Author Topic: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [12.10 GRAPHICS UPDATE]  (Read 4377 times)

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Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [UPDATED LEVEL]
« Reply #60 on: May 17, 2020, 03:03:28 am »
Level Update

Here's an update for Sensational 14 Race To The Top. I've removed a tiny piece of terrain to the right of the exit which was there by genuine error.

Simply paste the level into NeoLemmix/levels/Lemminas/Sensational and choose Replace.

Thanks! :lemcat:

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #61 on: June 27, 2020, 02:30:19 am »
Graphics Update

So, it turns out that my old laptop wasn't as great at rendering colours as my new laptop, and tended to lean towards a blueish hue. As a result, some of the pink shades in Lemminas are coming out ever so slightly differently.

I doubt most people would notice the difference and/or care, but here are some updated graphics for the menu reflecting the changes. I've also updated the pink "milkshake" water object (which was, thankfully, the only graphic in the actual style set that was affected enough for me to want to change it) - the latter will be available via a styles update in the manager, but I've included here as well for those who don't use online features.

Unzip the menu graphics to the root folder of the Lemminas level pack (NeoLemmix>levels>Lemminas)

Unzip the water objects to NeoLemmix>styles>willlem_lemminas>objects

Thank you! :lemcat:

Offline Swerdis

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #62 on: July 09, 2020, 04:50:14 pm »
Hello WillLem,

I am happy to say that I finally finished your Lemminas-pack today. I got stuck in SEB Lems some weeks ago when I decided to start another pack to experience a new sense of achievement (I normally don't play different packs parallel). I thought that your pack might probably be easier than Flopsy's and I was right, but it took me longer than I had thought previously and I had some hard nuts to crack. Regarding individual feedback, I will restrict myself to the Pandemonium-levels. My favourite one from your pack, however, was not part of this rank. That's "Soda Streams" which is a great puzzle and can well be considered a blueprint how to make a fantastic "Three-Lemmings-Level". There was one level in "Sensational" I couldn't play since I missed a graphic piece.

1. Lemmina City Steel Facility

It may be surprising, but this one was the hardest level for me in the entire pack. I wasted a lot of time at the left side, but I always ran out of resources there. This was supported by a tendency that, whenever I spot a piece with one-way-arrows, I feel it must be bashed through. So I was on the wrong track, before I finally found a way to trap the Lemmings at a different place. Great level!

2. Milkshake Party

I now have some more grey hairs on my relatively bald head due to this level which I would consider the third hardest at least of the rank. It's all about how to bring one Lemming down to the bottom and this was not possible without some acrobatic moves. Easily one of the best levels of the entire pack.

3. Nightmare on Lem Street III

"The Great Lemming Caper" was my favourite Level in the original game and I was curious to see what you made out of that. You transformed it to a totally new experience though I can understand why Namida refused to play it. It feels a little flamboyant with 100 Lemmings, 99 RR-Rate, 4 entrances, zombies, teleporters and a locked exit. I am not the biggest fan of such nick-nack though I muss confess that, when I tried to solve it, it worked surprisingly straightforward. Not my favourite level, but that's of course always a matter of taste.

4. Lemgate

This was one of the harder Pandemonium-levels, at least for me. Nice basic concept. What I don't like about this level is, that there is some degree of luck involved here. I spared one walker in the end, but couldn't reproduce the same solution every time.

5. The Cherry Cola Conundrum

This was like a total cakewalk though I think I backrouted this level. I am not sure if's intended to do all the work at the left and the right side with one Lemming only. I still like this level somehow - maybe it's because I appreciate Cherry Cola. It's also the beginning of four very easy levels in a row. But the hammer fell down after this foursome, I can tell you.

6. L-PoP

I didn't go for the talisman here, but after placing a blocker at the right side, I just had to bomb through and watch out for the fall distance. Though I like occasional breathers, this one felt a little TOO easy for the final rank.

7. Falling Forever Part II

Where is part 1? After having understood that these eyes on the left side aren't just pure decoration I could solve this level quite quickly. How to use the cloner here was also quite obvious.

8. Staircase To Nowhere III

This is the second level I feel a bit misplaced in the highest rank. It almost played itself. Of course, it could be made much more difficult by radically reducing the amount of walkers. But from a designers perspective, I can understand that not every level should be made as hard as possible. Just to give the player some leeway.

