Author Topic: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!  (Read 11587 times)

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Offline GigaLem

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Disclaimer
Project FPXLemmings is a non-profit fan project by a fan of both francises
Freedom planet is copyright of GalaxyTrail, Stephen "Strife" Diduro, and Ziyo Ling
Lemmings is copyright of Sony
Please support the official release(s) even if you don't want to

In 2016 I wanted to make a FP themed tileset because of the route 99 tileset from Jamie
Getting these tilesets was a long and tiresome process because the lack of tiles on spriters resource
It soon turned to this

Now I do have a final title for this but, I'm waiting until I can get the lemmings to look like they have Orange hair, Tan tunic, and basset ears to make em look like milla (and Animating those will not be fun, plus i'll need mask files and I ain't gotta clue about how to make em)
But as of this edit(20-6-2017/6-20-2017), This problem is is now Solved Say Hello to the Final name for the project (note. this logo is now outdated)


And Now I have a new Demo for you to play (Version 3.0)
To install, please read the Read me file on Disc 1
Disc 1 (The levels)
Download
Disc 2 (The music)
Download
Disc 3 (Graphic set additions, I will send these to nepster later)
Download
Disc 4 (The extras, custom sounds, VGAspec pieces required for the redone newborn rank, and panel skill sprites)
Download

The Demo Contains
-A full tutorial rank
-8 levels for each rank
-custom lemming sprite to look like Milla Basset ^w^ rrrRAFF!
-and an Avalice themed interface

Known issues
Spoiler (click to show/hide)

Change log
Spoiler (click to show/hide)
Previous versions

Staff Credits
Spoiler (click to show/hide)

EDIT 24-02-2017 (2-24-2017 US): I've decided to allow level submissions to those who have FP tileset levels lying around Guidelines are in the spoiler below
Spoiler (click to show/hide)
« Last Edit: November 24, 2018, 11:21:01 pm by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #1 on: February 19, 2017, 04:54:03 am »
As for what I have so far in content
I'll need to upgrade my levels to .nxl format but I can tell you what i have for the ranks

Newborn (Tutorials)
Welcome to life young basset, you shall be tested on your skill against simple tasks like Swimming and Climbing. This way we'll show you how to speak, sit, rollover and hopefully not run into traps

Puppy (Fun)
You're now able to walk on your own, now we must "House break" you, life in Avalice ain't exactly easy especial with skies not being safe, so this will get ya through, eventually you'll be an obidient pupper

Hound (Tricky)
You're getting the hang of everything you've learned, now lets see what other things you can do with, nothing wrong with teaching a young pupper new tricks, eventually you'll lead a pack

Alpha (Taxing)
You're the leader of the pack now, directing your pack through the toughest of routes, think hard about what you do and it'll be clear in the end

SuperDog (Mayhem)
You may have a troop but you're capable of what you can do by yourself, talking death head on and (hopefully) surviving to tell the tail, you're brave in every way, Cute in every way, and eventually smart in every way

Beta
Levels that didn't fit with the final because either
-Better ones take their place
-Debackrouting it is impossible and the good solutions are lost in time
-I wasn't exactly proud with it
-Levels I found fun but not fit for the game
-I don't want to put people through hell


and for what I have so far
Newborn Pup (12/12) COMPLETE!
Puppy (22/30)
Hound (30/30)COMPLETE!
Alpha (21/30)
SuperDog (19/30)
Beta(14 levels so far, would be 18 if you counted the Radiation levels)

Level Progress 78.78%
Edit:Why is it now 20% instead of 25 right now? Extra levels added
Edit 2:Why the sudden boost in percentage well, An idea I had planned for this pack. I'm saving it for later
Edit 3:Did some level rearranging
Edit 4:on this date 2017-07-21, 06:40:00 I'm halfway finished with the levels
Edit 5:I have reached 75 levels as of 2017-08-10 (8-10-2017)
Edit 6:Read one of the posts on page 3, it'll tell you why I decided against having an advanced tutorials rank, Advanced tricks should probably be reserved for a pack of its own
Edit 7:Only 3 of wafflem's levels left to finish
Edit 8:All the old format levels are finished, I had fun making them. I'll be putting these levels with the replays together and send them off to nessy very soon :)
Edit 9:Holy crap what a progress jump, I'm so glad to see this nearing its final stages
« Last Edit: September 15, 2018, 06:53:39 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #2 on: February 19, 2017, 06:05:14 am »
Lastly
I was thinking about allowing submissions for FP levels into this pack
Just for anyone who made levels using my freedom planet tilesets and have no where else to put em, you can send them my way for use in this pack
and If I should do so here are some guide lines
Spoiler (click to show/hide)
I want to know If I should allow this or not

Offline namida

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #3 on: February 19, 2017, 02:13:57 pm »
Quote
I'll need to upgrade my levels to .nxl format but I can tell you what i have for the ranks

This is not nessecary at this stage, all publicly-released versions (including V10.13.16 experimentals) are still using LVL, not NXLV, and will continue to do so for at least the near future.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #4 on: February 24, 2017, 07:07:21 am »
Right now im in the middle of getting updates done, It'll be a bit before i can continue progress
EDIT:Also I'm waiting til the latest stable release of the editor releases, Because a fencer tutorial level is needed for the pack
« Last Edit: February 24, 2017, 07:30:05 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #5 on: April 13, 2017, 12:14:55 am »
With the newest stable release the project shall resume progress
Made three levels the past few days

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #6 on: May 23, 2017, 07:15:06 am »
Gonna try resuming progress soon, almost all the sets are updated at this point and today I just made a Puppy ranked level called
"Police to meet you..."

