Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - GigaLem

#1
General Discussion / Re: General Comings and Goings
October 03, 2025, 07:24:26 AM
I apologize if any work on my projects is slow, I might be prioritizing lets plays until ideas start flowing again.
I'm trying to make some levels that serve the purpose of prepping for a final level in a rank. My vacation...and Sonic Racing Cross Worlds might have thrown things off for me. Life tends to be that way.

Even if things seem difficult, You'll have to pull yourself back up one way or another. Slow Progress is still progress after all.
#2
Been playing through the Sly Cooper Series since acquiring the Vita Collection and going through my backlog to continue it. I'm playing through Sly 2 and im at the halfway point
#3
I've said my input that the magenta is a bit eye searing at point were I have to turn it off when im making the levels. I'm standing on these choices for what i'd suggest.

Basic RGB value - default it to the original color, change it by sliding the values to something more easy on the eyes, include presets via a dropdown menu if you're worried about those spending time in the options

A softer contrasting color - While colors like magenta and yellow are contrasting, finding a contrasting color that's visible enough without it being blindingly bright would be a better solution, colors like Purple or Light Teal (think the color of baja blast) may be more easy on the eyes
#4
Quote from: WillLem on August 21, 2025, 11:39:00 PMNamida, what did you mean about generating these images automatically? Would this be instead of creating the style, or as a way of quickly adding new pieces to it? Or as something in the Editor that can create them on-the-fly?

Look I may be jumping to conclusions here but can we not make an image generator for the editor? that is not where I want this to go. I suggested blank pieces for use of erasing and grouping, something simple, nothing more. I am not keen on the idea of fake art created by something scraping from the internet and plagiarizing. I have a huge stance against that, keep it out of NL.
#5
General Discussion / Re: General Comings and Goings
August 20, 2025, 12:01:56 PM
Within a few days I'll be away to visit my friends in California. I'll be absent until then.
#6
Here's the pieces, Curves were done by Plom510. While Plom and I are fine taking credit, this is meant to be a default set. dont rename this to gigalem_erasers or plom_erasers, and don't rename it as such in the "style.ini" file. just leaving it as "erasers" is fine for this case
#7
I can picture something like this
one each of a 1x1 2x2 4x4 8x8 16x16 32x32 & 64x64 block
Convex and Concave curves, 16x16,32x32 & 64x64
Slopes of the same size
Long slopes and curves 16x32
long piece resizable 4x16, piece can double as a ruler
#8
This can be applied to the legacy and community editions to NL, Basically a series of blank white shapes, curves and such of varying sizes for the purpose of erasing and grouping. I was a bit hesitant to suggest it but Namida didn't mind the idea when I spoke about it on Discord.

While the System test set has some pieces that can fit, im talking Concave and Convex curves, S pen slopes, Right Angle slopes of varying degrees even resizable pieces for measuring or mass erasing.
#9
Site Discussion / Re: New anti spam solution.
August 13, 2025, 10:45:46 AM
That would explain my sudden log out then.
#10
The idea of the erased piece toggle would be to show a silhouette of the piece in a contrasting color.
#11
Say you misplaced an erased piece somewhere and you forgot about it, only to stumble across it by accident. Perhaps a toggle to highlight the piece with a color to help you make note of it?

Same could go for grouped pieces, perhaps you need to know what pieces you've grouped together? that highlighted color could help with this
#12
Quote from: jkapp76 on July 30, 2025, 02:50:51 AMThis is all I could find for Mac Lemmings. Looks about the same to me.
Look at a screenshot of Windows 95 lemmings and compare it to Mac Lemmings, the graphics are very different, recognizable but one is more "hi def" than the other.
windows version

Mac version
#13
my suggestion would be the freedom of changing the RGB value at will with the default being the fuchsia it is.
The other part of the suggest would be Trigger area opacity or brightness, choosing how much of it to be opaque
#14
I am unsure if the Mac Graphics would conform to the High Rez Mode considering they're the highest detailed graphics for any version of Lemmings (not counting the PSP version) I'm in a position to test it considering I have not tooled with HR mode or had interest in it.

If its just a color palette for the Lemmings however, recoloring is a thing you can do with nxmi theme files
#15
General Discussion / Re: General Comings and Goings
July 28, 2025, 10:25:38 PM
You have my condolences, losing a pet is never easy.