings instead of save them. LPII Gimmicks 2 - The Haunted House features the unalterable terrain gimmick, and LPII Gimmicks 3 - Overflow Zone features the overflow skill gimmick. I say the former's title wasn't obvious at all that it has the unalterable terrain. The remainder of the rank featured either no gravity or karoshi. I personally am not a fan of no gravity, but I really loved the karoshi levels. Compared to the previous rank, the levels here are easier IMO. In particular, the karoshi levels were much easier compared to some of the no gravity levels. The level that took me the longest to figure out was LPII Gimmicks 15 - Rescue Operation XIII. Definitely not a hard level, but it took me a long time to see how the miners are used to get the lemmings from the right entrance down to the exit. I initially kept thinking that I needed to use a builder wall to get them down. Turns out it's not possible due to not enough builders provided. Pretty great puzzle, though! :thumbsup:

The 4th rank is LPII Others, featuring levels that were rejected from the LPII pack or from the Bonus pack. The most prominent gimmick in this rank is frenzy, where you cannot pause the level. There are several floater frenzy levels here, which are nothing but assign floaters to lemmings without the ability to pause. I tried to go for a 100% solution whenever I could, but after a few levels I gave up on trying for it. The saving grace is that you're allowed many losses, making the levels easy. The only exception is LPII Others 11 - Floater Frenzy: Perfect Edition. As the title suggests, you have to save everyone, meaning you cannot miss a floater assignment. I had to rewind a few times, but it took me about 2 minutes to get it solved.

There are other frenzy levels with other skills here as well, although they're just one-off levels. LPII Others 4 - 404: Exit Not Found is nothing special other than it's a hidden exit level, as the title suggests. LPII Others 5 - OH **** is an extremely easy level if you pause, so thank goodness frenzy is not enabled here. Finally, LPII Others 6 - Secrets of the Lemmings is the 3rd non-gimmick level in the rank and is quite easy. Other notable levels include LPII Others 9 - Flashback Frenzy, which is a WAFD level type but without the ability to pause like the word "frenzy" in the title suggests but very easy if you use less diggers rather than assign 1 digger to every lemming, LPII Others 10 - Buildo Frenzy, which as the title suggests is assigning builders without the ability to pause, again very easy level, LPII Others 12 - Athlete Frenzy, being unique in that you have to assign every lemming both a climber and floater, hence the "athlete" part of the level title (I had a good rhythmn going switching between the skills and assigning the skills to the lemmings for a good 10-15 seconds before I got thrown off track and then I had to start rewinding several times), and finally LPII Others 13 - Bomber Frenzy, a karoshi level where you bomb lemmings and kill as many lemmings as you can before you end up saving too many, without the ability to pause, of course.

The 5th rank is LPIII Repeats, which are levels from the LPIII Bonus pack that are repeats of levels found in LPIII. About half of the rank is X-of-everything levels. The first 7 levels are this type of level, hence they are all super easy, with the hardest one being LPIII Repeats 7 - Lemming on Demand, where the X-of-everything levels end with a 5-of-everything. Still not too hard, though. The rest of the rank are non-X-of-everything-levels. The hardest ones for me were LPIII Repeats 9 - Lemming & Paeroa and LPIII Repeats 11 - Raging Racers. The former needs good timing, while the latter has a lot of super precise assignments. In particular, the hardest part was getting the crowd up the left side of the level to use the teleporter. My favorite level of the rank was LPIII Repeats 13 - Door to Tomorrow. Very nice puzzle, especially in regards to turning the two lemmings around to get the right-most button. I learned that releasing the blocker with a miner trick from watching Icho's Youtube solutions, so thank you for that! ;)

The 6th rank is LPIII Gimmicks, the largest rank in the pack and definitely the hardest one I have ever played. These are LPIII levels that were removed due to gimmicks they relied on culled in newer NL versions, as well as non-repeat levels from the Bonus pack. The most prominent gimmicks in this rank are backwards lemmings and one skill per lemming. The rank starts off with a lazy lemming gimmick level with LPIII Gimmicks 1 - Just a Garden-Variety Lemming. Still easy since it's a 15-of-everything level. The next two levels, LPIII Gimmicks 2 - Blow Your Mind!!! and LPIII Gimmicks 3 - The North Korean Method feature non-fatal bombers. The latter is quite clever with this gimmick, given that the only way to escape the starting area
 
Spoiler (click to show/hide)

The remainder of the rank mostly rotated between the backwards lemmings and one skill per lemming gimmicks. Truthfully, I somewhat hated the former gimmick, while this rank got me to really hate the latter gimmick. It's a wonder why I didn't mind these two gimmicks from when I played Lemmicks earlier this year. Probably because Strato's levels weren't as hard, while namida's are considerably harder, especially with the latter. As I have said before, it takes a lot to get me to rage at lemmings levels, but it has never been this bad before with these two gimmicks. For the backwards lemming gimmick, they were easier, but can still be somewhat annoying. My two favorite levels were LPIII Gimmicks 10 - Cable Lock and LPIII 14 - Now That's a Lemming!. The former is very similar to a Lemmings Plus Alpha level, so I wondered if namida looked to that for inspiration, while the latter features an extremely clever way to use the Dolly Dimple trick.

For the one skill per lemming gimmick, the hardest levels for me were LPIII Gimmicks 17 - Could You Spare a Lemming?, LPIII Gimmicks 18 - Detour Time, and LPIII Gimmicks 19 - Strange Connections. 17 is hard only due to the area at the very end. I ended up doing some very fiddly stuff to get up to the exit compared to Icho's solution. 18 took me a while to spot the solution, but is quite a nice level. I would say the hardest part is seeing how to get up to the level of the exit with the 3 builders provided. 19 was the hardest and took me an extremely long time to spot the solution. It's very easy if it was a lose 2 level, but since it's a lose 1 level, that made the level that much harder, especially when combined with the one skill per lemming gimmick. Even then, without the gimmick, it would be a much easier lose 1 level. Finally, LPIII Gimmicks 25 - Teamwalk combines both the backward lemmings and one skill per lemming gimmicks together. Not a very hard level per se, but don't be fooled by the seemingly very lenient save requirement. You'll be surprised at how quickly the losses add up due to the blockers to turn the builders around. I say the hardest part is getting up from the initial starting area since you have to get lemmings to face the correct direction in order to do so.

Other gimmicks used in this rank are karoshi, lazy lemmings, and hardworking lemmings. LPIII Gimmicks 23 - What a SNEAKY level! is quite aptly titled. It gives the appearance of an impossible due to seemingly having only two obvious gimmicks active, non-fatal bombers and lazy workers. However, there is a third gimmick that's also active, and that is

Spoiler (click to show/hide)

I would also say that LPIII Gimmicks 24 - Wearing Out is a level that is ironically named, as here I thought the title would suggest exhaustion/lazy workers gimmick(s) to be active. Instead, the gimmick used is hard workers. LPIII Gimmicks 26 - Broken Lines uses both the lazy workers and backwards lemmings gimmicks. Seemed impossible at first, but that's becauese I struggled with getting the lemmings out the starting area. The first builder assignment is very precise. LPIII Gimmicks 29 - Trivia Time! is a pretty interesting level where if you have read the Lemmings Plus topics or have played through some of the packs and noticed these things, it's very easy to do without wasting your time in bombing to the incorrect teleporters. Only the second and last areas I incorrectly guessed all 3 times. I'm not sure if there's any indicator to point out which is the correct exit in the final area. Too bad you can just simply try out each teleporter and rewind as necessary if it's not right.

LPIII Gimmicks 27 - Gimmick Armageddon is unique in that it combines 4 gimmicks all in one level: karoshi, backwards lemmings, hardworker lemming, and exhaustion. It's definitely the hardest karoshi level I have ever played, but I still liked this level. For a long time, I kept ignoring the bomber pickup because I thought it was impossible to get while still being able to solve the level since you have to kill every lemming. Also I kept trying to see if I could solve the level without it. There were a couple of areas that looked like the lemmings would splat after using two bombers, but I was taken by surprise upon seeing them survive the fall. Looks like namida went to great lengths to prevent the level from being solved wtih just the two initial bombers provided and therefore it is mandatory to get the pickup. My solution ended up being very different from Icho's, although I like his solution much better than mine. It's much easier. I still can't believe I didn't see that part with the builder, though. The trick he used for the climber at the very end was extremely clever.

Finally, as mentioned before both 21 and 28 are broken due to relying on a mechanic that got removed, direct drop.

The 7th rank is LPIII Others, featuring either levels that got removed from LPIII or non-repeat levels from the Bonus pack. This is the shortest rank in the pack, with only 4 levels. LPIII Others 1 - Frantic Frenzy is the most extreme version of the floater frenzy levels, where there's 500 lemmings but luckily you only need to save 200. LPIII Others 2 - In the Frenz-zone is a builder frenzy level where you're given some leeway in the save requirement. I say it's the harder of the frenzy levels, especially the part on the right near the top. Both levels feature an infinite amount of only floaters or builders, respectively. After this,, the final two levels are just standard levels with no gimmicks enabled. LPIII Others 3 - Gotcha Again! :P is the harder of the two, although it's not a very hard level. It's mostly due to how I did the starting area, and my solution ended up being very different from Icho's and much more fiddly. The final level of the rank, LPIII Others 4 - The Lemmings Forums level is an extremely easy 20-of-everything level, made even easier by how you only need to save half, but it's very easy to save everyone in this level. I really love the design here, with the Lemmings Forums site logo, as well as the various emojis and lemming sprites in the level. Very nice looking level. Well done here, namida! :thumbsup:

3 ranks left, 47 levels remaining. Will post my remaining replays as soon as I solve everything else.         
Title: Re: Lemmings Plus Series
Post by: namida on December 01, 2020, 09:48:45 PM
Quote
Gotcha Again! :P is the harder of the two, although it's not a very hard level. It's mostly due to how I did the starting area, and my solution ended up being very different from Icho's and much more fiddly.

This level was actually, more recently, remade in a regular style to replace a broken-beyond-repair-by-NL-updates level in Lemmings Plus IV. The LPIV version of this level is Insane 4 "Toxic Tales".

Quote
The former [Cable Lock] is very similar to a Lemmings Plus Alpha level, so I wondered if namida looked to that for inspiration, while the latter features an extremely clever way to use the Dolly Dimple trick.

You are absolutely correct. There is also a Lemmings Plus VI level based off "Plentiful Plans", although the main solution is a bit more lenient and a Plentiful Plans-like solution is required only for the talisman. The level in question is Manic 16 "The Bottom Line".
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 02, 2020, 03:09:46 PM
I have finished the remaining 3 ranks and thus all my replays are attached, from LP1 1 through NLI 15. There's 140 levels total, but the zip file only has 138 replays due to two broken levels in the LPIII Gimmicks rank, 21 and 28. The two replays for those levels are attached in my previous post, where they are solutions but don't work since direct drop is disabled.

Feedback on Step 8: Other LP

This rank was pretty much a grab bag in terms of gimmicks, featuring the ones that have yet to appear in the pack. The only standard levels with no gimmick active were Other LP 1 - Terrible Sky, Other LP 15 - Remember Your Beginnings...?, and Other LP 16 - Minesweeper. The first level wasn't too bad, although a lot happens in the first 30 seconds or so, with a lot of skill assignments. Luckily, the save requirement is very lenient. 15 is a seemingly impossible level, as it's not possible to reach the exit at the top due to the skillset, which means there must be an accessible hidden exit. Indeed, the level is over extremely quickly. It's possible to beat the level with just one skill. For the last one, I still don't understand how to play Minesweeper. Guess I never understood the rules of the game. Indeed, the exploding mine sound took me by complete surprise the first time it happened. I'm sure there's some trick to discovering which sectors are booby-trapped and which ones aren't due to the numbers, but what it is I'm not sure. Thus, the level was a completely blind guess at every moment. I ended up taking about a good 5 minutes to solve the level. Of course, this level is extremely easy in later NL versions, as you can simply activate CPM.

