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Lemmings Boards => Challenges => Topic started by: WillLem on April 04, 2020, 09:47:15 PM

Title: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: WillLem on April 04, 2020, 09:47:15 PM
This challenge involves playing any level on any Lemmings engine you like. For example, I've chosen to do this on the Amiga because I feel that the original game's focus on execution difficulty and the lack of player-assist tools on the Amiga version are more aligned with the nature of this challenge. However, any challenger is free to choose whichever engine/platform they wish in order to take part in this challenge.

The rules are simple:

:lemming: Don't press pause! - this rule is mandatory, obviously

Some optional rules for added challenge:

:lemming: Save 100% (or, the maximum possible)
:lemming: Use the mouse for everything wherever possible (i.e. no keyboard control of the skill panel)

Get involved in the challenge yourself, make suggestions as to what levels you'd like to see myself or other challengers take on, all comments/suggestions are welcome.



WillLem's Pause-free Challenge YouTube Playlist (https://www.youtube.com/playlist?list=PL430H_NdgWNcZ2-2ooGZRHWrgaB9lWquZ)

Proxima's Pause-free Challenge YouTube Playlist (https://www.youtube.com/playlist?list=PL430H_NdgWNdhxR8oUdKcscBKOiZ3L4uc)

MASTER-88's Pause-free Challenge (SNES) YouTube Playlist (https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u)

MASTER-88's Pause-free Challenge (NES) YouTube Playlist (https://youtube.com/playlist?list=PL-Cn2MW-VOj0LTlBuyajKU0H-7fmYxmdo)



Regarding "attempts":

For record-making purposes, an "attempt" is defined by reasonably settling into the level past a certain point. False starts and mis-clicks within the first few seconds of starting the level do not count as "attempts", and neither does any playthrough in which the challenger begins the level with the intention of using the pause button in order to help formulate a challenge solution: this is permitted.

However, use of the pause button during an attempt that has already begun does not de-classify it as an attempt, and in fact counts as a failed attempt: it is expected that the challenger will be honest and forthcoming about whether or not they are making an attempt at solving the level pause-free, and will record the attempt honestly in the event of failure.

With that cleared up, enjoy taking part or simply watching others' challenge videos!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: ccexplore on April 05, 2020, 08:39:55 AM
The Fast Food Kitchen is an obvious one to see.  I guess it's not completely unreasonable since you can still rely on the minimap to quickly jump back and forth between the 2 sides and even roughly see what's happening on the side otherwise currently offscreen.  But clearly will be an interesting challenge when you can't pause.  Bonus if you can't use the keyboard either and have to actually click on the skills icons to pick the skill you want to assign.  If you do decide to do that level, I'd ask to see the whole take and not just the final successful attempt.

[edit: extra bonus if you manage a 100% solution without pause for that level]

The Crossroads would be a fun quick one to see, probably not too difficult with some practice.  The level is always already all about execution, but normally you can still pause to adjust your bearings and pacing as needed.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Minim on April 05, 2020, 10:59:00 AM
Most of the levels that I came up with on an old post here (https://www.lemmingsforums.net/index.php?topic=2614.msg57618#msg57618) should hopefully provide a decent enough challenge for multi-tasking with different skills. This selection contains a group of levels where the player shouldn't have too much time to waste before changing skills. So try any one of these if you like. Further details on my reasoning can be seen here. (https://www.lemmingsforums.net/index.php?topic=2614.msg57390#msg57390)

Otherwise I agree that ccexplore's idea of "The Fast Food Kitchen" should be worth watching, despite the fact it didn't end up on this list. Looking forward to seeing more of this. 8-)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Ron_Stard on April 05, 2020, 12:01:33 PM
"Creature Discomforts" and "It's all a matter of timing" may be hard to do without pause. They both belong to ONML Havoc (7 and 12, respectively).
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: kaywhyn on April 05, 2020, 01:40:23 PM
don't press pause!

This is an interesting challenge, although this used to be a gimmick that existed in earlier versions of Neolemmix. This gimmick was called Frenzy, where pause is disabled completely for the level and attempting to pause would cause an "Oh no" sound to play. I recently encountered two levels that featured the gimmick when I was playing a levelpack featuring ghosts and another in version 1.43 of the Neolemmix tutorial pack. If I'm not mistaken, I believe you're currently playing through Strato's Lemmicks, so you might had already encountered and are already familiar with this gimmick. Now, because the gimmick got culled, the difference is that pause is always available as a feature that one can use, but obviously here the idea is to resist ever using it.

Back to this topic, though. Although some levels will obviously be harder without pause, theoretically I'm thinking all the official games can be completed without ever using pause. Here, I'm thinking the most difficult will be the final level of ONML, especially with timed bombers. AFAIK, there is only one level that featured the Frenzy gimmick, and that is a level in Lemmings Revolution. I don't remember the name of the level, but what I do remember is that in the level pause is disabled and when the level starts there is an evil laughing sound that really creeped me out. Even worse, it's a splat height entrance level where all hatches were at deadly heights and has a 100% save requirement, which means miss one floater and you had to start over. Needless to say, the level really tests your reflexes.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 05, 2020, 02:48:01 PM
this used to be a gimmick that existed in earlier versions of Neolemmix. This gimmick was called Frenzy, where pause is disabled completely for the level... Now, because the gimmick got culled, the difference is that pause is always available as a feature that one can use, but obviously here the idea is to resist ever using it.

Yep, that's pretty much it! Although, I'm playing this challenge strictly on the Amiga so I won't accidentally framestep (I have my mouse buttons assigned to +1 and -1 framestepping in NL). Yes, I could turn it off for the purposes of this challenge, but I'd rather just stick to playing the levels on the Amiga as I feel this challenge is more aligned to the original gameplay style.

Here, I'm thinking the most difficult will be the final level of ONML, especially with timed bombers.

Challenge accepted, I'll add it to the list.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 06, 2020, 12:36:02 AM
OK, so here are the first four from the OP list!

Wicked 4 Oh No! It's The 4TH DIMENSION! (https://youtu.be/PkR1WpIrsFQ)

Challenge Difficulty: Extremely Hard (Maximum Possible Saved)
Number of Attempts: 22

The video features the successful attempt.

(https://i.imgur.com/ZvVOoHc.png?1) (https://youtu.be/PkR1WpIrsFQ)

Havoc 9 AAAAAARRRRRRGGGGGGHHHHHH!!!!!! (https://youtu.be/Sbqq6zNmU1g)

Challenge Difficulty: Easy-Medium
Number of attempts: 4 (plus 3 attempts at a higher release rate)

The video features the successful attempt, a performance of the level with the release rate set higher, plus a few blooper clips at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/8bI2v5U.png?1) (https://youtu.be/Sbqq6zNmU1g)


Mayhem 11 We All Fall Down (https://youtu.be/kMogWVsypBk)

Challenge Difficulty: Medium-Hard
Number of attempts: 5

The video features the successful attempt, plus a few blooper clips at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/7w5Iniz.png?2) (https://youtu.be/kMogWVsypBk)


Mayhem 15 The Fast Food Kitchen 100% Saved (https://youtu.be/rkYg83LicU0)

Challenge Difficulty: Very Hard
Number of attempts: 11

The video features the successful attempt, plus a reel of all previous attempts as requested by ccexplore. :lemcat:

(https://i.imgur.com/JDEjCFR.png?1) (https://youtu.be/rkYg83LicU0)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 06, 2020, 04:07:21 AM
Fun 1-30, recorded in one take with no pausing (https://youtu.be/sy5HFafk8rg) 8-)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 06, 2020, 02:20:38 PM
Fun 1-30, recorded in one take with no pausing (https://youtu.be/sy5HFafk8rg) 8-)

This was great to watch, I've commented on YouTube as well. Thanks for getting involved!

You're quite a wizard with the NeoLemmix controls, which is impressive to see! :thumbsup: Although the challenge is ostensibly intended for the Amiga plaform, your contribution is more than valid given your skill with the controls and your ability to use them to their full potential.

Tools like direction select, highlighting a lemming and skill shadows obviously make certain things easier, particularly freeing blockers, placing skills precisely and recovering when you go wrong. However, it makes for a slightly different kind of challenge. For instance, I pretty much want to execute the chosen solution as perfectly as I can because recovering on the Amiga in realtime is fiddly and unsatisfying, so I tend to just start the level again if I go wrong. However, taking the approach of using the NeoLemmix tools allows you to play through everything in one sitting, recover if you go wrong, and treat it more as a case of dealing with exactly what happens in the moment.

Ultimately, it's an exciting and engaging display of control which I think is what this challenge is mostly about, so yes - keep it up, I look forward to seeing the next rank!

P.S. - One suggestion - if you're using OBS, select the option to show the cursor in the recording as well if possible.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 06, 2020, 04:01:33 PM
Tools like direction select, highlighting a lemming and skill shadows obviously make certain things easier, particularly freeing blockers, placing skills precisely and recovering when you go wrong. However, it makes for a slightly different kind of challenge. For instance, I pretty much want to execute the chosen solution as perfectly as I can because recovering on the Amiga in realtime is fiddly and unsatisfying, so I tend to just start the level again if I go wrong. However, taking the approach of using the NeoLemmix tools allows you to play through everything in one sitting, recover if you go wrong, and treat it more as a case of dealing with exactly what happens in the moment.

As I said at the beginning, because I'm playing on NeoLemmix, I'm making it a second rule for the challenge that I may not use NL tools to recover from mistakes. If something goes wrong, as it did (ironically) on "Take good care of my lemmings", then I recover by continuing forward, if the skillset and save requirement allow for it. If they don't then I would start the level over. I wonder which will be the first level where that happens :P

Quote
One suggestion - if you're using OBS, select the option to show the cursor in the recording as well if possible.

Yes, that was silly of me. I am so used to turning it off that I forgot Lemmings is an exception where it needs to be shown.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 06, 2020, 09:20:54 PM
As I said at the beginning, because I'm playing on NeoLemmix, I'm making it a second rule for the challenge that I may not use NL tools to recover from mistakes.

You said you can't use backwards framestepping to recover, sure, but really I guess I'm referring to your use of skills shadows, highlighted lemmings and direction select during the course of the level generally.

You're not breaking any rules by doing this, just to be clear about that. It just makes for a different sort of challenge difficulty than playing it on the Amiga, is all. For instance, if you have a look at my playthrough of The Fast Food Kitchen (https://youtu.be/rkYg83LicU0), you'll see that a massive part of the solution I used is selecting climbers and builders facing in the correct direction - my outtakes reel shows several attempts that went wrong for exactly that reason!

However, I'd still count the way you're playing it as being a valid contribution to the challenge because you are indeed playing in realtime (which is actually the only rule I've specified!), responding in the moment to what happens, and using the tools available in a skillful manner, which takes practice.

Incidentally, I find lemming highlighting quite impractical and unintuitive, and actually have trouble using it effectively. So, for me it's impressive to see you using it at all, let alone in realtime. I'm very much looking forward to your next vid!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 06, 2020, 10:44:01 PM
Mayhem 4 The Crossroads (https://youtu.be/0gkl3wcGwM0)

Challenge Difficulty: Medium
Number of Attempts: 2

The video features the successful attempt.

(https://i.imgur.com/SQP3w28.png?1) (https://youtu.be/0gkl3wcGwM0)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 07, 2020, 03:57:14 AM
Tricky 1-30 (https://youtu.be/kX5FDCrbmZ4), including 100% saved on "Turn around, young lemmings" 8-)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 07, 2020, 10:00:54 AM
Tricky 1-30 (https://youtu.be/kX5FDCrbmZ4), including 100% saved on "Turn around, young lemmings" 8-)

Excellent video again, Proxima. :thumbsup:

I've added Postcard to Lemmingland, Turn Around Young Lemmings 100%, Tightrope City, Cascade 100% and I Have a Cunning Plan to my list of levels to play for the challenge on the Amiga. I really wish I could do Going Their Separate Ways as well, that one looks ace for this challenge! Once I've worked through the list on the Amiga, I might do a few levels on NeoLemmix as a bonus video.

Taxing is my favourite rank in the original game, so I'm particularly looking forward to your next video!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 08, 2020, 03:03:11 AM
Taxing 1-20 (https://youtu.be/4zbuyCj9lKs), including 100% saved on "Tribute to M. C. Escher" :P
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 08, 2020, 05:00:18 PM
Taxing 1-20 (https://youtu.be/4zbuyCj9lKs), including 100% saved on "Tribute to M. C. Escher" :P

Great watch again. Very clever 100% on Tribute to M.C. Escher; I've given this a go myself - my solution is slightly different for the ending but uses your trick to free a worker lem from the crowd - this is a really great trick (replay attached).

Also, I'm super chuffed to finally have discovered a 100% solution for Mary Poppins' Land, so thanks for the tip! I found a video demonstrating it and gave it a go (replay attached). I might do a video of this myself which makes it very clear what's happening.

Also, you should defo wear some headphones next time so you can get your builder clicks, but well done for doing all this without them!

Have you seen my Amiga/NeoLemmix vid on Skill Shadows (https://youtu.be/YWpvvNfap0w) btw? I go for the hidden exit on X-Marks The Spot in that one as well. :thumbsup:
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 08, 2020, 05:08:57 PM
Great watch again. Very clever 100% on Tribute to M.C. Escher; I've given this a go myself - my solution is slightly different for the ending but uses your trick to free a worker lem from the crowd

ccexplore's trick, actually. I was completely stumped by this when he posted it in the Challenges thread on the old old forums (yes, this was back when Challenges was a thread instead of a board), and I never managed to solve it until the trick was revealed to me. :'(
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 08, 2020, 09:35:53 PM
Mayhem 21 With a Twist of Lemming, Please (https://youtu.be/0klCQEm1HoQ)

Challenge Difficulty: Extremely Hard (the most difficult level of this challenge so far)
Number of Attempts: 28

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/nuLUjce.png) (https://youtu.be/0klCQEm1HoQ)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 09, 2020, 12:17:39 AM
P.S. The full challenge list (https://www.lemmingsforums.net/index.php?topic=4746.msg81055#msg81055) can now be found in the OP.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 09, 2020, 01:33:47 AM
Taxing 21 to Mayhem 10 (https://youtu.be/ibkC8xv9tRE)

and the series finale: Mayhem 11-30 (https://youtu.be/wNbf-MQjAs8)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: ccexplore on April 10, 2020, 07:15:38 AM
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue.  72 is also fast enough to not run out of time even without multitasking (ie. to wait until everyone's out before sending the climber up), but not so fast as to make assigning the floaters challenging.

