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Topics - GigaLem

#1
Gonna be real here, the pink color for the trigger area is starting to get a bit too bright. It's my least favorite to keep turned on while making levels simply for its intensity. Its the most apt issue in editor. and I did notice it on Icho's videos for the contest (the one contest level with the new objects)

I get the color needs to contrast from the level, but it might be prone to eye strain.
#2
I wanted to make a new thread as to make my signature much cleaner (text limitations....joy) This will not be talking about any old format projects

Millas Series - Freedom Planet themed packs featuring the titular basset hound Milla as a group traveling by the Thousands. in others words you need to save a bunch of Awoos

Millas (Currently on Hiatus) - Millas - Project Freedom Planet X Lemmings
A Level pack themed after Freedom Planet, featuring sets based on the levels, including scrapped levels and new sets

Freedom Planet 2 Graphic Set Sampler - A miniture level pack of two Freedom Planet 2 graphic sets, will likely become Millas 2 if/when I should finish the first and if/when I should have a significant amount of level progress done. Each set will be approached differently starting from shenlin Park

Freedom Planet Graphic Sets - Graphic sets based on Freedom Planet, Freedom Planet 2, and the Festival Millas Series

Festival Millas Series - a once Yearly series of Holiday Packs featuring non-canon series (Alternate Universe at best) fictional locations with at least 2 new sets per pack.

Festival Millas 2018 - Will likely become FM2018 Kiwami if I should update this
Festival Millas 2019 - Same as above
Festival Millas 2020
Festival Millas 2021
Festival Millas 2022
Festival Millas 2023
Festival Millas 2024 THE FINAL

Other Projects

Que Sorpresa! Mas Lemmings - a TBA Level pack featuring only Dex's Graphic sets, the Levels and ranks are in Spanish, and I'll likely be looking for a spanish translator if I haven't already to correct the level titles. This will also feature previously incomplete levels thanks to Wafflem for aiding with the project. Currently at 55 Finished Levels (5/16/25)

Unrelated to Lemmings

YouTube Channel - Current Projects:Crash 3 Prototype episodes, Astro's Playroom, Blooper Reel for 2024 - Upcoming Projects:Dualies Hackless, Ratchet & Clank (2002)


#3
The Final Festival Millas is here after a lot of trouble trying to get it finished.
This took longer than desired to release and I'll be linking a video on why soon enough

56* Levels, 8 Ranks, and 2 New Grahpic sets + set updates.



Recall is known as Rank 0, This pack was gonna be 7 ranks and the first rank was going over each of the years of the packs, due to issues with too many not so easy levels in early ranks, This rank was pushed back to being a Recolection



Now for the proper first Rank "Soiree" As per the norm, the easy levels the pack.



The Second Rank "Shindig" the Not easy but Not too difficult side of the pack.



The Third Rank "Party" and this is where it kicks up the difficulty.



The Fourth Rank "Jamboree" the turning point and where it doesn't get any easier from here



The Fifth Rank "Bonanza" As you can expect hard parts of the pack are fully in effect.



The Sixth Rank "Celebration" Now for when the Difficulty goes even higher, and its not even the final rank



The Final Rank "Festival" The name that it ends were it begins, the final push

Download Pack (includes sets)
Download Music

To install, put this in your NeoLemmix Folder and extract, the files will merge and everything will fall into place

Extra Stuff
Spoiler
Early in development, The logo originaly was more influenced by Pop'n Music Party

Credits
Spoiler
Logos of company systems/store fronts are property of their respective owners
Team FM takes no ownership for any of those logos. This is a free to play level pack
in a free to play fan game. The team behind any of this will not make any money for this.
Nor must any of this be sold.

Series and Project Leader
GigaLem

Level Design
GigaLem
Wafflem
Armani
Mobiethian

Extra Level Design
Nessy
Nepster
Ben Bryant
Colorful Arty
Insane Steve
Mobius
MC Marshy

Original Assets
Plom510

FP2 Assets
Galaxy Trail
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Freedom Planet Series & Characters
Sabrina DiDuro, Ziyo Ling, Galaxy Trail

Lemmings Series
DMA/Rockstar, Psygnosis, Sony, Exient

NeoLemmix Tools
Namida, Nepster, Will

Special Thanks
Plom510 for the art for the FM series of packs
Wafflem For help early on in this pack
GalaxyTrail for the Game that started this Series
Everyone whom contributed directly to the FM series
You for reaching the end.

