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Messages - GigaLem

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1
SuperLemmix / Re: [SUG] Object culls
« on: March 22, 2024, 08:49:43 PM »
I feel object removal is gonna require telling that you can't convert levels from NLX to SLX, Since a few of those objects were in Neolemmix for years already, and I feel if you wanted to keep NLX to SLX conversion, you're gonna have to keep those objects. If you want to remove any of those, just say that NLX conversion will no longer be supported due to many factors breaking levels.

If anything, SLX should try not to add too many features, such as the many recent suggestions, while its fine to experiment, feature creep might harm it.

I suggest keep what's already been there but scale back on things if need be.

2
NeoLemmix Levels / Festival Millas 2023 - Release Thread
« on: January 31, 2024, 02:24:52 AM »
Got it released in January so that still matters, Sorry for being hands off with the community with this but the past few months have been stressful, with that said I present to you

24* Levels, 2 New Sets, Some Set updates, A 6th Installment, A Vacation Adventure Awaits!

Flight Attendees choosing to fly for the first time may pick the Following Rank


"Chaos of the Holiday"

Those who'd want a more Quality Experience may pick the next rank


"Life in the Crossroads"

Sometimes, flying across the world is hard work, that's what this rank is for


"Somewhere under the Rainbow" - This Set right here is known as Godorris Isle

For those longing for Luxury, This rank is for you


"Neither Pier nor There" - This Set right here is known as Gilded Bayside

Downloads as follows
Level Pack
Music Pack

How to Attend your flight-I mean how to install
1.Extract the Level pack into the your NeoLemmix Folder, the folders will merge putting everything where they need to go
2.place Zip in here in the music folder inside of the Neolemmix then extract it, if music is too loud (sorry I didn't get to tell plom this) Go to the setting in the program, and adjust the volume of the music

Credits
Spoiler (click to show/hide)

3
I noticed Super Nintendo Lemmings isn't on the list

Yeah, I didn't feel like including soundpacks from versions that exclusively (or almost exclusively) just reuse the original samples at different pitches and audio fidelity. If there's interest in that, however, I'll go back and make those :)
Wouldn't hurt to have, even if you can't have the ascending task bar

There's also some sound differences of the PC Engine version

4
I noticed Super Nintendo Lemmings isn't on the list

5
As someone who has gotten DosBox to work and followed a few instructions on it I have one issue on another level pack for Lemmings

I don't know if I'm missing a file or something, but Covox Lemmings or Save the Lemmings as it's called don't load any music or the sounds that come from DOS Lemmings like with the Prima Lemmings. I have Sound with the FX option but it's very limited. the files I've found and I did scour any archive I could find that's safe resulted in the same build, even though the online streamable builds have the proper music and sound effects.

Am I missing something? Prima has everything as intended why doesn't Covox Lemmings work the same way?

6
SuperLemmix Bugs & Suggestions / [SUG][EDITOR] Cross Compatible Editor
« on: August 31, 2023, 04:28:54 AM »
Even as some who still uses Neolemmix, given that new features are sunset for the sake of a final version. there were things I wanted for the editor of Neolemmix that never got made.

Piece search bar
Grid based Piece viewer
Force Lemming type

And ideas that by the time I've thought them, it was far too late to suggest them.

Pop out Stage viewer

However if any of this is possible in Superlemmix, The only thing I could suggest is a Cross Compatible Editor, one that you can choose to make levels for NeoLemmix or SuperLemmix depending on what folder its in.

Like "If editor is in the SuperLemmix folder, show SuperLemmix features" and "If editor is in NeoLemmix folder, Show NeoLemmix features"

While I'm no coder or anything, I don't know how viable of an option this is, or where else to put it.

