Author Topic: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]  (Read 9040 times)

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Offline IchoTolot

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[NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« on: April 08, 2017, 07:33:24 pm »
Here it finally is: The long awaited NeoLemmix conversion of DoveLems!

1.) Download Link:

NeoLemmix player: https://www.neolemmix.com/

DoveLems NeoLemmix (V 2.8  ~ 196 KB): DoveLems V 2.8
Contains the game itself.

Outdated Old formats version (before NeoLemmix 12.0.1):
DoveLems NeoLemmix (V 1.4  ~ 139 KB): DoveLems V 1.4
Contains the game itself.

This pack has no custom music, so edit the standard rotation tracks to your liking to get whatever music you think fits. ;)

2.) Installation:

1. Get a NeoLemmix player from: https://www.neolemmix.com/  and extract it into a folder of your choice (if you already have an up-to-date player you can skip this step)
    Also make sure you got all the styles as well and extracted them into your player's "styles" folder.
2. Unzip "DoveLems.zip" into the main folder of your Neolemmix player.  ../levels/DoveLems should exist now.
3. Run "NeoLemmix.exe" and press F2 in the main menu so you can access the pack through the level browser.
4. Inform yourself about the basics, new NeoLemmix features and hotkeys with the manual: https://www.lemmingsforums.net/index.php?topic=4081.0
5. Enjoy!

3.) Ratings:

1 – Plain


Plain 25 - Scrub

2 – Coward


Coward 28 - Valley of Chameleons

3 – Devilish


Devilish 26 - The Triangular Prison

4 – Maso


Maso 13 - A Search for Treasure

5 – Bonus

]

Bonus 04 - Desert of Molten Rocks

4.) Some words about the general conversion:

I generally tried to stay very close to the original, but quite some changes were needed due to the NeoLemix physics. There are also some levels which need to have NL features like pick-ups to fix backroutes or to get around some Lemmini glitches.
I've also removed quite a lot of the timers which I thought were not needed and would just annoy the player (of course "time crunchers" and levels where it fits will still have them).
Furthermore I tried to make all traps as visible as possible (without looking stupidly out of place) and esspecially the "Lemming Digging Iron Plates" level was changed towards a little puzzle challenge rather than a guessing the path type of level.

5.) Special thanks:

Well of course to Dodochacalo for making the levels in the first place! :)

As well to:

namida                                    for creating the NeoLemmix engine
GigaLem                                  for making the mainmenu logo for me

6.) CONTACT INFO:

Via email you can reach me at: ScavengerW@gmx.de

Youtube (IchoTolot)     : https://www.youtube.com/channel/UC4Elfo3E1jTl-SHlOy97kwA
Youtube (Dodochacalo): https://www.youtube.com/channel/UCd6pADGdioEJHas1-Z_YLXw

Please inform me on any errors I made while converting (autosteel forgotten, no author name......) so I can fix them quickly. Furthermore I welcome any sent in in solution replays, so I can get those last pesky backroutes! ;)

Enjoy the pack! :)
« Last Edit: July 14, 2020, 01:29:09 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #1 on: April 08, 2017, 09:01:33 pm »
A little list which I will update regulary with current levels with known backroutes:

- 3 28
- 3 30

- 4 10
- 4 16
- 4 20
- 4 26
« Last Edit: April 09, 2017, 04:22:52 pm by IchoTolot »

Offline mobius

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Re: [NeoLemmix] DoveLems
« Reply #2 on: April 09, 2017, 01:22:24 am »
excellent job!! This is an awesome pack, puzzling and artistically second only to PimoLems arguably.

I'm really curious if you kept "Only in the footsteps of God" the way it was. :-\

And I'll stand by my stance that Lemmings Digging Iron Plates should've been kept intact. :P
"All things are empty... Whoever can see this no longer needs anything to attain."
-The Heart Sutra

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #3 on: April 09, 2017, 08:34:11 am »

I'm really curious if you kept "Only in the footsteps of God" the way it was. :-\


I've placed fireblowers on the visible outside of the boxes ----> therefor the original solution is still required and you can see the danger ahead as well.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #4 on: April 10, 2017, 11:25:30 am »
V 1.1 is out!

