Author Topic: Millas - (Project Freedom Planet X Lemmings) - Will enter Delta phase soon!  (Read 5594 times)

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Offline GigaLem

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Disclaimer
Project FPXLemmings is a non-profit fan project by a fan of both francises
Freedom planet is copyright of GalaxyTrail, Stephen "Strife" Diduro, and Ziyo Ling
Lemmings is copyright of Sony
Please support the official release(s) even if you don't want to

In 2016 I wanted to make a FP themed tileset because of the route 99 tileset from Jamie
Getting these tilesets was a long and tiresome process because the lack of tiles on spriters resource
It soon turned to this

Now I do have a final title for this but, I'm waiting until I can get the lemmings to look like they have Orange hair, Tan tunic, and basset ears to make em look like milla (and Animating those will not be fun, plus i'll need mask files and I ain't gotta clue about how to make em)
But as of this edit(20-6-2017/6-20-2017), This problem is is now Solved Say Hello to the Final name for the project


And Now I have a new Demo for you to play (Version 2.8)
Download
Edit on 2017-07-23, 20:33:10: I have attached a file containing replays for all the levels from Puppy to Super Dog! (A couple are IchoTolot's, special thanks to him) this is proof that all levels in the main game are solvable

The Demo Contains
-A full tutorial rank
-8 levels for each rank
-custom lemming sprite to look like Milla Basset ^w^ rrrRAFF!
-and an Avalice themed interface

Known issues
Spoiler (click to show/hide)

Music Pack for the Demo
Mediafire Link
Google Drive Link

Change log
Spoiler (click to show/hide)
Previous versions

Staff Credits
Spoiler (click to show/hide)

EDIT 24-02-2017 (2-24-2017 US): I've decided to allow level submissions to those who have FP tileset levels lying around Guidelines are in the spoiler below
Spoiler (click to show/hide)
« Last Edit: July 12, 2018, 07:14:20 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #1 on: February 19, 2017, 04:54:03 am »
As for what I have so far in content
I'll need to upgrade my levels to .nxl format but I can tell you what i have for the ranks

Newborn (Tutorials)
Welcome to life young basset, you shall be tested on your skill against simple tasks like Swimming and Climbing. This way we'll show you how to speak, sit, rollover and hopefully not run into traps

Puppy (Fun)
You're now able to walk on your own, now we must "House break" you, life in Avalice ain't exactly easy especial with skies not being safe, so this will get ya through, eventually you'll be an obidient pupper

Hound (Tricky)
You're getting the hang of everything you've learned, now lets see what other things you can do with, nothing wrong with teaching a young pupper new tricks, eventually you'll lead a pack

Alpha (Taxing)
You're the leader of the pack now, directing your pack through the toughest of routes, think hard about what you do and it'll be clear in the end

SuperDog (Mayhem)
You may have a troop but you're capable of what you can do by yourself, talking death head on and (hopefully) surviving to tell the tail, you're brave in every way, Cute in every way, and eventually smart in every way

Beta
Levels that didn't fit with the final because either
-Better ones take their place
-Debackrouting it is impossible and the good solutions are lost in time
-I wasn't exactly proud with it
-Levels I found fun but not fit for the game
-I don't want to put people through hell


and for what I have so far
Newborn Pup (18/18) COMPLETE!
Puppy (12/30)
Hound (21/30)
Alpha (18/30)
SuperDog (17/30)
Beta(10 levels so far, would be 14 if you counted the Radiation levels)

