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Messages - GigaLem

#1
Will this vod be available on Youtube at somepoint?
#2
Contests / Re: Level Design Contest #34
October 12, 2026, 09:29:31 AM
Can Rule 2 depict multiple cakes as long as they're part of the solution?
#3
I don't know how this was missed but we might as well address it, the only way to clear assignments in the editor's hotkey menu is the clear all button. You can't exactly clear one specific key, you have to reassign all of the hotkeys or edit a text file to remove assignments.

So I might as well make the topic to have it addressed and applied.
#4
Quote from: WillLem on September 28, 2026, 11:09:26 PMHonestly, I think we should just get rid of the "In Development" board. If authors wish to release unfinished work, maybe we could encourage the practice of a [WIP] topic in the regular "Levels" board which subsequently gets deleted when the finished product is ready. This would help to reduce Forum clutter and seems good practice anyway.
Very Hard Disagree

The in development board help keeps things discern between currently in the works packs that haven't released yet and pack that have been released, there is also history in the development of the pack even if the topic is locked and removing that would mean removing that history.

I rather the in development board stay as it allows discussion and showcase of what is currently in the works, being that an unfinished work hasn't been release because its still in active development and isn't ready to be released. Removing that board would mean where is 10+ years of history going to go? I rather not lose that important history because it "reduces clutter" or merge that board with the released packed making it harder to index what is and isn't released. What exists isn't broken, we shouldn't try to fix it

I apologize if I come off as angry in my tone, but getting rid of something that shouldn't be rid of is the point where I need speak up and reject any idea of removing something that has been perfectly fine and helpful since its creation
#5
Contests / Re: Level Design Contest #34
September 18, 2026, 01:12:51 AM
For the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?
Edit: Read below
Quote from: Flopsy on September 05, 2026, 03:16:07 PM15 - 2 levels, one is the inversion of the other (R1), Miniature size 240x120px 5 skills total (R2), No classic skills allowed (R3)

It should be noted that Contest 24 is an interesting case because it allows substitution of a rule which is prior to Contest 24 with some exceptions.

24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)
Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?
#6
Contests / Re: Previous contest design rules
September 18, 2026, 12:50:07 AM
If I may make a suggestion for easy legibility, put an empty line or horizontal bar between contest rules (like after every Rule 3 of a contest) so its easier to see which entry rules per contest
#7
With the Release of the New sets, I've been looking to reevaluate things here and there

Music Suggestions - im still looking for music, especially songs for the new sets, Celestial im in serious need of music from there

Infierno - I'll be looking to make the structure of the rank where you climb from the depths below (The Final Hoard Level) all the way to the Astral Plane above (Celestial) meaning you go from Hell, to Nature, to Ruins, to Civilization, to Heaven with the final level in Diablo being the Gate's opening

QSML Extra set - Think of this new set like an unofficial expansion to all of Dex's sets, the common set before the common set, it is still very WIP and may release early if say, a level of mine enters a contest

Extra ranks - I have 3 planned extra ranks im thinking about, one of which hasn't been made just yet, A contest rank which lists levels I've submitted to contests, A rank for purely classic stuff, and a rank for time crunch levels, currently only one of which has levels and its the time crunch rank, the minimum level per rank for these three will be 10 each.

If you're looking to make any level or music suggestions please adhere to the "how you can help?" spoiler tag
#8
Quote from: Adrian060756 on September 03, 2026, 11:52:01 AM
Quote from: GigaLem on September 03, 2026, 12:46:38 AMThe website uses the wrong title screens for the SNES and genesis version, the SNES title screen has the Genesis Logo, and the Genesis title screen has the snes logo, they should be swapped.

They're darn good editors though. Just to think we can make Lemmings romhacks on consoles now. No longer locked and bound by PC and mouse.  :lemming:  :)
I'm talking about the website buttons, not the editors, Genesis and SNES are using the the wrong title screens in the editor selection menu, the button that has the Genesis logo is using the SNES title screen, and the the button for the SNES editor is using the Genesis title screen, the graphics should be swapped
#9
The website uses the wrong title screens for the SNES and genesis version, the SNES title screen has the Genesis Logo, and the Genesis title screen has the snes logo, they should be swapped.
#10
if there is one thing I wish brass had, its pieces that transition rusty to steel, they of course wouldn't be steel but it'd be nice to have something that looks aesthetically pleasing when placing a rusty piece next to a steel piece
#11
NeoLemmix Styles / Re: New 'Common' Style
August 23, 2026, 06:43:59 AM
Oh wow, I really like what I see here, especially the object where you could put it being the exit to retain the black BG in the exit.
#12
Progress has been at a stand still again due to three things

trying to redo a level to cut the bloat while getting remaining slots filled, and have asked around for help and second opinions (empty slots such as a Newborn rank finisher, amongst other things)

A move to a new home

Remaining video projects

I haven't been able to proceed because I've felt task paralysis feeling like it just wouldn't be good enough no matter what I sketched. I was waiting for another thing to release first to try to get the wheels turning again.

The current plan is the move the revisions and swap out what im not happy with until each rank is is standing at 26 minus the final boss rank.

after than arrange and test each level, save each new replay that has to be made as some levels haven't been tested since the physics change and then get the pack sent off for testing. and go from there until I can get it ready for release.
#13
General Discussion / Re: General Comings and Goings
June 26, 2026, 08:23:01 AM
I am in the new place now, but im unsure how I want to approach getting back into lemmings projects. I've had an exhaustive June all things considered
#14
Quote from: Adrian060756 on June 16, 2026, 06:43:28 AM
Quote from: GigaLem on June 14, 2026, 10:36:56 AMMy main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.

That's a very good idea! Sony should just re-release the original 1991 Lemmings along with ''Oh No'' and the Christmas Holiday expansion packs and put them in one nice collection much like what Sega did with ''Sonic Origins'' and dare I say it? ''Mortal Kombat Legacy Kollection'' and they could also include all the different ports of Lemmings to make it one massive collection, as long as they don't screw up the emulation like what Digital Eclipse did to MK Legacy Kollection and what Sega also did with Origins by making only half the game a physical release and the other a redeemer code downloadable digital game. The whole collection has to be physical and digital to cater to all audiences.

A collection on the level of the recent MK Collection is something i'd be happy about, I'd double dip if say a Switch 2 version has Mouse control support for it as well

Edit:this was my 1500th post and I didn't make it special, dang it!
#15
My main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.