Author Topic: Pause-free playthroughs  (Read 4011 times)

0 Members and 1 Guest are viewing this topic.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Pause-free playthroughs
« on: April 04, 2020, 09:47:15 pm »
This challenge involves playing any level on any Lemmings engine you like. I've chosen to do this on the Amiga because I feel that the original game's focus on execution difficulty and the lack of player-assist tools on the Amiga version are more aligned with the nature of this challenge. However, any challenger is free to choose whichever engine/platform they wish in order to take part in this challenge.

The rules are simple: don't press pause!

Get involved in the challenge yourself, make suggestions as to what levels you'd like to see myself or other challengers take on, all comments/suggestions are welcome.

EDIT: For added bonus, I will attempt to always save 100% of lemmings wherever possible, and will aim to only use the mouse for everything, i.e. no keyboard control of the skill panel, again wherever possible. These are optional rules which challengers can take on if they wish to add an extra level of difficulty to the challenge.

PLEASE NOTE: For record-making purposes, an "attempt" is defined by reasonably settling into the level past a certain point. False starts and mis-clicks within the first few seconds of starting the level do not count as "attempts", and neither does any playthrough in which the challenger begins the level with the intention of using the pause button in order to help formulate a challenge solution: this is permitted.

However, use of the pause button during an attempt that has already begun does not de-classify it as an attempt, and in fact counts as a failed attempt: it is expected that the challenger will be honest and forthcoming about whether or not they are making an attempt at solving the level pause-free, and will record the attempt honestly in the event of failure.

With that cleared up, enjoy taking part or simply watching others' challenge videos! Here's the list of levels I'll be taking on, by all means give them a go yourself and let me know if you manage fewer attempts, a quicker solution, more lems saved (I'll always go for 100% wherever possible anyway, and will likely re-start in the event of losing a lem unnecessarily):

WillLem's Challenge List:

(The ones I've done so far link to the videos):

Original Lemmings

Tricky

Tricky 19 Postcard From Lemmingland (both solutions - mine and Proxima's)
Challenge difficulty: Easy-Medium / Number of attempts: 1 and 4 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Tricky 22 Turn Around Young Lemmings 100%
Challenge difficulty: Hard / Number of attempts: 13 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Tricky 24 Tightrope City
Challenge difficulty: Medium / Number of attempts: 6 / Lemmings saved: TBA / Suggested by: WillLem/Proxima

Tricky 25 Cascade 100% - plus Bonus Video of outtakes/solution discovery
Challenge difficulty: Extremely Hard / Number of attempts: 30+ / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Tricky 26 I Have a Cunning Plan
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing

Taxing 3 Heaven Can Wait (We Hope!!!!) 100%
Challenge difficulty: Easy / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 11 The Ascending Pillar Scenario 100%
Challenge difficulty: Medium / Number of attempts: 4 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 14 Hunt The Nessy 100%
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 16 Mary Poppins' Land PLUS Bonus SuperLemming Speed Solve!
Challenge difficulty: Medium / Number of attempts: 1 and 4 / Lemmings saved: 99% / Suggested by: WillLem/Proxima

Taxing 22 Come on Over to My Place 100%
Challenge difficulty: Hard / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 24 Take a Running Jump 100%
Challenge difficulty: Easy / Number of attempts: 3 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 26 Triple Trouble 100%
Challenge difficulty: Medium-Hard / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 28 Poor Wee Creatures
Challenge difficulty: Medium / Number of attempts: 3 / Lemmings saved: 83% / Suggested by: WillLem/Proxima

Mayhem

Mayhem 1 Steel Works 100%
Challenge difficulty: Hard / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 3 It's Hero Time 2 Solutions!
Challenge difficulty: Medium-Hard / Number of attempts: 4 and 4 respectively / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 4 The Crossroads
Challenge difficulty: Medium / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: ccexplore

Mayhem 5 Down, Along, Up... In That Order
Challenge difficulty: Medium-Hard / Number of attempts: 4 / Lemmings saved: 93% / Suggested by: WillLem/Proxima

Mayhem 10 Pillars of Hercules 92% Saved, Both Exits Simultaneously!
Challenge difficulty: Extremely Hard / Number of attempts: 18 / Lemmings saved: 92% / Suggested by: MASTER-88

Mayhem 11 We All Fall Down
Challenge difficulty: Medium-hard / Number of attempts: 5 / Lemmings saved: 100% / Suggested by: WillLem/DireKrow

Mayhem 11 We All Fall Down Cheeky 3-Digger Solution!
Challenge difficulty: Easy / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 13 The Great Lemming Caper
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 15 The Fast Food Kitchen 100%
Challenge difficulty: Very hard / Number of attempts: 11 / Lemmings saved: 100% / Suggested by: ccexplore

Mayhem 20 No Added Colours or Lemmings (2 Solutions)
Challenge difficulty: Hard / Number of attempts: 4 / Lemmings saved: 100% / Suggested by: WillLem/Minim/grams88

Mayhem 21 With a Twist of Lemming, Please
NOTE: For the purposes of this challenge, I suggest this level be played by sending out the first lemming as the worker lemming, and not allowing them to return back to the starting pit at any point during the rest of the level.
Challenge difficulty: Extremely hard / Number of attempts: 28 / Lemmings saved: 100% / Suggested by: WillLem/Minim

Mayhem 26 The Steel Mines of Kessel
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 91% / Suggested by: WillLem/Proxima

Mayhem 27 Just a Minute (Part Two)
Challenge difficulty: Medium / Number of attempts: 5 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 28 Mind The Step
Challenge difficulty: Hard / Number of attempts: 5 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Mayhem 29 Save Me
Challenge difficulty: Very Hard / Number of attempts: 2 / Lemmings saved: 94% / Suggested by: WillLem/Proxima

Mayhem 30 Rendezvous At The Mountain 100%
Challenge difficulty: Very Hard / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: WillLem/Proxima


Oh No! More Lemmings

Crazy

Crazy 20 Ice Ice Lemming 100%
Challenge difficulty: Hard / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: Proxima

Wicked

Wicked 4 Oh No! It's The 4TH DIMENSION!
Challenge difficulty: Extremely hard / Number of attempts: 22 / Lemmings saved: 94% (Maximum Possible) / Suggested by: WillLem

Wicked 11 ROCKY ROAD (2 x 100% Solutions)
Challenge difficulty: Hard / Number of attempts: 3 and 12 respectively / Lemmings saved: 100% / Suggested by: WillLem/IchoTolot

Havoc

Havoc 7 Creature Discomforts
Challenge difficulty: Medium / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: Ron_Stard

Havoc 9 AAAAAARRRRRRGGGGGGHHHHHH!!!!!!
Challenge difficulty: Easy-medium / Number of attempts: 4 / Lemmings saved: 100% / Suggested by: Proxima

Havoc 12 It's All A Matter of Timing
Challenge difficulty: Easy-Medium / Number of attempts: 3 / Lemmings saved: 100% / Suggested by: Ron_Stard

Havoc 20 LOoK BeFoRe YoU LeAp!
Challenge difficulty: Very Hard / Number of attempts: 12 / Lemmings saved: 85% / Suggested by: kaywhyn

Holiday Lemmings '93

Flurry 12 Presents of Mind
Challenge difficulty: Very Easy / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: Ron_Stard

Blizzard 8 Presents of Mind II
Challenge difficulty: Medium / Number of attempts: 7 / Lemmings saved: 100% / Suggested by: Ron_Stard

---

WillLem's Pause-free Challenge YouTube Playlist

Proxima's Pause-free Challenge YouTube Playlist

Offline ccexplore

  • Administrator
  • Posts: 5319
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #1 on: April 05, 2020, 08:39:55 am »
The Fast Food Kitchen is an obvious one to see.  I guess it's not completely unreasonable since you can still rely on the minimap to quickly jump back and forth between the 2 sides and even roughly see what's happening on the side otherwise currently offscreen.  But clearly will be an interesting challenge when you can't pause.  Bonus if you can't use the keyboard either and have to actually click on the skills icons to pick the skill you want to assign.  If you do decide to do that level, I'd ask to see the whole take and not just the final successful attempt.