Level Progress 55.5%
Edit:Why is it now 20% instead of 25 right now? Extra levels added
Edit 2:Why the sudden boost in percentage well, An idea I had planned for this pack. I'm saving it for later
Edit 3:Did some level rearranging
Edit 4:on this date 2017-07-21, 06:40:00 I'm halfway finished with the levels
Edit 5:I have reached 75 levels as of 2017-08-10 (8-10-2017)
Edit 6:Read one of the posts on page 3, it'll tell you why I decided against having an advanced tutorials rank, Advanced tricks should probably be reserved for a pack of its own
Edit 7:Only 3 of wafflem's levels left to finish
Edit 8:All the old format levels are finished, I had fun making them. I'll be putting these levels with the replays together and send them off to nessy very soon :)
« Last Edit: April 17, 2018, 04:37:16 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #2 on: February 19, 2017, 06:05:14 am »
Lastly
I was thinking about allowing submissions for FP levels into this pack
Just for anyone who made levels using my freedom planet tilesets and have no where else to put em, you can send them my way for use in this pack
and If I should do so here are some guide lines
Spoiler (click to show/hide)
I want to know If I should allow this or not

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #3 on: February 19, 2017, 02:13:57 pm »
Quote
I'll need to upgrade my levels to .nxl format but I can tell you what i have for the ranks

This is not nessecary at this stage, all publicly-released versions (including V10.13.16 experimentals) are still using LVL, not NXLV, and will continue to do so for at least the near future.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #4 on: February 24, 2017, 07:07:21 am »
Right now im in the middle of getting updates done, It'll be a bit before i can continue progress
EDIT:Also I'm waiting til the latest stable release of the editor releases, Because a fencer tutorial level is needed for the pack
« Last Edit: February 24, 2017, 07:30:05 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #5 on: April 13, 2017, 12:14:55 am »
With the newest stable release the project shall resume progress
Made three levels the past few days

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #6 on: May 23, 2017, 07:15:06 am »
Gonna try resuming progress soon, almost all the sets are updated at this point and today I just made a Puppy ranked level called
"Police to meet you..."

10 Walkers, 2 Climbers, 10 Blockers, 11 Bombers, 20 Builders, 1 Miner, 1 Fencer
Save 69(hue hue)/80
:tal-silver: Save all 80
And I might change the number of "Newborn Pup" levels from 12 to around 18 or 19 to fit the Neolemmix Tutorials
And hopefully I'll have a demo ready soon
That way you can save Lemming-sized Puppies before Freedom Planet's 3rd anniversary
« Last Edit: May 23, 2017, 07:26:17 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #7 on: May 30, 2017, 05:17:49 am »
Figured I get on a roll with Pangu Lagoon, making two levels
This is one of them
"Trapped in no hideout"

It's my smallest yet, Definitely a second rank level
2 Walkers, 3 Climbers, 2 Floaters, 1 Blocker, 2 Stoners, 6 Builders, 4 Miners
Save 37/40, RR 1

I might make another one tiny level called
"Aw Jail no!"

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #8 on: June 02, 2017, 09:54:46 pm »
The "Newborn Pup" rank is finished
this was the last level I made for it
"Skills built in"

Before you say "This looks like one of Wafflem's levels from Lemmingbytes", and trust me you'd be right on that one, and here's why
I couldn't think of any better way to introduce pre-assigned skills than what wafflem did. Believe me That lemmingbytes level is a perfect example of a preassigned skills tutorial

Offline Wafflem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #9 on: June 03, 2017, 12:56:05 am »
Nice! I'm glad you liked that level! :thumbsup: This seems to be one of the best levels of the pack, one of my testers said it was a really good level. You're right that it's a very great example of a pre-assigned skills tutorial level.

Looking forward to this pack when it comes out! :thumbsup:
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Sorry about the lack of a lot lately, because we had E3 go through. I was feeling fatigued after that so in my downtime I had a few things happen
-Finally got MK8D and played that
-and had my friend help me with something. What is that something you may ask

Here's a preview
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #11 on: June 25, 2017, 07:37:22 am »
As I'm getting a demo ready, I was looking through wafflem's unfinished levels and stumbled across a few
With that I'll finish them up :) and He'll get credit for extra level design :thumbsup:
If you want to be credited for extra level design, Feel free to submit an unfinished FP tileset level to me

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #12 on: July 09, 2017, 04:54:38 am »
In the middle of fixing levels before getting a demo set up, should be available shortly :P