7
Lemmings Main / Re: Which Lemmings was your first?
« on: July 29, 2023, 01:14:27 AM »
The first one I've played was the DOS version, I didn't get past tricky but I do remember beating Fun. A Beast of a Level was always my favorite from Fun.
At the time, I never knew the game had sound and music and I didn't realize it had music until I saw Essentafour's playthrough of the SNES version. Which is likely why I have no attachment to the DOS Soundtrack.

The first version I've beat at least one of the two on this version was the PS1 version, and I haven't played through much of the Oh No! Side of that version because I was burnt out. I found the PS1 version to be very frustrating to play for many reasons.

I didn't complete other versions of the game until very recently, like the SNES and Genesis versions as well as the Amiga version of Oh No more Lemmings

8
Personally I don't think it would be a good idea to cull skills especially when cross engine compatibility is taken into account.

The fencer is good for the levels that require the need to dig slowly upwards rather than sharply. Like if the laserer resulted into digging into a hazard why a fencer can ignore it.
And having options for differing altitudes of terrain destruction is appealing and it'd be a good idea to keep those options open.

Like the Lazerer has some advantages over the fencer but it shouldn't completely replace it. Removing it means any level with a fencer is completely incompatible without changes.

9
Radiation is something I'd use if it were easier to use, I've suggested before having a number for the amount of time it'd take for it work and on top of that I've wanted it to have have a skill shadow on where the lemming will blow up or solidify but a ruler (for the editor) on long timed bombers take to go down a number (this means one would apply to the various means of movement)

10
NeoLemmix Levels / Re: Festival Millas 2022 - Release Thread
« on: May 31, 2023, 09:39:03 PM »
Do you have any plans to make high-res Millas?

I've been experimenting with some ideas.
Given how my mood hasn't been fully there this past month, I don't plan to at this current moment, I haven't had time to figure out the hi res stuff and admittedly I don't find it necessary

11
NeoLemmix Levels / Re: Festival Millas 2022 - Release Thread
« on: May 27, 2023, 09:48:57 PM »
Are Millas supposed to have their own graphics like Lemminas? Just asking because mine show up as standard lemmings.

Yes they are, did you download the sets on the first post?

12
Site Discussion / Re: Lemmings Forum Discord
« on: May 25, 2023, 09:58:51 PM »
Pasting from the Announcements Tribe

As of today, I have stepped down as the Server's Owner, As per his suggestion I'll be staying as a mod for now. Starting today IchoTolot is the new server owner. I decided to hand the Crown to him for my own mental health, thank you for your support during my tenure here as owner but it's time for me to move on.

13
Lemmings Main / Re: Most annoying Lemmings level to you (any game)?
« on: April 14, 2023, 08:04:06 AM »
In 2021 I did a let's play of Lemmings on Both the SNES and Genesis versions, one level I can't stand is "Lemmings Ark"

That level is a pain to get right, lining up everything correctly, the timing, selecting the right lemming, making sure you mined at the right location.

I had to speed up all of my failed takes and vent out how much of a pain it is to play that level. When I say I miss playing Neolemmix, levels like those are why.

14
General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: March 08, 2023, 04:26:53 AM »
Update Video

While things aren't entirely set in stone just yet I have a poll running on my community tab, at the time of me posting it's up to 4 votes. I'm taking the time practice each of my candidates for each of the LPs, Voting for the next two LPs will end on March 31st 2023.

The Choices are

-Metroid Zero Mission (Wii U VC, 100%)
-Katamari Damashi REROLL (Switch)
-Donkey Kong Jungle Beat (Wii U, New Play Control)
-The Legend of Zelda:A Link to the Past (Wii U VC)
-Oh No! More Lemmings (FS-UAE, Amiga)

15
Lemmings Main / Re: Most annoying Lemmings level to you (any game)?
« on: February 25, 2023, 08:08:27 AM »
Triple Trouble on PS1
and King of the Castle on any version.

While im at it, just. PS1's Taxing Rank, due to the flawed frame work and controls, I find the PS1 version to be the worst non-8 bit version of Lemmings. Why the heck does the cursor have momentum?!

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