Author Topic: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]  (Read 14575 times)

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Offline Flopsy

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[NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« on: May 14, 2018, 09:36:56 PM »
At long last SEB Lems is finally ready for the new format.



Current Version v3.04
Fixes a back route on Rapture 10 by Strato


Older version updates (click to show/hide)

Download the SEB Lems v3.00 Music Pack here (no different from v2.00)
https://www.dropbox.com/s/sorkwoiwsqmay4u/SEB%20Lems%202.0%20music.zip?dl=1


While I have tried very hard to make sure replays are preserved, there are a handful of levels where all of the replays will be broken so be sure to check your replays for solvability after upgrading from the old format!
Apologies for any inconvenience regarding broken replays, in the majority of cases it means your solution was a back route though.

Spoiler (click to show/hide)

Original Release Post

Flopsy's first level pack
SEB Lems

Thanks to Wafflem for the main menu background! :)
Thanks to Gronkling for allowing me to use items from his cyber tileset in the Scrap Brain tileset.

-160 levels across 8 different ranks of 20 levels each. (formerly 175 across 9 - Deep Cuts was removed in v3.0).
-6 main difficulties: Paradise, Bittersweet, Revolution, Stormy, Murder and Rapture
-2 collab ranks: MegSEBytes and Unrequited
-MegSEBytes: based on the collab pack by Wafflem and I, this contains 18 of the 30 levels from the pack, the other 12 are mixed in with the main difficulty ranks above. Whoever is named first in the author field designed the level terrain, whoever is named second inserts the objects, makes the solution, skillset and names the level. Containing 2 levels exclusive to SEB Lems
-Unrequited: A rank consisting of levels by Wafflem from Dullstar's "Bits of levels you can finish" topic. Wafflem is co-creator of all levels in this rank.
-nearly 60 different tilesets used throughout the pack.


Paradise (20 levels) - Tutorial levels, X of everything levels, mostly Fun and Tricky levels

Is It Any Wonder?

Bittersweet (20 levels) - Still easy, sometimes less skills. Tricky difficulty.

Candy Floss Bonkers

Revolution (20 levels) - Taxing Difficulty, precision increase. Get on the Revolution!

The Legend of Ray Beeston

Stormy (20 levels) - Storm is hitting the fan, harder levels overall. (Taxing/Mayhem)

Wild Forever

Murder (20 levels) - No prisoners now, Lemmings' lives are at stake! (Mayhem and beyond)

Great Scot!

Rapture (20 levels) - Here it is, you've made it. Can you make it to the end? (Sunsoft rank)

Treversal

MegSEBytes (20 levels) -  based on the collab pack by Wafflem and I, this contains 18 of the 30 levels from the pack, the other 12 are mixed in with the main difficulty ranks above. Whoever is named first in the author field designed the level terrain, whoever is named second inserts the objects, makes the solution, skillset and names the level. Containing 2 levels exclusive to SEB Lems.

Spaced Out

Unrequited (20 levels) - A rank consisting of levels by Wafflem from Dullstar's "Bits of levels you can finish" topic. Wafflem is co-creator of all levels in this rank.

The High Cube


Special thanks to GigaLem for making additional objects and backgrounds for the Sonic tilesets.
Additional thanks for rips to:
Triangly for Marble Garden
Flare for Mystic Cave
Technokami for Sandopolis & Death egg
The observer for the doomsday background
Divine for Star light and scrap brain


Make sure to download the music pack as well at the top of the post, it is a SEPARATE download!
« Last Edit: December 27, 2020, 06:07:03 AM by Flopsy »
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems
« Reply #1 on: May 18, 2018, 04:46:15 PM »
Does the music pack also work with the old formats version, as far as you named the tracks in the levels? ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #2 on: May 18, 2018, 05:07:03 PM »
Yes, it is exactly the same music pack used for the Old format v2.00.
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems
« Reply #3 on: May 18, 2018, 11:32:17 PM »
Thanks! Well, what a way to get a hand on some of these tracks! :D

And SEB is fine with this? ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #4 on: May 21, 2018, 08:50:21 PM »
Uploaded a fix, Rapture 18 had a deadly right edge.

Thanks josh for spotting this :)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Offline joshescue18

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Re: [NeoLemmix] SEB Lems
« Reply #5 on: May 26, 2018, 06:12:01 PM »
I finished this level pack...again.

Offline Akseli

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Re: [NeoLemmix] SEB Lems
« Reply #6 on: August 25, 2018, 11:34:48 AM »
So, my more thorough second playthrough of this pack after the first try last Winter. After solving 152/175 now, progress from this point onwards is remarkably slow that I find it best to attach my solutions so far.

I didn't get feedback for my solutions last time, though I see some of my solutions being adapted through the changelog. I'd like to hear about my solutions, which are backroutes and if there's something special in them anyway.

Comments on some of the levels (contain spoilers here and there):

Spoiler (click to show/hide)

Thanks Flopsy, this is quite an ambitious and colossal level pack with diverse and imaginative level design! :thumbsup: Duration for playing is dozens and dozens of hours. :)
« Last Edit: August 25, 2018, 08:37:55 PM by Akseli »

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #7 on: August 25, 2018, 10:05:24 PM »
Thanks for your feedback Akseli

You back routed the following levels
Revolution 8
Murder 6, 13
MegSEBytes 12, 18, 20
Unrequited 19
Deep Cuts 9
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems
« Reply #8 on: October 21, 2018, 01:23:45 AM »
Well, then. You gave me a lot to watch during the last weeks, Flopsy ;) . It's about time I gave something back, isn't it?

I honestly couldn't, for the longest time, because I just had no clue how to solve anything in the second half of the Revolution rank. Fortunately, Stormy turned out to be a lot easier for me overall. I think this is consistent with the feedback Arty gave you? There are still a couple of levels in both ranks which I haven't solved yet, but instead I got to unlock some of the talismans.

I did those because I had to resolve some of the early levels anyway, because my replays got broken from version 1.81 to 2.0. In one case in particular, "Sadistic Lemming Factory", I went from "had this solved, now I can't solve it anymore, WTF?" to "Oops, I unlocked the talisman!" :D Sort of like what happened to me on Arty's rerun of "Torture chamber" in SubLems, where I was unable to hit the intended save requirement, I could only do either worse or better...

For many of the later levels, I experienced similar symptoms like on Lemmings Migration, where I got to about 90-95% of the solution myself, but then had to get a hint for the remaining step. Usually these were the levels where I always felt like I was one skill short.

Some single level remarks (click to show/hide)
« Last Edit: April 02, 2019, 01:56:49 AM by Flopsy »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #9 on: October 27, 2018, 09:51:34 PM »
SEB Lems update attached to first post with back route fixes to the following levels

02_15
03_03
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems
« Reply #10 on: October 28, 2018, 12:06:49 AM »
Q.E.D. :D Looks like I'll have to resolve those two. I'm just glad my solution for "Sweet memories" either seems to be intended or at least acceptable now. :thumbsup:

Spoiler (click to show/hide)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Online namida

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Re: [NeoLemmix] SEB Lems
« Reply #11 on: March 30, 2019, 10:06:04 PM »
I finally got around to giving this a go. I really don't have the patience to play on-video anymore, but I figured I at least owe it to you to play the pack. Solved the first rank; got some of the talismans as well - I usually wasn't specifically trying for them, although if they didn't look much harder than the normal solution I got them. Some I got without even trying.

Some feedback on specific levels.

Spoiler (click to show/hide)

Overall, based on this as well as the demo and other levels I've seen by you, I'm definitely looking forward to the rest of the pack. :D

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Re: [NeoLemmix] SEB Lems
« Reply #12 on: March 31, 2019, 03:57:00 AM »
Quote
0113 The Tshirt Level - The music for this level is the SNES version of Level 13, not sure what was playing your end.

I got orig_13, the normal variant (which I've personally overridden with the Master System orig_13, but on a vanilla NeoLemmix install it would just be the standard orig_13). Looking at the level file, it specifies the music "snes13", which appears to be missing from the music download - which would explain this, as NeoLemmix would thus fall back to the 13th music in the standard rotation (ie: orig_13).

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Re: [NeoLemmix] SEB Lems
« Reply #13 on: April 02, 2019, 01:50:37 AM »
Going forward, I would rather any feedback towards SEB Lems (or any of my other packs) is actively about the level's layout/solution and not talking about personal likes or dislikes for music tracks, level titles, references or tilesets used.

I really am not interested in hearing about things unrelated to the level solutions and I would rather not know that you're not enjoying my own personal choices that I feel make the pack special for me.

I feel like the best feedback for this pack is about the solutions and enjoyment of the level (excluding music) so please stick to that.
« Last Edit: April 02, 2019, 02:04:38 AM by Flopsy »
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Online namida

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Re: [NeoLemmix] SEB Lems
« Reply #14 on: April 02, 2019, 06:48:56 AM »
No worries. Do you still want me to point out technical issues with the music, similar to that of 0113 where the music file is missing from the download?