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #13 on: July 10, 2017, 05:12:09 am »
I'm testing the demo right now
Screen preview
Spoiler (click to show/hide)
Gameplay preview
Spoiler (click to show/hide)

Demo should be up in a few

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #14 on: July 10, 2017, 06:14:05 am »
The Demo is now up! Go ahead and Play it :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #15 on: July 11, 2017, 12:23:33 am »
Found another bug XnX

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Help needed for update
« Reply #16 on: July 11, 2017, 01:22:11 am »
I require assistance with a certain file named "default_scheme.nxmi" What I need is to change the color of the hair to blue for athletes and the zombies to have darker skin for those curious
I've attached the file in question below

Edit:after taking a closer look I can see the coding that changes the coloring of the Lemming but, I barely know anything about delphi 7
I want to know How do I change this

to this?
« Last Edit: July 11, 2017, 03:57:19 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #17 on: July 11, 2017, 04:02:50 am »
Knowledge of Delphi 7 is not nessecary. The only thing you need to know is hexidecimal notation for colors (and if you at least understand RGB values, it's pretty easy to find something to convert it to / from hexidecimal notation).

Once you've got that, look near the start of the NXMI file:

Code: [Select]
$RECOLORING
 
  $ATHLETE
    FROM x00B000
    TO x4040E0
  $END
 
  $ATHLETE
    FROM x4040E0
    TO x00B000
  $END
 
  $ZOMBIE
    FROM xF0D0D0
    TO x808080
  $END
 
  $SELECTED
    FROM x4040E0
    TO xF02020
  $END
$END

You simply need to add / remove / modify the "athlete", "zombie" and "selected" entries. Follow the same format as the existing ones. When one color should be swapped for another, the FROM line specifies what color (from the original image) should be changed, and the TO line specifies what color it should be changed to.

The spaces at the start of some lines aren't important, the file will still work perfectly fine without these. However, other things (like the "x" before the colors, or the space between the "from" / "to" and the color) are important.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #18 on: July 11, 2017, 04:43:28 am »
I figured it out
Athlete and selected lemming
Spoiler (click to show/hide)
Zombie
Spoiler (click to show/hide)
New demo coming up shortly

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #19 on: July 11, 2017, 06:27:51 am »
I think I will take a look at the DEMO in the future, but I am very busy this week and I have promised to further test SEB Lems at the next weekend, but I think I can schedule a few level tests of this DEMO here after that ;)

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #20 on: July 12, 2017, 03:11:54 pm »
Just want to point out that you've uploaded the NXSV of the demo, not the NXP.

YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #21 on: July 12, 2017, 11:12:34 pm »
oh whoops gonna fix that now

Edit:Fixed, Also New demo will be going up in a while
« Last Edit: July 12, 2017, 11:18:11 pm by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #22 on: July 14, 2017, 07:17:25 pm »
Here are my replays!

I haven't beaten all the levels, but a lot of these levels are a mix of fun and challenging, and a lot of them have non-trivial solution! However, I had to rely on Clear Physics mode a lot of times, as the backgrounds can be very distracting.

Millas v1.1d Comments (click to show/hide)

This looks like a very fun pack, and it really shows how much of a Freedom Planet fan you are. Looking forward to the full pack when it comes out! Thanks also again for using my unfinished levels!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #23 on: July 14, 2017, 11:35:20 pm »
Decided to take some notes, I'll get these things ready for v1.2 (or higher)
I might need more in put

My notes
Spoiler (click to show/hide)

As for your back route, Looks like one but its not a major one think it could make a good :tal-bronze: or :tal-silver: Talisman?

Plus I've been looking through you're levels and seeing what works and finishing what ever needs to be finished, So in a later demo (Like an event demo) you might see one or two or em

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #24 on: July 15, 2017, 07:39:49 am »
Checklist for 1.2

Change Level arrangement Done!
Fix a couple of levels Done!
Make replacement Newborn levels Done!

