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Messages - Akseli

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31
NeoLemmix Main / Re: Which pack is the next step to play?
« on: September 24, 2018, 01:21:12 PM »
Yes, this is an interesting question, and difficulty issues tend to be somewhat subjective. I've myself going through lots of main releases this autumn again to get a better perception of the current custom level design scene.

Many of the packs start of with easy levels and at the end there stand waaaay harder levels than any official Lemmings game had. Would you like to play a level pack that is easy to solve entirely, meaning that even the hardest levels aren't highly difficult? Or a pack that's moderate in difficulty most of it, even if it would have super hard levels at the end?

I actually haven't still played SubLems (I tried a bit of it), Snack Pack, Yung Gotenk's pack, CasuaLemmings or A Master Degree of Lemmings (oh my, I still have lots to check out). Lemmings Migration has a medium difficulty in my opinion, but the last half of it is moderately hard. From Lemmings Plus series, the easiest packs should be LPI, LPII and just released LPVI, of course all of these have also quite tricky individual levels there.

GigaLems I remember being from the easy side entirely. MazuLems, GeoffLems, MobiLems and DoveLems are also gentle by modern day standards (and highly recommended quality packs), and the hardest single levels in them shouldn't be overly overwhelming (this is again really hard to estimate).

After aforementioned packs, in my opinion going from easier to harder come packs like Lemmings Reunion, PimoLems, Seb Lems and NepsterLems, for example.


32
NeoLemmix Levels / Re: Lemmings Plus Series
« on: September 22, 2018, 10:25:52 PM »
Okay, after almost 5 years I'm re-tackling the classic debut pack of Lemmings Plus series. Here's how I initially reacted to LPI (then LP Dos Project). There's more comments of mine in the following pages in that thread. I didn't bother to hassle with my old replay solutions and played this pack now completely fresh in NeoLemmix saving replays (attached to this post), so I didn't have to care about physics updates, for example. I remembered well most of the levels, but V7 was the latest version I had played and there was also something new for me after the updates to date. So, I'm most probably trying to refresh my whole LP series repertoire in the near-ish future, playing the updated versions of every pack.

General comments:

- The three first ratings have lots of X-of-everything levels that have repeats later on, this is something I didn't like because the first parts of these level pairs feel redundant. They're meant to be fun action for less experienced players, though by today's standards they tend to be considered as filler levels. Unique levels in those ratings were the most interesting (and memorable) probably just because of that you didn't need to revisit them later. For example, I'd recall that Mild 30: You Just Lost the Game!!! was even voted for the best level in Mild rating in LP pack voteoffs. LPI is the most prominent level pack with this kind of level structure, having levels that are mostly created at first and after that those levels have got their Fun/Tame counterparts.

- That being said, there were level pairs that I liked much, because they really had different and interesting solutions, not just more restricted skill sets compared to the easier counterparts. Examples are Medi 28: Way Up High and Psycho 22: Twins; Danger 27: The Deadly Climb and Psycho 12: Not gonna work.; Danger 28: Coalburner and Psycho 9: Coalburner (Part II). Even tutorial levels Mild 10: Take Your Time... and Mild 22: Blow Down! made great level pairs with their repeats Danger 3: Backdraft and Wimpy 27: Ready, Aim, Fire!!!

- In general, NeoLemmix mechanics have cut a great amount of backroute solutions. Anymore I couldn't steel dig, neutralize trap trigger areas, or climb through terrain. I found lots of new solutions (for me) for the later levels in the pack.

- And, if the first half of the pack isn't that fun for experienced players, I can completely honestly say that there's lots of levels in the second half of the pack that are really good even by today's standards, there's quite a few timeless classics there! I could add Psycho 24: Gone In A Flash to the list I had in my first forum post for this pack.


My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)

33
Forum Games / Re: Family Feud 2018
« on: September 17, 2018, 11:31:07 AM »
The answers do get me curious as to how many are over 30 at this point?  I most definitely am (in fact in a few years I'd hit 40).  On the other hand, I'm not even 100% sure if Simon is over 30 yet or not (though I'm pretty sure very close to it even if not over)?

Forum users' birth years topic

34
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: September 13, 2018, 10:06:35 PM »
I played the new format version of this hit level pack, my solutions for all the 40 levels are attached. :)

My initial go at this pack here, my second go at V2.1 here.

Comments (contain spoilers):

Spoiler (click to show/hide)

35
So, I just extemporaneously decided to try this demo this evening, usually I can wait for the full releases but in this case I guess I craved too much for some more of your levels as soon as possible. :XD: My solutions for 8 demo levels are attached to this post.

