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Topics - GigaLem

#1
I wanted to post this suggestion in this topic but I wasn't sure if it fit.

Since im going off the mentality of "The editor feeling both like an art program and dev tool" Having a Zoom in slider to tell folks that yes you can zoom in. I know it should be obvious for those on a computer and such but more so if someone needs an indicator of what's pixel perfect and such

Other things I could suggest are "View gridlines" for if you're not using clear physics mode in editor, toggle 1x1 grid or 2x2, 4x4, etc.

Screenshot level, like how NL and SL have a level image hotkey, have the ability to do it from the editor.

Pre/post text editor visual assist. I have a hard time judging how much text can fit on one line before it gets cut off, what would help is a reference of "How many characters can fit on one line" or something to tell me "hey this line would get cut of, hit enter to put the rest on a new line"
To my Knowledge I haven't really seen any reports of how many characters can fit on a 864x486 text screen.

Last is more sketches, Miner pathways, basher pathway and indicators of what they'll bash through, glider rulers and pathways, fencer pathways and masks.
#2
NeoLemmix Main / If there was a NeoLemmix Wiki...
January 10, 2025, 04:55:02 AM
Given the history NeoLemmix had on this website I had this thought about if there was a way of compiling this info into a wikipedia page of our own.

Here's is what I'd propose for such a thing

Avoid making it on Fandom
Fandom is the worst place to host it on, Ads are everywhere, the website is a ram hog, it tries to force personalization on select pages. And it isn't safe from scummy corporate practices and edits. If we're looking for alternatives suggest any, because so far Miraheze comes to mind

Archive every format and build
Oldest Format and its lemmix players, Obsolete NL tools, older historically important level packs built on it, Old Format and New Format Revisions. Tutorials for each version. Document levels, scrapped mechanics, tools, and then some. If we need to make topics searching for lost builds then so be it.

Document its history
This Involves talking about events with the community, Talking about the contests, feature votes, feature culls, developer's commentaries.

Document forks and clones
Superlemmix, Lix, Lemmini, SuperLemmini, and even the original Lemmix. As well as older clones, document and archive their history as its part of the website's history.

No Generative AI
I know this is point of contention but we shouldn't use this as a shortcut to make such a thing, Don't data scrape for assets, and don't rely on something that could potentially give misinformation. NeoLemmix wasn't built by machines and nor was this website. We do a lot of writing anyway, level designers and programmers are artists in a way, if the tools made to put together a level pack or put together sets and the like are made with human hands, The wiki should also be coded and crafted by human hands too. I'm sorry if this upsets anyone, but as an artist myself, I stand against generative AI replacing the work and jobs given to people wanting to survive in this world.
#3
I noticed I can't seperate the tabs into showing all of them at once, It's been my way of using the new format editor to have all the tabs be viewable instead of one at the time, the NLEditor has that feature. Why doesn't this cross compatible editor have it too?
#4
NeoLemmix Main / Content Warnings Matter
December 05, 2024, 08:16:14 AM
So while there isn't too many instants of this, I feel it should be necessary lest anyone get in trouble here or on youtube.
People can get reported or investigated for something that isn't their fault.

While I do have a different life outside this forum, I know when there is a time and place for everything but because the lemmings Forum is a Publicly Accessible Website may I remind you there will be those roaming this place that aren't adults yet, heck some of us here may have signed up when we were teenagers.

I feel if level pack has something that's on the explicit side and if its too much for the forum I feel it shouldn't be allowed, I feel a content warning should be stated first and foremost.
If anyone knows what im talking about, im talking about imagery involving certain body parts, possibly controversial topics that might feel tactless if mishandled.

It's one thing to swear, but its another to have this place get littered with stuff that could put forum member's channels at risk of termination.

Am I being hyperbolic here or kicking the hornets nest? Possibly, but even people do have good intentions. Either tone down certain things when making your levels, or give warnings for your level pack. I know one shouldn't assume the worst out of people but there is a time and place for everything. Some things are best posted elsewhere.
#5
Got it released in January so that still matters, Sorry for being hands off with the community with this but the past few months have been stressful, with that said I present to you

24* Levels, 2 New Sets, Some Set updates, A 6th Installment, A Vacation Adventure Awaits!