9. With a Twist of Lemminas Please

Here it is: This level has driven me nuts. I found three totally different ways to save 31 Lemmings, but not 32 Lemmings. Never before, I felt the urgent necessity to transform that stupid Glider into a Floater. One day later, I changed the approach completely and I surprisingly found a way. I'm quite sure, it's not the intended one. Very good level, though.

10. I'll Just Wait Here, Shall I?

Nice idea, but I almost saw the solution immediately. That's because I solved "Tribute to Benny Hill", from Insane Steve's world, my favourite levelpack so far.

11. Mary Poppins' Land II

As one can see from my youtube-video this one took forever, due to pure waiting. Probably I did something wrong - but the solution, which wasn't hard to figure out, worked. Not among my favourites.

12. Erm...

A late highlight of the Lemminas! Though I'm quite experienced in these kind of levels, I had no clue about the approach in the beginning. But then, it dawned on me that it's the stacker which is the key skill here. It's still took a while since this level also demands some timing. Very good work here!

13. Constellations II

I had similar feelings to Pandemonium 3 here, though there were only 4 Lemmings. This level looked extremely fiddly und difficult to solve at first, but turned out be very straightforward. The major problem was where to land with the two Gliders on the left side though they shouldn't turn around.

14. Save Us!

I like this level for it's idea. In my first attempts, I placed the stackers side by side. This trapped some Lemmings - and I hadn't enough bashers to free them. So I decided to place the stacks on each other - which resulted in the talisman.

15. Nothing is Impossible

This is a trick-based level. If you know this trick (like I did) it's incredibly easy, if not, it has the potential to drive people to despair.

16. Rendezvous at the Mountain II

A gorgeous level for its visuals. I was a little shocked when I saw all of these pickup-skills. After giving it a try, I realized that none of them are really required. Since it's also not necessary to work simultaneously from both sides, this level turned out to be fairly easy. Like in the original game and in ONML, the last one is not the hardest - you adhered to this tradition.

I'd like to see more Lemminas one day! Though I most admit that for the moment, I have enough of these pink, purple and pastel shades :-)
All of my solutions can be found on my yt-channel.

https://www.youtube.com/user/Vidusaka/

Greetings, Swerdis







« Last Edit: July 09, 2020, 04:58:11 pm by Swerdis »

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #63 on: July 11, 2020, 10:00:57 pm »
My favourite one from your pack... That's "Soda Streams" which is a great puzzle and can well be considered a blueprint how to make a fantastic "Three-Lemmings-Level"

Thanks! It's sort of a remix of Going Up! but I wanted to make sure that Swimmers were used. The Tricksy rank is by far my favourite, I think Pandemonium ended up being quite messy in parts - I was being a bit too ambitious with some of the designs (particularly Lemgate, which was a complete nightmare to put together!).

There was one level in "Sensational" I couldn't play since I missed a graphic piece.

Ah yes, looking at your YouTube channel it seems you're missing the styles used in level 10... the downloads manager should be able to sort it (if you have online features enabled). If not, it's namida_psychedelic and flopsy_special that contain the pieces you need... they'll be in the styles download.

1. Lemmina City Steel Facility It may be surprising, but this one was the hardest level for me in the entire pack

You're not alone there, a lot of people have said this one and With A Twist Of Lemmina, Please! are the two hardest in the pack. This one's had a few backroute fixes as well; it's one of the few levels I wanted an exact solution for. Despite that, your solution is in fact yet another backroute! :crylaugh: It's very difficult to enforce using the left side of the level. Buuut that's OK, I really like your crowd control method so it's a pass, for sure 8-)

2. Milkshake Party I now have some more grey hairs on my relatively bald head due to this level...Easily one of the best levels of the entire pack.

Haha thanks! :crylaugh:

3. Nightmare on Lem Street III...You transformed it to a totally new experience though I can understand why Namida refused to play it. It feels a little flamboyant... Not my favourite level, but that's of course always a matter of taste.

Fair enough, this is definitely one of the least popular levels. It's actually one of my favourites, I love how many different possible solutions there are!

5. The Cherry Cola Conundrum... This was like a total cakewalk though I think I backrouted this level

Nah, again - this one's intended to be fairly open-ended. Everyone comes up with a totally different solution, so it's all good.