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Re: [NeoLemmix] SEB Lems
« Reply #15 on: April 07, 2019, 12:43:00 AM »
Solved all of Bittersweet.

Individual level comments (click to show/hide)

Overall, while the pack is still fairly easy at this point, I'm noticing a step up both in terms of difficulty and in terms of quality from the first rank. :D

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #16 on: April 07, 2019, 03:57:37 AM »
Thanks for posting more replays namida, was wondering if you were going to continue with the pack after Paradise seemed to be a let down.
Also thank you for focusing on the levels rather than the music, it's much more focused on what matters :)

Also I mentioned in a previous post that Party in my Head is based on a level called Welcome to the Army, that's incorrect, it's actually based on Let the Race Begin in Taxing (Lv43)

Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

Online namida

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Re: [NeoLemmix] SEB Lems
« Reply #17 on: April 07, 2019, 04:10:56 AM »
It's been so long since I played the demo, so I'm not likely to remember levels from it - I certianly didn't recognize any so far, aside from "Tell Me The Way To DMA". The only other level I specifically remember from it was that bubble level (I forget the title) that I couldn't beat. I also didn't follow LOTY2017 very closely, beyond watching how well my own levels were doing.

Anyway - I definitely will continue at least with the main ranks. I'm switching back and forwards between this and Lemmings United at the moment.

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Re: [NeoLemmix] SEB Lems
« Reply #18 on: April 16, 2019, 06:05:32 AM »
Completed the first 7 levels of Revolution so far.

Individual level comments (click to show/hide)
« Last Edit: April 16, 2019, 07:41:57 PM by namida »

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Re: [NeoLemmix] SEB Lems
« Reply #19 on: April 16, 2019, 08:54:17 PM »
Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #20 on: April 19, 2019, 01:11:08 AM »
Completed a few more.

Individual level feedback (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #21 on: April 19, 2019, 02:15:58 AM »
Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #22 on: April 20, 2019, 02:53:35 AM »
Solved three more levels.

Individual level feedback (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #23 on: April 21, 2019, 01:04:03 AM »
Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #24 on: April 24, 2019, 08:34:19 PM »
Next two levels completed.

Individual level feedback (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #25 on: April 25, 2019, 01:13:38 AM »
Spoiler (click to show/hide)

Out of curiosity, how is the difficulty getting at this stage? I only ask because you seem to be solving less and less levels each time you post replays.
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #26 on: April 25, 2019, 01:36:26 AM »
It's partly that I'm not playing for as long at a time, but it's definitely getting a lot harder.

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Re: [NeoLemmix] SEB Lems
« Reply #27 on: April 25, 2019, 02:20:09 AM »
Here's the last three levels of Revolution solved.

Individual level feedback (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #28 on: May 01, 2019, 01:59:57 AM »
Started on the next rank.

Individual levels (click to show/hide)
« Last Edit: May 01, 2019, 07:51:32 PM by namida »

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems
« Reply #29 on: May 01, 2019, 03:02:05 PM »
Is it just me, or has the pack itself vanished from the starting post? ??? I just wanted to make sure I got the most current version, after some possible backroute-fixes from namida's replays, and couldn't find it anymore - only the music pack is linked to in the starting post, as far as I can tell. The icon looks like there should be an attachment, but I don't see one.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems
« Reply #30 on: May 01, 2019, 07:54:22 PM »
I'm not sure about the download - I wondered if Flopsy might've removed it while working on backroute fixes, but I tested and removing an attachment updates the edit date (and the original post hasn't been edited since early April). Although I might've downloaded it even earlier than this.

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Re: [NeoLemmix] SEB Lems
« Reply #31 on: May 02, 2019, 12:09:38 AM »
Sorry, I didn't even notice there was more replays until now and I've only just had a chance to look at them.

Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #32 on: May 02, 2019, 03:02:38 AM »
The download is still missing from the first post.

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Re: [NeoLemmix] SEB Lems
« Reply #33 on: May 03, 2019, 02:40:54 AM »
I removed the download link some time ago because I am updating the Scrap Brain and Star Light tilesets at the moment. It will effectively break the levels which use them. I will restore the download link at some stage when I have updated the pack.

Also, just throwing it out there namida, you can still start recording this playthrough you're doing at any time. I know you said you weren't going to record it anyway and that's perfectly fine :).
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #34 on: May 03, 2019, 03:53:14 AM »
I'd love to do recordings, but the issue is that I have very little window of time each day that's suitable for recording and Don and Nod aren't being too noisy for me to be able to focus enough for a game like Lemmings (or for that matter, Poker, which is why I don't really play it on-video any more either), but also aren't trying to sleep (and thus I can't really talk - their cage is just meters away from my desk).

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Re: [NeoLemmix] SEB Lems
« Reply #35 on: May 25, 2019, 04:33:34 AM »
Completed the next four levels.

Spoiler (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #36 on: May 25, 2019, 11:56:04 PM »
Glad you've returned to playing this pack again :)
No new back routes this time

Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #37 on: May 26, 2019, 06:07:27 AM »
Three more solved.
Individual level feedback (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #38 on: May 26, 2019, 08:48:57 AM »
Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #39 on: May 26, 2019, 10:03:29 AM »
And one more.

Spoiler (click to show/hide)

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Re: [NeoLemmix] SEB Lems
« Reply #40 on: May 26, 2019, 05:08:40 PM »
Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #41 on: June 04, 2019, 12:32:57 AM »
The SEB Lems download has been reinstated now the Scrap Brain and Star Light tileset are up to date again.

Make sure you update the styles update in this topic specifically for flopsy_scrapbrain and flopsy_starlight
https://www.lemmingsforums.net/index.php?topic=4139.new;topicseen#new
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #42 on: August 22, 2019, 12:52:30 PM »
v3.00 of SEB Lems is now out.

Nothing new is introduced in this version, it just removes the Deep Cuts rank which I feel pulls down the overall quality of the pack. You don't have to download this if you would rather play these extra levels.

This means the pack is now a 160 level pack with 8 ranks.

Some of these levels may be re-introduced in later projects but the majority of these Deep Cuts levels may never be seen again in their current form, they may be fixed up to become stronger levels again, in which case they will be recognisable levels with v2.00 tags ;).
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems
« Reply #43 on: October 18, 2019, 02:22:48 AM »
Current Version v3.01

18/10/19
The pack has been updated to work with NeoLemmix v12.7.0 and there have been some level swaps within the Stormy and Murder rank based on feedback from players.
Stormy 11 > Murder 9 (30-MegSEByte Hard Drive)
Murder 9 > Murder 2 (Let's Go Sonic)
Murder 2 > Stormy 18 (Will You Start The Fans Please)
Stormy 12-Stormy 18 > Stormy 11-Stormy 17

EDIT: I've just realised that this is v12.7.0 RC build which has been cleansed so may not work with older versions of NeoLemmix.

EDIT 2: I have now uploaded a v12.6.5 compatible version in addition, labelled as such
« Last Edit: October 18, 2019, 02:59:49 AM by Flopsy »
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Re: [NeoLemmix] SEB Lems
« Reply #44 on: November 30, 2019, 12:41:52 AM »
All my working replays up to this point (nothing new, but have removed ones that no longer work). Solves all of the first 3 ranks; plus the first 10 levels of Stormy except 2 and 5.

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Re: [NeoLemmix] SEB Lems
« Reply #45 on: November 30, 2019, 01:35:38 AM »
Re-solved Stormy 2 and 5.

Stormy 2 (click to show/hide)

Stormy 5 is the same solution as before; the replay broke but the general idea still works (and IIRC it was intended anyway).

Note that I've recorded these replays using the in-development code, to try out high-res in real-world usage. There should be no reason these replays won't work fine on stable NL, but let me know if they don't.

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Re: [NeoLemmix] SEB Lems
« Reply #46 on: December 01, 2019, 02:23:05 AM »
Solved the next three levels.

Spoiler (click to show/hide)

EDIT: And the next two.

Spoiler (click to show/hide)
« Last Edit: December 01, 2019, 07:23:53 AM by namida »

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Re: [NeoLemmix] SEB Lems
« Reply #47 on: December 02, 2019, 12:47:38 AM »
Thank you for returning to this pack :)

Spoiler (click to show/hide)
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Re: [NeoLemmix] SEB Lems
« Reply #48 on: December 05, 2019, 08:15:18 PM »
Solved one more.

Spoiler (click to show/hide)

EDIT: And two more.

