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Messages - Akseli

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16
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: February 19, 2019, 10:16:30 PM »
Congratulations, IchoTolot! :party::party::party:

Lemmings United certainly is one of the most expected releases in Lemmings custom level design scene, and it's soon 4 years since the groundbreaking Lemmings Reunion arised, huhhuh!

I like how the rating level previews and descriptions have changed since the development topic. :P

The prize idea is funny, though I doubt if anyone is going to solve the entire pack in a long time, given the assumed difficulty and enormous amount of levels, let alone that three people would achieve that! But now there's certainly loads of challenge in it, anyway. :D This might make people not to post their replay solutions in public, though.

Aaand again I have to think if I dare to tackle this pack immediately because of my schoolwork. I tend and like to get absorbed into games like this! :thumbsup:

17
Contests / Re: Level of the Year: 2018!
« on: February 14, 2019, 11:49:09 AM »
I think for the next year I will go back a little bit to the middle ground:

8 nominations resulted in way too many, 4 nominations resulted in a bit too few. I will try out 6 next time. ;)

Last year we had 88 nominations in total and maximum 8 nominations per person (at least 11 people nominated levels) and this year 26 nominations in total and maximum 4 per person (at least 6,5 people nominated levels). The small amount of nominations isn't entirely because of restricting nominations to four, but actually very few people nominated levels at all this time, I'm not sure why. :-\

18
NeoLemmix Levels / Re: Lemmings Plus Series
« on: February 01, 2019, 07:45:29 AM »
In eight days I managed to gather replay solutions for all 75 Lemmings Plus V levels, most of them I had saved in NXRP-format in my initial run. My solutions are attached to this post. I found this post of mine, but apparently I haven't beta tested LPV and haven't PM:d about it.

LPV was really satisfying to beat, I had left many many levels unsolved 2 years ago. Comments for some of the levels (contain spoilers):

Spoiler (click to show/hide)

Now I have posted each month starting from September my solutions from re-playing for LPI-LPV and LP Omega (LPVI was also in September as a new release). Among the large namida NeoLemmix packs I have only LP Omega II left then! Not sure if I have time to delve into it so I'd have solutions already in March. :P

19
Site Discussion / Re: Ability to delete your own posts?
« on: January 30, 2019, 11:05:23 PM »
From IRC:

[00:59] <Akseli> yes, geoo's opinion here is actually what I had in my mind right from the beginning, too, it feels too powerful to have a chance to delete entire topics impulsively

20
NeoLemmix Levels / Re: Integral Lemmings
« on: January 23, 2019, 09:54:24 PM »
Heya, I played 11 levels from v2 last autumn, and now updated my solutions for 18 levels for Integral Lemmings v3, my solutions are attached. I didn't yet solve the demanding feeling levels Epsilon 3: "A different kind of problem" and Delta 10: "Curse of the Lemmings!".

Yes, this is a remarkable little level pack release with rather ingenious solution elements. Especially with the new NeoLemmix skills there were impressively original ideas, and I have to agree with Icho that my favourite is Delta 5: "12 Steps to Success". I'm not sure if all of my solutions are acceptable or backroutes.

21
In Development / Re: [Neolemmix] Quest From Kieran {v05a - 20/01/2019}
« on: January 20, 2019, 08:32:25 PM »
Solutions for 20 levels, some for the updated levels and some for new ones. The rest of the levels I need to think a bit more.

22
In Development / Re: [Neolemmix] Quest From Kieran {v04 - 16/01/2019}
« on: January 20, 2019, 12:07:08 AM »
What a surprise! :thumbsup: :thumbsup: :thumbsup:

My v04 solutions are attached, though I didn't yet re-solve Pillars of the Community (yep, whaat?) and The Firing Squad (oh, this might be really evil...). Loads of backroutes probably, but I think I've now found a decent solutions at least for How's it Hanging? and Increasing Productivity, and also for the new level Rescue Rodents. The Ultimate Quest levels feel more reasonable also, now!