Thank You for the Memories, At this point of time
Freedom Planet Celebrates its 10th Anniversary
I wanted to take this moment to say farewell to
the Festival Millas series of packs as gave me the freedom
to do more with NeoLemmix. As I move on to other projects
I hope you enjoyed what I had to offer for the past 7 years.

Music Credits
Spoiler
Masanori Osaki
Nekomata Master
Takayuki Ishikawa
Naoyuki Sato
Akitaka Tohyama
Takehiko Fujii
Toshiyuki Kakuta
Reo Nagumo
Arata Iiyoshi with Nanachi
Daisuke Akitsu
Mutsuhiko Izumi
Yuya Yokoyama
Soichi Terada
Ryo Magamatsu
Atsuko Asahi
Shiho Fuji
Yasuaki Iwata
Yuichi Asami
Yasuhiro Taguchi
Camellia
Jondi & Splesh

Nintendo, Sony, Bemani, Konami, Falcom

All Music belongs to their respective composers since FM2018
#4
While the topic originally sounded confusing (original topic name was "New Objects interrupt skill mask in a non-interrupted instance"), here is a lemming highlighted to show the miner tunnel facing left.
Each object is tagged correctly and Lemming will mine the tunnel despite the new object (skill adder in this case) saying other wise.

this also makes Miner+builder tunnels difficult to judge because of the skill adder stopping the mask preemptively showing an incorrect mask outcome.
#5
Seggestion 1
I noticed the set all skills to zero button and thought wouldn't make more sense to say "Clear All Skills"? but also thought of a button that said "Set all skills to desired number" like the random skill set only you pick the number all skills will have.

Suggestion 2
Show dimensions, if piece is steel, if piece is resizable/nine-sliced, in the piece selection.

like if you're trying to measure pieces, or if a piece that doesn't look like steel is steel.

For the resize part, Something like a arrows pointing left and right for horizontal, arrows point up and down for vertical, arrows pointing all four ways if resize is on both. For the nine slice, if there is a "9S" in the piece window, that piece is nine sliced.

now for my last suggestion
Invert text if background is bright, or the piece is big enough that the text goes over it and the piece is also rather bright. More so a visibility thing.
#6
Playlist of Levels made on this
I used to make levels on this before getting into Lemmix, I can't seem to find this clone anywhere on the internet, its known as "WinLemm" and personally I wished I seeked this out and archived it before it seemingly disappeared

its very different in a way from W95 Lemmings, it doesn't even have the Oh No Sets. And uses the midi based tracks from the 95 compositions 
#7
Closed / [✓]{SUG][ED] Various ideas for Visual Tools
January 11, 2025, 11:45:42 PM
I wanted to post this suggestion in this topic but I wasn't sure if it fit.

Since im going off the mentality of "The editor feeling both like an art program and dev tool" Having a Zoom in slider to tell folks that yes you can zoom in. I know it should be obvious for those on a computer and such but more so if someone needs an indicator of what's pixel perfect and such

Other things I could suggest are "View gridlines" for if you're not using clear physics mode in editor, toggle 1x1 grid or 2x2, 4x4, etc.

Screenshot level, like how NL and SL have a level image hotkey, have the ability to do it from the editor.

Pre/post text editor visual assist. I have a hard time judging how much text can fit on one line before it gets cut off, what would help is a reference of "How many characters can fit on one line" or something to tell me "hey this line would get cut of, hit enter to put the rest on a new line"
To my Knowledge I haven't really seen any reports of how many characters can fit on a 864x486 text screen.

Last is more sketches, Miner pathways, basher pathway and indicators of what they'll bash through, glider rulers and pathways, fencer pathways and masks.
#8
NeoLemmix Main / If there was a NeoLemmix Wiki...
January 10, 2025, 04:55:02 AM
EDIT by namida: A wiki has been created at https://wiki.neolemmix.com/



Given the history NeoLemmix had on this website I had this thought about if there was a way of compiling this info into a wikipedia page of our own.