Are the levels in some kind of an order, like by difficulty, for example? Anyway, I'm glad to say that quality in Lemmings custom level designing is absolutely stellar these days thanks to people like you! :thumbsup: So many outstanding releases in the last few years, and in your case, Lemmings Destination is one of the most anticipated ones for me ever, given your already glorious debut with Migration and those eye-popping previews in the first post of this topic. Truly a wet dream for a custom level enthusiast like me!

Comments on the levels (contain spoilers):

Spoiler (click to show/hide)

36
General Discussion / Re: Simon blogs
« on: September 10, 2018, 04:51:30 PM »
#neolemmix IRC channel logs Monday the 30th of July 2018:

[02:27:17]    <SimonN> Han nan nan nan, Akseli, I still have to defend to get the degree, and the degree is in maths, not in busting quacks
[02:27:31]    <SimonN> busting quacks, one learns that on the internet better than at any uni
[02:29:18]    <Akseli> are you saying your field is more hardcore than other fields? : P
[02:30:04]    <Akseli> just kidding, good luck for the defending : D I've been in three different defending events, they're fun at least here in Finland
[02:30:07]    <SimonN> no, merely that my field is unrelated, anybody can compute acceleration : )
[02:30:23]    <SimonN> heh yeah, it should go well
[02:30:39]    <Akseli> people are just laughing and telling jokes
[02:30:47]    <Akseli> the audience goes wild
[02:30:56]    <Akseli> everyone has a festive feeling
[02:31:00]    <SimonN> hoh, nah, we take it slightly more seriously
[02:31:06]    <Akseli> : D : D : D : D
[02:31:13]    <SimonN> it's mostly about the math still
[02:31:31]    <SimonN> the audience that is not well-versed in the field has a hard time following
[02:32:36]    <Nessy> : D
[02:34:45]    <Nessy> Yeah good luck Simon!
[02:36:23]    <SimonN> thanks!
[02:41:24]    <Akseli> yeah Simon, overwhelm the counter argument guy !
[02:42:23]    <SimonN> "why did you spend years on this trivial stuff?" -- "if it's trivial, why has nobody else done it yet?"
[02:42:42]    <Nessy> > ; P
[02:45:59]    <Akseli> yes, and the audience enjoys their life
[02:46:15]    <Akseli> "ha ha ha" echoes in the room
[02:46:23]    <Akseli> the counter argument guy blushes
[02:46:34]    <Akseli> Simon flashes his overly charismatic smile
[02:46:41]    <Akseli> people go wild yet again
[02:47:28]    <Akseli> after 2 hours and 7 minutes the event is over, and people gather outside the room to chat in joyful manner


____________________

Congratulations, Simon! :thumbsup: :thumbsup: :thumbsup:

37
NeoLemmix Levels / Re: Lemmings Plus VI - Release Topic
« on: September 09, 2018, 07:09:54 PM »
Some comments on the levels (contain spoilers):

Spoiler (click to show/hide)

38
NeoLemmix Levels / Re: Lemmings Plus VI - Release Topic
« on: September 08, 2018, 04:16:58 PM »
My solutions are attached. Comments will come a bit later, I'll now just say for a starter that this is how levels are designed in moderate difficulty, and this pack should be really accessible for lots of players! :thumbsup:

39
Forum Games / Re: Family Feud 2018
« on: September 05, 2018, 07:47:40 PM »
Would you like to host the next round, Axseli?

Okay, I could try. I'm dry from ideas but let's see if I can come up with something. :XD:

40
Forum Games / Re: Family Feud 2018
« on: September 05, 2018, 09:44:54 AM »
August 24 round:

#3: Average number of skills per level - 10-20 it's probably most often, 15 seems good but for Feud purposes I answered an even number there, 20.
#9: Tautology - A really hard one.
#10: Pick-up line - The first thing that came to my mind immediately was "Let's go!" and that seemed surprisingly fitting that I didn't even bother to try to come up with anything else. :P

Previous round:

#3: Ground type Pokémon - I'm familiar with Pokémon series and Sandshrew was my initial thought, I recalled it's the first in the numbering order and I confirmed this with Google.

#4: Web browser - I've always used Firefox but still somehow think that Chrome is more popular? A good question because of the even spread answers. :P

#5: Mortal enemy of Lemmings - This is a question that's asked years ago before, but I didn't care for searching the exact Feud to look at the answers. I remember "water" winning that round back then and me answering "chameleon", but I still remained here with my previous answer again, and water end up winning yet again as well. :P Oh well.