Almost finished with this, If I can't find enough replacement levels for 1.2 I'll have to make the ranks have 7 per demo resulting in demo v2.0 (Isn't it nice to have backup plans? :thumbsup: )
Thanks for the feedback Wafflem

Edit:I shall get around to making the new demo soon, once that's done depending on how it goes the next demo is either 1.2 or 2.0
« Last Edit: July 17, 2017, 07:12:48 am by GigaLem »

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #25 on: July 21, 2017, 12:25:02 am »
Gonna try to get a new demo up by tomorrow, as for why that is


I'm gonna confirm this now, the next demo is 2.0

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - version 2.0 is up!
« Reply #26 on: July 22, 2017, 06:00:10 am »
Go and play 2.0 :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #27 on: July 23, 2017, 08:55:46 pm »
Notes for 2.1 or beyond
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #28 on: July 24, 2017, 07:01:51 am »
Version 2.1 is up
Thanks to IchoTolot for the feed back

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #29 on: July 25, 2017, 12:01:31 am »
Plom will be be playing Millas v2.1 soon after this post
https://www.twitch.tv/plom510

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #30 on: July 25, 2017, 04:18:05 am »
Thanks for the Millas update! :thumbsup:

Here are some of the replays + comments of the levels I was able to beat.

Millas v2.1 comments (click to show/hide)

One thing I forgot to say earlier: a huge kudos to Plom510 for the animated Milla sprites! :thumbsup: Animating lemming sprites must be difficult, especially including puppy ears, but Plom really made a huge feat in making the sprites! It was also nice to see part of his stream!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #31 on: July 25, 2017, 04:51:02 am »
No Problem Already wrote down some notes, I await your improved "Door of destiny" level
Plus I already wrote down some notes for 2.2
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #32 on: August 10, 2017, 06:30:10 am »
Sorry for the lack everything in a while, I have reached 75 levels and that's nice to see anyways cheers :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #33 on: August 13, 2017, 11:16:20 pm »
I decided to make a rank to serve as an advance techniques tutorial
I call it "Red Scarf", I'll need to make a list of all the necessary tricks to learn to give players more ideas for solving levels
Edit:I decided against this since I feel players may find these out on thier own, however the idea list may help me with any other levels

The list i have right now is
-Terrain Stair Case
-Turn a Digger with a Blocker
-Bashing on a staircase
-Turning without walkers
-Using a blocker to to turn miners
-Other ways to clump lemmings
-Other ways to delay lemmings
-Stopping Miners, Bashers, Diggers, Fencers, with bombers
-Short stacker staircases

If Anyone wants to suggest anything I missed for ideas they can
« Last Edit: August 23, 2017, 03:11:52 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #34 on: August 14, 2017, 03:21:07 pm »
Here's a list of tricks that I can think of:
1. Two lemmings bashing in different directions (this is the same trick used in an LPIV level).
2. Put a blocker in front of a locked exit. The blocker jumps in as soon as the locked exit opens.
3. Lemmings can bash up diagonal steel.
4. A lemming can still float a few pixels in air even if he is finished digging.
5. Lemmings can glide/float into the exit that has no terrain underneath it.
6. Builder-miner trick: a miner can mine down a built bridge.
7. If a ledge is too high for a lemming, you can have a lemming bomb the top of that ledge to be able to get the other lemmings up.

Clam's list of non-glitch tricks can also be a good place for ideas (note that this is only for the traditional 8 skills).
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #35 on: August 16, 2017, 01:15:42 am »
I'll take these suggestions in mind, though im feeling fatigued due to other problems so...
I call for another short break, but with what? AH I know!