The rest of the levels of the rank featured various gimmicks that haven't been used yet in the pack. Other LP 2 - Quarantined Threat uses the zombie gimmick, Other LP 3 - Nothing Lasts Forever uses exhaustion, which I believe has already been used, Other LP 4 - Boomballoon and Other LP 7 - Plutonium Lemming use the larger blast radius of the bomber skill, and honestly for 4 this took me by complete surprise as I stared at my screen with an extremely big bomber hole (obviously I never caught on with the level title), Other LP 5 - Try Anything Once and Other LP 12 - The Sandpit both use permanent skills only last for one use, the former is the first level in the entire pack to feature preplaced climber lemmings, Other LP 6 - Acid Leak and Other LP 9 - Pocket of Air both use rising water at a much faster rate than the standard used in Lemmicks, Other LP 8 - Glider Frenzy is similar to the floater frenzy levels in that pause can't be used but this time the glider skill is used instead of the floater, Other LP 10 - Finally... is a standard karoshi level with no other gimmicks active,and finally Other LP 14 - SUPERLEMMING III: Desert Escape combines the superlemming and rising water gimmicks.

This rank was definitely easier than the last few. None of these levels were too hard except for Other LP 7. Here, I thought it was going to be extremely fiddly due to the huge bomber radius gimmick, but it actually turns out that I simply went about the level completely wrong, where I quickly dismissed the area between the starting platform and the water as pointless too quickly. Once I realized that it did indeed have a purpose, then the level was easy. The other difficult one was Other LP 10, but that is because it is a huge time cruncher. Without it, it's a very easy level. Also, the fact that the entrance is a preassigned floater hatch took me by complete surprise, but it does make it obvious in that the only way to kill them is to make them drown. The challenge, then, is to get from the bottom to the very top of the level within the 2 minute time limit. You simply can't afford to make any mistakes or you'll run out of time. Fortunately, it's a 10-of-everything level, but resources can still be tight, especially builders. In my solution I used all the builders and had only a few seconds remaining.

Two levels deserve special mention. They are Other LP 11 - The Midnight Bridge, which uses the clock gimmick, and Other 13 - Traptastic, which features wrap. I do believe namida might be right about the former in that he's the only one to have made use of the gimmick in any level. Nevertheless, I actually really did attempt the level for a good 10 minutes before realizing it's impossible to solve with the given skillset. Also, I cheated, as I did a search with the level title here in the forums, where it's revealed that the clock gimmick is used. Thus, the solution is simple.

Spoiler (click to show/hide)


Other LP 13 also deserves special mention, as it's also a seemingly impossible level until you realize what gimmick must be active. After a good 3 minutes, I deduced that wrap must be active, as it's not possible to solve the level otherwise with the skillset given. I don't think the level title hints to it other than the hidden traps in the level.

My favorite level of the rank would have to be Other LP 5. It's a very good puzzle with a really good solution :thumbsup: Not too difficult to work out at all, as long as you know how to get around the gimmick active in the level. Other LP 14 would have to be a close second. Despite the Superlemming gimmick, I felt very engaged with the level, as it instills a sense of urgency as you try and escape the very fast rising water as well. Thank you for not combining it with the frenzy gimmick, though! Even then, it might not be that much harder, especially since you only have 1 lemming to worry about. Nice red herring with the swimmer pickup. As a matter of fact, I don't think any solution exists that uses the pickup. I fell for the ploy and quickly realized that it's simply a trap as you won't be able to destroy all of the terrain before the water catches up.

Feedback on Step 9: DDL2

These were levels from the later cancelled DDL2 pack. In addition to zombies, some of the levels featured ghosts or both zombies and ghosts. Interestingly enough, this rank was easy too, although there were still a couple of hard ones. The hardest levels in the rank for me were DDLII 12 - Ilemminati and DDLII 13 - The Fortress. The former took me a while to spot the solution, and it's certainly quite difficult due to the skillset. The latter was especially fiddly, so I'm wondering if there's a much better solution than the one I found. DDLII 9 - It's A Ghastly Story and DDLII 10 - Guardian Angels were a bit difficult as well, but I really liked these two! :thumbsup: Especially the latter, which was probably my favorite level of the rank. I did thought I had a working solution for the former, but unfortunately due to using a blocker to turn a builder this would end up with me being 1 short of the save requirement after the ghost mines out the crowd. This really means that the only loss you're allowed is the ghost. I struggled for a while in figuring out how I could rectify the solution. It wasn't until I realized that I have to finish the bridge from the other side with the ghost lemming. Then the solution came together. I also really liked DDLII 15 - Lemmy and the Chocolate Factory. Very nice solution and level! :thumbsup:

Feedback for Step 10: NLI

These were rejected levels from the very Old Formats version of the NL Introduction pack. I have already played the pack from a few months ago and given you feedback in its level pack topic, but I still ended up doing this rank just for completeness. Upon first glance with many of the levels, I remembered the gimmick it used. There were only a few that I couldn't remember, but they're easy to work out once you let the level play out. The impossible level in this rank brings you to back to LPII Gimmicks (Step 3) 12 - Uptime for the secret level unlock. After you finish this level, it brings you to level 13 of the rank. I proceeded to play the next few levels of the Step 3 rank again, and then I stopped upon reaching level 15. At that point, I'm assuming the game will simply make you go through the levels in the pack in order again.

Overall Thoughts on This Pack

Regarding the first rank, yea, the only level that doesn't deserve to see the light of day again is the 7th level. Way too many split second assignments in the span of several seconds. The rest of the levels were all right, although I think I'm certainly glad that very annoying gimmicks like the one skill per lemming got culled, and hence I won't have to deal with it when I play through your other Lemmings Plus packs in New Formats. The hardest ranks for me were definitely LPII Repeats (Step 2) and LPIII Gimmicks (Step 6). The former due to some extremely fiddly levels with extreme pixel precision, in addition to super tight timers, the latter mostly due to the one skill per lemming gimmick but also because it's the largest rank in the pack at 29 levels. As mentioned before, between the two most prominent gimmicks in this rank, backwards lemmings and one skill per lemming, I grew to especially hate the latter, which was a gimmick I didn't mind when I played through Lemmicks. I think it's because there were only a few levels that had it. There was no entire rank featuring that gimmick. The former gimmick can be annoying, but it's nowhere near as annoying as the one skill per lemming gimmick. It's confusing more than anything, but it's also been a while since I played Lemmicks or any levels featuring the culled gimmicks.

As is the case with most packs currently available, this is most certainly not a pack for beginners! There's a lot of hard levels for an entire pack consisting of rejected levels. The first rank is most certainly the easiest, especially since I have already played LPI but on Dos many years ago, and hence I breezed through the entire rank in about 15-20 minutes, but because this rank does not feature any gimmicks (the entire LPI pack doesn't have gimmicks). Rank 2 LPII Repeats also doesn't have any gimmicks, but it is considerably harder than Rank 1. As I previously mentioned, the very sharp and harsh increase in difficulty going from Rank 1 to Rank 2 caught me off guard and was totally unexpected. Some of the later ranks I thought were easier, but there's still a handful of very difficult levels. Perhaps one of the easier early ranks after the first two would be Rank 5: LPIII Repeats. This is due to the first half being very easy X-of-everything levels, but after the first 7 such levels, the rank is done playing around and immediately hits you with a somewhat difficult non-X-of-everything level with a skillset that doesn't come anywhere near resembling such a level in the 8th level. The remainder of the rank stays quite difficult.

I think I would have to say it was due to Rank 2 and Rank 6 that I didn't enjoy this pack as much as I should had. I still enjoyed the pack to a certain extent, and it's true that it takes a lot in order for me to rage at levels when I'm solving, but this pack happened to be one that just frustrated me beyond anything I have ever played. So perhaps what I'm getting at is that there aren't as many levels that I think deserve to see the light of day again after having played through this entire pack. There were a handful of really good levels, but most of the other levels ended up being too frustrating for me. Yet here I am, where I endured and played through the whole pack, and I certainly blame the fact that I'm a completist, where I have plans to play all packs for very Old Formats, Old Formats, and New Formats. It should also be clear that I rather play and solve levels rather than design, though I will certainly try my hand at level making soon despite how I have said over and over that I'm no good at all. I mostly say this due to how I have always been an extremely bad artist. I'm the only person in my household who cannot draw. Of course, one doesn't do it this way when using the editor, since the pieces are already provided. Unless of course one makes new graphic sets, but aesthetics is something to still take into consideration when designing levels, though not mandatory in any way.

Still, this pack is available for anyone who wants to try their hand at it. The .nxp file I attached in my previous post is the one to download, as it does fix the two problem levels I mentioned with the game crashing with a fatal error. I'm quite surprised I managed to get all of the pack working with the FlexiTool by rebuilding the .nxp file, considering that I have never ever used it beforeThe one I had before was from Wafflem's list of levels on the NL levels board, which does have the two problem levels that don't even load properly or take you to the preview screen, as the game crashes before it happens. A working copy of the first level replaced the corrupt one, while I added the style that Step 9 level 6 needs, and hence the game no longer crashes on any level. You're welcome ;)

Quote
Gotcha Again! :P is the harder of the two, although it's not a very hard level. It's mostly due to how I did the starting area, and my solution ended up being very different from Icho's and much more fiddly.

This level was actually, more recently, remade in a regular style to replace a broken-beyond-repair-by-NL-updates level in Lemmings Plus IV. The LPIV version of this level is Insane 4 "Toxic Tales".

Quote
The former [Cable Lock] is very similar to a Lemmings Plus Alpha level, so I wondered if namida looked to that for inspiration, while the latter features an extremely clever way to use the Dolly Dimple trick.

You are absolutely correct. There is also a Lemmings Plus VI level based off "Plentiful Plans", although the main solution is a bit more lenient and a Plentiful Plans-like solution is required only for the talisman. The level in question is Manic 16 "The Bottom Line".
   

Thanks for the info, namida! :thumbsup: I'll definitely look out for them when I eventually play through your other LP packs. The Omega packs are also on my to-play list eventually.
Title: Re: Lemmings Plus Series
Post by: namida on December 02, 2020, 09:29:50 PM
Quote
Other LP 10 - Finally... is a standard karoshi level with no other gimmicks active,

It also (gimmicks aside) follows the same formula as the No Time To Die levels, hence the name.

Quote
Other LP 13 [Traptastic] also deserves special mention, as it's also a seemingly impossible level until you realize what gimmick must be active. After a good 3 minutes, I deduced that wrap must be active, as it's not possible to solve the level otherwise with the skillset given. I don't think the level title hints to it other than the hidden traps in the level.

There's a bit of context in its original version, that is missing in the Recycling Bin and you won't pick up on if you haven't played Lemmings Plus Omega. "Traptastic" is LPO's once-per-rank level. It occurs in each rank, with the same layout and stats, and a 2 each of a few skills skillset, but each iteration changes what those skills are. LPO, in early versions, had a 5th rank dedicated to gimmick levels, and this was that rank's iteration of Traptastic. (Indeed, the other four iterations of Traptastic are still in LPO to this day.) One level from this rank is still in LPO now, as the only gimmick it used was zombies: "Night of the Lemming Dead", which is now Mental 25.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 02, 2020, 09:58:06 PM
Quote
Other LP 10 - Finally... is a standard karoshi level with no other gimmicks active,

It also (gimmicks aside) follows the same formula as the No Time To Die levels, hence the name.

I remember this level being quite difficult in LPI. Not only that, it's an extremely tight 2-minute timer as well, just like Other LP 10.

Quote
Quote
Other LP 13 [Traptastic] also deserves special mention, as it's also a seemingly impossible level until you realize what gimmick must be active. After a good 3 minutes, I deduced that wrap must be active, as it's not possible to solve the level otherwise with the skillset given. I don't think the level title hints to it other than the hidden traps in the level.

