Hello Icho,
I just started playing through this pack for New Formats NL. I have finished up through the 3rd rank. Replays attached and feedback inbound.
Thoughts on the Pack So FarAs mentioned in various places around the forums, I originally played and solved all of the pack on Lemmini way back in 2017. This was also when I registered to become a member of the site, although I visited the site daily and read the posts silently in the background for the next 2-3 years before I finally made myself known to the community around this time last year. I think this was at a time where you stopped updating the pack for Lemmini, as you transitioned to maintaining the NL version of the pack.
Though I was busy with school/work back then, I slowly made progress each day whenever I could. Though the levels got quite difficult with the HurtMePlenty, Ultraviolence, and Nightmare ranks, I still persevered and kept going, as I was quite determined to finish the pack by any means. Especially since I'm a traditionalist when it comes to Lemmings and was quite a fan of Lemmini back then. I still kind of am, although I'm certainly used to the quality of life features of NL by now

I certainly don't mind coming back to Lemmini/Superlemmini on occasion.
Anyway, I recently had an itch to play through Reunion again and remember why I liked the pack so much

Indeed, I never played the pack when it was still really early shortly after release, but from what I gathered the pack definitely got much better from the feedback/suggestions that Nepster provided you, even if it was harsh at times, although I know about the tendency of certain people being blunt, for which I'm one myself

As many various members have said, this pack has a really nice difficulty curve and is one of the most highly regarded packs of all time. Though the pack is considered difficult, this was certainly very true back then. Now that I'm playing through the pack again for like the 3rd or 4th time, I'm certainly in agreement with Icho that this pack is far easier and tamer in comparison to most of the other packs that are now out. It's not the challenging pack that it used to be for me when I first played through the pack 4 years ago. If anything, instead of the puzzle, some levels are just simply far harder to execute on Lemmini, dramatically in some cases. Needless to say, this pack does display some of Icho's nastiness when it comes to the puzzles/level making, especially in the much later ranks, but it doesn't reach its peak here. For that, you need to go through United. That's where it really shows
Feedback on I'mTooYoungToDie RankNot much to say here other than some great tutorial levels to start off the rank before getting into easy puzzles that were generally X-of-everythings before getting into the difficult ones near the end of the rank. I remember I'mTooYoungToDie 16 -
In the Shadows being a difficult one on Lemmini, as time there runs out surprisingly fast. It's not a very hard level, but it still provides enough of a challenge, especially since you have to use the skills carefully or risk running out, which can happen.
I'mTooYoungToDie 20 -
Lemming in the Sky with Diamonds can also be difficult, although certainly with the huge amount of builders it's not very hard at all. For the extra challenge, one can try going for a save all solution, but it's not necessary, so there's certainly no pressure in going for it if one doesn't want to. I think it ends up using nearly all the builders, as I remembered when I went for it.
I also remember I'mTooYoungToDie 25 -
Good Sportsmanship being a difficult one on Lemmini, although the challenge is not so much the time limit, but rather giving the lead lemming enough time to finish all tasks before the crowd arrives. It can also be difficult due to the very limited skillset.
Then I'mTooYoungToDie 28 -
Morituri te salutant! This I remember was the first very hard level in the rank for me back then. It's still a difficult level, but this is justified due to being near the very end of the rank. Skills are extremely limited, and it's certainly not easy to figure out the most optimal route. I don't think it's possible to have any skills remaining. Also not too relevant to the solution, but here the music is different from the one that plays in the Lemmini version, where the soundtrack for that one is loud. Here, it's a much softer and lighter soundtrack, which I guess is fitting for a difficult level, in contrast to the Lemmini version, where it's more intense and could possibly add to the frustration of the player trying to solve this hard nut.
I also remember I'mTooYoungToDie 29 -
Roofjumpers being a hard one, although not as difficult as the previous one. The solution's great, though.
To round off the rank, I'mTooYoungToDie 30 -
Disturbance in the Matrix is a definite roadblock for nearly everyone. It certainly was for me when I first played the level on Lemmini back in 2017. I remember the huge satisfaction that came from figuring out this tough nut. I certainly remember making this far harder than I needed to on Lemmini.
I didn't use the builder wall trick, and I remember doing something quite fiddly at the top. Bashers also work very differently on Lemmini, where they can't bash miner slopes as easily, although here I think I remember pulling it off with just one basher on Lemmini
My favorites in this rank: I'mTooYoungToDie 21 -
The Saviors, I'mTooYoungToDie 22 -
Bubbles and Builders, I'mTooYoungToDie 23 -
Oh, You Wanted Some of These?, and I'mTooYoungToDie 30 (I always like the mixing of all the OL/ONML tilesets in one level (Epic tileset), and you did a great job with all the rank finishers in this pack