Investing in Infrastructre level has a typo in its title.

Edit: Btw, I played these with NeoLemmix V 12.03.00 or so, I don't know if there's important changes.

23
NeoLemmix Levels / Re: Lemmings Plus Series
« on: January 17, 2019, 06:51:46 PM »
In 11 days I played Lemmings Plus IV through, I have attached my solutions to this post. Before this, I hadn't solved Insane 17: "If They Only Could Jump..." and 19: "Overclocked Lemming". I wasn't a beta tester for this level pack back in 2015, and my initial comments for the levels are here.

LPIV introduces single-use traps, like mines in Wasteland, and splat-pads and anti-splat pads. The latter objects are quite rarely used in level design scene, I'm not sure how potential they are for good puzzles.

However, LPIV is in my opinion one of the strongest LP games. Namida knows how to make enjoyable easy and moderate difficulty levels, too, and X-of-everything levels are pretty much missing. "Over the Edge" level pair (Smooth 20 and Bumpy 18) is fantastic.

Just realized, the sound effects for single-use traps and teleporters are missing? I'm not sure if it's just for this pack or some others, too.


Comments:

Smooth 10: Having A Lem Of A Time - This level replaces "It's Opposite Day!", so it was a new one for me!
Smooth 14: Cogs of War - "Not Quite Missing the Point..." talisman is funny.
Smooth 20: Over The Edge - The epic Pokémon song isn't there anymore, and the same goes to other rating finales. :( At least the very last level, Insane 20, has the special tune!

Bumpy 2: Cosmic Ray Zone - Has a new good solution, because the radiation object doesn't exist anymore.
Bumpy 6: Chocoholics Anonymous - Brutal difficulty just as I remembered. :D Somehow always roadblocking before Insane rating, even though after knowing the solution it doesn't seem that bad.
Bumpy 9: Mechanical Split - A nice level, the climber is a red herring?
Bumpy 10: Zip-Zap Zone - Just like in my old comments, the tiny builder-platformer-puzzle is a delight !
Bumpy 18: Lem Your Lem Could Smell Like - The absence of the radiation object makes this easier, initially this was quite a challenging roadblock level.

Twisted 3: Crank It! - This level replaces "Minesweeper", so it was a new one for me!
Twisted 8: Oh No! More Ricks! - In 2015 I didn't know to appreciate Rick Sanchez, now I appreciated it, a lot. :P
Twisted 14: A Universal Production - This level is obviously easier without the radiation object.
Twisted 17: Climber's Edge - I love these levels that have simple layouts but there's lot going on in that terrain!

Insane 4: Toxic Tales - This level replaces radiation object level "Ooh, Shiny!", so it was a new one for me!
Insane 7: Dopefish Lives! - The special tune is absent. :/
Insane 17: If They Only Could Jump... - This one I hadn't solved before! Unfortunately I didn't go the long road yet with my first solving. :P
Insane 19: Overclocked Lemming - I hadn't solved this before, and looking from my old solution I was just plain dumb there. :P An excellent level!
Insane 20: Goodbye Galaxy - It's phenomenal. In my old solution I took advantage of solid level edges, new formats solution is a bit harder. Probably my favourite final level of LP packs, not just for the Pokémon tune and Commander Keen reference. :)


This was the last main LP pack that I had saved replays in old LRB-format, my solutions for LPV and LP Omega II are saved in NXRP-format.

24
NeoLemmix Levels / Re: Lemmings Plus Series
« on: December 30, 2018, 06:55:05 PM »
I played Lemmings Plus Omega through holidays in 9 days, my solutions for all 120 levels are attached to this post. In my initial run in December 2014 I solved 115/120, not beating Mental levels 12: Cave of the Cactus (I somehow think this really works differently now), 17: Recycled Lemming Syndrome, 19: Splittin' Like Crazy (new features helped here), 21: Adventure Time!!! and 29: Through Thick And Thin...