[edit: extra bonus if you manage a 100% solution without pause for that level]

The Crossroads would be a fun quick one to see, probably not too difficult with some practice.  The level is always already all about execution, but normally you can still pause to adjust your bearings and pacing as needed.
« Last Edit: April 05, 2020, 08:57:10 am by ccexplore »

Offline Minim

  • Moderator
  • Posts: 1636
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #2 on: April 05, 2020, 10:59:00 am »
Most of the levels that I came up with on an old post here should hopefully provide a decent enough challenge for multi-tasking with different skills. This selection contains a group of levels where the player shouldn't have too much time to waste before changing skills. So try any one of these if you like. Further details on my reasoning can be seen here.

Otherwise I agree that ccexplore's idea of "The Fast Food Kitchen" should be worth watching, despite the fact it didn't end up on this list. Looking forward to seeing more of this. 8-)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #3 on: April 05, 2020, 12:01:33 pm »
"Creature Discomforts" and "It's all a matter of timing" may be hard to do without pause. They both belong to ONML Havoc (7 and 12, respectively).

Offline kaywhyn

  • Posts: 735
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #4 on: April 05, 2020, 01:40:23 pm »
don't press pause!

This is an interesting challenge, although this used to be a gimmick that existed in earlier versions of Neolemmix. This gimmick was called Frenzy, where pause is disabled completely for the level and attempting to pause would cause an "Oh no" sound to play. I recently encountered two levels that featured the gimmick when I was playing a levelpack featuring ghosts and another in version 1.43 of the Neolemmix tutorial pack. If I'm not mistaken, I believe you're currently playing through Strato's Lemmicks, so you might had already encountered and are already familiar with this gimmick. Now, because the gimmick got culled, the difference is that pause is always available as a feature that one can use, but obviously here the idea is to resist ever using it.

Back to this topic, though. Although some levels will obviously be harder without pause, theoretically I'm thinking all the official games can be completed without ever using pause. Here, I'm thinking the most difficult will be the final level of ONML, especially with timed bombers. AFAIK, there is only one level that featured the Frenzy gimmick, and that is a level in Lemmings Revolution. I don't remember the name of the level, but what I do remember is that in the level pause is disabled and when the level starts there is an evil laughing sound that really creeped me out. Even worse, it's a splat height entrance level where all hatches were at deadly heights and has a 100% save requirement, which means miss one floater and you had to start over. Needless to say, the level really tests your reflexes.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #5 on: April 05, 2020, 02:48:01 pm »
this used to be a gimmick that existed in earlier versions of Neolemmix. This gimmick was called Frenzy, where pause is disabled completely for the level... Now, because the gimmick got culled, the difference is that pause is always available as a feature that one can use, but obviously here the idea is to resist ever using it.

Yep, that's pretty much it! Although, I'm playing this challenge strictly on the Amiga so I won't accidentally framestep (I have my mouse buttons assigned to +1 and -1 framestepping in NL). Yes, I could turn it off for the purposes of this challenge, but I'd rather just stick to playing the levels on the Amiga as I feel this challenge is more aligned to the original gameplay style.

Here, I'm thinking the most difficult will be the final level of ONML, especially with timed bombers.

Challenge accepted, I'll add it to the list.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #6 on: April 06, 2020, 12:36:02 am »
OK, so here are the first four from the OP list!

Wicked 4 Oh No! It's The 4TH DIMENSION!

Challenge Difficulty: Extremely Hard (Maximum Possible Saved)
Number of Attempts: 22

The video features the successful attempt.



Havoc 9 AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

Challenge Difficulty: Easy-Medium
Number of attempts: 4 (plus 3 attempts at a higher release rate)

The video features the successful attempt, a performance of the level with the release rate set higher, plus a few blooper clips at the end for fun. :forehead: :lemcat:




Mayhem 11 We All Fall Down

Challenge Difficulty: Medium-Hard
Number of attempts: 5

The video features the successful attempt, plus a few blooper clips at the end for fun. :forehead: :lemcat:




Mayhem 15 The Fast Food Kitchen 100% Saved

Challenge Difficulty: Very Hard
Number of attempts: 11

The video features the successful attempt, plus a reel of all previous attempts as requested by ccexplore. :lemcat:


Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #8 on: April 06, 2020, 02:20:38 pm »
Fun 1-30, recorded in one take with no pausing 8-)

This was great to watch, I've commented on YouTube as well. Thanks for getting involved!

You're quite a wizard with the NeoLemmix controls, which is impressive to see! :thumbsup: Although the challenge is ostensibly intended for the Amiga plaform, your contribution is more than valid given your skill with the controls and your ability to use them to their full potential.

Tools like direction select, highlighting a lemming and skill shadows obviously make certain things easier, particularly freeing blockers, placing skills precisely and recovering when you go wrong. However, it makes for a slightly different kind of challenge. For instance, I pretty much want to execute the chosen solution as perfectly as I can because recovering on the Amiga in realtime is fiddly and unsatisfying, so I tend to just start the level again if I go wrong. However, taking the approach of using the NeoLemmix tools allows you to play through everything in one sitting, recover if you go wrong, and treat it more as a case of dealing with exactly what happens in the moment.

Ultimately, it's an exciting and engaging display of control which I think is what this challenge is mostly about, so yes - keep it up, I look forward to seeing the next rank!

P.S. - One suggestion - if you're using OBS, select the option to show the cursor in the recording as well if possible.

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #9 on: April 06, 2020, 04:01:33 pm »
Tools like direction select, highlighting a lemming and skill shadows obviously make certain things easier, particularly freeing blockers, placing skills precisely and recovering when you go wrong. However, it makes for a slightly different kind of challenge. For instance, I pretty much want to execute the chosen solution as perfectly as I can because recovering on the Amiga in realtime is fiddly and unsatisfying, so I tend to just start the level again if I go wrong. However, taking the approach of using the NeoLemmix tools allows you to play through everything in one sitting, recover if you go wrong, and treat it more as a case of dealing with exactly what happens in the moment.

As I said at the beginning, because I'm playing on NeoLemmix, I'm making it a second rule for the challenge that I may not use NL tools to recover from mistakes. If something goes wrong, as it did (ironically) on "Take good care of my lemmings", then I recover by continuing forward, if the skillset and save requirement allow for it. If they don't then I would start the level over. I wonder which will be the first level where that happens :P

Quote
One suggestion - if you're using OBS, select the option to show the cursor in the recording as well if possible.

Yes, that was silly of me. I am so used to turning it off that I forgot Lemmings is an exception where it needs to be shown.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #10 on: April 06, 2020, 09:20:54 pm »
As I said at the beginning, because I'm playing on NeoLemmix, I'm making it a second rule for the challenge that I may not use NL tools to recover from mistakes.

You said you can't use backwards framestepping to recover, sure, but really I guess I'm referring to your use of skills shadows, highlighted lemmings and direction select during the course of the level generally.

You're not breaking any rules by doing this, just to be clear about that. It just makes for a different sort of challenge difficulty than playing it on the Amiga, is all. For instance, if you have a look at my playthrough of The Fast Food Kitchen, you'll see that a massive part of the solution I used is selecting climbers and builders facing in the correct direction - my outtakes reel shows several attempts that went wrong for exactly that reason!

However, I'd still count the way you're playing it as being a valid contribution to the challenge because you are indeed playing in realtime (which is actually the only rule I've specified!), responding in the moment to what happens, and using the tools available in a skillful manner, which takes practice.

Incidentally, I find lemming highlighting quite impractical and unintuitive, and actually have trouble using it effectively. So, for me it's impressive to see you using it at all, let alone in realtime. I'm very much looking forward to your next vid!

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #11 on: April 06, 2020, 10:44:01 pm »
Mayhem 4 The Crossroads

Challenge Difficulty: Medium
Number of Attempts: 2

The video features the successful attempt.


Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #12 on: April 07, 2020, 03:57:14 am »
Tricky 1-30, including 100% saved on "Turn around, young lemmings" 8-)

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #13 on: April 07, 2020, 10:00:54 am »
Tricky 1-30, including 100% saved on "Turn around, young lemmings" 8-)

Excellent video again, Proxima. :thumbsup:

I've added Postcard to Lemmingland, Turn Around Young Lemmings 100%, Tightrope City, Cascade 100% and I Have a Cunning Plan to my list of levels to play for the challenge on the Amiga. I really wish I could do Going Their Separate Ways as well, that one looks ace for this challenge! Once I've worked through the list on the Amiga, I might do a few levels on NeoLemmix as a bonus video.

Taxing is my favourite rank in the original game, so I'm particularly looking forward to your next video!

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #14 on: April 08, 2020, 03:03:11 am »
Taxing 1-20, including 100% saved on "Tribute to M. C. Escher" :P

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #15 on: April 08, 2020, 05:00:18 pm »
Taxing 1-20, including 100% saved on "Tribute to M. C. Escher" :P

Great watch again. Very clever 100% on Tribute to M.C. Escher; I've given this a go myself - my solution is slightly different for the ending but uses your trick to free a worker lem from the crowd - this is a really great trick (replay attached).

Also, I'm super chuffed to finally have discovered a 100% solution for Mary Poppins' Land, so thanks for the tip! I found a video demonstrating it and gave it a go (replay attached). I might do a video of this myself which makes it very clear what's happening.

Also, you should defo wear some headphones next time so you can get your builder clicks, but well done for doing all this without them!

Have you seen my Amiga/NeoLemmix vid on Skill Shadows btw? I go for the hidden exit on X-Marks The Spot in that one as well. :thumbsup:

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #16 on: April 08, 2020, 05:08:57 pm »
Great watch again. Very clever 100% on Tribute to M.C. Escher; I've given this a go myself - my solution is slightly different for the ending but uses your trick to free a worker lem from the crowd

ccexplore's trick, actually. I was completely stumped by this when he posted it in the Challenges thread on the old old forums (yes, this was back when Challenges was a thread instead of a board), and I never managed to solve it until the trick was revealed to me. :'(

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #17 on: April 08, 2020, 09:35:53 pm »
Mayhem 21 With a Twist of Lemming, Please

Challenge Difficulty: Extremely Hard (the most difficult level of this challenge so far)
Number of Attempts: 28

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:


Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #18 on: April 09, 2020, 12:17:39 am »
P.S. The full challenge list can now be found in the OP.

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #19 on: April 09, 2020, 01:33:47 am »
Taxing 21 to Mayhem 10

and the series finale: Mayhem 11-30
« Last Edit: April 10, 2020, 02:20:19 am by Proxima »

Offline ccexplore

  • Administrator
  • Posts: 5319
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #20 on: April 10, 2020, 07:15:38 am »
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue.  72 is also fast enough to not run out of time even without multitasking (ie. to wait until everyone's out before sending the climber up), but not so fast as to make assigning the floaters challenging.

The only caveat is without pausing, you won't be able to get it all the way from 1 to 72 before lemmings start coming out (though on Amiga it won't let you change the release rate while paused anyway unlike DOS, so similar problem even if you can pause).  If you can use keyboard to change release rate then no big deal, otherwise there'll be some possibly hairy mousing back and forth at the start until you get to 72.

38 also has a similar effect (it's exactly twice as slow as 72) but not sure if fast enough time-wise.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #21 on: April 10, 2020, 10:51:17 am »
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue.  72 is also fast enough to not run out of time even without multitasking

Sure, I'm aware I could have done it that way, but I wanted to take on the challenge of playing the level as a multitasker. In playing it this way, I accepted that I wouldn't be able to group the lems perfectly. However, as a bonus side-effect of increasing the release rate to 4, the lems did form a sort of wave, and within that wave it was slightly easier to pick out the last-drawn lem for the final basher!

I'll definitely give it a go with release rates of 38 and 72, it'll be interesting to see if it's possible to get the perfect crowd groupings in real time.

By the way...

The Fast Food Kitchen is an obvious one to see... Bonus if you can't use the keyboard either and have to actually click on the skills icons to pick the skill you want to assign.  If you do decide to do that level, I'd ask to see the whole take and not just the final successful attempt.

[edit: extra bonus if you manage a 100% solution without pause for that level]

Did you see my video for this level? I included footage of all attempts as requested; it's not the "whole take" as such, because as a rule I usually do stop the vid every few attempts to make sure OBS is capturing the footage OK, but I've cut it all together as an outtakes reel so you can see each attempt leading up the successful one.

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #22 on: April 10, 2020, 12:12:05 pm »
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue. 

38 also has a similar effect (it's exactly twice as slow as 72) but not sure if fast enough time-wise.

Pretty much what I did in my playthrough (I used NeoLemmix RR 71 = old 43). I suppose the discrepancy is because on Amiga/DOS, lemmings will walk slightly into the wall, so in effect the pit is wider than it is in NeoLemmix.

That means that in NL, there is a very simple calculation for the desired RR: 103 - (2 x width), in this case 103 - 32 = 71. The value 103 represents the hypothetical RR with no space between lemmings.

Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #23 on: April 10, 2020, 12:48:50 pm »
Some really good solutions here. It does make it a lot harder when you are not pausing. The fast food kitchen is a good challenge and actually quite a good level in itself. It does feel like a fast food kitchen where everything is moving very fast. I never thought of that one for the (Tribute to M.C Escher) with the building bit at the end turning the lemmings around, such a small space to do all that in.  So many ways to do levels, that's what I really like about lemmings. The Mayhem one (No added colours or Lemmings) the solution tends to feel the same with this one but you have to admit the solution is kind of cool.

Thanks for posting videos about it. :)
« Last Edit: April 10, 2020, 12:57:45 pm by grams88 »

Offline kaywhyn

  • Posts: 735
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #24 on: April 10, 2020, 10:32:29 pm »
I haven't watched all of the videos, but since all of the original levels are up, this confirms my speculation that it is indeed possible to complete the entire game pause free. Well done, Proxima! :thumbsup: This means that it should be possible to do for ONML too. Now I have to ask, which levels did you particularly find difficult to do for this particular challenge? Will you be covering ONML with this challenge too? Also, this is in no way a confirmation that it's entirely possible on Amiga, but even without the convenience features of framestepping, directional select, and skill shadows, it should still be very possible, albeit more challenging depending on the level.

I'm wondering if it's possible for the Mac's version of The Steel Mines of Kessel. For those not aware, it reduces the lemming count from the original 100 in the Amiga to 80, but the save requirement of 90% wasn't adjusted to account for the lower amount of lemmings and the fact that you can lose up to 10 in the Amiga version. The Dos version relaxes the save requirement and gives 20 bombers, 20 blockers, and 20 builders instead of 10 for all 3 skills. This means in the Mac version you can only lose 8 even though you have 10 bombers. This fact that you can only lose 8 in contrast to losing 10 on the Amiga version makes a huge difference! That's not where the problems end, though. Due to the higher res graphics, there are a few impassable stocks on the ground that the lemmings cannot get over without a bomber or builder that otherwise aren't a problem in other ports of the game. As a result, for those who grew up with the Mac version of the game, this level became very infamous for being way more difficult than intended. I grew up with the Dos version, so I didn't have this painful experience growing up, but sometime ago, probably 1 or 2 years ago, I decided to try the Mac version of the level, and boy was it very frustrating. Probably took me close to 100 times before I beat it. I'm sure I took the bottom route rather than bomb through the very thick wall (I think it's possible, but it requires extreme precision). If the top route is possible, the advantage is that you won't waste as many builders. Even then, the bottom route requires extreme precision too! I think it's safe to say that after several tries of failing you'll definitely be begging for framestepping and untimed bombers for this level on the Mac! Needless to say, you can probably consider this the ultimate challenge for purposes of the challenge. I can only imagine that this would require about an hour or more of recorded video footage, although it may or may not induce a lot of laughing at the repeated failed attempts.