)
Feedback on HeyNotTooRough RankMore difficult levels, although I would say the difficulty is only slightly higher than the I'mTooYoungToDie rank, because it's not that much higher. More tricks that you get taught that will come in handy for some of the later levels. Nothing here was particularly too hard for me, although I would say the ones that I consider hard for the casual players are HeyNotTooRough 17 -
Wheel of Fortune, HeyNotTooRough 18 -
Bash and Mine Time!, HeyNotTooRough 21 -
Valley of the Sphinx, HeyNotTooRough 22 -
Rock and Metal, HeyNotTooRough 23 -
Let's Block Some Lems, HeyNotTooRough 24 -
Knights of Honor, HeyNotTooRough 26 -
Line of Steel, HeyNotTooRough 28 -
The Official Lemmings Swim Team, HeyNotTooRough 29 -
One Basher To Rule Them All, and HeyNotTooRough 30 -
The Fusion. Both 17 and 21 I say it's the timing that's difficult, although the latter can be a hard puzzle due to how you don't have builders. The save requirement may look generous for the former, but it's really not. The timing is especially difficult on 24, along with a devious puzzle of how to make the most of the skills provided.
As for me, I had a bit of trouble with 17 and 21, but of course they're still easy for me since I have played the pack many times

26 is also a deceptively difficult level that looks simple despite the 1-of-everything skillset.
My favorites in this rank: HeyNotTooRough 3 -
Distract Them!, HeyNotTooRough 5 -
We Are But Lems! Rock!, HeyNotTooRough 6 -
Please, Stop!, HeyNotTooRough 12 -
On a crystal clear night, HeyNotTooRough 19 -
Middle Age Mining Technique, HeyNotTooRough 22 -
Rock and Metal, HeyNotTooRough 28 -
The Official Lem Swim Team, and HeyNotTooRough 30 (again, I like the tileset mixing in the Epic tileset, and it's a really nice puzzle, although there's plenty of difficult timing here).
Feedback on HurtMePlenty RankThis is definitely the point in the pack where it stops messing around. While I went through the first two ranks pretty fast, this rank was slower going, although again not very hard for me due to being quite familiar with many of the solutions. For sure a lot of tough nuts in this rank especially for the casual players. I don't really consider anything here breathers.
More detailed feedback:
HurtMePlenty 1 -
Path of Ankh Hard level to start the rank. Difficult to figure out the most optimal route, especially with only 3 builders and the very limited skillset. The timing here can be difficult as well.
HurtMePlenty 2 -
Casualty Count Nice level, and one of my favorites when the precise bombers are eliminated. Not a very hard level, but certainly far harder on Lemmini due to timed bombers.
HurtMePlenty 3 -
And Here Comes the Lemming Train I struggled with this one, but most likely due to how it's more properly patched up in NL as compared to the Lemmini version, which is still very backroutable. I'm not sure if my solution is intended, especially with the way I handled the crowd at the beginning. Still a nice level, though.
HurtMePlenty 4 -
The Sports Bar Ah, I remember struggling with this one on Lemmini and it being a roadblock back then. This might be the first level where I learned the builder trick needed to isolate a worker lemming. Or at least the first custom level one I've seen where it's required/enforced. This is one of my favorites of the rank.
HurtMePlenty 5 -
Don't Get Sucked! This is probably the closest I would consider to be a breather for casual players, although it's still challenging. The hardest part is isolating a worker(s) and getting the bottom crowds up with the very limited skillset.
HurtMePlenty 6 -
Winter Soldiers Probably the first level that needed a slight adjustment when going from Lemmini to NL. I think it's possible to save everyone on Lemmini, but here on NL due to the Lemmini solution not working because of how the builder mechanics are different, the save requirement needed to be adjusted while keeping the skillset 1-of-everything. One of my favorites as well.
HurtMePlenty 7 -
Nightstalkers Another nice level. The only hard part is the timing and isolating of workers at the beginning, but I really like the solution when all the timing works out. It can be tight, but it's all about knowing when to release the right entrance to create the necessary timing and space so that no one slips by before the worker has finished building over the water gap near the exit.
HurtMePlenty 8 -
Redeeming of the Dead Lemmings Repeat of Cascade from OL, but as the title suggests you have to save everyone. Not only that, the time limit is quite tight here. Level is only slightly harder on Lemmini due to the clock being faster.
HurtMePlenty 9 -
The Royal Halls One of my favorites!