Flight Attendees choosing to fly for the first time may pick the Following Rank


"Chaos of the Holiday"

Those who'd want a more Quality Experience may pick the next rank


"Life in the Crossroads"

Sometimes, flying across the world is hard work, that's what this rank is for


"Somewhere under the Rainbow" - This Set right here is known as Godorris Isle

For those longing for Luxury, This rank is for you


"Neither Pier nor There" - This Set right here is known as Gilded Bayside

Downloads as follows
Level Pack
Music Pack

How to Attend your flight-I mean how to install
1.Extract the Level pack into the your NeoLemmix Folder, the folders will merge putting everything where they need to go
2.place Zip in here in the music folder inside of the Neolemmix then extract it, if music is too loud (sorry I didn't get to tell plom this) Go to the setting in the program, and adjust the volume of the music

Credits
Spoiler

Project Leader
GigaLem

Level Design
GigaLem, Wafflem

Original Asset Artists
GigaLem & Plom510

Theming Inspired by
Konami, Bemani

S3D Blast Menu Font
Traveler's Tales
Ripped By Record Breaker

FP2 Sprites
Galaxy Trail
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Freedom Planet Series & Characters
Sabrina DiDuro, Ziyo Ling, Galaxy Trail

Lemmings Series
DMA/Rockstar, Psygnosis, Sony, Exient

NeoLemmix Tools
Namida, Nepster

Special Thanks
Plom510 for the Trip, Wafflem for the levels, You for Playing

Music Credits
Asuka Ohta and Hajime Wakai
Naoki Maeda
Sota Fujimori
Hiroshi Watanabe
Takayuki Ishikawa
Kouichi Yamazaki
Taku Sakakibara
Yoshie Arakawa
Ryo Nagamatsu
Philip Morris
Kenji Yamamoto
Shunsuke Sato
Tatsuya Shimizu
Yasuhiro Taguchi
BPRD
Konami, Bemani, Namco, Nintendo, Psygnosis
#6
As someone who has gotten DosBox to work and followed a few instructions on it I have one issue on another level pack for Lemmings

I don't know if I'm missing a file or something, but Covox Lemmings or Save the Lemmings as it's called don't load any music or the sounds that come from DOS Lemmings like with the Prima Lemmings. I have Sound with the FX option but it's very limited. the files I've found and I did scour any archive I could find that's safe resulted in the same build, even though the online streamable builds have the proper music and sound effects.

Am I missing something? Prima has everything as intended why doesn't Covox Lemmings work the same way?
#7
Even as some who still uses Neolemmix, given that new features are sunset for the sake of a final version. there were things I wanted for the editor of Neolemmix that never got made.

Piece search bar
Grid based Piece viewer
Force Lemming type

And ideas that by the time I've thought them, it was far too late to suggest them.

Pop out Stage viewer

However if any of this is possible in Superlemmix, The only thing I could suggest is a Cross Compatible Editor, one that you can choose to make levels for NeoLemmix or SuperLemmix depending on what folder its in.

Like "If editor is in the SuperLemmix folder, show SuperLemmix features" and "If editor is in NeoLemmix folder, Show NeoLemmix features"

While I'm no coder or anything, I don't know how viable of an option this is, or where else to put it.
#8
Guess who miss the christmas deadline the first time in years?
Unforeseen circumstances and a very stressful time made it hard to finish this pack but hey, it's finally done. Please note I might take a mental break unless I feel a creative itch in my mind, I need to reassess and refresh myself, I want to get Millas done this year so if im not making a level for FM23 or FM19 Overhaul, I'm making a level for Millas and I'm focused on redoing a lot of levels and filling in spots that needed filling up a long time ago. With that being said without further ado

The Fifth of the Festival Millas packs, with this one have Space and IIDX Casthour influences This includes 35 Levels (and a credits level), 3 New Sets, Set updates and music to go with it.