Spoiler (click to show/hide)
« Last Edit: December 06, 2019, 05:37:59 PM by namida »

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Re: [NeoLemmix] SEB Lems
« Reply #49 on: December 08, 2019, 11:47:56 AM »
Spoiler (click to show/hide)
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Re: [NeoLemmix] SEB Lems
« Reply #50 on: December 08, 2019, 05:40:23 PM »
Quote
Stormy 18 - Other people who have played this level have not found this as easy as you have, it can be quite difficult to spot the tricks used in this level especially the trick used to contain the crowd. How easy would you say this level is, and where do you think this level should be out of curiosity? Solution is intended anyway

I spotted the crowd control quite quickly, though I did have the "oh, that's pretty clever" reaction to it - so this may have been a "I was lucky to get the right idea at the right time" thing. Figuring out the path to the exit was the trickier part here IMO.

It's hard for me to say where I think it should be, due to the gap since I played most of the previous levels - all I can say is that it feels easier than the other levels around it. Nonetheless, if I'm the only person saying this, then it's probably best not to move it just based on my feedback alone.

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #51 on: January 25, 2020, 08:01:59 PM »
Here's all my replays up to the end of Stormy.

Feedback for Stormy 19, 20 (click to show/hide)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #52 on: January 25, 2020, 09:03:40 PM »
And, here's my solutions for the first 4 levels of Murder.

Spoiler (click to show/hide)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #53 on: January 26, 2020, 12:52:35 AM »
Spoiler (click to show/hide)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #54 on: January 26, 2020, 07:19:11 AM »
Quote
sorry you didn't enjoy this one as much.

You don't have to apologize because I don't like a level. It's expected for any pack - there'll be some levels I like and some I don't; and likewise, just because I don't like it doesn't mean someone else won't. :) And I should stress - this level wasn't objectively bad in any way; it just wasn't as much to my tastes as some of the others are.

Quote
I was waiting to see what you thought about this level since it is a tribute to you. I just remember when your YouTube channel used to be called that and thought it would be a good layout for a level. Also I put your favourite music in the level.

That was a nice touch with the music! :) I also have to say - it works well as a tribute level, because the solution feels like the kind of solution I'd make, too. :)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #55 on: February 05, 2020, 06:57:05 AM »
Thought it was about time I finished a full rank in this pack, so I've completed Paradise - replays attached!

Took quite a while tbh, there are some quite tricky levels in here. Very enjoyable though, managed to get a few of the Talismans and some maximum saves. I particularly liked the levels based on Lemmings 3D, these were some cool puzzles and I love the Tetris theme :thumbsup:

Side question: As far as Sonic themes go, will we be seeing Green Hill zone at some point? :lemcat:

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #56 on: February 10, 2020, 04:17:24 AM »
Solved one more level.

Spoiler (click to show/hide)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #57 on: March 11, 2020, 01:37:49 AM »
Ok finally getting round to feedback from WillLem

I've noticed you've been trying to get the talismans where you were able to, of course they are optional :)

Also nice Right exit solution on Paradise 7, it's a nice route to be honest I didn't expect that route to be taken. Most people who play this level go to the left exit.

I really liked your talisman solve to Paradise 17 as well, a lot going on in that replay!

I'm happy you enjoyed the rank overall, the difficulty is quite higher than the first rank of some other packs I feel. I'm trying to address this a bit in Gotta Go Fast, I was initially having a rank similar to this as the first rank but then I added another rank BEFORE this rank now.

There aren't any Green Hill levels in the pack sadly, there are only Scrap Brain and Star Light levels and another Sonic themed VGAspec level turns up much later in the pack.
GGF will have a lot of different Sonic zones in the pack (including Green Hill :) ), a lot of tilesets which have never been seen before except by the testers (who have to keep the tilesets secret until release of GGF).

Hopefully you get much further into SEB Lems at some point in the future, it is a hard pack later on based on what most people say though. Very few get much further than the Stormy rank.
The start of the MegSEBytes and Unrequited rank start out with easier levels, the whole of these ranks are scaled difficulty wise as the rank as a whole so the hardest levels are at the end and the easiest are at the start. You may enjoy these ranks if you want some more levels like Paradise's levels :)

Thanks for taking the time to play the first rank :)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #58 on: March 11, 2020, 01:42:21 AM »
And namida on Murder 5

Spoiler (click to show/hide)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #59 on: March 18, 2020, 06:51:10 PM »
Hi,

solved Revolution-Rank today. I didn't give feedback to the pack so far, but from now on I will do. We will see how far I can make it. In opposition to the other packs I played, I doubt that I manage to reach the end here. At least in the earlier ranks, the pack is significantly harder than what I was used to. All my solutions can be found here: https://www.youtube.com/user/Vidusaka

Revolution 1: This was a great level to start the off. Appropriate difficulty and my favourite music of the entire rank. I know this tune from somewhere....Luckily, I was familiar with the builder-trick used here, so it didn't take much time to solve.
Revolution 2: The preplaced Lemming gave a hint how to do this one. Not much to complain - a good level.
Revolution 3: After solving this I knew immediately how to get the talisman. I decided against playing it again, for I thought this level was more work than fun. But not a bad one.
Revolution 4: I had some worries before this one since this tileset doesn't belong to my favourites and I'm not particularly good at solving this kind of levels with hitting lots of buttons. Therefore, I was surprised how quick i found a solution.
Revolution 5: I love this level, not just because it taught me a new trick (how to stop a digger creatively). I had one walker left, though.
Revolution 6: A clever concept, but easy to figure out.
Revolution 7: The difficulties here are in the beginning - how to trap the Lemmings and free them. Apart from that. the solution was quite obvious.
Revolution 8: A fun one though I had some problems with placing the final bridge at the right spot. But I guess that's supposed to be a part of the challenge.
Revolution 9: We had that show in Germany too, it was called "Supergrips" This level could be difficult if someone doesn't know the blocker-turns-miner-trick. Nice level design.
Revolution 10/14: These two beach levels belong to my favourites of the rank. Very well-thought, but not too difficult.
Revolution 11: One of the few examples when the solutions is crystal-clear from the beginning, but the execution causes problems. This is normally not what I like, but fortunately it didn't take me too long here.
Revolution 12: First I thought: How to....but then I had an idea. I still think that my solution is not quite the intended one.
Revolution 13: My first real dislike. I don't like scrolling back and forth too much as its necessary here. And I must admit, that I had some problems with the tileset. It's not that I don't like it, but it confused me in the beginning (what are the traps, which parts can be bashed through and so on)
Revolution 15: I agree with namida here. This level looks pretty simple, but it's definitely not. The level title is beyond me, I must admit.
Revolution 16: This was a major obstacle for me and I label this the hardest level of the rank. Or maybe it's just that I am overwhelmed by levels like this one. After finishing, I compared my solution with Ichotolots and realized that it's completely different.
Revolution 17: Miles easier that the previous one and a great relief. A good one!
Revolution 18: Also not that difficult. Took me a while, though, since I overlooked something obvious. There could be more leeway here to place the skills.
Revolution 19: More difficult than Revolution 4 (same tileset), but a fun one. The updrafts gave a clue about the way of the crowd. When I found out where to use the cloner, anything else became obvious.
Revolution 20: A worthy finale of this rank. Like Revolution 15, it looked much easier than it actually was  - mainly because of the limited skills. It's probably not possible without using every single bridge and platfom. There are most likely several solutions here.

Now I will see how "stormy" things really get.










« Last Edit: March 18, 2020, 06:56:25 PM by Swerdis »

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #60 on: March 26, 2020, 12:18:01 AM »
Shouldn't "Tricks of the Trade Part V" be renamed now that the original "Part IV" has been removed?

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #61 on: May 24, 2020, 03:11:25 PM »
All my replays still work for the new NL release except 1:

- MegSEBytes 11 "The outbreak"

This level broke and is not possible anymore as some updrafts that previously send a glider up now don't do that anymore.

There a little fix (probably extending of the updrafts is needed).

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #62 on: September 19, 2020, 12:30:23 PM »
Sorry for the massive delay

v3.02 of SEB Lems is out

19/09/20 [v3.02]
MegSEBytes 11 The Outbreak fixed since slight Glider physics change following the release of the Shimmier skill to NL.
All other levels are confirmed to be solvable.
Removed download link for v12.6.5 since it is heavily obsolete now.

Check the bottom of the first post for the download.
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SEB Lems (160 levels)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #63 on: September 19, 2020, 07:56:10 PM »
Yes, This was the one level that was broken. Thanks for Updating, And yes all the replays I have turned green still hold true.

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #64 on: November 30, 2020, 12:46:37 AM »
Boom! First half completed (plus the first level of Murder for good measure)! :D I played everything from scratch again and went for the talismans where it was possible without jumping through too many additional hoops. There are two replays for Paradise 12.

There may still be some backroutes among these; on at least 1 level, I had a bunch of skills remaining, and on a couple other ones where it seemed like all the skills were accounted for, I had 1 skil remaining and/or saved an additional lemming.

