Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GigaLem

Pages: 1 2 [3] 4 5 ... 103
31
I've been taking care of developmental business in terms of the level pack by finally sorting my new levels and moving levels around and such so, yeah, but while I am adept at making levels when I put my mind to it, no joke I've been needing to make a post on this for a while. I need some help.

I've been needing some help with the tutorial rank since it's hard to make good, fun, and good looking easy levels lately, my friend has been out of ideas for a bit, and I haven't had luck reaching out to Nessy and that's been worrying me. I really want to get this to testing, im like very close if you looked at this post and such.

This project has always been open to level submissions, and honestly I need some help with this, the finish line has always been on the horizon but ideas escape me. The Tutorial I want to finish finally and get not only a 2022 Demo out, but also get this finished. Could this result in a 2023 release? Possibly, half the year is over at this point. spending 6 years on this has driven me nuts that I haven't released this by now. Mental health might have been a factor of that.

Also im working on the last set of level remakes from the project itself, in which there are 24 That I'll remake, if not all of them make the cut, possibly remakes for a sequel or holiday pack.
Check the Document link in the post above to see what im thinking of tackling in terms of final levels to revise. One of which is a rank finisher.

Here are what tutorial levels that we've been able to make
Spoiler (click to show/hide)

and here's what we're missing
Spoiler (click to show/hide)

We're also Accepting any possible tutorial levels you think would be necessary, regardless if they're going in the Newborn rank, or up to the hound rank for something more advanced.

Also there are some levels I don't think look nearly as good as I want them to look
Spoiler (click to show/hide)

I want them to look better but im not sure how they can look better, im will to send those that accept this offer first dibs on the set update. (please keep the set update private until I say it's publicly ready)

Tell me what you want to help with and I'll send what you'll need.
when you make the levels/touch ups, send me the end result + replay.

If you want to Help with Tutorial Levels/Level Touch ups or Reimagining/Any other levels that can fill the remaining spots in Puppy or Super Dog. If you think you're up to the task, send me a Private Message on the Forum!

Be Aware that they must only use what's being primarily used in the pack itself.
The following spoiler is what can be used for submissions
Spoiler (click to show/hide)

I hope you can help, please feel free to ask questions and I'll get back to them as soon as I can

32
Tech & Research / Re: graphics from the PSP and Vita Lemmings?
« on: April 10, 2022, 09:14:56 PM »
Sorry for not putting these here sooner GigaLem! I hadn't seen this topic until literally today, and your comment on an earlier version of my Lemmings Voice Clips video had slipped my mind. I know whatever you were going to use them for has probably long since passed, but maybe you'll still find them useful. I went ahead and extracted all the sound effects from the game, which includes all the normal and mischievous lemming voices. Well, looking at the big container file in Notepad, I think there's like 3 or 4 missing because the program I used is far from perfect, but none of them are voice clips and two of them are reused from PSP Lemmings, so it's not a big deal.
This is awesome, thank you good sir

33
New Objects / Re: New objects levels sharing
« on: April 09, 2022, 10:18:21 AM »
While my ideas are on a roll, I've finished another one. My eight one of these!

"Santa's Little Shortcuts"


As such Replay and Level below

34
New Objects / Re: New objects levels sharing
« on: April 08, 2022, 09:54:28 AM »
I apologize for posting twice in one day but I've Managed to squeeze another level before heading to bed, my seventh one

"Insane in the Pipe Frame"


Replay and Level Below

35
New Objects / Re: New objects levels sharing
« on: April 08, 2022, 07:08:39 AM »
My Sixth level with the new objects

"Crank the Flow"


Replay and Level below

36
As to copy my quote from Discord
Quote
Trying to see if I could continue a climb with the portals, the either hoist on the receiving end ignoring the that there's still a wall to climb and then go back to the left, if placed to far from the wall, they immediately fall back into the teleporter and then they renascend the wall of the previous portal, or here (video Below) where they get stuck in a wall

if there is still a wall the climb they don't hoist before entering the portal, they hoist after the portal and fall afterwards.

I've posted a video below that shows this behavior in action

37
New Objects / Re: New objects levels sharing
« on: April 04, 2022, 08:41:24 AM »
My fifth level with the experimental objects.

"Death Liquidation"


Level and Replay Below

38
New Objects / Re: New objects general discussion
« on: February 27, 2022, 07:19:40 AM »
As I have made 1 of each level with each object so far, I've sprouted a few ideas on how I can use these objects.

As per my thoughts go currently with these objects, I feel there might need to be more testing or idea sharing how these objects could be used.
I want to see people try to test these objects out for themselves and see what ideas they can come up with, while I have some ideas that I've shown with them and I currently have another couple of levels planned, let's begin with each.

I really like the ability to remove/assign the skills through the level design because it can add another layer of creativity to the level designing process and can add new strategies and life into the levels themselves.

-Guiding Neutrals to the correct skill assigner
-De-Neutralizing the gain another lemming if no cloner or another lemming existed before hand
-Being able to change a from one permanent skill to another but removing the last skill before it
-Or a level involving avoiding skill removers to keep an important skill later into the level

There is plenty of potential with Remover/assigners, there just needs to be some tooling and testing around

The Portals are something that needs a new mindset due to the fact they're two way teleporters and that alone is enough to justify its existence, just thinking more about it gave me some interesting ideas. With it being more instantaneous it comes with its own strengths and weaknesses that adds a layer of intrigue to the game. With it carrying the ability to use a skill through it, it could me favorable for areas that would not quite as appealing for the teleporter, placing them on walls combining two areas together.

