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Topics - GigaLem

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NeoLemmix Levels / Festival Millas 2021 - Release Thread
« on: December 17, 2021, 12:45:45 AM »
Again before Christmas, we have the yearly level pack, and im lucky to have this one be made at all

Featuring 2 new graphic sets, A number of Set updates for the sets from 2020 and before, 30* levels (2021 was not gonna be a big year for the FM levels so I aimed for something feasible), and the first use of the FP2 Millas in the Festival Millas set of Packs. Only thing it doesn't have are levels from Nessy, Nessy couldn't make it this year due to scheduling conflicts so I do wish him the best.
Spoiler (click to show/hide)

First a Preview of what You'll be going through this time

This year's Rank theming is the Chinese Zodiac, Easiest being the Rat Rank, where the more tamer levels are placed, each rank has an end of rank talisman

Second the Dog rank, where learn about bigger responsibilities

Third the Tiger rank, the middle of the road but where path forward won't be easy. The difficulty becomes more ferocious

Fourth the Ox rank, the rank of my Birthyear, Big strength and knowledge is needed for the adventure ahead

Last the Dragon rank, where legends are forged, the most Difficult Tasks are within this rank, you're not gonna beat this rank easily

Level Pack
The Sets needed to play it, basically set's I've used in tandem with the new set's available
Music Pack
Download (I apologize again for the size)

Spoiler (click to show/hide)

Music Credits
Spoiler (click to show/hide)

EDIT by namida: Fix to be included in 12.13.0 12.12.4

Found this out while I was making another level, for some reason if a zombie goes into a right facing splitter, a lemming far away SOMEHOW turns a lemming into zombie.

I've a attached a level below to show this behavior

Closed / [Suggestion] Default one way fields?
« on: April 23, 2021, 10:46:15 PM »
Every set has default one way arrows for those that don't use any custom one way arrows. But what about its sister object the "one-way field" should a default one exist? and what appearance should it take?

Closed / [Suggestion] Finite Lemmings
« on: March 25, 2021, 10:51:53 PM »
I thought of this a while ago but here's the idea

-You have a lemming with a number over their head, that number goes down the moment you assign a skill to them.

-If the number reaches zero, the number disappears and they become a neutral lemming. (they also become neutral if they become a zombie)

-In editor you can assign them any number to decide how many tasks are they allowed to preform, finite entrances can have all lemmings that come out have a number on them.

-An entrance full of 1 skill lemmings being a retooling of the "1 Skill per Lemming" Gimmick
-Having Preplaced Finite Lemmings that'll determine the path of using the lemmings and where
-Levels ending up with all the lemmings becoming neutrals once solved

This is a non-profit project by fans of Lemmings and Freedom Planet.
Milla and Freedom Planet are property of GalaxyTrail, Sabrina DiDuro, and Ziyo Ling
Lemmings is Property of SONY
Please support the official Release!

This is a sample I made for the Update to the FP2 Dragon Valley Set, and the New Avian Museum Set, this short pack shows what is possible with these set and possibly more.
This also has a new millas folder titled "gigalem_millas2" to make the millas match their FP2 appearance.
However, be aware that this remain a sampler until both Millas AND Freedom Planet 2 are released.

Place in your NeoLemmix folder, and extract.


Milla and Freedom Planet
Galaxy Trail, Sabrina DiDuro, Ziyo Ling

Lelia "Woofle" Wilson, Falk Au Yeong, Sean Evans

Sprites (Original and Fanmade)
Rafael Ventura, Pixy, Daniel Taylor, Tim Jonsson, Plom510

Namida and Nepster

Say I replaced a an old final level with a new one, and removed the text from the old one. Upon testing it out, the player pretends the screen is still there, the screen doesn't delete itself.

NeoLemmix Levels / Festival Millas 2020 - Release Thread
« on: December 25, 2020, 02:53:24 AM »
This time before Christmas (at least in my timezone) its...

Featuring 4 (mostly 3) new sets, across not 32, not 40, but  55* new levels to play for the holiday season
Spoiler (click to show/hide)

This year the ranks are Themed after Kanji in DDR's Difficulty, Raku is the easiest to hop into featuring 10 levels to play through. Welcome Midnight Formosaga

The rank's level count rises as you go, Odori is were things get tricky, having 12 levels to tackle

Lets make things Heavy! Geki has 15 levels to Break Through, Welcome Clockwork Kishuya!

Demon's Puzzles Arise in this rank, Containing 18 levels (and 1 Credits level) featuring the pack's hardest levels yet! Welcome Lilac's Treehouse

Download for the Pack and the Graphic Sets (You'll need these both)
Music Pack (Sorry that its kinda big)

Spoiler (click to show/hide)

Music Credits
Spoiler (click to show/hide)

Closed / [Suggestion][Editor] Zombie Counter
« on: September 14, 2020, 09:58:35 PM »
To paste from the Lemmings forum discord
I'm surprised a zombie counter hasn't been added to the editor, it would probably make it easier to track so I don't have to use the level validator
like the editor telling me the number of zombies I've put into a level
Like the editor doesn't tell me how many things I've selected in the original editor, so I can't tell how many zombies I have if I had them selected which makes things difficult for me to tell so I often have to resort to the level validator to do the math.

Closed / [Discussion][Player] Runner Skill potential and behavior
« on: March 22, 2020, 11:08:06 PM »
To Branch off the Final Skill Topic

My one pick that I'd see the most use from is Runner.