I remember being really proud of myself for discovering the basher trick needed here. I think I remember spending about a good 15-20 minutes on this level on Lemmini.
Using a basher to make a dent on the underside of the wall to stop the basher from the left so that none of the three lemmings coming will walk into the flamethrower trap. Such a clever trick here!

HurtMePlenty 10 -
Did everyone turn Left? Currently has a very bad shortcut on Lemmini due to the way miners work. As for this level on NL, can be difficult, but it's still not too hard. The time limit may seem scary, though. Also, it might seem that one of the lemmings will slip out to the right at the bottom, but it's possible to turn everyone back to the left, hence the tile

HurtMePlenty 11 -
A Rocky Mountain Night Another one of my favorites. Somewhat of a breather as well. I like how the timing works out here to get everyone to the bottom and sealing off the gap before anyone falls into the vine swamp. That's really cool how you did the moon here

HurtMePlenty 12 -
Lost Your Ground? Difficult one. I think I remember doing something slightly different on Lemmini, although I don't remember if the skillset is the same. Not sure if my solution is intended. Timing is also difficult here, although it's simply imitating the same thing on each side.
HurtMePlenty 13 -
Glacier Station Unlike some others, I didn't find this one hard, although certainly on Lemmini due to not being able to see whether you have the basher lined up right. This time, I had a bit of a struggle, but that's because I failed to see the alcove on the far right to stop the basher and to avoid the icicle traps. Ah, what the lapse of time can do to you

HurtMePlenty 14 -
Go West! Another favorite of mine!

Can be difficult, but the solution is quite nice.
HurtMePlenty 15 -
The Lemming Tank Suicide Train Looks intimidating, but it's still not really hard, considering the most prominent skill provided are builders. Even then, figuring out how to get through the terrain is difficult. I think I somewhat remember the solution being harder on Lemmini, but here I don't think it is, as it should be the same. I think it's because I remember the very difficult timing for the end part to conserve that last builder, but here I could be remembering wrong.
HurtMePlenty 16 -
Green Hill Zone Hardest level in the rank for me. Finding the most optimal route and efficient way to use your skills is not easy here. Certainly one of the hardest parts is managing the crowd at the very start so you don't lose anyone, as you need to save everyone. Even after you figure it out, it's still a difficult level. I'm not sure if my solution is intended here.
HurtMePlenty 17 -
Staircase Under Construction Definite breather for me, and theoretically for most players as well, considering you only have 3 skill types. Truthfully, levels that require you to spam the same skill over and over I'm generally not a fan of, but that's just me. It's still really cool to see the crowds walk up to the exit in this fashion though

HurtMePlenty 18 -
You don't need them! One of my favorites as well. I certainly remember having the "how in the world do you do this level" when I first played it on Lemmini those years ago. Felt very satisfying to figure it out. I definitely like these no builders levels, especially since they're great for getting players to think laterally and in other ways when the most powerful of the classic skills, the builder, is not provided.
HurtMePlenty 19 -
To Hell and Back Another favorite of mine. I like the trick at the beginning to turn around to the left on the starting platform, which is almost the same one used on HeyNotTooRough 23. Here the trick from HurtMePlenty 4 returns.
HurtMePlenty 20 -
Castle Get-Together Can be difficult, but it's more the execution that's hard rather than the puzzle itself. It's especially madenning on Lemmini, as I certainly remember having to keep restarting to get the digger placements on the columns correct.
HurtMePlenty 21 -
Field Trip I remember this one being a hard one when I first played it those years ago. This is still one of my favorites, though. I found releasing the blockers at the end on Lemmini the most difficult to execute. That's a really neat way to delay one of the lemmings that goes to the left along with the blocker to give the lead lemming enough time to bash to the left exit