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #36 on: August 23, 2017, 10:54:39 pm »
After resolving the demo again a week ago, I think I must express my seal of approval for this project in the topic as well! :thumbsup:

After playing through GigaLems 1 and Resident Gigalems, I can see so much positive development in term of overall level quality here.
Where some older levels were let's say suboptimal (the save 50% level where 1 of 2 hatches goes straight to the exit from GigaLems, or the zombie pit where you had to use tons of stoners to get across from Resident GigaLems come to my mind ;))  these ones seems excellent in comparison. :thumbsup:
Such a positive development here over the time and I am glad helping to improve this pack even further. ;)

Also the music is top notch! I'm looking forward to future updates! :)

Offline GigaLem

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Millas - (Project Freedom Planet X Lemmings) - Autumn update
« Reply #37 on: September 21, 2017, 01:58:28 am »
I see we're nearing the new format so I figured I'd give an update

All of the graphic sets used in this pack will be receiving updates in preparation for said format (when the get those update, they'll be sent to Nepster)
I'll be fixing each of its fault to the be of my ability, that way I can continue progress in the new format

NCFC 2017 will be coming up, I'm gonna try to fix up somethings before submitting the pack to NCFC (That's If I can do it)
There's the possibility that the next demo will contain 10 levels per rank so It'll be Version 3.0

If some things were getting removed, I will need to remove and replace some levels, what helps is with the Shimmier and jumper, they will need to be new strips for them of course but this will open up new levels for the game

I've received backgrounds from mobius, I will be editing them slightly if needed and as such, he'll be added in the credits when the new demo surfaces.

plus I'll need to put some time aside mid to late October to begin my holiday pack for 2017 and of course I'll be playing Pokemon Ultra Moon and Nuzlocking Ultra Sun when that time comes, but after that, I should be back to developing for Millas.

and lastly, I've considered opening up beta testing (or rather Demos with more levels) the Idea with this is as follows
-This is to help test the levels for any backroutes
-They're opened for streaming so if i'm watching I can know whats a backroute and what isn't
-now If I get any for this, I'll have replays ready for them, so if you have any tips for fixing backroutes please let me know

Anyways that's what I've got for now, I hope for the best of the project and hope for completion until then, Cheers! -GigaLem

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #38 on: October 03, 2017, 05:12:11 am »
Since the slowfreeze and radiation will be removed in the following format, Here's the levels that were removed from the developement
Credit to wafflem for one of his donations

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #39 on: October 09, 2017, 07:02:06 am »
Not gonna Lie it feels good to make a level again
I'll make a couple more before sending another beta to Wafflem
I made this level today called "The Lethal Library"

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #40 on: October 14, 2017, 06:49:45 am »
The Alpha Rank is halfway finished
While completing some of wafflem's unfinished levels, the level formally know as "Trapzilla" became

"Scuffle with the Scarves"
RR 1
3 of everything
Save 17 of 20

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #41 on: October 25, 2017, 05:07:24 pm »
I started playing your pack and it has some very nice puzzles. But I noticed one minor graphical glitch in the Millas sprites: When transitioning from climber to walker, the 3rd-to-last frame has a white pixel at the top right corner.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #42 on: October 25, 2017, 08:07:51 pm »
I started playing your pack and it has some very nice puzzles. But I noticed one minor graphical glitch in the Millas sprites: When transitioning from climber to walker, the 3rd-to-last frame has a white pixel at the top right corner.
Yeah I caught that too, it has to do with more so the sprite sheet, I need to find the stray pixel and remove it

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #43 on: October 28, 2017, 12:24:37 am »
My biggest level yet
"Grab the shot"

I'll be sending a demo to wafflem sometime soon

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #44 on: October 29, 2017, 01:57:45 am »
I just submitted my demo to NCFC, if all goes well it'll get approved.
a small change of plans means that I had to go old format with this.

Edit:Submission APPROVED! :thumbsup:
« Last Edit: October 30, 2017, 12:51:03 am by GigaLem »

Offline GigaLem

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Millas - (Project Freedom Planet X Lemmings) - NCFC IS LIVE!
« Reply #45 on: October 30, 2017, 04:41:55 am »
Millas Booth
Demo 2.8 is up on the website
Change log
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Rant + Update thing...
« Reply #46 on: November 12, 2017, 01:28:45 am »
If I come off a s angry or anything, I apologize for it...

I'm stressed, I truly am, to the point of getting major headaches (I'm not kidding), ATM I feel demotivated to work on Millas for the time being and I'll tell you why....