The Runner's behavior is another Permanent skill and one I thought more about when it was brought up.
Here's what I'd imagine.
-Logistically, it'll travel more pixels at a time clearing more than a single pixel per frame. Like what 3, 4 or 6 pixels per frame? For the most part its the Super Lemming as a skill, while it won't do everything faster, but it can cover more distance in a short amount of time.
-As far as im aware, it'd probably wouldn't get more distance from the jumper if the limits of the engine were in mind, unless stated otherwise or if people are for longer jumps with the runner (or Longer but shorter jumper if the jumper is a runner)
-It can be used for separating a lemming from a crowd to get ahead in stuff like building to prevent lemmings falling into a pit or turning around from a wall and heading towards a hazard, having distance from a zombie allowing more use of zombie puzzles

This is a skill I want to use quite a lot if possible and I would be completely happy with it being the last one possible.
I still looking for other points of behavior in what else it can do or how else it would react to certain events.


To put things in perspective, with the lack of the values here showing what's what I often click the wrong thing.
Like Because the Start doesn't Tell me What's X and What's Y I select the wrong thing think i'm gonna move the Stage Start Down
same with the stage size, because there's nothing telling me what's width and what is height, I always select the wrong one by complete accident.
I know it's assumed that it's X/Width first and Y/Height second. But I need something on each value that'll help me remember.
Like Put the labels above each value as an easy reminder. So that way I know where to hover my mouse without being like "Crap that's width not height" again

Closed / [Suggestion] Custom Hud text & Talismans for level pack
« on: January 18, 2020, 02:14:17 AM »
One thing I had for the Talismans for the old format in Millas was the Custom Talisman Graphics themed to the pack

I don't want to replace the internal files for a different look in for level packs but rather have them loaded by having the files in the level pack itself
Same goes for having different Text and sprites for the hud

With how far NeoLemmix has come I would like to see a page of all the versions of NeoLemmix from start to finish. Detailing each and every change between versions and major updates. Because while the old topics are still their and archived, I think it would be nice have not only an easier way of accessing the development history of said project but also things that we didn't know about previous and current versions.

NeoLemmix really has come a long way, and it would be nice to have an easy way to see how it evolved since its inception.

NeoLemmix Levels / Festival Millas 2019 - Release Thread
« on: January 01, 2020, 04:23:20 AM »
While its still 2019 for me I present to you

Feature 32 new levels with the combined effort of Plom510, Nessy and I, 2 new sets being Tisseria and Mabetu (based on Siberia and Tibet) along with the existing sets, and this time Talismans. I am going to patch last year's pack so I can fix the music and add talismans to it after a few days.

So what do you have to go through?

冷 - Lěng - Chinese for Cold

"That's Snow Mountain" - This is the standard starting rank, simple enough puzzles. This Rank was entirely handled by Plom

乳头 - Rǔtóu - Chinese for Nippy

"Picking the right tree" - This is were you need to put those skills to good use. It ain't getting warmer

北极 - Běijí - Chinese for Arctic

"Help Thy Neighbor" - Your quest got a whole lot colder, don't expect any punches to be pulled

冰河 - Bīnghé - Chinese for Glacial

"First Impediment" - Suit up, it's gonna be a cold one. Get ready to face your coldest quest yet. Take what you learned and get those puppies home

Graphic Sets (The new ones, get these first & extract them into the styles folder
The Level Pack (If you have a folder named "levels" extract this into that folder)
The Music Pack (Get this last, extract it into the music folder)

Plom510 - Additional Levels, Testing, Talismans, Graphic Sets
Nessy - Additional Levels
Namida and Nepster - Everything NeoLemmix
Woofle, Mod Archive Artists, DJ TAKA, Josh Mancell and Beenox, Feryquitous vs Xi, Mozell, Nakatek - Music

I hope you enjoy the last level pack of the Decade and enjoy what's to come for 2020.

Long ago, old fourmer Adam has made Sega Master System sets for L++ or Lix during its alpha days.
When the forums shifted to where we are now, no one backed up the old attachments and the sets where thought to be lost to time....

Until today, Raymanni a month ago resurfaced the sets in their original form. I took it upon myself to Restore these to their former glory.
And finally here they are!


Easily the hardest one to do, I had some help with this one


One of the easier ones to translate, added some liberties to this


the first one I translated, Had to use SMS Power to grab non jpeg'd pieces


This one may need a revision in the future to have a matching color scheme


Second Hardest, but that's because of the rocks

After being lost for 9 years, they're finally back for Neolemmix Use!

Special Thanks
Plom510                          For the Color swaps on some traps and such
Nessy and Wafflem           For help with the Dirt Set
Pooty                              For all of the SMS maps posted on SMS power
Raymanni                        For Finding these sets

Sets and levels in the attachments below

Live Event Scheduling / SRB2Kart sessions - Who would be interested?
« on: February 04, 2019, 08:01:48 AM »
SRB2Kart is a megamod for the lack of a better term. It turns Sonic Robo Blast 2 into a Kart racer of the classic kind.
It includes dozens of tracks, Two modes being race and battle, Bonus characters to use for online play. Local and online multiplayer. Controller support (just connect a usb and configure your settings, and be sure to change drift to Z-Rudder) and big modding community with plenty of racers and tracks to add to the game.
Topic on the SRB2 Forums

I made this thread to ask if anyone would be interested in playing? I have contributed to the modding community and will be working on another character sometime soon.

These are my wads
Vic Viper
Crash Bandicoot

And these are some wads from Plom510
Sash Lilac (Freedom Planet)
Bingo Rivero (Lumiva Legacy)
Milla Basset (Freedom Planet)

So If any of you are interested in SRB2 Kart who would like to set up a session? and when should we do it?

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