For the record, yes I tried the black and white version of Pea Soup where the peas are invisible, but this level is nowhere near as frustrating and should definitely be possible without pausing. All I do is simply count how many times I need to build before I know that I'm over land in the bowl.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #25 on: April 11, 2020, 12:47:55 am »
I've been busy today... 8-)

Havoc 7 Creature Discomforts

Challenge Difficulty: Medium
Number of Attempts: 8
Suggested by: Ron_Stard

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:




Havoc 12 It's All a Matter of Timing

Challenge Difficulty: Easy-Medium
Number of Attempts: 3
Suggested by: Ron_Stard

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:




Havoc 20 LOoK BeFoRe YoU LeAp!

Challenge Difficulty: Very Hard
Number of Attempts: 12
Suggested by: kaywhyn

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:


Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #26 on: April 11, 2020, 02:57:30 am »
I haven't watched all of the videos, but since all of the original levels are up, this confirms my speculation that it is indeed possible to complete the entire game pause free. Well done, Proxima! :thumbsup: This means that it should be possible to do for ONML too. Now I have to ask, which levels did you particularly find difficult to do for this particular challenge?

You can usually tell by which ones needed several attempts :P None of them were that hard (albeit with NeoLemmix features) but from memory, the ones that gave me the most trouble were:

* Mayhem 21 "With a twist of lemming, please" -- I felt I had to do this the multitasking way because WillLem had done it :P However, it's a lot easier if you assign all floaters at the start and then send out a worker lemming.
* Mayhem 22 "A BeastII of a level" -- I was expecting to breeze through this as it's a special graphics level, but that weird obstacle in the middle is surprisingly tough to navigate without pausing.
* Mayhem 28 "Mind the step" -- maybe not exactly difficult, but it's an endurance challenge, and it feels tough because you lose so much time every time you have to start over.

Quote
Will you be covering ONML with this challenge too?

I'll at least have a go at it, but no guarantees about being able to complete it :P

Quote
Also, this is in no way a confirmation that it's entirely possible on Amiga, but even without the convenience features of framestepping, directional select, and skill shadows, it should still be very possible, albeit more challenging depending on the level.

In particular, I would not like to do "Just a Minute (Part Two)" without walker-only select... fortunately, it feels entirely fair to use that feature, since it did exist on Macintosh Lemmings.

Quote
I'm wondering if it's possible for the Mac's version of The Steel Mines of Kessel.

That would be extremely hard! I don't exactly remember the solution I used when I originally solved this level, but it was definitely a low route. According to Ephraim Vishniac's infamous max-saved document, the high route is possible on the Mac version; I have never verified this.

Quote
For the record, yes I tried the black and white version of Pea Soup where the peas are invisible, but this level is nowhere near as frustrating and should definitely be possible without pausing.

Oh, sure, it's possible to complete when you know where the terrain is :P but when I was a kid, the Internet as we know it didn't exist, and my only source of information about other versions of Lemmings was friends who also had the game (and that was not the best source, as very few of them had gotten that far). Indeed, I remember one occasion when I visited a friend and tried to get up to "Pea Soup" to see what it was like on a colour machine, aided by the fact that Mayhem 9's password in the Mac version is easy to remember (NILEOGADIV, which happens to have vowels in the right places to make it pronounceable, and the level is "Curse of the Pharaohs" and the password happens to start with NILE). Unfortunately, we soon discovered that different versions of the game had different level passwords, so no progress was made.

Offline ccexplore

  • Administrator
  • Posts: 5319
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #27 on: April 11, 2020, 08:01:16 am »
I never thought of that one for the (Tribute to M.C Escher) with the building bit at the end turning the lemmings around, such a small space to do all that in.

Yeah, that's an interesting way to handle the exit part.  This is how I did it, when restricted to only builders:

Spoiler (click to show/hide)

I think the above method may be a little less fiddly since you don't have to squeeze too many work on the small area right of the exit.

And if you allow yourself the basher, you can also just do this instead:

Spoiler (click to show/hide)

Offline ccexplore

  • Administrator
  • Posts: 5319
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #28 on: April 11, 2020, 08:34:06 am »
Did you see my video for this level? I included footage of all attempts as requested; it's not the "whole take" as such, because as a rule I usually do stop the vid every few attempts to make sure OBS is capturing the footage OK, but I've cut it all together as an outtakes reel so you can see each attempt leading up the successful one.

Yep, I've finally watched through all 11 takes.  Thanks for including them and good job doing that level! 8-) It's fun to see you gradually settle into the correct rhythm for the start after stumbling a little (as expected) at the beginning.  Definitely glad I suggested 100%; using blockers would've probably made it a bit too easy.  It's also fortuitous that the trickiest stuff are all at the beginning, though you still got caught on one of the later takes near the end due to lack of directional select.

Take #9 seems a little prematurely abandoned?  The dig pit you wound up with did not break through the floor.  It is a bit deeper than intended, but seems like maybe that can be compensated by having the climber dig down a little before bashing right?

In DOS/Amiga Lemmings there is actually a trick you can use to help with certain cases of directional assign, specifically when it can be assigned to lemmings that just turns around at a wall, like the walls of a digger pit for example.

Spoiler (click to show/hide)

Offline kaywhyn

  • Posts: 735
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #29 on: April 11, 2020, 08:48:41 am »
Oh yea, you're right. I could had answered that question myself by watching your videos and seeing which levels you restarted several times on. Indeed, you could had made Mayhem 21 a bit easier by waiting until almost all lemmings were out before assigning the climber. Similarly, for Mayhem 22, I usually build to the top of the fiddly-looking tree stump in the middle of the level on the ground so that you only needed to use a digger on the final circular section of the obstacle to get down close to the bottom of the level. Then you'll have all those spare bashers.

For the Mac's version of The Steel Mines of Kessel, from memory there's extreme precision regardless of whether you take the top or the bottom route, although the bottom not as much and with the top the most extreme due to the very thick wall. I don't remember how many bombers it's supposed to take, but one misplaced bomber, which is very easy to do since it requires several to get through it, and it's a restart.

Yea, for those who grew up with the Mac version and see the black and white version of Pea Soup for the first time and have not had experience with any of the other ports they will think the level is impossible, and similarly is much easier for those who have seen the colored version due to how the map is easy to memorize. In this case, pretty much the only things that would hint at the peas being there even though you can't see them is by the level title AND the skillset, where you don't have bashers. Even then, this will definitely escape a child and he or she would probably just outright say that the level is seemingly impossible at first glance.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #30 on: April 11, 2020, 11:39:15 am »
Take #9 seems a little prematurely abandoned?  The dig pit you wound up with did not break through the floor.  It is a bit deeper than intended, but seems like maybe that can be compensated by having the climber dig down a little before bashing right?

I felt I didn't have full control over the minimap in that take, or in previous takes for that matter; I kept mis-clicking it or not quite getting the part of the screen that I actually wanted. I wanted the successful take to be as bloop-free as possible, so from that point on I concentrated harder when clicking the minimap. This turned out to be instrumental in getting that final take, as it happened only a couple of tries later!

In DOS/Amiga Lemmings there is actually a trick you can use to help with certain cases of directional assign

I'm very familiar with the flickering-cursor trick; indeed, it's my go-to for direction select on the Amiga. I explain and demonstrate the trick in my Amiga/NeoLemmix LP episode on Direction Select.

Offline LemSteven

  • Posts: 541
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #31 on: April 12, 2020, 01:19:29 am »
I had a go at this challenge using DOSBOX, and the only one that really gave me fits was Mayhem 15.  The digger pits at the beginning required some quick transitions on opposite sides of the level.  I got most of the others pretty quickly.  I don't have any videos, but I thought I'd share my number of attempts for each level and describe a few of my own bloopers:

Wicked 4: 4 tries for 98%.  My second attempt "failed" while I was trying to rescue the last group, but the funny part is I had already saved enough lemmings from the other hatches to pass the level, so I had to reenter the level code to try again!