10 Walkers, 2 Climbers, 10 Blockers, 11 Bombers, 20 Builders, 1 Miner, 1 Fencer
Save 69(hue hue)/80
:tal-silver: Save all 80
And I might change the number of "Newborn Pup" levels from 12 to around 18 or 19 to fit the Neolemmix Tutorials
And hopefully I'll have a demo ready soon
That way you can save Lemming-sized Puppies before Freedom Planet's 3rd anniversary
« Last Edit: May 23, 2017, 07:26:17 am by GigaLem »

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #7 on: May 30, 2017, 05:17:49 am »
Figured I get on a roll with Pangu Lagoon, making two levels
This is one of them
"Trapped in no hideout"

It's my smallest yet, Definitely a second rank level
2 Walkers, 3 Climbers, 2 Floaters, 1 Blocker, 2 Stoners, 6 Builders, 4 Miners
Save 37/40, RR 1

I might make another one tiny level called
"Aw Jail no!"

Offline GigaLem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #8 on: June 02, 2017, 09:54:46 pm »
The "Newborn Pup" rank is finished
this was the last level I made for it
"Skills built in"

Before you say "This looks like one of Wafflem's levels from Lemmingbytes", and trust me you'd be right on that one, and here's why
I couldn't think of any better way to introduce pre-assigned skills than what wafflem did. Believe me That lemmingbytes level is a perfect example of a preassigned skills tutorial

Offline Wafflem

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Re: Project Freedom Planet X Lemmings (Title is place holder)
« Reply #9 on: June 03, 2017, 12:56:05 am »
Nice! I'm glad you liked that level! :thumbsup: This seems to be one of the best levels of the pack, one of my testers said it was a really good level. You're right that it's a very great example of a pre-assigned skills tutorial level.

Looking forward to this pack when it comes out! :thumbsup:
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Sorry about the lack of a lot lately, because we had E3 go through. I was feeling fatigued after that so in my downtime I had a few things happen
-Finally got MK8D and played that
-and had my friend help me with something. What is that something you may ask

Here's a preview
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #11 on: June 25, 2017, 07:37:22 am »
As I'm getting a demo ready, I was looking through wafflem's unfinished levels and stumbled across a few
With that I'll finish them up :) and He'll get credit for extra level design :thumbsup:
If you want to be credited for extra level design, Feel free to submit an unfinished FP tileset level to me

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #12 on: July 09, 2017, 04:54:38 am »
In the middle of fixing levels before getting a demo set up, should be available shortly :P

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings)
« Reply #13 on: July 10, 2017, 05:12:09 am »
I'm testing the demo right now
Screen preview
Spoiler (click to show/hide)
Gameplay preview
Spoiler (click to show/hide)

Demo should be up in a few

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #14 on: July 10, 2017, 06:14:05 am »
The Demo is now up! Go ahead and Play it :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #15 on: July 11, 2017, 12:23:33 am »
Found another bug XnX

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Help needed for update
« Reply #16 on: July 11, 2017, 01:22:11 am »
I require assistance with a certain file named "default_scheme.nxmi" What I need is to change the color of the hair to blue for athletes and the zombies to have darker skin for those curious
I've attached the file in question below

Edit:after taking a closer look I can see the coding that changes the coloring of the Lemming but, I barely know anything about delphi 7
I want to know How do I change this

to this?
« Last Edit: July 11, 2017, 03:57:19 am by GigaLem »

Offline namida

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #17 on: July 11, 2017, 04:02:50 am »
Knowledge of Delphi 7 is not nessecary. The only thing you need to know is hexidecimal notation for colors (and if you at least understand RGB values, it's pretty easy to find something to convert it to / from hexidecimal notation).

Once you've got that, look near the start of the NXMI file:

Code: [Select]
$RECOLORING
 
  $ATHLETE
    FROM x00B000
    TO x4040E0
  $END
 
  $ATHLETE
    FROM x4040E0
    TO x00B000
  $END
 
  $ZOMBIE
    FROM xF0D0D0
    TO x808080
  $END
 
  $SELECTED
    FROM x4040E0
    TO xF02020
  $END
$END

You simply need to add / remove / modify the "athlete", "zombie" and "selected" entries. Follow the same format as the existing ones. When one color should be swapped for another, the FROM line specifies what color (from the original image) should be changed, and the TO line specifies what color it should be changed to.

The spaces at the start of some lines aren't important, the file will still work perfectly fine without these. However, other things (like the "x" before the colors, or the space between the "from" / "to" and the color) are important.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO RELEASED
« Reply #18 on: July 11, 2017, 04:43:28 am »
I figured it out
Athlete and selected lemming
Spoiler (click to show/hide)
Zombie
Spoiler (click to show/hide)
New demo coming up shortly

Offline IchoTolot

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #19 on: July 11, 2017, 06:27:51 am »
I think I will take a look at the DEMO in the future, but I am very busy this week and I have promised to further test SEB Lems at the next weekend, but I think I can schedule a few level tests of this DEMO here after that ;)

Offline Wafflem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #20 on: July 12, 2017, 03:11:54 pm »
Just want to point out that you've uploaded the NXSV of the demo, not the NXP.

YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #21 on: July 12, 2017, 11:12:34 pm »
oh whoops gonna fix that now

Edit:Fixed, Also New demo will be going up in a while
« Last Edit: July 12, 2017, 11:18:11 pm by GigaLem »

Offline Wafflem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #22 on: July 14, 2017, 07:17:25 pm »
Here are my replays!

I haven't beaten all the levels, but a lot of these levels are a mix of fun and challenging, and a lot of them have non-trivial solution! However, I had to rely on Clear Physics mode a lot of times, as the backgrounds can be very distracting.