The only caveat is without pausing, you won't be able to get it all the way from 1 to 72 before lemmings start coming out (though on Amiga it won't let you change the release rate while paused anyway unlike DOS, so similar problem even if you can pause).  If you can use keyboard to change release rate then no big deal, otherwise there'll be some possibly hairy mousing back and forth at the start until you get to 72.

38 also has a similar effect (it's exactly twice as slow as 72) but not sure if fast enough time-wise.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 10, 2020, 10:51:17 AM
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue.  72 is also fast enough to not run out of time even without multitasking

Sure, I'm aware I could have done it that way, but I wanted to take on the challenge of playing the level as a multitasker. In playing it this way, I accepted that I wouldn't be able to group the lems perfectly. However, as a bonus side-effect of increasing the release rate to 4, the lems did form a sort of wave, and within that wave it was slightly easier to pick out the last-drawn lem for the final basher!

I'll definitely give it a go with release rates of 38 and 72, it'll be interesting to see if it's possible to get the perfect crowd groupings in real time.

By the way...

The Fast Food Kitchen is an obvious one to see... Bonus if you can't use the keyboard either and have to actually click on the skills icons to pick the skill you want to assign.  If you do decide to do that level, I'd ask to see the whole take and not just the final successful attempt.

[edit: extra bonus if you manage a 100% solution without pause for that level]

Did you see my video for this level (https://youtu.be/rkYg83LicU0)? I included footage of all attempts as requested; it's not the "whole take" as such, because as a rule I usually do stop the vid every few attempts to make sure OBS is capturing the footage OK, but I've cut it all together as an outtakes reel so you can see each attempt leading up the successful one.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 10, 2020, 12:12:05 PM
Mayhem 21 is much easier if you take advantage of the perfectness of release rate 72 (in Amiga/DOS) relative to the width of the pit.  The lemmings will naturally be compressed into just 2 groups so assigning skills to the correct-facing lemming is a non-issue. 

38 also has a similar effect (it's exactly twice as slow as 72) but not sure if fast enough time-wise.

Pretty much what I did in my playthrough (I used NeoLemmix RR 71 = old 43). I suppose the discrepancy is because on Amiga/DOS, lemmings will walk slightly into the wall, so in effect the pit is wider than it is in NeoLemmix.

That means that in NL, there is a very simple calculation for the desired RR: 103 - (2 x width), in this case 103 - 32 = 71. The value 103 represents the hypothetical RR with no space between lemmings.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: grams88 on April 10, 2020, 12:48:50 PM
Some really good solutions here. It does make it a lot harder when you are not pausing. The fast food kitchen is a good challenge and actually quite a good level in itself. It does feel like a fast food kitchen where everything is moving very fast. I never thought of that one for the (Tribute to M.C Escher) with the building bit at the end turning the lemmings around, such a small space to do all that in.  So many ways to do levels, that's what I really like about lemmings. The Mayhem one (No added colours or Lemmings) the solution tends to feel the same with this one but you have to admit the solution is kind of cool.

Thanks for posting videos about it. :)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: kaywhyn on April 10, 2020, 10:32:29 PM
I haven't watched all of the videos, but since all of the original levels are up, this confirms my speculation that it is indeed possible to complete the entire game pause free. Well done, Proxima! :thumbsup: This means that it should be possible to do for ONML too. Now I have to ask, which levels did you particularly find difficult to do for this particular challenge? Will you be covering ONML with this challenge too? Also, this is in no way a confirmation that it's entirely possible on Amiga, but even without the convenience features of framestepping, directional select, and skill shadows, it should still be very possible, albeit more challenging depending on the level.

I'm wondering if it's possible for the Mac's version of The Steel Mines of Kessel. For those not aware, it reduces the lemming count from the original 100 in the Amiga to 80, but the save requirement of 90% wasn't adjusted to account for the lower amount of lemmings and the fact that you can lose up to 10 in the Amiga version. The Dos version relaxes the save requirement and gives 20 bombers, 20 blockers, and 20 builders instead of 10 for all 3 skills. This means in the Mac version you can only lose 8 even though you have 10 bombers. This fact that you can only lose 8 in contrast to losing 10 on the Amiga version makes a huge difference! That's not where the problems end, though. Due to the higher res graphics, there are a few impassable stocks on the ground that the lemmings cannot get over without a bomber or builder that otherwise aren't a problem in other ports of the game. As a result, for those who grew up with the Mac version of the game, this level became very infamous for being way more difficult than intended. I grew up with the Dos version, so I didn't have this painful experience growing up, but sometime ago, probably 1 or 2 years ago, I decided to try the Mac version of the level, and boy was it very frustrating. Probably took me close to 100 times before I beat it. I'm sure I took the bottom route rather than bomb through the very thick wall (I think it's possible, but it requires extreme precision). If the top route is possible, the advantage is that you won't waste as many builders. Even then, the bottom route requires extreme precision too! I think it's safe to say that after several tries of failing you'll definitely be begging for framestepping and untimed bombers for this level on the Mac! Needless to say, you can probably consider this the ultimate challenge for purposes of the challenge. I can only imagine that this would require about an hour or more of recorded video footage, although it may or may not induce a lot of laughing at the repeated failed attempts.

For the record, yes I tried the black and white version of Pea Soup where the peas are invisible, but this level is nowhere near as frustrating and should definitely be possible without pausing. All I do is simply count how many times I need to build before I know that I'm over land in the bowl.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 11, 2020, 12:47:55 AM
I've been busy today... 8-)

Havoc 7 Creature Discomforts (https://youtu.be/EJ7tHktBbrQ)

Challenge Difficulty: Medium
Number of Attempts: 8
Suggested by: Ron_Stard

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/YU1yKB8.png?1) (https://youtu.be/EJ7tHktBbrQ)


Havoc 12 It's All a Matter of Timing (https://youtu.be/lrbb0ICHJ9U)

Challenge Difficulty: Easy-Medium
Number of Attempts: 3
Suggested by: Ron_Stard

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/IsEiRh7.png?1) (https://youtu.be/lrbb0ICHJ9U)


Havoc 20 LOoK BeFoRe YoU LeAp! (https://youtu.be/qjBTPacZbJY)

Challenge Difficulty: Very Hard
Number of Attempts: 12
Suggested by: kaywhyn

The video features the successful attempt, plus a bonus explanation of the level's challenge solution and a few bloopers at the end for fun. :forehead: :lemcat:

(https://i.imgur.com/JV5Z0R8.png?1) (https://youtu.be/qjBTPacZbJY)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 11, 2020, 02:57:30 AM
I haven't watched all of the videos, but since all of the original levels are up, this confirms my speculation that it is indeed possible to complete the entire game pause free. Well done, Proxima! :thumbsup: This means that it should be possible to do for ONML too. Now I have to ask, which levels did you particularly find difficult to do for this particular challenge?

You can usually tell by which ones needed several attempts :P None of them were that hard (albeit with NeoLemmix features) but from memory, the ones that gave me the most trouble were:

* Mayhem 21 "With a twist of lemming, please" -- I felt I had to do this the multitasking way because WillLem had done it :P However, it's a lot easier if you assign all floaters at the start and then send out a worker lemming.
* Mayhem 22 "A BeastII of a level" -- I was expecting to breeze through this as it's a special graphics level, but that weird obstacle in the middle is surprisingly tough to navigate without pausing.
* Mayhem 28 "Mind the step" -- maybe not exactly difficult, but it's an endurance challenge, and it feels tough because you lose so much time every time you have to start over.

Quote
Will you be covering ONML with this challenge too?

I'll at least have a go at it, but no guarantees about being able to complete it :P

Quote
Also, this is in no way a confirmation that it's entirely possible on Amiga, but even without the convenience features of framestepping, directional select, and skill shadows, it should still be very possible, albeit more challenging depending on the level.

In particular, I would not like to do "Just a Minute (Part Two)" without walker-only select... fortunately, it feels entirely fair to use that feature, since it did exist on Macintosh Lemmings.

Quote
I'm wondering if it's possible for the Mac's version of The Steel Mines of Kessel.

That would be extremely hard! I don't exactly remember the solution I used when I originally solved this level, but it was definitely a low route. According to Ephraim Vishniac's infamous max-saved document, the high route is possible on the Mac version; I have never verified this.

Quote
For the record, yes I tried the black and white version of Pea Soup where the peas are invisible, but this level is nowhere near as frustrating and should definitely be possible without pausing.

Oh, sure, it's possible to complete when you know where the terrain is :P but when I was a kid, the Internet as we know it didn't exist, and my only source of information about other versions of Lemmings was friends who also had the game (and that was not the best source, as very few of them had gotten that far). Indeed, I remember one occasion when I visited a friend and tried to get up to "Pea Soup" to see what it was like on a colour machine, aided by the fact that Mayhem 9's password in the Mac version is easy to remember (NILEOGADIV, which happens to have vowels in the right places to make it pronounceable, and the level is "Curse of the Pharaohs" and the password happens to start with NILE). Unfortunately, we soon discovered that different versions of the game had different level passwords, so no progress was made.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: ccexplore on April 11, 2020, 08:01:16 AM
I never thought of that one for the (Tribute to M.C Escher) with the building bit at the end turning the lemmings around, such a small space to do all that in.

Yeah, that's an interesting way to handle the exit part.  This is how I did it, when restricted to only builders:

Spoiler (click to show/hide)

I think the above method may be a little less fiddly since you don't have to squeeze too many work on the small area right of the exit.

And if you allow yourself the basher, you can also just do this instead:

Spoiler (click to show/hide)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: ccexplore on April 11, 2020, 08:34:06 AM
Did you see my video for this level (https://youtu.be/rkYg83LicU0)? I included footage of all attempts as requested; it's not the "whole take" as such, because as a rule I usually do stop the vid every few attempts to make sure OBS is capturing the footage OK, but I've cut it all together as an outtakes reel so you can see each attempt leading up the successful one.

Yep, I've finally watched through all 11 takes.  Thanks for including them and good job doing that level! 8-) It's fun to see you gradually settle into the correct rhythm for the start after stumbling a little (as expected) at the beginning.  Definitely glad I suggested 100%; using blockers would've probably made it a bit too easy.  It's also fortuitous that the trickiest stuff are all at the beginning, though you still got caught on one of the later takes near the end due to lack of directional select.

Take #9 seems a little prematurely abandoned?  The dig pit you wound up with did not break through the floor.  It is a bit deeper than intended, but seems like maybe that can be compensated by having the climber dig down a little before bashing right?

In DOS/Amiga Lemmings there is actually a trick you can use to help with certain cases of directional assign, specifically when it can be assigned to lemmings that just turns around at a wall, like the walls of a digger pit for example.

Spoiler (click to show/hide)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: kaywhyn on April 11, 2020, 08:48:41 AM
Oh yea, you're right. I could had answered that question myself by watching your videos and seeing which levels you restarted several times on. Indeed, you could had made Mayhem 21 a bit easier by waiting until almost all lemmings were out before assigning the climber. Similarly, for Mayhem 22, I usually build to the top of the fiddly-looking tree stump in the middle of the level on the ground so that you only needed to use a digger on the final circular section of the obstacle to get down close to the bottom of the level. Then you'll have all those spare bashers.

For the Mac's version of The Steel Mines of Kessel, from memory there's extreme precision regardless of whether you take the top or the bottom route, although the bottom not as much and with the top the most extreme due to the very thick wall. I don't remember how many bombers it's supposed to take, but one misplaced bomber, which is very easy to do since it requires several to get through it, and it's a restart.

Yea, for those who grew up with the Mac version and see the black and white version of Pea Soup for the first time and have not had experience with any of the other ports they will think the level is impossible, and similarly is much easier for those who have seen the colored version due to how the map is easy to memorize. In this case, pretty much the only things that would hint at the peas being there even though you can't see them is by the level title AND the skillset, where you don't have bashers. Even then, this will definitely escape a child and he or she would probably just outright say that the level is seemingly impossible at first glance.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 11, 2020, 11:39:15 AM
Take #9 seems a little prematurely abandoned?  The dig pit you wound up with did not break through the floor.  It is a bit deeper than intended, but seems like maybe that can be compensated by having the climber dig down a little before bashing right?

I felt I didn't have full control over the minimap in that take, or in previous takes for that matter; I kept mis-clicking it or not quite getting the part of the screen that I actually wanted. I wanted the successful take to be as bloop-free as possible, so from that point on I concentrated harder when clicking the minimap. This turned out to be instrumental in getting that final take, as it happened only a couple of tries later!

In DOS/Amiga Lemmings there is actually a trick you can use to help with certain cases of directional assign

I'm very familiar with the flickering-cursor trick; indeed, it's my go-to for direction select on the Amiga. I explain and demonstrate the trick in my Amiga/NeoLemmix LP episode on Direction Select (https://youtu.be/BAnTEh3E_F4).
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: LemSteven on April 12, 2020, 01:19:29 AM
I had a go at this challenge using DOSBOX, and the only one that really gave me fits was Mayhem 15.  The digger pits at the beginning required some quick transitions on opposite sides of the level.  I got most of the others pretty quickly.  I don't have any videos, but I thought I'd share my number of attempts for each level and describe a few of my own bloopers:

Wicked 4: 4 tries for 98%.  My second attempt "failed" while I was trying to rescue the last group, but the funny part is I had already saved enough lemmings from the other hatches to pass the level, so I had to reenter the level code to try again!

Havoc 9: First try

Mayhem 11: 3 tries.  My first attempt goes in the blooper hall-of-fame: I clicked on the first lemming as he approached the end of the platform, only to watch him continue to walk right off the edge.  I then looked at my skill panel and saw that I had never switched to Digger!  In all honesty, though, I found this one to be a piece of cake if you set the release rate to 50-55 and just assign diggers to every other lemming.

Mayhem 15: 11 tries for 100% (in under 2 minutes, to satisfy Amiga requirements).  My most comical failure was when I tried to quickly switch from Builder to Digger, and ended up pausing by mistake, as that icon is right next to the digger icon.

Mayhem 4: First try (100%)

Mayhem 21: First try, and yes I did make the first lemming a Climber.  After that he only needs to be assigned four skills, and only one of those assignments needed to be made as a lemming was coming out of the hatch.  Fortunately I saw this coming and was prepared for it.

Mayhem 20: Second try (the first try failed when I assigned the final miner too late and he mined under the exit instead of through the top of the bridge.)