There's a bit of context in its original version, that is missing in the Recycling Bin and you won't pick up on if you haven't played Lemmings Plus Omega. "Traptastic" is LPO's once-per-rank level. It occurs in each rank, with the same layout and stats, and a 2 each of a few skills skillset, but each iteration changes what those skills are. LPO, in early versions, had a 5th rank dedicated to gimmick levels, and this was that rank's iteration of Traptastic. (Indeed, the other four iterations of Traptastic are still in LPO to this day.) One level from this rank is still in LPO now, as the only gimmick it used was zombies: "Night of the Lemming Dead", which is now Mental 25.

Thanks for the info again, namida! :thumbsup: Will look forward to it when I get to your Omega pack then.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 13, 2020, 06:43:11 AM
@namida I just wanted to let you know that I started an LP of your LPI pack. Link is here: Kaywhyn's LP of namida's LPI pack (https://www.youtube.com/watch?v=3ALtmHIhz8c&list=PLbp2m4KlFpJvka_aUmS9H0DRmK3dkInAY)

Yes, I'm well aware there are several LPs of this pack, and I know you did a creator's commentary video series on it :P Also, I first played the pack on Dos a long time ago. I solved all levels except for 2, where I know the solutions but they're almost impossible to pull off successfully on Dos. One of them that got removed in V7 was one that I solved in the first rank of your Recycle Bin pack,

Spoiler (click to show/hide)

while the other one is still in the NL version and is a repeat of Wimpy 1, found in the Psycho rank.

Enjoy! :P 
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 15, 2020, 02:17:12 AM
Lemmings Plus 1 all solved and completely LPed. Replays attached. I have already provided a link to my LP of the pack, but I'll go ahead and put it here as well, just so my replays and LP link are all in one place.

LP link: Kaywhyn's LP of namida's Lemmings Plus 1 New Formats NL Version (https://www.youtube.com/playlist?list=PLbp2m4KlFpJvka_aUmS9H0DRmK3dkInAY). Glad to see and hear you're enjoying my LP :P The largest pack I have LPed thus far. And it took just 6 LPs ;)

Thanks for letting me know about overlooking easier solutions on some of the levels. I don't know what it is with me and my tendency of overcomplicating solutions when I don't mean to and want to keep them as simple as possible. Just a bad habit of mine apparently :P

Feedback/Thoughts on the Pack

As was true when I played it on Dos years ago, I enjoyed it very much, and this also holds true playing the NL version. Despite being your first pack, this is still a well-done pack. Then again, there have been various updates to some of the levels in the NL version, especially when it was converted to New Formats, so it definitely felt the pack has improved greatly since. In particular, I grew up with the Dos version of the game, and I like it a lot despite the quirks/glitches of various game mechanics on the port. I have mentioned there were two levels on Dos that I didn't solve not because of the solution (I knew the solution to both, I just couldn't bother with getting the execution right on Dos), but due to them being almost impossible to pull off successfully on Dos. They are the old Danger 21 and Psycho 16. The former was removed in V7 and gave you nothing but blockers and diggers in order to horizontally bash. I finally solved the level in your Recycle Bin pack, but it's so much easier to do in NL due to being able to assign skills while paused and directional select. The latter is still in the NL version, and what I suspect was the solution on Dos was indeed the case when I later played the level on NL. It's a very interesting solution of keeping a basher going on wonky terrain. I think you mentioned you knew of this mechanic when you were trying to minimize skills on The Art Gallery level.

As is probably well-known for anyone who has played the pack, the X-of-everything levels are definitely done to death here. Not a bad thing, since I loved them for the fact that they were nice breather levels after all the very hard levels that I have played in the last several months. Mind you, I was able to solve all the hard levels, some after a bit of struggling but after a lot of struggles for most, but for once it was nice to play a lot of very easy levels again after so long. All the hard levels I've played definitely wear me out, both physically and mentally. As you probably know, I don't mind difficult levels and am willing to take on packs of any difficulty, but I should keep myself in check and balance out level solving by playing some easier ones too. Just keep in mind that the puzzly difficult ones fit my style and challenge better :P Because of this, I will likely enjoy your other Plus and Omega packs far more, even if I end up struggling so much or in the worse case scenario I'm not able to solve some of the levels.

I have constantly remarked in my LP that I remember a lot of the levels being annoying to execute on Dos. It's not necessarily the fault of the level but simply due to the shortcomings of the Dos port. The most drastic is not being to assign skills while paused and no directional select. For the former, one must have extremely quick reflexes to unpause and mouse clicking. At the same time, there are some things that might make some levels easier on Dos. I think the time limit is one. I believe time runs slower on Dos than it does on NL, meaning the huge time crunchers are only slightly easier, but not by much. They're still very difficult, but the slower clock does make some difference, just not very dramatically.


Mild Rank Feedback

Not much to say here other than it was great to play very easy levels here due to being X-of-everything and being very open-ended. At least the challenges here were far more varied and not dull like the Tame rank of ONML. Definitely more on par with the Fun ranking. There were only a few levels that had only 1 skill, but those are very easy as well.


Wimpy Rank Feedback

Gets a bit difficult, but it's still a very easy rank. Lots of X-of-everything levels galore here too. There were only a few levels that had very restricted skillsets, but those weren't too hard either. Wimpy 27 - Ready, Aim, Fire! definitely reminds me of Painless 1 from Migration in that both have 3 diggers only. However, I saw the solution to this level much faster than in Nessy's pack. I think it's due to how it's easier to make out the path where it's more open, in contrast to Painless 1 where the level looks more cramped and hence it was harder to make out the correct path to take. Wimpy 29 - Russian Rescue was probably my favorite of all the very restricted skillset levels in the rank. Very nice puzzle and solution! :thumbsup:


Medi Rank Feedback

I honestly didn't remember that this third rank also had a lot of X-of-everything levels just like the previous two ranks from when I played the Dos version. It's definitely due to the passage of time since I played the Dos version. At the same time, these levels start to deviate by giving you the same amount of each skill while severely limiting the number of one skill. The levels aren't as open-ended either. Also it's not like I will remember every single detail, as much as I am a detail-oriented person.

Medi 6 - This Is... was probably my favorite of the rank, especially since it's extremely satisfying to beat the clock here. I love time limits in this game. Medi 8 - Take Us All Home... is another great level. The puzzle isn't difficult, as it's very obvious where the builders need to be used, but rather the challenge is figuring out how to get the crowd out without the builders, as well as saving the climber(s) from going out the left side. I also liked Medi 10 - Bob's Mistake a lot too. Excellent puzzle and solution! :thumbsup: Medi 15 - Shooting Star is a nice, challenging puzzle that involves figuring out the right timing in order to give the worker enough time to bridge the gap before anyone arrives too early. I remember it being a bit annoying on Dos, but it's quite satisfying once the solution does work out.

In the second half of the Medi rank, to start off I really like Medi 16 - Grounded!. Very satisfying to beat the 1 minute clock in a not so straightforward challenging puzzle. Getting the timing right can be difficult, but it's an awesome level when the solution does work out :thumbsup: Medi 20 - The Diving Board is another great level that I liked. It deviates from most other levels in that it involves

Spoiler (click to show/hide)

Medi 24 - Eye of the Lemming was another favorite of mine with a great solution. Medi 27 - Take a Dive is yet another favorite of mine. Great puzzle and solution. Finally, Medi 30 - Consider Everything... is a great level where the original level's title would now be very fitting, although there will still be some irony in it, as seen in my solution where I didn't quite go all the way. Then again, I think the time limit prevents it from working anyway.

As mentioned on Discord last night, Medi 2 and Medi 28 were ones you mentioned where I overlooked the easy solution. The funny thing is that now that you mentioned it, I think I remember solving Medi 2 in the way described in the spoiler below on Dos a long time ago. I don't quite remember, but I might had.

Spoiler (click to show/hide)

I say the hardest in the rank is probably Medi 26 - So that's the plan... despite being a 20 of everything level. It's a nice solution, but it can be difficult to work out getting across safely. Interestingly enough, I would say Medi 25 - Wall of Wisdom is a close second for hardest of the rank. For this level, the solution isn't difficult at all, the execution can be annoying and difficult. It's certainly easier than the original I Am A.T level though.


Danger Rank Feedback

Ok, now the X-of-everything levels are mostly done and finally over with. Now we get into the kinds of levels that fit my style and challenge better.

Some Danger Levels Feedback (click to show/hide)



Psycho Rank Feedback

Even more great puzzles here which I absolutely enjoyed. Solving time slows considerably here, and a level in this rank took me multiple videos while all the others took one video to solve. Not too happy about that, but then again all of the LPs I've done all had at least 1 level where I needed more than 1 video to solve.

Some Psycho Levels Feedback (click to show/hide)


Overall, I definitely enjoyed this pack all over again. I have now played it on two different engines, Dos and NL. The NL one for sure is many times better with the puzzly levels in the later ranks, especially with the not so good levels from Dos that ended up getting replaced. At the same time, the NL version has had many updates over the years, so it's definitely gotten better over time. For sure still pretty good for your first attempt at a pack. This pack definitely still holds up well today. I would say your Psycho rank is the strongest out of the others, with Danger being a close second, followed by Medi.

Now I'm definitely looking forward to the other Plus and Omega packs when I get to playing them and seeing how much they will challenge me, especially the Omega packs. 
Title: LPIII Timid and Dodgy Completed
Post by: WillLem on February 10, 2021, 06:16:24 AM
Completed LPIII Timid and Dodgy! These are great levels, some real treats in here (unusable Bombers aside ;P)

It's nice to see some of your sillier side coming through in this pack, but I'm by no means fooled by its cute and colourful exterior - these are some tough levels!

Looking forward to Rough and Fierce. I've completed most of these without hints so far, but I'll likely start needing more and more as the pack goes on.

The levels I needed hints for were:

Spoiler (click to show/hide)

All others were solved without help.

Solutions attached.
Title: Re: Lemmings Plus Series
Post by: WillLem on February 12, 2021, 12:53:56 AM
Aaand (LPIII) Rough levels completed! These were... well, rough! :lemcat:

Solved 12 of the 16 levels without hints. The ones I needed hints for were:

Spoiler (click to show/hide)

Favourite levels in Rough:

Spoiler (click to show/hide)

Looking forward to Fierce!
Title: Re: Lemmings Plus Series
Post by: kaywhyn on February 27, 2021, 09:54:55 AM
Hello,

First 3 ranks of Lemmings Plus 2 complete. Replays are attached. I'm cruising through this pack much faster than I thought I would. I've noticed a lot of the levels are really small and hence very short, so that's likely why. At the same time, there's no Bonus pack of the repeats or those with gimmicks due to how all gimmicks except for zombies got culled. In addition, from playing your Recycle Bin pack those LPII repeats and gimmick levels were quite difficult and a huge step up in difficulty, especially given that it's not your typical Bonus pack of easy, pushover levels. So, the pack as it is now are simply the originals rather than the nastier, more difficult repeats or with gimmicks.

Feedback on Nice Rank

In contrast to LPI, Nice does have a lot of X-of-everythings, but at the same time there are some levels that aren't mixed in with them. This is what makes Nice a bit more varied than the Mild levels. Otherwise, there's really not much for me to say about this rank, since it's just too easy. Then again, it is called the "Nice" rank :P However, there is one thing I need to point out and that is

Spoiler (click to show/hide)

There were also some levels in the rank that I recognized from the Recycle Bin pack. Nice 5 - Get Your Lemmings' Worth was the first one. Its repeat was quite a difficult one from the Recycle Bin pack, being a 1 minute level and making sure you save enough.

Nice 11 - Fun With Lasers is the next one. I don't remember what the skillset was from that pack. I think it even had the same level title or if not very close to it.

Nice 15 - To Lem, Or Not To Lem would be another level I recognized from the Recycle Bin Pack. I remember the builders being far more limited in the repeat version. I also remember

Spoiler (click to show/hide)

Finally, Nice 18 - MEGALEMMINGS! looks quite nice with the humongous Lemmings sprites. Nicely done here :thumbsup:


Feedback on Cheeky Rank

As for Cheeky, there isn't much to say about this rank either. It's only slightly a step up in difficulty from Nice, but not by much. I do recognize Cheeky 5 - A Violation of Lemming Rights from the Recycle Bin pack, although this one was a timed level, and I remember it was quite tight. I think it was also a 99RR level.