Millas v1.1d Comments (click to show/hide)

This looks like a very fun pack, and it really shows how much of a Freedom Planet fan you are. Looking forward to the full pack when it comes out! Thanks also again for using my unfinished levels!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #23 on: July 14, 2017, 11:35:20 pm »
Decided to take some notes, I'll get these things ready for v1.2 (or higher)
I might need more in put

My notes
Spoiler (click to show/hide)

As for your back route, Looks like one but its not a major one think it could make a good :tal-bronze: or :tal-silver: Talisman?

Plus I've been looking through you're levels and seeing what works and finishing what ever needs to be finished, So in a later demo (Like an event demo) you might see one or two or em

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #24 on: July 15, 2017, 07:39:49 am »
Checklist for 1.2

Change Level arrangement Done!
Fix a couple of levels Done!
Make replacement Newborn levels Done!

Almost finished with this, If I can't find enough replacement levels for 1.2 I'll have to make the ranks have 7 per demo resulting in demo v2.0 (Isn't it nice to have backup plans? :thumbsup: )
Thanks for the feedback Wafflem

Edit:I shall get around to making the new demo soon, once that's done depending on how it goes the next demo is either 1.2 or 2.0
« Last Edit: July 17, 2017, 07:12:48 am by GigaLem »

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #25 on: July 21, 2017, 12:25:02 am »
Gonna try to get a new demo up by tomorrow, as for why that is


I'm gonna confirm this now, the next demo is 2.0

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - version 2.0 is up!
« Reply #26 on: July 22, 2017, 06:00:10 am »
Go and play 2.0 :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #27 on: July 23, 2017, 08:55:46 pm »
Notes for 2.1 or beyond
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #28 on: July 24, 2017, 07:01:51 am »
Version 2.1 is up
Thanks to IchoTolot for the feed back

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #29 on: July 25, 2017, 12:01:31 am »
Plom will be be playing Millas v2.1 soon after this post
https://www.twitch.tv/plom510

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #30 on: July 25, 2017, 04:18:05 am »
Thanks for the Millas update! :thumbsup:

Here are some of the replays + comments of the levels I was able to beat.

Millas v2.1 comments (click to show/hide)

One thing I forgot to say earlier: a huge kudos to Plom510 for the animated Milla sprites! :thumbsup: Animating lemming sprites must be difficult, especially including puppy ears, but Plom really made a huge feat in making the sprites! It was also nice to see part of his stream!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #31 on: July 25, 2017, 04:51:02 am »
No Problem Already wrote down some notes, I await your improved "Door of destiny" level
Plus I already wrote down some notes for 2.2
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #32 on: August 10, 2017, 06:30:10 am »
Sorry for the lack everything in a while, I have reached 75 levels and that's nice to see anyways cheers :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #33 on: August 13, 2017, 11:16:20 pm »
I decided to make a rank to serve as an advance techniques tutorial
I call it "Red Scarf", I'll need to make a list of all the necessary tricks to learn to give players more ideas for solving levels
Edit:I decided against this since I feel players may find these out on thier own, however the idea list may help me with any other levels

The list i have right now is
-Terrain Stair Case
-Turn a Digger with a Blocker
-Bashing on a staircase
-Turning without walkers
-Using a blocker to to turn miners
-Other ways to clump lemmings
-Other ways to delay lemmings
-Stopping Miners, Bashers, Diggers, Fencers, with bombers
-Short stacker staircases

If Anyone wants to suggest anything I missed for ideas they can
« Last Edit: August 23, 2017, 03:11:52 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #34 on: August 14, 2017, 03:21:07 pm »
Here's a list of tricks that I can think of:
1. Two lemmings bashing in different directions (this is the same trick used in an LPIV level).
2. Put a blocker in front of a locked exit. The blocker jumps in as soon as the locked exit opens.
3. Lemmings can bash up diagonal steel.
4. A lemming can still float a few pixels in air even if he is finished digging.
5. Lemmings can glide/float into the exit that has no terrain underneath it.
6. Builder-miner trick: a miner can mine down a built bridge.
7. If a ledge is too high for a lemming, you can have a lemming bomb the top of that ledge to be able to get the other lemmings up.

Clam's list of non-glitch tricks can also be a good place for ideas (note that this is only for the traditional 8 skills).
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #35 on: August 16, 2017, 01:15:42 am »
I'll take these suggestions in mind, though im feeling fatigued due to other problems so...
I call for another short break, but with what? AH I know!

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #36 on: August 23, 2017, 10:54:39 pm »
After resolving the demo again a week ago, I think I must express my seal of approval for this project in the topic as well! :thumbsup:

After playing through GigaLems 1 and Resident Gigalems, I can see so much positive development in term of overall level quality here.
Where some older levels were let's say suboptimal (the save 50% level where 1 of 2 hatches goes straight to the exit from GigaLems, or the zombie pit where you had to use tons of stoners to get across from Resident GigaLems come to my mind ;))  these ones seems excellent in comparison. :thumbsup:
Such a positive development here over the time and I am glad helping to improve this pack even further. ;)

Also the music is top notch! I'm looking forward to future updates! :)

Offline GigaLem

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Millas - (Project Freedom Planet X Lemmings) - Autumn update
« Reply #37 on: September 21, 2017, 01:58:28 am »
I see we're nearing the new format so I figured I'd give an update

All of the graphic sets used in this pack will be receiving updates in preparation for said format (when the get those update, they'll be sent to Nepster)
I'll be fixing each of its fault to the be of my ability, that way I can continue progress in the new format

NCFC 2017 will be coming up, I'm gonna try to fix up somethings before submitting the pack to NCFC (That's If I can do it)
There's the possibility that the next demo will contain 10 levels per rank so It'll be Version 3.0

If some things were getting removed, I will need to remove and replace some levels, what helps is with the Shimmier and jumper, they will need to be new strips for them of course but this will open up new levels for the game

I've received backgrounds from mobius, I will be editing them slightly if needed and as such, he'll be added in the credits when the new demo surfaces.