Here's is what I'd propose for such a thing

Avoid making it on Fandom
Fandom is the worst place to host it on, Ads are everywhere, the website is a ram hog, it tries to force personalization on select pages. And it isn't safe from scummy corporate practices and edits. If we're looking for alternatives suggest any, because so far Miraheze comes to mind

Archive every format and build
Oldest Format and its lemmix players, Obsolete NL tools, older historically important level packs built on it, Old Format and New Format Revisions. Tutorials for each version. Document levels, scrapped mechanics, tools, and then some. If we need to make topics searching for lost builds then so be it.

Document its history
This Involves talking about events with the community, Talking about the contests, feature votes, feature culls, developer's commentaries.

Document forks and clones
Superlemmix, Lix, Lemmini, SuperLemmini, and even the original Lemmix. As well as older clones, document and archive their history as its part of the website's history.

No Generative AI
I know this is point of contention but we shouldn't use this as a shortcut to make such a thing, Don't data scrape for assets, and don't rely on something that could potentially give misinformation. NeoLemmix wasn't built by machines and nor was this website. We do a lot of writing anyway, level designers and programmers are artists in a way, if the tools made to put together a level pack or put together sets and the like are made with human hands, The wiki should also be coded and crafted by human hands too. I'm sorry if this upsets anyone, but as an artist myself, I stand against generative AI replacing the work and jobs given to people wanting to survive in this world.
#9
I noticed I can't seperate the tabs into showing all of them at once, It's been my way of using the new format editor to have all the tabs be viewable instead of one at the time, the NLEditor has that feature. Why doesn't this cross compatible editor have it too?
#10
NeoLemmix Main / Content Warnings Matter
December 05, 2024, 08:16:14 AM
So while there isn't too many instants of this, I feel it should be necessary lest anyone get in trouble here or on youtube.
People can get reported or investigated for something that isn't their fault.

While I do have a different life outside this forum, I know when there is a time and place for everything but because the lemmings Forum is a Publicly Accessible Website may I remind you there will be those roaming this place that aren't adults yet, heck some of us here may have signed up when we were teenagers.

I feel if level pack has something that's on the explicit side and if its too much for the forum I feel it shouldn't be allowed, I feel a content warning should be stated first and foremost.
If anyone knows what im talking about, im talking about imagery involving certain body parts, possibly controversial topics that might feel tactless if mishandled.

It's one thing to swear, but its another to have this place get littered with stuff that could put forum member's channels at risk of termination.

Am I being hyperbolic here or kicking the hornets nest? Possibly, but even people do have good intentions. Either tone down certain things when making your levels, or give warnings for your level pack. I know one shouldn't assume the worst out of people but there is a time and place for everything. Some things are best posted elsewhere.
#11
Got it released in January so that still matters, Sorry for being hands off with the community with this but the past few months have been stressful, with that said I present to you

24* Levels, 2 New Sets, Some Set updates, A 6th Installment, A Vacation Adventure Awaits!

Flight Attendees choosing to fly for the first time may pick the Following Rank


"Chaos of the Holiday"

Those who'd want a more Quality Experience may pick the next rank


"Life in the Crossroads"

Sometimes, flying across the world is hard work, that's what this rank is for


"Somewhere under the Rainbow" - This Set right here is known as Godorris Isle

For those longing for Luxury, This rank is for you


"Neither Pier nor There" - This Set right here is known as Gilded Bayside

Downloads as follows
Level Pack
Music Pack

How to Attend your flight-I mean how to install
1.Extract the Level pack into the your NeoLemmix Folder, the folders will merge putting everything where they need to go
2.place Zip in here in the music folder inside of the Neolemmix then extract it, if music is too loud (sorry I didn't get to tell plom this) Go to the setting in the program, and adjust the volume of the music

Credits
Spoiler
Project Leader
GigaLem

Level Design
GigaLem, Wafflem

Original Asset Artists
GigaLem & Plom510

Theming Inspired by
Konami, Bemani

S3D Blast Menu Font
Traveler's Tales
Ripped By Record Breaker

FP2 Sprites
Galaxy Trail
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Freedom Planet Series & Characters
Sabrina DiDuro, Ziyo Ling, Galaxy Trail