Cheeky 7 - Yours Treely I would say is probably the first level in the pack that's a bit difficult and pretty much the level where the pack pretty much starts to stop messing around, at least in terms of dropping the X-of-everythings, where they still appear on occasion, just nowhere near as much as before. Contrast with the Wimpy rank of Lemmings Plus 1, which still had a lot of X-of-everythings in the second rank.

Spoiler (click to show/hide)

For Cheeky 8 - Just Breathe..., is there a reason why this isn't an X-of-everything level? You have 3 of everything except for builders, where you have 4. The level's very much possible with just 3 builders. Guess you just wanted to break from the X-of-everything pattern? :crylaugh:

Cheeky 11 - One-Lem Wonder I recognize, as I played its repeat version in the Recycle Bin pack. However, instead of only 1 lemming, there was more lemmings and it was much harder due to the very limited builders. It was also

Spoiler (click to show/hide)

Cheeky 14 - Land of the Lost is another level I recognized as having played the repeat version from the Recycle Bin pack. The repeat version is harder due to the very strict time limit. I didn't have to, but I decided to complete this level as if it had the 2 minute time limit. Other than exclusion of the time limit here, I think there was a slightly different skillset, but I don't remember. Also, I believe this is the last of the repeat of a Lemmings Plus 2 level I've played in the Recycle Bin pack? Meaning the rest of the levels in the pack should all be ones I haven't played before. The ones that weren't repeats in the Recycle Bin pack weren't included in this pack, I think?

After this, except for Cheeky 15 - To The Treehouse and Cheeky 20 - Kickback Scheme, which I felt were levels appropriate for their position late in the rank, the levels in between them are easy for their positions, so I don't know what they're doing so late in the Cheeky rank. Cheeky 19 - The Road To Nowhere might be fine for its position, but it's still easy despite the strict time limit.

Although I didn't find anything too hard in the Cheeky rank, I would say the hardest level is most certainly Cheeky 20. It's still not too hard, though, just harder than most of the levels around it, so it's position as the final level of the rank is appropriate.


Sneaky Rank Feedback

These levels were definitely far more interesting than the ones in the first two ranks. This rank is definitely a step up in difficulty, but not much. Still some X-of-everything levels, just almost non-existent at this point in the pack.

Sneaky 2 - Ascenario is certainly a step up in difficulty from Sneaky 1. It's still not very hard even with the tight timer, but it does require some thought on how to get up to the exit with the given skillset and very limited builders.

Sneaky 5 - Misfortune of the Masses was probably my first favorite level of the rank despite how I'm generally not a fan of levels where you have to repeatedly spam the same skill to several lemmings. In this case, it's not a trivial splat hatch level, but I think the puzzle after that is quite nice. Great job here ;)

Sneaky 6 - Flash Flood ramps up the difficulty again, but it's still not very hard.

Spoiler (click to show/hide)

Both Sneaky 7 - Heroic Heights and Sneaky 8 - Lemming Surge were levels I like. I'm so proud with one shotting the latter and finding the solution extremely fast on it. Quite a clever solution! :thumbsup:

Then the difficulty ramps up yet again with Sneaky 9 - Rolling Rampage. Here, for some reason I didn't realize that 2 bombers are provided, and so I struggled more than I needed to. Even then, the level's still a bit difficult. Not overly hard, but it is challenging.

Sneaky 10 - Drought Season isn't difficult because of the puzzle or the time limit, but rather the challenge is making sure that you save enough lemmings. In my solution, it might be possible to save a couple more extra, but I'm not sure.

Sneaky 12 - From the Lemming's Mouth I like with how

Spoiler (click to show/hide)

Sneaky 13 - When Only A Lemming Will Do I'm still in awe that the level's even possible in just 1 minute. Definitely a difficult one, though.

Sneaky 16 - Dive From the Dunes is pretty much like Cascade from OL except that the save requirement is higher. Still a neat level, though.

Except for Sneaky 17 - The Playground, which I felt is easy for its position late in the rank despite how you have less builders than the other skills, which you have equal amounts of in large quantities, the rest of the levels in this rank were all quite appropriate for the end of the rank. I especially like Sneaky 18 - A Two-Pronged Approach. Very nice, clever solution, and though I did struggle for about 5 minutes, I did pick up on the solution quickly.

Here I think the hardest of the rank is Sneaky 19 - Turnabout Lemming. It's difficult to work out the solution, but that's because I tried some incorrect things for a while. Still, the position of the level is appropriate for the penultimate of the rank.

Finally, Sneaky 20 - The Impossible Level was very easy and a super quick solve only because I'm already very familiar with the trick needed thanks to Icho's NL Tutorial Pack. I can otherwise see why it can be hard for others who aren't. Very nice no-builders level to end the rank!

In regards to these custom tilesets of yours, quite nice. I especially love the Tree (I think that's what it's called?) tileset, but that's because green happens to be my favorite color. Nice job with them. Purple not so much, but that's only because I dislike purple as a color. Probably sounding strange coming from me, but it's just me :laugh:

2 more ranks to go! I expected the challenges to really ramp up with the Sneaky rank, but so far the levels have proven to be too easy for me. I have a feeling all of this will change with the Cunning rank. Guess I'll find out when I start solving more of the pack. Nevertheless, this pack is definitely a step up in quality in terms of puzzles and design from your Lemmings Plus 1 pack ;)       
Title: Re: Lemmings Plus Series
Post by: kaywhyn on March 01, 2021, 12:01:51 PM
Lemmings Plus 2 complete. My entire replay collection is attached. Feedback on the Cunning and Genius ranks.

Cunning Rank Feedback

Now this is where the challenges ramped up and the difficulty suited and fitted me better. A lot of these were quite satisfying to solve, whereas before this rank I considered the pack was too easy for me :P

Spoiler (click to show/hide)


Genius Rank Feedback

The challenges ramp up even more to my liking. Even for the final rank the levels for the most part weren't extremely hard.

Spoiler (click to show/hide)


Overall, nice job with this pack. While there's still signs for improvement here, it's still a step up in quality from LPI, especially with how there's more diversity and variety in the challenges. In addition, it was great seeing your custom tilesets, but due to how it's only these 5, it definitely did get boring very quickly with the same ones. Had there been far more tilesets included, I think this would had made the pack better. Then again, it is quite an early pack of yours, so this is forgivable. I think I might see a wider range of tilesets used in your later packs?

I did point out that had this been my second custom pack or so, I probably would had struggled more due to less experience with custom packs. By this point in time, I have solved probably close to 20 NL custom packs before taking on LPII, and so because of all the training and experience I have gained, this pack was quite easy for me for the most part :laugh: Indeed, the pack started getting difficult for me near the end of the Sneaky rank, but the real challenges started showing up in the Cunning rank and even more so with the Genius rank. You did rate this pack's difficulty as medium, which I can certainly agree with :P The true test of my abilities with your packs should be when I get to LPV and LPO2, but they're not going to be for a while, since I still need to do all your other packs leading up to them first :P I'll get there eventually, but there's plenty of other packs I would like to cover in my LPs as well. I already solved all of Alpha from several months ago ;)

Hope the feedback is helpful and am glad to hear that you're enjoying my LP very much ;) It's definitely fun for the author to see and hear another person solving his or her own pack in real time. 
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on March 01, 2021, 04:02:55 PM
Spoiler (click to show/hide)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on March 01, 2021, 06:48:45 PM
@chrisleec728 Thanks for confirming with Cunning 12 and Genius 11. However, you didn't quote the stuff in spoiler correctly. There's a reason I put what I wrote in spoilers: Others might want to play the pack and figure it out for themselves. Hence, when quoting, make sure to leave the [/spoiler] tags on each end. Also, I think sometime ago I got a notification from you that you subscribed to my channel. The email said that Chris C******** (intentionally omitted the remaining letters of the second word) subscribed to me. I left a post on your channel asking if you're chrisleec728 here on the Forums.
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on March 01, 2021, 07:15:40 PM
@chrisleec728 Thanks for confirming with Cunning 12 and Genius 11. However, you didn't quote the stuff in spoiler correctly. There's a reason I put what I wrote in spoilers: Others might want to play the pack and figure it out for themselves. Hence, when quoting, make sure to leave the [/spoiler] tags on each end.

Whoops, my bad! Hopefully it's fixed now.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on March 01, 2021, 07:23:15 PM
Yea, it is. However, it seems that some are unaware that you can simply do this and leave your response outside of the spoiler tags, as your stuff isn't what I consider spoilers, just the feedback I wrote is ;)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also, I asked if that's your YT username.
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on March 01, 2021, 07:30:18 PM
Also, I think sometime ago I got a notification from you that you subscribed to my channel. The email said that Chris C******** (intentionally omitted the remaining letters of the second word) subscribed to me. I left a post on your channel asking if you're chrisleec728 here on the Forums.

My response is on my channel :)
Title: Re: Lemmings Plus Series
Post by: ericderkovits on June 14, 2021, 04:27:50 PM
ok, here is the backroute (NL) for Psycho 24 (in Lemmings Plus I) that seems to work in Superlemmini, as the intended solution will not work in Superlemmini due to the big trigger area in SL. So as long as the backroute works or is allowed in NL, Superlemmini's version of this level, I guess can remain.

Edit: Credit kaywhyn for this backroute


Title: Re: Lemmings Plus Series
Post by: namida on July 20, 2021, 09:40:08 PM
Regarding V12.12 - I do intend to release an update at some point to make use, where suitable, of the automatic screen start position. However, this would be purely a cosmetic update - no levels, and none of my replays, were broken by the 12.12 update.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 08, 2021, 08:04:02 AM
Lemmings Plus 3 completed. I have attached my entire replay collection for the pack. I already told you on Discord, but I'll go ahead and link the LP of this pack here: https://www.youtube.com/playlist?list=PLbp2m4KlFpJujyg6sVKIzQQCg2Y-x7BeS (https://www.youtube.com/playlist?list=PLbp2m4KlFpJujyg6sVKIzQQCg2Y-x7BeS) Enjoy! :P

General Feedback

I really enjoyed this pack. It's definitely harder than either Lemmings Plus 1 and Lemmings Plus 2, although it's still not over the top super hard. That would go to Lemmings Plus V and Lemmings Plus Omega 2, both of which I have yet to play and won't for a while, as there's still the other entries in the series that I need to play first. Nevertheless, there were a lot of challenging levels that were quite satisfying to figure out. In some levels, I definitely made my life harder than I needed to, but a solve is a solve, so I take whatever solution works, even if I made a huge mess of it and resorted to very fiddly stuff :P

While this is the third pack in the series, this is actually the 4th of namida's packs that I've completely solved: LPI, LPII, and now LPIII, and also Lemmings Plus Alpha. As I'm planning to tackle the packs in chronological order, that means Lemmings Plus Holiday will be next, but won't be for a while, as I generally don't LP packs by the same author until at least 2-3 months after the last one from that particular author. I might not even do it until close to the Christmas holiday.

Timid Rank Feedback

Not much to say here other than it's pretty much just X-of-everythings. It is still quite a solid rank with plenty of variety in the puzzles. In particular, the biggest strength of the rank is how the Neolemmix features are introduced. This is the first pack in the series that, while still only using the classic 8 skills, starts using the Neolemmix objects, such as updrafts, buttons, preplaced lemmings, etc. I thought all the levels that introduce them are very well-done. They're fairly simple levels but at the same time aren't completely trivial to solve. To round off the rank is Timid 16 - Locked Out!, which I'm quite certain that I played before in the Recycle Bin pack, though I'm certain that it was much harder than this. Still, this one was a great level to finish the rank.


Dodgy Rank Feedback

Levels are a tad bit harder here, and I surprisingly struggled with a few levels in this rank, as evidenced by how there were some levels that needed more than one video to solve.

Spoiler (click to show/hide)


Rough Rank Feedback

Levels get even harder here, but I surprisingly didn't have too many problems with this rank.