Havoc 7: 5 tries for 100%.  The successful attempt almost resulted in a comical failure when I nearly forgot to assign climbers to the group that needed to climb to the exit.  Fortunately I caught it just in time and managed to spam-click on everyone.

Havoc 12: 2 tries for 100%.  I had a total mental lapse right off the bat in my first attempt, forgetting that the first lemming cannot simply drop down to the pedestal; he needs to build there!

Havoc 20: I saved 85% on the first try.  If not for two mistimed bombers, I would have had the maximum 88%.  It helped that I had played this level recently and remembered exactly where the first bomber had to be set to keep everyone away from the lizard trap.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 12, 2020, 02:28:52 AM
Great stuff LemSteven, well done on the results and thanks for taking part in the challenge!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Ron_Stard on April 13, 2020, 06:26:51 PM
Still want more suggestions? Try "Presents Of Mind" & "Presents Of Mind II", from Holiday Lemmings 93 (Flurry 12 and Blizzard 8, respectively) :laugh:
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 13, 2020, 08:09:32 PM
Still want more suggestions? Try "Presents Of Mind" & "Presents Of Mind II", from Holiday Lemmings 93 (Flurry 12 and Blizzard 8, respectively) :laugh:

Thanks Ron_Stard, I've added these to the list. I'll do these as one video probably!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: grams88 on April 13, 2020, 11:35:41 PM
I liked your solution WillLem for the (No added colours or lemmings) yes I think that could be describe as a different solution. You actually done quite well with that one as you can do that one without pausing. One idea I had was once you use the blocker make one of the lemmings a climber but do this as you are about to dig under the blocker. the climber will turn around because of the blocker and and climb up the wall to the left and that means you have a good chance to have a lone lemming for when it comes for the lone lemming to mine the bridge.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 14, 2020, 12:21:45 AM
I liked your solution WillLem for the (No added colours or lemmings) yes I think that could be describe as a different solution. You actually done quite well with that one as you can do that one without pausing. One idea I had was once you use the blocker make one of the lemmings a climber but do this as you are about to dig under the blocker. the climber will turn around because of the blocker and and climb up the wall to the left and that means you have a good chance to have a lone lemming for when it comes for the lone lemming to mine the bridge.

Thanks grams88, I appreciate it! Also: that's a brilliant idea, I didn't think of that! I might film that solution as another bonus ending to the video and credit you for it if that's OK with you?

Are you on Discord btw?
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: grams88 on April 14, 2020, 05:49:53 AM
No not on discord, I hear discord is quite good.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: grams88 on April 14, 2020, 11:58:06 AM
Thanks for the credit, hope that solution works out okay.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Ron_Stard on April 15, 2020, 06:59:51 PM
This challenge reminds me of the fact that in Acorm Archimedes Lemmings there is no apparent hotkey for Pause; the only possible way to pause the game is via mouse. So playing Lemmings in the Acorn Archimedes it's a challenge itself!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 15, 2020, 10:12:55 PM
Thanks for the credit, hope that solution works out okay.

Now re-re-uploaded this one with a bonus playthrough of grams88's suggested solution:

Mayhem 20 No Added Colours or Lemmings (https://youtu.be/qSJM4nBvI2c)

Challenge Difficulty: Hard
Number of Attempts: 4

The video features the successful attempt, plus a bonus explanation of the level's challenge solution! :lemcat:

(https://i.imgur.com/OdQzZ9K.png) (https://youtu.be/qSJM4nBvI2c)


Plus, enjoy these new additions to the challenge playlist:

Flurry 12 Presents of Mind and Blizzard 8 Presents of Mind II (https://youtu.be/sUlQ8grjTNw)

Challenge Difficulty: Easy-Medium
Number of Attempts: 1 and 7, respectively

The video features the successful attempt, plus a bonus explanation of the levels' challenge solutions and some bloopers for fun! :lemcat:

(https://i.imgur.com/L678vrC.png?1) (https://youtu.be/sUlQ8gr)


Tricky 19 Postcard From Lemmingland (https://youtu.be/3Md-rWun8KY)

Featuring both mine and Proxima's solutions to this level.

Challenge Difficulty: Easy-Medium
Number of Attempts: 1 and 4, respectively

The video features the successful attempt, plus a bonus explanation of the levels' challenge solutions and some bloopers for fun! :lemcat:

(https://i.imgur.com/sFvorvE.png?1) (https://youtu.be/3Md-rWun8KY)


Tricky 22 Turn Around Young Lemmings! 100% Solution (https://youtu.be/I9_Yb3CI3u0)

Challenge Difficulty: Hard
Number of Attempts: 13

The video features the successful attempt, plus a bonus explanation of the level's challenge solutions and some bloopers for fun! :lemcat:

(https://i.imgur.com/SYEvaWa.png?1) (https://youtu.be/I9_Yb3CI3u0)


Tricky 24 Tightrope City 100% Solution (https://youtu.be/5GMxgtI0PUA)

Challenge Difficulty: Medium
Number of Attempts: 6

The video features the successful attempt, plus a bonus explanation of the level's challenge solutions and some bloopers for fun! :lemcat:

(https://i.imgur.com/7ACCYCq.png?1) (https://youtu.be/5GMxgtI0PUA)


And, perhaps the flagship entry to this challenge so far...

Tricky 25 Cascade 100% Solution (https://youtu.be/k2T0tUojnIs)

Challenge Difficulty: Extremely Hard
Number of Attempts: 30+

The video features the successful attempt :lemcat:

(https://i.imgur.com/i11Sdo9.png?1) (https://youtu.be/k2T0tUojnIs)

PLUS! A bonus video (https://youtu.be/d8zuh8C5K44) featuring the outtakes from the Cascade play session, and the various misfires/discoveries leading to the final solution:

(https://i.imgur.com/WE9hZPX.png?1) (https://youtu.be/d8zuh8C5K44)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: MASTER-88 on April 18, 2020, 04:05:15 PM
This is actually quite interesting thread. I think this might work also SNES version. I personally think Sunsoft Special 3 (called name private room is available) might really hard without pausing. I already think its impossible, but when i got use my max point strategy its might be possible. Its probably hardest level non pausing.

About Mayhem 21. I think its very easy if you releaserated and let all lemmings fall down with floaters and make last lemmings will be worker. There is a lot time to make this.

EDIT:
If you peolples are interested i might try game completion guide (non max-%) make without pausing my real SNES system.

EDIT:
Very good job about Cascade and Fast food Kitchen. Always think those levels will be hard.

I might ask how much % you can make Mayhem 10 Pillar of Hercules. Im sure 73/75 never happen but 71/75 might possible, probably 72/75 lemmings.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 18, 2020, 08:32:37 PM
About Mayhem 21. I think its very easy if you releaserated and let all lemmings fall down with floaters and make last lemmings will be worker. There is a lot time to make this.

Thanks for your interest in the thread MASTER-88! I know I could have made the level a lot easier by doing this, my choice was to deliberately leave the release rate low so that it would be a challenge to skip between assignments. Otherwise, this level would probably have been one of the easiest in the challenge!

If you peolples are interested i might try game completion guide (non max-%) make without pausing my real SNES system.

Sure, by all means join in the challenge on the SNES. It'd be great to see the footage if you have a way of recording it, otherwise just let us know your results.

I might ask how much % you can make Mayhem 10 Pillar of Hercules. Im sure 73/75 never happen but 71/75 might possible, probably 72/75 lemmings.

Great suggestion, I'll add it to the list. :thumbsup:
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 18, 2020, 11:55:12 PM
Wicked 11 ROCKY ROAD (https://youtu.be/hD3ihVdfNJ0) (2 solutions)

Challenge Difficulty: Hard
Number of Attempts: 3 and 12 respectively

The video features the successful attempts of both mine and IchoTolot's solutions, plus an explanation of and outtakes from each solution.

(https://i.imgur.com/biXZNoW.png?1) (https://youtu.be/hD3ihVdfNJ0)


Tricky 26 I Have a Cunning Plan (https://youtu.be/NnTy2VWmwZg)

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt.

(https://i.imgur.com/nw7kZnI.png?1) (https://youtu.be/NnTy2VWmwZg)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Ron_Stard on April 19, 2020, 01:22:18 PM
Wicked 11 ROCKY ROAD (https://youtu.be/hD3ihVdfNJ0) (2 solutions)

Challenge Difficulty: Hard
Number of Attempts: 3 and 12 respectively

The video features the successful attempts of both mine and IchoTolot's solutions, plus an explanation of and outtakes from each solution.

(https://i.imgur.com/biXZNoW.png?1) (https://youtu.be/hD3ihVdfNJ0)


I think I've never used the second solution. There is very little time left!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 19, 2020, 11:13:22 PM
Wicked 11 ROCKY ROAD (https://youtu.be/hD3ihVdfNJ0) (2 solutions)

I think I've never used the second solution. There is very little time left!

It turned out to be a very difficult solution to pull off, particularly in real-time. Great for the challenge, though!
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: grams88 on April 20, 2020, 12:53:20 AM
Rocky road is a very nice level, I always really liked the look of this one. It's a bit of a journey level with many different routes you can take.  I would say Rocky road is one of those levels that has so many different solutions.

I always wondered about this, going back to the level (with a twist of lemming) can you make it so the release rate or when you parachute the lemmings it just looks like there is only one lemming walking, that way when it comes to the bashing you can do this no bother. Sorry I hope I made sense there. I never tried this myself on the atari st version but I feel that this could be done.
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: Proxima on April 20, 2020, 01:18:38 AM
I always wondered about this, going back to the level (with a twist of lemming) can you make it so the release rate or when you parachute the lemmings it just looks like there is only one lemming walking, that way when it comes to the bashing you can do this no bother. Sorry I hope I made sense there. I never tried this myself on the atari st version but I feel that this could be done.

That's how I did it in my playthrough. (https://youtu.be/wNbf-MQjAs8)
Title: Re: [AMIGA] Pause-free Playthroughs
Post by: WillLem on April 20, 2020, 03:36:09 PM
The Taxing Levels
 (https://www.youtube.com/playlist?list=PL430H_NdgWNf1rHqmX4WKfK_pmgo0Zlhu)
Following Proxima's successful pause-free completion of Lemmings (https://www.youtube.com/playlist?list=PL430H_NdgWNdhxR8oUdKcscBKOiZ3L4uc) in basically one take, I challenged myself to complete all of the Taxing levels from my challenge list in one session.

It took just over 3 hours (including breaks!) to film, and the levels I thought would be the easiest surprised me with their tricksyness, whilst the level I thought would be the hardest (Triple Trouble) I managed in 2 attempts - it actually took me longer to get the footage of my solution explanation because I kept stumbling on my words and having to re-start!

Here's the full playlist (https://www.youtube.com/playlist?list=PL430H_NdgWNf1rHqmX4WKfK_pmgo0Zlhu)! - 35 minutes in total.

So grab a beverage and a snack, and enjoy these Pause-free Taxing levels! :lemcat:

(https://i.imgur.com/4lkEWFy.png?1) (https://www.youtube.com/playlist?list=PL430H_NdgWNf1rHqmX4WKfK_pmgo0Zlhu)

Records:

Taxing 3 Heaven Can Wait (We Hope!!!!) 100%  (https://youtu.be/wQz7o7GVAGE)
Challenge difficulty: Easy / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 11 The Ascending Pillar Scenario 100% (https://youtu.be/DopEEwPm-zE)
Challenge difficulty: Medium / Number of attempts: 4 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 14 Hunt The Nessy 100% (https://youtu.be/t16LA8ECTYo)
Challenge difficulty: Medium / Number of attempts: 1 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 16 Mary Poppins' Land (https://youtu.be/20g4f4PzrJg) PLUS Bonus SuperLemming Speed Solve!
Challenge difficulty: Medium / Number of attempts: 1 and 4 / Lemmings saved: 99% / Suggested by: WillLem/Proxima

Taxing 22 Come on Over to My Place 100% (https://youtu.be/sDB6ppUcPkA)
Challenge difficulty: Hard / Number of attempts: 8 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 24 Take a Running Jump 100% (https://youtu.be/Xhje-_m6bfY)
Challenge difficulty: Easy / Number of attempts: 3 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 26 Triple Trouble 100% (https://youtu.be/iowHOfG6IgY)
Challenge difficulty: Medium-Hard / Number of attempts: 2 / Lemmings saved: 100% / Suggested by: WillLem/Proxima

Taxing 28 Poor Wee Creatures (https://youtu.be/JJoh4lOZKy4)
Challenge difficulty: Medium / Number of attempts: 3 / Lemmings saved: 83% / Suggested by: WillLem/Proxima
Title: SNES Pause free playthroughs and challenges
Post by: MASTER-88 on April 22, 2020, 12:07:02 AM
Willlemmings amiga playthrough interested me try that myself with my SNES system.

I´ll update this post and every levels videos when i got my actual all levels playthrough done.  I am just completed all Fun, Tricky, Taxings levels. And only 6 mayhem levels. Im not are post they yet. I´ll load some (non max-%) completion only videos in archiveorg later.

Here is some Special challenges solutions i´ll add in youtube too.******************************

Used my real SNES console system. Here is few max-% and special challenge videos.

Taxing 22 come over on my place pause free completion solution (under 1 minutes) (Difficulty= Easy/medium)
https://www.youtube.com/watch?v=LXi249BaVKY&t=1s

Taxing 26 Triple Trouble 100% saved pause free solution (difficulty= Medium)
https://www.youtube.com/watch?v=rIPqW2x5Aoo

Taxing 30 We all fall down all diggers used 1:52/3:00 time remain pause free challenge solution
https://www.youtube.com/watch?v=vLUKW-cvaio

Mayhem 1 Steel Works 100% saved (pause free) 29 skills used (difficulty =Medium)
https://www.youtube.com/watch?v=tR7xPAimo74&t=1s

Mayhem 5 Down along up. In that order (76/80 saved) (pause free) (difficulty =Hard
https://www.youtube.com/watch?v=DU9iGsoJVIU&t=1s

EDIT*******************************
Mayhem 9 Curse of Pharaohs 100% saved (pause free) (difficulty= Medium/hard
https://www.youtube.com/watch?v=1sGLW-iSAPc

Mayhem 10 Pillar of Hercules 71/75 saved (pause free) (difficulty= Medium. I just think 3 lost seems impossible withotu pausing because its requires some tricks have to used in same frame.
https://www.youtube.com/watch?v=S76e1YsJbjY

Mayhem 15 Fast food Kitchen 100% saved pause free (difficulty = Hard) That was tough one its take little bit less tries than mayhem 5 76/80. I´ll set difficulty pretty much same as mayhem 5. As well requires lucky at end.
https://www.youtube.com/watch?v=FILqGGfgh5A
Title: Re: Pause-free playthroughs
Post by: Proxima on April 22, 2020, 12:22:28 AM
Merged with the existing topic for pause-free playthroughs. Thank you for joining in with this challenge :thumbsup:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 22, 2020, 03:14:27 PM
Add also my own SNES version playlist (this playlist contains only harder/cooler levels and all will be random order only. I´ll post whole completion-% gameplay later in archiveorg. But not want post all eaiser levels in youtube.