plus I'll need to put some time aside mid to late October to begin my holiday pack for 2017 and of course I'll be playing Pokemon Ultra Moon and Nuzlocking Ultra Sun when that time comes, but after that, I should be back to developing for Millas.

and lastly, I've considered opening up beta testing (or rather Demos with more levels) the Idea with this is as follows
-This is to help test the levels for any backroutes
-They're opened for streaming so if i'm watching I can know whats a backroute and what isn't
-now If I get any for this, I'll have replays ready for them, so if you have any tips for fixing backroutes please let me know

Anyways that's what I've got for now, I hope for the best of the project and hope for completion until then, Cheers! -GigaLem

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #38 on: October 03, 2017, 05:12:11 am »
Since the slowfreeze and radiation will be removed in the following format, Here's the levels that were removed from the developement
Credit to wafflem for one of his donations

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #39 on: October 09, 2017, 07:02:06 am »
Not gonna Lie it feels good to make a level again
I'll make a couple more before sending another beta to Wafflem
I made this level today called "The Lethal Library"

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #40 on: October 14, 2017, 06:49:45 am »
The Alpha Rank is halfway finished
While completing some of wafflem's unfinished levels, the level formally know as "Trapzilla" became

"Scuffle with the Scarves"
RR 1
3 of everything
Save 17 of 20

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #41 on: October 25, 2017, 05:07:24 pm »
I started playing your pack and it has some very nice puzzles. But I noticed one minor graphical glitch in the Millas sprites: When transitioning from climber to walker, the 3rd-to-last frame has a white pixel at the top right corner.

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #42 on: October 25, 2017, 08:07:51 pm »
I started playing your pack and it has some very nice puzzles. But I noticed one minor graphical glitch in the Millas sprites: When transitioning from climber to walker, the 3rd-to-last frame has a white pixel at the top right corner.
Yeah I caught that too, it has to do with more so the sprite sheet, I need to find the stray pixel and remove it

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #43 on: October 28, 2017, 12:24:37 am »
My biggest level yet
"Grab the shot"

I'll be sending a demo to wafflem sometime soon

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #44 on: October 29, 2017, 01:57:45 am »
I just submitted my demo to NCFC, if all goes well it'll get approved.
a small change of plans means that I had to go old format with this.

Edit:Submission APPROVED! :thumbsup:
« Last Edit: October 30, 2017, 12:51:03 am by GigaLem »

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Millas - (Project Freedom Planet X Lemmings) - NCFC IS LIVE!
« Reply #45 on: October 30, 2017, 04:41:55 am »
Millas Booth
Demo 2.8 is up on the website
Change log
Spoiler (click to show/hide)

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Re: Millas - (Project Freedom Planet X Lemmings) - Rant + Update thing...
« Reply #46 on: November 12, 2017, 01:28:45 am »
If I come off a s angry or anything, I apologize for it...

I'm stressed, I truly am, to the point of getting major headaches (I'm not kidding), ATM I feel demotivated to work on Millas for the time being and I'll tell you why....

First the Minor stuff

In Defense of Sonic Forces + Sonic Burnout & Knuckles

First off, Avoid the Sonic Fanbase like the black plague. If I can describe it kindly, they're essentially the Religion of Classic Sonic. I know that Sonic Forces is a painfully average game but its no Sonic Boom or '06 or hell even Mighty no'9. The game is honestly overhated. and It's timing is just the worst, I can't Like nor Hate Sonic Forces but I can't feel neutral about it.

Plus I feel overwhelmed about Sonic in general and yes this extends to stuff like "Freedom Planet" or "Spark the Electric Jester" just I feel annoyed by it and I just need a break. But at least here's the Sonic Hacking Contest for 2017 and because of the added Quality Criteria its looking great.

Family Matters

Aside from my dad's temper problems, I seem to get more angry during this time and I don't know why but I don't like it at all. Plus I also have thanks giving to worry about.

And now for the Big one and the other other reason for my hiatus

Why I'm not looking forward to updating into the new format

First off I don't like the new format so far, Its fine when I get things working but setting it up...It's not as bad as Lemmini But its pretty d*mn close

1.The blank level folder should be there from the start! the player shouldn't have to make the folder themselves, and on top of that, why not pre-package some Sample levels with it too?
2.While I like how things are loaded externally (Which means, Milla Voice Clips will be added into the pack once and if I go new format) its intimidating to set up and I can't feel but dread it and speaking of dreading something....
3.I always dread whenever a [Discussion] topic comes up, the only thing I can think about is :devil: CULL CULL CULL! :devil: and that leads to "GREAT! I HAVE TO REMOVE THIS TOO?!"
and lastly what really set me off this morning...


My title for the new format
I Hate you GigaLem:The Update!
This sh*t will literally break me! It'll break my spirit because I have to go back and do something ALL OVER AGAIN!! and on top of that the reason why I don't want certain pieces to get removed is because of the following
1.Shading so the piece and on further subject stage looks better than before!
2.Coloring, it means having other flavors in the graphic set and not having those means you'll get bored of pasting the same color here and there
3.Cosmetic entrances, Apparently its taboo to have more than one entrance in a new format set, thats why the Dreadnought Graphic set is missing its entrances. I can't be without those each entrance represents their respective stage and removing those is like removing polish. plus I can't think of an entrance that's all four combined

not to mention, I'm still missing the Horizon Starport set in the new format. I NEED THAT SET IF I WANT TO UPDATE.
the worse part is that i'm a one man team for the most of the development, I would ask Icho for level porting and fixing what's broken but he's busy with his pack. I know it may come off as lazy but, I don't want to fix 80+ levels and what not. It leads me to the point of either continuing the pack in old format and not update it without someone's help, Scrapping or Rebooting the project. or leaving the pack in someone else's hands and...I don't want to do any of that.

