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Messages - GigaLem

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Say I replaced a an old final level with a new one, and removed the text from the old one. Upon testing it out, the player pretends the screen is still there, the screen doesn't delete itself.

General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: January 08, 2021, 09:39:27 PM »
I should really update this topic more often but my activity has been rather quiet lately, I'm more or less taking a bit of a hiatus due to lack of motivation for Levels and such. Given certain events I refuse to bring up here because I don't find it to the be the place for it. I found it hard to create any levels period, the drive I had for making a level is missing and I don't know how long it'll be till I feel like making levels again. I tried making a contest level again but my mind wasn't feeling it, I could push myself to make a real winner and its most likely why I haven't bothered working on the 2018-2019 festival millas fixes yet, I need my mind to be in the right place for it and I deeply apologize for not getting to it right away. So I'll probably be doing things to take my mind off of things until feel that creative drive once more and such. I hope you understand.

PS:If there's any good news I could share, work on the Avian Museum Set is being done.

NeoLemmix Levels / Re: Festival Millas 2020 - Release Thread
« on: January 08, 2021, 09:33:08 PM »
I'll be happy to take a look at some of these replays in a bit, been on a bit of a break because my level making drive is low right now
Geki13 On the Fence : I guess this one is not intended? I think you can easily block my backroute by lowering splat pad a little bit.
by how many pixels might I ask?

I'll probably go over why I haven't been able to get started with fixes quite yet in another topic.

In Development / Re: Bits of Levels You Can Finish!
« on: December 26, 2020, 12:44:30 AM »
here are Two sets of unfinished levels
Though you'll need either The December 2020 set update or the sets you can get with Festival Millas 2020 to view them

Welcome People, Crazy Year it has been but we're almost done here. Merry Christmas I shall provide an update as my present

First off the NeoTrailMix A show case a my work for 2020

With 2020 coming to a Close, Millas is sitting at 140 levels currently made in the development, but more will be done hopefully in 2021.
I'm getting some extra stuff done in the meantime, I'll be starting off 2021 with getting some stuff done, such as fixing up Festival Millas 2018 and 2019 as well as Updating and releasing a couple of FP2 sets.
And on top of that, and levels that get removed from 2018 and 2019 are put into Millas Time Capsule

I don't know if I'll do another Festival Millas with that many levels again but I hope it was worth the wait
Not that many Talismans are available but if enough solutions come up, they'll be added.

Millas recolors and more added with this update. I hope you'll enjoy what I've added with this one, big thanks to Plom510 for helping out with it.
I'll update the first post sometime later, maybe after I'll release the FP2 set updates, but until FP2 is actually released, Avian Museum will be the last FP2 set for the time being.

Let's push forward towards 2021.

NeoLemmix Levels / Festival Millas 2020 - Release Thread
« on: December 25, 2020, 02:53:24 AM »
This time before Christmas (at least in my timezone) its...

Featuring 4 (mostly 3) new sets, across not 32, not 40, but  55* new levels to play for the holiday season
Spoiler (click to show/hide)

This year the ranks are Themed after Kanji in DDR's Difficulty, Raku is the easiest to hop into featuring 10 levels to play through. Welcome Midnight Formosaga

The rank's level count rises as you go, Odori is were things get tricky, having 12 levels to tackle

Lets make things Heavy! Geki has 15 levels to Break Through, Welcome Clockwork Kishuya!

Demon's Puzzles Arise in this rank, Containing 18 levels (and 1 Credits level) featuring the pack's hardest levels yet! Welcome Lilac's Treehouse

Download for the Pack and the Graphic Sets (You'll need these both)
Music Pack (Sorry that its kinda big)

Spoiler (click to show/hide)

Music Credits
Spoiler (click to show/hide)

NeoLemmix Styles / Re: Freedom Planet Tilesets (2017-Beyond)
« on: December 25, 2020, 02:53:17 AM »
And now its time for the next set update!
December 2020 set update

The Change Log

Changes for All sets
-new sets Stone Core and Plom Special
-Additional less saturated BGs, this will be the last time the sets will have their BGs changed
-Most sets now have recolored Millas to fit the level, however not all sets have them for context purposes. Aqua Tunnel, Relic Maze, Thermal Base, Basset Temple, Final Dreadnought and Stone Core use default Millas

GigaLem Special
-Pangu Themed Pillar and Honeycomb pieces (theres a good reason for those)
-Additional set pieces and objects

Thermal Base
-Secondary Animation for Crusher
-New water, replaces old water, but shouldn't affect levels due to horizontal resize

Final Dreadnought
-Laser Sight added to the Final Deadnought 1 lasers

Pangu Lagoon
-Firefly With Glow
-New Rainbow Steel

Trap Hideout
-Audience added to the Exit

Basset Temple
-Statues and Mural added in memorial of my Late Brother
-Phantom Blocks of Various Colors plus a dull brown steel block
-extra vines

Did a quick fix to shivering 6, new link in first post.
edit:I had to fix the link since I uploaded the wrong file

Since people are in favor of this idea, I'll have the next Millas set update have recolored Millas depending on the set, I'll probably change a couple of ideas but it'll come, I'll say this now, no Brevon palette for the dreadnought sets because it probably wouldn't make sense in context. I'm sorry but its only fitting for the  Millas to stay the way they are for the dreadnought set since they're saving the world after all. But yeah, I'll get them set up and ready for the next set update.