First the Minor stuff

In Defense of Sonic Forces + Sonic Burnout & Knuckles

First off, Avoid the Sonic Fanbase like the black plague. If I can describe it kindly, they're essentially the Religion of Classic Sonic. I know that Sonic Forces is a painfully average game but its no Sonic Boom or '06 or hell even Mighty no'9. The game is honestly overhated. and It's timing is just the worst, I can't Like nor Hate Sonic Forces but I can't feel neutral about it.

Plus I feel overwhelmed about Sonic in general and yes this extends to stuff like "Freedom Planet" or "Spark the Electric Jester" just I feel annoyed by it and I just need a break. But at least here's the Sonic Hacking Contest for 2017 and because of the added Quality Criteria its looking great.

Family Matters

Aside from my dad's temper problems, I seem to get more angry during this time and I don't know why but I don't like it at all. Plus I also have thanks giving to worry about.

And now for the Big one and the other other reason for my hiatus

Why I'm not looking forward to updating into the new format

First off I don't like the new format so far, Its fine when I get things working but setting it up...It's not as bad as Lemmini But its pretty d*mn close

1.The blank level folder should be there from the start! the player shouldn't have to make the folder themselves, and on top of that, why not pre-package some Sample levels with it too?
2.While I like how things are loaded externally (Which means, Milla Voice Clips will be added into the pack once and if I go new format) its intimidating to set up and I can't feel but dread it and speaking of dreading something....
3.I always dread whenever a [Discussion] topic comes up, the only thing I can think about is :devil: CULL CULL CULL! :devil: and that leads to "GREAT! I HAVE TO REMOVE THIS TOO?!"
and lastly what really set me off this morning...


My title for the new format
I Hate you GigaLem:The Update!
This sh*t will literally break me! It'll break my spirit because I have to go back and do something ALL OVER AGAIN!! and on top of that the reason why I don't want certain pieces to get removed is because of the following
1.Shading so the piece and on further subject stage looks better than before!
2.Coloring, it means having other flavors in the graphic set and not having those means you'll get bored of pasting the same color here and there
3.Cosmetic entrances, Apparently its taboo to have more than one entrance in a new format set, thats why the Dreadnought Graphic set is missing its entrances. I can't be without those each entrance represents their respective stage and removing those is like removing polish. plus I can't think of an entrance that's all four combined

not to mention, I'm still missing the Horizon Starport set in the new format. I NEED THAT SET IF I WANT TO UPDATE.
the worse part is that i'm a one man team for the most of the development, I would ask Icho for level porting and fixing what's broken but he's busy with his pack. I know it may come off as lazy but, I don't want to fix 80+ levels and what not. It leads me to the point of either continuing the pack in old format and not update it without someone's help, Scrapping or Rebooting the project. or leaving the pack in someone else's hands and...I don't want to do any of that.

And lastly, I don't want to call anyone out, but Nepster I'm sorry, I really am but you're not helping my case. I know updating something is not easy but Does it need to be harder?! Are you actively trying to make it harder?!
and to be very honest, I was right when I thought that this format shift was gonna drive me insane. I mean look at this post, I'm going insane thinking about what to do with level pack, This is my passion project, my edge, MY DRIVE! and if this ends up getting halted by a super high brick wall. I'll be heart broken with nothing to do with no motivation. I want to finish this pack. I really do, I have 80 of the possible 130 levels made, I want to make FP2 Graphic sets when those surface. and I'm just lost, confused, and flustered with what to do.

I'm sorry if I sound bitter, rude or nasty but I needed to let this out of my system. I don't know what else to do at this point :'(

I'll decide after I think it over....Until then, I hope you're updating better than me -GigaLem
« Last Edit: November 12, 2017, 01:45:51 am by GigaLem »

Offline IchoTolot

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #47 on: November 12, 2017, 01:49:16 am »
I can offer you help with the conversion, as I really want this pack to come out. I saw a very high quality when I played through the demo and loved the work so far.

