I've played up to 4-21 now (110/150 solved) and just thought of dropping here a comment now. I'm pretty much being posivitely surprised all the time when proceeding with the pack, this has by far exceeded my already-high expectations and I can easily tell that this levelset is one of the very best ones there has ever existed.
You master puzzle creating, you master tricks and details of the gameplay, you master making levels look beautiful, you master using equally all the tilesets with their own strengths. No level has felt unfair or cheap so far (though that can change in the last rating?

), yet I have to agree DynaLem's and others' comments about the high difficulty of this pack.
I actually
strongly recommend NeoLemmix version over the Lemmini version because of the high difficulty level. I wonder how Nepster got it close to the end without save states, those have been super important for me so far.

IchoTolot, haven't you really created levels before starting this levelset last November? Either way, incredible work. If you want something to improve in level designing, quickly thought on my mind arises such a petite issue as level titles. "Trick And Trap Time!" and "Learning the Dark Mining Tricks" don't impress me that much.