And lastly, I don't want to call anyone out, but Nepster I'm sorry, I really am but you're not helping my case. I know updating something is not easy but Does it need to be harder?! Are you actively trying to make it harder?!
and to be very honest, I was right when I thought that this format shift was gonna drive me insane. I mean look at this post, I'm going insane thinking about what to do with level pack, This is my passion project, my edge, MY DRIVE! and if this ends up getting halted by a super high brick wall. I'll be heart broken with nothing to do with no motivation. I want to finish this pack. I really do, I have 80 of the possible 130 levels made, I want to make FP2 Graphic sets when those surface. and I'm just lost, confused, and flustered with what to do.

I'm sorry if I sound bitter, rude or nasty but I needed to let this out of my system. I don't know what else to do at this point :'(

I'll decide after I think it over....Until then, I hope you're updating better than me -GigaLem
« Last Edit: November 12, 2017, 01:45:51 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #47 on: November 12, 2017, 01:49:16 am »
I can offer you help with the conversion, as I really want this pack to come out. I saw a very high quality when I played through the demo and loved the work so far.

When the time comes in the future, when the changes that need to happen are final:
I need intended solution replays, the pack and the files for the single levels in the stable version. I have no experience with custom sprites, but I can at least help with the levels after I'm done with my own stuff of course. If you still need it at that point.

Until then I think you can still talk to Nepster about the converted tilesets and find a solution. I can't see a reason why a tileset can't have different exits/hatches. I can see a problem with the number of tiles in one tileset exploding though and there I think a middleway could be found. A few tiles will certainly be redundant but maybe not in the scale Nepster set on them.
I am also interested in these tilesets being successfully converted as I am thinking about making a few levels with them for United, too. (and I would like to have access to all different dreathnought hatches as well ;P)

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #48 on: November 12, 2017, 01:58:36 am »
Quote
And lastly, I don't want to call anyone out, but Nepster I'm sorry, I really am but you're not helping my case. I know updating something is not easy but Does it need to be harder?! Are you actively trying to make it harder?!

Pretty much exactly what I was thinking at this moment. In the beginning I just considered myself ungrateful, because obviously anything developed completely from scratch will have more issues than a currently stable thing at first. I know fixing all this stuff takes time and requires feedback from users, which is why I tried playing the Halloween pack and Nepster Lems in the new formats version. On the Halloween pack, I simply got stuck; on Nepster Lems, tbe only difference I noticed was the imho uglier level preview screen, plus the level selection menu which now looks like an outgame-thing by Windows rather than a part of the Lemmings game like it used to do.

And that's quite symptomatic:
@Nepster: I'm pretty sure everyone here on the forum has loads of respect for the effort you put into this project, and understanding for all the technical problems arising with this. Currently however, it looks like a great deal of this effort goes into actively making the game worse, rather than the game just becoming temporarily worse "by accident", and only as a transition phase before ultimately coming out on top of what it has been before. I know you want to improve it as far as your personal standpoint is concerned, but please just take a look at GigaLem's post and tell me whether you consider this an improvement.

Quote
I'll decide after I think it over....Until then, I hope you're updating better than me -GigaLem

I probably am, because I'm not doing that, currently ;) . At first, I wanted to create an entirely new pack specifically for the new formats version, but those ideas would have required jumpers and shimmiers. Instead, shortly afterwards I had another stupid radiation-based idea, and there goes the ambition, I'm creating that new thing for 10.13 as well :) .

Hence, if not updating feels "healthier" for you (quite literally, as I hear it from your post ;) ), especially at the moment, then why stress yourself out with it?
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #49 on: November 12, 2017, 02:58:14 pm »
(hugs for GigaLem)

I'm sorry you're under so much stress. :(
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

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Re: Millas - (Project Freedom Planet X Lemmings) - Some news at least...
« Reply #50 on: November 16, 2017, 12:12:07 am »
I'll be getting the levels together for @Nessy to port at somepoint, the process of upgrading might be solved but I'm unsure...

to @nepster, sorry if I've been harsh towards you about the update, and in IRC but why did you remove the entrances in the dreadnought set and why isn't the starport set available in the new format yet? Icho sees no probablem with the different entrances in the set and he would like to use em, I need those entrances to fit the astectic of the level. I can't ahve those levels ported with out the entrances

i'll update once I get some answers

Update:Dispite the graphic set having the entrances, Nepster didn't get those, I'm not sure how to explain that. oh and the starport set is available in the new format
« Last Edit: November 16, 2017, 10:12:56 pm by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - Xmas update
« Reply #51 on: December 25, 2017, 02:27:13 am »
I wish christmas was going better for me, at least im not sick anymore...

So what have you been doing?
Making my Holiday pack, but it may show up late again XuX'

How much Longer are you sticking to the old format?
I have three objectives to get done.
1.Finish Wafflem's Old levels, then send them to Nessy
2.begin work on the Purple and Desert Redesigns
3.make the mini pack "Lemmings Discovery Vol.1" to show off the two mania themed sets plom made, and the redesigns in action
Spoiler (click to show/hide)


Since I've been seeing more people migrating, hopefully I can get used to the New format because right now the format feels, all over the place and im not used to that
Reaction as follows


But once Porting is done, Millas should continue under the new format with Nessy added to the staff for the project.
goals for the new format
-Sprites for the new skills when those are implemented
-Milla Voice clips
-FP sounds for the pick up skills

Anyways, figured I'd shed some news to keep this project afloat but with that said. When the new year hits, new horizons will come.
and Lastly Merry Christmas and Happy Holidays. -Andrew Wallace "GigaLem"

Spoiler (click to show/hide)

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Re: Millas - (Project Freedom Planet X Lemmings) - NCFC Demo is up!
« Reply #52 on: April 08, 2018, 04:14:39 am »
As I move on to my next thing to get done in the old format, I tried making a level in the new format and I have to say. I love the new editor.

this is the result

"A beautiful day for swimming"

As an announcement for the project
From 2016 (v1.43) - 2017 (v10.10.10) was the Alpha phase
From 2017 (v10.10.10) to 2018 (v10.13.18) was the Beta phase
for the change in formats once I do so, I'd like to annouce that the New Format phase of Millas will be called the Delta phase. Any demo builds and test builds for Millas will be referred to as Delta Builds.