This level playlist will contain some pause free max-% and other special challenge solutions.
Currently added:
Taxing 22 100% under 1 minutes
Taxing 26 100%
Taxing 30 100% (speed/all digger used challenge)
Mayhem 1 100%
Mayhem 5 (76/80 saved)
Mayhem 9 100%
Mayhem 10 (71/75 saved)
Mayhem 15 100%
Sunsoft Special 3 (100%/completion solution)
https://www.youtube.com/watch?v=LXi249BaVKY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u
Title: Re: Pause-free playthroughs
Post by: WillLem on April 23, 2020, 05:36:17 PM
Mayhem 1 Steel Works 100% (https://youtu.be/KgvI3gN7Q84)

Challenge Difficulty: Hard
Number of Attempts: 2

The video features the successful attempt, plus some bloopers for fun :lemcat:

(https://i.imgur.com/han3pWF.png?1) (https://youtu.be/KgvI3gN7Q84)


Mayhem 3 It's Hero Time (2 Solutions!) (https://youtu.be/x94g8nw4l1I)

Challenge Difficulty: Medium-Hard
Number of Attempts: 4 and 4 respectively

The video features the successful attempt, plus some bloopers for fun :lemcat:

(https://i.imgur.com/RmaMCUb.png?1) (https://youtu.be/x94g8nw4l1I)


Mayhem 5 Down, Along, Up. In That Order (https://youtu.be/tJFeyuJGJvc)

Challenge Difficulty: Medium
Number of Attempts: 4

The video features the successful attempt, plus some bloopers for fun :lemcat:

(https://i.imgur.com/YtQyIda.png?1) (https://youtu.be/tJFeyuJGJvc)


Mayhem 10 Pillars of Hercules (Both Exits Simultaneously!) (69 Lemmings Saved!) (https://youtu.be/CaxlkxR1ex0)

Challenge Difficulty: Extremely Hard
Number of Attempts: 18

The video features the successful attempt, plus an explanation of the challenge solution and some bloopers for fun :lemcat:

(https://i.imgur.com/ndKUj4a.png?1) (https://youtu.be/CaxlkxR1ex0)


Mayhem 11 We All Fall Down (Cheeky 3-Digger Solution!) (https://youtu.be/ugRPDlyvUjc)

Challenge Difficulty: Easy
Number of Attempts: 2

The video features the successful attempt, plus an explanation of the challenge solution :lemcat:

(https://i.imgur.com/07xgTTf.png?1) (https://youtu.be/ugRPDlyvUjc)
Title: Re: Pause-free playthroughs
Post by: kaywhyn on April 23, 2020, 07:31:43 PM
Mayhem 11 We All Fall Down (Cheeky 3-Builder Solution!) (https://youtu.be/2NINEyF7hsg)

Don't you mean diggers? There's nothing except diggers on all the WAFD levels.
Title: Re: Pause-free playthroughs
Post by: WillLem on April 23, 2020, 09:36:26 PM
Don't you mean diggers? There's nothing except diggers on all the WAFD levels.

I did indeed! It's ridiculous how often I get those two mixed up (I even do it in the video!) :forehead: :crylaugh:

Now corrected. Thanks kaywhyn!
Title: Re: Pause-free playthroughs
Post by: WillLem on April 23, 2020, 09:53:05 PM
By the way, just letting people know I'm not currently taking any more suggestions for Pause-free Playthroughs as I'll be concentrating on a new LP series once I've finished the current list.

Thanks for all your continued support and interest in the challenge so far! Please do continue to upload your videos/results here if you want to get involved.

I very likely will come back to this again at some point...
Title: Re: Pause-free playthroughs
Post by: WillLem on April 24, 2020, 01:01:51 PM
Mayhem 13 The Great Lemming Caper (https://youtu.be/MVWiuvSPRHk)

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt :lemcat:

(https://i.imgur.com/mWHGu9t.png?1) (https://youtu.be/MVWiuvSPRHk)


Crazy 20 Ice Ice Lemming 100% (https://youtu.be/L1J_vJY7W_I)

Challenge Difficulty: Hard
Number of Attempts: 8

The video features the successful attempt :lemcat:

(https://i.imgur.com/wUZ4uYd.png?1) (https://youtu.be/L1J_vJY7W_I)
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 24, 2020, 03:45:08 PM
Good progress WillLem

Okay here is another one hard level which never are public Amiga or DOS. Just SNES version only. Also genesis version where this level is called name: Pirvate room is available.

Sunsoft Special 3 (completion/100% solution) (difficulty: Hard)
Before i think this level migth impossible, but using my strategy make 18th lemming dig and drop 19th lemming down in privateroom, i have good time command last lemming digger without need pausing. Its usually just seems impossible make this cursor moving quick enought. Otherwise you have to be just very careful and also quick ass make this all.

Im not want make basher roulette 50/50 so i let some middle lemmings in rooms and make quick diggers saving at end when i start bashing that corridor.

This level take me 23 attempts to completed.
https://www.youtube.com/watch?v=Ml7uTlq5scg
Title: Re: Pause-free playthroughs
Post by: WillLem on April 24, 2020, 08:32:05 PM
Sunsoft Special 3 (completion/100% solution) (difficulty: Hard)
---
This level take me 23 attempts to completed.
https://www.youtube.com/watch?v=Ml7uTlq5scg

Wow! Well done for getting through this one pause-free, particularly on the SNES! Great video, thanks for sharing. I will certainly have to have a go at this one in the future when I come back to this challenge.

I'm thinking of doing some NeoLemmix-only levels for the challenge next time.
Title: Re: Pause-free playthroughs
Post by: WillLem on April 25, 2020, 02:07:53 AM
Mayhem 26 The Steel Mines of Kessel (https://youtu.be/dIk9SW17JJg)

Challenge Difficulty: Medium
Number of Attempts: 1

The video features the successful attempt :lemcat:

(https://i.imgur.com/FXy4UUY.png?1) (https://youtu.be/dIk9SW17JJg)


Mayhem 27 Just a Minute (Part Two) (https://youtu.be/Z8gl3BlpBAc)

Challenge Difficulty: Medium
Number of Attempts: 5

The video features the successful attempt, plus some bloopers for fun :lemcat:

(https://i.imgur.com/VXri16r.png?1) (https://youtu.be/Z8gl3BlpBAc)


Mayhem 28 Mind The Step (https://youtu.be/s2nstz-K58U)

Challenge Difficulty: Hard
Number of Attempts: 5

The video features the successful attempt :lemcat:

(https://i.imgur.com/nEhWqH7.png?1) (https://youtu.be/s2nstz-K58U)


Mayhem 29 Save Me (https://youtu.be/TmtShCjfkkI)

Challenge Difficulty: Very Hard
Number of Attempts: 2*

*Had it not been for the fact that I have played this level very recently as part of the Amiga/NeoLemmix LP on Framestepping (https://youtu.be/sabwwCoO3sk), this would certainly have taken more attempts.

The video features the successful attempt :lemcat:

(https://i.imgur.com/tFhSXpG.png?1) (https://youtu.be/TmtShCjfkkI)


Mayhem 30 Rendezvous At The Mountain (https://youtu.be/13-wkXmwtPk)

Challenge Difficulty: Very Hard
Number of Attempts: 8

The video features the successful attempt :lemcat:

(https://i.imgur.com/wmiRUPj.png?1) (https://youtu.be/13-wkXmwtPk)
Title: Re: Pause-free playthroughs
Post by: grams88 on April 25, 2020, 09:10:17 PM
Thanks for the discord Invite Willlem :), might take me a while to get used to the discord as I've never used it before. Looking forward to checking your pause playthrough videos.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 25, 2020, 09:30:04 PM
Awesome job Willem and i´ll attempt all with my SNES.

Next challenge Mayhem 18 Then there were four under 2 minutes & 100% saved. (i think i might try that later.) I got it in 3 minutes my 1st attempt.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 25, 2020, 09:52:08 PM
About my difficult settings (pause free)
Easy: Is easy like Take o running jump
Easy/Mdium= Level whcih is easy and usually 1-10 attempts
Mediums= avarage hard =Some most of the levels
Medium/hard: Some really piss of levels /mayhem 9 curse of pharahos 100% saved
Hard: Mayhem 5 76/80 & Mayhem 15 fast food kitchen 100% and also Sunsoft Special 3 completion called name hard.
Very hard: N/A
Extrmely HARD: N/A

When i didmy max-% i might call Extrmely hards levels Bolier Room 100% & Pillar of hercules 97%. Both levels take me around 180 attempts and much practice. So thats pause free game play is just fun time killing.:)
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 25, 2020, 10:01:23 PM
But if you are interestes see some special solutions. I´ll be redy make this. Im extrmely good lemmings player (25 years played that game) So every challenge is welcome.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on April 25, 2020, 10:18:36 PM
I think this serious challenge Mayhem 18 100% under 2 minutes no pause.:)

I am persoanlly test out this and its 100% working but i´ll called very hard no pausing and limit.


Difficulty: Very hard or extemely hard.
Title: Re: Pause-free playthroughs
Post by: LemSteven on April 26, 2020, 07:06:54 AM
Here's my results for the Tricky and Taxing levels in this challenge.  For an extra degree of difficulty, I did the max-% solutions for all of these.  I also added one of my own favorite challenges to the mix in Taxing 15 100% No Builders.

Tricky 19: 1 attempt
Tricky 22 100%: 2 attempts
Tricky 24 100% 2 attempts
Tricky 25 100%: 8 attempts

Taxing 3: 1 attempt
Taxing 11: 1 attempt
Taxing 14 100%: 2 attempts - in the first attempt, I placed my basher through Nessy too high, resulting in a splat fall off of Nessy's nose.
Taxing 15 100%, No Builders: 14 attempts - The successful attempt was blooper-fest, yet I somehow managed to pull it off.  I let a digger go too far and ended up having to redo a section of work that had previously been completed.  Later on a miner turned off a blocker that he was supposed to free, resulting in even more skill wastage.  I ended up using all 20 bashers, all 20 miners, 19 of 20 diggers, and the last lemming exited with 6 seconds left on the clock.
Taxing 16 100%: 6 attempts - There's a bunch of frantic building early on in this one, but it's fairly simple after that.
Taxing 22 100% (2 solutions): - 1 attempt for the direct route (send a floater down and have him build a catch-bridge for the others); 3 attempts for the "over-the-top" route.
Taxing 24 100% 1 attempt
Taxing 26 100%: 5 attempts - I technically got this on the first attempt, but I used all 12 builders in doing so.  To be fair, I kept trying until I got the builders down to 10, to meet Amiga requirements.
Taxing 28 70/80: 29 attempts - This one is tough even when pausing is allowed!  There were a couple of spots in which I had to assign basher then builder in rapid succession, requiring a rapid-fire click-F7-click sequence.  I'd be truly shocked if anyone could pull this one off without using the keyboard.
Title: Re: Pause-free playthroughs
Post by: WillLem on June 16, 2020, 09:09:29 PM
On special request, a Pause-free playthrough of Level 10 End of Quarantine (https://youtu.be/K_KTcYX941o) from Ron Stard's Rodents pack!
Title: Re: Pause-free playthroughs
Post by: Ron_Stard on June 16, 2020, 10:07:31 PM
On special request, a Pause-free playthrough of Level 10 End of Quarantine (https://youtu.be/K_KTcYX941o) from Ron Stard's Rodents pack!

Haha, at last you made it! Congratulations! Since the very first moment I perceived the multitasking madness of this level, I thought it would be very interesting to do it without Pause! :thumbsup:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on November 19, 2020, 03:59:11 AM
Back the lemmings.

Finally done all levels pause free completion my SNES version.
Im not going post all in youtube. Some cooler videos will be up in youtube. But all completion solutions could be find up in archiveorg

Fun 1-30 Pause free completion-%
https://archive.org/details/Funpausefree
Tricky 1-30 pause free completion-%
https://archive.org/details/Lemmingspausefreetricky
Taxing 1-30 pause free completion-%
https://archive.org/details/lemmingstaxingpausefree
Mayhem 1-30 pause free completion-%
https://archive.org/details/lemmingsmayhempausefree
Sunsoft Special 1-5 pause free completion-%
https://archive.org/details/lemmingspausefreesunsoft

See also my youtube pause free challenge solutions Currently 14 harder challenge videos is here:
Few news videos is added in playlist a today.
https://www.youtube.com/watch?v=LXi249BaVKY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&ab_channel=metroidmaster88

Tricky 25 Cascade 100% saved pause free SNES
https://www.youtube.com/watch?v=4TYbbgVYFp4&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=13&ab_channel=metroidmaster88

Mayhem 18 Then there were four pause free speedrun 100% solution (6:31/9:00) time remain
https://www.youtube.com/watch?v=kGRzkmZdOd0&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=14&ab_channel=metroidmaster88

Spoiler (click to show/hide)
Title: Re: Pause-free playthroughs
Post by: WillLem on November 19, 2020, 07:24:27 AM
Thanks for sharing these Master88, I'll be sure to check them out. Had a quick look at your Cascade 100%, that must have been a huge challenge with a SNES controller; it's tough enough with mouse precision!

Have you seen my PF Cascade 100% video (https://www.youtube.com/watch?v=k2T0tUojnIs) yet? It's by far my favourite moment of this challenge, it took me the best part of an evening to perfect. The thing about that level is, the opening is so difficult to set up Pause-free that every skill assignment for the rest of the level becomes a pressure shot, even though it's technically a breeze once you've contained the crowd.