There were only a couple of levels where I needed to take some slight hints. "Slight" literally means "start watching Arty's / IchoTolot's solution and immediately click away after I've received one more piece of information." These were the following levels:

Spoiler (click to show/hide)
« Last Edit: November 30, 2020, 01:12:51 AM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #65 on: November 30, 2020, 02:39:39 AM »
Nice job, Strato! :thumbsup: I remember you saying that you were going to get back into doing the rest of the pack. I have not yet played this pack, but I definitely have plans to, as soon as I can get my planned LPs done :P This is definitely on my to LP list, so yes I'll let you know when I have started it and both you and Flopsy can see how much I'm struggling with these levels :crylaugh: Knowing myself, I most likely will struggle, especially seeing how this pack has the same difficulty tag as Strato's LOA pack and if my LP of Nessy's Lemmings Migration is anything to go by, where I surprisingly ended up struggling on even simple levels in the Painless rank and which likely isn't anywhere near as difficult as SEB Lems, although that remains to be seen with me, since again I haven't played this pack yet, so I don't know how very difficult it will get.

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #66 on: November 30, 2020, 01:44:28 PM »
Let's say I don't expect the pack to get more difficult beyond the Rapture rank, because as far as I understand it, MegSEBytes is an earlier pack integrated into this one (so I actually expect it to be easier, like my Encore rank in Lemmings World Tour). Don't know about Unrequited.

As I understood Flopsy, it is possible to download the Deep Cuts rank from an earlier version or just keep it in the levels folder if you still have it from an earlier version instead of deleting it. However, of course that means there is no guarantee it will work with the latest NeoLemmix version. I think it was already removed prior to NeoLemmix version 12.9?

In one of the earlier posts, Flopsy said he might re-add the Deep Cuts rank later if he feels he can improve the levels on that rank sufficiently. So I'd rather just wait for that. I do hope it gets re-added in some fashion, though. ;)

I'm currently stuck on Murder 02; I know I have attempted Murder 03 before, but I don't remember if I ever solved it.

Maybe it's a good idea to do some skipping around? A lot of the Stormy rank definitely felt easier than some select levels from Revolution, and many of the later levels of Stormy I had solved before some of the early ones from the same rank. Maybe the same is true for Murder and Rapture as well?

Also, I don't know how much more difficult the pack can get once you've developed some routine with recognising Flopsy's favourite tricks. Since he proudly wears it in his name tag, I don't think it's a secret that Flopsy is "the King of Blockers".

That means... (click to show/hide)
« Last Edit: November 30, 2020, 01:50:08 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #67 on: November 30, 2020, 06:46:24 PM »
Let's say I don't expect the pack to get more difficult beyond the Rapture rank, because as far as I understand it, MegSEBytes is an earlier pack integrated into this one (so I actually expect it to be easier, like my Encore rank in Lemmings World Tour). Don't know about Unrequited.

IIRC, some of the MegSEBytes levels were pretty tough, but in SEB Lems you have already played some of them. The pack has several of the levels scattered in the main ranks, while in Old Formats it can be downloaded as a separate pack. It has 5 ranks with 6 levels each. I have already solved MegSEBytes for Old Formats, although there are two exclusive levels for that rank that can only be found in New Formats, neither of which I have played yet. In the standalone version, i.e, the Old Formats version before it got integrated into SEB Lems, I felt no real challenge with it until about the 3rd/4th rank. I remember the Lights, Camera, Action level being a huge spike in difficulty despite being the first level of either the 3rd or 4th rank (I don't remember which). However, for the most part I think you might be right about the pack not being that much harder after the Rapture rank, although again I can't say for sure since I have never played the pack. Unless the Unrequited rank is similar to your Groupie rank of LWT after the super easy Encore rank, but only because I have already played your Paralems and Pit Lems in quick succession, as well as Lemmicks from months before these two.

Quote
As I understood Flopsy, it is possible to download the Deep Cuts rank from an earlier version or just keep it in the levels folder if you still have it from an earlier version instead of deleting it. However, of course that means there is no guarantee it will work with the latest NeoLemmix version. I think it was already removed prior to NeoLemmix version 12.9?

I checked the Old Formats version of SEB Lems, and indeed Deep Cuts is there. I don't know about it being removed prior to v12.9. Since it's not available for New Formats, I wonder if it's better for me to LP the Old Formats version of SEB Lems then. It does mean more levels and hence most likely a much longer LP, though.

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #68 on: November 30, 2020, 07:00:28 PM »
Quote
IIRC, some of the MegSEBytes levels were pretty tough, but in SEB Lems you have already played some of them. The pack has several of the levels scattered in the main ranks, while in Old Formats it can be downloaded as a separate pack. It has 5 ranks with 6 levels each. I have already solved MegSEBytes for Old Formats, although there are two exclusive levels for that rank that can only be found in New Formats, neither of which I have played yet. In the standalone version, i.e, the Old Formats version before it got integrated into SEB Lems, I felt no real challenge with it until about the 3rd/4th rank. I remember the Lights, Camera, Action level being a huge spike in difficulty despite being the first level of either the 3rd or 4th rank (I don't remember which).

Thanks for the assessment! ;)

Quote
I checked the Old Formats version of SEB Lems, and indeed Deep Cuts is there. I don't know about it being removed prior to v12.9. Since it's not available for New Formats, I wonder if it's better for me to LP the Old Formats version of SEB Lems then. It does mean more levels and hence most likely a much longer LP, though.

Arty has already LPed the entire Old-Formats version.
More importantly though, in contrast to me with LWT, Flopsy is no longer maintaining the Old-Formats version. Therefore, most likely a bunch of backroutes will still be present in the latest Old-Formats version that are no longer possible in New Formats.

Of course, for some of these solutions, I would still prefer them to be there. ;) A couple of times when I was stuck, I looked at Arty's LP and saw a perfectly fine solution, which wasn't even called a backroute in the comments - only to find out that what Arty had done had been made impossible afterwards nonetheless.

But there are also other things you'd really prefer to be fixed. For example, I remember the one-way arrows in the Old-Formats Starlight Zone tileset not actually working. Meaning, they would display properly, but they had no trigger area in the editor. Consequently, you could simply bash through them in the opposite direction. ;) Even though it's clearly not intended.


For that reason, you should definitely go with the New Formats version. Even if it means fewer levels... Arty himself said the old version with more levels dragged on quite a bit towards the end. Which I guess is one of the reasons why the Deep Cuts rank was removed.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #69 on: November 30, 2020, 07:07:42 PM »
Arty has already LPed the entire Old-Formats version.
More importantly though, in contrast to me with LWT, Flopsy is no longer maintaining the Old-Formats version. Therefore, most likely a bunch of backroutes will still be present in the latest Old-Formats version that are no longer possible in New Formats.

Of course, for some of these solutions, I would still prefer them to be there. ;) A couple of times when I was stuck, I looked at Arty's LP and saw a perfectly fine solution, which wasn't even called a backroute in the comments - only to find out that what Arty had done had been made impossible afterwards nonetheless.

But there are also other things you'd really prefer to be fixed. For example, I remember the one-way arrows in the Old-Formats Starlight Zone tileset not actually working. Meaning, they would display properly, but they had no trigger area in the editor. Consequently, you could simply bash through them in the opposite direction. ;) Even though it's clearly not intended.


For that reason, you should definitely go with the New Formats version. Even if it means fewer levels... Arty himself said the old version with more levels dragged on quite a bit towards the end. Which I guess is one of the reasons why the Deep Cuts rank was removed.

All very good points! If anything, I could always tack on the Deep Cuts as a separate LP, i.e, I LP the New Formats version of the pack, and once that's done I can always go back and LP the Deep Cuts rank as a separate LP for Old Formats. Or, as you indicate might be a possibility, I simply wait for the rank to be restored to the SEB Lems New Formats, which of course I would be in favor of seeing, but that all depends on if Flopsy wants to and ends up doing so later on down the line.

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #70 on: November 30, 2020, 10:20:37 PM »
Question about Murder 09, "30-MegSEBytes Hard Drive": The receiver of the teleporter is entirely covered by a fire trigger area.

Is this supposed to be this way? I remember having attempted this level before, and I definitely do not remember it as it is right now.
If it's a backroute fix, it seems like a particularly weird one. As it stands right now, this teleporter just seems to be a complicated version of a trap.

My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #71 on: November 30, 2020, 10:50:53 PM »
Ok this topic suddenly came to life today. First of all, I'll talk about Strato's replays

Spoiler (click to show/hide)

Quote from: Strato
Let's say I don't expect the pack to get more difficult beyond the Rapture rank, because as far as I understand it, MegSEBytes is an earlier pack integrated into this one (so I actually expect it to be easier, like my Encore rank in Lemmings World Tour). Don't know about Unrequited.

After Rapture, you should consider each of the last 2 ranks as an individual pack, where level 1 in the rank would be like Paradise difficulty and level 20 would be as difficult as Rapture's difficulty. The levels in each rank are ranked in order of difficulty to best of mine and Wafflem's ability. So you could theoretically do these ranks on the side of the main 6 difficulty ranks if you are particularly stuck on anything.
But you are right, Rapture is as hard as the pack gets.