Following levels have been changed:

- 2 13 visual error fixed
- 2 19 level name updated
- 3 05 builder count set to 6
- 3 28 backroute fixed
- 3 30 backroute fixed
- 4 10 backroute fixed
- 4 16 backroute fixed
- 4 20 backroutes fixed
- 4 26 a lot of backroutes fixed :P

Also solvability with the newest NeoLemmix version confirmed!

Offline joshescue18

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Re: [NeoLemmix] DoveLems
« Reply #5 on: April 12, 2017, 01:02:02 am »
I solved all of the levels.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #6 on: April 12, 2017, 06:29:20 am »
I solved all of the levels.

Thanks for the replays! :)

Will look through them over the days, but I'll be away over the weekend.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #7 on: April 17, 2017, 04:13:46 pm »
V 1.2 is out!

The changes are the following:

- Added a postview text for 04 30

- 1 26 backroute fixed

- 2 15 backroute fixed
- 2 30 backroute fixed

- 3 13 backroute fixed + timer added
- 3 20 backroute fixed
- 3 24 backroute fixed
- 3 30 backroute fixed

- 4 02 backroute fixed
- 4 09 backroute fixed
- 4 11 backroute fixed
- 4 17 backroute fixed + timer added

- 5 01 backroute fixed
- 5 02 slight visual error fixed

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #8 on: September 24, 2017, 02:39:57 pm »
V 1.3 is out! :)

Last update before the format change and I fixed another backroute in 4 20.

Offline chrisleec728

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Re: [NeoLemmix] DoveLems
« Reply #9 on: November 11, 2017, 08:15:34 pm »
This pack has no custom music, so edit the standard rotation tracks to your liking to get whatever music you think fits. ;)

How exactly do I do that in NeoLemmix (or in Superlemmini for that matter)?

Offline Proxima

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Re: [NeoLemmix] DoveLems
« Reply #10 on: November 11, 2017, 08:44:58 pm »
In NeoLemmix, you should have a text file called "music" inside the NeoLemmix folder. It contains a list of the filenames of the tracks in the standard rotation; NL will look for music files with these filenames in the "music" subfolder. If you want to change the music, you can either rename other tracks to match the old filenames, or put other tracks in your "music" folder and edit the text file to contain the filenames of the new tracks.

Offline chrisleec728

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Re: [NeoLemmix] DoveLems
« Reply #11 on: November 11, 2017, 09:29:20 pm »
Hmm, NeoLemmix doesn't appear to have a folder. I have NeoLemmix as an EXE file, the level packs I have are all NXP files and I also see INI files called "Hotkeys" and "Settings".

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #12 on: November 11, 2017, 09:53:58 pm »
Hmm, NeoLemmix doesn't appear to have a folder. I have NeoLemmix as an EXE file, the level packs I have are all NXP files and I also see INI files called "Hotkeys" and "Settings".

If NeoLemmix hasn't created a "music" folder yet, you can also create one yourself in the same folder as the EXE. Normally when starting NL the first times it should create one itself.

You can then change the orig_XX and ohno_XX tracks yourself and choose tracks of your preference.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #13 on: November 20, 2017, 04:28:19 pm »
V 1.4 is out! :)

Level pack should now be independent of ceiling interactions.

Slightly altered levels:

1 14, 1 17, 1 20
2 03, 2 14, 2 15, 2 28
3 06, 3 24
4 05, 4 08, 4 13, 4 16

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #14 on: January 22, 2018, 07:33:57 pm »
V 1.5 is out! :)

This is the first version for the new formats version!

V 1.4 will remain in the first post as a backup download.

A known issue is that the custom skillpanel is currently not working, but this will be fixed with a future NeoLemmix player update.