Havoc 9: First try

Mayhem 11: 3 tries.  My first attempt goes in the blooper hall-of-fame: I clicked on the first lemming as he approached the end of the platform, only to watch him continue to walk right off the edge.  I then looked at my skill panel and saw that I had never switched to Digger!  In all honesty, though, I found this one to be a piece of cake if you set the release rate to 50-55 and just assign diggers to every other lemming.

Mayhem 15: 11 tries for 100% (in under 2 minutes, to satisfy Amiga requirements).  My most comical failure was when I tried to quickly switch from Builder to Digger, and ended up pausing by mistake, as that icon is right next to the digger icon.

Mayhem 4: First try (100%)

Mayhem 21: First try, and yes I did make the first lemming a Climber.  After that he only needs to be assigned four skills, and only one of those assignments needed to be made as a lemming was coming out of the hatch.  Fortunately I saw this coming and was prepared for it.

Mayhem 20: Second try (the first try failed when I assigned the final miner too late and he mined under the exit instead of through the top of the bridge.)

Havoc 7: 5 tries for 100%.  The successful attempt almost resulted in a comical failure when I nearly forgot to assign climbers to the group that needed to climb to the exit.  Fortunately I caught it just in time and managed to spam-click on everyone.

Havoc 12: 2 tries for 100%.  I had a total mental lapse right off the bat in my first attempt, forgetting that the first lemming cannot simply drop down to the pedestal; he needs to build there!

Havoc 20: I saved 85% on the first try.  If not for two mistimed bombers, I would have had the maximum 88%.  It helped that I had played this level recently and remembered exactly where the first bomber had to be set to keep everyone away from the lizard trap.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #32 on: April 12, 2020, 02:28:52 am »
Great stuff LemSteven, well done on the results and thanks for taking part in the challenge!

Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #33 on: April 13, 2020, 06:26:51 pm »
Still want more suggestions? Try "Presents Of Mind" & "Presents Of Mind II", from Holiday Lemmings 93 (Flurry 12 and Blizzard 8, respectively) :laugh:

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #34 on: April 13, 2020, 08:09:32 pm »
Still want more suggestions? Try "Presents Of Mind" & "Presents Of Mind II", from Holiday Lemmings 93 (Flurry 12 and Blizzard 8, respectively) :laugh:

Thanks Ron_Stard, I've added these to the list. I'll do these as one video probably!

Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #35 on: April 13, 2020, 11:35:41 pm »
I liked your solution WillLem for the (No added colours or lemmings) yes I think that could be describe as a different solution. You actually done quite well with that one as you can do that one without pausing. One idea I had was once you use the blocker make one of the lemmings a climber but do this as you are about to dig under the blocker. the climber will turn around because of the blocker and and climb up the wall to the left and that means you have a good chance to have a lone lemming for when it comes for the lone lemming to mine the bridge.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #36 on: April 14, 2020, 12:21:45 am »
I liked your solution WillLem for the (No added colours or lemmings) yes I think that could be describe as a different solution. You actually done quite well with that one as you can do that one without pausing. One idea I had was once you use the blocker make one of the lemmings a climber but do this as you are about to dig under the blocker. the climber will turn around because of the blocker and and climb up the wall to the left and that means you have a good chance to have a lone lemming for when it comes for the lone lemming to mine the bridge.

Thanks grams88, I appreciate it! Also: that's a brilliant idea, I didn't think of that! I might film that solution as another bonus ending to the video and credit you for it if that's OK with you?

Are you on Discord btw?

Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #37 on: April 14, 2020, 05:49:53 am »
No not on discord, I hear discord is quite good.

Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #38 on: April 14, 2020, 11:58:06 am »
Thanks for the credit, hope that solution works out okay.

Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #39 on: April 15, 2020, 06:59:51 pm »
This challenge reminds me of the fact that in Acorm Archimedes Lemmings there is no apparent hotkey for Pause; the only possible way to pause the game is via mouse. So playing Lemmings in the Acorn Archimedes it's a challenge itself!

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #40 on: April 15, 2020, 10:12:55 pm »
Thanks for the credit, hope that solution works out okay.

Now re-re-uploaded this one with a bonus playthrough of grams88's suggested solution:

Mayhem 20 No Added Colours or Lemmings

Challenge Difficulty: Hard
Number of Attempts: 4

The video features the successful attempt, plus a bonus explanation of the level's challenge solution! :lemcat:




Plus, enjoy these new additions to the challenge playlist:

Flurry 12 Presents of Mind and Blizzard 8 Presents of Mind II

Challenge Difficulty: Easy-Medium
Number of Attempts: 1 and 7, respectively

The video features the successful attempt, plus a bonus explanation of the levels' challenge solutions and some bloopers for fun! :lemcat:




Tricky 19 Postcard From Lemmingland

Featuring both mine and Proxima's solutions to this level.

Challenge Difficulty: Easy-Medium
Number of Attempts: 1 and 4, respectively

The video features the successful attempt, plus a bonus explanation of the levels' challenge solutions and some bloopers for fun! :lemcat:




Tricky 22 Turn Around Young Lemmings! 100% Solution

Challenge Difficulty: Hard
Number of Attempts: 13

The video features the successful attempt, plus a bonus explanation of the level's challenge solutions and some bloopers for fun! :lemcat:




Tricky 24 Tightrope City 100% Solution

Challenge Difficulty: Medium
Number of Attempts: 6

The video features the successful attempt, plus a bonus explanation of the level's challenge solutions and some bloopers for fun! :lemcat:




And, perhaps the flagship entry to this challenge so far...

Tricky 25 Cascade 100% Solution

Challenge Difficulty: Extremely Hard
Number of Attempts: 30+

The video features the successful attempt :lemcat:



PLUS! A bonus video featuring the outtakes from the Cascade play session, and the various misfires/discoveries leading to the final solution:


Offline MASTER-88

  • Posts: 168
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #41 on: April 18, 2020, 04:05:15 pm »
This is actually quite interesting thread. I think this might work also SNES version. I personally think Sunsoft Special 3 (called name private room is available) might really hard without pausing. I already think its impossible, but when i got use my max point strategy its might be possible. Its probably hardest level non pausing.

About Mayhem 21. I think its very easy if you releaserated and let all lemmings fall down with floaters and make last lemmings will be worker. There is a lot time to make this.

EDIT:
If you peolples are interested i might try game completion guide (non max-%) make without pausing my real SNES system.

EDIT:
Very good job about Cascade and Fast food Kitchen. Always think those levels will be hard.

I might ask how much % you can make Mayhem 10 Pillar of Hercules. Im sure 73/75 never happen but 71/75 might possible, probably 72/75 lemmings.
« Last Edit: April 18, 2020, 05:12:04 pm by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #42 on: April 18, 2020, 08:32:37 pm »
About Mayhem 21. I think its very easy if you releaserated and let all lemmings fall down with floaters and make last lemmings will be worker. There is a lot time to make this.

Thanks for your interest in the thread MASTER-88! I know I could have made the level a lot easier by doing this, my choice was to deliberately leave the release rate low so that it would be a challenge to skip between assignments. Otherwise, this level would probably have been one of the easiest in the challenge!

If you peolples are interested i might try game completion guide (non max-%) make without pausing my real SNES system.

Sure, by all means join in the challenge on the SNES. It'd be great to see the footage if you have a way of recording it, otherwise just let us know your results.

I might ask how much % you can make Mayhem 10 Pillar of Hercules. Im sure 73/75 never happen but 71/75 might possible, probably 72/75 lemmings.

Great suggestion, I'll add it to the list. :thumbsup:

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #43 on: April 18, 2020, 11:55:12 pm »
Wicked 11 ROCKY ROAD (2 solutions)

Challenge Difficulty: Hard
Number of Attempts: 3 and 12 respectively

The video features the successful attempts of both mine and IchoTolot's solutions, plus an explanation of and outtakes from each solution.