When the time comes in the future, when the changes that need to happen are final:
I need intended solution replays, the pack and the files for the single levels in the stable version. I have no experience with custom sprites, but I can at least help with the levels after I'm done with my own stuff of course. If you still need it at that point.

Until then I think you can still talk to Nepster about the converted tilesets and find a solution. I can't see a reason why a tileset can't have different exits/hatches. I can see a problem with the number of tiles in one tileset exploding though and there I think a middleway could be found. A few tiles will certainly be redundant but maybe not in the scale Nepster set on them.
I am also interested in these tilesets being successfully converted as I am thinking about making a few levels with them for United, too. (and I would like to have access to all different dreathnought hatches as well ;P)

Offline Strato Incendus

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #48 on: November 12, 2017, 01:58:36 am »
Quote
And lastly, I don't want to call anyone out, but Nepster I'm sorry, I really am but you're not helping my case. I know updating something is not easy but Does it need to be harder?! Are you actively trying to make it harder?!

Pretty much exactly what I was thinking at this moment. In the beginning I just considered myself ungrateful, because obviously anything developed completely from scratch will have more issues than a currently stable thing at first. I know fixing all this stuff takes time and requires feedback from users, which is why I tried playing the Halloween pack and Nepster Lems in the new formats version. On the Halloween pack, I simply got stuck; on Nepster Lems, tbe only difference I noticed was the imho uglier level preview screen, plus the level selection menu which now looks like an outgame-thing by Windows rather than a part of the Lemmings game like it used to do.

And that's quite symptomatic:
@Nepster: I'm pretty sure everyone here on the forum has loads of respect for the effort you put into this project, and understanding for all the technical problems arising with this. Currently however, it looks like a great deal of this effort goes into actively making the game worse, rather than the game just becoming temporarily worse "by accident", and only as a transition phase before ultimately coming out on top of what it has been before. I know you want to improve it as far as your personal standpoint is concerned, but please just take a look at GigaLem's post and tell me whether you consider this an improvement.

Quote
I'll decide after I think it over....Until then, I hope you're updating better than me -GigaLem

I probably am, because I'm not doing that, currently ;) . At first, I wanted to create an entirely new pack specifically for the new formats version, but those ideas would have required jumpers and shimmiers. Instead, shortly afterwards I had another stupid radiation-based idea, and there goes the ambition, I'm creating that new thing for 10.13 as well :) .

Hence, if not updating feels "healthier" for you (quite literally, as I hear it from your post ;) ), especially at the moment, then why stress yourself out with it?
My packs so far:
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack full of gimmicks, 170 levels - RECENTLY RELEASED

Offline Colorful Arty

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #49 on: November 12, 2017, 02:58:14 pm »
(hugs for GigaLem)

I'm sorry you're under so much stress. :(
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Some news at least...
« Reply #50 on: November 16, 2017, 12:12:07 am »
I'll be getting the levels together for @Nessy to port at somepoint, the process of upgrading might be solved but I'm unsure...

to @nepster, sorry if I've been harsh towards you about the update, and in IRC but why did you remove the entrances in the dreadnought set and why isn't the starport set available in the new format yet? Icho sees no probablem with the different entrances in the set and he would like to use em, I need those entrances to fit the astectic of the level. I can't ahve those levels ported with out the entrances

i'll update once I get some answers

Update:Dispite the graphic set having the entrances, Nepster didn't get those, I'm not sure how to explain that. oh and the starport set is available in the new format
« Last Edit: November 16, 2017, 10:12:56 pm by GigaLem »

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Xmas update
« Reply #51 on: December 25, 2017, 02:27:13 am »
I wish christmas was going better for me, at least im not sick anymore...

