Hi guys!

I felt like weighing in here, as I've been continuing to work on PimoLems, even as I needed to focus a bit more on work. I also took a break to finish Lemmings 2 so that RTW's let's play wouldn't get too ahead of me. I'm decently close to finishing PimoLems, just have slightly less than half of the One and Pickaxe ranks to get through, as well as the last half dozen or so levels of Hurricane, none of which will prove pushovers I'm certain

I will probably produce a complete review document of PimoLems, like I previously did with DoveLems, as I feel, like kaywhyn, that both these packs are important historically and aesthetically (not to mention in puzzle design of course), and I want to document my complete reaction. Also Icho you might be interested in my replays at that point, but it does seem like in PimoLems there's a lot less to fix.
I definitely share Eric's subjective experience that PimoLems is a better quality, stronger pack than DoveLems, although they certainly both have their strengths and weaknesses. DoveLems is definitely more approachable (I'm glad I played it first), but suffers very badly in the Maso rank from bad difficulty curve (I can't at all see why "Z for Zemmings" wasn't one of the very last major challenges in the pack). And the last two ranks in particular are extremely backroute prone, as we've seen especially recently with my and Swerdis's discoveries, and as I mentioned before, this left a bad taste in my mouth overall, even as I admired greatly many of the levels. I also have a certain distaste for what I think of as the "gimmick" levels, but that's more a matter of personal preference.
On the other hand, DoveLems I would say has more of an aesthetic, artistic atmosphere about it, Pieuw certainly has his moments in PimoLems, but Dodochacalo takes this to a new place. I'm also unsure about the relative predominance of levels in PimoLems requiring glitches. I like glitches, but I feel somehow that they're not a part of "regular" puzzle solving. In any case those levels, which of course I missed playing the NeoLemmix version, seem to have been tastefully handled from what I've seen.
Overall PimoLems has provided me a lot more satisfaction in terms of gameplay, and I really do get the sense that Pieuw is a more careful crafter of pure challenges. If the aesthetic is not an overt focus apart from a few beautiful cosmetic touches, the level architecture often seems like not a pixel is out of place as regards to the functioning of the puzzle, like it's been meticulously refined. And this impression is further backed up when I see him very often having a dialogue in YouTube comments and here on the board with people who play his levels, whereas Dodochacalo seems like a somewhat aloof figure these days (was he ever active much here or elsewhere?).
kaywhyn, you've also touched on something I have been wondering about, which is the exact relationship between the two packs; obviously both creators are French (I assume?) and many levels of DoveLems seem to be inspired by levels of PimoLems, or possibly vice versa. In some ways it seems almost like they have, or had (speaking of the landscape of this community in the Lemmini era) a common goal in terms of extending the field of possibilities of puzzle design, with DoveLems ending up feeling like a more "fun" introduction, and PimoLems being much more punishing, a compendium of unforgiving challenges.
Anyway, just my two cents

this may have been discussed in depth before, but would be curious to hear from those who remember, or just have different feelings.
Btw, I'm also interested if there's ever been a proper ranking of difficulty of all the NeoLemmix packs out there, or at least the most famous ones. I haven't been able to find a handy list, just certain sporadic opinions. I know this is very subjective, but it's interesting to think about what makes a level hard in terms of specific attributes, for instance is it true as Eric implies that it's more difficult to make hard levels when only using the original L1 skills?

maybe I should start a topic on this on another board to get a broader survey of opinions, or maybe someone else already has...
(PS: kaywhyn congrats on United, that's a massive achievement!

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