7. Falling Forever Part II Where is part 1?

In Sensational :lemcat:

8. Staircase To Nowhere III This is the second level I feel a bit misplaced in the highest rank... But from a designers perspective, I can understand that not every level should be made as hard as possible. Just to give the player some leeway.

Yes - I'm all about there being an ebb and flow rather than a consistently increasing difficulty. It's good to have the odd breather level, for sure.

9. With a Twist of Lemminas Please Here it is: This level has driven me nuts... One day later, I changed the approach completely and I surprisingly found a way. I'm quite sure, it's not the intended one. Very good level, though.

Your solution was remarkably similar to Armani's - this one and the intended one seem to be the only two possible solutions to this level (so far!).

11. Mary Poppins' Land II As one can see from my youtube-video this one took forever, due to pure waiting

I'm not sure why you built over the teleporters... not doing so would have cut the time in half, for sure! Also, not allowing too many lems to group in the lower area helps to avoid a long wait as well. For future ref, I'd advise customising a 50-frame-skip Hotkey to speed up situations like this! ;P For what it's worth though, I apologise for your wait, and I sincerely hope you used to the time to have a cup of tea and some chocolate biscuits :lemcat:

12. Erm... A late highlight of the Lemminas! Though I'm quite experienced in these kind of levels, I had no clue about the approach in the beginning. But then, it dawned on me that it's the stacker which is the key skill here.

Another quite popular level - it's actually not one of my favourites, but it's one of those ideas that I got first thing in the morning after a night of playing Lemmings! Your solution is in fact not intended -
Spoiler (click to show/hide)
But, it's a great solution nonetheless.

15. Nothing is Impossible This is a trick-based level. If you know this trick (like I did) it's incredibly easy, if not, it has the potential to drive people to despair.

Hence the title; the hope is that players won't lose hope! I guess it is a very trick-based level. I'm going to try not to do too many (if any) of those for Lemminas II - I want the sequel to be more consistently accessible throughout.

Btw, was the pack's music included in your download? I noticed that the regular Lemmings music was playing in the videos... totally OK if that's by choice, just wanting to make sure that it's available.

Anyways, thanks for your LPs and your kind comments, Swerdis. I'm very glad that you enjoyed the pack! :thumbsup:


Offline Swerdis

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #64 on: July 11, 2020, 10:43:34 pm »
Hey WillLem,

thanks for your reply. I think I will download the missing piece to play the remaining level. No, it was by no means intended to use the regular Lemmings music. To be honest, I almost can't listen to it anymore and I'm happy for every pack that doesn't use it. But for some reason, I didn't get your music working - which is strange, since I never had those problems with any other pack. Yesterday I started SubLems - not to confuse with SEBLems :-) - and among the greatest things of that pack is the unique music that EVERY level has. I'm actually very music-sensitive - and a bad tune can almost ruin an entire level for me :-)

Greetings, Swerdis.
« Last Edit: July 11, 2020, 10:58:23 pm by Swerdis »

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [GRAPHICS UPDATE]
« Reply #65 on: July 15, 2020, 02:19:05 am »
But for some reason, I didn't get your music working - which is strange, since I never had those problems with any other pack

I've double-checked the latest download in the OP and it seems to work fine. What seems to be the issue? Let me know and I might be able to help.

Offline WillLem

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Re: [NeoLemmix] Lemminas (64 Levels) [Very Easy - Hard] [12.10 GRAPHICS UPDATE]
« Reply #66 on: November 16, 2020, 09:40:40 am »
Following the release of NeoLemmix 12.10 and its fantastic Menu screen overhaul, I've updated the Lemminas menu graphics (again!) as well as the rank (group) signs, which I felt also needed a bit of a tidy up.

For those who haven't yet downloaded the pack, the main OP download has of course been updated. However, those who already have the pack and would rather not download everything again, just the graphics have been attached to this post.

Simply drag and drop the images into "NeoLemmix>levels>Lemminas". The rank graphics have been sorted into the individual rank folders, so these will need to be copied across into the correct directory within levels (Magical, Sensational, Tricksy and Pandemonium respectively). When prompted, choose to replace the current images. For the most part, they are simply the current images but with a nicer font and resized to match the dimensions of the new menu.

Please let me know if you have any trouble with this, I'm more than happy to help.