Spoiler (click to show/hide)


Fierce Rank Feedback

The entire rank was very slow going for me, but I interestingly didn't struggle as much as I did with the Dodgy rank. The levels in this rank are still very hard, though.

Spoiler (click to show/hide)


Overall, nice job with this pack. Definitely a step up from your previous two packs, especially LPII. I'm looking forward to playing the rest of your packs in this series, as well as the Omega side entries. Lemmings Plus Holiday is next for me, as I'll be taking on the packs in chronological order. This won't be for a while, as I generally don't LP a pack from the same author until at least 2-3 months have passed since the last pack from that author. I might even wait until around Christmas to start it :P
Title: Re: Lemmings Plus Series
Post by: namida on August 12, 2021, 07:26:08 PM
I'm still watching your LP, and in Dodgy at the moment, so won't read the feedback for the later ranks until I've got past them in the LP.

However, re: Timid:

Quote
To round off the rank is Timid 16 - Locked Out!, which I'm quite certain that I played before in the Recycle Bin pack, though I'm certain that it was much harder than this.

The recycle bin had a harder repeat of this level, which was originally from the Lemmings Plus III Bonus Pack. (Said bonus pack contained 7 easier versions of late LPIII levels, 7 harder versions of early LPIII levels, and a bunch of gimmick levels - a couple of which have been adopted back into LPIII, modified into a gimmick-free form, to replace levels that had to be culled.)

In LPIII itself, the only level that gets repeated at any point is Excavation Expedition.
Title: Re: Lemmings Plus Series
Post by: namida on August 13, 2021, 10:58:54 PM
Watched through Dodgy (and most, but not all yet, of Rough). Yeah, Flag Games is usually one of those levels that catches most players out - you're not even close to alone there.

Quote
Dodgy 7 - Experimental Materials Easy one. I like how there's a wall with arrows going in 3 different directions. Perhaps you should had added up OWAs as well :P
They didn't exist yet at this time (as there was really nothing that could destroy them other than bombers - none of the new skills existed yet at the time of LPIII, and the first one that destroyed terrain upwards - the Fencer - came years after the first batch).
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 14, 2021, 07:28:15 AM
Thanks for the remarks. I'm glad to hear that you're continuing to enjoy my LP of LPIII very much :)

Quote
To round off the rank is Timid 16 - Locked Out!, which I'm quite certain that I played before in the Recycle Bin pack, though I'm certain that it was much harder than this.

The recycle bin had a harder repeat of this level, which was originally from the Lemmings Plus III Bonus Pack.

I remembered right, then. When I played Timid 16 in LPIII, I was thinking in my mind I remember the skillset being far more restrictive than that in the version I played from the Recycle Bin pack. It looks like I simply played the harder repeat of Timid 16 from there. One thing I'm not sure about is if all the LPIII levels in the Recycle Bin pack are all the ones that used to be in either the LPIII main pack or the LPIII Bonus pack and therefore I didn't miss anything in LPIII's current state at all by playing through the Recycle Bin pack.

Quote
Watched through Dodgy (and most, but not all yet, of Rough). Yeah, Flag Games is usually one of those levels that catches most players out - you're not even close to alone there.

I think I can see why for Dodgy 14. What about "The Duck Level"? I found that level hard as you have seen in the LP. Interestingly, I didn't have as many problems with the Rough rank, before struggling again greatly with the Fierce rank in general.

Quote
Quote
Dodgy 7 - Experimental Materials Easy one. I like how there's a wall with arrows going in 3 different directions. Perhaps you should had added up OWAs as well :P
They didn't exist yet at this time (as there was really nothing that could destroy them other than bombers - none of the new skills existed yet at the time of LPIII, and the first one that destroyed terrain upwards - the Fencer - came years after the first batch).

Yea, you're right. It's very easy for me to forget NL's very extensive history, particularly since I came long after very Old Formats NL, and I think I came at just about the time when NL was just about to transition into New Formats
Title: Re: Lemmings Plus Series
Post by: namida on August 15, 2021, 03:44:50 AM
Finished watching the LP now. Well done! :) I was very surprised how quick you solved Fierce 9; that one took a long time after LPIII's release before anyone solved it.

Holiday Lemmings Plus should be a very, very short LP - maybe even a single video. ;)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 15, 2021, 05:40:15 AM
Finished watching the LP now. Well done! :)

Nice job and thanks for watching! :) I'm glad you enjoyed it a lot. Also, thanks for posting your remarks/feedback on the LP here. I always like reading the pack author's feedback on the LPer's thoughts/solutions, and putting it here is a great way to preserve it and to look back on at times ;)

Quote
I was very surprised how quick you solved Fierce 9; that one took a long time after LPIII's release before anyone solved it.

I looked through the LPIII topic for Old Formats, and like you I didn't think Fierce 9 (Fierce 8 in Old Formats) was that hard, so I'm surprised that even people like Nepster found it hard. I don't know if it's simply due to all the experience I have gained from the many level packs I have solved (I've solved so many packs in between the time I LPed LPII and LPIII), but here the only hard part is just simply getting the timing correct, as I think the solution itself is somewhat obvious. Even then, as you have seen there's some tricks that still manage to catch me off guard, such as in "Flag Games." The funny thing was that I played a Lemmings Destination level that required this, yet it still took me a very long time to see it here even though I played that level a few weeks before I started LPing LPIII. So, yes, experience from playing many level packs absolutely helps in learning these tricks, but it doesn't mean that applying these tricks will be "automatic" in other level packs.

Quote
Holiday Lemmings Plus should be a very, very short LP - maybe even a single video. ;)

Since Holiday Lemmings Plus is a very short pack, I'll likely do Omega right away after finishing it. 
Title: Re: Lemmings Plus Series
Post by: Proxima on September 15, 2021, 10:33:14 PM
I solved all the levels.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 06, 2021, 05:31:29 AM
Holiday Lemmings Plus completed. Replays attached. Also, namida has told me he's already watched my LP of it, but just in case anyone else here wants to watch it, here's the link: https://www.youtube.com/playlist?list=PLbp2m4KlFpJuIYQH_Iw_JVK6HSeTgH8vw (https://www.youtube.com/playlist?list=PLbp2m4KlFpJuIYQH_Iw_JVK6HSeTgH8vw). Enjoy! And yes, when you click the link there is indeed only 1 video :P That's how quickly I solved the pack.

This is also the first pack to start using NL skills, but if you ignore this, then Lemmings Plus Omega is the first entry to start using NL skills.

General Feedback

This is the smallest pack in all of the Plus series, being only 12 levels long. Even then, it's not an easy pack throughout. The Glitter rank should essentially pose little to no problems for anyone, as they are easy X-of-everythings. Even the Arctic rank itself isn't much harder than the Glitter rank, except for 2, possibly 3, levels in it. I still enjoyed the pack very much despite its very short length, if only for the fact to ring in the holidays early, being 20 days away from Christmas. All the music is Christmas tunes.

Glitter Rank Feedback

All the levels in this rank are X-of-everythings. In addition, the save requirement is very lenient for all of them. Thus, these levels will likely present little to no problems for anyone. Therefore, there's nothing to really say here, other than I would say the hardest levels are probably the last 3, Glitter 4, Glitter 5, and Glitter 6. They're still not very hard thanks to the very wide skillsets, rather I mean relatively speaking to the other levels in the rank, hence they're appropriately placed as the final levels.


Arctic Rank Feedback

Only a slight step up in difficulty for the most part, so should still be quite manageable. However, the hardest levels in the rank are definitely Arctic 4 - Miracle Drop and Arctic 5 - Dream Parade. These two levels took me a while to figure out, although my solution to the latter is very different from namida's intended solution and is quite a hackish/backroutish one :P The former reminds me of Psycho 8 from Lemming Plus 1. The hardest part is figuring out how to get down safely from a very high place when you don't even have floaters, gliders, or swimmers.

Spoiler (click to show/hide)

Arctic 3 - 23:58 12/24 I really like the title here, and I believe it's a reference to the Holiday Lemmings level 2 minutes before midnight if I'm not mistaken or misremembering a level with some other title. Even more, it's also 2 minutes before Christmas Day. This also has the potential to be difficult, but in the end I severely backrouted the level :P I at one point went the intended route, but I couldn't find a way to get it to work.


Despite the short length, I still enjoyed this pack as mentioned before. Thank you namida for this pack. Great way to ring in the holidays early. Glad to hear you've enjoyed my LP of another pack of yours.

I'm currently in the process of LPing Lemmings Plus Omega. I'm currently 54 levels into it, so almost halfway already after two videos. I will likely post replays to LPO after finishing the Puzzling rank and then another time each for the final two ranks.     
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 06, 2021, 11:58:18 AM
Finished the first two ranks of LPO. Replays attached. Also, the link to my LP of the pack: https://www.youtube.com/playlist?list=PLbp2m4KlFpJvCbPPPTjHGIiPMl7vVy4Lm (https://www.youtube.com/playlist?list=PLbp2m4KlFpJvCbPPPTjHGIiPMl7vVy4Lm). Enjoy! :P

General Feedback

If Holiday Lemmings Plus is ignored, then LPO is the first pack of the series to use the NL skills. Due to this, they have really showed me that they really add variety to the puzzles for the game in combination with the classic 8 skills. Even then, I'm still a diehard fan of the classic mode of the game: classic 8 skills, time limits on every level, etc. However, I will admit that LPO has definitely opened my eyes to the limitless possibilities of puzzles with the addition of the NL exclusive skills. There's a huge amount of diversity in the puzzles here, and I think that's the reason I've been enjoying the pack a lot even in the very early stages of Breezy despite the X-of-everythings. In contrast, it got quite boring with LPI and LPII, with the former after about the 3rd rank or so, while for the latter after maybe close to the end of the first rank or beginning of the second rank.

The pack has the exact same structure as the OL, in that there are 4 ranks of 30 levels each. Hence, what I expect is that the difficulty should more or less follow the same flow, where the pack is quite easy for the most part, probably up until halfway through the second rank and then it will probably only get harder from there. It definitely felt great to be plowing through so many levels very quickly, the first in a while that this has happened for me. Yes, I love playing and solving hard levels, as those are the types I like the most, but I welcome levels of any difficulties. Easy levels are certainly no exception, and are certainly a very welcome sight for me after playing nothing but medium and higher difficulty levels for so long.

Breezy Rank Feedback

Not much to say about this rank other than the rank starts off with several tutorial levels on the NL skills, and then pretty much the rest of the rank are easy X-of-everythings, with the occasional level where you have the same amount of every skill except for one skill where you only have 1 or some quantity that doesn't match the others. Thus, I breezed through the rank very quickly. Here, my favorite of the rank would have to be Breezy 22 - Swap Magic


Puzzling Rank Feedback

The difficulty is only a bit higher than in the previous rank, and there's still a lot of X-of-everythings, although it's not an entire rank full of it. Still a lot of really good diversity and variety in the puzzles here! We already get the very first repeat with Puzzling 7 - More Than Just A Dream, though the once per rank level already appears at Puzzling 6 - Traptastic!.

My favorites of the rank: Puzzling 5 - Listen To Your Lemming, Puzzling 13 - The Martian Lake Beast (especially the design here, wow!), Puzzling 15 - Pass The Lemming, Please and Puzzling 23 - Eco-Friendly Lemmings.

Spoiler (click to show/hide)

Hardest levels of the rank IMO: Puzzling 10 - A Little Bit Of A Lemming (it's not a hard level, but I can see how the inverted teleporter can throw newbies off), Puzzling 17 - Can Your Lemming Do This?, Puzzling 19 - A Split Task, Puzzling 21 - The Lower Branch, Puzzling 24 - I Swear Upon A Lemming, and Puzzling 26 - The Castle Towers. Puzzling 24 was especially a very hard one, so I would say that's the hardest one of the entire rank. All the other levels listed aren't as hard, but they're still challenging.

Spoiler (click to show/hide)

Finally, Puzzling 30 - Drop Them Lems is the biggest offender of the rank for giving the appearance of a very daunting level due to the sheer tallness of the level. However, the save requirement of 1 might be very surprising. It's actually quite easy to save everyone. The hardest part is just getting to all the buttons scattered all over the level.