Quote from: Strato
As I understood Flopsy, it is possible to download the Deep Cuts rank from an earlier version or just keep it in the levels folder if you still have it from an earlier version instead of deleting it. However, of course that means there is no guarantee it will work with the latest NeoLemmix version. I think it was already removed prior to NeoLemmix version 12.9?

In one of the earlier posts, Flopsy said he might re-add the Deep Cuts rank later if he feels he can improve the levels on that rank sufficiently. So I'd rather just wait for that. I do hope it gets re-added in some fashion, though. ;)

Quote from: kaywhyn
Or, as you indicate might be a possibility, I simply wait for the rank to be restored to the SEB Lems New Formats, which of course I would be in favor of seeing, but that all depends on if Flopsy wants to and ends up doing so later on down the line.

The Deep Cuts rank will not be returning to SEB Lems sadly, most of the levels in that rank were not very good and I don't think you will miss many of them to be honest. Don't worry too much though, I will be releasing updated versions of some of these levels at a later date and making the other levels from this rank available in some form.
It really should not determine whether you play the Old Format version of SEB Lems over the New Formats version though because many of the levels were not that great, also Strato makes a valid point about back routes still existing in the Old Format throughout the pack.

I really do not see much merit in keeping the old format version of SEB Lems up to date hence why I abandoned the old format version. It is entirely at your discretion if you choose to play it.

Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #72 on: November 30, 2020, 10:54:36 PM »
Question about Murder 09, "30-MegSEBytes Hard Drive": The receiver of the teleporter is entirely covered by a fire trigger area.

Is this supposed to be this way? I remember having attempted this level before, and I definitely do not remember it as it is right now.
If it's a backroute fix, it seems like a particularly weird one. As it stands right now, this teleporter just seems to be a complicated version of a trap.


Spoiler (click to show/hide)
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SEB Lems (160 levels)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #73 on: November 30, 2020, 10:58:35 PM »
The Deep Cuts rank will not be returning to SEB Lems sadly, most of the levels in that rank were not very good and I don't think you will miss many of them to be honest. Don't worry too much though, I will be releasing updated versions of some of these levels at a later date and making the other levels from this rank available in some form.
It really should not determine whether you play the Old Format version of SEB Lems over the New Formats version though because many of the levels were not that great, also Strato makes a valid point about back routes still existing in the Old Format throughout the pack.

I really do not see much merit in keeping the old format version of SEB Lems up to date hence why I abandoned the old format version. It is entirely at your discretion if you choose to play it.

Hey Flopsy, thanks for the quick response. No worries. I plan to take on all Old Formats and New Formats packs at some point. The only other potential problem I thought of is that if I play the Old Formats of SEB Lems first, that will cause my LP to not be as blind anymore for when I do take on the New Formats version. Then again, I could eliminate this problem by LPing the Old Formats version instead despite there already being an LP of it by Arty. Or just skip the Old Formats and play the New Formats version first, though I'm kind of starting with very Old Formats and working my way up to New Formats as my method of getting through packs. However, Strato makes a good point that the Deep Cuts would drag the LP out even more, which I guess doesn't really matter to me, since I love seeing and playing packs in their entirety with even the rejected levels added in a separate rank. I guess I'll think about which version I'll LP some more.

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #74 on: November 30, 2020, 11:45:45 PM »
Thanks for your comments, Flopsy! ;) Glad to hear that I was apparently able to set up some new records! :thumbsup:

Regarding Stormy 19 (click to show/hide)

Regarding Murder 1 (click to show/hide)

Also thanks for confirming the solvability of Murder 09. Seems like I significantly underestimated Wafflem's input on this pack. I'll give it another shot then! ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #75 on: December 02, 2020, 03:44:41 AM »
SEB Lems v3.03 is out.

Fixes a back route found by Swerdis on Murder 12 :)

Download is in first post.
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SEB Lems (160 levels)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #76 on: December 02, 2020, 08:57:12 AM »
What a coincidence - that's precisely the next one I have to play, so this fix came just in time! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #77 on: December 17, 2020, 08:52:09 PM »
Okay, here's the Murder rank. There were a few that I could solve entirely on my own; most of them I got to about 90-95% but then needed a hint for the final step.

For one particular level however (Murder 07, "The Call of Lucia") I was completely on the wrong track.
Or rather, I considered this approach in the very beginning, but then decided the terrain was too iffy to pull that off. Then you get an effect similar to the psychological phenomenon called "inhibition of return": In a place where you've already looked but where you didn't find anything, you're less likely to look again / it's harder to actively force yourself to do so.

Basically, anytime you've considered what would have turned out as the correct solution but then discarded it for some reason, good luck getting that one back! ;)

On the individual levels (click to show/hide)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #78 on: December 18, 2020, 01:31:26 AM »
Thanks for the feedback Strato, although you may have taken hints on a few levels you have made it further than most have in the pack. Most people tend to give up on the pack by this point.

Spoiler (click to show/hide)

Best of luck with Rapture if you are carrying on into that rank :P
Flopsy's YouTube Channel

SEB Lems (160 levels)
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Modular Lems (10 level minipack)
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #79 on: December 18, 2020, 10:25:01 AM »
Thanks for your detailed reply, Flopsy! ;) With the screenshot from Murder 07, the placement of the skills makes a lot more sense now.

Quote from: Flopsy
We're officially naming this trick after you now because you pulled this trick in Murder 1 as well instead of the trick you used in Murder 5. It's not a back route, you're just using The Strato Turnaround!

It's funny you call it like that, given that, as I said before, you were the one who showed that trick to me. :D Twice! On your LP of Lemmings Migration. (Still haven't found any other way of solving those two particular levels where you used that trick, btw. ;) ) Also, if that trick isn't a signature of the King of Blockers, then I don't know which one is!

Regarding "Great Scot!":
Spoiler (click to show/hide)

Regarding "Medieval Mystery Zone":
Spoiler (click to show/hide)


The "streamlined" part of my solutions may come from the fact that whenever I do need to get a hint, I take it from IchoTolot's replay playlist now. ;) That's because I know it's in the correct order; Arty's LP was still in Old Formats, a lot of the levels changed their position since then, and also many of his solutions were blocked / fixed as partial backroutes.

Basically, what I do is I start watching IchoTolot's video and only go on as long as I keep seeing stuff that I have already figured out myself. That's just a confirmation "ok, you're on the right track so far". As soon as I see something new, I stop the video and say "ok, that's my hint, now where can I go from here?"

Well, except for "The Call of Lucia". I had no idea where IchoTolot's solution was going until I already saw it coming together. :evil:



I have solved two levels from the Rapture rank so far (levels 02 and 04). Haven't attempted anything beyond that yet, though. So there may be further "easy" ones coming.
I expect the difficulty to be similarly subjective as on the Murder rank now.
I also haven't looked at any of IchoTolot's replays for these levels yet (meaning not even "partially" for any hints).

Level 02 was more of an execution-timing struggle, the conceptual part I had figured out pretty quickly.

Level 04 was much more to my liking, no difficult crowd control, just a nice resource-conservation puzzle where all the skills are accounted for (i.e. no open-ended X-of-everything level), and it's all about the pioneer lemming. :thumbsup:

Level 01 currently still seems to have way too many obstacles for me to overcome with the limited skill set.
Spoiler (click to show/hide)

For Level 03, I think I'm pretty close, but what always irritates me...
Spoiler (click to show/hide)

I looked at the level list in the menu, though...
Spoiler (click to show/hide)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #80 on: December 26, 2020, 06:55:27 AM »
Hello Flopsy,

First two ranks solved. Replays attached. You already know that I'm LPing this pack, but for everyone else I'm also LPing the pack.

Link to the LP: Kaywhyn's LP of Flopsy's SEB Lems for New Formats NL. Enjoy, everyone! :P

As I have already told you, I am enjoying this pack a lot! The Paradise rank is very well-done for a first rank. It's not a throwaway rank at all. Yes, almost every level in the rank is an X-of-everything, but they're not like the ONML Tame ones where you do 1-3 skills and then you're done. Here, you have to do way more than that. As a result, there is far more variety, and they are way more interesting and challenging. They're still no pushovers.

In the first batch of 10 levels, these were pretty much all well-done. Out of the three crash course levels, my favorite one was the 2nd level. All those restarts on the 1st level weren't necessary, as that's what I get for not planning out the solution in full before I started playing the level. Not to mention that I went for a save all solution. As for the rest, I have to say that my favorite one was Paradise 7 - Cake Shop Visits. Excellent level, both puzzle and visually. Even better, I really like the music. It is most appropriate, considering it's Christmas and it's generally played around this time of year. Paradise 10 - Is It Any Wonder? is quite a large 20-of-everything level, but I don't mind the occasional huge level, especially since it's still an easy one. I still like this level, and I especially like the music that's played on the level. I had no idea that it came from the PSP version. It's been so long since I played it.

