Lemmings Forums

NeoLemmix => NeoLemmix Levels => Topic started by: IchoTolot on June 28, 2015, 07:59:28 PM

Title: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on June 28, 2015, 07:59:28 PM
1.) Download Link:

NeoLemmix player: https://www.neolemmix.com/

Lemmings Reunion (V 5.2  ~ 308 KB): Lemmings Reunion V 5.2 (https://www.dropbox.com/s/87eqrbsp2zprjdm/Lemmings_Reunion.zip?dl=1)
Contains the level pack in the newest version!

Lemmings Reunion Music (~ 80,6 MB) : Lemmings Reunion Music (https://www.dropbox.com/s/1hlonzypdbzvfoa/Reunion%20music.zip?dl=1)
Contains the music tracks! Extract all the tracks into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.

Outdated Old formats version (before NeoLemmix 12.0.1):
Lemmings Reunion (V 3.3  ~ 293 KB): Lemmings Reunion V 3.3 (https://www.dropbox.com/s/3cfyczcikiepkr0/Lemmings%20Reunion.nxp?dl=1)
Contains the level pack in the newest old formats version! Uses the same music pack.

To update you only need to redownload + replace the files of the previous version. The music only needs to be downloaded + configurated on your first download!

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles that are linked in the player section there as well and extract them into your player's "styles" folder. The pack uses some non-standard tilesets and
    therefore needs the collection.
2. Unzip "Lemmings_Reunion.zip" into the main folder of your Neolemmix player.  ../levels/Lemmings_Reunion should exist now.
3. Extract all the music files from "Reunion music.zip" into the "music" folder of your NeoLemmix player. If the player does not have a "music" folder yet, create one in the same folder where the player is located.
4. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
5. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
6. Enjoy!

3.) Ratings:

I'm too young to die

No Knight Shall Die!:
(http://i.imgur.com/Zew6jJy.png)
In the first rating you will encounter tutorial levels, a few go to the exit ones, levels teaching you basic tricks and your first real puzzles. Don't expect it to go as slowly as the original game! (The final level of the rank will prob be a spike as it counts on you using a bunch of tricks you learned so far)
(Fun-Tricky)

Hey, not too rough

Rock and Metal:
(http://i.imgur.com/c2WLZXK.png)
Puzzles are getting harder, the tricks you learn will be advanced ones and even some pixel-precision will be needed.
(Tricky-Taxing)

Hurt me plenty

Whispers and Lights:
(http://i.imgur.com/XxEn1pS.png)
It gets a lot harder here. Levels getting way more difficult and longer and you have to frequently use all the tricks you learned so far. Sometimes think outside the box!
(Taxing-Mayhem)

Ultra-Violence

A.M.:
(http://i.imgur.com/pKeIu6B.png)
Now it's on! It is getting frustraiting sometimes and you have to use everything you got.
(Mayhem-Beyond)

Nightmare!

Justice for Heroes !:
(http://i.imgur.com/jGsQBKR.png)
Are you serious? Let's find out! The first ~ 15-18 levels will be just plain hard, but then :devil:. I am no longer your friend here! I am your worst nightmare! Levels are mostly long, complex, require perfect precision and everything out of your trickbox. They will be frustraiting, but consider: THIS IS THE NIGHTMARE! RATING and not the cuddle one!
(:devil::devil::devil::devil:)

4.) Thanks to:

namida                           for helping me along the way and with all the programs it took to convert the pack onto NeoLemmix
Plom and GigaLem         for making the mainmenu logo and the rank signs for me
Nepster                          for testing the Lemmini version
Akseli                             also for testing the Lemmini version
Vurez                             for three of the music tracks (Medival Arrengement, Tetris and Memories of the Green-Haired folk)
                                      Youtube: https://www.youtube.com/channel/UCy6yLi_53JfvJxSwNtdalWA
DJ Alundra                     for one of the music tracks (Medival remix)
                                     Youtube: https://www.youtube.com/user/pussi24/videos
Arachnosoft                   for one of the music tracks (Lemmings medley)
                                     Youtube: https://www.youtube.com/user/arachnosoft/videos
Numac                           for the rank finisher tracks
                                     Youtube: https://www.youtube.com/user/NUMaCmusic

5.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube: https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA

Now have some fun with Lemmings Reunion and send me a few replays to get the last pesky backroutes!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on June 28, 2015, 08:04:30 PM
It appears that one must be logged into DropBox to download from your link. I don't know if that's a recent DropBox change or part of your settings, but you may want to look into that.

Anyway, gonna look at it now! :)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on June 28, 2015, 08:09:36 PM
No. Just x the pop up and there you go. Marked it in the description for everyone now to avoid further confusion ;)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on June 28, 2015, 09:05:40 PM
I've started a playthrough of this, and just like with GigaLems, I'm recording videos as I go.

https://www.youtube.com/playlist?list=PLVWvcY0oGEFwuPbo0EkolrRUn-OLNfHUQ
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on June 28, 2015, 09:24:35 PM
I've started a playthrough of this, and just like with GigaLems, I'm recording videos as I go.

https://www.youtube.com/playlist?list=PLVWvcY0oGEFwuPbo0EkolrRUn-OLNfHUQ

Already noticed and watched it ;)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: GigaLem on June 29, 2015, 05:12:52 AM
Progress so far (ratings i've touched)
Im to young to Die 100%
Hey, not to rough 7%
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Wafflem on June 29, 2015, 02:59:57 PM
These are really challenging levels! :lem-shocked: This pack is definitely not for beginners; it really gets hard and the last level of the first rank, like many have said, already feels like a Mayhem difficulty.

Good thing this was ported to NeoLemmix, otherwise I would have really struggled in precision-required levels like the 20th level of the second rank (the Pillar level).

I'll get replays of levels I can complete to you at some point.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on June 29, 2015, 03:41:41 PM
So, I've just finished the first rank. And wow, that went up in difficulty quickly - the first half of it was incredibly easy, but there were quite a few levels in the second half I found very challenging. The last level in particular - I don't even know if I'd agree with Mayhem; it's the kind of level I'd think would be at least ONML. That's not to say it isn't a great level, of course - because it really was!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on June 29, 2015, 06:05:02 PM
Warning I am not messing around here (not an easy beginner pack) ;) (as you already saw) . I don't make 2 ranks full of "get to the exit" levels. The first rank shall teach you the basics in the first half and some standard tricks in the second, with the last few levels require you to use the tricks again without the title saying it into your face.
But I saw how namida did the last level of rank one and I must say :lem-mindblown: This wins currently the overthinking prize of all the replays I've seen so far!
I might need to block this madness in the first NeoLemmix patch to stop the frustraition. I had a rather simple solution with the stuff you already know at that point in mind......, but well if you see your solution might work most people including me try to bruteforce it at all cost (and often lose a little bit of sanity with it :laugh:)

and thanks for the feedback btw :thumbsup:

Title: Re: NeoLemmix release of Lemmings Reunion
Post by: GigaLem on June 29, 2015, 06:50:28 PM
so far i've been stuck on The cage and drunk lemmings on their way home
but i did enjoy "We are but Lems! Rock!" and "Please! Stop!"
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on June 29, 2015, 07:19:06 PM
Good to see a lot more people telling me the levels where they were stuck on. Until now most of the "too hard" "too easy" feedback was solely from Nepster and this is one thing which the feedback base should be as widespread as possible.
"The Cage" I moved actually quite a few levels back to it's current position, because Nepster told me that it was way too easy at it's original place compared to the others in the 2nd rank.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on June 29, 2015, 08:28:30 PM
Completed up to 0212 now (haven't even looked at 0213 yet; not stuck on it or anything). Videos are going up as we speak.

I feel these levels are a bit easier than those towards the end of the previous rank (especially that final one, even if my solution was OTT), but they're still great levels nonetheless. And that could very well be intentional.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on June 29, 2015, 08:47:36 PM
Well I tried to make the final few levels of a rank a bit harder than the start of the next one.
My goal was to make the rank ends (and more important the final level) not a letdown, as it was kind of in some packs I have played.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Akseli on July 01, 2015, 09:57:34 PM
The most hyped release of 2015 ! ! ! ! ! ! :lem4ever:
I'm really looking forward to this, I should start the playthrough in 1-3 days.

HYPE.

Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 03, 2015, 08:28:55 AM
Completed the second rank now! Although there's a few levels in there I wasn't too fond of, as a whole I'm very much liking this level pack! :D Your rank-finisher levels in particular are very strong. :)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 04, 2015, 12:33:38 PM
Getting to the point where the levels are giving me a lot of difficulty now - compared to my usual approach with any pack of going for about 10 levels per video, my most recent LR video - despite being of a comparable length - covered only 3 levels, with 0313 taking up the majority of that time.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 04, 2015, 12:57:24 PM
03 13 "Tha Galcier Station":   I really didn't thought that this level would be any problem at all. I am curios to see your thought process! :8():
                                               The intended way is not that complex though, so I guess it's overthinking time again :laugh:
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Wafflem on July 04, 2015, 02:21:25 PM
I thought that level was also not that hard, to the point that it may work as a "Hey Not Too Rough" level instead; I was able to beat that level compared to some "Hey Not Too Rough" levels.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: mobius on July 05, 2015, 12:36:14 AM
I really like the music in this pack! Thanks for providing the info about it.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 05, 2015, 09:15:02 AM
I really like the music in this pack! Thanks for providing the info about it.

Apart from the artists I linked, the list of the other free to use OGG tracks are:

The Green Orbs - At The Fair
Media Rights Productions - Jazz In Paris
Jingle Punks - Arriba Mami
and the long known remixes of NUMAC which one of which was used in the Lix release vid

and a secret track which you will encounter in the second half of "Nighmare" ;)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 06, 2015, 04:17:02 PM
So, completed the third rank now! Definitely getting very challenging indeed, although only one level so far that needed an entire video to itself, plus one more level that spanned two videos (but neither video focused on the one level alone).

I really especially like your final levels of each rank - they seem to be among the best levels so far! :)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Akseli on July 08, 2015, 12:39:19 PM
I've played up to 4-21 now (110/150 solved) and just thought of dropping here a comment now. I'm pretty much being posivitely surprised all the time when proceeding with the pack, this has by far exceeded my already-high expectations and I can easily tell that this levelset is one of the very best ones there has ever existed.

You master puzzle creating, you master tricks and details of the gameplay, you master making levels look beautiful, you master using equally all the tilesets with their own strengths. No level has felt unfair or cheap so far (though that can change in the last rating? ;P), yet I have to agree DynaLem's and others' comments about the high difficulty of this pack.

I actually strongly recommend NeoLemmix version over the Lemmini version because of the high difficulty level. I wonder how Nepster got it close to the end without save states, those have been super important for me so far. :lem-mindblown:

IchoTolot, haven't you really created levels before starting this levelset last November? Either way, incredible work. If you want something to improve in level designing, quickly thought on my mind arises such a petite issue as level titles. "Trick And Trap Time!" and "Learning the Dark Mining Tricks" don't impress me that much. :P
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 08, 2015, 01:23:34 PM
Ty for the praise, Akseli!:)

These titles in particular shall also hint right at the solution (throw it into the players face), because in these levels a "new" trick is introduced to the player and to the ones that have no idea that these tricks even exist the title shall also help them to "discover" the tricks for themselves (but you're right that costs a bit of level name quality in this case).

Until November I had not really started creating levels. BUT years before this, I played and watched tons of Pieuw's and co's stuff. So I was quite influenced by them and gained a ton of experience, tricks and general Lemmings knowlege.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 11, 2015, 10:32:39 PM
Version 1.1 is out! To update, replace the old files with the new ones. Your old save file will still work!

Following levels fixed (thanks to namida, Akseli and Simon):

1 30 intended solution more obvious

2 19 backroute fixed
2 26 backroute fixed

3 10 backroute fixed
3 11 backroute fixed
3 16 backroute fixed
3 19 backroute fixed
3 21 backroute fixed
3 22 level name fixed
3 25 backroute fixed
3 28 backroute fixed

4 01 backroute fixed
4 03 backroute fixed
4 04 +15 sec timelimit
4 06 backroute fixed
4 07 backroute fixed
4 08 backroute fixed
4 09 backroute fixed
4 10 backroute fixed
4 11 backroute fixed
4 13 backroute fixed
4 14 direct drop backroute fixed
4 18 backroute fixed
4 27 backroute fixed
4 28 backroute fixed

5 30 Level name changed due to an E was cut off

Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Simon on July 11, 2015, 10:34:50 PM
Lovely support! Thanks.