Jupiter is the first and easiest of the 5 Ranks, as you trek through the early game. This is the first pack to feature remakes of my older levels such as this one here.
"A Spectacle as cold as the Night"



Past Jupiter is Saturn with it's rings, like the winter weather it's rings are made of rocks and ice. So expect things to pick up
"Have them exit first"



It's a planet that people have to pronounce differently because of how it sounds unaltered so if channels say it like "Ur-run-us" or "u-ran-oose" you now why. The middle rank where it's harder than most, but easier than the rest.
"Metal in our Affairs"



The fourth in outer space, named after the gods of the sea. Dear Neptune the punch pulling is off for this the further you are in the Galaxy, the colder it gets
"Chipping Address"



Named after Hades, Pluto is here (and I never used the Song Pluto or Pluto Relinquish dang it!) this is where all the brutal levels go and some are levels either I completed or Armani Completed
"The Ominous Plane"

Credits
Spoiler

Project Leader
GigaLem

Level Design
GigaLem

Extra Level design
Armani
Nessy
Colorful Arty

Original Sets and Menu Design
Plom510

Set concepts
Plom510
GigaLem
Kreg

Set Feedback
Ichotolot
Kaywhyn

Original FP2 Graphics
Sabrina DiDuro
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Milla (Character) and Freedom Planet Series
Sabrina DiDuro
Ziyo Ling
Galaxy Trail

NeoLemmix
Namida
Nepster

Special Thanks
Anonymous Korean Architects for Tsynbuna Gardens Inspiration
My Closest Friends for helping me through 2022
You For Playing

Music Credit
Spoiler

Bemani
DJ Taka
Nhato
Nekomata Master
Wall5
Kiyommy Kumano
Seiya Murai
Camellia
Yooh
Qwispy Joybox
TIME CAPSULE Lab.
Twin AmadeuS
Yoshimi Kudo
Tei Sena
Yasuhisa Watanabe
BlackY

Nintendo & Others
Daiki Kasho
Hidenori Shoji
Yuka Tsujiyoko
Yoshie Arakawa

Downloads
The Level Pack(Extract into your levels folder)
The Graphic Sets(extract in your neolemmix folder)
Music(Extract in the Music Folder)
#9
The first issue involved grouping, when the terrain is grouped in Editor like below


The player instead decides to render it like this


The other issue, overlaying a transparent piece on steel, I don't know weather or not to count this as a bug but it does carry the properties of when a destructible terrain piece is overlayed on steel, all the contents of that piece can be destroyed, I guess it doesn't count as a bug since the terrain is functioning correctly, but at the same time well...
#10
The Images below will best describe what im talking about

In Editor, The Paint Object works similarly to one way arrows, I applied steel here but I also used terrain with "allow one way" unticked


But in game, Paint Ignores this and overlays anyway
#11
As to copy my quote from Discord
QuoteTrying to see if I could continue a climb with the portals, the either hoist on the receiving end ignoring the that there's still a wall to climb and then go back to the left, if placed to far from the wall, they immediately fall back into the teleporter and then they renascend the wall of the previous portal, or here (video Below) where they get stuck in a wall

if there is still a wall the climb they don't hoist before entering the portal, they hoist after the portal and fall afterwards.

I've posted a video below that shows this behavior in action
#12
NeoLemmix Levels / Festival Millas 2021 - Release Thread
December 17, 2021, 12:45:45 AM
Again before Christmas, we have the yearly level pack, and im lucky to have this one be made at all

Featuring 2 new graphic sets, A number of Set updates for the sets from 2020 and before, 30* levels (2021 was not gonna be a big year for the FM levels so I aimed for something feasible), and the first use of the FP2 Millas in the Festival Millas set of Packs. Only thing it doesn't have are levels from Nessy, Nessy couldn't make it this year due to scheduling conflicts so I do wish him the best.
Spoiler

*=31 if you count the credits level

First a Preview of what You'll be going through this time



This year's Rank theming is the Chinese Zodiac, Easiest being the Rat Rank, where the more tamer levels are placed, each rank has an end of rank talisman



Second the Dog rank, where learn about bigger responsibilities



Third the Tiger rank, the middle of the road but where path forward won't be easy. The difficulty becomes more ferocious