Offline joshescue18

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Re: [NeoLemmix] DoveLems
« Reply #15 on: June 10, 2018, 03:10:10 am »
I have redone some of the levels.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #16 on: June 28, 2018, 02:30:35 pm »
V 1.6 is out!

Fixed a few backroutes thanks to josh and Flopsy :)

- 3 20   tons of backroutes fixed with a few little terrain alterations.

- 4 09   josh's solution is now intended (-5 builders, + 1 save requirement)

- 4 11   backroute fixed

NOTE: Fixes are only for the new format version now!
« Last Edit: June 28, 2018, 02:39:08 pm by IchoTolot »

Offline joshescue18

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Re: [NeoLemmix] DoveLems
« Reply #17 on: June 28, 2018, 04:22:44 pm »
I have redone these levels again.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #18 on: June 28, 2018, 04:34:43 pm »
I have redone these levels again.

Much better. :)

3 20  I would call a totally acceptable alternative solution.

4 11  is now 100% intended.

4 09  was your solution anyway. ;)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #19 on: August 02, 2018, 01:34:42 pm »
V 1.7 is out!

This fixes a backroute on 3 28 (Assault Course). The backroute was quite fiddly and hopefully the fix will enforce the clean intended route.  :)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #20 on: September 22, 2018, 09:10:19 am »
V 1.8 is out! :)

- Maso 02 has another backroute fix (- 1 exploder + 1 miner + 1 save requirement)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems
« Reply #21 on: October 01, 2018, 12:06:32 pm »
V 1.9 is out! :)

The following levels have been backroute fixed:

- 4 07 backroute fixed with an ice blower
- 4 16 backroute fixed with some OWWs
- 4 18 backroute fixed with a slight terrain alteration
- 4 21 backroute fixed (slight terrain alteration, -1 blocker, -1 climber, +1 save requirement)

- 5 01 backroute fixed with some pick-up-skills

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #22 on: November 09, 2019, 01:20:22 pm »
V 2.0 is out! :)

Pack is made fit for 12.7.0! Changes:

The zip is now to be extracted in the main NL folder instead of inside the levels folder.

Visual fixes, because of the fire pit graphic change:

- 1 17
- 2 05
- 3 15

One level's OWW were a bit untidy, so I fixed that:

- 2 16

The levels were not cleansed yet as this still seems a bit buggy in terms of pack structure. ;P

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #23 on: November 09, 2019, 07:21:39 pm »
V 2.1 is out!

Levels cleansed.

Offline mantha16

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #24 on: November 25, 2019, 12:03:56 pm »
Hi all

Finally joined but have been playing neolemmix for a few years now then when i run out of levels/get stuck I stop playing for a while then delete everything and start over.

I dont understand any of the technical aspects or the correct protocol for this question but 1.28 of Dove Lems is driving me absolutely bonkers I cannot see any way to get the little fellas down. any help would be appreciated.

(please delete if not allowed or move to the correct thread thank you)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #25 on: November 25, 2019, 02:49:09 pm »
Hi all

Finally joined but have been playing neolemmix for a few years now then when i run out of levels/get stuck I stop playing for a while then delete everything and start over.

I dont understand any of the technical aspects or the correct protocol for this question but 1.28 of Dove Lems is driving me absolutely bonkers I cannot see any way to get the little fellas down. any help would be appreciated.

(please delete if not allowed or move to the correct thread thank you)

Welcome to the forum! :)

The question is in the correct thread and here is my hint:

Spoiler (click to show/hide)

The method is unconventional, but let's say if you seen it once you mostly will see it coming the times afterwards.

May I interest you in the currently in development NeoLemmix Introduction Pack (if you haven't already seen it). For example this type of level is introduced there in the skill rank as well. ;)

Offline mantha16

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #26 on: December 08, 2019, 06:49:08 pm »
Welcome to the forum! :)

The question is in the correct thread and here is my hint:

Spoiler (click to show/hide)

The method is unconventional, but let's say if you seen it once you mostly will see it coming the times afterwards.