Having the first one climb and dig while the other one simply bashes through it
HurtMePlenty 22 -
A Christmas Journey I also remember this one being a hard one when I first played it many years ago. I think the solution is more fiddly on Lemmini. I think I simply used good timing on Lemmini to get everyone from the top down safely rather than take advantage of the steel here. Should be possible to do so here on NL as well. I would still leave the floaters in in case some don't make it on time.
HurtMePlenty 23 -
Sternenhimmel Ah, I remember seriously overcomplicating this one on Lemmini. Quite a difficult one and extremely annoying to pull off. It's still a hard one on NL, especially given the small amount of space to work with at the start. Builders may seem very plentiful, but don't be fooled, as all of them end up being used in the solution, meaning you can't waste any of them!
HurtMePlenty 24 -
The Alternative Way Nice level. The only hard part is the timing needed at the start with the climbers, but other than that this is quite close to a breather as well.
HurtMePlenty 25 -
Metropolis I certainly remember this one being a hard one when I first played it many years ago. The precision with the digger at the end seems super precise on Lemmini. No matter the engine, this is still a difficult level, especially with getting both crowds down safely and just a difficult to figure out solution.
HurtMePlenty 26 -
Evolve Looks somewhat intimidating due to the sheer width, but it's not too hard. Even then, it's still challenging figuring out what to do, and once again builders might seem plentiful, but all are used in the solution. I think I remember doing something slightly different on Lemmini.
HurtMePlenty 27 -
Whispers and Lights Not sure what I did at the start is intended. Almost a breather, but still challenging, with the hardest part I think is getting two workers to where they need to be in order to forge the path/solution.
HurtMePlenty 28 -
Dirty Work This one was a bit difficult, but that's because I kept overthinking the solution and wasting unnecessary skills and hence kept coming up a skill or so short. Certainly the start is the most stressful part, managing each entrance so that they are survive and aren't in any danger, but once you are successful you can take it more slowly and easily.
HurtMePlenty 29 -
Controlled Release Very difficult one to execute, especially on Lemmini where even one misplaced blocker is enough to restart, and you have to do it several times here. I certainly remember the frustration when things should had worked but unfortunately the timing was slightly off or the blocker was placed incorrectly or given to the wrong lemming makes the attempt fail. The concept here is really nice, just can be very difficult to pull off. Really, the solution is obvious, just getting the timing and spacing needed to achieve it is quite hard.
HurtMePlenty 30 -
Edge to Insanity Another really nice looking level with the Epic tileset. Probably just slightly easier than the previous two rank finishers.
Do what you think is best and what you are having fun doing. 
I would watch a series of this of course. Doing both I would find a bit unnessesary though, I would pick only one of them. Which one I would totally leave up to you.
Haha, I love this response and high level of trust you have in me to allow me to do what I think is best

I'm in agreement with the second part, and after much debating with myself, I have reached a decision, but I'll reveal it at a later time, although it's probably already obvious based on what I'm doing here

I will continue with the rest of the pack soon! I'm definitely remembering why I like this pack so much again, even though I have solved it so many times on Lemmini in the past few years. I think what I will do is post again after I finish the UltraViolence rank, and then finally one last time when I finish the Nightmare rank.
Hope you're having a great time back in your hometown! Just remember to take it easy on yourself for the next few days while you are. You definitely deserve it after finally finishing off your dissertation and the Master's program

From my experience, finishing a Master's program is a great milestone achievment, but it is also very exhausting. Even more so if you happen to be one of those who worked while going to school, but I worked part-time while I was working on my Master's, about 3-4 hours each week. After I graduated with my Master's, I took two years off to work a real job to get some classroom teaching experience before I came back to school to work on my teaching credential program for math. I've now been out of school for almost 3 years, but I certainly would like to come back to school again sometime in the future to work on either a PhD or a second Master's degree. I just need to figure out where, though I would love to come back to my alma mater where I got my Bachelor's to work on a graduate degree