Tricky 26 I Have a Cunning Plan

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt.


Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #44 on: April 19, 2020, 01:22:18 pm »
Wicked 11 ROCKY ROAD (2 solutions)

Challenge Difficulty: Hard
Number of Attempts: 3 and 12 respectively

The video features the successful attempts of both mine and IchoTolot's solutions, plus an explanation of and outtakes from each solution.




I think I've never used the second solution. There is very little time left!

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #45 on: April 19, 2020, 11:13:22 pm »
Wicked 11 ROCKY ROAD (2 solutions)

I think I've never used the second solution. There is very little time left!

It turned out to be a very difficult solution to pull off, particularly in real-time. Great for the challenge, though!

Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #46 on: April 20, 2020, 12:53:20 am »
Rocky road is a very nice level, I always really liked the look of this one. It's a bit of a journey level with many different routes you can take.  I would say Rocky road is one of those levels that has so many different solutions.

I always wondered about this, going back to the level (with a twist of lemming) can you make it so the release rate or when you parachute the lemmings it just looks like there is only one lemming walking, that way when it comes to the bashing you can do this no bother. Sorry I hope I made sense there. I never tried this myself on the atari st version but I feel that this could be done.
« Last Edit: April 20, 2020, 12:59:12 am by grams88 »

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #47 on: April 20, 2020, 01:18:38 am »
I always wondered about this, going back to the level (with a twist of lemming) can you make it so the release rate or when you parachute the lemmings it just looks like there is only one lemming walking, that way when it comes to the bashing you can do this no bother. Sorry I hope I made sense there. I never tried this myself on the atari st version but I feel that this could be done.

That's how I did it in my playthrough.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: [AMIGA] Pause-free Playthroughs
« Reply #48 on: April 20, 2020, 03:36:09 pm »
The Taxing Levels

Following Proxima's successful pause-free completion of Lemmings in basically one take, I challenged myself to complete all of the Taxing levels from my challenge list in one session.

It took just over 3 hours (including breaks!) to film, and the levels I thought would be the easiest surprised me with their tricksyness, whilst the level I thought would be the hardest (Triple Trouble) I managed in 2 attempts - it actually took me longer to get the footage of my solution explanation because I kept stumbling on my words and having to re-start!

Here's the full playlist! - 35 minutes in total.

So grab a beverage and a snack, and enjoy these Pause-free Taxing levels! :lemcat:



Records:

Taxing 3 Heaven Can Wait (We Hope!!!!) 100%
Challenge difficulty: Easy / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 11 The Ascending Pillar Scenario 100%
Challenge difficulty: Medium / Number of attempts: 4 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 14 Hunt The Nessy 100%
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 16 Mary Poppins' Land PLUS Bonus SuperLemming Speed Solve!
Challenge difficulty: Medium / Number of attempts: 1 and 4 / Lemmings saved: 99% / Suggested by: WillLem/Proxima

Taxing 22 Come on Over to My Place 100%
Challenge difficulty: Hard / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 24 Take a Running Jump 100%
Challenge difficulty: Easy / Number of attempts: 3 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 26 Triple Trouble 100%
Challenge difficulty: Medium-Hard / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 28 Poor Wee Creatures
Challenge difficulty: Medium / Number of attempts: 3 / Lemmings saved: 83% / Suggested by: WillLem/Proxima

Offline MASTER-88

  • Posts: 168
    • View Profile
SNES Pause free playthroughs and challenges
« Reply #49 on: April 22, 2020, 12:07:02 am »
Willlemmings amiga playthrough interested me try that myself with my SNES system.

I´ll update this post and every levels videos when i got my actual all levels playthrough done.  I am just completed all Fun, Tricky, Taxings levels. And only 6 mayhem levels. Im not are post they yet. I´ll load some (non max-%) completion only videos in archiveorg later.

Here is some Special challenges solutions i´ll add in youtube too.******************************

Used my real SNES console system. Here is few max-% and special challenge videos.

Taxing 22 come over on my place pause free completion solution (under 1 minutes) (Difficulty= Easy/medium)
https://www.youtube.com/watch?v=LXi249BaVKY&t=1s

Taxing 26 Triple Trouble 100% saved pause free solution (difficulty= Medium)
https://www.youtube.com/watch?v=rIPqW2x5Aoo

Taxing 30 We all fall down all diggers used 1:52/3:00 time remain pause free challenge solution
https://www.youtube.com/watch?v=vLUKW-cvaio

Mayhem 1 Steel Works 100% saved (pause free) 29 skills used (difficulty =Medium)
https://www.youtube.com/watch?v=tR7xPAimo74&t=1s

Mayhem 5 Down along up. In that order (76/80 saved) (pause free) (difficulty =Hard
https://www.youtube.com/watch?v=DU9iGsoJVIU&t=1s

EDIT*******************************
Mayhem 9 Curse of Pharaohs 100% saved (pause free) (difficulty= Medium/hard
https://www.youtube.com/watch?v=1sGLW-iSAPc

Mayhem 10 Pillar of Hercules 71/75 saved (pause free) (difficulty= Medium. I just think 3 lost seems impossible withotu pausing because its requires some tricks have to used in same frame.
https://www.youtube.com/watch?v=S76e1YsJbjY

Mayhem 15 Fast food Kitchen 100% saved pause free (difficulty = Hard) That was tough one its take little bit less tries than mayhem 5 76/80. I´ll set difficulty pretty much same as mayhem 5. As well requires lucky at end.
https://www.youtube.com/watch?v=FILqGGfgh5A
« Last Edit: April 22, 2020, 04:25:40 pm by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline Proxima

  • Moderator
  • Posts: 4101
    • View Profile
Re: Pause-free playthroughs
« Reply #50 on: April 22, 2020, 12:22:28 am »
Merged with the existing topic for pause-free playthroughs. Thank you for joining in with this challenge :thumbsup:

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #51 on: April 22, 2020, 03:14:27 pm »
Add also my own SNES version playlist (this playlist contains only harder/cooler levels and all will be random order only. I´ll post whole completion-% gameplay later in archiveorg. But not want post all eaiser levels in youtube.

This level playlist will contain some pause free max-% and other special challenge solutions.
Currently added:
Taxing 22 100% under 1 minutes
Taxing 26 100%
Taxing 30 100% (speed/all digger used challenge)
Mayhem 1 100%
Mayhem 5 (76/80 saved)
Mayhem 9 100%
Mayhem 10 (71/75 saved)
Mayhem 15 100%
Sunsoft Special 3 (100%/completion solution)
https://www.youtube.com/watch?v=LXi249BaVKY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u
« Last Edit: April 24, 2020, 03:48:55 pm by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #52 on: April 23, 2020, 05:36:17 pm »
Mayhem 1 Steel Works 100%

Challenge Difficulty: Hard
Number of Attempts: 2

The video features the successful attempt, plus some bloopers for fun :lemcat:




Mayhem 3 It's Hero Time (2 Solutions!)

Challenge Difficulty: Medium-Hard
Number of Attempts: 4 and 4 respectively

The video features the successful attempt, plus some bloopers for fun :lemcat:




Mayhem 5 Down, Along, Up. In That Order

Challenge Difficulty: Medium
Number of Attempts: 4

The video features the successful attempt, plus some bloopers for fun :lemcat:




Mayhem 10 Pillars of Hercules (Both Exits Simultaneously!) (69 Lemmings Saved!)

Challenge Difficulty: Extremely Hard
Number of Attempts: 18

The video features the successful attempt, plus an explanation of the challenge solution and some bloopers for fun :lemcat:




Mayhem 11 We All Fall Down (Cheeky 3-Digger Solution!)

Challenge Difficulty: Easy
Number of Attempts: 2

The video features the successful attempt, plus an explanation of the challenge solution :lemcat:


Offline kaywhyn

  • Posts: 735
    • View Profile
Re: Pause-free playthroughs
« Reply #53 on: April 23, 2020, 07:31:43 pm »
Mayhem 11 We All Fall Down (Cheeky 3-Builder Solution!)