May I interest you in the currently in development NeoLemmix Introduction Pack (if you haven't already seen it). For example this type of level is introduced there in the skill rank as well. ;)


thank you finally figured it out and rescued 17 of the little blighters.  Now on to the 600000000000000000000 other levels that frustrate me lol

Edited by namida: Your reply appeared inside the quote tag; I fixed this.
« Last Edit: December 09, 2019, 03:55:13 am by namida »

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #27 on: January 01, 2020, 07:09:15 pm »
V 2.2 is out!

Fixed a backroute on 3 27 as some of the decoration opened a hidden path.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #28 on: January 14, 2020, 06:09:06 pm »
V 2.3 is out!

Backroute fixes:

- 4 05 (the blockers are now pick-ups)
- 4 23 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #29 on: January 15, 2020, 01:58:58 pm »
V 2.4 is out!

Backroute fixes:

- 4 26 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #30 on: January 25, 2020, 01:15:52 pm »
V 2.5 is out!

Backroute fixes:

- 5 01 (added some steel)

Offline WillLem

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #31 on: February 20, 2020, 09:34:28 am »
I've made my way through the Plain levels, attached some replays. A few of these may be backroutes (think of that - finding a backroute to an IchoTolot level!) but then, it is the first rank so I'm guessing multiple routes are allowed.

Really enjoyed these levels, not too difficult but the occasional challenge here and there. Some nice design work too.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #32 on: February 20, 2020, 03:01:27 pm »
Thanks for the replays. :)

None of these are backroutes, as those levels are very open for the most part.


Quote
think of that - finding a backroute to an IchoTolot level!

To be clear: These are no IchoTolot levels! They are just maintained by me and they were originally created by Pieuw.

Offline Akseli

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #33 on: February 21, 2020, 10:23:41 am »
Quote
think of that - finding a backroute to an IchoTolot level!
To be clear: These are no IchoTolot levels! They are just maintained by me and they were originally created by Pieuw.

Created by Dodochacalo, not Pieuw. :)

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #34 on: February 21, 2020, 09:44:07 pm »
Created by Dodochacalo, not Pieuw. :)

Of course! I am dumb; my brain was in the wrong pack at the time ;P

Offline Proxima

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #35 on: March 04, 2020, 01:42:30 am »
2-15 Strato and Cumulus: Time limit is 1:30. A solution that feels intended (attached) solves in just under a minute. A plausible solution that doesn't work fails by a fraction of a second. I suggest either shortening the time to make it clearer that this approach cannot work, or allowing it to work (maybe the latter since at the moment the level feels too hard for its place?).

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #36 on: March 04, 2020, 07:11:51 pm »
V 2.6 is out!

Backroute fixes:

- 2 15 (added a steel block)

Online ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #37 on: July 10, 2020, 01:54:48 am »
just finished replaying dovelems(turning levels green with replays). I noticedl level 30 of maso used 1 glider(new skill).
I know since Dovelems was first in Lemmini what the differences are between that level in Lemmini and neolemmix since I know
Lemmini didn't have a glider skill. I think that was the only level in neolemmix conversion using a new skill unless I missed others.
also some levels had pickup skills which Lemmini didn't have either.
onto Pimolemms

Online kaywhyn

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #38 on: July 10, 2020, 02:13:30 am »
Perfect. Now that you've moved your post to the right place, I'm more than happy to address your point of why there's a glider on Maso 30.

Spoiler (click to show/hide)

For the Lemmini miner trick demonstration, here's the Youtube replay video by the author of the pack itself, Dodo. https://www.youtube.com/watch?v=bf6pO7PY8KQ&list=PL081C2F4D14A12593&index=121&t=0s. Skip to :20 in the video.

Offline Proxima

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #39 on: July 10, 2020, 02:21:18 am »
[I was just about to post about the miner glitch, but kaywhyn got in ahead of me.]