Omega originally introduced the 8 new NeoLemmix skills and stoner and bomber 10-second-countdown objects, but those objects have been removed from this new formats version. Also, Playtime rating consisting of 15 gimmick levels is removed from new formats version. I seemingly never commented much on this pack derivering from my personal messages and topic posts, probably because doing lots of beta testing like for LPIII earlier, too.

Omega was harder than I remembered, and now I skipped Perplexing levels 15: Bouncing Back and 25: That's Quite A Lemming!, and Mental levels 5: (insert clever title here), 18: ...wait, what? and 29: Through Thick And Thin... and came back to those when solving everything else in order. The same thing that LPI and LPII had was present in Omega, too, having level pairs where the first version feels a redundant X-of-everything filler, and the second version is fine. The music track composition was interesting, there were these custom tunes and also L1 and ONML tunes, I don't remember if this is intended. A nice detail in the final level post level screen (in the old Omega, not anymore in new formats version) was a mention of Omega being the last LP pack there will be, but we know that this didn't hold true. :)

Some comments on the levels:

Breezy 6: Mechanical Approach - Why the 5 minute time limit, you can't spend even one in that level? :D
Puzzling 5: No Rush... - Stoner object missing makes this level different than intended. :P
Puzzling 23: Eco-Friendly Lemmings - A great moderate difficulty puzzle level!
Puzzling 24: I Swear Upon A Lemming - Stoner object missing makes a different kind of a level.
Perplexing 9: Stone System - Even without the stoner object, this was a solid level.
Perplexing 12: That's Just How It Is - A very good level, where the solution is easily overlooked!
Perplexing 17: An Urgent Search For Shelter - A fantastic level, might be my favourite of the pack. :)
Perplexing 22: Pick-a-Plan - Somehow this level always felt like having more potential, but the solution is easyish.
Perplexing 23: What a Treevil Level! - A backroute probably. I watched my old solution and indeed, it was more reasonable.
Mental 14: The Strange Construct - Replaces the bomber object level "Something For A Lemming To Do". It's a good level, like namida's replacement levels usually are!
Mental 25: Night Of The Lemming Dead - Replaces "Terrible Sky", heh.

25
NeoLemmix Levels / Re: [NFNL] Insane Steve's World
« on: December 09, 2018, 08:52:04 PM »
Insane Steve's levels were some of the first ones I ever played from Lemmings Level Database in summer 2012, so early that I didn't even realize to save replays for them at first. In addition to Lemmix levels, I had played the notebook sets from Cheapo, and Lix Community Level Set, so most of the levels I remembered well. My replays for all the 150 levels are attached.

Here's Insane Steve's packs from Lemmings level database. Levels from ISteve01-10 Lemmix packs that are not on the NeoLemmix pack:

Spoiler (click to show/hide)


Lix Community Level Pack levels that are not on the NeoLemmix pack:

Spoiler (click to show/hide)

Somehow level previews didn't work when I ran my Cheapo, and it takes loads of times to load a level there, so I didn't look at all 90 or so
Steve's notebook levels there which were included in NeoLemmix pack and which were not.

____________________

Comments:

Peaceful 1: Any Way You Want It - Basher solution doesn't work (they fall to death unlike in Lix version), see also repeat level (Just Stop the Bleeding).
Peaceful 2: Jus' A Warm Up - I was missing the good cheapo track here, no idea still what's that awesome tune, I even remember asking it from Steve himself and he didn't remember it either if I recall correctly.
Peaceful 4: The Binary Level - Same as Proxima, I haven't seen this level before, where does it and its repeat come from? Actually, where do the levels come if they aren't from ISteve01-10, Lix, Cheapo notebook sets, or forum contests?
Peaceful 10: Snow Really - Just realized, why wasn't the original Snow tileset used in Snow levels in this pack?
Peaceful 23: The Obstacle - This apparently replaces ISteve02-7: "Rip your hair out Mr. Lemming"
Difficult 8: Preventative Maintenance - Like Proxima mentioned already, the trigger area of the fire trap in the right edge of the starting area is so high that lemmings won't die there, I'd think this is not intended?
Difficult 26: Need a Boost? - Yeah this was pretty hard!
Difficult 29: Time is of the Essance - The title should be EssEnce, not EssAnce.
Menacing 1: They just won't climb that wall. - The Lemmix title is "They Just Won't Climb the Wall", is this a cheapo title?
Menacing 14: Fire Exit - This was also hard!
Menacing 25: The Runaround - Hahaha this must be the smallest level I've ever seen. :D Also, a backroute?
Chaotic 18: I Challenge You to a Dual! - Originally meant to be a glitch level, it seems it's possible in an honest manner. :P
Chaotic 25: Just Stop the Bleeding - The only level in this pack I skipped, played the rest through, and came back to solve it as the last level, see the comment in Any Way You Want It.
Hopeless 15: Crown Jewel Heist - This I remember not beating in Lix Community Set, it's quite ferocious!

Spoilery comments:

Spoiler (click to show/hide)

26
NeoLemmix Levels / Re: [NFNL] Insane Steve's World
« on: December 03, 2018, 11:10:41 PM »
Ohhoh. Time to get hyped yet again. You people did so good job with Clammings so I expect A LOT. It's lovely to see the legendary content of these old level makers for the modern engines these days! I'm very much fearing how much time playing this would consume from my schoolwork...

27
NeoLemmix Levels / Re: Lemmings Plus Series
« on: November 13, 2018, 06:02:31 PM »
In a bit over two weeks I finally managed to beat the entire LPIII. This actually is a pack that I've really wanted to re-visit for a long time, because I beta tested it in 2014 but never actually played it after the release, probably because of me getting stuck in some high rating levels already when testing. I tried to find my comments and feedback of this pack for namida, but they're missing, so it seems I actually never posted about this pack in the topic, but discussed with namida through PMs. And I didn't remember that forum PMs from January 2014 - December 2014 are missing (because of the forum migration?) [EDIT: inbox messages are all safe, the PMs I have sent during that time are missing], so I didn't find even the PMs. So, I'm probably giving my thoughts of this pack now for the first time.

So this is the pack that introduced pick-up skills, locked exits & buttons, those anti-splat air objects, and force fields I guess. In the latest version there's no gimmick and secret levels anymore, like they were cut from the new format NeoLemmix version from LPII, too. Compared to earlier packs LPIII has fewer levels, but I actually liked a lot more the quality of these levels, and no level felt "filler" level like a bunch of levels felt in LPI and LPII. The playing time was quite similar to earlier releases because of higher diffifulty overall!

I actually forgot to save a replay for Timid 5 when I went through the solutions after finishing the pack, but then realized that it was saved in Auto-save folder, NeoLemmix is pretty neat! As usual, my solutions are attached to this post.

My comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)

28
NeoLemmix Levels / Re: Lemmings Plus Series
« on: October 29, 2018, 07:08:49 PM »
I re-played Lemmings Plus II next. I had solved everything but Genius19: "Wrong Way, Mister Lemming" in two weeks, and after another two weeks beated that one, too. Solutions are attached.

My comments on the earlier playthrough in the initial topic for the pack.

Comments on some of the levels (contain spoilers):

Spoiler (click to show/hide)

29
NeoLemmix Levels / Re: Lemmings Plus VI - Release Topic
« on: October 08, 2018, 09:59:27 PM »
Ooh, this is another collection pack?