In the second half of the Paradise rank, there are plenty of levels that I really like design-wise and visually. My favorites in this regard were Paradise 12 - Know When to Fold Them!, Paradise 14 - Lemtris 3D, Paradise 15 - Party in my Head, and Paradise 16 - It's The Name of the Game. I especially love 12 for how it features playing cards and betting chips. Even better, they're all excellent puzzles! :thumbsup: I would say that Paradise 17 - Crystallize is the hardest of the rank, although it's still not too bad. I can see this one tripping up less experienced players. I recognized Paradise 18 - Volunteer Lemming Firefighters from the MegSEBytes pack. It is a large level and more challenging than Paradise 10 despite both being a 20-of-everything level.

Finally, Paradise 19 - Tricks of the Trade and Paradise 20 - Parting Is Bittersweet are excellent puzzles.

Spoiler (click to show/hide)

Ok, now the Bittersweet rank. Plenty of great levels here, and I continue to enjoy the pack very much! :thumbsup:


I think what I will do is post again after I complete a rank for the rest of the pack. Onward! ;)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #81 on: December 26, 2020, 09:05:14 PM »
RE: Strato

Spoiler (click to show/hide)

RE: kaywhyn (some additional remarks not covered in the youtube comment replies)

Spoiler (click to show/hide)
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #82 on: December 27, 2020, 12:02:24 AM »
Quote from: Flopsy
Erm, I don't think you're going to have an easy time after Rapture 4 if you want my honest opinion. Rapture 6 if you have been attempting it is considered the hardest level in the entire pack personally, it is one of the levels in the pack with the fewest solves and even some of the best players on this forum have struggled with that level greatly before solving it.

Guess you're wrong; I have solved Rapture 7, 8, and 9 by myself, and for 10 I only needed one minor readjustment compared to the solution I had already implemented before. So my suspicions that easer levels would come higher up were indeed confirmed :P .

Rapture 01 - 14 (click to show/hide)

All in all, I think I've got a good understanding now of what my own levels (even in my hardest pack to date, Lemmings Open Air) lack to take them over the edge to "very hard" difficulty.
However, a lot of levels on the Rapture rank seem to enforce this via iffy terrain shapes, over-fixed with steel and fire areas, and worst of all with extreme pixel precision combined with relative timing between at least two worker lemmings.
And if that's what I would have to add to my own levels to add some even harder ones at the very last rank, I'd rather prefer for them to be conceptually easier, but a lot less fiddly to play.

I have never used as much True-Physics Mode in a pack as I have while playing this pack, especially on the Murder and Rapture rank, but it already started a little earlier. And even if it was just for old, comparatively overdone tricks like Digger-Basher staircases, when counting to six alone wouldn't suffice.

The combination of pixel precision and relative timing between two lemmings (as e.g. many of your favourite Blocker tricks require them) is something I listed explicitly right at the beginning of my immediate turn offs; that shows you how immediately it jumped into my mind.

I'm fine with pixel precision on its own (=for individual lemmings), and I'm fine with relative timing, but the interaction of the two at the same time exponentially increases execution difficulty. And sometimes even to a point where the mere fact that the intended solution is so precise actually hides that solution on a conceptual level, because there are only a couple of frames where it actually works.

Quote from: Strato Incendus
and another related issue is what I would call "relative pixel precision": Pixel precision is fine as long as it affects single lemmings. If a builder has to go in one specific spot, e.g. to cross a gap, allow a climber to still climb up out of said gap from the other side, and make the builder turn around or not, then fine, that's what framestepping is for! :thumbsup: The problem arises when two or more lemmings have to be in very specific spots relative to each other, so the skill assignment becomes a game of Mikado. Pixel precision therefore becomes exponentially worse the more lemmings are required for a given maneuvre. But it's also annoying enough if just a couple of pixels decide whether a lemming slips by or not, harking back to the stalling issue.

There is one level in Lemmings World Tour which requires this amount of relative timing:
Spoiler (click to show/hide)
I kind of had a bad conscience about that level for precisely that reason, so I was glad when people found at least partly alternative solutions to it.

However, here on the Rapture rank, a whole bunch of the levels feel like they have that amount of pixel precision to them. This includes those I solved all by myself, like Rapture 02 and 07.

Those levels which didn't include this interaction of pixel precision and relative timing were indeed great, fair, excellently complex puzzles!
:thumbsup:
At the same time, those levels were quite a bit easier - which you can tell by the fact that I could solve most of them without any hints. Meaning, they were easier than many of the levels on the Murder rank.

I don't think I'm just biased in this regard by "I like the levels I solved on my own and am critical of the others" :evil: .
I think there is a clear qualitative difference in the amount of execution fiddling required by levels such as Rapture 02, 03, 07, 08, 12, and especially 14 - and the more calm and conceptual challenges created by Rapture 01, 04, 09, 10, 13.
As you can see, both of these lists include levels that I solved all on my own and such that I needed hints for.

So there's a pretty much even split between levels I enjoyed very much, and levels that had such high amounts of pixel precision that I considered it borderline trolling at some point. ;)

Anyways, with Rapture 14 still pending (whether that amount of precision is actually required), next up is "Gravity Coaster", about which I have heard quite a lot of rumours already (not pertaining to the solution, though). Let's see if I'm going to struggle with it as much as I've heard other people did... :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #83 on: December 27, 2020, 06:03:30 AM »
All of what you've said is perfectly valid and your opinion. I feel it might explain why a lot of people give up on the pack by this point.

Spoiler (click to show/hide)
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SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (in progress)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #84 on: December 27, 2020, 06:08:38 AM »
SEB Lems v3.04 is out

Fixes a back route on Rapture 10 by Strato.
Download is in first post as always
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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #85 on: December 27, 2020, 08:02:08 AM »
Revolution rank done. More replays and feedback. Replays up through Revolution 20 attached. Overall, I felt the Revolution rank was easier than the Bittersweet rank. It might be because no levels in this rank required more than one video to solve. There were only 2-3 levels that slowed my progress, and most happened to be levels from your MegSEBytes pack. Revolution 19 being the biggest offender here, which is the level in the rank that took me the longest to solve. It's very interesting how It's a level that I have played before from your MegSEBytes pack, but I honestly have no idea why it took me so long to solve. In any case, for the purposes of the LP, I have no intention of loading any of my MegSEBytes replays for the levels I have already played. I'm willing to sit through and solve them again no matter how long it takes me.

Spoiler (click to show/hide)

Onward to the Stormy rank! Solving time might slow considerably here, but if not then very likely the next rank. As usual, I still continue to enjoy your SEB Lems pack very much ;)

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #86 on: December 27, 2020, 10:33:15 AM »
Fair enough; I was hoping my solution to Rapture 10 would be accepted as an alternative solution, but I can see how it missed the main trick.

Since I had already compared my solution to IchoTolot's in the meantime, though, figuring out how to resolve this one wasn't too difficult.

Rapture 10 (click to show/hide)

I've added my re-solve for Rapture 10 to the replay folder attached.
I haven't attempted Gravity Coaster or any of the following levels yet.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #87 on: December 28, 2020, 09:59:00 AM »
Solved the entire Stormy rank. Replays up through Stormy 20 attached. Overall, the entire rank was extremely slow going, especially since I pretty much was only able to solve 1-3 levels at a time throughout the entire rank. This tells me that the pack is definitely mostly done playing around by this point. Revolution was where the levels got only slightly a bit harder but the levels still allowed a lot of leeway, whereas Stormy was really where the difficulty cranked up and the skillsets very tight and very little in the way of leniency. Interestingly enough, only one level in Stormy required 2 videos to solve, while no such level needed that in the Revolution rank.

Stormy Levels Feedback (click to show/hide)

Halfway done with the pack and still continuing to enjoy the pack very much. I'm loving the challenges I've been faced with. I'm definitely starting to worry that the Murder and Rapture ranks will be extremely slow going, especially if the Stormy rank slowed my solving times considerably from start to finish is any indication. However, you did say that there's a possibility that I might steamroll over them easily when most others would get stuck here and give up. I'm not going to get my hopes up, but I'm definitely willing to power through and struggle.

Onward to the Murder rank, which will likely end up murdering me and I will be begging for mercy :crylaugh:

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #88 on: December 31, 2020, 09:04:24 AM »
Murder rank finally completely solved. Replays up through Murder 20 attached. The rank took me 2 days, but I finally did it.

Whoa, this was an extremely difficult rank, so I'm quite shocked that I even made it through the whole rank after a lot of struggling. So many levels in this rank needed multiple videos before I finally solved them. The hardest levels in this rank for me were Murder 5, 9, and 19. As I mentioned before, I'm disappointed that I don't even have one of the original videos for Murder 5. It's supposed to have taken 3 videos before I finally solved it, but alas there's only two videos because I foolishly didn't have OBS open for the second video on that level. It's ironic, considering that I didn't struggle anywhere near as long on the Old Formats version of the level when I played through your MegSEBytes pack. Then again, it seems that all of the MegSEBytes levels have been problematic for me, with only a few that I managed to solve fairly quickly, such as Murder 11.