Since I'm posting here, I may as well continue the above conversation about Coward 15. I was going to reply again after solving the level so that I could argue from a position of strength, but that hasn't happened yet. The current version of the level is a ridiculous out-of-place difficulty spike, harder even than anything in rank 3, and I absolutely don't believe Dodochacalo would have wanted that. Yes, I know you are trying to enforce the solution from his video, but I don't think he was strict about that being the only solution -- nearly all levels in the first two ranks have a variety of solutions, as is appropriate for the easier ranks.

Furthermore, the level is unforgiving because of an extremely tight timer, a type of level you yourself have said you don't like.

Please be reasonable about this level. Having such a nasty difficulty spike so early really hurts the pack, which is a huge shame when it's otherwise such an excellent pack to recommend to new players.

Online ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #40 on: July 10, 2020, 02:26:50 am »
thx kaywhyn I see that in the Youtube video. does that work in Superlemmini or is there no dovelemms for Superlemmini. I don't see any listed here in the forum. and your right the miner trick doesnt work in neolemmix. I just tried it. also in the replay I see the glider used right before that spot.
« Last Edit: July 10, 2020, 02:31:58 am by ericderkovits »

Online kaywhyn

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #41 on: July 10, 2020, 02:28:26 am »
Dovelems is not available for Superlemmini. Are you looking for the pack itself for Lemmini? I got it from Dodo's Youtube channel.

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #42 on: July 10, 2020, 02:39:24 am »
I tried to get it from the his youtube channel. but I cant locate the file. I know it's for Lemmini but I could maybe convert it to Superlemmini as I'm very good at Superlemmini's structure.

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #43 on: July 10, 2020, 02:46:48 am »
Click on Dodo's Youtube username, then click "about." Link is in the description. It's a download from Dropbox. However, you can simply change the 0 at the end to a 1 and it will automatically download the pack. Very useful for those who don't have a Dropbox account.

@Proxima I just solved Coward 15. My solution has 10 seconds left on the timer. Yes, I absolutely agree with you that it's a huge difficulty spike for the halfway point of just the second rank! Surely that shouldn't be the case for a beginner-friendly pack.
« Last Edit: July 10, 2020, 03:01:27 am by kaywhyn »

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #44 on: July 10, 2020, 02:06:14 pm »
V 2.7 is out!

Fixes:

- 2 15 (added a water pit)


I won't touch the ranking system as I just maintain a conversion. I also want to enforce the intended solution.

But I see the problem and there is indeed something I can do while still keep the intended solution and the ranking structure: Reduce entropy.

The ammount of possibilities is what makes the level tricky. The now added water pit should lock down 2 key skills in place which would result in a significant drop in difficulty.
« Last Edit: July 10, 2020, 04:12:06 pm by IchoTolot »

Online ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #45 on: July 10, 2020, 03:55:30 pm »
that's funny my replay shows 26 seconds remaining. of course as I'm lousy at solving so this isnt the replay of mine.

this is the replay I got though.


is this replay the intended solution?

also I think you meant 2.7 is out as when I downloaded it shows 2.7 but here you said 2.6 which was posted earlier with a steel block

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #46 on: July 10, 2020, 04:13:38 pm »
This solution id indeed intended.

And yes I meant 2.7 -- fixed that. ;)

Online kaywhyn

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #47 on: July 11, 2020, 10:11:43 am »
Yes, Coward 15 is much easier now. Also, I absolutely agree with Icho's assessment that the levels should stay in the ranking and in the exact same order as they were in Lemmini.

Online ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #48 on: July 13, 2020, 11:43:28 pm »
RE: Icholotot
I noticed your Devilish 25 neolemmix level (The Way to go up) is quite a bit different than lemmini's version of the same level. I have converted the Lemmini version to Superlemmini(still in process of getting bugs out from Superlemmini's version as the conversion is not 100%)
So Im up to Devilish 25 now. Also I used the neolemmix editor to get the Lemmini version(now in Superlemmini) to get it to neolemmix. see Attachment. I don't know why the neolemmix one was so different but if you wish(don't have to) you can replace your's with the actual one Dodochacolo had. also I attached a replay for this actual one that Dodochacolo had on his Youtube channel.
« Last Edit: July 13, 2020, 11:57:59 pm by ericderkovits »

Online kaywhyn

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #49 on: July 14, 2020, 04:57:50 am »
Huh, that is interesting. Thanks for pointing this out, eric. I just took a look at the current NL version of Devilish 25, and another curious thing I found: I was able to backroute and solve the level without picking up either blocker pickup. It almost fails, but it does work.