My favourites from LPVI:

Sane 17: Hold It!
Loopy 8: Call In The Specialist
Loopy 13: Let A Lemming In
Loopy 20: Espionage
Manic 2: Walking On Air
Manic 3: Dareful Drop
Manic 8: Let's Go On An Adventure
Manic 11: Tight Schedule
Manic 13: Worthy Edge
Manic 17: The Shed
Delirious 3: Not A Lemming Went By...
Delirious 4: Backwards Dance
Delirious 10: A Lemming Shall Come Forth
Delirious 12: Dareful Drop (Part II)

30
NeoLemmix Levels / Re: [NewFormatNL] Clammings
« on: September 25, 2018, 09:33:51 PM »
Thanks mobius and Wafflem for this NeoLemmix pack of Clam's best stuff! :thumbsup:

I attached my solutions so far, solved 70/75, still remaining Insane 10, 20, 22, 24 and 25. I've played Clam's Lemmix packs 5 or so years ago, and now found some of the solutions I hadn't yet solved. :) I haven't touched ClamLix, those levels were new for me.

Here's Clam's packs in the Lemmings level database with level pictures. Levels from Lemmix packs that aren't in Clammings are:

- The Square Route of Lemmings (1-4)
- Singular Squish (1-9)
- Brick Replacement Therapy (2-7)
- Stay Out of the Pool!!! (2-10)
- RABBIX (3-2)
- Pillars of Hades (3-7)
- Rise Through the Ranks (4-2)
- Dropout (4-8)
- Singular Squish II (6-1)
- Digger convergence (6-4)
- 11 Xmas levels out of 13. Spiralling Snowstorm and Santa's Workshop are there, and they're real puzzles, others seem to be technical levels.
- Both CSTame packs. Ridiculous and technical solutions to already existing ONML levels.

Yeah, I pretty much agree with these levels that didn't make the cut, some of them have solutions that need original game mechanics, but most of them aren't that interesting. One okay level could have been ClamSpamXmas09 level 1: "Happy New Year: The Reversal!" but the three Christmas levels that are in Clammings already are perfect.

____________________

Then, ClamSpam05 and its repeats. Here's Clam's original post for challenge solutions in his pack. Did you mobius or Wafflem take these from here or where did you find them? Pretty nice. Advanced Altitude Training and OH NO! MORE WEE CREATURES, did you come up with these modified names yourselves?

The repeat for Lem Squared is named Square Squabble, that's in ClamLix and has the layout of Clammings Insane21: The Square Route of Lemming. The Square Route of Lemming was the title of ClamSpam01 level 4, that's not in the pack. These issues shouldn't matter too much, I'm just pointing them out if you weren't aware of them.
- Insane 14: Box of tricks - This level title is from a ClamLix level, that's somewhat similar to this (repeat for Circus lemmings in training), I guess.
- Arcane 13: A step two far? - Even 5 blockers are removed (from the original level) which makes this level even more hard and interesting, challenge solution was "just" save 100% with no builders.
- Guns Blazing challenge is seemingly "no bashers". There isn't this repeat in Clammings, but I have to say I don't have the slightest clue how that should be solvable.
- The other challenges aren't that interesting and they don't need to be in Clammings, yep.

More comments:

- Humane9: Web 3.0 - I can't find this from my laptop, but I'd recall it was 3-of-everything level, so it's been changed for Clammings?

- Humane18: Works on so many levels... - The decoration on the sides has been removed, even though all the other levels have most of the decoration.

- Humane22: Altitude Training - The one-way wall is missing, intended?

- Arcane10: About Face! - This level has changed somehow (in addition to welcome decoration), the steel blocks are attached to terrain and the lemmings are climbers by default, are these changes supposed to decrease multitasking?

- Insane7: Spiralling Snowstorm and 17: Santa's Workshop - Ooh, I love the song here and in addition, these two levels are absolutely fantastic! :thumbsup:

- Insane10: Urban-Ledge End - The song doesn't loop, it's all quiet after few minutes. :P

- Insane17: Santa's Work Shop - Why is the time limit 25 minutes, is there a funny story for this? :P

____________________

Finally some spoilery comments on the levels:

Spoiler (click to show/hide)

Oh yeah, and one more question: Do you know Clam's intended solutions for sure?

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