So what have you been doing?
Making my Holiday pack, but it may show up late again XuX'

How much Longer are you sticking to the old format?
I have three objectives to get done.
1.Finish Wafflem's Old levels, then send them to Nessy
2.begin work on the Purple and Desert Redesigns
3.make the mini pack "Lemmings Discovery Vol.1" to show off the two mania themed sets plom made, and the redesigns in action
Spoiler (click to show/hide)


Since I've been seeing more people migrating, hopefully I can get used to the New format because right now the format feels, all over the place and im not used to that
Reaction as follows


But once Porting is done, Millas should continue under the new format with Nessy added to the staff for the project.
goals for the new format
-Sprites for the new skills when those are implemented
-Milla Voice clips
-FP sounds for the pick up skills

Anyways, figured I'd shed some news to keep this project afloat but with that said. When the new year hits, new horizons will come.
and Lastly Merry Christmas and Happy Holidays. -Andrew Wallace "GigaLem"

Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #52 on: April 08, 2018, 04:14:39 am »
As I move on to my next thing to get done in the old format, I tried making a level in the new format and I have to say. I love the new editor.

this is the result

"A beautiful day for swimming"

As an announcement for the project
From 2016 (v1.43) - 2017 (v10.10.10) was the Alpha phase
From 2017 (v10.10.10) to 2018 (v10.13.18) was the Beta phase
for the change in formats once I do so, I'd like to annouce that the New Format phase of Millas will be called the Delta phase. Any demo builds and test builds for Millas will be referred to as Delta Builds.

I'll be wrapping up the beta phase very soon, thanks for your patience :)

Offline GigaLem

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I have finished every single one of wafflem's unfinished levels together.
The last thing I need to do is send the levels to Nessy along with the replays.
once all the levels are converted I will continue the pack in the Delta phase
This is the last post on the beta phase, From July 10th 2017 to April 16th 2018. I've made a good load of progress.

To be quite honest, It feels great to make levels again. And the Puppies will see you soon in the new format.

Offline 607

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From alpha to beta to delta? Where's gamma? :P

Offline GigaLem

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From alpha to beta to delta? Where's gamma? :P
I get the joke, but delta makes more sense in mathematical terms

Offline GigaLem

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And now the levels have been sent to Nessy.
I will now make a list of notes for the first Delta Build Demo

1.Redo the Newborn rank, make it easier and move some of the tougher levels to higher ranks
2.Have sprites made for Swimmer, Stacker, and Platformer as well as Shimmier and Jumper whenever those are created  (let me know if I missed any)
3.Gather all the beta tracks and update the OST link.
4.FP sound effects. (Milla Voice clips, and sounds if they fit)

I think that's about it.

Offline GigaLem

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Okay, conversions have been slow for a while and nessy may need your help. Are you up to converting levels from the old format to the new? are you up for fixing broken levels? Are you will to put yourself on the front lines for the FPxLemmings team?

All you have to do is PM Nessy, and he'll give you what you need plus any levels that haven't been converted yet. He'll tell you everything you'll need to know.
Plus I recommend saving images of the old format versions of the levels to give you an idea of what goes where.

If you end up taking the job, PM me once you do. I'll add your name to the credits of the pack. Thank you :)

Offline GigaLem

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The Progress on the Millas conversions is almost finished, only a few levels missing.

One level has problems being converted, the one called "intrusion detected" the report I got from nessy is that it brings up an error when trying to open it. Nessy told me he's trying to see what he can do to restore the level IIRC. I won't confirm until it is deemed otherwise.
« Last Edit: June 17, 2018, 03:52:12 am by GigaLem »

Offline GigaLem

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I'm gonna bring this list up again and expand upon it because the conversion progress is looking great

All levels converted Done
-Avalice themed pickup skills (to be worked on)
-New milla themed sprites (to be worked on)
-New Millas logo. (to be worked on )
-Redo the Newborn rank, make it easier and move some of the tougher levels to higher ranks (In Progress)
-Gather all the beta tracks and update the OST link. (1 so far)
-FP sound effects. (Milla Voice clips, and sounds if they fit)
and the final thing to kick off the Delta phase
-First Delta Demo
« Last Edit: July 12, 2018, 07:12:36 am by GigaLem »

Offline GigaLem

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All levels have been converted, my next goal is to finish the reworked newborn rank!