#6: Bone - Same here, I thought skull briefly but went for thigh bone because it's really just a single bone.

#7: English palindrome - A really hard question! Nessy's "level" is pretty creative here.

#9: Perfect breakfast - I thought of answering porridge here but changed it to more "generic" answer eggs and bacon just before sending my answers. Btw, I wasn't the Feud host this time like ccx supposed in his message, but Raymanni was, that many players guessed right from the Quizmaster avatar (no Captain Viridian there, but hovering Rayman's hands there). (I still think porridge is the perfect breakfast ;) )

#10: Quizmaster avatar name - No IRC discussion here (except mobius has sometimes mentioned watching the Family Feud show once in a while), I knew that Steve Harvey is the current host of Family Feud TV show and based my answer solely on that fact, even though he wouldn't resemble Quizmaster avatar by his appearance. I was pretty surprised that there were other "Steve" answers.

41
NeoLemmix Levels / Re: [NeoLemmix] Deceit's Lemmings
« on: August 30, 2018, 07:24:55 PM »
My take on this pack, solutions attached except for the notorious Mayhem21: "Enter at your own risk...".

I've played original pack in Lemmix in Spring 2017 making LRB-replay files, and didn't solve Mayhem14: "Lemmings Fever" back then, now I managed to beat it in NeoLemmix. I apparently never posted my solutions on the forums, because the pack designer doesn't seem to be around.

Excluding Mayhem21, the hardest level besides Mayhem14 was probably Mayhem12: "Shorty Deep Inside". My most backroute-feeling solutions are Mayhem9: "The Law of the Jungle" and Taxing12: "It Lems On". Tricky12: "Hold the Line" I remember having troubles in finding a solution back then, and Tricky2: "Monkey Magic" is quite cunning considering its early place in the pack.

42
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: August 27, 2018, 02:42:05 PM »
Exactly one year later, here's 7 more of my solutions (pack version V1-10), now 48/50 solved (Havoc 8: Precision and 9: Acid Washed Lemmings remain unsolved).

Comments (contain spoilers):

Spoiler (click to show/hide)

And if there's custom level fans out there who haven't played this level pack yet, what are you waiting for? It's fantastic.

43
In Development / Re: [Neolemmix] Quest From Kieran {v02 - 16/03/2018}
« on: August 26, 2018, 08:25:55 PM »
Finally revisited this level pack, attached working replays for all the levels in the second version of the pack, QFK_v02. So most of the replays are same that I posted last time, but I also solved now the updated levels as well and three levels that I didn't solve the first time.

Comments on the levels that aren't in the "broken level list" (contain spoilers):

Spoiler (click to show/hide)

I'm really loving this pack, and it's a bit shame that you don't have motivation to work on it anymore, but even if at least some not-that-broken levels will still get possible easy fixes, I'd appreciate it a lot! And if we don't count the recurring The Ultimate Quest level and most of the last rating because of the backroutes, I'd highly recommend this pack for everyone to play. Really people, there's no excuse not to play this pack, have a go at this level pack gem! :thumbsup:

44
NeoLemmix Levels / Re: [NeoLemmix] SEB Lems
« on: August 25, 2018, 11:34:48 AM »
So, my more thorough second playthrough of this pack after the first try last Winter. After solving 152/175 now, progress from this point onwards is remarkably slow that I find it best to attach my solutions so far.

I didn't get feedback for my solutions last time, though I see some of my solutions being adapted through the changelog. I'd like to hear about my solutions, which are backroutes and if there's something special in them anyway.

Comments on some of the levels (contain spoilers here and there):

Spoiler (click to show/hide)

Thanks Flopsy, this is quite an ambitious and colossal level pack with diverse and imaginative level design! :thumbsup: Duration for playing is dozens and dozens of hours. :)

45
Closed / [Fixed][BUG][PLAYER] Swimmer falls and splats in water
« on: August 13, 2018, 10:04:04 PM »
That's a very interesting question. There might be a good solution to this by checking for water before checking for solid terrain, but I would have to look at the precise implementation to determine what can actually be done without negative side-effects. Please make a forum thread regarding this issue.

- Assign a lemming swimmer and climber skills.
- Dig a hole that ends in water and will be fatal fall distance from top to bottom, digger turns into a swimmer and climbs up the wall.
- When swimmer falls in this hole, the water should save him, but depending on the exact height of the fall he might splat.

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