I'll be wrapping up the beta phase very soon, thanks for your patience :)

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I have finished every single one of wafflem's unfinished levels together.
The last thing I need to do is send the levels to Nessy along with the replays.
once all the levels are converted I will continue the pack in the Delta phase
This is the last post on the beta phase, From July 10th 2017 to April 16th 2018. I've made a good load of progress.

To be quite honest, It feels great to make levels again. And the Puppies will see you soon in the new format.

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From alpha to beta to delta? Where's gamma? :P

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From alpha to beta to delta? Where's gamma? :P
I get the joke, but delta makes more sense in mathematical terms

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And now the levels have been sent to Nessy.
I will now make a list of notes for the first Delta Build Demo

1.Redo the Newborn rank, make it easier and move some of the tougher levels to higher ranks
2.Have sprites made for Swimmer, Stacker, and Platformer as well as Shimmier and Jumper whenever those are created  (let me know if I missed any)
3.Gather all the beta tracks and update the OST link.
4.FP sound effects. (Milla Voice clips, and sounds if they fit)

I think that's about it.

Offline GigaLem

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Okay, conversions have been slow for a while and nessy may need your help. Are you up to converting levels from the old format to the new? are you up for fixing broken levels? Are you will to put yourself on the front lines for the FPxLemmings team?

All you have to do is PM Nessy, and he'll give you what you need plus any levels that haven't been converted yet. He'll tell you everything you'll need to know.
Plus I recommend saving images of the old format versions of the levels to give you an idea of what goes where.

If you end up taking the job, PM me once you do. I'll add your name to the credits of the pack. Thank you :)

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The Progress on the Millas conversions is almost finished, only a few levels missing.

One level has problems being converted, the one called "intrusion detected" the report I got from nessy is that it brings up an error when trying to open it. Nessy told me he's trying to see what he can do to restore the level IIRC. I won't confirm until it is deemed otherwise.
« Last Edit: June 17, 2018, 03:52:12 am by GigaLem »

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I'm gonna bring this list up again and expand upon it because the conversion progress is looking great

All levels converted Done
Avalice themed pickup skills Done
New milla themed sprites Done, expect the swimmer to have a doggy paddle
New Millas logo. Done, Check it out
Spoiler (click to show/hide)
-Redo the Newborn rank, make it easier and move some of the tougher levels to higher ranks Practically finished, just adding the extra touches and I'll have to figure out where to put the old tutorial rank levels
-Gather all the beta tracks and update the OST link. I think I might have all of them at this point
-FP sound effects. (Milla Voice clips, and sounds if they fit) Trailer should be confirmation at this point :)
and the final thing to kick off the Delta phase
-First Delta Demo IT ALL CHECKS OUT! ^w^
« Last Edit: September 22, 2018, 08:21:55 am by GigaLem »

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All levels have been converted, my next goal is to finish the reworked newborn rank!

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Will enter Delta phase soon!
« Reply #61 on: September 09, 2018, 10:41:17 pm »
Hate to triple post but I have some great news
The New format demo is almost about ready, The revamped newborn rank is almost finished, Lemmings sprite have been changed and there's not much left to do in terms of developing the first delta demo.
I do have to ask, can it possible for certain sets to have custom sounds that are for things like splatting lemmings, and getting pickup skills?
and if not? can that be added in an update to Neolemmix?

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Re: Millas - (Project Freedom Planet X Lemmings) - Will enter Delta phase soon!
« Reply #62 on: September 20, 2018, 05:24:48 am »
Made a Trailer, Demo is almost about ready
View here
« Last Edit: September 20, 2018, 05:39:00 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #63 on: September 22, 2018, 07:50:39 am »
I Apologize if the way I set up the link is a bit convoluted but at last the new demo is here. The Delta phase is now on the road.
Check the first post for details. :thumbsup:

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #64 on: September 22, 2018, 01:07:14 pm »
I see the readme file mentions backing up several old files (like oh-no, yippee etc., as well as the skill panels). Is it no longer possible in New Formats to have these set separately for each pack? I.e. am I forced to use the same skill panel on no matter what pack I play, unless I manually replace it?
Ghost Lemmings - help us test a possible new NeoLemmix skill!
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Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #65 on: September 22, 2018, 04:13:13 pm »
I see the readme file mentions backing up several old files (like oh-no, yippee etc., as well as the skill panels). Is it no longer possible in New Formats to have these set separately for each pack? I.e. am I forced to use the same skill panel on no matter what pack I play, unless I manually replace it?

No.

Giga just used very special modifiesrs that are non standard. In the old formats these aren't customisable at all to my knowledge.

Sound files - like "Let's Go!" that are universal. With his set of Milla specific sounds you can choose to use this soundpack for example replacing basic sounds.

Skill icons - he replaced the global basic "swimmer", "basher" skill icons with ones resembling Millas. Again in the old formats these aren't customisable at all.

The custom skill panel he used is only pack specific and included in the first download. But this pack goes further and even has custom basic sounds and skill icons you can choose to use.

