Thanks mobius and Wafflem for this NeoLemmix pack of Clam's best stuff! 
I attached my solutions so far, solved 70/75, still remaining Insane 10, 20, 22, 24 and 25. I've played Clam's Lemmix packs 5 or so years ago, and now found some of the solutions I hadn't yet solved.
I haven't touched ClamLix, those levels were new for me.
Here's Clam's packs in the Lemmings level database with level pictures. Levels from Lemmix packs that aren't in Clammings are:
- The Square Route of Lemmings (1-4)
- Singular Squish (1-9)
- Brick Replacement Therapy (2-7)
- Stay Out of the Pool!!! (2-10)
- RABBIX (3-2)
- Pillars of Hades (3-7)
- Rise Through the Ranks (4-2)
- Dropout (4-8)
- Singular Squish II (6-1)
- Digger convergence (6-4)
- 11 Xmas levels out of 13. Spiralling Snowstorm and Santa's Workshop are there, and they're real puzzles, others seem to be technical levels.
- Both CSTame packs. Ridiculous and technical solutions to already existing ONML levels.
Yeah, I pretty much agree with these levels that didn't make the cut, some of them have solutions that need original game mechanics, but most of them aren't that interesting. One okay level could have been ClamSpamXmas09 level 1: "Happy New Year: The Reversal!" but the three Christmas levels that are in Clammings already are perfect.
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Then, ClamSpam05 and its repeats. Here's Clam's original post for challenge solutions in his pack. Did you mobius or Wafflem take these from here or where did you find them? Pretty nice. Advanced Altitude Training and OH NO! MORE WEE CREATURES, did you come up with these modified names yourselves?
The repeat for Lem Squared is named Square Squabble, that's in ClamLix and has the layout of Clammings Insane21: The Square Route of Lemming. The Square Route of Lemming was the title of ClamSpam01 level 4, that's not in the pack. These issues shouldn't matter too much, I'm just pointing them out if you weren't aware of them.
- Insane 14: Box of tricks - This level title is from a ClamLix level, that's somewhat similar to this (repeat for Circus lemmings in training), I guess.
- Arcane 13: A step two far? - Even 5 blockers are removed (from the original level) which makes this level even more hard and interesting, challenge solution was "just" save 100% with no builders.
- Guns Blazing challenge is seemingly "no bashers". There isn't this repeat in Clammings, but I have to say I don't have the slightest clue how that should be solvable.
- The other challenges aren't that interesting and they don't need to be in Clammings, yep.
More comments:
- Humane9: Web 3.0 - I can't find this from my laptop, but I'd recall it was 3-of-everything level, so it's been changed for Clammings?
- Humane18: Works on so many levels... - The decoration on the sides has been removed, even though all the other levels have most of the decoration.
- Humane22: Altitude Training - The one-way wall is missing, intended?
- Arcane10: About Face! - This level has changed somehow (in addition to welcome decoration), the steel blocks are attached to terrain and the lemmings are climbers by default, are these changes supposed to decrease multitasking?
- Insane7: Spiralling Snowstorm and 17: Santa's Workshop - Ooh, I love the song here and in addition, these two levels are absolutely fantastic!
- Insane10: Urban-Ledge End - The song doesn't loop, it's all quiet after few minutes.
- Insane17: Santa's Work Shop - Why is the time limit 25 minutes, is there a funny story for this?
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Finally some spoilery comments on the levels:
Humane23: Lem Squared (and its repeat, too) - The platform where the exit lies is a bit high, so you have to time the bomber in mid-hoist to make an ascendable slope for lemmings. In original Lemmix level, you didn't need this much precision, you could just bomb a standing lemming on it.
Arcane17: Coming Down Alive - Yeah, I don't know the intended solution and I have no idea how to prevent these solutions that save multiple diggers.
Arcane20: Who lives... and who dies - This is a rare Clam level I hadn't solved in Lemmix. Even with NeoLemmix features my solution barely makes it in time, huh! Feels hard for its place.
Arcane22: Turning The Screws - I think it's intended that all four blockers that turn the middle lemmings in midfall around are from the groups from the edges, now it's possible to use two of the blockers by lemmings in middle group. So the traps could be moved a bit closer to the middle.
Arcane24: Over and Under and Out - Yes, this was super hard, should be Insane, many solutions fail due to one pixel only, and the one I found in the end feel hackish, too.
Insane2: Dig this - After a bit fighting I actually found a decent solution. Then I watched my 5 years old Lemmix replay and I had backrouted the level like this, 2 solutions attached.
Insane19: FALL AND DIE - This is an easy level for its place, I wonder why Clam has put it in Insane in ClamLix, too.
Insane21: The Square Route of Lemming - I agree with Nessy, this level is a walk in the park compared to entire Insane rating.
Insane23: The Floodgates Open - Awesome, didn't solve this back in Lemmix!
It's seemingly possible with 3 diggers saved and under 4 minutes to do, like the time limit was originally, but I like the stats the way they are now, no need to change them.
Oh yeah, and one more question: Do you know Clam's intended solutions for sure?