I have already went over how I'd think the field would look like, might as well go for a more updated statement about it

The Portals I agree with Ichotolot here, a spiraling vortex, but if I can add something to it, its that the vortex can take some different shapes and forms, and the mix and matching elements about it (with custom sets having versions of the portals) They're probably the easiest objects to design.

The fields, my idea involved having representing a glowing or pulsating field and like with the test objects having a "minus/plus neutral/skill/all" above it.
Colors of the fields might also help it as well, like with green and red being used for splat and anti splat fields, the Add/Remove fields can like Blue for Add and Gray for Remove (at least until someone can think of a better color coding for add/remove fields)

I figured that with the skill adder, you'd be able to offset where the skill goes like the pickup skill, meaning making a space for those fields would also require a mask similar to the pick up skills.

From what I've tried, I already like what im using and im already planning to make as much as I can before the end of March

39
New Objects / Re: New objects levels sharing
« on: February 27, 2022, 06:28:08 AM »
Here's another level I've made, this time featuring the "De-Neutralizer"

"Re-Enlistment"


Like with the last 3, I have posted the level and replay below

40
New Objects / Re: New objects levels sharing
« on: February 04, 2022, 05:03:50 AM »
I've made a third one and I'll only make another once I can think of something

"Pierce the Flames"


Level and Replay Below

41
New Objects / Re: New objects levels sharing
« on: February 03, 2022, 09:29:14 AM »
After working on set updates for 2022, I've finally got to another Experimental Level


"Swiss Army Strife"


Like with the last level, Level and replay below

42
New Objects / Re: New objects levels sharing
« on: January 27, 2022, 07:14:44 AM »
I figured I'd show some support to this thread with a new level made with the objects

"Lawful Neutral"


I figured making some levels with some of the experimental objects would show some interest

I've Attached a Level and a replay to the level

43
Boy 2022 is looking daunting for me and personally projects, I have two video projects to try to make during January and after that I'm trying to get my Millas project on the road again.
I need to stop procrastinating, My mental disability sometimes makes me slow in a few areas, and after making my last few videos based on 2021 projects, I'm looking to try to do way more on the Millas side of things. So where to start


Millas Progress?

I've been a bit exausted with the Holidays and my videos, as well as getting FM21 released on time, the good news being I managed to do it. Aiming for a low number of levels I think helped, I knew I wasn't gonna aim high, I don't know exactly when I can get to fixing the back routes for FM2018, and I need to inspect the FM2020 replays by Armani, that's long overdue. I already have a few Ideas for levels for FM2019 and levels for FM2022, but I need to kick my motivations into high gear big time. I have big definitive list of levels to remake for all my projects Festival or not, so here it is. NeoLemmix Level remakes list levels hand picked from Me and Kaywhyn, however im thinking on slowing down on remakes so whatever I don't Make for Millas may go towards a Sequel Pack. FM2022 is in early planning and on top of that, I should let folks know that the Festival Millas packs will likely receive its final pack in 2024, early planning is decided for the next three FM packs and as of right now, it'll not be of Priority just yet. I'm gonna try to do work on Millas and if I feel the itch to work on Festival Millas 2019's overhaul again, I will. Speaking of a Sequel Pack

Will I make a Millas 2?

Given I've made two sets from Freedom Planet 2, It's definitely gonna happen, but, it'll not be formally announced until good number of levels are made, nor will it be developed until I have Millas under my belt, I want to get to finishing Millas and the Sequel pack will have to wait until I know im ready to go for full development. I'll say this in short, I'm not announcing it here properly, right now its too early for it to have further development it'll happen when it happens.

Will I update the Freedom Planet Sets again?

Yes I will! I have a list of new objects planned for the sets, its a few, but It can work. Will I put the new objects into existing Millas sets? It'll depend on the release window, it's likely that they may come out when it's really late into level development.

2022 just started, Freedom Planet 2 is finally on the horizon and here I am needing to get back into the swing of things, I hope enjoyed this update folks

44
Lemmings Main / Re: Secret exits (Amiga)
« on: January 07, 2022, 05:13:53 AM »
I've never heard of these at all, I might need to see these in action

45
Non-Lemmings Gaming / Re: Games I'm maybe thinking of completing one day.
« on: December 22, 2021, 11:06:08 PM »
Currently My Backlogue consists of games Im filling my Wii U up with, games I want to get through Xbox Game pass, and stuff I've been wanting to grab for my previous console generations

it's basically this

Megaman Battle Network Series (currently playing the first one off my Wii U)
Super Metroid and Prime Trilogy
Earthbound and Earhtbound Beginning
Sonic Forces, and Colors ultimate (Xbox version) and Lost World Wii U
The Messenger
Psychonaughts
Doom eternal
The classic doom series including Doom 3 and Sigil
the rest of Bug Fables

and there is plenty more im thinking about too.

Pages: 1 2 [3] 4 5 ... 103