Edit:PS. I'll make sure they're visible as per Icho's advice, and the pole results will be removed within a few days since theres no need to keep them up after the decision has been made.

NeoLemmix Main / Re: [POLL] Do you use high-resolution mode in NeoLemmix?
« on: December 15, 2020, 09:19:36 PM »
Personally while the idea is nice, I don't really have a reason to. I guess if you liked the graphics used for Lemmini but you don't like using lemmini there's that but asside from that I'm perfectly fine with the original rez. That and I have no way of High rezing the Millas sets

V 4.6 is out!

No backroutes to fix in Pieuw's replays, but Reunion's menu has received a great upgrade in terms of logo and rank signs thanks to the effort of GigaLem and Plom! :thumbsup::thumbsup:

Again, a big thank you for the "facelifted" menu! :thumbsup:

Think you could update the credits in the first post? Since Plom did the new logo, at the time of this post that has yet to be updated

Personally this was an Idea I wanted to suggested to the community as to recreate and mod each level from Lemmings 2 and mod the solutions to fit NeoLemmix and arrange their order based on difficulty.

I apologize for the long silence on this thread, I've wanted to updated way earlier with a "my plan for the rest of 2020" update but I think I should give a small update before I decide to put together a showcase video of  these projects, and yes I said projects as in plural.

There is a few Qol things Being done to both Millas and Festival Millas's Sets, good news, all of them have been done, there will also be a special level being made that'll I'll show off in full a few days before Christmas for special reasons, if you don't want to be spoiled on the level's solution, you're free to skip it.

I can confirm another Festival Millas is in development however this time it was started early enough to get it ready hopefully before christmas, we only have 6 levels left to develop (7 if you count the credits level), I'll also give my plans regarding Festival Millas 2018 and 2019 in the video where I'll show off Festival Millas 2020. If that video isn't made I'll just talk about it in a forum post instead, Fixes will be done and the 12.10 menus have been made ahead of time.

In the meantime I've also remade levels from past projects that were worth remaking, basically stuff that shouldn't be left in the dark deprecated past.
So I'll reveal them here right now through this spoiler
Spoiler (click to show/hide)

The Glider Fixes will probably be done sometime early in 2021 considering its the end of the year, fortunately its not that many levels to be fixed.

And lastly I was thinking of adding something to Millas sets, something akin to Lemmings 2
I'll be doing a poll shortly after this post so here it comes.

Would you folks like it if I have some sets from Freedom Planet have use the recoloring features to theme the Millas depending on the sets?
Examples being
Pangu Lagoon, recolors the Millas to look like Lilac (Lavender Skin, Blue Tunic, Purple Hair, Tunic changes to green for athlete, no change in zombie's skin)
Jade Creek, recolors the Millas to look like Carol (Green Skin, Dark Green hair, Black Tunic or Red tunic if the black tunic is to hard to see against the Background, Blue or White Tunic for Athlete)
Trap Hideout, recolors the Millas to look like Spade (White Skin, Grey Hair, Brown or Red Tunic, Tunic turns blue for athlete)
Horizon Starport, recolors the Millas to look like Torque (Bright Green Skin, Green Hair, Yellow Tunic, Tunic turns blue for athlete referencing his goggles)
Battle Glacier, recolors the Millas to look like Neera (Grey Hair, White Skin, Dark Purple Tunic, Cyan Tunic for Athlete)
Fortune Night, recolors the Millas to look like Mayor Zao (Dark Orange Hair, Orange Skin this first two colors I picked are because Zao is a red panda look them up, Red Tunic, Yellow Tunic for Athlete)

I'll leave a Poll for if you're For this Idea, or Against this idea
and if you're for it, suggest theme in with a reply

Oh yeah, They used a set called epic, which was used in lemmings reunion when sets weren't mixable. I don't remember if having it in the same place as the exe or having in a styles folder will work but it's worth a shot

Considering I've deprecated this project im not sure how to help you with this one, Flexi Lemmix seems to give me the worst luck with sets and such. Giving me errors that im not sure how to fix.

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