Spoiler (click to show/hide)

This is an easy fix, though: just shift the final huge wall to the right. Alternatively, make only two builders available at the start and the remaining 9 builders pickups.

Online ericderkovits

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #50 on: July 14, 2020, 06:46:46 am »
Yes I did your version (also I have it attached) also done in just under the 3min that was allowed in lemmini's time.

Have you downloaded the actual one and replay that was from Lemmini(Superlemmini)?
and Can you see the Difference in the level?

Online kaywhyn

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #51 on: July 14, 2020, 07:01:20 am »
Mine is almost exactly the one you posted, except I let the worker lemming fall onto the golden pillar and built the rest of the path instead of one very long bridge from the blue bubble. Nevertheless, both work and avoid the pickup skills completely, so they're backroutes. Yes, I looked at the Lemmini version and so I know the differences in the level layout, and for a while I couldn't remember the solution, but I was able to solve it.

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #52 on: July 14, 2020, 01:34:02 pm »
V 2.8 is out!

Fixes:

- 3 25 (some terrain changes)

Let me clarify things here:

In my conversion I used the version of 3 25 as it originally was.
Probably because the backroute where you just use a blocker at the start is unfixable in Lemmini/SuperLemmini made Dodochacalo change the level in a later version. Now we've got pick-up skills to fix this backroute and I decided to use the original layout of the level.

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #53 on: July 14, 2020, 03:59:33 pm »
Ok here is the replay I have for v2.8

Is this now intended?

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #54 on: July 14, 2020, 05:00:38 pm »
Yes, this is intended! :thumbsup:

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #55 on: July 14, 2020, 07:39:25 pm »
So the version you have now(early one) can NOT be used in Lemmini/Superlemmini because of the backroute(using a blocker), but the one he has now can be used in Superlemmini. But his original one(early one) can be used in neolemmix because neolemmix has pickup skills so the backroute can be fixed. I just want to make sure I understand since I'm converting his now(later one) of Devilish 25 to Superlemmini.

Offline IchoTolot

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #56 on: July 14, 2020, 10:12:18 pm »
So the version you have now(early one) can NOT be used in Lemmini/Superlemmini because of the backroute(using a blocker), but the one he has now can be used in Superlemmini. But his original one(early one) can be used in neolemmix because neolemmix has pickup skills so the backroute can be fixed. I just want to make sure I understand since I'm converting his now(later one) of Devilish 25 to Superlemmini.

Correct. :)

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #57 on: July 30, 2020, 06:49:05 am »
I see Icho your youtube video on neolemmix's dovelems is up to devilish 20. almost to 25 then I will see your replay on it. good thing you changed it on kaywhns solution which I managed to do also with a minor variation. I figure you don't do a commentary ones because it's dodochacalo's but it's still nice to see the replays. also the music in your dovelems is better than just the amiga ones which are there because you didn't include a custom music pack for it like you did with Pimolems

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #58 on: July 30, 2020, 06:56:44 am »
also i have franlems and dodo's other ones in neolemmix. although many levels have glitches. especially in dodos other packs(catchapack and dodopack).
There's a level called secret labratory. and the glitch only works in Lemmini, not sure about Superlemmini. Definitely not in neolemmix. so I reacreated the solution which looks similar to the glitch one without the glitch.

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #59 on: July 30, 2020, 07:00:22 am »
also Lemmin's version of dovelemms I converted to Superlemmini

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Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Reply #60 on: August 03, 2020, 08:47:14 am »
finally posted devilish 25 on youtube. yep that's the solution