You're in the club now, anyways! I'm sure there aren't many who can say they've done it ;P
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on November 19, 2020, 11:22:58 AM
Quote
You're in the club now, anyways! I'm sure there aren't many who can say they've done it

Thanks WillLem. :) Yeah that was quite interesting progress. Im not even knew first, did you can beat all levels. Personally Sunsoft Special 3 (called name private room is available) was definitely toughest level completed only. Its just seems impossible first, but i did find some strategys and make it possible. For sure this was still very hard one. I have also little bit troubles mayhem 29 Save Me, just because this level is totally annoying. Surprisely i got Sunsoft special 2 (called name I am AT) done quite quickly, but i think its not that easy level. Have to make very quick diggers. Totally im not still find any very hard levels to pass with completion-%


Quote
Have you seen my PF Cascade 100% video yet? It's by far my favourite moment of this challenge, it took me the best part of an evening to perfect. The thing about that level is, the opening is so difficult to set up Pause-free that every skill assignment for the rest of the level becomes a pressure shot, even though it's technically a breeze once you've contained the crowd.

Just watched it. Great solution and its also bit different than my SNES solution. Great job.:thumbsup: You did use very interesting locking and release strategys and i personally never are figured out that way myself.

Quote
Had a quick look at your Cascade 100%, that must have been a huge challenge with a SNES controller; it's tough enough with mouse precision!

Yeah that digger-builder skill switching have to be very fast and its take me several attempts make that correct. Otherwise im not find that very hard level. Though i think my solution look little bit easier and less reflex requires than your way.:)
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on November 25, 2020, 02:01:27 PM
Mayhem 29 Save. 97% saved pause free Snes. Also beat my point record which was totally accident find when i attempted pause free challenge. I also got beat level one less skill than before. So two records making in one video.

This was definitely hardest "possible" max-% without using pause button. This is hard even with pausing. Also minimal possible skills make that even cooler.
https://www.youtube.com/watch?v=chqcdgUZRKQ&ab_channel=metroidmaster88

EDIT:
Quote
Taxing 16 100%: 6 attempts - There's a bunch of frantic building early on in this one, but it's fairly simple after that.

This level is called Umbrella land. I personally think its just totally impossile make build block without pausing on at least on SNES version. Just too much release rate drops and impossible timers.

I just count some levels which cannot be max-% on SNES.
Tricky 23. For sure 97-99% solution cannot happen even in theory. Few timings requires pause game.
Taxing 16 100%. I really shocked Lemsteven make this 100% on DOS. I personally think i really need very different way build blocking than i did my paused solution. My paused way doesn´t work on SNES witout pausing game. Pause assist SNES:
https://www.youtube.com/watch?v=YbfDUVY35sg&ab_channel=metroidmaster88

Taxing 28 90%. Good job Lemsteve. I personally think here is few too hard timings make it on SNES controlls. (90% is Confirmed on SNES)
Mayhem 2 100% for sure is npt human possible. 99% probably could be. Not are trying yet that one.
Mayhem 10 97 (2 lost) & 96% (3 lost) is both impossible. 94% 4 were lost is confrimed possible on SNES
Mayhem 19 96% (2 lost) seems at least super hard, but not sure is it theory possible to make without pausing.
Sunsoft special 2 I am AT 100% is TAS possible without pausing, but for sure its never be done on console.

Its quickly look every other levels seems possible make pause free max-% on console conditions expect those ones.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on November 26, 2020, 03:49:45 AM
Quote
Taxing 28 70/80: 29 attempts - This one is tough even when pausing is allowed!  There were a couple of spots in which I had to assign basher then builder in rapid succession, requiring a rapid-fire click-F7-click sequence.  I'd be truly shocked if anyone could pull this one off without using the keyboard.

Okay. I did 89/100 saved on real SNES and real SNES controlls. Okay this shit take me 103 failed attempts. I think i´ll attempt 90% solution later, but i think i definitely need practice it first. This solution i make intention kill climber lemming, because making climber to blocker and let builder have to requires some fucking quick reflex. Not even sure is it theory possible to make on console. I´ll test it later my emulator and look can this work on.

Here is Taxing 28 Poor Wee Creatures 89% solution which use climber zip. 11 lost pause free. Its not easy task.
https://www.youtube.com/watch?v=PXzQ8dKWeLE&ab_channel=metroidmaster88

EDIT:
Here we go Taxing 28 90/100 saved pause free on snes. Only 12 attempts make this one. Its look my consistent skills got some improvement. Im not need even practice that. But hell yeah this was very tricky. But yeah its confirmed possible and yeah you can make it real SNES control and real SNES system.:)
https://www.youtube.com/watch?v=V5akSi1aIm0&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: WillLem on November 26, 2020, 05:06:35 AM
@MASTER88 - Well done on the Save 90! Your perseverance was rewarded eventually.

I'm not sure if that Climber glitch is possible on Amiga or WinLemm, it's certainly not possible on NeoLemmix. Either way, you've inspired me to give this one a go next time I do some Pause-free videos :thumbsup:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on November 27, 2020, 04:37:57 PM
Thanks WillLem
Quote
@MASTER88 - Well done on the Save 90! Your perseverance was rewarded eventually.


I pick up this game year 1994. Im just always going better
Is there is some other favorite levels yout want see my SNES playing on console and EXTREMELY HARD is allowed?
Im did something which  might look interesting
https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u

Still not understand how LemSteve find this Taxing 16 build block without pasuing????

Difficulty EXTEMELY HARD: Mayhem 29 (3 lost) & Taxin 28 (10 lost)
Very hard Catehory (Mayhem 5 (4 lost) and mayhem 9 100% and Sunsoft Spical 3 completion.
Tricky 25 Cascade 100% called category very hard
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 02, 2020, 03:26:39 AM
Another cool pause free one. Just wanted make speedrun solution, because its cooler and harder.

Taxing 2 Watch out, there is traps about. 100% saved 3:37/5:00 time remain.
51 attempts with this. Just wanted go sub 1:30 minutes all save ones. Requires some extremely quick switching.
https://www.youtube.com/watch?v=5M27l1zHB_M&ab_channel=metroidmaster88

I think i´ll set this difficulty level Hard, because this time goal was tough one. I think its easy level 100% otherwise.

EDIT:
Another Pause free speedrun challenge solution
Taxing 10 Izzie Wizzie lemmings get busy under 1 minutes without pausing. 4:01/5:00 time remain.

That was surprisely hard one too. 37 attempts with this one.
https://www.youtube.com/watch?v=vuFggAQpbJc&ab_channel=metroidmaster88

EDIT 2:
Tricky 22 Turn around young lemmings 100% solution. 56 attempts with this one. But only 3-4 attempts when i figured out my awesome strategy which make it alot easier. My pause assist solution strategys is way too pixel perfect to make without pausing, so this is used very diffenet way and yeah this is really simple way.
https://www.youtube.com/watch?v=BBoZU2HwWgM&ab_channel=metroidmaster88

EDIT 3:
Tricky 23 from the boundary line. I got 95/100 saved without pausing. 98 & 99% solutions are definitely impossible without pausing, because there is no time move cursor make basher and miner quick enought. But i think 96% and even 97% could be possible. But I´ll attempt later. I have to probably look my emulator how much you can make in theory max-%

How ever here is 95% console solution which includes this pixel perfect miner trick

https://www.youtube.com/watch?v=1xvzmlzEIwE&ab_channel=metroidmaster88
.

All four is added my pause free challenge playlist.
https://www.youtube.com/watch?v=LXi249BaVKY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 02, 2020, 08:21:05 PM
Tricky 23 From the Boundary Line 97/100 saved pause free.
For sure this is max-% without pausing. 98 & 99% both are completely very different solutions and requires mandatory pauses with few places.

This one take me 92-94 attempts total. Its just all with this basher & miner combination swithching and cursor  moving. This was probably one most pixel perfect trick ever make in pause free gameplay. (im not still are got Taxing 16 Umbrella land 100% build block without pausing)

Here is Tricky 23 (3-lost pause free solution) One my best masterwork pause free solution ever.
https://www.youtube.com/watch?v=WPiZjznQPrQ&ab_channel=metroidmaster88

EDIT:************************

Mayhem 11 We all fall down using all 80 diggers without pausing challenge solution. This was harder what i think. Its still take me only 14 attempts to make.

Its a lot easier let some diggers remain and pass some lemmings walk through. I just wanted test how you can make use all and without paused game. Only difficulty come when i have to scroll screen without pausing game. Thats why i start level very high releaserate and drop it when 20-25 lemming come out.

https://www.youtube.com/watch?v=hUqbiYWex-o&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 03, 2020, 04:22:57 PM
Few more pause free a today
Taxing 29 How do I dig up the way? 100% saved under 2 minutes (2:02/4:00 time remain)

This level was fun so i liked make it with speedrun goal and make look cooler than 100%.
https://www.youtube.com/watch?v=5eQgLaAckUU&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=22&ab_channel=metroidmaster88

Mayhem 2 The Boiler Room 99% (63 attempts with this) all difficult is that starting make build lock. It take me while figured out about releaserate.
https://www.youtube.com/watch?v=DXMOOICNf7M&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=23&ab_channel=metroidmaster88

Taxing 27 Call the bomb squad 97% (3 lost) (36 attempts with this one) Like a lot mayhem 2 99%. All difficulty is starting. Here is 3 pixel perfect builders required and nearly pixel perfect bomb required. Also level is bit harder than mayhem 2, but im not failed in level.
https://www.youtube.com/watch?v=MIp9U0FXiAw&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=24&ab_channel=metroidmaster88

*********************************************
I think i am pretty much max-% all harder levels rightnow. Not sure did you can make 100% taxing 16 Umbrella land on SNES. I cannot figured out that. Correct build lock requires quick release rate drop 70 to 50 and thats impossible make without pausing. Keeping releaserate 70 is way too fast IMO. So no personally any idea how LemSteve did it DOS.;P
Title: Re: Pause-free playthroughs
Post by: WillLem on December 03, 2020, 04:49:01 PM
Not sure did you can make 100% taxing 16 Umbrella land on SNES. I cannot figured out that. Correct build lock requires quick release rate drop 70 to 50 and thats impossible make without pausing. Keeping releaserate 70 is way too fast IMO. So no personally any idea how LemSteve did it DOS.;P

Taxing 16 100% is technically possible to do pause-free on Amiga, but it requires such a high degree of 0-margin precision that it's not worth bothering with IMHO, particularly since Amiga uses high res physics.

I have, however, done a video of the 100% solution on Amiga (with pause) here (https://www.youtube.com/watch?v=C01SiBsQ5bU).

And, I've played the regular solution at Superlemming speed on NeoLemmix (pause-free, of course) here. (https://youtu.be/I5phML68lbI?t=344)
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 03, 2020, 05:04:25 PM
Quote
I have, however, done a video of the 100% solution on Amiga (with pause) here.

Nice to see you can make it 50 release rate only :thumbsup: I have two different build lock and both requires releaserating 70 and quick drop back to 50.

Though this is very hard to say could your way work on SNES version and thats seems just super hard without pausing. Its depend is amiga builder mechanism different than DOS or SNES. DOS & SNES builder mechanism is very similar IMO.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 03, 2020, 05:11:04 PM
Though this is very hard to say could your way work on SNES version and thats seems just super hard without pausing.

I'm sure the solution would work on SNES, but I wouldn't like to try and do it pause-free! Saying that, SNES has 16-bit physics, so there is a slightly higher skill-assignment margin. Maybe with a ton of patience and nothing else to do on a rainy day, it could be possible.

That trick in general doesn't lend itself well to no-pause though, since it involves pixel-perfect placement of at least 6 consecutive builders, all working very closely together in a bunch. It's extremely fiddly even when using framestepping and direction select to help you.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 03, 2020, 10:06:19 PM
Just some emulator testing. Im not very good with emulators, but at least i can save/load game and use slowmotion.

I personally find taxing 16 build lock just extremely hard with 50 releaserate. My own lock is easier, but its out in pause free gameplay, because its requires 70 releaserate and quick drop to back. 

I pick up one interesting thing. Tricky 23 From the boundary line is probably theory possible make 99% without pausing. At least its possible move cursor fast enought after start bashing the wall. Its just some one pixel precious and i managed it only 25% emulator speed used and its still take a tons attempts. I think making this on real console without cheating is not very realistic goal. But i think good TAS player can make it. Its probably could be fair test out this on console. I am personally better player with my controlls than keyboard. Its seems more realistic than taxing 16 build lock without pausing.

Im not perfectly test this starting. Its requires make 11th lemmings climber and floater and 12th floater. This will requires extremely quick switching skills. But its seems possible IMO. I personally not are good enought test this on emulator because im not are very quick use keyboards switching. Using controlls this might be easier.

How ever. I think i want at least make some attempts try Tricky 23 99% solution. I think i never can make it succesfully, but its seems at least theory possible with extremely quick reflex.

Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 03, 2020, 10:38:35 PM
Idea Tricky 23 99% solution. Console attempt
https://www.youtube.com/watch?v=7rEgV6dXjKk&ab_channel=metroidmaster88

Otherwise correct, but this basher and miner cursor moving is one pixel precise and i also let one turn to back, so that video might tell how hell hard it is to make. But i managed it my emulator so its possible to make. This might take 100-1000 attempts who know?

Here is pause assist completion solution. Its actually pretty easy with pause used. This spot where you have move cursor to miner is unforgiving precise without pausing, its hard even with 25% speed used..
https://www.youtube.com/watch?v=e2yWvVtAezA&ab_channel=metroidmaster88

EDIT:
Another test one. Its so close. I think its good strat keep cursor here and make quick move. I have to practice this with pausing first.
https://www.youtube.com/watch?v=N4njRiNA6MQ&ab_channel=metroidmaster88

EDIT:
I think i´ll give up rightnow. But i can theory confirmed Tricky 23 99% saved without pausing, but i´ll really shocked if anyone can make this. Testing with 6% speed and thats look its one single flash you can correceted take this miner without pausing. You have to make pixel perfect basher too. I think chance make this is like 1/10 000 or so.

I am way too bad use keyboard to practice this. I think i´ll need Snes control my USB port.