Don't you mean diggers? There's nothing except diggers on all the WAFD levels.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #54 on: April 23, 2020, 09:36:26 pm »
Don't you mean diggers? There's nothing except diggers on all the WAFD levels.

I did indeed! It's ridiculous how often I get those two mixed up (I even do it in the video!) :forehead: :crylaugh:

Now corrected. Thanks kaywhyn!

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #55 on: April 23, 2020, 09:53:05 pm »
By the way, just letting people know I'm not currently taking any more suggestions for Pause-free Playthroughs as I'll be concentrating on a new LP series once I've finished the current list.

Thanks for all your continued support and interest in the challenge so far! Please do continue to upload your videos/results here if you want to get involved.

I very likely will come back to this again at some point...

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #56 on: April 24, 2020, 01:01:51 pm »
Mayhem 13 The Great Lemming Caper

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt :lemcat:




Crazy 20 Ice Ice Lemming 100%

Challenge Difficulty: Hard
Number of Attempts: 8

The video features the successful attempt :lemcat:


Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #57 on: April 24, 2020, 03:45:08 pm »
Good progress WillLem

Okay here is another one hard level which never are public Amiga or DOS. Just SNES version only. Also genesis version where this level is called name: Pirvate room is available.

Sunsoft Special 3 (completion/100% solution) (difficulty: Hard)
Before i think this level migth impossible, but using my strategy make 18th lemming dig and drop 19th lemming down in privateroom, i have good time command last lemming digger without need pausing. Its usually just seems impossible make this cursor moving quick enought. Otherwise you have to be just very careful and also quick ass make this all.

Im not want make basher roulette 50/50 so i let some middle lemmings in rooms and make quick diggers saving at end when i start bashing that corridor.

This level take me 23 attempts to completed.
https://www.youtube.com/watch?v=Ml7uTlq5scg
« Last Edit: April 24, 2020, 03:50:47 pm by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #58 on: April 24, 2020, 08:32:05 pm »
Sunsoft Special 3 (completion/100% solution) (difficulty: Hard)
---
This level take me 23 attempts to completed.
https://www.youtube.com/watch?v=Ml7uTlq5scg

Wow! Well done for getting through this one pause-free, particularly on the SNES! Great video, thanks for sharing. I will certainly have to have a go at this one in the future when I come back to this challenge.

I'm thinking of doing some NeoLemmix-only levels for the challenge next time.

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #59 on: April 25, 2020, 02:07:53 am »
Mayhem 26 The Steel Mines of Kessel

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt :lemcat:




Mayhem 27 Just a Minute (Part Two)

Challenge Difficulty: Medium
Number of Attempts: 5

The video features the successful attempt, plus some bloopers for fun :lemcat:




Mayhem 28 Mind The Step

Challenge Difficulty: Hard
Number of Attempts: 5

The video features the successful attempt :lemcat:




Mayhem 29 Save Me

Challenge Difficulty: Very Hard
Number of Attempts: 2*

*Had it not been for the fact that I have played this level very recently as part of the Amiga/NeoLemmix LP on Framestepping, this would certainly have taken more attempts.

The video features the successful attempt :lemcat:




Mayhem 30 Rendezvous At The Mountain

Challenge Difficulty: Very Hard
Number of Attempts: 8

The video features the successful attempt :lemcat:


Offline grams88

  • Posts: 497
  • Just one more thing.
    • View Profile
Re: Pause-free playthroughs
« Reply #60 on: April 25, 2020, 09:10:17 pm »
Thanks for the discord Invite Willlem :), might take me a while to get used to the discord as I've never used it before. Looking forward to checking your pause playthrough videos.

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #61 on: April 25, 2020, 09:30:04 pm »
Awesome job Willem and i´ll attempt all with my SNES.

Next challenge Mayhem 18 Then there were four under 2 minutes & 100% saved. (i think i might try that later.) I got it in 3 minutes my 1st attempt.
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #62 on: April 25, 2020, 09:52:08 pm »
About my difficult settings (pause free)
Easy: Is easy like Take o running jump
Easy/Mdium= Level whcih is easy and usually 1-10 attempts
Mediums= avarage hard =Some most of the levels
Medium/hard: Some really piss of levels /mayhem 9 curse of pharahos 100% saved
Hard: Mayhem 5 76/80 & Mayhem 15 fast food kitchen 100% and also Sunsoft Special 3 completion called name hard.
Very hard: N/A
Extrmely HARD: N/A

When i didmy max-% i might call Extrmely hards levels Bolier Room 100% & Pillar of hercules 97%. Both levels take me around 180 attempts and much practice. So thats pause free game play is just fun time killing.:)
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #63 on: April 25, 2020, 10:01:23 pm »
But if you are interestes see some special solutions. I´ll be redy make this. Im extrmely good lemmings player (25 years played that game) So every challenge is welcome.
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #64 on: April 25, 2020, 10:18:36 pm »
I think this serious challenge Mayhem 18 100% under 2 minutes no pause.:)

I am persoanlly test out this and its 100% working but i´ll called very hard no pausing and limit.


Difficulty: Very hard or extemely hard.
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline LemSteven

  • Posts: 541
    • View Profile
Re: Pause-free playthroughs
« Reply #65 on: April 26, 2020, 07:06:54 am »
Here's my results for the Tricky and Taxing levels in this challenge.  For an extra degree of difficulty, I did the max-% solutions for all of these.  I also added one of my own favorite challenges to the mix in Taxing 15 100% No Builders.

Tricky 19: 1 attempt
Tricky 22 100%: 2 attempts
Tricky 24 100% 2 attempts
Tricky 25 100%: 8 attempts

Taxing 3: 1 attempt
Taxing 11: 1 attempt
Taxing 14 100%: 2 attempts - in the first attempt, I placed my basher through Nessy too high, resulting in a splat fall off of Nessy's nose.
Taxing 15 100%, No Builders: 14 attempts - The successful attempt was blooper-fest, yet I somehow managed to pull it off.  I let a digger go too far and ended up having to redo a section of work that had previously been completed.  Later on a miner turned off a blocker that he was supposed to free, resulting in even more skill wastage.  I ended up using all 20 bashers, all 20 miners, 19 of 20 diggers, and the last lemming exited with 6 seconds left on the clock.
Taxing 16 100%: 6 attempts - There's a bunch of frantic building early on in this one, but it's fairly simple after that.
Taxing 22 100% (2 solutions): - 1 attempt for the direct route (send a floater down and have him build a catch-bridge for the others); 3 attempts for the "over-the-top" route.
Taxing 24 100% 1 attempt
Taxing 26 100%: 5 attempts - I technically got this on the first attempt, but I used all 12 builders in doing so.  To be fair, I kept trying until I got the builders down to 10, to meet Amiga requirements.
Taxing 28 70/80: 29 attempts - This one is tough even when pausing is allowed!  There were a couple of spots in which I had to assign basher then builder in rapid succession, requiring a rapid-fire click-F7-click sequence.  I'd be truly shocked if anyone could pull this one off without using the keyboard.
« Last Edit: April 26, 2020, 07:15:02 am by LemSteven »

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #66 on: June 16, 2020, 09:09:29 pm »
On special request, a Pause-free playthrough of Level 10 End of Quarantine from Ron Stard's Rodents pack!

Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: Pause-free playthroughs
« Reply #67 on: June 16, 2020, 10:07:31 pm »
On special request, a Pause-free playthrough of Level 10 End of Quarantine from Ron Stard's Rodents pack!

Haha, at last you made it! Congratulations! Since the very first moment I perceived the multitasking madness of this level, I thought it would be very interesting to do it without Pause! :thumbsup:

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #68 on: November 19, 2020, 03:59:11 am »
Back the lemmings.

