A lot of good comments here, very encouraging and helpful so thanks for that.
It's great that you seemed to enjoy this rank more than Sensational: I think it's probably the best rank in the pack, although Sensational has undergone some changes which I think have vastly improved it.
Most of your solutions to these levels were either intended or decent alternatives; one or two backroutes or backroute-ish elements which I'll of course fix in V1.01.
It's good that you found a few of these quite easy: the idea of the pack is for is to be fairly laid-back difficulty-wise, with the occasional puzzler thrown in here and there. I think for the most part I've achieved this, but I may still make a few tweaks here and there.
Tricksy 2 "Lemmina PepsiCola Research Event" - I suggest making the chameleon in the bottom-left no-overwrite.
Ah - the issue here is that the chameleon's body is a separate background object from the trap part of it; I've done this so that the chameleon can appear to be sitting astride the terrain rather than behind it, which I think looks a bit odd. The only way to achieve this (AFAIK) is to set the object to "only on terrain", which is what I've done. The trap part of it is, in fact, set to "no overwrite." If you know another way to achieve the same effect, please do let me know.
That said, for V1.01 I'll look at changing the layout slightly so that the chameleon is sitting on a different perch, so that the edge of the walkway can be clearly seen.
Tricksy 6 "Day Of The Daredevils! Part III" - Nice level, but whether you go for the talisman or not, turning around both lemminas at the end requires quite a lot of precision.
Agreed: I've added a button to make it clear that the cloner needs to happen at the start of the level and one lem needs to go up and shimmy across the top; I've also made this shimmy bar longer to give the builder lem more time: it still requires precision to get the gliders to use the star to turn, but there's nowhere near as much time-precision now.
Tricksy 9 "Poor Wee Creaturettes" ...I'm not sure if this was the intended way though - it might not be, as while I didn't have skills left over, one cloner was used purely for save requirement purposes.
This was actually a really good alternative solution to this level. I know it's a bit of a fiddly one, especially at the start, but I just love this level: it's an Orig favourite so a
Lemminas version of it had to happen really. Is there anything you'd specifically suggest I change/improve?
Tricksy 10 "Down The Rabbit Hole" - Not a bad level. Not sure if this is how you intended gold to be done, but it achieves it.
I
love your talisman solution to this: excellent!
These continue to be pretty good levels. Some require a bit more precision than they probably need to...
Really? I wouldn't have thought that precision is a problem... NL allows for precise actions and the community seems to enjoy pixel-precise-solution levels. Particularly yourself, actually: I've seen IchoTolot's replays for
LP Alpha and those levels are
infinitesimally precise!
Tricksy 11 "Lemminas Recurring" - First thing to mention: You might want to take another look at the screen start position on this one
I've moved the start position as far to the left as it will go... what do you suggest? Do I need to add some space to the left hand side of the level?
Tricksy 12 "Soda Streams" - A huge step up in difficulty... but a great level!
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Tricksy 14 "No I In Team" - Another quite difficult one, but also another excellent level!
Glad you enjoyed these!
Tricksy 13 "Nessy II" - While infinitely better than Orig's "Hunt The Nessy", I wasn't particularly a fan of this one.
You backrouted this massively at the end, I'll have to fix that! I might add some extra skills to this level tho to make it a bit breezier.
Tricksy 15 "Just a Second..." ...And you put such a short level on a slot with the pack's best music track, too...!
Hmmmm I might consider replacing these. I do like them, tho... (its 'sequel' is Pandemonium 15). I might do a couple of mini-levels instead. I've had nothing but negative feedback so far for these ones. Maybe I'll save these for the inevitable
ExperimentaLems which will no doubt happen at some point.
Tricksy 16 "The Crystal Cobwebs of Mt Katie" - Is the name a reference to something?
A close friend of mine used to have a goldfish called Katie - I thought it was hilarious, so I often name things "Katie" just for the fun of it.