Everyone is welcomed to try this. :P
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 04, 2020, 03:34:14 AM
Quote
Mayhem 21 With a Twist of Lemming, Please
NOTE: For the purposes of this challenge, I suggest this level be played by sending out the first lemming as the worker lemming, and not allowing them to return back to the starting pit at any point during the rest of the level.
Challenge difficulty: Extremely hard / Number of attempts: 28 / Lemmings saved: 100% / Suggested by: WillLem/Minim

Okay last solution in this night. I did it my SNES version. Yeah that was hard. I counted some 24 attempts.
Pause free with my way. Im not are spoiled Willlem video yet. I´ll watch it next and look strategy differences
https://www.youtube.com/watch?v=XHslSErWTm0&ab_channel=metroidmaster88

EDIT:
WillLem: Did you can add my pausefree challenge solutions playlist your created first page? I see your and Proxima is added

Quote
---

WillLem's Pause-free Challenge YouTube Playlist

Proxima's Pause-free Challenge YouTube Playlist

Here is MASTER-88 Pause-free Challenge SNES youtube playlist

I´ll adds some cooler levels when done it
https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 04, 2020, 05:46:29 PM
Quote
Here is MASTER-88 Pause-free Challenge SNES youtube playlist

I´ll adds some cooler levels when done it
https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u

Okay this start piss me off. I´ll want my name first page. I am one most talented lemming players ever in world and make lemmings pause free is fucking hard. I think i´ll create my own topic SNES Pause free later. I´ll want my name in list.

Otherwise i´ll create my own topic if you not update this one.
Title: Re: Pause-free playthroughs
Post by: Proxima on December 04, 2020, 06:54:24 PM
I've added your playlist to the OP.

Please bear in mind that WillLem wouldn't have known you added your playlist link to your above post, since post edits (as opposed to new posts) don't show up in the list of "Recently Updated Topics" on the main page. Also, even if it had been a new post, everyone here has lives outside the forum, and later the same day is much too soon to assume you are being ignored. Also also, it's okay to remind people about things they should be doing but it's not okay to be rude about it.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 04, 2020, 08:23:36 PM
WillLem: Did you can add my pausefree challenge solutions playlist your created first page? I see your and Proxima is added

Okay this start piss me off. I´ll want my name first page... Otherwise i´ll create my own topic if you not update this one.

I've only just come on the forums today and seen both of these messages. Like Proxima said, you should really give someone a decent amount of time to respond (at least a few days). I really don't appreciate the rude tone with which you've chosen to communicate your request.

Anyway, I would have been more than happy to add your playlist to the OP, but it appears Proxima has already done it. For what it's worth, I apologise for not adding the playlist previously.

Thank you for your continued interest in this topic - you are indeed a talented player and it's good to have your contribution, but please do mind your manners in future.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 04, 2020, 08:47:47 PM
Thanks guys. I`ll promise are let rough in future. I am personally pretty "fuck nasty" guy. Thats my fault & personally like my cat who like make SIIIS!! and look always her teeths.:)

I was way too rough and im sorry about this. Its probably piss me off 6 vievers in youtube.

Thats not really motivated play me some super hard challenge in future.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 04, 2020, 09:00:25 PM
I was way too rough and im sorry about this. Its probably piss me off 6 vievers in youtube.

Thats not really motivated play me some super hard challenge in future.

I totally understand - I'm lucky to get more than 20 views on my videos, and most of those are me re-watching to see what I could have done better :crylaugh: The reality of the Lemmings forums is that it's a very small community, so you learn to appreciate whatever audience you can reach!

I have watched most of your videos (admittedly, not all of them, but the ones I was particularly interested in seeing) and it's great to a) see the game on another platform, and b) see someone else having a go at playing pause-free. Like I said, I really appreciate you contributing to this thread.

I suppose it's difficult for me to really make comment on your videos because I've never played Lemmings on SNES, so I'm unfamiliar with the controls and the gameplay mechanics. It makes discussing results that bit more difficult. I'd be genuinely interested to know what the controls are like on SNES. I'm unlikely to ever play it on that platform (since I don't own a SNES or an emulator, and I already have plenty of other ways to play Lemmings) but it would help to give me a bit more insight into your gameplay, at least.

Anyways, no worries - no harm done, and rest assured that your contribution is valued! :thumbsup:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 04, 2020, 09:16:21 PM
I`ll watch all your videos and i will always commented when i pass it myself. I usually comment your yotube

WillLem you are most taltented and one best lemming player ever in world. Here is about 3 guys who really can handled this game perfect.


BTW:
Next 99% Tricky 23?? I think its will some fun:XD:

I didi 97% and that was hardest solution tie like Taxing 28 90%. Both take me around 100 attempts.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 04, 2020, 11:14:15 PM
I`ll watch all your videos and i will always commented when i pass it myself. I usually comment your yotube

Thank you, I appreciate that. It's good to know that someone is interested in the videos!

WillLem you are most taltented and one best lemming player ever in world

Thanks! That's very kind of you to say, I appreciate the compliment. Even so, I'm sure there are others just as good and even better who just don't bother to make YT videos! :lemcat: From what I've seen of your videos, you're also a very talented player. What are the controls on SNES, i.e. what does each button control in the game? The only time I've played Lemmings with a joypad was on the PS2 version years ago, and I found that very difficult, I couldn't really get used to it!

Also, although I may be fairly skilful when it comes to playing the levels pause-free, my actual solving ability is below the average on this Forum! I didn't complete Lemmings until I was well into adulthood, and even then I needed help from YouTube, and the old Prima Publishing guide!

Saying that, taking part in the more puzzle-related challenges (in particular, Skills You Can't Live Without (https://www.lemmingsforums.net/index.php?topic=4614) and New Skills Only (https://www.lemmingsforums.net/index.php?topic=4516)) is improving my solving abilities all the time, so who knows - maybe I'll be able to complete one of the harder packs on the Forums one day!

Next 99% Tricky 23?? I think its will some fun:XD:

I didi 97% and that was hardest solution tie like Taxing 28 90%. Both take me around 100 attempts.

Great idea, I've added this to the list (https://www.lemmingsforums.net/index.php?topic=4746) for next time I get back into this challenge.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 05, 2020, 12:49:05 AM
Quote
Next 99% Tricky 23?? I think its will some fun:XD:

I didi 97% and that was hardest solution tie like Taxing 28 90%. Both take me around 100 attempts.

Quote
Great idea, I've added this to the list for next time I get back into this challenge.

LOL That 99% was pretty much my fun joke. Im not even sure can this work on amiga version, but at least tested it on SNES you really can make it without pausing, but cursor moving and all other have to be one pixel perfect. Hit to right is around 1/10 000 chance. You will be cry when you attempt that.

Old max-% 97% is also really fucking hard and its not requires frame perfect timings, but you have to be really good to make this. I was very consistent make that with pausing, but without pausing this nearly make me mad :devil:

I will hope this video will help you make 97% (3 lost) on amiga.
https://www.youtube.com/watch?v=WPiZjznQPrQ&ab_channel=metroidmaster88

About 99% (1 lost) solution its not work all version. IIRC Genesis not allow make this. DOS & SNES you can make it. Its actually easy one when you paused twice.

I think you have to first test can you make (1 lost) solution on amiga version?
Title: Re: Pause-free playthroughs
Post by: WillLem on December 05, 2020, 12:37:56 PM
I will hope this video will help you make 97% (3 lost) on amiga.
https://www.youtube.com/watch?v=WPiZjznQPrQ&ab_channel=metroidmaster88
---
I think you have to first test can you make (1 lost) solution on amiga version?

Nice work! I'll likely play through the level a couple of times with pause first to gauge its potential no-pause difficulty. If there is a lot of click-and-hope moments, then it may not be good for the challenge on Amiga.

Anyways, I've added it to the list and I'll get round to it at some point. Got a few other things I want to get finished first 8-)

Can you explain the controls on SNES? Which button controls which aspect of the game?
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 07, 2020, 01:37:29 PM
Quote
Can you explain the controls on SNES? Which button controls which aspect of the game?

Did you mean my SNES controlls?
Skill selection menu list is used Y & X buttons (X- move back & Y move front). And A button make lemmings use each skill. B button is not needed entire game.

You can also use cursor and A button in skill selection menu, but its like slower and pointless at least pause free gameplays. Just X & Y  moving is best and fastest way on SNES version.

BTW. Few more pause free challenges a today:
Tricky 24 Tightrope City (100% saved in 1 minutes) solution. This level is little bit longer on SNES version than many other versions. That requires perfect timing make it done under 1 minutes time limit and its little bit more harder make it without pausing.
https://www.youtube.com/watch?v=g-9EuuPPSKo&ab_channel=metroidmaster88

Mayhem 30 Rendevouz at the mountain (100% saved under 4 minutes solution) 4.11/8:00 time remain. Its could be at least 15-20 seconds faster without pausing. I just set my goal under 4 minutes. Its surprisely short level and pretty fun level too. Its like little bit Mayhem 15 Fast Food Kitchen, both side working in same time.
https://www.youtube.com/watch?v=tIM3A_5u_5g&ab_channel=metroidmaster88

I think both is some medium/hard difficulty levels. Mayhem 30 requires some focus and Tricky 24 little bit luck.

Though you can make mayhem 30 a lot easier if you use all 8 minutes time and work each site one by one. But i wanted make it done cooler and less 4 minutes.

Title: Re: Pause-free playthroughs
Post by: WillLem on December 07, 2020, 02:15:45 PM
Did you mean my SNES controlls?

Yes, thanks for the explanation. I take it you use the D-Pad to control the cursor?

Tricky 24 Tightrope City (100% saved in 1 minutes) solution

Nicely done! This is a great optimisation of the solution I used; I particularly like your use of Bashers to speed up the exit-Builder. I might just have to give this one a try - added it to the list!

Though you can make mayhem 30 a lot easier if you use all 8 minutes time and work each site one by one. But i wanted make it done cooler and less 4 minutes.

Yeah, that's the best way to play it. I'm pretty sure that's what the designers intended, but they gave loads of time leniency so it could be done one at a time as well.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 07, 2020, 04:26:32 PM
Quote
I take it you use the D-Pad to control the cursor?

Yes.

Okay few easy and one hard pause free challenge

Taxing 21 Feel the heat 1:05/2:00 time remain no pausing. Its take little plan, but that was easy.
https://www.youtube.com/watch?v=p2eJppAy310&ab_channel=metroidmaster88

Taxing 22 Come over to my place (No floaters & blockers allowed) That requires me use upper route. Its also easy one.
https://www.youtube.com/watch?v=XO5o5yAjrhY&ab_channel=metroidmaster88

Mayhem 18 Then there were four pause free 100% saved builders only.
That was really hard. I think its like par difficulty like Mayhem 21 climber first challenge. Just really much hard timings and extremely focus required. You have to move side to side quick like hell. Its just some memorize.
https://www.youtube.com/watch?v=Z7sj_9VcPRU&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: WillLem on December 07, 2020, 04:41:26 PM
Taxing 22 Come over to my place (No floaters & blockers allowed)
---
Mayhem 18 Then there were four pause free 100% saved builders only.

Good stuff, I like the additional challenges on these solutions. I'm not really in the mood for doing any PFPs at the moment, but I'm definitely going to come back at some point and do some of these myself on Amiga!
Title: Re: Pause-free playthroughs
Post by: WillLem on December 07, 2020, 04:51:51 PM
In response to Proxima's Taxing 1-20 PFP (https://www.youtube.com/watch?v=4zbuyCj9lKs&list=PL430H_NdgWNdhxR8oUdKcscBKOiZ3L4uc&index=3), here are some NL solutions.

Taxing 16 Mary Poppins' Land 100% is possible in NL, but this was not done pause-free! Whilst it may be possible pause-free in theory, it would likely take many, many attempts and I just don't have the inclination! This replay is just to show that the solution is indeed possible.

Taxing 18 Tribute To M.C. Escher - well done for getting that "bridge block" done near the exit, I bet that was a very satisfying moment! However, here's a method based on your 100% solution which may have been a bit easier (and potentially uses less Builders); this is another one for me to come back to and have a go at on Amiga.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 07, 2020, 10:31:49 PM
Quote
In response to Proxima's Taxing 1-20 PFP, here are some NL solutions.

Just see is there hidden exit Taxing 17 and also fun 23? I never are knew that before.:lem-shocked: Just looking it my SNES and yeah here it is. Just are play that game nearly 30 years and never are knew or see exit like this.:lem-shocked:

Also great stuff Taxing 18 its also news to me. Though here is several differents 100% solutions which are faster and easier to perform.

**************
Here is few more max-% SNES pause free added in playlist
Mayhem 25 Have a nice day 3:14/5:00 time remain 100% saved.
https://www.youtube.com/watch?v=l20YUR3Epvo&ab_channel=metroidmaster88
Mayhem 26 Steel Mines of Kessel 95% saved pause free. That was little bit hard because there is few pixel perfect timings which are pretty hard perform without pause button.
https://www.youtube.com/watch?v=kEWOTxwED1M&ab_channel=metroidmaster88

I think i am pretty much done all coolest/possible max-% levels rightnow. I might make all levels max-% pause free guide in archive org later.  You nearly can perform all levels max-% without pausing expect some:

Tricky 23 (99%) Seems just theory possible, but i think too hard with humans. Just 3 lost is my best without pause.
Taxing 16 (100%) Seems also theory possible, but i think too hard with humans
Mayhem 2 100% Seems impossible without pausing, because heavy releaserate manipulations. 99% is confirmed possible.
Mayhem 10 (2 & 3 lost) seems impossible because a lot frame timings and releaserate manipulations. 4 lost seems just best possible without pausing and 4 lost is confirmed
Mayhem 19 (2 lost seems humanly possible, but its will contains around 10 or more pixel perfect timings in one row. I think its will be too hard for me. Here is my pause assist solution 2 lost:
https://www.youtube.com/watch?v=IGyKtVRqW1s&ab_channel=metroidmaster88
Sunsoft Special 2 Digger cancel is theory possible wihtout pausing game and its seems TAS only thing. I am making 100% on console, but its requires heavy amount pause button and whole 7 minutes real time. Thats TAS video without pausing:
https://www.youtube.com/watch?v=KsQiAl8hWWk&ab_channel=snc76976

Otherwise no might troubles make any other levels max-% without pausing game.
Title: Re: Pause-free playthroughs
Post by: namida on December 07, 2020, 11:04:38 PM
Quote
Tricky 23 (99%) Seems just theory possible, but i think too hard with humans. Just 3 lost is my best without pause.

99% is definitely possible on SNES: https://www.youtube.com/watch?v=e2yWvVtAezA
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 07, 2020, 11:23:38 PM
Quote
Tricky 23 (99%) Seems just theory possible, but i think too hard with humans. Just 3 lost is my best without pause.

99% is definitely possible on SNES: https://www.youtube.com/watch?v=e2yWvVtAezA

Yes. Thats my 99% video. I mean without use pause button its might be impossible. Thats just pause free challenge topic. We talking about pause free challenge/solutions and pause free max-%.

Thats my 99% video which use pause button and yeah its very easy to make then.;)

3 lost seems just best possible without pausing game any time.
https://www.youtube.com/watch?v=WPiZjznQPrQ&ab_channel=metroidmaster88

1 lost solution basher-miner swithching is extremely frame perfect without pausing game. I already test, its seems barely work, but might too hard perform without pausing.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 08, 2020, 02:27:00 AM
Tricky 23 99% saved. Paused only once.
Its not pause free, but its for sure confimerd rightnow. I´ll need take this miner and cursor moving in one pixel precision.
I luckily got find much easier starting strat make 11 & 12 lemming floater and then climber. Not need turbo swithchin skills.
https://www.youtube.com/watch?v=rJ3r0ez8AKY&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 08, 2020, 03:09:51 AM
HELL YEAH I DID IT :lem-shocked:

Tricky 23 From the Boundary line 99% saved pause free solution. That was so fucking damn hard.:devil: This video contain one failed attempt. Correct video start after 20 seconds.
https://www.youtube.com/watch?v=y9CEz3m3Z0A&ab_channel=metroidmaster88

And yeah this is done real SNES system and real SNES controlls used. Making this basher-miner cursor moving have to absolutely perfect. Already tested emulator and managed it 6 & 25% speed only and that was still very hard. Making this real time on real console this chance make this correct is so little. Its mostly pure luck. Its just frame perfect cursor moving

With this time its take me only around 90 attempts. That was very lucky one.
Title: Re: Pause-free playthroughs
Post by: Proxima on December 08, 2020, 03:21:51 AM
Extremely impressive! :thumbsup:
Title: Re: Pause-free playthroughs
Post by: WillLem on December 08, 2020, 11:56:23 AM
HELL YEAH I DID IT :lem-shocked:

Tricky 23 From the Boundary line 99% saved pause free solution.
---
With this time its take me only around 90 attempts. That was very lucky one.

Nothing lucky about it, you persevered and the practice paid off! This is excellent stuff, I can imagine how that must have felt to nail it eventually ;P

Well done!!! :lemcat:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 08, 2020, 12:29:39 PM
Quote
Extremely impressive! :thumbsup:

Quote
Nothing lucky about it, you persevered and the practice paid off! This is excellent stuff, I can imagine how that must have felt to nail it eventually ;P

Well done!!! :lemcat:

Thanks guys.:) That was definitely my hardest stuff i ever done pause free. I was pretty close give up with this. But luckily not give up. But totally take around one week to practice that. I already did 97% which allow some pixel errors and that was very hard one too. Making 99% is just masterwork. I am glad i finally make it.8-)
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 10, 2020, 10:53:08 AM
Just test some potential strategys which might be possible without pausing game.

I got find Mayhem 10 Pillar of Hercules (3-lost) glitch free and releaserate free solution. Its technically could work without pausing game any time. But like a lot Taxing 16 100% both will includes tons very precise and pixel perfect timings. I think this one will be really frustrated one play without pausing, but quickly look, every cursors and every timings could be performs pause free. So i´ll pretty sure 3 lost Mayhem 10 pause free could working using that way.

Mayhem 10. 72/75 glitch free (also pause assist with this time)
https://www.youtube.com/watch?v=lkID12FIeP8&ab_channel=metroidmaster88

I already used very easy solution make 72/75. But this glitch change blocker to builder make this definitely impossible make in pause free gameplay. Its requires mandatory pausing once. So this strat will be out.
https://www.youtube.com/watch?v=-MO5hL9Tqfk&t=1s&ab_channel=metroidmaster88

73/75 requires slide glitch so pause free gameplay will be for sure impossible.

Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 10, 2020, 01:30:44 PM
Quote
So i´ll pretty sure 3 lost Mayhem 10 pause free could working using that way.

Mayhem 10. 72/75 glitch free (also pause assist with this time)
https://www.youtube.com/watch?v=lkID12FIeP8&ab_channel=metroidmaster88

Finally make correct starting without pausing. That is probably most hardest part. Really fast reflex requires.

https://www.youtube.com/watch?v=-R3ZsWPLZQ4&ab_channel=metroidmaster88

How ever i think i want make my solution little bit easier. When i looked better my pause assist version i think i can avoid two pixel perfect timing at end. 1 ST: use builder turn climber and thats let you one more basher remain and cost one more builder. 2ND you can use basher cancel the builder middle of the pillar. Its cost extra builder, but its look my pause version let 2 builders remain so its allowed. Then i can at least avoid two pixel perfect tricks at end.

This look this basher roulette manipulation at end cannot be avoid. Its just better are luck when make it. But i might still check out some release rate things.If i can compress lemmings better, im not need that pure luck at end. Its make this much less painful.

But for sure its strongly look 3 lost route will happen without pausing.

I think i have to keep just trying this like fucking hell.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 10, 2020, 06:55:14 PM
Mayhem 10. 72/75 glitch free (also pause assist with this time)

This solution is brilliant! :thumbsup:

The Builder/Basher trick to stretch a bridge is one that I've used a few times in my levels so I'm kicking myself that I didn't think to try it for Pillars of Hercules! Anyways, I've done a variation on this solution (https://www.lemmingsforums.net/index.php?topic=4612.msg88382#msg88382) for NeoLemmix (not pause-free) so the record of 72/75 can go into Max Saves (I've credited you for giving me the initial idea, of course!)

Nice work! I'm glad these Pause-free challenges are helping us to find new records as well! :lemcat:
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 11, 2020, 02:44:21 AM
Quote
This solution is brilliant! :thumbsup:

Thanks. I just plan little bit easier version and finally make actual Pause free completion ;)

Pillars of Hercules 72/75 saved without pausing ;P
https://www.youtube.com/watch?v=BhON0f_mrko&ab_channel=metroidmaster88
Only 230 recorded attempts and 4 hours. Only around 10 attempts pass first 50 seconds to level.
This solution is pretty similar as my completion solution earlier.  I also got find useful releaserate tip, but i little bit mess up it my video. So i have to mostly are lucky perform this basher roulette at very end. I actually die my game with this once before.

That was my another masterwork solution after Tricky 23 99%. That was actually even harder, because here is much more pixel perfect timings. Luckily all most hard things are very beginning of the level.


Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 11, 2020, 12:28:17 PM
Current youtube pause free play videos are updated: Also level challenge type & difficult level is added

https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u

Current challenge into list:

Type: Completion, 100%, Speedrun, Challenge
Difficulty: Extremely Easy is easies & Extremely Hard is hardest. Im not are post easiest levels.

Taxing 22 Come over to my place 100% completion solution under 1 minutes
Type: speedrun/completion)
Difficulty= Easy/medium)

Taxing 26 Triple Trouble 100% comletion
Type 100% completion
Difficulty= Medium

Taxing 30 We all fall down completion
Type 100%, completion, Speedrun, use All diggers
Difficulty= Medium

Mayhem 1 Steel Works
Type 100% completion
Difficulty: Medium

Mayhem 5 Down, along, up, In that order
Type: Max-% 76/80 saved
Difficulty: Medium-Hard

Mayhem 9 Curse of the Pharaohs
Type 100% completion
Difficulty: Medium-hard

Mayhem 10 Pillar of Hercules
Type max-% legacy  71/75 saved
Difficulty: Medium
Other: 72/75 version is completion done rightnow

Mayhem 15 Fast Food Kitchen
Type 100% completion
Difficulty: Hard

Sunsoft Special 3
Type completion solution
Difficulty: Hard

Sunsoft Special 2
Type completion solution
Difficulty: Medium/hard

Sunsoft Special 4
Type: completion solution
Difficulty: Medium

Sunsoft Sepcial 5
Type completion solution
Difficulty: Medium

Tricky 25 Cascade
Type 100% completion solution
Difficulty: Hard

Mayhem 18 Then There Were Four
Type 100%, Speedrun solution (6:30/9:00 time remain)
Difficulty: Medium

Mayhem 29 Save Me
Type Max-% completion 97/100 saved
Difficulty: Very Hard

Taxing 28 POOR WEE CREATURES
Type Max-% completion 90/100 saved
Difficulty: Very Hard

Taxing 2 Watch out , there is traps about
Type: 100%-% completion & speedrun over 3:30 time remain
Difficulty: Medium/hard

Taxing 10 Izzie Wizzie lemmings get busy
Type: Speedrun Under 1 minutes
Difficulty: Medium/hard

Tricky 22 Turn around young lemmings
Type 100% solution
Difficulty: Hard

Tricky 23 From The Boundary Line
Type max-% completion legacy 97/100 saved
Difficulty: Very hard
Other: 99% version is completed

Mayhem 11 We all fall down
Type: Challenge completion. Use all digger
Difficulty Medium

Taxing 29 How do i dig up the way
Type 100% speedrun solution (goal under 2 minutes)
Difficulty Medium

Mayhem 2 The Boiler Room
Type Max-% 99/100 saved
Difficulty: Medium/hard

Taxing 27 Call in the bomb squad
Type: Max-% 97/100 saved
Difficulty: Hard

Mayhem 21 With a twist of lemming please
Type: Challenge (1st lemmings have to climber=
Difficulty: Hard

Tricky 24 Tightrope City
Type 100% speedrun (in 1 minutes)
Difficulty: Medium/Hard

Mayhem 30 Rendevouz at the mountain
Type 100% speedrun. (under 4 minutes)
Difficulty: Medium

Taxing 21 Feel the heat
Type Speedrun (under 1 minutes)
Difficulty: Easy/medium

Taxing 22 Come on over to my place
Type Challenge (no floaters or blockers is allowed)
Difficulty: Medium

Mayhem 18 And Then There Were Four
Type: Max-% & Challenge. 100% saved builders only allowed to used
Difficulty: Hard


Mayhem 25 Have a nice day
Type: 100% speedrun (under 2 minutes)
Difficulty: Medium

Mayhem 26 Steel Mines of the Kessel
Type: Max-% 95/100 saved
Difficulty: Medium

Tricky 23 From The Boundary Line
Type: Max-% 99/100 saved
Difficulty: Extremely Hard

Mayhem 10 Pillars of Hercules
Type: Max-% 72/75 saved
Difficulty: Extremely Hard

***********************************************
Archive org list includes even more levels. Some are probably way too easy to show youtube public video. But if you guys wish some levels. I´ll promise make. I personally have two extrmely difficult challenge remain. Just Taxing 16% 100% & Mayhem 19 48/50 saved without pausing, might be super hard ones.

But other challemges is also welcomed. My peronsal favorite was Willlem Mayhem 21 1st climber challenge. That was just fun and hard one too.:)

Rightnow i think i´ll play some easier 100% pause free challenge up in archive. I think my next serious progress is Mayhem 19 (2-lost) 96%

Here is pause assist version. This surely could be done without pausing. But i count 10 pixel timings in row.
https://www.youtube.com/watch?v=IGyKtVRqW1s&t=20s&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 11, 2020, 05:00:42 PM
Quote
Current youtube pause free play videos are updated: Also level challenge type & difficult level is added

https://www.youtube.com/playlist?list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u

Current challenge into list:

Update some easier Taxing & Mayhem solutions 100% pause free. Hidden in playlist, because i want make just my coolest in youtube public.

Taxing 24 Take a Running Jump 1:01/3:00 time remain
Type: Completion 100%, Speedrun
Difficulty: Easy
https://www.youtube.com/watch?v=ePwtEx2X2g4&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=35&ab_channel=metroidmaster88

Taxing 23 King of the castle 100% saved
Type Completion 100%
Difficulty: Medium
https://www.youtube.com/watch?v=ylCSPQhkoq8&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=36&ab_channel=metroidmaster88

Taxing 13 Upside down world 100% saved
Type Completion 100%
Difficulty: Medium/Hard
https://www.youtube.com/watch?v=6P9T4HovbWM&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=37&ab_channel=metroidmaster88

Mayhem 7 Poles Apart 100%
Type 100% completion
Difficulty Easy/medium
https://www.youtube.com/watch?v=-rLwE1gVRTY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=38&ab_channel=metroidmaster88

Mayhem 8 Last one out is a rotten egg! 100% saved
Type 100% completion
Difficulty: Easy
https://www.youtube.com/watch?v=GtToq1QG6To&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=39&ab_channel=metroidmaster88

Mayhem 22 A beast II of a level 100%
Type 100% completion
Difficulty: Easy
https://www.youtube.com/watch?v=Wi_tQgcXhb0&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=40&ab_channel=metroidmaster88

Mayhem 23 Going Up
Type 100% completion
Difficulty: Easy/medium
https://www.youtube.com/watch?v=xdHIB902lvk&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=41&ab_channel=metroidmaster88

Mayhem 19 Time to get Up (3 lost)
Type 94% old legacy (96% is possible)
Difficulty: Easy/medium
https://www.youtube.com/watch?v=-490kxmUI5E&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=42&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 11, 2020, 05:51:13 PM
LOL :D

That old joke/myth. Lemmimgs cannot be played without pausing. I already beated game without pausing. Now I´ll try all hardest max-% without pausing. Most seems very easy. Some are impossible and some extrelemly hard, but possible.

All thanks Willlem who create this topic. :thumbsup: This really motivated me back my favorite game. When i did done my Max- Score challenge i have to find some new ones.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 11, 2020, 11:46:09 PM
All thanks Willlem who create this topic. :thumbsup: This really motivated me back my favorite game. When i did done my Max- Score challenge i have to find some new ones.

You're very welcome, I'm really glad I'm not the only player who enjoys this challenge :lemcat:

And, you seem to be taking it and making it your own with all the extra challenges. At some point I will come up with a new challenge list and see if I can beat some of them as well ;P

Super glad you're having fun with it. That's the main thing.
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 14, 2020, 11:04:21 AM
One more challenge solution which might be some interesting.

Mayhem 13 Great Lemmings Caper (use all 38 skills under 1 minutes & without pause game) 4:03/5:00 time remain
That not was easy task. Here is just two blocker and a lot diggers, bashers and miners. Also two bombers have to use very end of the level. This requires some very fast skill switch. I dying quite bit with this challenge.
Difficulty: Hard

This challenge might work Amiga version too. Its just some fun.:)

https://www.youtube.com/watch?v=5L3Vmq9OT98&t=1s&ab_channel=metroidmaster88
Title: Re: Pause-free playthroughs
Post by: MASTER-88 on December 15, 2020, 08:22:55 PM
I think i started are pretty much done all my pause free challenges. Only few level remain in Taxing and those are really borring (for example Hunt the Nessy). Mayhem is pretty much done, expect mayhem 19 2 lost solution, i did 3 lost last time. I´ll also find Taxing 16 Umbrella land 100% pause free nearly humanly impossible, even practice it a lot. Some timings happen too simultaneously and cannot make without pausing. But how ever i did succesfully 50 releaserate solution with pause and one less build lock than WillLemm did, so its allow some errors. I also got it done much higher releaserate 70-61 only, but its still too hard without pausing game.

Few more levels. Nothing really special or hard ones. I think im not going play Fun 1-30 and Tricky 1-13 levels because those are very similar as taxing and mayhem remake revels. So i think its not worth watching. Probably make full 100% completion archive later if i want.

But some done yesterday:

Tricky 30: Crankshaft
Type: 100% speedrun pause free 1:38/4:00 time remain.
Difficulty: Medium
https://www.youtube.com/watch?v=8UGFPXPiaVM&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=44&ab_channel=metroidmaster88

Taxing 1 If at first you don´t succeed
Type: 100% pause free speedrun 1:06/4:00 time remain
Difficulty: Medium
https://www.youtube.com/watch?v=ndchtduxcQY&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=45&ab_channel=metroidmaster88

Taxing 4 Lend a helping hand
Typer 100% pause free speedrun 4:12/7:00 time remain
Difficulty: Easy/medium
https://www.youtube.com/watch?v=C5rV6na9SfA&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=46&ab_channel=metroidmaster88

Taxing 5 The Prison
Type 100% pause free speedrun 3:22/5:00 time remain
Difficulty: Medium/hard
https://www.youtube.com/watch?v=JVc2hqkpbpw&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=47&ab_channel=metroidmaster88

Taxing 6 Compression Method 1
Type 100% solution
Difficulty: Medium
https://www.youtube.com/watch?v=MubCrH6NxPM&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=48&ab_channel=metroidmaster88

Taxing 18 Tribute to M.C Escher
Type 100% solution (harder route) Here is much easier one, but its take longer.
Difficulty: Medium/hard
https://www.youtube.com/watch?v=1Gru-HmblzE&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=49&ab_channel=metroidmaster88

Taxing 20 Walk the web rope
Type 100% Speedrun 3:02/5:00 time remain
Difficulty: Medium
https://www.youtube.com/watch?v=chx36qLNOvs&list=PL-Cn2MW-VOj2YNbyy2bnaMN-LmTAKb77u&index=50&ab_channel=metroidmaster88

This game started are really done. I think I´ll need some new lemmings challenges.

I think i´ll might buy sega genesis lemmings my real console and might make some new challenges in future. Just really hate use computer keyboards.
Title: Re: Pause-free playthroughs
Post by: WillLem on December 28, 2020, 06:55:48 PM
I think i started are pretty much done all my pause free challenges

I really appreciate the interest you've shown in this challenge, and it's certainly been impressive to see some of your solutions. It's amazing what you can come up with when you approach the game in a different way! :lemcat:

What would you say are the main challenges, out of all the ones you've attempted, that are worth having a go at? I would like to do another run of pause-free stuff at some point, and I'd like to do so with your recommendations.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on October 28, 2021, 07:19:31 PM
NES Lemmings
Mayhem 19 How much more can you take pause free completed. That was some seriously hard one. Its hard level even with paused used. How ever i dying a lot attempt break that last blocker, that was pretty nice task.

I recorded it with fceux emulator, but no cheats used. All played real time and also real NES controll used.
https://www.youtube.com/watch?v=OMF7tgvWXng&ab_channel=metroidmaster88

About other levels. I think here is few levels which will required use mandatory pause button. Just at least Mayhem 16 level; Hello John floater/digger switching is for sure impossible one.

EDIT:
NES Pause free challenge solutions playlist. Those are random order and i am did some my favorite levels. I`ll add levels when i will make this. I really inspirated with this one, when i did Mayhem 19 pause free madness done.
Currently up
Mayhem 3
Mayhem 18
Mayhem 19
Mayhem 21
Mayhem 23
https://www.youtube.com/watch?v=s2R6In4U6CE&list=PL-Cn2MW-VOj0LTlBuyajKU0H-7fmYxmdo&ab_channel=metroidmaster88
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: WillLem on October 28, 2021, 09:22:12 PM
Quote from: MASTER-88
NES Lemmings
Mayhem 19 How much more can you take pause free completed ... How ever i dying a lot attempt break that last blocker, that was pretty nice task.

Well played. I'm just wondering why you used a blocker on the upper level at all... just building to the side could have worked ???

The second video is an interesting one as well, I've never seen that version of the level before...
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on October 28, 2021, 09:34:57 PM
Quote
Well played. I'm just wondering why you used a blocker on the upper level at all... just building to the side could have worked ???

Its NES lemmings mechanism. You cannot build to that wall and lock & turn like other lemmings versions. Its just make your lemmings fall to death and cancel & waste your builder, so that 2nd blocker is mandatory with this reason.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on October 29, 2021, 02:14:31 AM
15/25 Mayhem levels are confirmed and completed succesfully without pausing game
Levels 3-11 all are done (Levels 1 & 2 spending confirmation) Both are building levels, but i have to check out blocker things later. Also here might not are troubles levels 12-14.
-Level 16 is surely impossible. Its will required use pause button at least few times. I think its not even theory possible make this cursor moving quick enought

-Level 20 might are possible, but its will be even more harder than mayhem 19. Its really hard level even with pause used.
All end game levels 21-25 is confirmed (expect im not are played level 22 yet, but for sure its possible without pausing. I´ll confirmed it later.
 
https://www.youtube.com/playlist?list=PL-Cn2MW-VOj0LTlBuyajKU0H-7fmYxmdo

I´ll probably play and post all Fun difficulty levels in Archive org later. Im not going post all most easiest levels in youtube.

Rightnow its seems Mayhem 16 Hello John got a new lemming is only totally impossible level without pause button and probably mayhem 20. Let see..... Mayhem 20 building and blocker switch might are at least theory possible make correctly. Not sure did i can make it with human hands.

Clock are 5 am so i´ll back my progress later. Have to sleep little bit.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on October 30, 2021, 09:23:15 PM
I´ll back 98/100 lemmings NES levels are pause free completed and confirmed. Here is only two levels remain and at least mayhem 16 is impossible expect if we can find some glitch. That cursor moving and skill switch will required at least 2 or 3 pause button in this level.

Mayhem 20 is one big question??? I`ll make some serious research with this level later. Its might be possible make it without pausing, its just mostly big question did you can make its with human reflex.

All other levels are done and recorded. If WilLem want put those completions in main page you are welcomed. Fun to taxing is up in archiveorg and all levels are order 1 to 25.
FUN 1-25 Pause free completions levels
https://archive.org/details/lemmingsnespausefreesolutions

Tricky 1-25 Pause free completions levels
https://archive.org/details/trickylevelswithoutpausebutton.

Taxing 1-25 Pause free completion levels
https://archive.org/details/lemmingstaxingdifficultypausefreesolutions

Mayhem Levels are youtube only yet and im not are make order those one yet 23/25 are completed. Its probably all levels expect mayhem 20 question and this will need research and then not sure did you can beat this level without pausing.

Mayhem 16 is only single level where is not even TAS skills can,t beat its without pausing so i think i migth make minimal pause solution later 2-3 pausing might are mandatory in this level.
23/25 leveles are here and random order (all expect mayhem 16 & 20)
https://www.youtube.com/watch?v=s2R6In4U6CE&list=PL-Cn2MW-VOj0LTlBuyajKU0H-7fmYxmdo&ab_channel=metroidmaster88
https://archive.org/details/trickylevelswithoutpausebutton.

EDIT*********************
Around about NES lemmings. Here very limited information about this game. Yeah this version pretty suck and IMO its pretty sequence breaking limited. Also my youtube completions guide "12 year ago" is only guide with this game in youtube. Pause free was just more fun to play. Its usually here is only 1 sometimes 2 completion solutions per each level.

About glitches. I think i am find only one. That basher can go through blocker, without breaking it but its pretty pointless IMO.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on November 02, 2021, 04:46:28 PM
Mayhem 20 NES They are clean and green pause free completed.
https://www.youtube.com/watch?v=hdR2T_eBziM&ab_channel=metroidmaster88

Okay that was my 99/100 pause free completion in NES lemmings and its will be final one. I only could try minimal pause button solution mayhem 16, but totally pause free its cannot be happen.

About Mayhem 20. That was virtually nearly impossible level too, but i got find very much easier solution and that make it actually pretty easy one. Not requires lightning cursor moving and skill switching anymore.

Spoiler (click to show/hide)
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: Proxima on November 02, 2021, 05:18:10 PM
Congratulations!
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on November 02, 2021, 05:35:12 PM
Congratulations!

Thanks.:)

Did silly test about Mayhem 16 hello john go a new lemmings. I´ll need use pause button 3 times in this level. I think its very hard imagine make it any less than it. Thats will requires very quick reaction time put digger and switch to back floater and move cursor quick enought. Its very limited time so totally pauseless is out with this level. Did you can make it less than 3 pauses, i think its could be theory possible.

Hell yeah otherwise this game is pause free completed. I´ll add mayhem levels archiveorg later.

Mayhem 16 (3 pause solution)

https://www.youtube.com/watch?v=zUu8vKsp-cI&ab_channel=metroidmaster88

EDIT:
New strategy make mayhem 16 pause free possible see next post.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on November 02, 2021, 08:47:19 PM
Okay Mayhem 16 Is pause free completed. I totally overlooked this solution before :forehead:. This way is also much easier and you really can make its without any pausing.

Okay all 100 levels are pause free done rightnow.:thumbsup:

https://www.youtube.com/watch?v=_vaxaUhGXWk&ab_channel=metroidmaster88
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: WillLem on November 02, 2021, 10:48:16 PM
@MASTER-88 Well done on these, the NES levels look so janky and unintuitive to play, I can imagine this makes playing Pause-Free even more of a challenge!

If WilLem want put those completions in main page you are welcomed

Note that I won't be adding any more individual level or even full-rank uploads to the OP and, as such, have removed my own. Playlists can still be listed at the bottom of the OP, of course, and challengers are then welcome to update their playlist whenever they wish.

To this end, I have added your NES playlist to the OP. If you want the full list of 100 levels to be featured, then please add them to this playlist (or create a new one and I'll update the link). We need to keep challenge admin as simple as possible, and lots of individual playlists can get messy, especially if these need updating over time. I don't mind a different playlist per platform, but I'd still rather it be just the one rather than individual ones for each rank, for example.

You are still more than welcome to post your individual level and rank results into the thread, and I would probably advise that you keep your main playlist trimmed to just the levels that proved to be most interesting or difficult for this challenge, as you seem to have done so far :thumbsup:

Keep your contributions coming, and thanks again for taking part so far. At some point I'll be making some additions to this thread myself, I want to have a go at playing some custom content PF!
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on November 02, 2021, 11:17:35 PM
Quote
@MASTER-88 Well done on these, the NES levels look so janky and unintuitive to play, I can imagine this makes playing Pause-Free even more of a challenge

Thanks. Yeah its just pretty weird controll game than other lemmings versions.

Quote
Note that I won't be adding any more individual level or even full-rank uploads to the OP and, as such, have removed my own. Playlists can still be listed at the bottom of the OP, of course, and challengers are then welcome to update their playlist whenever they wish.

To this end, I have added your NES playlist to the OP. If you want the full list of 100 levels to be featured, then please add them to this playlist (or create a new one and I'll update the link)

I´ll agree with this. I have four different playlist, one per each difficulty. But if you want i might post all videos in one playlist too, but archive org will put videos alphabetical order so its will less messy post one playlist per each difficulty. 

Here is all full game pause free NES guides all 100 Levels 25 per each difficulty fun to mayhem. Every levels are added in order 1 to 25.
Fun 1-25
https://archive.org/details/lemmingsnespausefreesolutions
Tricky 1-25
https://archive.org/details/trickylevelswithoutpausebutton.
Taxing 1-25
https://archive.org/details/lemmingstaxingdifficultypausefreesolutions
Mayhem 1-25
https://archive.org/details/lemmingsnesmayhempausefreesolutionsall

This project is done now. Pretty pleased i got whole game pause free completion.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: MASTER-88 on November 06, 2021, 05:42:03 PM
Okay I´ll post somedays later all NES levels in my youtube playlist which are created mainpage and make all 100 levels orders. I think its will take some time (around 5 hours estimate). Im not are motivated make it rightnow. Because its pretty long progress.

But just want ask how you guys record Oh no more lemmings pause free solutions? I am pretty interested with this progress too. This actual not have AVI recorder like most emulator or console system. Using Replay record not proof actual pause free gameplay.

I see Willlem are make some Oh No More Lemmings solutions pause free videos.

I think using WEB camera is one way, but its extremely slow and painful record and make bad quality too, so i´ll definitely not use it.
Title: Re: [ALL PLATFORMS] Pause-free Challenge [PF]
Post by: WillLem on November 07, 2021, 01:05:05 AM
Okay I´ll post somedays later all NES levels in my youtube playlist which are created mainpage and make all 100 levels orders. I think its will take some time (around 5 hours estimate). Im not are motivated make it rightnow. Because its pretty long progress.

You don't need to do this to be honest. Your archive.org playlists are available above, so these show you have played through the full game. I would advise you to only include the more challenge-interesting videos in your main YouTube playlist. This will likely save you a lot of uploading time!

Another idea might be: if you wish to collect all of your gameplay footage together in one post somewhere within this topic, or maybe in your own "MASTER-88's gameplay" topic, I'd be happy to put a link to such a post in the OP, rather than linking to YouTube playlists, if you would find this more helpful? This way, you can add to the post whenever you wish and the OP will contain a permalink to the post.

But just want ask how you guys record Oh no more lemmings pause free solutions? I am pretty interested with this progress too. This actual not have AVI recorder like most emulator or console system. Using Replay record not proof actual pause free gameplay.

Exactly the same as for the main game: I play via an Amiga emulator on my PC, and record using OBS Studio (https://obsproject.com/) (free screen capture software).

If you are not playing using emulators though, and wish to record more footage from your consoles, consider investing in a video capture card. Some of them are reasonably inexpensive and may be worth it if you do a lot of gameplay recording generally.