Murder 19 is the second level in the entire rank to take 3 videos to solve, but in contrast to Murder 5, in the third video for Murder 19 it was an extremely quick solve. The solution came to me in my mind during my break after I recorded the second video for the level.

I had nearly given up on the pack due to Murder 9, but thank goodness I just kept coming back and didn't throw in the towel. Goes to show you that even SEB Lems has managed to make a mighty solver like me tremble in my knees. At the same time, keep in mind that I'm playing the pack where most levels seem to have been way more backroute proof compared to the Old Formats version, and hence some levels are much harder as a result. Murder 5 seems to be a really good example, where just the addition of a fire trap was enough to increase the difficulty dramatically. However, the main reason it took me so long before I finally solved it was due to how I overlooked the use of a blocker trick which I know very well from the many packs I have played. Yea Flopsy, I think you're right when you said that I always seem to overlook and miss the obvious stuff while I tend to figure out the non-obvious stuff that people have trouble with very quickly.

Truthfully, the Murder rank is like literally up there in difficulty with United. The pack overall is easier than United in the very early ranks, but by Stormy/Murder it pretty much enters United territory in terms of difficulty. I say these two ranks are comparable to around the 3rd/4th rank of United, respectively. It's also like the Stormy rank in that I could generally only solve 1 or 2 levels per video. There were only a few where I managed to solve 3 levels in one video. However, because I ended up getting majorly stumped on several levels in the Murder rank, solving times practically slowed to a crawl the entire rank. The Stormy rank was the same, but solving the entire rank was still overall faster, I think by a couple of hours less.

I have noticed that my struggles are largely due to how I often felt I was a skill or two short. United was the same way in the later ranks, where there's no chance of recovery if you place any skill wrong. So is also the case here with SEB Lems, especially with the Stormy and Murder ranks. It's definitely a difficult pack just like United, just slightly easier and the difficulty doesn't increase as fast. It wasn't until the Revolution rank where the pack finally stopped playing around for the most part, but there was still plenty of leeway in the skills. In contrast, I ended up struggling with the Bittersweet rank more than the Revolution rank. So far, I have found that the Revolution rank was easier than Bittersweet, then it got difficult again with the Stormy rank, then the pack got even harder with the Murder rank.

Murder Levels Feedback (click to show/hide)


All rightie, I better brace myself for the Rapture rank. Since I ended up struggling considerably with the Murder rank, I can only imagine that I will struggle even more with the final main rank of the pack, Rapture. I stated that the Stormy and Murder ranks were equivalent to that of the 2nd and 4th ranks of United, and so this probably means that Rapture will be the equivalent of the Genocide rank of United. When I first reached that rank in United, I was very fearful of it and thought it would be the rank to stop my complete run at solving the entire United pack. Indeed, my fears were amplified even more when the first level of Genocide was a no solve even after 2 hours. I was close, but I was 1 short of the requirement.

If this is indeed true with the Rapture rank, then it'll pretty much be the Genocide rank of United all over again for me. I'm already fearing the Rapture rank even though I haven't played any of the rank yet. I guess we'll see I get on with it in the upcoming days. 

Online kaywhyn

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #89 on: January 14, 2021, 08:52:53 AM »
And, Rapture rank is finally done and hence the main 6 ranks of the pack all solved! It might had taken me a while, but I made it through. All without any hints on any Murder or Rapture levels too! ;) Here are my replays up through Rapture 20. Truthfully, the Rapture rank wasn't as brutally difficult as I thought it was going to be. Then again, I said the exact same thing with the Hardcore rank of Strato's LOA pack, where I honestly felt no real challenge with the rank other than 3 levels I found difficult in their current version before release. Here, the Rapture rank is way more challenging, but still in a really good and appropriate way. Here, the hardest levels for me in the rank were Rapture 3, 11, 13, and 14. 15 and 19 were also difficult. Both 11 and the former somewhat only because I'm very bad with levels that have a lot of stackers, but they weren't as bad as I thought, but definitely the latter (Rapture 19). Then again, I ended up overcomplicating my solutions to 13 and 19.

Rapture 3 definitely got me quite upset with myself and I had contemplated leaving the community due to feeling worthless if I couldn't solve the level. I later realized I was being way too hard on myself, but even then the week break I took from the game definitely helped a lot for me. I definitely came back a lot sooner than I thought I would, but it's nice that I was able to figure out the solution on my own.

I'm quite surprised that the experts found Rapture 6 difficult. Yes, I did have to do two videos to solve it, but honestly the level's not THAT hard. It's likely due to the solution being extremely difficult to spot. However, I nearly saw the solution in my first attempt when I had the right thought with the miner, but due to having placed some skills in my mind incorrectly, another solution I was trying I couldn't get to work. As I mentioned in the next video, the solution to the level came to me shortly after I fell asleep that night. I was pleasantly pleased to see that what I had in mind ended up working perfectly.

Spoiler (click to show/hide)

Now that I've gotten through the 6 main ranks of the pack, I got to say that overall the Murder rank is harder than Rapture. There were way more Murder levels that were harder for me. A lot of Rapture levels are hard due to a lot of extreme precision needed. Then again, I felt I overcomplicated a lot of the solutions.

Having said this, I'm in complete agreement that Murder 9 should be moved up again, up to the Rapture rank. As I mentioned in my feedback, there were plenty of easy Rapture levels compared to the Murder rank. In particular, I found Rapture 16 quite easy for its position. Or, it could even possibly swap with Rapture 8, which is probably the easiest level in the entire rank.

In addition, since I have now solved the entire main ranks of SEB Lems for the very first time, I'm now in agreement that I really overestimated the difficulty when I said the pack's difficulty is up there with United. SEB Lems does not reach the 4th or 5th rank of United in difficulty at all. I think the highest the pack goes in terms of United difficulty is late 2nd rank or even early 3rd rank. I definitely should had waited to complete the Rapture rank first before comparing the difficulty to United :-[ Bittersweet is far below the 1st rank of United difficulty, while around mid-Revolution I would consider 1st rank United difficulty. Stormy would probably be late 1st rank United difficulty.

Overall, great job with the pack that I absolutely enjoyed even when solving times slowed to a crawl considerably later on and where I felt the puzzle quality suffered somewhat. I definitely enjoyed being able to solve all of the levels without any hints, although honestly I felt the quality of the puzzles somewhat took a dip due to so many needing a lot of precision in the later ranks, especially with Rapture. Don't get me wrong, a lot of the Rapture levels were great, although the precision could be lessened on many without the overall puzzle being harmed greatly. The same goes with some of the levels in the earlier ranks as well. This was pretty much the thing I noticed Gigalem likes to do in his packs: Unnecessary pixel precision with a lot of skill assignments. I don't mind it on occasion, but too many of them in a row will definitely quickly annoy me in the same way too many hidden traps in a row will. Then again, I'm definitely being hypocritical, since I seem to be a fan of timing heavy solutions which end up resulting in a lot of my solutions being extremely fiddly on so many levels in this pack. It's not completely deliberate, though. I mean to keep my solutions as simple as possible, but it seems that I can't help myself by resorting to fiddlyness in them.

Since the next two ranks are like side ranks and not main ones, I think I will take another break before I come back and solve the remaining 40 levels. I could definitely use one. I will come back and finish the LP at a later time ;)     

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #90 on: January 14, 2021, 11:28:16 AM »
Quote from: kayhwyn
Having said this, I'm in complete agreement that Murder 9 should be moved up again, up to the Rapture rank.

I don't know who you're in agreement with, because the only other person playing this pack, as of recently, was me. ;) And I certainly don't think this level should go higher! :P

Quote from: kayhwyn
Rapture 3 definitely got me quite upset with myself and I had contemplated leaving the community due to feeling worthless if I couldn't solve the level.

So you were beating yourself up over not being able to solve a level that an estimated 80% of the forum members have never even attempted, because they haven't gotten that far into the pack in the first place? ;)

Quote
Now that I've gotten through the 6 main ranks of the pack, I got to say that overall the Murder rank is harder than Rapture. There were way more Murder levels that were harder for me. A lot of Rapture levels are hard due to a lot of extreme precision needed. Then again, I felt I overcomplicated a lot of the solutions.

That gives me hope for the last 5-6 levels of Rapture, I should probably attempt them again soon... 8-)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #91 on: January 14, 2021, 08:30:14 PM »
Quote from: kayhwyn
Having said this, I'm in complete agreement that Murder 9 should be moved up again, up to the Rapture rank.

I don't know who you're in agreement with, because the only other person playing this pack, as of recently, was me. ;) And I certainly don't think this level should go higher! :P

Have you considered the fact that some people post only after they finish an entire rank or even the entire pack? Or even not at all? I have been told there are some other people who are currently playing through the pack, although probably not as fast as I am or they're going through other packs in the meantime because SEB Lems is stumping them badly. Indeed, this pack even had me trembling, and you already know that I'm considered one of the more adept solvers in this community.