Spoiler (click to show/hide)


I'm enjoying this pack a lot! :thumbsup: I've already managed to finish a little over half the Perplexing rank, so it seems that this LP will be done pretty soon as well, barring any level(s) that really stumps me here. I will post more replays/feedback after I finish the rank, and then one final time after I finish the final rank.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 07, 2021, 10:07:19 AM
Perplexing rank completely solved. More replays attached and also more feedback.

Perplexing Rank Feedback

Due to the pack having a similar structure to the OL with 4 ranks of 30 levels each, I expected this rank to be about Taxing difficulty. However, many of the levels here are a big step up in difficulty, so some of these could even be early Mayhem difficulty. Sure, the Taxing rank was where things started getting dicey in the OL, but a lot of them were still quite manageable for the most part. Here, for the Perplexing rank, solving times slowed considerably. However, I was able to get through each level of the rank in just one video. Even then, it still took longer than the previous two ranks.

Spoiler (click to show/hide)

Enjoying this pack very much after 3 ranks. I'm currently halfway through the Mental rank already, so this pack might be finished in a few more videos. We'll see! Perhaps there'll be some real stumpers near the very end of the rank. 
Title: Re: Lemmings Plus Series
Post by: MASTER-88 on December 12, 2021, 12:14:09 AM
Quote
26 Oblivion 18/20

Psycho 26 Oblivion. I got 19/20 saved. Its might new record or this page is not updated for while

Replay video with my camera. Bad quality but idea were simple.
https://www.youtube.com/watch?v=efTfIocBW6w
Title: Re: Lemmings Plus Series
Post by: kaywhyn on December 14, 2021, 11:34:30 AM
Mental rank solved and hence I have solved all of LPO. My entire replay collection is attached.

Mental Rank Feedback

As this is the final rank of the pack, the difficulty would essentially be the equivalent of the Mayhem rank and then some. I didn't think it was that bad, especially since a lot of the levels in the rank are repeats. Really the only hard level that I struggled with greatly was Mental 16, which was the first and only level in the entire pack that needed some off-camera time to get solved, as I wasn't able to get it solved after two videos. I was so close to getting the entire pack solved without a level needed multiple videos to get solved! :sick:

Spoiler (click to show/hide)


Overall, I really enjoyed this pack very much despite it being on the easier side. This pack really opened up my eyes to limitless possibilities in the diversity and variety of the puzzles when you are allowed NL skills instead of just limiting oneself to the classic 8 skills. Even then, I'm still a diehard fan of classic lemmings, i.e, classic 8 skills, time limits on every level, etc. However, I've now used NL for a little over two years now, and I got to say I'm definitely quite used to the controls and the QoL features by now: framestepping, skill shadows, time skips, etc.

I look forward to tackling the remainder of the Lemmings Plus entries, especially LPOII, although that one has me a bit worried. Even then, I'm willing to rise up to the challenge for when I eventually get to it, and will do my best in my LP of it and see how far I can get. I did, after all, get through my entire LP of Uncharted, even though I thought I would eventually crumble under the difficulty. It's still going to be a while, as I still need to get through LPIV and LPV first, since I'm tackling the packs in chronological order rather than by order from easy to hard difficulty.

Thanks again for LPO, namida! :thumbsup:
Title: Re: Lemmings Plus Series
Post by: Swerdis on March 27, 2022, 11:56:13 AM
Hello Namida,

I am currently playing through Lemmings Plus Omega and I'm stuck at a level called "Stormy Ascent" which is in Mental-rank, Number 9. Now I realized that I unintentionally play an outdated version of this pack and this level has been substituted by a different one.

My two questions:
1. I found out that Puzzling 5 ("No Rush") has also been replaced. Are there any other levels that either don't exist anymore in the latest version or have been reworked or have different skillsets now?

2. What's the reason for discarding "Stormy Ascent"?

Thank you, Swerdis.
Title: Re: Lemmings Plus Series
Post by: namida on March 28, 2022, 07:20:39 AM
Quote
1. I found out that Puzzling 5 ("No Rush") has also been replaced. Are there any other levels that either don't exist anymore in the latest version or have been reworked or have different skillsets now?
From memory, the one other level that's been replaced is later in Mental; there was a level titled "Splittin' Like Crazy", which was replaced with (originally a contest entry) "The Embiggening Of The Cromulent".

Quote
2. What's the reason for discarding "Stormy Ascent"?
Physics changes broke the official (and probably most others, too) replay, and the level was annoying as hell anyway, so I figured I'd rather just get rid of it. Especially since I got a pretty good idea for a level to replace it. ;) (Unlike Embiggening, which was repurposed; Codependency was a completely original made-to-replace level.)
Title: Re: Lemmings Plus Series
Post by: MASTER-88 on March 30, 2022, 12:14:09 PM
Okay its time to back play lemmings again. Finally since november 2021 i finally got beat Lemmings Plus 1 pack. Post all Psycho mode levels in playlist. I think i got find some backroute solutions too. Not sure is those new ones or not.

1-30 levels in order. recorded with OBS studio (good quality)

https://www.youtube.com/playlist?list=PL-Cn2MW-VOj1V21CA0B3izcG7WBAhF2eD

About back track routes?
Psycho 13 Go High and Low
You can beat this level very easily used only roof route. I think gamecreateor not are intented make its like this. Its possible avoid those metals using two lemmings. I think you can even save more lemmings using that way.
https://www.youtube.com/watch?v=CJVyn8ve9JA&t=8s&ab_channel=metroidmaster88

Psycho 27 No time to die part two. Really massive backroute. I beat level in 1 minutes 13 seconds. 2 minutes time limit.
https://www.youtube.com/watch?v=yxOU2LfWxFk&t=1s&ab_channel=metroidmaster88

Also pretty similar way Psycho 20 No time to die part one. Its not really that time saver.
https://www.youtube.com/watch?v=U1soJGXKtMA&list=PL-Cn2MW-VOj1V21CA0B3izcG7WBAhF2eD&index=20&ab_channel=metroidmaster88
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 21, 2022, 06:01:43 AM
Hello namida,

I have completed the first two ranks of LPIV. Replays attached and feedback incoming. Also, the link to my LP of the pack: https://www.youtube.com/playlist?list=PLbp2m4KlFpJuZZJslLqFjrOYrNnAyjK_k (https://www.youtube.com/playlist?list=PLbp2m4KlFpJuZZJslLqFjrOYrNnAyjK_k). Enjoy! :P Although, I'm not sure how much of it you've been able to watch due to how you said that your internet access has been very limited for the past few weeks. In any case, I think you've been aware of my LP (I've pinged you on Discord as well!), so it's available whenever you're able to view at your own leisure and time :)

General Feedback

The 6th pack in the series chronologically (after LPI, LPII, LPIII, Holiday Plus, and LP Omega), this is slightly shorter than LPO, and according to the OP of this topic, it seems that this pack isn't as hard as LPIII. Indeed, I'm nearly through with the Twisted rank, and save for the odd level or two which I struggled with longer than necessary, it definitely hasn't felt too hard. Perhaps things will change for the final few levels of the Twisted rank, as well as the final rank? Even then, I will absolutely look forward to the next pack, which is LPV, as that is considered one of namida's hardest packs, as well as the pack after it, LPO2, which is arguably even harder than LPV, as I shall see how much of my solving skills will be tested and challenged. The high difficulties of them do worry me somewhat, but then again I've gotten through both United and Lemmings Uncharted, although I can't say the same with Nepsterlems :-\

Despite LPIV's supposed lower difficulty, I'm still enjoying the pack very much! Once again, I must emphasize that while hard levels are the type that I love playing and solving, I enjoy levels of all difficulties and hence pretty much enjoy any pack :P

Smooth Rank Feedback

These were all very quick solves, although Smooth 20 was pretty much the only level that took a while, if you consider taking 18 minutes to get it solved a long time :laugh: Nevertheless, there were still some gems in this rank. Smooth 10, Smooth 16, and Smooth 20 were my favorites in this rank! :thumbsup:

Levels that I see which can be challenging for less experienced players: Smooth 8, Smooth 13, Smooth 18, Smooth 19, and Smooth 20.



Bumpy Rank Feedback

Levels are a tad bit harder here, though they're still nothing too difficult or over-the-top hard. In particular, I'm amazed that I figured out the repeat of Smooth 20 far faster :laugh:

Spoiler (click to show/hide)


I will continue more with the pack soon and post after I finish each rank. 25 more levels to go! ;)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 22, 2022, 06:05:22 AM
Twisted rank completed. More replays and feedback ;)

Twisted Rank Feedback

Some of the levels here were even harder, but that's the way it should be progressing from one rank to the next. Solving times in general pretty much slowed considerably here. Even then, after some time, I managed to get through them all

Spoiler (click to show/hide)

Only the Insane rank remains. Here goes nothing! Played and solved only the first level of the rank so far, and yea, the rank is already shaping up to be quite difficult from just the first level alone, so I have a feeling this will be a rank where I'll be struggling a lot. So close to the end, though!
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 25, 2022, 09:33:23 AM
Insane rank completed and hence I have solved all of LPIV. My entire replay collection is attached and more feedback.

Insane Rank Feedback

The hardest levels of the pack are pretty much here, though honestly I felt more challenged by the Twisted rank than I did here :P Then again, solving times pretty much came to a crawl in the Insane rank, where eventually at some point late in the rank I could only get about 2 or 3 levels solved rather than several so easily. The only time I got a huge break was when I managed to get 6 Insane levels solved in the same video, Insane 2 through Insane 7. Even then, there were still plenty of true gems in this rank ;)

Spoiler (click to show/hide)


Despite being considerably shorter than LPO, I still enjoyed this pack very much. It starts off easy, although there's still some challenging levels in the first rank due to having plenty of levels with very limited skillsets. It then gets challenging especially starting with the Twisted rank, culminating in some of the hardest levels in the Insane rank. All in all, I would recommend this pack for others to play, although it's certainly not for beginners.

Well, the next time I LP another pack of yours I will look forward to it, as LPV is next due to me taking on the packs in chronological order. I look forward to seeing how much I be tested and how much of a struggle it'll be, as it's supposed to be one of your hardest packs, even more than LPIII. I especially look forward to the one after LPV, LPO2, which is purportedly even harder than LPV. The high difficulties do worry me somewhat, but I'm willing to take them on in the form of an LP.

Thanks for LPIV, and hope you're doing well! ;)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 27, 2022, 08:45:10 AM
Hello,

First 3 ranks of LPV solved. Replays attached, as well as some feedback. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJssQ5PiEfqGDzILj2y8Cy9r (https://www.youtube.com/playlist?list=PLbp2m4KlFpJssQ5PiEfqGDzILj2y8Cy9r). Enjoy! :P

General Thoughts on the Pack

LPV is the fifth pack of namida's numerically in the Plus series, ignoring LPO and LP Holiday, as they're kind of side entries in a way. LPV's difficulty is advertised as "very hard," even harder than LPIII, with both LPOII and LPA even harder, the former which I will take on next after finishing LPV, while the latte I've already completed. The first two ranks didn't challenge me as much as I thought they would, although the difficulty started picking up even more with the Edgy rank. So far, I've only completed the first three levels of the Unruly rank, and the third level managed to give me a lot of problems, so I'm definitely starting to feel the difficulty here, and I'm sure that will continue to hold, as it is the penultimate rank and I've been told there's quite some nasty ones in this and the final rank, especially near the end of each one and hence I'll be promised the advertised difficulty of "very hard."

Some levels took longer than they needed to, but it was mostly due to things in the solution being extremely difficult to spot because of how very well-hidden they are. As a result, namida has been kind enough to tell me that me getting stumped isn't due to my own stupidity (you can hear in the LP plenty of times where I keep being so self-deprecating and telling myself that I am a dummy), but rather just the solution is very well hidden. Good to know! Makes sense now that I think about it, as I managed both United and Uncharted, the packs I currently consider the hardest available on the Forums, though I can't say the same with Nepsterlems, as that is a pack that I have not yet finished because I've been stumped on the first level of the final rank for about 2 years now.