Fourth the Ox rank, the rank of my Birthyear, Big strength and knowledge is needed for the adventure ahead



Last the Dragon rank, where legends are forged, the most Difficult Tasks are within this rank, you're not gonna beat this rank easily

Level Pack
Download
The Sets needed to play it, basically set's I've used in tandem with the new set's available
Download
Music Pack
Download (I apologize again for the size)

Credits
Spoiler

Project Leader
GigaLem

Original Graphics
Plom510

Level Design
GigaLem, Plom510

NeoLemmix
Nepster, Namida

Based on the Games by
Sabrina Diduro, Galaxy Trail


Music Credits
Spoiler

From - Bemani
Qwispy Joybox
Kors K
DJ Taka
Sota Fujimori
HuMer
Seiya Murai
Lapix
TAG
Nekomata Master

From Nintendo
Toshiyuki Sudo
Shinji Ushiroda
Yumi Takahashi
Megumi Inoue
Go Ichinose
Adachi Minako
Hitomi Sato

From Misc
Steve Duckworth
Joshua Jensen
Leilani Wilson
Toshio Shimizu

From Capcom
Shusaku Uchiyama
Luna Umegaki
#13
EDIT by namida: Fix to be included in 12.13.0 12.12.4

Found this out while I was making another level, for some reason if a zombie goes into a right facing splitter, a lemming far away SOMEHOW turns a lemming into zombie.

I've a attached a level below to show this behavior
#14
Closed / [Suggestion] Default one way fields?
April 23, 2021, 10:46:15 PM
Every set has default one way arrows for those that don't use any custom one way arrows. But what about its sister object the "one-way field" should a default one exist? and what appearance should it take?
#15
Closed / [Suggestion] Finite Lemmings
March 25, 2021, 10:51:53 PM
I thought of this a while ago but here's the idea

-You have a lemming with a number over their head, that number goes down the moment you assign a skill to them.

-If the number reaches zero, the number disappears and they become a neutral lemming. (they also become neutral if they become a zombie)

-In editor you can assign them any number to decide how many tasks are they allowed to preform, finite entrances can have all lemmings that come out have a number on them.

Examples
-An entrance full of 1 skill lemmings being a retooling of the "1 Skill per Lemming" Gimmick
-Having Preplaced Finite Lemmings that'll determine the path of using the lemmings and where
-Levels ending up with all the lemmings becoming neutrals once solved
#16
Disclaimer!
This is a non-profit project by fans of Lemmings and Freedom Planet.
Milla and Freedom Planet are property of GalaxyTrail, Sabrina DiDuro, and Ziyo Ling
Lemmings is Property of SONY
Please support the official Release!

This is a sample I made for the Update to the FP2 Dragon Valley Set, and the New Avian Museum Set, this short pack shows what is possible with these set and possibly more.
This also has a new millas folder titled "gigalem_millas2" to make the millas match their FP2 appearance.
However, be aware that this remain a sampler until both Millas AND Freedom Planet 2 are released.





Download
Place in your NeoLemmix folder, and extract.

Credits

Milla and Freedom Planet
Galaxy Trail, Sabrina DiDuro, Ziyo Ling

Music
Lelia "Woofle" Wilson, Falk Au Yeong, Sean Evans

Sprites (Original and Fanmade)
Rafael Ventura, Pixy, Daniel Taylor, Tim Jonsson, Plom510

NeoLemmix
Namida and Nepster
#17
Say I replaced a an old final level with a new one, and removed the text from the old one. Upon testing it out, the player pretends the screen is still there, the screen doesn't delete itself.
#18
NeoLemmix Levels / Festival Millas 2020 - Release Thread
December 25, 2020, 02:53:24 AM
This time before Christmas (at least in my timezone) its...

Featuring 4 (mostly 3) new sets, across not 32, not 40, but  55* new levels to play for the holiday season
Spoiler
*=56 but the last level is the credits level and the 4th new set is used for Oni level 18



This year the ranks are Themed after Kanji in DDR's Difficulty, Raku is the easiest to hop into featuring 10 levels to play through. Welcome Midnight Formosaga



The rank's level count rises as you go, Odori is were things get tricky, having 12 levels to tackle



Lets make things Heavy! Geki has 15 levels to Break Through, Welcome Clockwork Kishuya!



Demon's Puzzles Arise in this rank, Containing 18 levels (and 1 Credits level) featuring the pack's hardest levels yet! Welcome Lilac's Treehouse

Downloads
Download for the Pack and the Graphic Sets (You'll need these both)
Music Pack (Sorry that its kinda big)

Credits
Spoiler

Project Leader
GigaLem

Level Design
GigaLem
Plom510
Nessy

Graphic Sets
Plom510

Neolemmix
Nepster
Namida

Special Thanks
Sabrina DiDuro
Ziyo Ling
Galaxy Trail
You for Playing

Music Credits
Spoiler

EDIT:Most Links are removed due to select channels being terminated
Dirty Androids
Broadway Walk
Egret and Willow
Midnight Lady

Trance Liquid
Of the first Magnitude

TAG
Euphoric Lagoon
Diamond Dust

DJ TAKA
Blueberry Stream
Tangerine Stream


RAM
LAB


Mr.T
XENON II
ZERO-ONE
EXE

Sota Fujimori
Beyond the Earth (Stardom Remix)
Illuminate

Soichi Terada
Wabi Sabi Wall - https://youtu.be/Uu5lQDiedM4

Naoto Tanaka, Akemi Kimura
Crash Site Ruins - https://www.youtube.com/watch?v=Vr16U4zTzPQ

Andy Blyte, Marten Joustra
Arctic Antic - https://youtu.be/9NoYkYw8gHc

Nekomata Master
Tsukiyuki Ni Mau Hana No Youni - https://youtu.be/ufQWDmOO5vE
Esperanza - https://youtu.be/yrtaxFRxKP4

DJ Nagureo
2.14.13

Camelia
Sayonara Heaven (Camelia NM Electro Remix) - https://youtu.be/Iwphf0qSoxg

Leilani Wilson , Sabrina "Spacey Stife" DiDuro
JC101a - https://soundcloud.com/leila-wilson-woofle/jc101a
Ancestral Forge Alpha - https://soundcloud.com/leila-wilson-woofle/af1na

Ryo Ohnuki
2.14.83 - https://youtu.be/MtVaqEnrJxA

Chris Stevens, Tim Clarke, Jan Paul Moorhead, Matt Furniss
Acorn Achimedes Lemmings Music for Beast I, II and Cavelem (no links provided but easy to find)

Vincent Ganatch
GENE


Tim Wright, CAPCOM, KONAMI, ACTIVISION, SONY, Galaxy Trail.
#19
Closed / [Suggestion][Editor] Zombie Counter
September 14, 2020, 09:58:35 PM
To paste from the Lemmings forum discord
QuoteI'm surprised a zombie counter hasn't been added to the editor, it would probably make it easier to track so I don't have to use the level validator
like the editor telling me the number of zombies I've put into a level
Like the editor doesn't tell me how many things I've selected in the original editor, so I can't tell how many zombies I have if I had them selected which makes things difficult for me to tell so I often have to resort to the level validator to do the math.
#20
To Branch off the Final Skill Topic

My one pick that I'd see the most use from is Runner.

The Runner's behavior is another Permanent skill and one I thought more about when it was brought up.
Here's what I'd imagine.
-Logistically, it'll travel more pixels at a time clearing more than a single pixel per frame. Like what 3, 4 or 6 pixels per frame? For the most part its the Super Lemming as a skill, while it won't do everything faster, but it can cover more distance in a short amount of time.
-As far as im aware, it'd probably wouldn't get more distance from the jumper if the limits of the engine were in mind, unless stated otherwise or if people are for longer jumps with the runner (or Longer but shorter jumper if the jumper is a runner)
-It can be used for separating a lemming from a crowd to get ahead in stuff like building to prevent lemmings falling into a pit or turning around from a wall and heading towards a hazard, having distance from a zombie allowing more use of zombie puzzles

This is a skill I want to use quite a lot if possible and I would be completely happy with it being the last one possible.
I still looking for other points of behavior in what else it can do or how else it would react to certain events.