You totally underestimate the difficulty of Murder 9. You likely have not seen the videos where I really struggled with this level. If anything, if it does end up going into the Rapture rank it should probably be in the early part of the ranking, as some of the Rapture levels are quite easy for their position.

Quote
Quote from: kayhwyn
Rapture 3 definitely got me quite upset with myself and I had contemplated leaving the community due to feeling worthless if I couldn't solve the level.

So you were beating yourself up over not being able to solve a level that an estimated 80% of the forum members have never even attempted, because they haven't gotten that far into the pack in the first place? ;)

Some levels have that effect of making me feel bad about myself as a solver. Rapture 3 was one of them. It sent me into a depression that was a bigger deal than it needed to be, where it got so bad to the point that I was thinking of leaving the community and never showing my face again. Again, it was more due to not used to being very stumped and how I didn't mind the getting very badly stumped at first, but after some time in the same pack it wasn't really funny anymore with me making a fool of myself on-camera. Once more, I say a psychological thing is at work here, where I acknowledge that solving well and recording yourself solving on camera are both difficult to do well! I'm aware of what I signed up for since day 1 of LPing packs. Honestly, you should try putting yourself in that position and give it a go and you'll see. In any case, taking a week break from the game and playing other non-Lemmings games in the meantime really helped me get myself out of my slump, and I returned a lot sooner than I thought I would. So really, I stand by what I said and it was really me being too hard on myself. I have a bad tendency to doubt myself a lot, just so you know!

Quote
 
Quote
Now that I've gotten through the 6 main ranks of the pack, I got to say that overall the Murder rank is harder than Rapture. There were way more Murder levels that were harder for me. A lot of Rapture levels are hard due to a lot of extreme precision needed. Then again, I felt I overcomplicated a lot of the solutions.

That gives me hope for the last 5-6 levels of Rapture, I should probably attempt them again soon... 8-)

My assessment of the final 6 levels:

15 - Somewhat difficult. I thought it was going to be really hard since it gives a lot of stackers and I'm generally really bad with such levels, but it wasn't as bad as I thought. Really you can say these are hard for kaywhyn levels :crylaugh:
16 - Easy
17 - Easy as well even though I struggled with it longer than I needed to but that's because I thought of the solution the wrong way
18 - Somewhat difficult, but it's not too hard. I'm pretty sure my solution is a backroute, and mine nearly fails anyway. I don't think there's much that Flopsy can do to block it, though
19 - Very hard, although here I really overcomplicated mine. It can be easy as long as you know what you're doing :crylaugh:
20 - Definitely nowhere near the hardest level of the main pack. It's somewhat challenging, but it's quite easy for the most part. At least when you're doing the normal solution. The talisman solution is considerably harder, and I ironically went for it even though I stated in the video that I wouldn't! :crylaugh:

As for 14, as you have seen the starting area is very hard to do. And yes, it's supposed to be very precise. Interestingly enough, I was able to figure it out and after solving it I compared my solution to Icho's, and it turns out we did the starting area the exact same way. Once you are successful in getting it to work, the rest is quite easy, although the tight timer doesn't really help matters. I assure you, it's really not as bad as you're making it out to be! :P 

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #92 on: January 15, 2021, 06:01:20 PM »
I already solved Rapture 14 a while ago, but I haven't made any further progress since then.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #93 on: January 15, 2021, 06:47:36 PM »
Does that mean you're currently struggling with Rapture 15? :P

Offline Strato Incendus

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #94 on: January 15, 2021, 07:09:27 PM »
I haven't been playing SEB Lems for a while, that's what it means ;) .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Online kaywhyn

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #95 on: January 20, 2021, 06:29:06 AM »
MegSEBytes rank completed. Replays up through MegSEBytes 20 attached. As you know, I've already played and solved the entire MegSEBytes pack for Old Formats months ago, and so except for the two exclusive MegSEBytes levels found only in the New Formats version, I'm already familiar with all the levels in this rank. Because of this, the rank as a whole was easy for me. The hardest ones for me were MegSEBytes 14, 17, and 19. I was trying very hard to remember the solutions I used in the Old Formats version of these 3 levels. Even if I wanted to, I wouldn't be able to use the Old Formats replays, because apparently some of them don't work, like with MegSEBytes 15. I think the only reason it fails is just due to the compatibility going from Old Formats to New Formats. Doesn't matter, because I eventually was able to figure out the levels again myself. However, I show cased my Old Formats solution for MegSEBytes 14 as well, and as you will see in the video I definitely didn't remember that solution before I solved the New Formats version. In this case, I like the new solution I came up with much better. My previous solution is just way too fiddly and very timing heavy and far tighter on time.

AFAIK, the levels were mostly the same, except for MegSEBytes 17 and 19. In the case of MegSEBytes 17, I checked the Old Formats version after solving, and it would appear the New Formats version is significantly harder, due to how you are allowed 1 less loss than the corresponding Old Formats version. The other change is with OWAs. Once again, timing heavy solution galore. :crylaugh:

After solving MegSEBytes 19, I tried to showcase my Old Formats solution, but that one doesn't work. I just checked my Old Formats solution, and now I know why it fails. In that version, I ended up having a miner leftover. However, in the New Formats version all skills are required.

Spoiler (click to show/hide)

All rightie, down to the final Unrequited rank and the final 20 levels of the pack. So far, I've only done the first two levels of the rank, but I will post one final time with my replays after I complete the rank. After finishing this rank, I'm still unsure of whether I want to tack on the cut Deep Cuts rank from the Old Formats version. However, since you mentioned that those levels will eventually be released in some form or another, I think I'll just wait and simply not bother with tacking it on at the end.     

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Re: [NeoLemmix] SEB Lems [Difficulty: Medium-Hard]
« Reply #96 on: January 23, 2021, 04:17:10 AM »
And, after almost a month and 75 LP videos (technically 76 since one of the videos for my Murder 5 attempt is missing but I foolishly didn't have OBS open, therefore I struggled with the level far longer than what you'll see in the LP), the SEB Lems pack has fallen! All 160 levels completely solved, and without hints. Here is my entire replay collection for your pack, Flopsy.

Also, link to the complete LP of SEB Lems: Kaywhyn's LP of Flopsy's SEB Lems for NL New Formats

As mentioned in my thoughts in the final LP video, I really liked a lot of how the Unrequited levels turned out. You and Wafflem did a nice job with taking bits of unfinished levels and making great ones out of them.

Spoiler (click to show/hide)

Overall, I absolutely enjoyed this pack. Other than the levels that required a lot of precision, which I don't mind if there isn't that much and on occasion, but if there's too many in a row, that caused me to perceive a decline in level quality. I definitely felt that a lot with the Rapture rank and to an extent the Murder rank. Nevertheless, there's just so many great levels in the pack that the positives definitely outweigh the negatives here. Nice job with this pack! Now that I've solved the entire pack, I definitely understand why everyone struggles with it, especially when they're in the Murder and Rapture ranks. Even the first rank of Paradise is no complete pushover. I felt some resistance in it, and so that was the earliest sign to me that I signed up to LP a difficult pack. However, as I said before the Paradise rank is not a throwaway rank at all. Those easy and open-ended levels were very much a welcome sight. I ended up struggling on levels that I probably shouldn't had, and I obviously don't feel good about that, but at the same time there were also plenty of levels that others had trouble with that I didn't. Everyone's roadblocks are different, and difficulty is very subjective and varies from person to person.

Now that I think about it, I'm pretty sure there would had been far more levels I would had struggled with had I not gone through the NL Tutorial Pack way beforehand. I started SEB Lems months after I finished the aforementioned pack. The pack was a tremendous help with getting through United. Nevertheless, I made it through SEB Lems all without hints on any level. So, I'm now officially another of several people to have solved all of the pack. I was definitely beating myself over the head and being way too hard on myself when I sank into that depression with being stuck on Rapture 3. Since I managed to get myself unstuck on that level on my own and made it through the entire pack, I'm definitely here to stay. It's just like you said, I shouldn't worry about being stumped on levels, as it will happen and hence it's natural to get stuck. SEB Lems definitely gave me a good run of my solving abilities. Although I eventually felt like I stopped enjoying myself during the LP of SEB Lems, I still tried to downplay myself getting stumped and take it in great stride whenever I could.

With SEB Lems completely solved, I'm ready for another break from LPing. Perhaps I'll use this break to play around with the editor and make my first contest level. I still haven't done anything in regards to designing yet, so I should get on it soon, particularly with the deadline fast approaching. Thanks again for all the support and comments on the LP videos and some level solutions thus far. I'm looking forward to reading the rest of them when you're able to get to them! :thumbsup: As usual, no hurry and take your time. I understand you're busy and that time is quite limited.