For everyone else, I have the tendency to doubt and not have much confidence in my own abilities, which is why I sometimes have a lot of moments where I feel down about myself and wonder why I'm not good enough. However, I'm often told by people IRL to not be so hard on myself who have reminded me how much good I have accomplished in life, and have given me reassurance that I/I'm did/doing just fine.

Blissful Rank Feedback

As with some of the previous Plus packs, a lot of X-of-everything levels in this rank, although not necessarily with the full 8 skillset panel, since the pack was made at a time when the skill panel wasn't expanded to the now current 10. Nothing particularly difficult in this rank. The first 4 levels introduce us to each of the new tilesets featured in this pack: Abstract, Mineshaft, Honeycomb, and Machine. This isn't the first time I have played levels in each of these tilesets, but rather this is the very first time these have been seen in any of namida's Plus packs. The levels that gave me more trouble than I thought they would were Blissful 4 - Come Home Lemming, Blissful 8 - Rust Buster, and Blissful 15 - Converging Mechanism, all Machine levels, interestingly enough :XD: The first is one that can trip you up if you are caught off guard and didn't take into account some things, especially with the teleporter. The second was all due to not paying attention the save requirement, as I am a Lemmings player who still internalizes having to save every lemming even though on some levels you are required to have some lemmings get killed in order to be solved or losses are acceptable. Finally, the third was simply due to not realizing

Spoiler (click to show/hide)

My favorites of the Blissful rank were Blissful 12 - No Way Out! and Blissful 13 - Let's Do Some Mining. The latter is a very interesting miners only level.


Touchy Rank Feedback

Levels were a bit harder here, but still nothing too overly hard.

Spoiler (click to show/hide)


Edgy Rank Feedback

The levels increase in difficulty even more here, but once again nothing very over the top hard yet. Then again, it definitely helps that I have solved so many other level packs before taking on LPV, so all that experience comes in handy!

Spoiler (click to show/hide)

All rightie, 27 more levels to go! I will post again when I finish the Unruly rank, and one last time when I finish the Outrageous rank ;) I'm liking the pack a lot so far! :)   
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on August 27, 2022, 11:40:31 AM
I did struggle with "Come Home Lemming" as well. I think I've seen IchoTolot's solution before and it's actually quite a bit simpler than both of ours.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 30, 2022, 07:31:38 AM
Unruly rank finished. More replays and more feedback ;)

Unruly Rank Feedback

Even harder levels here, and two levels of the rank needed more than one video to get solved. Solving times are definitely slowing down, but still plenty of great levels here too!

Spoiler (click to show/hide)


One rank remains! Up at Outrageous 5, which I already had an attempt at but couldn't get it solved. I will try again later and I will post one final time when I get through the rest of the pack! ;)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 31, 2022, 11:37:18 PM
Outrageous rank solved and hence I have solved all of LPV. My entire replay collection is attached, as well as more feedback ;)

Outrageous Rank Feedback

The hardest levels of the pack are supposedly found in this rank. Once again, a lot of wonderful levels here, and I was definitely challenged appropriately here!

Spoiler (click to show/hide)


All right, this makes another Lemmings Plus pack solved. At first, I didn't believe this pack being harder than LPIII, but now that I have played all of LPV, I certainly believe it now. Some of the later levels are quite nasty and difficult. In particular, there are even some in the Blissful rank that can catch you off guard if you don't pay attention to the details, such as when I did Blissful 4 and Blissful 8 :forehead: However, Blissful is overall a very doable rank, it's Touchy where things get difficult, with some near the end quite challenging. Then the difficulty continues to climb more with Edgy, and then overall the Unruly and Outrageous ranks were difficult throughout. I think the difficulty being higher than LPIII can also been seen in that very shortly in the Blissful rank you already get into very limited skillset levels and puzzles. There are a few open-ended levels past the Blissful rank, but they're far and few in between. Nevertheless, there were plenty of great levels I saw throughout the pack.

I immensely enjoyed LPV for the clever puzzles in many of the levels. namida has the belief that LPIV's his weakest entry, but I honestly disagree there, as LPIV is quite a strong pack IMO. LPV is even better, but I enjoy both of those packs.

Next Plus pack on my to-play list will be LPO2, as that is the next one chronologically, which is how I've been tackling the packs, except for Alpha, as I ended up doing that first, at a time long before I got into LPing level packs. However, I likely won't start LPing LPO2 until December at the earliest. The higher difficulty does worry me a bit, but I'm quite excited to get into the pack once I do so. So, be on the lookout for that LP and see if I will get through the pack, or get badly stumped at some point and not make any progress eventually :laugh:

Thanks again for LPV, namida! :thumbsup: 
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on September 01, 2022, 01:27:35 AM
Yeah I'm pretty sure Colorful Arty said that LPV was hard from the get-go, but I really don't think so. That could be said of Alpha though, as I was stuck on the FIRST LEVEL. LPO II does start off easy though, so I wouldn't think it would be harder than Alpha.
Title: Re: Lemmings Plus Series
Post by: WillLem on January 11, 2023, 07:36:28 AM
Finished Lemmings Plus III today, including all but 3 talismans. This is an excellent pack, probably my favourite in the series of the ones I've played so far (I, some of II, III, some of VI, some of O and some of OII).

I solved all but 15 levels without any hints. The ones I needed hints for were:

Hints needed (click to show/hide)

These are my favourite levels in the pack:

Favourite Levels (click to show/hide)

Although I have needed some help with solving this pack, I'm fairly happy with my overall performance. I've managed to get most of the talismans, including 100% saved on Dodgy 9 Synergistic Effect (which surpasses the 9/10 talisman) :lemcat:

It's a very difficult pack, probably just out of reach of most casual players, and perfect for those wanting an extra challenge after completing Lemmings 1 and Oh No! More Lemmings. It's a significant step up from the originals, with focus on more obscure tricks and pixel-precise execution, making it perfect for NeoLemmix's super-fine control system. Many levels offer multiple possible solutions, which is great to see, whilst others can only be solved by piecing together a very specific set of tricks and methods that players may never have encountered before taking on this pack.

The tile sets are pretty good in this one. Lab is my favourite (I've remixed it for the Slush World levels in Lemminas II!) with its instantly-recognisable blue bricks and green slime. Circuit is another good one with simple, easy to work with straight-edged shapes and surfaces. Meanwhile, Cloud and Martian feel much like the spiritual successors of the Dirt and Crystal themes; with their more roughly-shaped terrain and jagged steel pieces, these levels are challenging enough to navigate before there's even a puzzle involved!

Full set of replays attached. I had fun playing this, and I look forward to taking on the rest of II, IV and VI at some point.
Title: Re: Lemmings Plus Series
Post by: WillLem on January 16, 2023, 02:06:49 AM
The downloads in the OP don't seem to be working...
Title: Re: Lemmings Plus Series
Post by: namida on January 16, 2023, 04:22:57 AM
I tried a couple and they're fine; which one specifically are you having issue with?
Title: Re: Lemmings Plus Series
Post by: WillLem on January 16, 2023, 06:13:42 AM
Both the pack and the solution replays for all except VI do not download. A new browser tab opens and closes, and then nothing happens. VI works, and other downloads from elsewhere on the site are working. Both my ad blocker and antivirus software are set to allow downloads from the forums.
Title: Re: Lemmings Plus Series
Post by: namida on January 22, 2023, 07:20:28 PM
They work fine for me - must be something on your end.

You mention having to specifically set your software to allow downloads from the forums - do note that these downloads come from neolemmix.com, not lemmingsforums.net, if that helps. (However, Lemmings Plus VI is no exception to that...)
Title: Re: Lemmings Plus Series
Post by: chrisleec728 on January 22, 2023, 07:50:24 PM
I downloaded the packs from the NeoLemmix site, not this one, with no problem. However, yeah, in the past I do remember having trouble downloading some (but not all) of the solution replays from this site (with the same new browser tap opening and closing thing that WillLem mentioned).
Title: Re: Lemmings Plus Series
Post by: WillLem on January 26, 2023, 02:22:49 PM
I have now allowed www.neolemmix.com on both my AdBlocker and Antivirus software, and still get just a "tab open-close" upon clicking any of the links.

One thing I noticed is that if I right-click a link and choose "copy link address", and then paste this address into a new tab, it downloads the file.

I'm making this link (http://www.neolemmix.com/replay/LemmingsPlusI_Replays_V12.10-A.zip) just to double check if I can get it to work - EDIT. Yeah, it doesn't work...
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 04, 2023, 05:55:42 AM
Hi namida,

I have completed the first two ranks of LPO2. Replays attached and of course some feedback. Also, you already know, but for anyone else who's interested, here's my LP

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtmylOFBwlFaSELAAa5I9Mx. (https://www.youtube.com/playlist?list=PLbp2m4KlFpJtmylOFBwlFaSELAAa5I9Mx.) Enjoy! :P

General Feedback

LPO2 is currently the third-to-last pack (with LPVI and LPA after, though there could be a LPVII in the future) in the Lemmings Plus series, as well as the second pack in the Omega series and sequel to LPO. Unlike other packs, LPO2 has a total of 70 levels across four ranks with an unequal number of levels: The first two ranks, Fluffy and Coarse, have 15 levels each, while the last two ranks, Spiky and Sharp, have 20 levels each. Currently, I'm nearly halfway through the Spiky rank, and will absolutely look forward to the remaining levels of the pack and seeing if I can get them solved! :thumbsup: Namida classes the pack's difficulty as extreme , but so far I haven't felt that's been the case, though that's probably because I have yet to be in the extremely difficult parts of the pack.

So far, this pack is quite high on my favorites list! :thumbsup: No doubt that I will definitely be struggling a lot pretty soon, though it's possible that I might just rip through the remainder of the pack. Who knows, but we'll see ;)

Fluffy Rank Feedback

The first rank of LPO2, in my experiences I would have to say the levels here are comparable in difficulty to the first rank of LPV. IMHO these levels felt a bit easier than those LPV levels, key word being "felt." Most definitely the hardest level of the rank I say would have to be Fluffy 10, as I really struggled here, though that's before I stopped to think about how to go about the level by logical deduction. Once I did that, then I saw that it's not super hard at all. The only other level that took a while here was Fluffy 15, but that's because I immediately went for the challenge solution of saving everyone, including all cloners. If you don't go for this, then it's a very easy level for the rank finisher, as you only need to save 1.

Spoiler (click to show/hide)


Coarse Rank Feedback

Levels are just a tad bit harder here, but IMO not a whole lot harder than the ones in the previous rank. Coarse 14 is probably the hardest level of the rank, though I've already used solution elements to solve a level from Crane's Cranium Preview pack before, and hence the only reason I got stuck here was due to that solution escaping me for a long time :XD: So, it's not a very hard level but it's still challenging IMO since it's a hard to see solution.

Lots of great levels in this rank! :thumbsup:

Spoiler (click to show/hide)

As of this post, I'm currently up at Spiky 9 and most definitely look forward to the remaining challenges and seeing if I can get through the ones that even other solving greats couldn't solve and eventually falling a bit short of solving all the pack! :thumbsup: Thanks again for the luck :)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 05, 2023, 07:41:11 AM
Spiky rank completed. Back with more replays and feedback ;)

Spiky Rank Feedback

In contrast to the previous two ranks, the levels here present a huge difficulty spike. As such, the levels in this rank are tough, though I managed to breeze through the first half with not too much problems. It's the second half where the levels really tested me and I absolutely felt the pack getting really hard. Even then, I surprised myself by saving them much faster than I thought I would. It was really the final 5 where those took some time, with the rank finisher taking the longest.