Lemmings Series
DMA/Rockstar, Psygnosis, Sony, Exient

NeoLemmix Tools
Namida, Nepster

Special Thanks
Plom510 for the Trip, Wafflem for the levels, You for Playing

Music Credits
Asuka Ohta and Hajime Wakai
Naoki Maeda
Sota Fujimori
Hiroshi Watanabe
Takayuki Ishikawa
Kouichi Yamazaki
Taku Sakakibara
Yoshie Arakawa
Ryo Nagamatsu
Philip Morris
Kenji Yamamoto
Shunsuke Sato
Tatsuya Shimizu
Yasuhiro Taguchi
BPRD
Konami, Bemani, Namco, Nintendo, Psygnosis
#12
As someone who has gotten DosBox to work and followed a few instructions on it I have one issue on another level pack for Lemmings

I don't know if I'm missing a file or something, but Covox Lemmings or Save the Lemmings as it's called don't load any music or the sounds that come from DOS Lemmings like with the Prima Lemmings. I have Sound with the FX option but it's very limited. the files I've found and I did scour any archive I could find that's safe resulted in the same build, even though the online streamable builds have the proper music and sound effects.

Am I missing something? Prima has everything as intended why doesn't Covox Lemmings work the same way?
#13
Closed / [✓][SUG][ED] Cross Compatible Editor
August 31, 2023, 04:28:54 AM
Even as some who still uses Neolemmix, given that new features are sunset for the sake of a final version. there were things I wanted for the editor of Neolemmix that never got made.

Piece search bar
Grid based Piece viewer
Force Lemming type

And ideas that by the time I've thought them, it was far too late to suggest them.

Pop out Stage viewer

However if any of this is possible in Superlemmix, The only thing I could suggest is a Cross Compatible Editor, one that you can choose to make levels for NeoLemmix or SuperLemmix depending on what folder its in.

Like "If editor is in the SuperLemmix folder, show SuperLemmix features" and "If editor is in NeoLemmix folder, Show NeoLemmix features"

While I'm no coder or anything, I don't know how viable of an option this is, or where else to put it.
#14
Guess who miss the christmas deadline the first time in years?
Unforeseen circumstances and a very stressful time made it hard to finish this pack but hey, it's finally done. Please note I might take a mental break unless I feel a creative itch in my mind, I need to reassess and refresh myself, I want to get Millas done this year so if im not making a level for FM23 or FM19 Overhaul, I'm making a level for Millas and I'm focused on redoing a lot of levels and filling in spots that needed filling up a long time ago. With that being said without further ado

The Fifth of the Festival Millas packs, with this one have Space and IIDX Casthour influences This includes 35 Levels (and a credits level), 3 New Sets, Set updates and music to go with it.



Jupiter is the first and easiest of the 5 Ranks, as you trek through the early game. This is the first pack to feature remakes of my older levels such as this one here.
"A Spectacle as cold as the Night"



Past Jupiter is Saturn with it's rings, like the winter weather it's rings are made of rocks and ice. So expect things to pick up
"Have them exit first"



It's a planet that people have to pronounce differently because of how it sounds unaltered so if channels say it like "Ur-run-us" or "u-ran-oose" you now why. The middle rank where it's harder than most, but easier than the rest.
"Metal in our Affairs"



The fourth in outer space, named after the gods of the sea. Dear Neptune the punch pulling is off for this the further you are in the Galaxy, the colder it gets
"Chipping Address"



Named after Hades, Pluto is here (and I never used the Song Pluto or Pluto Relinquish dang it!) this is where all the brutal levels go and some are levels either I completed or Armani Completed
"The Ominous Plane"

Credits
Spoiler

Project Leader
GigaLem

Level Design
GigaLem

Extra Level design
Armani
Nessy
Colorful Arty

Original Sets and Menu Design
Plom510

Set concepts
Plom510
GigaLem
Kreg

Set Feedback
Ichotolot
Kaywhyn

Original FP2 Graphics
Sabrina DiDuro
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Milla (Character) and Freedom Planet Series
Sabrina DiDuro
Ziyo Ling
Galaxy Trail

NeoLemmix
Namida
Nepster

Special Thanks
Anonymous Korean Architects for Tsynbuna Gardens Inspiration
My Closest Friends for helping me through 2022
You For Playing

Music Credit
Spoiler

Bemani
DJ Taka
Nhato
Nekomata Master
Wall5
Kiyommy Kumano
Seiya Murai
Camellia
Yooh
Qwispy Joybox
TIME CAPSULE Lab.
Twin AmadeuS
Yoshimi Kudo
Tei Sena
Yasuhisa Watanabe
BlackY

Nintendo & Others
Daiki Kasho
Hidenori Shoji
Yuka Tsujiyoko
Yoshie Arakawa

Downloads
The Level Pack(Extract into your levels folder)
The Graphic Sets(extract in your neolemmix folder)
Music(Extract in the Music Folder)
#15
The first issue involved grouping, when the terrain is grouped in Editor like below


The player instead decides to render it like this


The other issue, overlaying a transparent piece on steel, I don't know weather or not to count this as a bug but it does carry the properties of when a destructible terrain piece is overlayed on steel, all the contents of that piece can be destroyed, I guess it doesn't count as a bug since the terrain is functioning correctly, but at the same time well...
#16
The Images below will best describe what im talking about

In Editor, The Paint Object works similarly to one way arrows, I applied steel here but I also used terrain with "allow one way" unticked


But in game, Paint Ignores this and overlays anyway
#17
As to copy my quote from Discord
QuoteTrying to see if I could continue a climb with the portals, the either hoist on the receiving end ignoring the that there's still a wall to climb and then go back to the left, if placed to far from the wall, they immediately fall back into the teleporter and then they renascend the wall of the previous portal, or here (video Below) where they get stuck in a wall

if there is still a wall the climb they don't hoist before entering the portal, they hoist after the portal and fall afterwards.

I've posted a video below that shows this behavior in action
#18
NeoLemmix Levels / Festival Millas 2021 - Release Thread
December 17, 2021, 12:45:45 AM
Again before Christmas, we have the yearly level pack, and im lucky to have this one be made at all

Featuring 2 new graphic sets, A number of Set updates for the sets from 2020 and before, 30* levels (2021 was not gonna be a big year for the FM levels so I aimed for something feasible), and the first use of the FP2 Millas in the Festival Millas set of Packs. Only thing it doesn't have are levels from Nessy, Nessy couldn't make it this year due to scheduling conflicts so I do wish him the best.
Spoiler

*=31 if you count the credits level

First a Preview of what You'll be going through this time



This year's Rank theming is the Chinese Zodiac, Easiest being the Rat Rank, where the more tamer levels are placed, each rank has an end of rank talisman



Second the Dog rank, where learn about bigger responsibilities



Third the Tiger rank, the middle of the road but where path forward won't be easy. The difficulty becomes more ferocious



Fourth the Ox rank, the rank of my Birthyear, Big strength and knowledge is needed for the adventure ahead



Last the Dragon rank, where legends are forged, the most Difficult Tasks are within this rank, you're not gonna beat this rank easily

Level Pack
Download
The Sets needed to play it, basically set's I've used in tandem with the new set's available
Download
Music Pack
Download (I apologize again for the size)

Credits
Spoiler

Project Leader
GigaLem

Original Graphics
Plom510

Level Design
GigaLem, Plom510

NeoLemmix
Nepster, Namida

Based on the Games by
Sabrina Diduro, Galaxy Trail


Music Credits
Spoiler

From - Bemani
Qwispy Joybox
Kors K
DJ Taka
Sota Fujimori
HuMer
Seiya Murai
Lapix
TAG
Nekomata Master

From Nintendo
Toshiyuki Sudo
Shinji Ushiroda
Yumi Takahashi
Megumi Inoue
Go Ichinose
Adachi Minako
Hitomi Sato

From Misc
Steve Duckworth
Joshua Jensen
Leilani Wilson
Toshio Shimizu

From Capcom
Shusaku Uchiyama
Luna Umegaki
#19
EDIT by namida: Fix to be included in 12.13.0 12.12.4

Found this out while I was making another level, for some reason if a zombie goes into a right facing splitter, a lemming far away SOMEHOW turns a lemming into zombie.

I've a attached a level below to show this behavior
#20
Every set has default one way arrows for those that don't use any custom one way arrows. But what about its sister object the "one-way field" should a default one exist? and what appearance should it take?