Finally done all levels pause free completion my SNES version.
Im not going post all in youtube. Some cooler videos will be up in youtube. But all completion solutions could be find up in archiveorg

Fun 1-30 Pause free completion-%
https://archive.org/details/Funpausefree
Tricky 1-30 pause free completion-%
https://archive.org/details/Lemmingspausefreetricky
Taxing 1-30 pause free completion-%
https://archive.org/details/lemmingstaxingpausefree
Mayhem 1-30 pause free completion-%
https://archive.org/details/lemmingsmayhempausefree
Sunsoft Special 1-5 pause free completion-%
https://archive.org/details/lemmingspausefreesunsoft

See also my youtube pause free challenge solutions Currently 14 harder challenge videos is here:
Few news videos is added in playlist a today.
https://www.youtube.com/watch?v=LXi249BaVKY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&ab_channel=metroidmaster88

Tricky 25 Cascade 100% saved pause free SNES
https://www.youtube.com/watch?v=4TYbbgVYFp4&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=13&ab_channel=metroidmaster88

Mayhem 18 Then there were four pause free speedrun 100% solution (6:31/9:00) time remain
https://www.youtube.com/watch?v=kGRzkmZdOd0&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=14&ab_channel=metroidmaster88

Spoiler (click to show/hide)
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #69 on: November 19, 2020, 07:24:27 am »
Thanks for sharing these Master88, I'll be sure to check them out. Had a quick look at your Cascade 100%, that must have been a huge challenge with a SNES controller; it's tough enough with mouse precision!

Have you seen my PF Cascade 100% video yet? It's by far my favourite moment of this challenge, it took me the best part of an evening to perfect. The thing about that level is, the opening is so difficult to set up Pause-free that every skill assignment for the rest of the level becomes a pressure shot, even though it's technically a breeze once you've contained the crowd.

You're in the club now, anyways! I'm sure there aren't many who can say they've done it ;P

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #70 on: November 19, 2020, 11:22:58 am »
Quote
You're in the club now, anyways! I'm sure there aren't many who can say they've done it

Thanks WillLem. :) Yeah that was quite interesting progress. Im not even knew first, did you can beat all levels. Personally Sunsoft Special 3 (called name private room is available) was definitely toughest level completed only. Its just seems impossible first, but i did find some strategys and make it possible. For sure this was still very hard one. I have also little bit troubles mayhem 29 Save Me, just because this level is totally annoying. Surprisely i got Sunsoft special 2 (called name I am AT) done quite quickly, but i think its not that easy level. Have to make very quick diggers. Totally im not still find any very hard levels to pass with completion-%


Quote
Have you seen my PF Cascade 100% video yet? It's by far my favourite moment of this challenge, it took me the best part of an evening to perfect. The thing about that level is, the opening is so difficult to set up Pause-free that every skill assignment for the rest of the level becomes a pressure shot, even though it's technically a breeze once you've contained the crowd.

Just watched it. Great solution and its also bit different than my SNES solution. Great job.:thumbsup: You did use very interesting locking and release strategys and i personally never are figured out that way myself.

Quote
Had a quick look at your Cascade 100%, that must have been a huge challenge with a SNES controller; it's tough enough with mouse precision!

Yeah that digger-builder skill switching have to be very fast and its take me several attempts make that correct. Otherwise im not find that very hard level. Though i think my solution look little bit easier and less reflex requires than your way.:)
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #71 on: November 25, 2020, 02:01:27 pm »
Mayhem 29 Save. 97% saved pause free Snes. Also beat my point record which was totally accident find when i attempted pause free challenge. I also got beat level one less skill than before. So two records making in one video.

This was definitely hardest "possible" max-% without using pause button. This is hard even with pausing. Also minimal possible skills make that even cooler.
https://www.youtube.com/watch?v=chqcdgUZRKQ&ab_channel=metroidmaster88

EDIT:
Quote
Taxing 16 100%: 6 attempts - There's a bunch of frantic building early on in this one, but it's fairly simple after that.

This level is called Umbrella land. I personally think its just totally impossile make build block without pausing on at least on SNES version. Just too much release rate drops and impossible timers.

I just count some levels which cannot be max-% on SNES.
Tricky 23. For sure 97-99% solution cannot happen even in theory. Few timings requires pause game.
Taxing 16 100%. I really shocked Lemsteven make this 100% on DOS. I personally think i really need very different way build blocking than i did my paused solution. My paused way doesn´t work on SNES witout pausing game. Pause assist SNES:
https://www.youtube.com/watch?v=YbfDUVY35sg&ab_channel=metroidmaster88

Taxing 28 90%. Good job Lemsteve. I personally think here is few too hard timings make it on SNES controlls. (90% is Confirmed on SNES)
Mayhem 2 100% for sure is npt human possible. 99% probably could be. Not are trying yet that one.
Mayhem 10 97 (2 lost) & 96% (3 lost) is both impossible. 94% 4 were lost is confrimed possible on SNES
Mayhem 19 96% (2 lost) seems at least super hard, but not sure is it theory possible to make without pausing.
Sunsoft special 2 I am AT 100% is TAS possible without pausing, but for sure its never be done on console.

Its quickly look every other levels seems possible make pause free max-% on console conditions expect those ones.
« Last Edit: November 26, 2020, 04:24:22 am by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #72 on: November 26, 2020, 03:49:45 am »
Quote
Taxing 28 70/80: 29 attempts - This one is tough even when pausing is allowed!  There were a couple of spots in which I had to assign basher then builder in rapid succession, requiring a rapid-fire click-F7-click sequence.  I'd be truly shocked if anyone could pull this one off without using the keyboard.

Okay. I did 89/100 saved on real SNES and real SNES controlls. Okay this shit take me 103 failed attempts. I think i´ll attempt 90% solution later, but i think i definitely need practice it first. This solution i make intention kill climber lemming, because making climber to blocker and let builder have to requires some fucking quick reflex. Not even sure is it theory possible to make on console. I´ll test it later my emulator and look can this work on.

Here is Taxing 28 Poor Wee Creatures 89% solution which use climber zip. 11 lost pause free. Its not easy task.
https://www.youtube.com/watch?v=PXzQ8dKWeLE&ab_channel=metroidmaster88

EDIT:
Here we go Taxing 28 90/100 saved pause free on snes. Only 12 attempts make this one. Its look my consistent skills got some improvement. Im not need even practice that. But hell yeah this was very tricky. But yeah its confirmed possible and yeah you can make it real SNES control and real SNES system.:)
https://www.youtube.com/watch?v=V5akSi1aIm0&ab_channel=metroidmaster88
« Last Edit: November 26, 2020, 04:26:01 am by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum

Offline WillLem

  • Posts: 1307
  • The Optimizer 8-)
    • View Profile
Re: Pause-free playthroughs
« Reply #73 on: November 26, 2020, 05:06:35 am »
@MASTER88 - Well done on the Save 90! Your perseverance was rewarded eventually.

I'm not sure if that Climber glitch is possible on Amiga or WinLemm, it's certainly not possible on NeoLemmix. Either way, you've inspired me to give this one a go next time I do some Pause-free videos :thumbsup:

Offline MASTER-88

  • Posts: 168
    • View Profile
Re: Pause-free playthroughs
« Reply #74 on: November 27, 2020, 04:37:57 pm »
Thanks WillLem
Quote
@MASTER88 - Well done on the Save 90! Your perseverance was rewarded eventually.


I pick up this game year 1994. Im just always going better
Is there is some other favorite levels yout want see my SNES playing on console and EXTREMELY HARD is allowed?
Im did something which  might look interesting
https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u

Still not understand how LemSteve find this Taxing 16 build block without pasuing????

Difficulty EXTEMELY HARD: Mayhem 29 (3 lost) & Taxin 28 (10 lost)
Very hard Catehory (Mayhem 5 (4 lost) and mayhem 9 100% and Sunsoft Spical 3 completion.
Tricky 25 Cascade 100% called category very hard
« Last Edit: November 27, 2020, 05:02:12 pm by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmix custom levels
http://www.youtube.com/user/metroidmaster88?feature=mhum