Emergency Bombers - thanks for adding more blockers and walkers! I would put this in Newborn 18, I found it to be hard. The walls should be slightly thinner as well to make bombing through them easier.
Weird Energy - found two solutions: one that only uses one slowfreeze and the other that uses both slowfreezes (the intended one). I think the backroute can simply be removed by having a 99 release rate and adding more lemmings?
Back off they're armed - a much better zombie tutorial! The solution isn't too hard to figure out, yet at the same time it's a very good solution for a tutorial level! I also have a replay that achieves the talisman!
Park Cleaning - a much better pickup skills tutorial!
Target Practice - I didn't expect you to use the level as-is, I felt this level was incomplete and needed more to be added. It is otherwise a good level in that it requires stoner usage and offers a lot of non-trivial solutions.
Police to Meet You... - got the talisman for this one!
Flight or Fight - another very good level. I found a solution that saves 39/40 lemmings.
Amaze Maze - another level that I feel is too hard for its position and would be better in Hound, especially since the level has a 100% save requirement and doesn't offer floaters. I wonder if it's possible to solve this level without fencers; if so, that can come up as another talisman...
Cube Crazy - very good Anything Goes level, and I got the talisman for that!

Oncoming Contact - thanks for fixing the level! This one is very good and has a very clever solution, but may work better as late-Hound due to the builders-to-turn-back-lemmings trick. I am left with one climber, though.
Turn Around They Said... - Forgot to answer your earlier question about if my backroute to this level would be a bronze or silver talisman. I feel the talisman for this one is way too easy and feels kind of backroute-y; it should be a bronze talisman.
Deploy Our Sky Battalion - thanks for fixing this level! No wonder I wasn't able to beat it the first time. The replay should be intended; if so, I would switch it with Green With Envy. I haven't beaten the former, while Deploy's solution isn't that hard to figure out.
Door of Destiny - I didn't expect you to use this level as-is either; I felt that the level itself was incomplete. My solution doesn't use all the skills. I'll probably make a few more improvements to this level.
Ruined Ruins - I forgot to send you my intended solution to the level, so I've included it in the ZIP.
Neera-Li Death Experience - this one should be intended. If so, this might work better in Alpha as the solution is not that hard to figure out; it should be switched with FREEZE!