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Messages - GigaLem

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Site Discussion / Re: "Non-Lemmings Projects" board?
« on: December 07, 2018, 09:48:59 pm »
We also have stuff like Plom's Lumiva Legacy So i'd be welcome to the idea. Sometimes today's fangamers can be tomorrow's indie game developers

The Festive shang tu set is practically complete, The city backgrounds are finished now to not only get to level development but to also to get to the second set.
I'll show of two levels, one Plom made

"Night in the garden" its a big level but it'll be a lesson about sending the last lemming to do the job.

As for one I've made, its a late second rank level

"Be a palace and help out" Its low release rate shows that you can do more with less.

NeoLemmix Graphic Sets / Re: General Graphic Set List
« on: December 04, 2018, 09:27:42 pm »
This topic will eventually need to be updated, however there is a gold version of one of David Z's graphic sets, old format!bMFGkaTB!fJyiXrsOTwVDvEeOZ5c7z_mII-dJMwO4K4mPmtuk2Yc

NeoLemmix Levels / Re: Lemmings & Lix Fangame List
« on: December 04, 2018, 09:26:22 pm »
Two packs from David Z, however these are old format!PM9nTaTS!FqsM_AapCUwugaHLoX2PR_YF9d0xGOhlchjnGf-G-7A Gold pack!CAs3FapA!bmaT-HkNZIM1j3LEHvvBvilcVaaIRfbouPNHVtwW_k8 Dans le palais de la Reine
There's also a new graphic set he made but I'll post that somewhere else

I have made another level that can show what the other objects look like

"Familiar Territory" is what the level is called and will be in the first rank of the level pack
The two mooks you see near the end are trap, they will take their hammers and smack the Milla out of the world.
the gift boxes are the teleporters, labelled correctly.

For my 1200th post im pleased to tell you that the Shang tu set is almost finished.
The trap and teleporters are finished however this image doesn't show em. I'll probably show em in a bit. maybe edit this post later.

I can show the new BG (one of them) and the first level I have developed for the pack
"Careful Christmas Crackers" a level about bombing carefully

This set is practically 99% done and level development may be more underway

I'll try merging the downloads from 5 to 3 in a bit, I will have to change a few things first. :)

Really wish I wasn't the only one replying, I hate having to reply to myself to show progress :(

Anyways, My friend and I has made more progress on the Shang Tu Set and here's another WIP to show ya

What's new is an entrance, Exit, and two switches. They're the lanterns in the picture above.
A hanging one and a grounded one.
The hanging one has a larger trigger for easier placement meaning triggering it won't be so awkward.

What'll be left is water, teleporter, maybe a trap and of course backgrounds.

Now for the Filipno themed set. It's now conceptualized and will be worked on in the near future.
Sketched for the pieces have been made and do have an idea for the look and colors of the set.

The name well this is more of a suprise on how I came up with it.
I asked Dawn M. Bennet herself about "what fictional filipino based kingdom would she make" I discussed it and brainstormed with her about the name so if you want a hint of the color for the set here is the name.

The Filipino Kingdom theme set will be called "Halayangube" (Pronounced Ha-Lie-yan-gu-bay)
The hint with the Color is with the last two syllables. Anyways Cheers and as always, Awoo!

Figured I'd show off a short holiday project.
I'll be making a mini pack containing at least 20 levels using 2 tilesets
Plom will be helping me with tileset design and level design
So for now I'm gonna show a preview of what I have

Everything here is WIP and may change in the final. The BG is placeholder
This is the Festive Shang tu set for the holiday pack
the second set has yet to be developed but we do have an idea for it. It'll be Filipino based (to go with the themeing of the Upcoming Freedom Planet 2) The Filipino set will more plant based than city based and will try to be more beautiful. Anyway I hope you enjoy your Milla day and I will post more progress in the future.
Until then Awoo! ;)

Non-Lemmings Gaming / Re: Ultimate Chicken Horse Multiplayer
« on: November 13, 2018, 08:19:43 am »
I can join!
So can I, thanks to mobius

Levels for v10 or older / Re: Ghost level sharing topic
« on: November 06, 2018, 01:36:06 am »

Echo Fighter
Uses Ghost on Death
Level works when played from editor

Levels for v10 or older / Re: Ghost level sharing topic
« on: November 04, 2018, 10:47:15 pm »
The best solution would have to be, Back port any sets from 1.47+ Strato, It's up to you if you want to do that.

In Development / Re: Random level sharing topic!
« on: November 04, 2018, 04:06:13 am »
If you want to show off your Ghost Levels, I'll link the topic in the first post of the topic!

Levels for v10 or older / Re: Ghost level sharing topic
« on: November 04, 2018, 12:38:57 am »
@strato look in the attachments

@everyone else These wont work with V1.43 despite showing up in the editor

Levels for v10 or older / Re: Ghost level sharing topic
« on: November 03, 2018, 09:47:23 pm »
I'm having the issue of custom sets not wanting to work with V1.43
It keeps giving me this error message

I would've uploaded a level by now but THIS KEEPS PERSISTING

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