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #66 on: September 22, 2018, 06:26:12 pm »
Ah, okay, thanks! :) I thought sounds like "let's go!" etc. could be changed per-pack, just like the success and failure sound, I had just never felt the urge to try it.
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #67 on: September 23, 2018, 07:06:15 pm »
Anyone whose downloaded Disc 3 may want to download it again since I forgot a set.
I'll be sending these nepster's way now

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Re: Millas - (Project Freedom Planet X Lemmings) - Happy Milla Day!
« Reply #68 on: November 14, 2018, 10:41:47 pm »
Figured I'd show off a short holiday project.
I'll be making a mini pack containing at least 20 levels using 2 tilesets
Plom will be helping me with tileset design and level design
So for now I'm gonna show a preview of what I have

Everything here is WIP and may change in the final. The BG is placeholder
This is the Festive Shang tu set for the holiday pack
the second set has yet to be developed but we do have an idea for it. It'll be Filipino based (to go with the themeing of the Upcoming Freedom Planet 2) The Filipino set will more plant based than city based and will try to be more beautiful. Anyway I hope you enjoy your Milla day and I will post more progress in the future.
Until then Awoo! ;)

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Really wish I wasn't the only one replying, I hate having to reply to myself to show progress :(

Anyways, My friend and I has made more progress on the Shang Tu Set and here's another WIP to show ya

What's new is an entrance, Exit, and two switches. They're the lanterns in the picture above.
A hanging one and a grounded one.
The hanging one has a larger trigger for easier placement meaning triggering it won't be so awkward.

What'll be left is water, teleporter, maybe a trap and of course backgrounds.

Now for the Filipno themed set. It's now conceptualized and will be worked on in the near future.
Sketched for the pieces have been made and do have an idea for the look and colors of the set.

The name well this is more of a suprise on how I came up with it.
I asked Dawn M. Bennet herself about "what fictional filipino based kingdom would she make" I discussed it and brainstormed with her about the name so if you want a hint of the color for the set here is the name.

The Filipino Kingdom theme set will be called "Halayangube" (Pronounced Ha-Lie-yan-gu-bay)
The hint with the Color is with the last two syllables. Anyways Cheers and as always, Awoo!
« Last Edit: November 24, 2018, 08:04:40 am by GigaLem »

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #70 on: November 24, 2018, 11:01:57 am »
Quote
Really wish I wasn't the only one replying, I hate having to reply to myself to show progress :(

Well that's the thing with short progress updates: People see the update and the progress made on the project and go on. For the majority of 2017+2018 my United dev topic consisted only of my little progress updates I made.

The main function of these updates in my opinion are to inform the user about the progress, the next steps and what still needs to be done, so I usually don't reply and just acknowledge it silently for myself.

They also let the user know that the project is still active and not abandoned, so even if there is no immidiate feedback it keeps the project alive in the heads of the users.

Seeing all the download links again I have some feedback ;):

- Why are the "VGAspec pieces required for the redone newborn rank" not in Disk 3 with all the required graphic sets? ??? It seems weird to couple them with optional stuff. Users needs the graphics and VGA stuff, but maybe don't want to download the optional stuff. For that they currently need 2 different downloads, with 1 maybe containing extra stuff they don't want.

- Also I would merge Disk 4 and Disk 5 as they both cover optinal stuff. Bringing the Disk count down I would consider a big improvement as 5 different download links seem very overwhelming even with explanations. So it's best to merge these 2 optional Disks and ease the installation.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #71 on: November 24, 2018, 10:06:10 pm »
I'll try merging the downloads from 5 to 3 in a bit, I will have to change a few things first. :)
Edit:Updated
« Last Edit: November 24, 2018, 11:18:48 pm by GigaLem »

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #72 on: November 30, 2018, 08:46:49 am »
For my 1200th post im pleased to tell you that the Shang tu set is almost finished.
The trap and teleporters are finished however this image doesn't show em. I'll probably show em in a bit. maybe edit this post later.

I can show the new BG (one of them) and the first level I have developed for the pack
"Careful Christmas Crackers" a level about bombing carefully


This set is practically 99% done and level development may be more underway


Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #73 on: December 01, 2018, 08:06:17 am »
I have made another level that can show what the other objects look like

"Familiar Territory" is what the level is called and will be in the first rank of the level pack
The two mooks you see near the end are trap, they will take their hammers and smack the Milla out of the world.
the gift boxes are the teleporters, labelled correctly.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #74 on: December 05, 2018, 04:13:35 am »
The Festive shang tu set is practically complete, The city backgrounds are finished now to not only get to level development but to also to get to the second set.
I'll show of two levels, one Plom made

"Night in the garden" its a big level but it'll be a lesson about sending the last lemming to do the job.

As for one I've made, its a late second rank level

"Be a palace and help out" Its low release rate shows that you can do more with less.

Offline Nessy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #75 on: December 05, 2018, 07:54:04 pm »
Just want to say that these tilesets are coming out really nice :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Festive update!
« Reply #76 on: December 19, 2018, 01:29:50 am »
I think its about time I showed off another graphic set.

I present to you, Halayangube. Its not finished but its on its way there.
this level is called "What's so festive about a detour?"

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Merry Christmas
« Reply #77 on: December 25, 2018, 09:04:25 am »
Merry Christmas People and I have an offer to give for each of you.
I may need some extra hands in the level department. And so I have a question. Do you want to try out the new sets early? Both sets are practically complete but I'm not ready to release em to the public just yet. I'll be taking at least 2 people who PM on Lemmings forum or DM on Discord me first!
The rules are simple.

-You can only tileset mix with the two sets used in the "Festival Millas" pack
-You cannot redistribute the sets prior to when I release the pack.
-The only non-Millas objects that can be used are "arty_snow" and the snow blowers from the snow set.
-The Backgrounds from the both sets are the only backgrounds to be used

I'll even through in the some unfinished wips and test levels for you to edit by your request. I'll also offer the soundtrack for the pack as well.
Anyways, for today. I'll show you some Levels.