Since Neolemmix loves to clump everything together in one file, we have to download 80 MB of stuff again, most of which we already have. Because it's "clean". Ah yeah. Having multiple versions is extremely clean if I have 10 copies of the same music clumped in the opaque file.

-- Simon
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 12, 2015, 05:14:15 AM
You don't need to redownload the music pack (unless its contents have been changed).
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Simon on July 12, 2015, 08:55:16 AM
You don't need to redownload the music pack (unless its contents have been changed).

5.9M Lemmings Reunion.exe
81M  Lemmings Reunion_Music.dat
128K Lemmings Reunion.sav
8.0K Read Me.txt


Smart. So, Icho, maybe you should offer the lone less-fat, slightly-more-clean 6 MB file for separate download, too. :-] You gotta market it as if it's only of use as an update. >_>

-- Simon
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 12, 2015, 02:13:07 PM
Seperate download is out! I will make a complete and update version from now on. With explanation for new players, so they will choose the complete edition first with readme and music.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 22, 2015, 07:27:40 AM
So, as anyone who's following my videos would know, I've been stuck on 0424 for a while now... >_> Great pack so far, but maybe we've finally reached the point where it's gotten too hard for me. Of course I don't intend to give up, but I might start playing Revenge Of The Lemmings alongside this so my videos aren't just endless attempts without any breakthroughs on the same level...

EDIT: FINALLY SOLVED IT! :) It seems the solution was...

Spoiler (click to show/hide)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 24, 2015, 07:34:00 AM
Completed the 4th rank now! (as well as the first two levels of the 5th)

Definitely very glad you decided to port this to NeoLemmix. I would likely have never had the patience to play a pack of this difficulty on Lemmini, and the pack is of an excellent standard!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 26, 2015, 12:03:39 PM
Nearly half way through the 5th rank, and I must say, so far the 5th seems easier than the 4th... although a lot of that is probably due to me finding backroutes.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 26, 2015, 12:34:45 PM
Nearly half way through the 5th rank, and I must say, so far the 5th seems easier than the 4th... although a lot of that is probably due to me finding backroutes.

This is the exact point where I need your help. There a quite a few levels likely to be backrouted (especially in the first half) and I can't find the errors by myself, because I don't play them blindly. Also the NeoLemmix mechanics could have created even more backroutes that I am unaware of, so there will be a few patches needed!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Simon on July 26, 2015, 01:25:58 PM
Maybe I should come over one evening? :lix-evil:

-- Simon
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 26, 2015, 01:36:25 PM
Maybe I should come over one evening? :lix-evil:

-- Simon

Just tell me the date!;) 
But the levels will be quite a bit harder than the ones you tested the last time and it will make more sense after the next patch where I will try to fix them, so I can be sure if they are working properly then.

Btw tell me if there is any news about when geoo is comming to Göttingen!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 27, 2015, 11:52:24 AM
Added pickup skills, updrafts and pre-placed lemmings for the custom tilesets!
Exept for the City one, due to the custom background (needed to paint the background on the new objects manually due to the resize)
And no custom background for the Shadow tileset, because the colour of Every other tile must be adjusted for this to work and simply no :8():
They should be available on the NeoLemmix website as an addon soon!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 27, 2015, 12:15:41 PM
I've PM'ed you with details on how to avoid that issue with the background.

What do you mean by "the color of every other tile must be adjusted"? Why does it not work if you simply create a 320x160 (or larger; but that's the size of one screen) object - well, 640x320 due to double resolution - of a plain color to use as a background? (I really do need to properly support backgrounds in NeoLemmix; it's not a feature I'm overly fond of but there seems to be enough interest in having it...)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 27, 2015, 01:18:07 PM
Well with your PM tipp everything has changed:

- Transparent colors now added (no background issues for City so Preplaced stuff also here avialable)
- Custom background for Shadow added (as I missunderstood the mechanics a little :-[)

Sent you the updated tilesets for NeoLemmix page upload.

Furthermore:
I will update all Shadow levels for Lemmings Reunion with custom background in the next patch to make them look more clear!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: GigaLem on July 27, 2015, 08:24:51 PM
Speaking of the castle tileset
the black space is still in the piece even in the game
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 27, 2015, 08:28:21 PM
I know how you ment it. I already said it in IRC that the black space is part of the tile here and it was already this way in Lemmini.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 27, 2015, 08:38:42 PM
Ok one last little fix for the castle tileset to make the tile nr.44 working better now. Should be active on the website when namida comes online again.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 29, 2015, 02:29:20 PM
This should be the last update for the custom tilesets:

- NeoLemmix features added   check
- Annoying tiles fixed                check
and now:
- autosteel function that works   check


It sould be avialable soon.

And for the pack itself:
I will prepare the next update when either namida and/or Akseli have finished the pack or are stucked really hard, so that I can fix a huge chunk rather than a few levels.

The patch will include:     
- backroute fixes (of course) mostly focused on rank 4 second half and rank 5 (serious work needed here :P)
- custom background for Shadow levels to make the levels look a lot clearer
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on July 29, 2015, 02:40:30 PM
Shouldn't be much longer until I'm through it - only 11 levels to go!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on July 29, 2015, 02:46:55 PM
Shouldn't be much longer until I'm through it - only 11 levels to go!

We will see :8():

I know what's still comming and some of the levels will have a great "getting stucked" potential (if backroutes won't break them of course).
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on August 06, 2015, 10:02:48 AM
So, I'm up to the final 5 now (Nightmare 26 to 30). Haven't looked at 26 yet though. So far, only two levels have managed to keep me stuck for a very long time - Ultra-Violence 24 and Nightmare 24. (What is it with level 24's getting me? :P) But nonetheless, still excellent levels!

EDIT: Up to Nightmare 28 now (again, haven't looked at it yet). 26 and 27 were quite on the easy side IMO, though it's possible I backrouted them (especially the latter, where I had one climber left over).

EDIT: 29 now. My solution to Nightmare 28 can only be described as "probably one of the most major backroutes in Lemmings history". :P It wouldn't work as-is in Lemmini, but could probably be easily adapted to work there. 29 has me stumped, at least for now though; although it's not that I've run out of ideas, but more that there's so many to try that it'll take forever to work out which is the correct one.

EDIT: And level 29 is solved! Just one level to go now... haven't looked at it yet.

EDIT: Okay, I've seen, and played around with a bit, the final level (haven't solved it yet). Very final-level-feeling! And I sure as hell am glad this one doesn't have a time limit, because it doesn't look like the kind of level you'd want to be under pressure on.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on August 08, 2015, 03:13:47 PM
So, at last, I've completed the pack! (Video of successful attempt at Nightmare 30 is currently uploading)

This is definitely a great pack. While I wouldn't recommend it to beginners for obvious reasons, I'd definitely highly recommend it to experienced players. Well done on a great pack, IchoTolot! :D
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on August 08, 2015, 03:24:16 PM
So, at last, I've completed the pack! (Video of successful attempt at Nightmare 30 is currently uploading)

This is definitely a great pack. While I wouldn't recommend it to beginners for obvious reasons, I'd definitely highly recommend it to experienced players. Well done on a great pack, IchoTolot! :D
Congratulation and ty!
You also helped to find a lot of backroutes!
I will prepare the patch probably after Akseli has it also finished and I've done some other Lemmings related stuf ~ in the next week
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on August 16, 2015, 01:56:11 PM
V 1.2 is out with the following changes:

Custom background added to all Shadow levels!

Backroute fixes:

3 03

4 18
4 20
4 26
4 29 (- 30 sec)

5 01
5 02 (fire pit fixed)
5 03
5 04 (reworked and - 33 sec)
5 05
5 08
5 09
5 12
5 13 (intended solution changed to namida's solution)
5 14
5 16 (save req up 1 Lem)
5 18
5 19
5 21
5 22
5 23
5 24 (Akseli's solution was backrouted little steel block added)
5 25
5 26 (Akseli's backroute)
5 28
5 30

If sth doesn't work anymore tell me!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Flopsy on August 16, 2015, 06:16:36 PM
Just started working my way through this and I've only done the first 19 levels so far so SLOW progress.

After watching namida's videos on this pack and getting the hang of the hotkeys in NeoLemmix, I thought I'd give this beast of a pack a try.
I'm not confident enough to video it though because some levels in this pack looked brutal.

I enjoyed watching namida's videos but since most of his backrouting has been fixed in the updated version (1.2), the final few ranks will be more challenging. Chances are I'm not going to remember most of the solutions anyway!
Anyway, I'm liking the vast amount of music and graphic sets included in this pack, especially the music tracks from Lemmings Chronicles (they are great tracks)

I'm currently recording an LP of 3D Lemmings for my Youtube channel but when that's done, I may be moving on to doing custom level packs in NeoLemmix as my next video project. I think I'll be a long way off recording this pack though!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on August 16, 2015, 08:04:58 PM
Just started working my way through this and I've only done the first 19 levels so far so SLOW progress.

After watching namida's videos on this pack and getting the hang of the hotkeys in NeoLemmix, I thought I'd give this beast of a pack a try.
I'm not confident enough to video it though because some levels in this pack looked brutal.

I enjoyed watching namida's videos but since most of his backrouting has been fixed in the updated version (1.2), the final few ranks will be more challenging. Chances are I'm not going to remember most of the solutions anyway!
Anyway, I'm liking the vast amount of music and graphic sets included in this pack, especially the music tracks from Lemmings Chronicles (they are great tracks)

I'm currently recording an LP of 3D Lemmings for my Youtube channel but when that's done, I may be moving on to doing custom level packs in NeoLemmix as my next video project. I think I'll be a long way off recording this pack though!

Hope you enjoy it! (and I will stay tuned if vids of it will appeared on your YT channel ;))
The Lemmings 3 tracks are indeed great, esspecially the Classic/Biolab ones. Will definitly continue to use them with my NeoLemmix conversion of this tileset (and the L2 ones).
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on December 12, 2015, 12:51:28 PM
1.3 update is out!

Using the newest NeoLemmix player version (V1.36n) with custom hotkeys!

General fixes:
- Unnessesary 0's removed in the skill panel!
- NUMAC was added to the credits!

Level fixes:
- 2 03 backroute fixed!
- 2 14 timer removed!
- 3 18 visual error fixed!
- 4 05 timer removed!
- 4 06 timer removed!
- 5 01 timer removed!
- 5 09 visual error fixed!
- 5 12 visual error fixed!
- 5 13 timer removed + trap is more visable!


 
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on December 12, 2015, 04:47:09 PM
Little hotfix (still the same version number) :):

- 2 03 backroutes fixed (hopefully)      thx to DynaLem for this one!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on December 12, 2015, 05:42:02 PM
Dyna has found one more, but now it should finally be alright :XD:

- 2 03 backroute fixed
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on January 14, 2016, 08:27:02 AM
1.4 update is out with the switch from exe to nxp.
Your save file will be carried over if it's in the same folder as the nxp+music!
Look at the installation guide to see how to update. :)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on January 25, 2016, 12:07:48 PM
Here as well:

Added a link in the description (2.) Installation) to Nepsters manual :)
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 09, 2016, 08:38:44 AM
Version 1.5 is out!

- Update to new custom png format
- Implementing of the LP IV custom skillbar
- "Unlock all" enabled
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 09, 2016, 10:26:46 AM
Little update to 1.5:

The mask of the skill panel and skills have been removed as I noticed right now that this does look a bit weird :P

So download-links have been updated!
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on February 09, 2016, 10:29:09 AM
The Lemmings Plus IV skill bar doesn't use a mask image, so I'm wondering now which one you used... However - do be sure to include the whiteout and unwhite images (they come with the LPIV skillbar in general), due to LPIV's digit area being a different shape from the default one. Whether or not you use LPIV's digits is completely up to you; the LPIV skillbar does work fine with the default digits.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 09, 2016, 10:36:49 AM
Well I made the mistake and unzipped the LP III file first, then noticed my mistake --> overwrote them with LP IV, but didn't noticed that there were now 8 and not 6 files ;P

+ used the 2 game font png's
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 12, 2016, 12:27:17 AM
Hotfix uploaded!

Fixes broken (so "impossible") levels due to recent NeoLemmix player update:

- 3 26
- 5 16
- 5 23
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 22, 2016, 02:52:33 PM
Lemmings Reunion confirmed possible with the new update!

But ~ 60 replays broke and had to be replayed. :(

Now only PimoLems (~ 40 replays) and my single stuff to go.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on February 25, 2016, 03:11:27 PM
V 1.6 is out! Here aswell: Independency from solid edges!

- 2 18 A trap has been made more visible
- 4 17 independency from the solid edge
- 5 30 independency from the solid edge
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on March 15, 2016, 10:02:04 AM
I am planning another update (V 1.7) which will include:

- Independence from another edgy behavior (miner assignment possible on wrong facing oneways to turn a Lemming around used in ~ 2 levels  [inconsistancy with steel])
- A few further minor visual errors I noticed
- Quite a bunch of new backroute fixes based on further feedback from Nepster and Gronkling

I will start creating the patch ~ when Gronkling has sent me his replays (might still be a little while ;))
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on March 15, 2016, 11:08:35 AM
Quote
Independence from another edgy behavior (miner assignment possible on wrong facing oneways to turn a Lemming around used in ~ 2 levels  [inconsistancy with steel])

Although this is probably something we should discuss - I don't think there really has been much discussion about it yet. I wouldn't worry too much about updates for it at this stage. However, I'll bring this up in the Skill Assignments topic.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on March 15, 2016, 01:54:55 PM

Although this is probably something we should discuss - I don't think there really has been much discussion about it yet. I wouldn't worry too much about updates for it at this stage. However, I'll bring this up in the Skill Assignments topic.

It must be discussed of course.
But regardless of this I don't want to rely on it anymore, so I simply make myself independent. :8():
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: Gronkling on March 15, 2016, 02:00:04 PM
I will start creating the patch ~ when Gronkling has sent me his replays (might still be a little while ;))

I've just got one more level to go before I send them! (I'm completely stuck on Rank 4 level 10 for some reason) I also skipped a few levels that weren't enjoyable for me personally (3-29, 4-20, 4-26, 5-20) and I'm not planning on beating the final 10 levels of the last rank for a while because I'm starting to get burnt out on custom lemmings and they tend to be too big for me to enjoy as much. (I did do 05-24 though which I found a lot easier to wrap my head around than the others)

This is definitely one of the best packs I've played though!

Edit: Uuuugggh a load of my old replays are slightly desynced for some reason (maybe the climber changes or something) so I won't be able to give you a full set
Lost to desyncs:
a chunk from rank 1,
02-02, 02-18, 02-19, 02-20, 02-29, 02-30,
03-01, 03-04, 03-13, 03-21, 03-25, 03-26, 03-28

EDIT2: OK sent
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on March 17, 2016, 11:13:40 AM
Update 1.7 is out with following changes:

- 1 11 Typo corrected
- 1 16 Visual error ixed

- 2 09 Backroute fixed
- 2 15 Visual error fixed

- 3 03 Backroute fixed
- 3 11 Backroute fixed

- 4 08 Backroute fixed
- 4 09 Backroute fixed
- 4 14 Idenpendency from one-way/miner behavior
- 4 15 Some misleading objects removed
- 4 16 Backroute fixed
- 4 18 Typo corrected
- 4 25 Backroute fixed
- 4 28 Backroute fixed
- 4 29 Backroute fixed
- 4 30 Idenpendency from one-way/miner behavior   --- as Gronklings solution was very similar to the intended one except it doesn't use the one-way/miner behavior.....I made this solution the    intended one + removed a climber

- 5 04 Idenpendency from one-way/miner behavior + Backroute fixed + -20 secs on the timer
- 5 05 Backroute fixed
- 5 09 Backroute fixed
- 5 10 Some misleading objects removed
- 5 12 Backroute fixed
- 5 13 Backroute fixed
- 5 14 Backroute fixed
- 5 18 Backroute fixed
- 5 19 Backroute fixed
- 5 27 Backroute fixed (Added bunch of mashers do not activate on the current ground level, only if you try to build there ;))
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on April 13, 2016, 05:13:30 PM
Version 1.8 is out!

Contains the updated Lemmini tilesets + Gronklings animatons aswell as the following changes:

- 1 11 snow blower slightly moved
- 2 02 snow blower slightly moved
- 3 22 snow blower slightly moved
- 5 17 snow blower slightly moved
- 5 19 little fix for the new sport trap trigger area
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on May 18, 2016, 05:12:38 PM
Version 1.9 is out!

Includes some more updated tilesets + changing to the new FlexiToolkit format.

As well as the following changes:

- 1 17  Some objects were set to "no Overwrite"
- 1 21  A pixel of space was filled with terrain
- 5 12  backroute fixed
- 5 18  backroute fixed
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: namida on May 18, 2016, 11:34:34 PM
Quote
Includes some more updated tilesets + changing to the new FlexiToolkit format.

This latter part has no effect on the output NXP itself. Just on how Flexi stores the files in your project folder.
Title: Re: NeoLemmix release of Lemmings Reunion
Post by: IchoTolot on September 08, 2016, 11:45:31 AM
Update 2.0 is out!

Compatible with the new version now!

I don't bother testing it on older versions from right now on and don't guarantee 100% compability for this anymore!

Following levels have been fixed:

- 1 07 bg image removed
- 1 16 bg image removed
- 1 29 bg image removed
- 2 09 bg image removed
- 2 13 bg image removed + compability stuff terrain related
- 2 16 bg image removed
- 2 27 bg image removed
- 3 07 bg image removed
- 3 25 bg image removed
- 3 27 bg image removed
- 4 09 backroute fixed
- 4 10 bg image removed
- 4 15 bg image removed
- 4 17 - 1 builder
- 4 27 bg image removed
- 5 01 bg image removed
- 5 03 bg image removed
- 5 10 bg image removed
- 5 18 bg image removed
- 5 22 - 1 basher - 1 floater
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on October 09, 2016, 11:37:51 AM
Version 2.1 is out!

Compatible to 1.48 now!

- new castle + city tilesets included
- skill panel icons updated

- 5 14 due to the temporarly bug of the 1 pixel less fallheight I found a - 1 floater way to beat this level :devil:     so - 1 floater for you as well :devil:
- all city levels have an adjusted bg image
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on October 13, 2016, 12:49:53 PM
Version 2.2 is out!

Replaced all levels with an equivalent version, but without steel areas and autosteel usage instead!

- 5 22 has now it's correct music track again.

PimoLems will have a similar update very soon!
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on October 13, 2016, 01:30:08 PM
Needed to reupload a quick hotfix as 5 29's music was incorrect as well. Fixed it now. If you updated before this post make sure to update again.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on December 01, 2016, 10:44:15 AM
Update 2.3 is out!

Replaces the music pack with the single music files, which have to be put into the NL music folder! So update recommended!

Also removes the debug mode.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on December 20, 2016, 07:25:29 AM
Little Update 2.4!

- Included the standard music rotation again for people who prefer playing without the custom music pack.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 09, 2017, 05:41:43 PM
Version 2.5 is out!

Updates the skill panels to be compatible with the newest NL version again.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on February 04, 2017, 04:36:57 PM
V 2.6 is out!

Nxp size greatly reduced!

Epic tileset removed from the internal pack data improving loading time ---- all rank finsisher levels that were using the tileset are confirmed loadable + solvable. Trigger areas were also rechecked ;)

Your replays of them need to be rechecked as well though. (3 of 5 broke for me)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on February 05, 2017, 11:19:13 AM
V 2.7 already out! :)

- L2 tilesets removed from pack data to further decrease pack size.

- 5 09 backroute fixed     Thanks to Arty!

Also the "oneway-way" on this level is now realized through a water pit rather through traps to increase the fairnes to 100% here! No need to know anymore that you can walk through traps!
Even if Proxima only wanted to mock me there ----- I take critic seriously  :8():   And changes were made! :8():
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: bulletride on March 17, 2017, 05:31:21 PM
Now that I am done my pack I actually have time to play Lemmings lol! Figured I might as well start with this one. I have attached replays of the first 3 ranks. I put notes on the replays if I saved more than intended or if there were key skills left over. Fantastic pack so far! :thumbsup:

I love the 'boss' levels at the end of each rank! Although I think I must have over complicated the first ranks boss level as it took me the longest of the three I have played so far. In fact I seem to solve them faster each rank somehow.

Evolves seems like the biggest candidate for a back route.
Spoiler (click to show/hide)

The Sports Bar is probably the level that had me stumped the longest.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on March 17, 2017, 07:01:15 PM
Thank you very much for the replays :thumbsup:

I will go through them as soon as I can, but right now I need to prioritise some other things (exams suck :P).

Will reply with what is definitly not intended when I've gotten through them :)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on March 20, 2017, 08:08:19 PM
V 2.8 is out!

The following levels have changed (mostly thanks to bulletrides replays and Flopsy's videos :thumbsup:):

- 1 25 backroute fixed
- 1 30 insane solution fixed --- intended way should be a tiny bit more obvious
- 2 12 backroute fixed (-1 digger)
- 2 19 a flamer moved 1 pixel into the wall to prevent a climb-by
- 2 22 timer removed
- 3 03 backroute fixed --- bulletrides solution is now the intended one
- 3 06 timer removed
- 3 07 backroute fixed
- 3 11 timer removed
- 3 19 backroute fixed
- 3 21 backroute fixed
- 3 26 backroute fixed
- 3 27 backroute fixed
- 3 30 backroute fixed
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: bulletride on March 23, 2017, 12:16:18 AM
I was going to wait till I finished Nightmare till I sent you the replays, but I am not sure how much time I will have in the near future to play (and if nightmare 5 is any indication, it may take me a while to get through the rest :scared:). I still have to replay the fixed levels as well.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on March 23, 2017, 09:23:15 AM
I was going to wait till I finished Nightmare till I sent you the replays, but I am not sure how much time I will have in the near future to play (and if nightmare 5 is any indication, it may take me a while to get through the rest :scared:). I still have to replay the fixed levels as well.

Nightmare 5...hm interesting until now that was not a major roadblock. Will look through them and I suppose another larger patch will be needed ;)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on March 23, 2017, 03:01:59 PM
Annnd here is Version 2.9! :)

Fixed bulletrides backroutes in rank 4.

- 4 01 backroute fixed
- 4 02 embarrasing backroute fixed
- 4 08 backroute fixed (and actually readded a timer)
- 4 09 backroute fixed
- 4 10 backroute fixed
- 4 11 backroute fixed
- 4 16 backroute fixed
- 4 17 backroute fixed
- 4 21 backroute fixed
- 4 29 backroute fixed
- 4 30 backroute fixed
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on April 10, 2017, 11:27:23 AM
Nxp was rebuilt with the newest FlexiToolkit version + solvability with the newest NeoLemmix version confirmed!
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on September 24, 2017, 02:31:38 PM
Version 3.0 is out! :)

Last update before the format change.

Rebuilt the 10 levels with the NL Sega and Christmas styles to get rid of the obsolete Lemmini ones.

Replays of these levels will need to be redone.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on November 19, 2017, 04:23:17 PM
Version 3.1 is out! :)

All solid ceiling dependencies that are critical or can possibly be annoying have been patched out!

Levels slightly altered for this:

1 16, 1 17, 1 24, 1 26
2 05, 2 17, 2 18, 2 20, 2 22, 2 25, 2 28, 2 30
3 04, 3 13, 3 18, 3 22, 3 24, 3 27, 3 30
4 04, 4 05, 4 07, 4 08, 4 11, 4 14, 4 15, 4 17, 4 20, 4 21, 4 22, 4 24, 4 28
5 01, 5 07, 5 08, 5 10, 5 11, 5 12, 5 13, 5 15, 5 16, 5 20, 5 22, 5 23, 5 25, 5 27, 5 30
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on November 19, 2017, 06:21:22 PM
Needed to upload a quick hotfix as I actually forgot 2 critical ceiling cases! :-[

Following levels fixed:

5 19
5 26
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on January 09, 2018, 05:32:54 PM
I finished the level pack.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 09, 2018, 05:56:03 PM
I finished the level pack.

Seems like I've got more replays to go through for (probably) the weekend! ;P

Thanks for these, I bet this will cause another patch with a few more backroute fixes! :)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 16, 2018, 09:35:37 PM
Version 3.2 is out! :)

Following levels have been backroute-fixed due to josh's feedback (all other solutions were at most acceptable alternative solutions):

- 4 08 (trap added)
- 5 12 (- 1 basher - 1 builder + 0:30 time      basically makes josh's solution intended as it's slightly more efficient)
- 5 23 (steel added)
- 5 25 (steel added)
- 5 27 (- 1 basher + 1 digger   this should make it impossible to save 1 more as intended, but I let josh's solution mostly pass)
- 5 30 (steel added    that last digger+builder part has been made impossible --- you'll have to get another miner now :devil:)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on January 17, 2018, 04:06:23 AM
I solved these levels.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 17, 2018, 01:47:43 PM
V 3.3 is out! :)

All solutions were acceptable except one which I still want to be slightly more like the intended way.

The following level has changed:

- 5 25
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on January 17, 2018, 02:53:54 PM
What about this?
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 17, 2018, 04:58:27 PM
What about this?

Still not the way I want that upper pillar to be removed  -->  fixed the level again. As this is the same level I'll keep the version number. ;P
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on January 17, 2018, 05:43:38 PM
Here's another one.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 17, 2018, 05:47:44 PM
Here's another one.
That's acceptable. :)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 22, 2018, 07:27:43 PM
V 3.4 is out! :)

This is the first version for the new formats version! Levels are nearly unchanged except a few decorational things and some castle flamethrower rearrangements.

V 3.3 will remain in the first post as a backup download.

A known issue is that the custom skillpanel is currently not working, but this will be fixed with a future NeoLemmix player update.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on June 09, 2018, 09:15:28 PM
Here are my new solutions.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on June 09, 2018, 09:39:45 PM
Here are my new solutions.

Both of these are acceptable. :)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on June 09, 2018, 10:04:42 PM
Here is a full set of my solutions.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on June 09, 2018, 10:55:46 PM
Here is a full set of my solutions.

I think I already had those together with the PimoLems ones. Will take another look during the week nevertheless. :)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: Akseli on August 01, 2018, 01:36:23 PM
I played Lemmings Reunion three summers back then in its initial release (V1.0) solving 148/150 first levels in the pack and I always thought of revisiting it. Now, after a loads of backroute fixes and moving to the new formats, I finally decided to play this great pack again.

There was an issue that I didn't think I have to take into account. Sadly, my replays were saved in lrb-format, and they didn't work anymore in current NeoLemmix. Fortunately Nepster provided me NeoLemmix engine that could play lrb-replays but save them in nxrp-files, that are used these days. Still, it was lots of work and some solutions were broken because of physics changes, so I needed to resolve some levels even though they virtually had the same solutions than already in the initial release. This is my fourth day of re-playing Lemmings Reunion, saving working nxrp-replays for 147 levels out of 150, that are attached to this post. Old replays not working in the new engine is a bit unfortunate, and can to some extent reduce motivation to play again old packs, that might have backroute fixes, new levels and such after the first playthrough ages ago. I'm hopeful that I won't enconter this many more times, but it might take a while when daring to have my second go at packs like namida's older Lemmings Plus packs and NepsterLems, where I saved my solutions in lrb-files.

Anyway, levels I didn't yet solve this time after a solid amount of time (I really like to move forward on to new packs):

Nightmare! 4: Stop And Go! - No idea so far.
Nightmare! 21: Rockbiter - So far my solution fails barely due to some pixels/one skill too much used/one lemming too much lost.
Nightmare! 29: Lemtris Version X - This is the level where I got stuck in 2015 and I didn't even try it again... yet. :P It's a beast, yes.

The last level, Nightmare! 30 was fun even though really exhausting, I polished my solution for it for over an hour last night. I never took a look at this level before just now! Really an epic feeling pack finisher level.

Thanks for this pack as always, IchoTolot. :D It's lots of fun just like I remembered! Let me know what do you think of my solutions and which are backroutes.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on August 01, 2018, 01:47:26 PM
Thanks for playing Akseli! :thumbsup:

Seems like I've got some replays to plow through over (probably) the weekend. ;)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on August 04, 2018, 01:22:40 PM
V 3.5 is out! :)

Thanks again to Akseli for finding some backroutes. ;)

The following level received fixes:

- 3 21 backroute fix (more balls ;P)

- 4 01 backroute fix (added a trap and lowered the save req by 1)
- 4 11 backroute fix (more steel)
- 4 14 backroute fix (extra steel and fire)
- 4 19 backroute fix (more steel)

- 5 09 backroute fix (made a pipe longer)
- 5 14 backroute fix (added a blocker pick-up skill)
- 5 15 backroute fix (the exploders and bashers are now pick-ups)
- 5 26 backroute fix (extra steel and traps)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: joshescue18 on August 04, 2018, 05:06:16 PM
I have redone these levels.
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on November 18, 2018, 09:53:03 PM
A little 3.6 update with 1 backroute fix:  ;)

- 5 14 (added a few OWWs)
Title: Re: [NeoLemmix] Lemmings Reunion
Post by: IchoTolot on January 10, 2019, 07:55:30 AM
V 3.7 is out, as 2 backroutes were found by Calamity. :)

- 5 06 backroute fix
- 5 23 backroute fix
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on November 09, 2019, 12:50:24 PM
V 3.8 is out! :)

Pack is made fit for 12.7.0! Changes:

The zip is now to be extracted in the main NL folder instead of inside the levels folder.

Visual fixes, because of the fire pit graphic change:

- 1 02
- 1 24
- 2 15
- 2 19
- 2 24
- 3 09
- 3 15
- 3 19
- 4 04
- 4 14
- 4 19
- 5 12

While going through the levels a few unnessesary timers caught my eye.

The following levels now have infinite time:

- 2 15
- 3 30
- 4 01
- 5 08
- 5 14


The levels were not cleansed yet as this still seems a bit buggy in terms of pack structure. ;P
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on November 09, 2019, 07:23:37 PM
V 3.9 is out!

Levels cleansed.

Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on January 14, 2020, 06:10:32 PM
V 4.0 is out!

Backroute fixes:

- 2 26 (added some steel)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on March 01, 2020, 12:56:25 PM
V 4.1 is out!

Levels cleansed.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Apjjm on May 23, 2020, 01:33:21 AM
Started playing this pack to get back into lemmings again - enjoying the pack so far :thumbsup:

I ended up finishing 2-2 (Christmas climbing) with a spare builder so It doesn't feel like I hit the intended solution here and was probably overlooking something simpler (replay attached)

Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on July 31, 2020, 01:26:37 PM
V 4.2 is out!

Levels cleansed.

Backroute fixes based on josh's replays:

- 5 22 (some terrain changes)
- 5 27 (the 2 climbers are now pick-up skills)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on July 31, 2020, 05:47:17 PM
Hi Icho, Here are the 2 reunion levels replays for 4.2 of course there not really mine(I'm lousy at puzzle solving)

Spoiler (click to show/hide)
anyways here are the 2 new ones
 
also in the conversion of Lemmini's version to Superlemmini I'm in Rank 4 now (finished 10 levels). I think your awesome in helping out with the Lemmini replays. Most of the time though many neolemmix ones's are similiar if not the same so I use the replays in your Youtube videos. Also I see your backroute
fixes so I try to use those in my conversion.

Level 21 rank 3 Field trip gave me the most problems as in Superlemmini
 the climber want's to climb thru a 1 pixel ceiling so I had to vertically raise that spot where 2nd climber won't turn around left. also had to slightly fix a couple sloped spots because a climber want's to climb over that too.

Then of course in rank 1's Disturbance in the Matrix had to add a builder so a 4th builder will build a builder wall because a climber wants to get past a 3 builder one in Superlemmini. Kaywhn reported this to Tsyu(no response yet).

Anyways it's nice to see you working on neolemmix's backroutes again.

the one level I absolutely disliked doing in the conversion was your SternenHimmel(sky of stars) was very difficult to do but I got Superlemmini's replay after many tries.

just to let you know I just love your language. I bought some Zimtsterne on amazon.com (not thrilled about them though) so I already knew what that Title meant(SternenHimmel). I see sometimes you like putting german titles in levels Such as Maschendrahtzaun or in United's Kraft und Licht (power and light)
.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on July 31, 2020, 07:07:21 PM
Both solutions are intended. :)

And yes, I enjoy throwing in some german titles here and there. ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on July 31, 2020, 07:38:11 PM
oh Also Kaywhyn Had a backroute for heyNotTooRough level 9 Drunk Lemmings on their way Home.

In Superlemmini's conversion we had to accept this one because Superlemmini doesn't allow a 3 builder wall to stop a climber but I know in neolemmix it does. anyways this is one that Kaywhyn used in original Lemmini version. I don't know if you want to fix this backroute in neolemmix.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on July 31, 2020, 08:00:18 PM
I accept this solution as an alternative. It's more precise and difficult than the intended one in my opinion. A fix would most likely be ugly as well.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on August 05, 2020, 03:20:49 AM
Hi Icho, Kaywhyn gave me another back route for Nightmare 9 Pipe Grid Puzzle. In my Conversion I used your neolemmix backroute fix but it seems this level just can't be fixed.

Kaywhyn gave me a Lemmini replay for this level, but he mentioned he could do it in neolemmix but added he needed to use another builder so a climber
does'nt climb out of first pit.

well I managed to do the level without even using a climber. (ended  level with climber and 3 builders)

also both my replay below and kaywhyn's don't even use the right side of the map.

Anyways here is my version for neolemmix Nightmare 9 Pipe Grid Puzzle. I know you mentioned on Youtube that this level was problematic and that you thought you fixed it, but apparently level still has problems.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on August 05, 2020, 04:14:20 AM

Kaywhen gave me a Lemmini replay for this level, but he mentioned he could do it in neolemmix but added he needed to use another builder so a climber
does'nt climb out of first pit.

I should clarify what I mean, because there seems to be a misunderstanding. I don't use a climber in the solution in NL either. If you dig the first pipe that's right below the entrance early enough, you should be able to trap some lemmings with the digger. The first one that can't get out to the right will turn around but will still be able to get out to the left due to the left side being slightly lower in height thanks to the slant. Thus, what I mean here is that I used a builder to turn the first lemming around so that he is contained in the digger pit. The next lemming after that will be contained in the digger pit properly. However, I only trap one lemming in the pit with the digger, which as I mentioned needs to build so that he is contained. Thus, it's the same solution as eric's, just with a climber and 2 builders leftover instead. However, if you do this solution, make sure to build over the trap so that the lemming turns around to give the worker lemming enough time to build over both the trap and the gap.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on August 05, 2020, 07:21:46 AM
V 4.3 is out!

Levels fixed:

- 5 09 (added a steel block, the bombers are now pick-ups)

Quote
but it seems this level just can't be fixed.

I think you don't fully understand yet how I fix levels and that no level will be simply left behind because of a few backroutes. Even when I 100% cannot enforce the intended solution it will just be adapted and a new solution is made the intended one. Even when it takes quite a few versions. A level won't be forsaken just because of backroutes.

(https://i.kym-cdn.com/entries/icons/mobile/000/023/987/overcome.jpg)

In any case the posted backroute can easily be fixed through a steel block as it is dependend on a digger hole in the ground and the intended solution is not. On top of that to secure the usage of the right side, I just made the bombers a pick-up skill and put them there. ;)

Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on October 10, 2020, 11:37:28 PM
Suggested fix for Lemmings Reunion HeyNotTooRough level 9 Drunk Lemmings on their way Home.

Spoiler (click to show/hide)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on October 11, 2020, 08:38:47 AM
V 4.4 is out!

Levels fixed:

- 2 09 (-1 builder, some terrain changes)

Let's say the level has a different problem as I noticed. If you position the skills nicely a sixth builder is totally not nessesary here and the placement is not even very unobvious or precise if you get the main trick. So no need for pick-ups here. Also, if you change up the barrier before the final water pit as I did now it fixes it as well. ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on October 11, 2020, 10:41:58 AM
ok, here is my solution to Version 4.4. to Drunk lemmings on the way home
Spoiler (click to show/hide)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on October 11, 2020, 10:52:47 AM
That's intended. :thumbsup:

It's slightly more precise than before, but not too much in my opinion. It's just that this is straight up an improved version of the old trick.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on November 14, 2020, 04:27:38 AM
Ok, I've tried the 12.10 with lemmings reunion. Why are the replays in 12.10 not working.  When I do mass replay check with 12.10 alot say level not found. Also when I load a replay it says replay
is not for the level, and when I start it anyway the replays break. I think so far I will stay with 12.94
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on November 14, 2020, 04:43:00 AM
Strange. Everything works fine for me, replays and all. Whose replays are you using? Did you upgrade from 12.9.4 or from a 12.10 RC build?
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on November 14, 2020, 05:22:07 AM
no I didn't upgrade, I did a fresh install of 12.10 and just copied the levels, music, styles, and replays folder of reunion into the new player, for some reason the mass replays checks don't work and when I start a level in 12.10 many say the replay is not for the level, and even when I start the replay anyways, they break. I don't know what's happening.

all but level 22 in the first rank were good, all the 2nd rank were good, but almost every level in the 3rd, 4th, and 5th rank said level not found (with mass replay check), and even when I try to replay the levels, they say replay is not for the level, so then I try to replay it anyways and they break.

and even when I saw your reply, I did a fresh install again, and the same thing happens. I will be testing other packs with 12.10 to see if those replays work, hopefully they do otherwise then I will just stay with 12.94 even though I like the new features of 12.10
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on November 14, 2020, 05:27:05 AM
Interesting. I can't think of anything as to why they wouldn't work. It just might be something on your end. I checked all of my replays and other people's replays for all other packs I have finished and they all work just fine for me.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on November 14, 2020, 10:10:38 AM
V 4.5 is out!

Naming format of the rank signs adjusted. For updating please delete the old version of the pack.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Pieuw on November 28, 2020, 06:39:16 PM
I finally dug into this pack! :thumbsup:

I've completed the first two ranks so far, and I had quite a lot of fun. The difficulty is already really high, which I expected, and some rank 2 levels made my brain itch a bit.
I attached all the replays, not sure if it's still useful? Well rank 1 replays are probably useless but they're included anyway :laugh: None of my solutions seem like obvious backoutes, but I sometimes had some skills lefts.

The levels I liked the most:
1-26 Tomb of Ramses II - Lots of multitasking, lots of fun!
1-29 Roofjumpers - This is a great puzzle for a first rank
1-17 Wheel of Fortune - Wheel of misfortune for a few poor lemmings :XD: It's a very well-thought level, not too complicated but needs some thinking and coordination.
1-22 Rock and Metal - Excellent level, very satisfying to solve. It gave me strong Dodochacalo vibes in the way it's crafted to make the solution unfold.

2-12 On a crystal clear night would have been another favorite if it was more packed, and I'm mentionning this to transition to my only real criticism:

So many huge levels! :XD:
It's a matter of personal taste, but huge levels often demotivate me. I think I would have liked some levels more if their layout was more compact - which doesn't mean everything has to be cramped. On the other hand your levels look really nice and big layouts make them more engaging to the eye I guess.
In this regard some levels were just not fun for me, like Maschendrahtzaun where the solution is very straightforward but the execution takes ages.
As I said it's only a matter of personal taste, and it wasn't too frustrating anyway. :laugh:

I'm eager to play the next ranks! I know I will suffer but I'm ready for it :cute:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on November 28, 2020, 07:17:16 PM
hi, Pieuw, Yes I really like Icho's Lemmings reunion. Lots of good puzzles. Also I've converted his pack to Superlemmini since it started off in Lemmini. Although I had to do some editing to some levels due to Climber issues in Superlemmini(Ie: climbers climb past 3 builder walls so a few levels I had to add 1 builder. Also climbers climb 1 pixel pieces of terrain in SL, unlike NL)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on November 28, 2020, 08:52:40 PM
I'm eager to play the next ranks! I know I will suffer but I'm ready for it :cute:

That's the spirit, Pieuw! :thumbsup: I love it when others are determined and persevere through level packs, because that is certainly what will help one to get far in a pack. Reunion is such a great pack and is very highly regarded. As you have noted, it gets difficult much faster than the original Lemmings. It does have a nice difficulty curve throughout. I know you can do it! :thumbsup: Just so you know, Reunion was my third custom pack I played and solved on Lemmini back in 2017, right after I solved all of your Pimolems the same year (2017 was when I came back and got myself unstuck on Hurricane 3, so it was a 2-3 year break I took). Took me 3 months to solve the pack, mostly due to how I was working a job at the time and so I had very limited time each day to play. The level in the pack that I was stuck on the longest was Nightmare 16 - Another Brick in the Wall. This one took me about 2-3 weeks. If I'm not mistaken, I believe this is one of Icho's Reunion levels that Icho added to the Special rank of your Pimolems. 
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on November 28, 2020, 09:22:56 PM
Thanks for the replays, Pieuw! :thumbsup:    Will look through them soon. :)

Quote
So many huge levels!

I was and am still a fan of larger levels you have to work yourself through - if they are well made. Like not with hundreds of skills or too much spamming.

My levels grew a bit smaller over time though. The main thing responsible for many large levels back then: Lemmini!

Back when creating Reunion I still used quite a lot of "dead space" as the size was always 1600x160 and I wanted to fill that out with at least some decoration. :)

I just did not like all that empty space. ;P

I would recommed comparing the first rank of United or just the new NeoLemmix Intro Pack with Reunion and you will see my development over time. I still have large levels, especially in later ranks, but way less, usually less extreme and less dead space.

My philosophy now: Only use as much space as needed with maybe a bit extra for decoration, but don't shy away from making the level larger to fulfill your needs.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Pieuw on November 28, 2020, 10:29:40 PM
Quote
My philosophy now: Only use as much space as needed with maybe a bit extra for decoration, but don't shy away from making the level larger to fulfill your needs.
Definitely! :thumbsup:

I just want to clarify: when I say huge levels, I mean levels where lemmings have to progress along/through huge portions of terrain. If a level is huge but is mostly made of decoration, it's totally different! When the preview screen appears and I see a layout that takes all the space with a trapdoor on the left and the exit on the far right, this is what makes me feel like a bomber ready to explode. Oh noes! :XD:

Quote
I love it when others are determined and persevere through level packs, because that is certainly what will help one to get far in a pack.
Determination is the key, but the true motivation for me is in this place. I often wander far away from LemmingsLand but coming back to the forums often makes me want to dive into it again. It's inspiring to see that the community is still very active today! Lots of good vibes in here, which motivates me to play and create levels, even after months/years of inactivity :thumbsup:

Quote
The level in the pack that I was stuck on the longest was Nightmare 16 - Another Brick in the Wall. This one took me about 2-3 weeks.
This bodes well for my sanity :crylaugh:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on November 28, 2020, 11:19:31 PM
Determination is the key, but the true motivation for me is in this place. I often wander far away from LemmingsLand but coming back to the forums often makes me want to dive into it again. It's inspiring to see that the community is still very active today! Lots of good vibes in here, which motivates me to play and create levels, even after months/years of inactivity :thumbsup:

Well, whatever your reasons for taking a long absence, I can honestly say it's great to have you back. I've been a registered member since 2017, but I visited this site daily to silently read the posts in the background. You will recall that was the year I came back and got myself unstuck on your Pimolems pack on Lemmini. It wasn't until early this year in March that I finally made myself known to the community. So, I believe this was at a time when you were still on your hiatus from the forums, particularly since we ended up missing each other for several months until now. In any case, I'm so glad to have finally met the very talented author of Pimolems ;)

Quote
The level in the pack that I was stuck on the longest was Nightmare 16 - Another Brick in the Wall. This one took me about 2-3 weeks.
This bodes well for my sanity :crylaugh:

I should also add that Nightmare 16 is also a very huge level as well :evil: I'm semi-joking here. It's not THAT huge, at least not to the point that it would make you explode like a bomber :crylaugh: If you can't resist, simply take a look at your Special rank of your Pimolems in the NL version, as there's a couple of Reunion levels in there. You are correct though that the road ahead will be rough, but again I know that you can do it. A lot of these were very satisfying to solve and figure out. Just don't let the later ranks intimidate you and you should be fine.

Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 01, 2020, 07:38:56 PM
V 4.6 is out!

No backroutes to fix in Pieuw's replays, but Reunion's menu has received a great upgrade in terms of logo and rank signs thanks to the effort of GigaLem and Plom! :thumbsup::thumbsup:

Again, a big thank you for the "facelifted" menu! :thumbsup:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: ericderkovits on December 01, 2020, 09:05:11 PM
yes, i love this new menu now, very nice.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Pieuw on December 02, 2020, 11:20:23 PM
I'm midway through rank 3 and felt like giving some feedback! A lot of good levels for sure. :thumbsup:
I beat levels 1 to 24 except for 16 and 18, and I didn't try levels 25 to 30 yet. Here are my thoughts on the first half of them:

01 - Path Of Ankh
Starting the rank with a level that gave me a little trouble already! I guess I was looking for a down-to-earth solution, only involving logical use of the terrain removal skills and no trick. What was I even thinking, of course a little trick was involved! :laugh: It's a good level to start the rank.

02 - Casualty Count
A quick level, I think I beat it on my first try. But it was really fun!

03 - And Here Comes The Lemmings Train
Another fun level! Not a hard one since the layout makes it clear what has to be done, but I needed a few tries to make it work.

04 - The Sports Bar
Ah, my first roadblock. I had to skip this level to keep my sanity and solved it when I came back after beating a bunch of other levels. I used the same trick as needed in a later level, and if it's the intended solution I really think this one is harder.

05 - Don't Get Sucked!
This one was a bit deceiving: it seemed really easy at first but then... oh noes, how do I free the crowd? It made me think a bit but when I figured it out I thought it was brilliant :thumbsup:

06 - Winter Soldiers
An easier level which felt more like rank 2. A breather is always welcome!

07 - Nightstalkers
Excellent level! It all depends on the very start, then the solution unfolds beautifully. I love this"sandglass" type of levels.

08 - Redeeming of the Dead Lemmings
This seemed easy but it's always nice to come back to a classic with a twist.

09 - The Royal Halls
This one felt a bit too big for its own good, but I liked the solution. It's always fun to find new ways to bash things :laugh:

10 - Did everyone turn Left?
I was really puzzled at first but then the solution came quickly enough. I didn't use all the skills but I guess it's intended?

11 - A Rocky Mountain Night
Another excellent level! It takes observation to solve, which is always nice. I managed to save 100% while solving it the intended way: if the blocker is placed at the exact right spot it can be released :)

12 - Lost Your Ground?
I enjoyed this one quite a lot. This is a really cunning packed puzzle, it's everyting I love about Lemmings! I also love how you decided to mirror the level, this way it's twice the fun :thumbsup:

13 - The Glacier Station
Splat distance trapdoor, tensioooon!
The use of the steel seemed a little backrouty to me but as I used all the skills I guess it was intended?

14 - Go West!
Going east seems like a bad idea anyway. I like how everything is very logical in this one, still it took a few tries to get it right.

15 - The Lemming Tank Suicide Train
Ah, this is pretty much everyting I don't like in a Lemmings level! I skipped it almost instantly the first time, I guess I was overwhelmed by the size of it and the number of builders. I came back to it with a fresh mind and it wasn't too bad, still this level is on the bottom for me. That being said, the theme and layout are nice :thumbsup:

I will come back after solving the remaining levels. I have to say I'm really puzzled by level 18. Seems like something fishy is going on here :crylaugh:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Pieuw on December 06, 2020, 08:44:04 PM
Second half of the third rank cleared :thumbsup:

16 - Green Hill Zone
I made this level harder than it is! Looking at the replay, everything seems so simple and logical... I absolutely wanted to use a convoluted trick to block the crowd :forehead: It's a nice deceiving level!

17 - Staircase Under Construction
A single look at the skills gives the solution away, then it's all a matter of execution. The mirrored layout makes it, if not harder, tougher to execute.

18 - You don't need them!
This is the level that stumped me the most I think, and I'm not proud about it because the reason was simply that I used my skills in the wrong order. I was looking for some intricate digging manoeuver to execute, and at one point it clicked: I just had to switch two assignments and voilà. :crylaugh:

19 - To Hell and Back
I loved the solution here, it's a trick I was not familiar with. I may have encountered it in the past but it's been such a while, it felt brand new when it came to mind. This is the level that allowed me to solve level 04 later, using the same builder trick.

20 - Castle Get-Together
This is a really fine level but it seems a lot easier than its rank siblings. I had one bomber left and thus saved an extra lemming, maybe my solution was a bit backroutish?

21 - Field Trip
I enjoyed this level very much. The very start took me a little while to get right and the rest of the solution needed some tweaking, but it was all fun. I got two extra climbers in the end, not sure where they would have been useful?

22 - A Christmas Journey
Another good level! The right side was a bit fiddly maybe, but I guess this is why you have some extra floaters.

23 - Sternenhimmel
At first glance I was like "oh no :XD:" and the messy start of the level didn't make me feel any better. But the crowd blocking method is really nice, so it's not bad at all :laugh:

24 - The Alternative Way
I'm not sure I solved it the intended way, but it still was a hard solution to pull off.

25 - Metropolis
Ah, I have so much trouble to concentrate on these "non classic" tilesets :crylaugh: This one was on the easier side. No special trick here, only ressource management and some timing. Which is perfectly nice too :thumbsup:

26 - Evolve
Quite intimidating at first, but it all fell into place quickly. I liked it, and the size of the layout felt right :laugh:

27 - Whispers And Lights
Something recurrent in Icho's levels, at least for me, is that I often instantly get what has to be done on the second half of the puzzle, but the beginning takes a little while to get right. This is interesting!

28 - Dirty Work
This one looks like a multitasking monster at first :scared: But it really is easier than it looks. I saved a digger, so I may have taken a shortcut somewhere?

29 - Controlled Release
Very interesting idea. It was easy to know what to do here, but the execution took lots of try-and-rewinds and became somewhat frustrating :cute:. Also, very imposing looking layout, in a good way!

30 - Edge To Insanity
Boss level! :devil: It's nice that all the rank finishers have a common theme. They feel chaotic for sure! I'm not a fan of these mixed and messy looking layouts but I get why they're made that way and I guess it's effective. Nice collection of little tricks here, lots of brainstorming was needed to figure out how to use the skills in the most effective way.

An excellent rank! :thumbsup: Each level has something special to offer and some of them bring back tricks from previous levels in a less obvious way, which makes for good progression!
I'll dive into the next rank soon :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 06, 2020, 08:54:55 PM
Thanks for all the feedback. Will look through the replays soon. ;)

But as Swerdis has just uploaded the 2nd last level of PimoLems I think I will check and patch that first as it will probably be the most work. ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: GigaLem on December 13, 2020, 07:17:08 AM
V 4.6 is out!

No backroutes to fix in Pieuw's replays, but Reunion's menu has received a great upgrade in terms of logo and rank signs thanks to the effort of GigaLem and Plom! :thumbsup::thumbsup:

Again, a big thank you for the "facelifted" menu! :thumbsup:

Think you could update the credits in the first post? Since Plom did the new logo, at the time of this post that has yet to be updated
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 13, 2020, 10:58:48 AM
Done. ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 15, 2020, 02:30:13 PM
V 4.7 is out!

Backroute fix thanks to Pieuw's replays:

- 3 21 (Removed some terrain)


All your solutions for the thirs rank were either intended or acceptable alternatives. The ones where you saved a few skills were close enough for me. ;)  3 20 is a little bit backrouty though.

Sometimes you made it a bit messier than it needs to be though - 3 22 for example.

Let's say quite a few levels here have "leftover" skills or different ways to solve them. Sometimes there are also design decisions in there that I wouldn't do again if I would make the pack from scratch again. ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on March 24, 2021, 11:15:39 PM
Hey Icho, I would like your input on this, as I'm having second thoughts. I said before that I wouldn't mind doing both an LP of Reunion AND a level solving commentary video series for the pack, just like I did for your United pack. For sure I want to do the commentary video series, as it makes sense due to how I did it for United, your sequel pack. However, this seems to make an LP of the pack unnecessary, as the commentary video series will pretty much be almost the same thing, just easier to see the solutions to the levels instead of watching me possibly not make any progress on any level for a while due to solving in real time. At the same time, I realized there's no LP of the pack in New Formats NL, so for that reason alone I think it's a good idea to. Keep in mind that I've already solved this entire pack on Lemmini from back in 2017, so I'm aware that the levels are pretty much the same in the NL version, just more updated and backroute patched. Maybe because all the levels are the same as on Lemmini and I already know pretty much every level, so an LP might not be needed.

What say you on this? If I end up doing both, would you still watch the commentary video series? Not going to be doing this now, maybe in a few weeks or so after I finish an LP of another pack or two.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on March 24, 2021, 11:39:15 PM
Do what you think is best and what you are having fun doing. :)

I would watch a series of this of course. Doing both I would find a bit unnessesary though, I would pick only one of them. Which one I would totally leave up to you.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on April 02, 2021, 10:18:08 PM
Hello Icho,

I just started playing through this pack for New Formats NL. I have finished up through the 3rd rank. Replays attached and feedback inbound.

Thoughts on the Pack So Far

As mentioned in various places around the forums, I originally played and solved all of the pack on Lemmini way back in 2017. This was also when I registered to become a member of the site, although I visited the site daily and read the posts silently in the background for the next 2-3 years before I finally made myself known to the community around this time last year. I think this was at a time where you stopped updating the pack for Lemmini, as you transitioned to maintaining the NL version of the pack.

Though I was busy with school/work back then, I slowly made progress each day whenever I could. Though the levels got quite difficult with the HurtMePlenty, Ultraviolence, and Nightmare ranks, I still persevered and kept going, as I was quite determined to finish the pack by any means. Especially since I'm a traditionalist when it comes to Lemmings and was quite a fan of Lemmini back then. I still kind of am, although I'm certainly used to the quality of life features of NL by now :P I certainly don't mind coming back to Lemmini/Superlemmini on occasion.

Anyway, I recently had an itch to play through Reunion again and remember why I liked the pack so much ;) Indeed, I never played the pack when it was still really early shortly after release, but from what I gathered the pack definitely got much better from the feedback/suggestions that Nepster provided you, even if it was harsh at times, although I know about the tendency of certain people being blunt, for which I'm one myself ;)

As many various members have said, this pack has a really nice difficulty curve and is one of the most highly regarded packs of all time. Though the pack is considered difficult, this was certainly very true back then. Now that I'm playing through the pack again for like the 3rd or 4th time, I'm certainly in agreement with Icho that this pack is far easier and tamer in comparison to most of the other packs that are now out. It's not the challenging pack that it used to be for me when I first played through the pack 4 years ago. If anything, instead of the puzzle, some levels are just simply far harder to execute on Lemmini, dramatically in some cases. Needless to say, this pack does display some of Icho's nastiness when it comes to the puzzles/level making, especially in the much later ranks, but it doesn't reach its peak here. For that, you need to go through United. That's where it really shows :crylaugh:

Feedback on I'mTooYoungToDie Rank

Not much to say here other than some great tutorial levels to start off the rank before getting into easy puzzles that were generally X-of-everythings before getting into the difficult ones near the end of the rank. I remember I'mTooYoungToDie 16 - In the Shadows being a difficult one on Lemmini, as time there runs out surprisingly fast. It's not a very hard level, but it still provides enough of a challenge, especially since you have to use the skills carefully or risk running out, which can happen.

I'mTooYoungToDie 20 - Lemming in the Sky with Diamonds can also be difficult, although certainly with the huge amount of builders it's not very hard at all. For the extra challenge, one can try going for a save all solution, but it's not necessary, so there's certainly no pressure in going for it if one doesn't want to. I think it ends up using nearly all the builders, as I remembered when I went for it.

I also remember I'mTooYoungToDie 25 - Good Sportsmanship being a difficult one on Lemmini, although the challenge is not so much the time limit, but rather giving the lead lemming enough time to finish all tasks before the crowd arrives. It can also be difficult due to the very limited skillset.

Then I'mTooYoungToDie 28 - Morituri te salutant! This I remember was the first very hard level in the rank for me back then. It's still a difficult level, but this is justified due to being near the very end of the rank. Skills are extremely limited, and it's certainly not easy to figure out the most optimal route. I don't think it's possible to have any skills remaining. Also not too relevant to the solution, but here the music is different from the one that plays in the Lemmini version, where the soundtrack for that one is loud. Here, it's a much softer and lighter soundtrack, which I guess is fitting for a difficult level, in contrast to the Lemmini version, where it's more intense and could possibly add to the frustration of the player trying to solve this hard nut.

I also remember I'mTooYoungToDie 29 - Roofjumpers being a hard one, although not as difficult as the previous one. The solution's great, though.

To round off the rank, I'mTooYoungToDie 30 - Disturbance in the Matrix is a definite roadblock for nearly everyone. It certainly was for me when I first played the level on Lemmini back in 2017. I remember the huge satisfaction that came from figuring out this tough nut. I certainly remember making this far harder than I needed to on Lemmini.

Spoiler (click to show/hide)

My favorites in this rank: I'mTooYoungToDie 21 - The Saviors, I'mTooYoungToDie 22 - Bubbles and Builders, I'mTooYoungToDie 23 - Oh, You Wanted Some of These?, and I'mTooYoungToDie 30 (I always like the mixing of all the OL/ONML tilesets in one level (Epic tileset), and you did a great job with all the rank finishers in this pack ;))


Feedback on HeyNotTooRough Rank

More difficult levels, although I would say the difficulty is only slightly higher than the I'mTooYoungToDie rank, because it's not that much higher. More tricks that you get taught that will come in handy for some of the later levels. Nothing here was particularly too hard for me, although I would say the ones that I consider hard for the casual players are HeyNotTooRough 17 - Wheel of Fortune, HeyNotTooRough 18 - Bash and Mine Time!, HeyNotTooRough 21 - Valley of the Sphinx, HeyNotTooRough 22 - Rock and Metal, HeyNotTooRough 23 - Let's Block Some Lems, HeyNotTooRough 24 - Knights of Honor, HeyNotTooRough 26 - Line of Steel, HeyNotTooRough 28 - The Official Lemmings Swim Team, HeyNotTooRough 29 - One Basher To Rule Them All, and HeyNotTooRough 30 - The Fusion. Both 17 and 21 I say it's the timing that's difficult, although the latter can be a hard puzzle due to how you don't have builders. The save requirement may look generous for the former, but it's really not. The timing is especially difficult on 24, along with a devious puzzle of how to make the most of the skills provided.

As for me, I had a bit of trouble with 17 and 21, but of course they're still easy for me since I have played the pack many times :P 26 is also a deceptively difficult level that looks simple despite the 1-of-everything skillset.

My favorites in this rank: HeyNotTooRough 3 - Distract Them!, HeyNotTooRough 5 - We Are But Lems! Rock!, HeyNotTooRough 6 - Please, Stop!, HeyNotTooRough 12 - On a crystal clear night, HeyNotTooRough 19 - Middle Age Mining Technique, HeyNotTooRough 22 - Rock and Metal, HeyNotTooRough 28 - The Official Lem Swim Team, and HeyNotTooRough 30 (again, I like the tileset mixing in the Epic tileset, and it's a really nice puzzle, although there's plenty of difficult timing here).


Feedback on HurtMePlenty Rank

This is definitely the point in the pack where it stops messing around. While I went through the first two ranks pretty fast, this rank was slower going, although again not very hard for me due to being quite familiar with many of the solutions. For sure a lot of tough nuts in this rank especially for the casual players. I don't really consider anything here breathers.

More detailed feedback:

HurtMePlenty 1 - Path of Ankh Hard level to start the rank. Difficult to figure out the most optimal route, especially with only 3 builders and the very limited skillset. The timing here can be difficult as well.

HurtMePlenty 2 - Casualty Count Nice level, and one of my favorites when the precise bombers are eliminated. Not a very hard level, but certainly far harder on Lemmini due to timed bombers.

HurtMePlenty 3 - And Here Comes the Lemming Train I struggled with this one, but most likely due to how it's more properly patched up in NL as compared to the Lemmini version, which is still very backroutable. I'm not sure if my solution is intended, especially with the way I handled the crowd at the beginning. Still a nice level, though.

HurtMePlenty 4 - The Sports Bar Ah, I remember struggling with this one on Lemmini and it being a roadblock back then. This might be the first level where I learned the builder trick needed to isolate a worker lemming. Or at least the first custom level one I've seen where it's required/enforced. This is one of my favorites of the rank.

HurtMePlenty 5 - Don't Get Sucked! This is probably the closest I would consider to be a breather for casual players, although it's still challenging. The hardest part is isolating a worker(s) and getting the bottom crowds up with the very limited skillset.

HurtMePlenty 6 - Winter Soldiers Probably the first level that needed a slight adjustment when going from Lemmini to NL. I think it's possible to save everyone on Lemmini, but here on NL due to the Lemmini solution not working because of how the builder mechanics are different, the save requirement needed to be adjusted while keeping the skillset 1-of-everything. One of my favorites as well.

HurtMePlenty 7 - Nightstalkers Another nice level. The only hard part is the timing and isolating of workers at the beginning, but I really like the solution when all the timing works out. It can be tight, but it's all about knowing when to release the right entrance to create the necessary timing and space so that no one slips by before the worker has finished building over the water gap near the exit.

HurtMePlenty 8 - Redeeming of the Dead Lemmings Repeat of Cascade from OL, but as the title suggests you have to save everyone. Not only that, the time limit is quite tight here. Level is only slightly harder on Lemmini due to the clock being faster.

HurtMePlenty 9 - The Royal Halls One of my favorites! :thumbsup: I remember being really proud of myself for discovering the basher trick needed here. I think I remember spending about a good 15-20 minutes on this level on Lemmini.

Spoiler (click to show/hide)

HurtMePlenty 10 - Did everyone turn Left? Currently has a very bad shortcut on Lemmini due to the way miners work. As for this level on NL, can be difficult, but it's still not too hard. The time limit may seem scary, though. Also, it might seem that one of the lemmings will slip out to the right at the bottom, but it's possible to turn everyone back to the left, hence the tile ;)

HurtMePlenty 11 - A Rocky Mountain Night Another one of my favorites. Somewhat of a breather as well. I like how the timing works out here to get everyone to the bottom and sealing off the gap before anyone falls into the vine swamp. That's really cool how you did the moon here ;)

HurtMePlenty 12 - Lost Your Ground? Difficult one. I think I remember doing something slightly different on Lemmini, although I don't remember if the skillset is the same. Not sure if my solution is intended. Timing is also difficult here, although it's simply imitating the same thing on each side.

HurtMePlenty 13 - Glacier Station Unlike some others, I didn't find this one hard, although certainly on Lemmini due to not being able to see whether you have the basher lined up right. This time, I had a bit of a struggle, but that's because I failed to see the alcove on the far right to stop the basher and to avoid the icicle traps. Ah, what the lapse of time can do to you :laugh:

HurtMePlenty 14 - Go West! Another favorite of mine! :thumbsup: Can be difficult, but the solution is quite nice.

HurtMePlenty 15 - The Lemming Tank Suicide Train Looks intimidating, but it's still not really hard, considering the most prominent skill provided are builders. Even then, figuring out how to get through the terrain is difficult. I think I somewhat remember the solution being harder on Lemmini, but here I don't think it is, as it should be the same. I think it's because I remember the very difficult timing for the end part to conserve that last builder, but here I could be remembering wrong.

HurtMePlenty 16 - Green Hill Zone Hardest level in the rank for me. Finding the most optimal route and efficient way to use your skills is not easy here. Certainly one of the hardest parts is managing the crowd at the very start so you don't lose anyone, as you need to save everyone. Even after you figure it out, it's still a difficult level. I'm not sure if my solution is intended here.

HurtMePlenty 17 - Staircase Under Construction Definite breather for me, and theoretically for most players as well, considering you only have 3 skill types. Truthfully, levels that require you to spam the same skill over and over I'm generally not a fan of, but that's just me. It's still really cool to see the crowds walk up to the exit in this fashion though :laugh:

HurtMePlenty 18 - You don't need them! One of my favorites as well. I certainly remember having the "how in the world do you do this level" when I first played it on Lemmini those years ago. Felt very satisfying to figure it out. I definitely like these no builders levels, especially since they're great for getting players to think laterally and in other ways when the most powerful of the classic skills, the builder, is not provided.

HurtMePlenty 19 - To Hell and Back Another favorite of mine. I like the trick at the beginning to turn around to the left on the starting platform, which is almost the same one used on HeyNotTooRough 23. Here the trick from HurtMePlenty 4 returns.

HurtMePlenty 20 - Castle Get-Together Can be difficult, but it's more the execution that's hard rather than the puzzle itself. It's especially madenning on Lemmini, as I certainly remember having to keep restarting to get the digger placements on the columns correct.

HurtMePlenty 21 - Field Trip I remember this one being a hard one when I first played it those years ago. This is still one of my favorites, though. I found releasing the blockers at the end on Lemmini the most difficult to execute. That's a really neat way to delay one of the lemmings that goes to the left along with the blocker to give the lead lemming enough time to bash to the left exit ;)

Spoiler (click to show/hide)

HurtMePlenty 22 - A Christmas Journey I also remember this one being a hard one when I first played it many years ago. I think the solution is more fiddly on Lemmini. I think I simply used good timing on Lemmini to get everyone from the top down safely rather than take advantage of the steel here. Should be possible to do so here on NL as well. I would still leave the floaters in in case some don't make it on time.

HurtMePlenty 23 - Sternenhimmel Ah, I remember seriously overcomplicating this one on Lemmini. Quite a difficult one and extremely annoying to pull off. It's still a hard one on NL, especially given the small amount of space to work with at the start. Builders may seem very plentiful, but don't be fooled, as all of them end up being used in the solution, meaning you can't waste any of them!

HurtMePlenty 24 - The Alternative Way Nice level. The only hard part is the timing needed at the start with the climbers, but other than that this is quite close to a breather as well.

HurtMePlenty 25 - Metropolis I certainly remember this one being a hard one when I first played it many years ago. The precision with the digger at the end seems super precise on Lemmini. No matter the engine, this is still a difficult level, especially with getting both crowds down safely and just a difficult to figure out solution.

HurtMePlenty 26 - Evolve Looks somewhat intimidating due to the sheer width, but it's not too hard. Even then, it's still challenging figuring out what to do, and once again builders might seem plentiful, but all are used in the solution. I think I remember doing something slightly different on Lemmini.

HurtMePlenty 27 - Whispers and Lights Not sure what I did at the start is intended. Almost a breather, but still challenging, with the hardest part I think is getting two workers to where they need to be in order to forge the path/solution.

HurtMePlenty 28 - Dirty Work This one was a bit difficult, but that's because I kept overthinking the solution and wasting unnecessary skills and hence kept coming up a skill or so short. Certainly the start is the most stressful part, managing each entrance so that they are survive and aren't in any danger, but once you are successful you can take it more slowly and easily.

HurtMePlenty 29 - Controlled Release Very difficult one to execute, especially on Lemmini where even one misplaced blocker is enough to restart, and you have to do it several times here. I certainly remember the frustration when things should had worked but unfortunately the timing was slightly off or the blocker was placed incorrectly or given to the wrong lemming makes the attempt fail. The concept here is really nice, just can be very difficult to pull off. Really, the solution is obvious, just getting the timing and spacing needed to achieve it is quite hard.

HurtMePlenty 30 - Edge to Insanity Another really nice looking level with the Epic tileset. Probably just slightly easier than the previous two rank finishers.


Do what you think is best and what you are having fun doing. :)

I would watch a series of this of course. Doing both I would find a bit unnessesary though, I would pick only one of them. Which one I would totally leave up to you.

Haha, I love this response and high level of trust you have in me to allow me to do what I think is best :) I'm in agreement with the second part, and after much debating with myself, I have reached a decision, but I'll reveal it at a later time, although it's probably already obvious based on what I'm doing here :P

I will continue with the rest of the pack soon! I'm definitely remembering why I like this pack so much again, even though I have solved it so many times on Lemmini in the past few years. I think what I will do is post again after I finish the UltraViolence rank, and then finally one last time when I finish the Nightmare rank.

Hope you're having a great time back in your hometown! Just remember to take it easy on yourself for the next few days while you are. You definitely deserve it after finally finishing off your dissertation and the Master's program ;) From my experience, finishing a Master's program is a great milestone achievment, but it is also very exhausting. Even more so if you happen to be one of those who worked while going to school, but I worked part-time while I was working on my Master's, about 3-4 hours each week. After I graduated with my Master's, I took two years off to work a real job to get some classroom teaching experience before I came back to school to work on my teaching credential program for math. I've now been out of school for almost 3 years, but I certainly would like to come back to school again sometime in the future to work on either a PhD or a second Master's degree. I just need to figure out where, though I would love to come back to my alma mater where I got my Bachelor's to work on a graduate degree ;)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on April 03, 2021, 09:08:02 PM
Ultra-Violence rank completely solved. Replays attached up through Ultra-Violence 30.

edit: Whoops, forgot to change the name of the file to say "up through Ultra-Violence." It still had the name "up through HurtMePlenty" even though all the Ultra-Violence replays were in there too :XD:

Feedback Ultra-Violence Rank

Wow, these levels are a huge step up in difficulty from the HurtMePlenty rank. There were several levels in here that took me a while, mostly due to not remembering the solutions because of the huge lapse of time since the last time I played the pack on Lemmini, as well as how some of the levels I vaguely remember, and also because a lot of the levels play out very differently from the Lemmini version due to being backroute patched. Even then, there is immense satisfaction in figuring out the levels all over again. Even moreso with certain levels' solutions being very different in the NL version.

Spoiler (click to show/hide)

All rightie, just the Nightmare rank left. Let's see how long this takes! As usual, continuing to enjoy the pack even if it has been slower going than usual and remembering just how really good it is, particularly since figuring out these challenging levels is quite satisfying, as well as seeing how very different the levels are playing out in NL in contrast to Lemmini.   
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on April 04, 2021, 11:16:59 PM
Nightmare rank solved and thus entire pack is completely solved on New Formats NL. My entire replay collection is attached. So, let's see if I managed to backroute any of these levels. Regarding the Nightmare rank, the one that immediately comes to mind is Nightmare 12 - Way Into Madness, as I have a lot of skills leftover. In a way, I kind of expected it, since it's currently very backrouteable in Lemmini. Unless my solution is acceptable, I think most of it is intended, just some parts allowed me to take a shortcut :P

Another would be Nightmare 27 - Unsecured Area, as I ended up not using one of the climber pickups :P

Feedback Nightmare Rank

Nightmare indeed. Though these are the hardest levels of the entire pack, truthfully these didn't take me as long as I thought it would. Certainly these designs were meant to be intimidating due to the sheer size and how there's so much going on, and hence most often give the appearance of a highly difficult level. In actuality, most of these are difficult due to the execution rather than the puzzle, though there's still a lot of very gnarly ones in terms of the puzzle. Again, my advice for those taking on packs like Reunion and other highly difficult ones is to not get intimidated by the levels. In my case, as I have mentioned before, I've already played through Reunion a few times in the last few years, and hence I'm mostly familiar with the levels/solutions. It's just a shame that I never saved my Lemmini replays for the pack, but as one can see that didn't matter, as I'm not one to load or go by memory what the solution is, especially since a lot of the NL version of the levels are much different from the Lemmini version and hence you can't really rely on the solution in Lemmini. Besides, it's good for exercising one's brain to try and hash out the solution again manually ;) Even if some are just a huge pain to execute, cough, Nightmare 29 - Lemtris Version X, cough :laugh:

Despite the tough nuts, the Nightmare rank is still very tame compared to the Genocide rank of United. Yes, these levels are some of Icho's nastiest, but again they don't reach their peak here, only for the Reunion pack itself. If you really want puzzle nastiest to the max and aren't intimidated by the very high difficulty, take a look at United instead, Icho's sequel pack to Reunion :P

More detailed feedback on the Nightmare rank levels:

Spoiler (click to show/hide)

Overall, great job with this first pack of yours, and now that I've played through it again after so long but on New Formats NL for the very first time, I definitely remember why I liked this pack so much when I first played it on Lemmini years ago. I can also see why it's a highly regarded pack from the community. Of course, I've played both your Reunion and United packs, and there's absolutely no doubt that United is the much higher quality pack and is many times better, as it definitely shows how much you have grown as both a level designer and level solver.

I am looking forward to playing your Isolated pack when it's done and ready! Also, I still need to take a look at the new levels that you have made for the NL Introduction pack, as well as resolve some levels that have been patched up in the meantime. And of course, I look forward continuing to be your pre-tester and pre-testing your future contest levels ;) See you around when you return from your hometown!
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on April 06, 2021, 03:26:17 PM
Thanks for all the feedback, replays and kind words! :thumbsup:

I will slowly work myself through these and prepare a new patch with some comments. :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on April 08, 2021, 03:50:48 PM
Worked through everthing and released a patch!

V 4.8 is out!

- 2 01 (removed timer)
- 2 06 (removed timer)
- 2 08 (removed timer)

- 3 03 (removed timer)
- 3 04 (removed timer)
- 3 22 (removed timer)
- 3 24 (removed timer)

- 4 01 (added OWWs up to the sides of a pillar)
- 4 08 (added a gap,  + 1builder, removed timer)
- 4 12 (added steel)
- 4 13 (removed timer)
- 4 18 (removed timer)
- 4 23 (removed timer)

- 5 06 (removed timer)
- 5 12 (6 builders are now a pick-up skill)
- 5 21 (added steel)
- 5 27 (added a OWW)

I mentioned earlier that there are a few things in this pack I 100% would do differently today due to changing of standards (level sizes, timers, pachelbel's canon,....). 1 thing I couldn't stand anymore looking through the replays again: Some really unnessesary timers - away they go (or at least most of them).

A few backroute fixes were needed, the rest is acceptable/intended. :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on April 08, 2021, 07:18:18 PM
Resolved the levels that broke my replays: 4 1, 4 8, 4 12, 5 12, 5 21, and 5 27. How are these new solutions? I still don't use one of the climber pickups for 5 27. Seems that it's optional just to finish the level faster. I also save 1 over the requirement.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on April 08, 2021, 07:39:50 PM
V 4.9 is out!

- 4 08 (the blocker is now a pick-up skill)

- 5 21 (removed timer)


All but 4 08 are now acceptable. :)

5 27 is really just a minor variant but contains all important parts.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on April 08, 2021, 07:52:07 PM
4 8 resolved. This should be intended now, and if so, very nice solution! :thumbsup:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on April 08, 2021, 07:55:30 PM
Yes, this is intended now. :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on August 19, 2021, 01:44:19 PM
V 5.0 is out!

Includes a backroute fix recently added based on ShmoLem's PimoLems replays:

- 5 02 (2 builders are now a pick-up skill)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on July 12, 2022, 08:39:27 PM
V 5.0 is out!

Includes a backroute fix recently added based on ShmoLem's PimoLems replays:

- 5 02 (2 builders are now a pick-up skill)

I meant to report this issue from a few months ago, but it kept going over my head :XD: I don't know if this was intentional, but I noticed that Nightmare 2 plays a Pimolems track instead of a Reunion track for NL. I have to suspect that when you fixed Shmoley's backroute for the level in Pimolems that you overwrote the Reunion file with the one from Pimolems and hence that's why it has the wrong track assigned :P Minor issue that doesn't break the level in any way, but let's say I'm being pendantic here :D
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on July 12, 2022, 09:09:12 PM
I meant to report this issue from a few months ago, but it kept going over my head :XD: I don't know if this was intentional, but I noticed that Nightmare 2 plays a Pimolems track instead of a Reunion track for NL. I have to suspect that when you fixed Shmoley's backroute for the level in Pimolems that you overwrote the Reunion file with the one from Pimolems and hence that's why it has the wrong track assigned :P Minor issue that doesn't break the level in any way, but let's say I'm being pendantic here :D

Exactly ;P

V 5.1 is out!

Fixed the music on 5 02.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on November 10, 2022, 01:04:08 AM
Oh no, more backroutes :( Yup, I went there :P Several solutions attached for Nightmare 21, the first one which is a very glaring backroute. That's easy to fix by putting more stuff in the way like you did on the left side of the emerald structure.

The others aren't as severe, though maybe acceptable challenge variants rather than slight backroutes? Second solution has some skills leftover and saves the requirement exactly. The third solution swaps a skill at the beginning with one of the leftover skills of the second solution but are otherwise identical. The fourth solution is essentially a more efficient version of the second one.

I recently went through my video series on this pack again, and when I got to Nightmare 21 I had a suspicion that it could still be backrouted, and indeed it's sadly true.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Swerdis on December 26, 2022, 05:08:54 PM
So now that I have finished Lemmings Reunion and all the things over Christmas have settled down a bit, I want to write down some notes about this pack. I will start with some general thoughts beforce I come to the individual levels. I will do this rank by rank.

It's the end of quite a long journey of almost five months. I started playing Lemmings Reunion on July, 28th and finished in the morning of Christmas Eve. I didn't play every day, but constantly. The only longer break was nine days, from September 8th to September 17th. I really rushed through the first two ranks, but then it became quite tricky and the progress really slow. The difficulty curve levels off a bit in the end in my opinion as I think the Nightmare! rank is not significantly harder than the Ultra-Violence one. While I would say Lemmings Reunion is AMONG the hardest packs I ever played, it doesn't contain any of the hardest individual levels I ever played. The difficulty comes more from the consistency - there are hardly any real breathers in the higher ranks. Also the levels are absolutely fair designed. If one finds a hackish, unelegant solution, one can be almost sure that it's a backroute. And I most certainly backrouted several levels. My only slight point of criticism would be that some of the tricks within this level pack are a bit overused, such as extending bashers by bridges (plus a few other ones). The music is not my cup of tea, too as I'm not a big fan of variations of the Original Music. I prefer the original ones or, even better, completely new tunes. But that's just my personal taste. All in all this was a great pack which is now among my favourites with Insane Steve's World, Lemmings Destination and Sublems.

Now here are the individual reviews.

I'm TooYoungToDie

Spoiler (click to show/hide)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 27, 2022, 04:44:03 PM
Thanks for playing @Swerdis! :thumbsup:

As everything is complete now, I will soon find a nice afternoon where I will go through the vids+comments and search for some backroutes for my fix list. :)

Reunion is my first pack and looking back to it I often find things I would not do today or stuff I whish I did differently. I think this would be the case with any 1st pack from an author. That would also include the overusage of some tricks you mentioned that where totally mindblowing/hot stuff for me at that time and I did try to spread it more out and diversify them in later packs.
Music is, of course, totally personal taste and I won't hold it against anyone if they prefer their own playlist. ;)

It is really good to see though that it still holds up as a pack you can recommend for players who at least have some custom level experience.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Swerdis on December 27, 2022, 07:40:36 PM
Hello Icho,

I can totally understand that and it shouldn't sound offensive in any way - it was just what went through my head when I finished your first pack. I had a lot of fun playing it throughout the past months. And as for the music: I NEVER play packs with a personal playlist. For me it's an act of politeness. A creator deserves that his pack is played the way he/she provides it. Sometimes, the music of a level is directly connected with the level itself, be it the title or tileset or whatsover. Playing such a level with a totally random different music will distort or dilute the playing-experience, I'm convinced of that.

Now here are the next individual reviews.

Hey, Not Too Rough

Spoiler (click to show/hide)

All in all, this rank is a slight increase in terms of difficulty compared to the first one, as it should be. It's still quite relaxing in my opinion, but things will pick up pace soon...
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on December 27, 2022, 11:07:00 PM
Quote
I can totally understand that and it shouldn't sound offensive in any way

I think you may have misunderstood me here - I am not very good at expressing myself in textform anyway :'( - in no way I found anything offensive here. In fact, I prefer to hear everything in terms of feedback, positive and negative, so that future projects can be better overall and current can be adjusted to at least an degree.

In my comment, I was just monologing a bit about my personal feelings of Reunion in the present: A good first effort, but today I could have done much better. (as it should be with experience) 
So, in fact, I would share your opinion about quite a few things here. ;)

So, be assured that I won't be offended by any form of constructive criticism! :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: kaywhyn on December 30, 2022, 12:24:24 PM
@Swerdis

Great review! :thumbsup: However, there's a couple of things I'm confused about in the spoilers, such as your feedback for 1 6 and 2 10. In the former, you mentioned that it "introduces the blockers" when it doesn't provide any and is actually a bomber tutorial level. The blocker tutorial level is 1 4.

For the latter, again you mentioned blocker in your feedback when in fact it once again doesn't provide blockers and instead teaches a different miner technique ;)

Other than that, I agree with a lot of the feedback you wrote. It's quite nice to hear and read of your experiences with a pack that I too really like in spite of it being Icho's first one he made. In addition,

And as for the music: I NEVER play packs with a personal playlist. For me it's an act of politeness. A creator deserves that his pack is played the way he/she provides it. Sometimes, the music of a level is directly connected with the level itself, be it the title or tileset or whatsover. Playing such a level with a totally random different music will distort or dilute the playing-experience, I'm convinced of that.

I'm completely onboard with you regarding the music for level packs. I too always play level packs with the music pack as intended for the pack and by the author. The only exception I've made is for Lemmings Plus Alpha, as honestly I'm not much of a fan of the SMS Lemmings tracks, because I personally don't really like them. Instead, I grew up with the Dos/PC version of the Lemmings music tracks and hence I have a preference for them.

One thing to keep in mind is a lot of the levels are far different now and have changed so much from their original versions due to backroutes and whatnot. This is especially true since there have been several people who have played through the pack from way back in the days like josh and namida, and also including pre-testers like Akseli and Nepster. Then I finally started playing through the NL version of the pack last year and some levels still needed fixing. So really, in your playthrough, you're looking at levels that have been patched up since my playthrough of the pack from last year.


@Icho

Is it weird that whenever I read Swerdis' feedback that I have all your Reunion levels memorized? I don't have all level titles of the pack memorized, just that when I read the title in his feedback I know instantly which level is being talked about. It probably all comes from how I constantly rewatch my video series on your level packs, as I've probably done so at least 10 times now or so :laugh:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Swerdis on December 30, 2022, 01:31:14 PM
Thank you Kaywhyn for your feedback. You're totally right, I confused something here. I just meant bombers when I wrote blockers. The other thing is a bit more complicated since I really memorized this level (without checking it again) with blockers turning miners. But it's miners turning miners. Next rank is coming soon, I promise.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on January 02, 2023, 10:12:39 PM
Started going through your vids today @Swerdis and there are definitely some things to fix there. ;)

Enjoying the series so far, I should be able to get the patch out this week at some point. :)
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Swerdis on January 03, 2023, 08:18:51 PM
Hi,

here are my notes for the next rank.

"Hurt Me Plenty"

Spoiler (click to show/hide)

Overall there were some hard nuts to crack here, especially level 4, 23 and 29. 15, 21 and 28 were tricky, too. Very good level design here, again. With the exception of  "Sternenhimmel" and "Redeeming of the Dead Lemmings"  I liked them all.
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: Armani on January 05, 2023, 06:36:21 AM
Quote from: Swerdis
Also the levels are absolutely fair designed. If one finds a hackish, unelegant solution, one can be almost sure that it's a backroute.

That's the beauty of Ichotolot's levels/packs :laugh:
Title: Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
Post by: IchoTolot on January 07, 2023, 06:38:42 PM
V 5.2 is out!

Fixed backroutes found by Swerdis and did some visual maintenance:

- 1 28 (added steel)
- 1 30 (adjusted the solution: - 1 blocker+basher+bomber)

- 2 02 (added steel)
- 2 08 (added terrain)
- 2 12 (removed steel)
- 2 16 (adjusted the level a bit: - 1 builder, removed OWW, removed+adjusted some terrain)

- 3 11 (- 1 bomber, + 1 save req)
- 3 16 (added terrain)
- 3 20 (adjusted terrain on the right side)
- 3 21 (added OWW)
- 3 22 (added steel)

- 4 01 (removed a trap, + 1 save req)
- 4 03 (added steel, adjusted trap positions)
- 4 07 (visual fix)
- 4 11 (adjusted OWW)
- 4 16 (added steel, visual fix)
- 4 18 (a digger is now a pick-up skill)
- 4 21 (visual fix)
- 4 27 (adjusted terrain, added and removed steel)

- 5 06 (adjusted terrain, a blocker is now a pick-up skill)
- 5 07 (a bomber is now a pick-up skill)
- 5 08 (adjusted OWWs)
- 5 11 (added OWW)
- 5 12 (split up the bbuilder pick-up skill)
- 5 14 (added steel, 2 diggers are now a pick-up skill)
- 5 15 (added steel, adjusted terrain)
- 5 21 (adjusted terrain)
- 5 22 (added fire)
- 5 27 (adjusted terrain)
- 5 28 (added steel, visual fix)