I attached my solutions so far, solved 70/75, still remaining Insane 10, 20, 22, 24 and 25. I've played Clam's Lemmix packs 5 or so years ago, and now found some of the solutions I hadn't yet solved.
I haven't touched ClamLix, those levels were new for me.Here's Clam's packs in the Lemmings level database with level pictures. Levels from Lemmix packs that aren't in Clammings are:
- The Square Route of Lemmings (1-4)
- Singular Squish (1-9)
- Brick Replacement Therapy (2-7)
- Stay Out of the Pool!!! (2-10)
- RABBIX (3-2)
- Pillars of Hades (3-7)
- Rise Through the Ranks (4-2)
- Dropout (4-8)
- Singular Squish II (6-1)
- Digger convergence (6-4)
- 11 Xmas levels out of 13. Spiralling Snowstorm and Santa's Workshop are there, and they're real puzzles, others seem to be technical levels.
- Both CSTame packs. Ridiculous and technical solutions to already existing ONML levels.
Yeah, I pretty much agree with these levels that didn't make the cut, some of them have solutions that need original game mechanics, but most of them aren't that interesting. One okay level could have been ClamSpamXmas09 level 1: "Happy New Year: The Reversal!" but the three Christmas levels that are in Clammings already are perfect.
____________________
Then, ClamSpam05 and its repeats. Here's Clam's original post for challenge solutions in his pack. Did you mobius or Wafflem take these from here or where did you find them? Pretty nice. Advanced Altitude Training and OH NO! MORE WEE CREATURES, did you come up with these modified names yourselves?
The repeat for Lem Squared is named Square Squabble, that's in ClamLix and has the layout of Clammings Insane21: The Square Route of Lemming. The Square Route of Lemming was the title of ClamSpam01 level 4, that's not in the pack. These issues shouldn't matter too much, I'm just pointing them out if you weren't aware of them.
- Insane 14: Box of tricks - This level title is from a ClamLix level, that's somewhat similar to this (repeat for Circus lemmings in training), I guess.
- Arcane 13: A step two far? - Even 5 blockers are removed (from the original level) which makes this level even more hard and interesting, challenge solution was "just" save 100% with no builders.
- Guns Blazing challenge is seemingly "no bashers". There isn't this repeat in Clammings, but I have to say I don't have the slightest clue how that should be solvable.
- The other challenges aren't that interesting and they don't need to be in Clammings, yep.
More comments:
- Humane9: Web 3.0 - I can't find this from my laptop, but I'd recall it was 3-of-everything level, so it's been changed for Clammings?
- Humane18: Works on so many levels... - The decoration on the sides has been removed, even though all the other levels have most of the decoration.
- Humane22: Altitude Training - The one-way wall is missing, intended?
- Arcane10: About Face! - This level has changed somehow (in addition to welcome decoration), the steel blocks are attached to terrain and the lemmings are climbers by default, are these changes supposed to decrease multitasking?
- Insane7: Spiralling Snowstorm and 17: Santa's Workshop - Ooh, I love the song here and in addition, these two levels are absolutely fantastic!
- Insane10: Urban-Ledge End - The song doesn't loop, it's all quiet after few minutes.

- Insane17: Santa's Work Shop - Why is the time limit 25 minutes, is there a funny story for this?

____________________
Finally some spoilery comments on the levels:
Spoiler
Humane23: Lem Squared (and its repeat, too) - The platform where the exit lies is a bit high, so you have to time the bomber in mid-hoist to make an ascendable slope for lemmings. In original Lemmix level, you didn't need this much precision, you could just bomb a standing lemming on it.
Arcane17: Coming Down Alive - Yeah, I don't know the intended solution and I have no idea how to prevent these solutions that save multiple diggers.
Arcane20: Who lives... and who dies - This is a rare Clam level I hadn't solved in Lemmix. Even with NeoLemmix features my solution barely makes it in time, huh! Feels hard for its place.
Arcane22: Turning The Screws - I think it's intended that all four blockers that turn the middle lemmings in midfall around are from the groups from the edges, now it's possible to use two of the blockers by lemmings in middle group. So the traps could be moved a bit closer to the middle.
Arcane24: Over and Under and Out - Yes, this was super hard, should be Insane, many solutions fail due to one pixel only, and the one I found in the end feel hackish, too.
Insane2: Dig this - After a bit fighting I actually found a decent solution. Then I watched my 5 years old Lemmix replay and I had backrouted the level like this, 2 solutions attached.
Insane19: FALL AND DIE - This is an easy level for its place, I wonder why Clam has put it in Insane in ClamLix, too.
Insane21: The Square Route of Lemming - I agree with Nessy, this level is a walk in the park compared to entire Insane rating.
Insane23: The Floodgates Open - Awesome, didn't solve this back in Lemmix!
Oh yeah, and one more question: Do you know Clam's intended solutions for sure?
I remember using the leftover builder and basher in Lemmix version to reduce ascender and faller frames in the bottom right corner, didn't need them now for whatever reason.
My solutions for 8 demo levels are attached to this post.
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