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Messages - GigaLem

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1
General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: November 30, 2019, 10:42:39 pm »
It's been a while, now let us begin another let's play


Part 1:Crash Landing

2
The good news is that I have migrated to 12.7, I should be sending the new custom pickups to nessy right now.

One thing I'll be doing is readding the talismans, they're long overdue.

Now with an understanding of the new pick ups, that just leaves other pickups to be done. I apologize for the silence but I should hopefully be back in action.

Two things to add for the 2020 road map. Idles for the existing traps and more talismans.

Thanks for waiting people.

3
Closed / Re: [DISC][STYLES] Pickup skill objects for initial V12.7 release
« on: November 03, 2019, 08:27:42 pm »
If this has to be the case, i'm probably gonna need to make a bunch of text edits if any are necessary so that the pick ups remain in the level. And on top of which have their placement adjusted. (Asside from making backups of the levels) I can accept temporarily removing them so they can properly cook in the oven til they are ready to go!

4
Closed / Re: [BUG][EXP-EDITOR] Non-tab view is really messed up
« on: November 03, 2019, 08:24:14 pm »
On top of that, I can't use that function because the skill names are obscured. Good thing I caught this while it was in the RC stage :thumbsup:

5
General Discussion / I've been a bit silent
« on: November 02, 2019, 04:59:26 am »
I need to get this off my chest, I decided not to post this in the Millas topic because I don't want people to think that the project is cancelled. It's not but I'm going through a rough patch atm and the discussions in the forums are not helping one bit.

I've been a bit silent on this forum probably a while and while I have spoke in the LF discord. I haven't been able to bring myself to talk in the forums with any of the topics because I feel too afraid to. I haven't been as vocal as I want to be with Millas is because I've been very unmovitaded. I dislike having to worry about quite bunch of change so soon even if its experimental its still a daunting task. I do have someone whose willing to help me out. but I have to bring myself to work on the migrating, and migrating from version to version is already an exhausting task and I don't want making stuff for neolemmix to feel like work. I hate all these discussion threads because it makes me think that I have to jump a thousand hurdles in a row and I can't slack off about it. It's almost bringing me to tears. The past week hasn't been fun for me. I feel like I haven't gotten anything done and no matter how much I want to touch neolemmix I worry about touching it too soon. and on top of wanting to do the holiday project I worry about getting ridiculed and because of how my mind works I don't take that as well as one would hope. It could be me second guessing myself but I get nervous about feedback and such because I'm worry it'll come out as a nasty bite with no way of teaching me to improve and it puts me into a indecisive hell. I've never felt like this until now but I'm literally lost. I know I have things to do but, I don't like doing them if I feel pressured about it. I hate working under pressure. And every new update makes me feel pressured. I feel like I leave my guard down too much and I feel under prepared or someone is gonna yell at me for it. I don't know what decision to make now because how unmotivated and afraid I feel. :'(

If anything is gonna get done soon, I'm probably gonna be more silent this month trying to migrate yet again if the next version were to go by, I worry November is gonna be hell.

If there's some good news, I have each of the Raws ready for the QnA video I'll be doing soon and I finally be able to accept Ko-fi payments here

7
Engine Bugs / Suggestions / Re: [DISC.][PLAYER] High-res support
« on: October 08, 2019, 08:34:44 pm »
While High rez stuff is nice, I don't really deem it practical, I doubt many people will use it or be able to pretty up their graphic sets for high rez mode to match or anything. I appreciate what efforts willLem can go through but I don't really see this being necessary.

8
NeoLemmix Graphic Sets / Re: Lemmings Plus Graphic set redesign thread
« on: October 03, 2019, 08:52:58 pm »
"I'm not going to update your styles for you"
Excuse me but I wasn't asking you to do so, I know its my responsibility. I apologize if I came off as rude but still.

With the change nxmos, those will help a bit. Thank you. I'll probably take a look at the suggestions strato listed above and see what I can do.
There's work to be done and a lot of it.

9
NeoLemmix Graphic Sets / Re: Lemmings Plus Graphic set redesign thread
« on: October 03, 2019, 07:24:38 pm »
I'll be more than happy to resume maintaining this but my there's been too much going to handle it my self. I'm only one person when it comes to stuff like this and theres only so much I can do by myself before resorting to help. If you can give me like list of things to do to give those sets some much needed updates I'm will to put those ideas to work. as for new sets im putting them on hiatus until I get more things in my personal life cleared up. I apologize if im not getting to everything right away. I can only work at my own pace :(

10
Closed / Re: [SUG][PLAYER] Slow motion
« on: September 26, 2019, 11:41:43 pm »
It'd be an interesting idea to test out, I'm fine with this regardless

11
General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: September 14, 2019, 11:10:41 pm »
Plants vs Zombies is back!

Part 11:Shopping Spree

12
NeoLemmix Graphic Sets / Re: Freedom Planet Tilesets (2017-Beyond)
« on: September 03, 2019, 06:07:01 am »
It's been a while but considering a new skill has been made, things had to be accommodated

here's all the sets + sounds if in case you don't have them yet. This change fixes a couple things and adds the shimmier to the sprites and pickup skills. Things can and will change in the future meaning I can't catch a break now can I? :'(

Download

I'll change the first post

13
As i'm getting my sets ready for 12.6 I figure I'd make a Road Map for not only getting to the next update but for handling the pack in general

-Update/Make new objects

Make new One way arrows, make better Switches, Splitters and then some, make new objects for the returning anti splat pads and maybe more

-Reevaluate the levels and or rebalance the pack + Newborn rank redo

I could potentially put in the Shimmier and maybe any new skills that get added, I'll have to consult with anyone who has tested my packs in the past to see what I can do

-Begin work on the two sets for Festival Millas 2019

The first thing im gonna do is update Festival Millas 2018 to fix a couple of things, I'm unsure if I want to add talismans yet, it'll depend on if the talismans get added to the level editor. Second the two new sets for Festival Millas 2019 will have these themes, A mountainous Tibet theme, and a Regal Siberian theme. These plans could change however so not everything is set in stone

-Depending on how much work gets done on Millas, Have a final level exclusive graphic set.

This could end up being an 2020 thing but yeah, a graphic set to wrap up the pack. I could very well not show what it looks like until the pack actually gets released. Just to keep it a surprise. I have come up with the concept earlier this year but yeah, a little something to bring the pack to a close. But just to clarify, it ain't a VGASpec.

That's all I have for now, until then see ya!

15
General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: August 26, 2019, 12:57:50 am »
The finale to Shovel Knight just went up.

Now I can focus on resuming Plants vs Zombies

Lately I've been trying to update to 12.6 and so far its going steadily. not ready yet but I will be soon ;)

Also While doing a poll I'll be doing a special kind of State of the channel, one where I practice a level for commentary I need to edit the raws for, While playing Crash Bandicoot with Stormy Ascent modded back in, I'll be going over my choices for LP#4. Now I haven't decided all the games for LP#4's poll but All will be revealed when the video goes up.

I'll try beginning production on PvZ's bonus content around September.

With that said I hope you've enjoyed Shovel Knight:Shovel of hope, right now I don't know when I'll be doing Specter of Torment, but regardless It was a fun LP. Until then, see ya for the next one.

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