In any case, a lot of great levels in this rank and LPO2 still remains quite high as one of my favorite packs! :thumbsup:

Spoiler (click to show/hide)


All rightie, made it to the final rank of Sharp. I better brace myself for the hardest levels the pack has to offer. Now, the quest begins to see if I can solve the levels in this rank that some other solving greats couldn't. Can I do it? Tune in and find out if this will be the rank that will also defeat me, or if I'll survive the onslaught and make it to the end to join the short list of those who have completed the pack, which I know includes Icho, Armani, and joshescue. Wish me luck (though namida already did so before I even began the LP)!
Title: Re: Lemmings Plus Series
Post by: kaywhyn on April 09, 2023, 04:57:38 AM
Sharp completed and hence I have solved all of LPO2 :thumbsup: My entire replay collection is attached.

Sharp Rank Feedback

The final rank of the pack and hence these should be the hardest levels of the pack. Indeed, a lot of these levels are quite hard, some of the hardest I've ever played from namida. However, overall I didn't struggle as long as I thought I would on them, with Sharp 18 taking the longest before I solved it, which IMO is the hardest level by namida, even more than Wasted Talent from Lemmings Plus Alpha. At the same time, I absolutely enjoyed the challenges in this rank, and there are plenty of remarkable gems! :thumbsup:

The hardest Sharp levels IMO are Sharp 3 (whether Old Formats with radiation or not), Sharp 7, Sharp 9, Sharp 11, Sharp 13, Sharp 16, and Sharp 18. Don't get me wrong, I still found other levels in the rank hard, but not as much as the ones I've listed.

My favorites: Sharp 2, Sharp 6, Sharp 7, Sharp 10, Sharp 11, Sharp 12, Sharp 15, Sharp 18, and Sharp 20

Spoiler (click to show/hide)

As I have completely solved LPO2, I have joined the short list of those who have done the same, which includes Icho, Armani, and joshescue. So, we have found out that the answer is a definitive "yes, kaywhyn can solve the pack instead of getting stopped dead in its tracks in the Sharp rank." I thought Nepster was another one who was able to solve Sharp 18, as I saw a replay of the level in his collection, but now I understand that he didn't once I read the spoilers after I finished the pack. Also, as mentioned plenty of times, this pack goes straight onto my favorites list! :thumbsup: One of the best level packs I've played and solved in a very long time. Interestingly enough, Nepsterlems remains as the only really hard pack I haven't completed, since I've been stuck on Black Hole 1 for almost 3 years. I hope to change that soon, but I don't know how long it'll be before I finally get it solved.

I will have to say that IMO LPO2 is a bit harder than LPA. The Obliteration rank, the final rank in the latter, honestly wasn't that bad, though it's most likely due to how I've backrouted a lot of the levels if my memory serves me right :P Sure, I went through both packs quite quick, but that doesn't mean I found the packs easy by any means. With LPO2, I certainly starting feeling the high difficulty once I got into Spiky, as I felt a huge increase in the difficulty from the get-go with Spiky 1. Overall, the Spiky rank wasn't so bad, but definitely around the middle and end it did get quite hard. Then comes along Sharp, where they tested me even more than Spiky. They're an even bigger step up in difficulty from Spiky, culminating in the very hard Sharp 18 (which is harder than Obliteration 14 IMO), but as mentioned before so many favorites of mine in both ranks! :thumbsup: 

Great job with LPO2 namida, and I will absolutely look forward to taking on the remaining packs of the series, LPVI and LP3D, in the future! :thumbsup: Hope you enjoy the rest of my LP whenever you get a chance to watch more ;) That reminds me, I need to get video solutions up to LPA sometime! Will get them up as soon as I can and whenever I'm able to in the upcoming days.
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 17, 2023, 05:19:48 AM
Hello namida,

I have completed the first two ranks of LPVI. Replays attached and of course some feedback ;) In addition, I also have an LP of the pack:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJsNVlgF7uQwPHw28A59y8Yx (https://www.youtube.com/playlist?list=PLbp2m4KlFpJsNVlgF7uQwPHw28A59y8Yx) Enjoy! :P

General Feedback

Not counting the Omega packs or Holiday Plus, LPVI is the sixth pack of the main Lemmings Plus series, after all the packs LPI up through LPV. Here, the difficulty of LPVI is intentionally dialed back after some users have complained about LPV and LPO2, the two packs before LPVI chronologically, being too hard. They're right about that of course, but there are also some users, like me, who love hard levels in the game of Lemmings and therefore didn't mind the high difficulty of the packs. Let me reiterate that while I prefer hard levels, the truth is I love levels of all difficulties, and easy levels are certainly a welcome sight after playing nothing but hard levels for a while.

In regards to the pack structure, LPVI is slightly longer than either LPV and LPO2, though not by much. The former has 80 levels across 4 ranks of 20 levels each, while the latter have 75 and 70 levels, respectively. LPVI features 3 new tilesets: Garden, Bridge, and Basement. I've already played some levels in the latter two before playing LPVI, while I think LPVI is the very first time I'm playing levels in the Garden graphic set. I'm still learning what is what in each graphic set, such as what is steel, traps, etc. Nevertheless, these graphic sets are amazing :thumbsup: I've also mentioned that so far I've only made levels in two of namida's tilesets, Abstract and Psychedelic. I'm going to have to go some of the others of his a try sometime :laugh:

In regards to quality, namida considers LPVI the best one. So far, I absolutely agree with his self-assessment of it, particularly since he gave me the suggestion of going for the talismans for this pack. Many are very interesting rather than, in namida's words, "do them perfectly." I've been able to obtain every single one thus far, so we'll see how I fare with the remaining ones in the final two ranks. If you know me, I in general don't care for talismans, but here I'm honoring namida's suggestion of doing the talismans, therefore that's why I'm going for them. After this pack, I generally won't go out of my way to get them for other packs I play, usually only getting them by accident when I see on the post-results screen that I obtained one.

As already noted by Icho in the release topic of LPVI, a lot of these levels are quite small in size, though I haven't noticed the size as much as being able to complete many levels in under a minute. So really, in a way LPVI is very similar to NepsterLems in this regard of many small in size levels, though maybe not as difficult as the latter.

Finally, in regards to my completion of the series, LPVI is the only NL pack of the series I have left. Once this is finished, only LP3D remains, but that is a custom pack for L3D, not NL. Instead, there's Loap for that, which I've be using to play the pack when I get to it, maybe near the end of the year :) I think this is also the shortest amount of time between playing one pack and the next in the series, though maybe it's tied with the time between me playing LPI and LPII. I'm not sure, I'll need to check.

Sane Rank Feedback

As usual, the pack starts easy but it already does get difficult very quickly even in the first rank. Indeed, after seeing and solving Sane 14 via the talisman, I now understood why people will struggle even in the first rank. It's true that while LPVI isn't as hard as either LPV or LPO2, it doesn't mean that LPVI will be a complete pushover. If anything, LPVI's difficulty is probably somewhere between that of LPIV and both LPIII/LPV. I'll need to go through the entire pack first to be more certain of that, but so far it does seem to fit in between the packs listed in regards to difficulty.

In any case, there wasn't anything too particularly difficult in the Sane rank for me, other than I really struggled with both Sane 9's and Sane 19's talismans. In the case of the former, not so surprisingly I really overcomplicated it, as there are much easier ways, while for the latter my solution is pretty much the exact same as Icho's. I also completely overlooked the normal solution to Sane 14 :laugh:

I got taken by surprise that the rocks in the Garden tileset are steel, as shown in my LP with Sane 1. I'll need to keep this in mind!

Funny that for Sane 3 and Sane 9

Spoiler (click to show/hide)

I find it really amazing that I generally overlook the really simple stuff a lot. As someone once told me, I seem to get the really hard parts of the solution very quickly, while I tend to overlook the easy stuff.

My favorites of the rank: Sane 13, Sane 14, and Sane 17

Loopy Rank Feedback

Being the second rank, the levels here are a tad bit harder than the ones in the Sane rank. Even then, other than Loopy 18 possibly being the hardest of  the rank though it's mostly a somewhat hard level, the Loopy rank wasn't a problem for me generally.

Favorites of the rank: Loopy 6, Loopy 8, Loopy 12 (a bit too excessive in the repetitive skill assignments for my liking, but the puzzle's great), Loopy 14, Loopy 17, and Loopy 20.


I'm looking forward to the remaining levels in the final two ranks. So far, I've solved up through Manic 4, and just like with Spiky 1 of LPO2, I immediately felt a huge increase in the difficulty with Manic 1. However, I do declare the talisman for Manic 1 the best one of the pack thus far :thumbsup: Though maybe Sane 14's is, but if not then a pretty close second.

Happy to hear you're enjoying my LP as usual! :)
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 17, 2023, 08:25:30 PM
Manic rank solved and so back with more replays and feedback ;)

Manic Rank Feedback

Even harder levels in this rank, and still plenty of small size levels, though there's a really wide level here and there too. Similar to the Spiky rank of LPO2, I immediately felt a huge increase in the difficulty right from the get-go with Manic 1. Indeed, the challenge solution took me a while to figure it out, and I even came up a skill short at one point! At the same time, as already previously mentioned I consider it one of the best talisman solutions, though maybe Sane 14's is, but if not then a close second.

Spoiler (click to show/hide)


Only the final rank of Delirious remains! Getting close to the end with just 20 levels left. Once more I continue to enjoy this pack very much. Looking forward to taking on the final rank! :thumbsup:
Title: Re: Lemmings Plus Series
Post by: kaywhyn on August 20, 2023, 11:46:55 PM
Delirious rank completed and I have therefore solved all of LPVI :thumbsup: My entire set of replays are attached (includes all talismans :)) and final set of feedback incoming :)

Delirious Rank Feedback

Being the final rank of the pack, these are expected to be the hardest LPVI has to offer. Honestly, I went through this rank far faster than I thought I would, especially as I didn't expect it to be conquered very quickly. Once again, it doesn't mean that I found the Delirious rank easy by any means. Quite the contrary. I had far more trouble with some of the earlier levels of the rank than I did the later levels. It's almost like some in the second half can switch with the ones in the first half, though it's probably because I might had backrouted some of them, maybe on some which should be far harder than expected if the intended solution is completely enforced. Nevertheless, there were still some great gems in this rank

Favorites of the rank: Delirious 4, Delirious 8, Delirious 10, Delirious 15, Delirious 16, and Delirious 18. Delirious 11 would be on there too, but I liked some of the other ones in the previous series better ;)

Hardest of the rank: Delirious 3, Delirious 5, Delirious 6 (especially if going for the talisman, though not as much if not), Delirious 9, Delirious 12, and Delirious 15. Delirious 19 can certainly qualify due to the very strict time limit, in addition to a somewhat hard to find a solution.

Spoiler (click to show/hide)

All rightie, it was a very long journey, but with the completion of LPVI, I have finished all NL packs of the series, including Lemmings Plus Alpha, which again I completed from way back in September 2020. This therefore saddens me, as I really enjoyed every subsequent pack more and more as I got further into the series. However, there's still Lemmings Plus 3D, which isn't a NL pack but a custom pack for the game Lemmings 3D. I'll eventually play it, perhaps near the end of the year. I definitely look forward to that, as I found that I enjoyed Lemmings 3D when I played it for the first time last summer.

Sometime in the Manic rank, I thought maybe LPVI would indeed replace LPO2 as my most favorite pack of the series. However, I later realized I like both LPO2 and LPVI for different reasons. I like the former for the high difficulty, while the latter for the huge variety in the puzzles, especially the talismans, which are indeed more than just "do things perfectly" for the most part. namida must be quite happy I went for them, and indeed I'm glad he suggested I go for them, particularly as I don't care for them in general. Nevertheless, this does mean that even though I obtained all of them for LPVI, there's no guarantee that I'll get the others in other level packs. I'll pretty much obtain them by accident, when the post-results screen tells me I got one, as I won't be opening to read them in general.

Thanks so much for LPVI namida. I absolutely enjoyed it, but I really do hope you find the will and motivation to continue working on LPVII. I definitely love to see more packs from you :) However, if you don't, I will certainly respect that. There's still plenty of other content to keep me busy, especially as there will unquestionably be more packs made in the future from others.

Finally, thank you especially for all your coding work of NL! :thumbsup: