{1} I admire the obscurity but I don't like this one. Without blockers, I had to do several repetitive (and pixel precise) skill assignments to prevent any lemming from falling into the pit below.
{2} Great challenge! I really like the way I used the builders here, building from the miner back onto the basher's tunnel but not quite sealing it and then stacking multiple builders. (This is the pixel precise part, but as long as the builders are placed to help the lemmings home then that's OK.
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{3} This is probably one of the only talismans where the first lemming isn't required to do anything, and that it's not always on the same start screen. With a high release rate that can't be controlled very much, I had to think which lemming needed to become digger so that just one lemming turns to the right and has a long enough gap to build a bridge at the far end. It takes a few tries to get right, but it's another cool solution, although not much as it appears on paper to do, I think this talisman should be added to the game, as a bronze/silver.
{4} This is the only one I didn't do a replay for. I've seen these solutions before, but discovered an abnormality: Two replays downloaded for No basher solutions and One for No miner. The builders/bashers one looks simple to find but bashing in the wrong place can run your bashers out. The builder/miner method doesn't look that obvious, but with about 80% of the level being terrain the miners can carve very long tunnels. The No miners challenge is better, not only because there hasn't been a "No miner" talisman before but the obscurity of the solution I've watched should promote the talisman to silver or gold.
{5} This is a great challenge, but reasonably open, as I can currently count four different ways of doing this: Two of them take the left exit, one for the right, and another one I found takes both exits. The right solution I found abuses the background (Much to the chagrin of Gary Timmons
) but is very obscure. All three solutions involving left exits require a safety bridge, and completing that can save you up to 8 floaters, making the talisman easier to solve. Two of the three solutions require release rate changes in order to set up the safety net quicker, and requires a precise release rate and a precise builder to make this work. Afterwards, you can up the rate to 99 and cram the lemmings into a single pit and let them build out once the main bridge is complete OR leave it open and assign builders to whoever leads to cross the gaps, climbing the ones in any pits out afterwards. For the last one, I simply challenged myself to create a safety net without RR changes, and I succeeded! This one looks more elegant and requires a fair bit of multitasking but it's easier to get than the other two. I wonder with this solution alone that it will be enough to demote this talisman to bronze?