"No days off on Christmas"


"One Cool Glide" by Plom510

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Happy New Year!
« Reply #78 on: December 31, 2018, 11:24:51 pm »
Happy new year, for those living in different time zones at the time of this post.

I may have not been able to have release Millas for the year of the dog but at least the Holiday pack barely made it before 2019 hit.
Festival Millas 2018 Release Thread

As for the main Millas Project, I will be writing up a "State of the Pack" update in January, About what to do for the rest of the development.
Like what to accommodate for, what to do about the final result, what is planned. Everything is still in progress, but I do somewhat see about 2019 release for the pack its self. Hopefully 2019 will be the last year of development for Millas because its been quite a ride. But until then, enjoy the rest of the holiday break.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - State of the Pack 2019
« Reply #79 on: January 21, 2019, 03:39:24 am »
Figured I'd get this out of the way.

2018 was an eventful year for better or worse. I wanna recap on what I accomplished for the pack and what I want to do for this year.

Somewhere mid-2018 I have help on converting the Levels to the new format. It started with just nessy but when conversions slowed down, I spoke about it pages ago and Ichotolot and Wafflem stapped in.

I have made a new tutorial rank to try to ease players in however I'll go over the results for what I want to do for 2019.

Got the sets used in the pack to use Millas again and added more pieces to each set to increase usability.

Finally released a new build in the new format.

Made a trailer for it.

Released holiday pack while it was still 2018.

I did accomplish a bit and I'm thankful to anyone whose helped along the way, but now I wanna get to what do for 2019.

Apparently, text isn't enough to guide beginners or beginners just ignore the very obvious text they should follow in the game. I'm completely stumped on what I want to do for the newborn rank. I don't know what to do to make it accessible to learn. I'll redevelop the newborn rank yet again as soon as get a good idea how. I'm open to suggestions so feel free to speak your mind.

I want to reevaluate the Puppy rank to make it more easy for those playing for the first time. I may take some of the current newborn levels and put it there but I want to have the Puppy rank not feel like a difficulty spike once you come off of the Newborn rank.

I'll need to readd the achievements for the game from the previous old format build or builds. I'll need to figure out how to make solutions that are talisman worthy. And I'll need figure out what levels from easier ranks to not only move up to higher ranks but easy levels I can make harder without needing to change too much.

This is something I'm debating post release. I want to rename the sets for my pack (the ones that aren't completely fanmade, IE Basset Temple) to "freedomplanet_set" I'm adamant about it because I'm afraid that I'll break a ton of levels doing that. I'm pretty sure there's a way to prevent that, but it might be a major pain to do over and over again. This will reflect sets for when I do Millas 2. Those sets will have the name "freedomplanet2_set" when it happens.

Me and Plom plan to start working on a holiday pack much sooner than we did 2018. With the idea of making 2 or 3 new tilesets for that while using the sets from 2018. The that's developed the more chances of releasing the pack before Christmas of that year. and while doing so, I'll try to fix whatever issues there were for for 2018 while adding some extra stuff that weren't added due to time constraints. Those who want to aid in that when the time comes are free to apply when I make the post for time sometime later this year.


Before I get to this I will be restoring the Master System sets that Raymanni recently redescovered and I may add some new nuances to the sets to make em fit for neolemmix. Until then to further progress and awoo.

Offline Nessy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #80 on: January 21, 2019, 08:22:19 pm »
I have a suggestion for the Newborn Rank. From Discord:

"I'll make a post but my quick thoughts on the Newborn Rank: what if you kept the levels from the original Newborn Rank that only introduced the skills one at a time, and then the NeoLemmix objects can be introduced in the Puppy Rank. That way it's a more gentle difficulty spike.

So let me go into more detail on that. I took a look at the pack that was sent to me during the conversion phase. One thing I noticed is that levels that were built to introduce one of the skills felt like good tutorial levels to ease new players into what each skill does because since these levels revolved around teaching the new skill there wasn't a true puzzle that was introduced to stump a player or create a bigger difficulty spike. On the other hand there were some levels that introduced NeoLemmix objects like one-way force fields or pre-assigned skills on an entrance that felt like they had more of a puzzle to them than the skill introduction levels. My ideas on how to handle this are the following:

- Re-make these specific levels to only focus on what the object does with a few other skills (after all the skills are introduced) that are not complex in where they have to go. Perfect examples are the pick-up skill level, the "today's lesson" button level, or the splitter intro level.

- Another idea would be to move them into the mid-Puppy rank like the one-way force field level and the pre-assigned skills to an entrance level. In fact before you even start introducing Neolemmix objects you give the player some more levels to practice the skills they learned.

- Overall even if a level was meant to be a tutorial of some kind don't be afraid to move it to a later rank especially if you or someone feels like it will fit perfectly there. For example that first zombie level in the Newborn Rank can probably be moved to the Puppy Rank and it would be okay because I consider the concept of zombies as something that can be very intimating to new players so not introducing them right away is okay in my eyes.

Offline Flopsy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #81 on: January 22, 2019, 06:29:04 pm »
Wow, so many new tilesets in this topic now. I certainly can't wait to play this pack. Definitely the other pack to watch out for aside from my own pack.

I think it's great how the amount of tilesets we've had to choose from has exploded in the last year or so. I feel like the scope is definitely there to be more experimental with different tilesets.
Don't tell me solutions to levels which I have not solved.

Lemmings: Gotta Go Fast - My NEW (in development) Sonic tileset dedicated level pack :)
SEB Lems - My first level pack (175 levels)
Flopsy's Youtube Channel - Watch Lemmings videos/streams with live commentary
Flopsy's Sonic Graphic Sets - Download Neo Lemmix compatible Sonic tilesets.