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Messages - GigaLem

#1
General Discussion / Re: General Comings and Goings
February 04, 2026, 09:37:45 AM
Stay safe out there
#2
Its basically impossible to select no overwrite for any terrain piece in the recent NLEditor. This option is essential for grouping because drawing earlier would only make the piece get erased by an eraser piece, while no overwrite can put it behind the piece without erasure.

Why is this gone? and where is the previous version of the Editor so I can get this function back?
#3
To Explain, its basically not having to set up the editor again every update, but also so that when I open the editor My presets are preloaded.

Default Set:This is to say what set is chosen at start up, you can select from your folder, or chose Random or Default Random, the Ladder only selecting one of the Original or Oh No sets. the Failsafe would be to fall back on the preinstalled set if the set in question was removed

Default Level Dimensions: Simple as Picking the Height and Width that the editor loads and saving so when the editor is opened that is size it loads

Editor's Name:Left Blank on the Preferences Menu by default but can be made to have what name you write in there because set for the blank level on start up

Player:if more than one player is in the NeoLemmix folder (however it'll only detect Legacy and Community NL for this editor) you can choose between which is played, this will be greyed out if only one compatible player is in the folder
#4
You mind adding a volume slider of some sort for this? Using Volume mixer is globally affects the browser, not just the game. and I rather not having to have ear piecing volume on this given I wear headphones.
#5
Hate to say this but the noggin has been empty and I seriously need Ideas with this layout right here, I want to redo some levels, but its a final rank level that has me stuck here, I need some ideas, blueprints, anything to get me out of this block im stuck in. All I have is this, I want to avoid a builder fest, I need something that fits the last rank, but I haven't been able to fix anything for weeks beyond a single level for another project, its been weeks since I've taken a break and still no Ideas, I've rewatched videos and still im at a blank im frustrated because I want to actually release this.
#6
I've been trying out new versions of the SLX editor for its NL support complete with its QoL features however I came across a couple of bugs in its recent version

Hotkeys not accepted - I have to click on the main editor itself to use hotkeys simply because when I try to use them in the window, nothing happens or it only moves the view point of the level
#7
In Development / Re: SuperLems
November 20, 2025, 01:15:56 AM
OBS is 100% Free, no strings attached. Download and set it up is as simple as that.
#8
In Development / Re: SuperLems
November 15, 2025, 03:47:13 AM
I take it you aren't familiar with screen capture software yet?

Fortunately finding free screen capture software is easy to come by. My personal recommendation is OBS. It'll allow you to add a source capture, tinker with audio settings, and even choose your output settings. Here's the web page if you need it

That way you shan't need to use a camera for your screen capture
#9
There's been a bit of game clearing and testing between and after the new pc.

I've been busy with Legends ZA and Star Crossed World

I can finally play games like Lethal Company, Peak, The Karters 2 and possibly others

Platinum'd Sonic Racing Cross Worlds, Once Upon a Katamari, and got all trophies for the PS4 version of Sonic Mania and have been working my way through Sonic Forces

And I've resumed editing for Ratchet & Clank
#10
I couldn't answer this earlier but for the whole In game color. I feel you're gonna need more than my choice to decide. I can say the Baja Teal for ingame if I really want to but I want to know other's input if Baja Teal is a favorable choice, or if there's something else that contrasts without being too bright or hard on the eyes. Not to mention accessibility issues considering if say someone is colorblind, but thats another discussion.
#11
In Development / Re: Ah yes, PimoreLems!
November 04, 2025, 12:25:56 AM
Blow me away, I wish I can make levels like this with the original sets. I struggle to make stuff look good when using the original stuff.
#12
General Discussion / Re: General Comings and Goings
November 01, 2025, 10:37:30 PM
Forgive the double post but I have recently logged in with my new PC, even recovering things from the old PC
#13
General Discussion / Re: General Comings and Goings
October 03, 2025, 07:24:26 AM
I apologize if any work on my projects is slow, I might be prioritizing lets plays until ideas start flowing again.
I'm trying to make some levels that serve the purpose of prepping for a final level in a rank. My vacation...and Sonic Racing Cross Worlds might have thrown things off for me. Life tends to be that way.

Even if things seem difficult, You'll have to pull yourself back up one way or another. Slow Progress is still progress after all.
#14
Been playing through the Sly Cooper Series since acquiring the Vita Collection and going through my backlog to continue it. I'm playing through Sly 2 and im at the halfway point
#15
I've said my input that the magenta is a bit eye searing at point were I have to turn it off when im making the levels. I'm standing on these choices for what i'd suggest.

Basic RGB value - default it to the original color, change it by sliding the values to something more easy on the eyes, include presets via a dropdown menu if you're worried about those spending time in the options

A softer contrasting color - While colors like magenta and yellow are contrasting, finding a contrasting color that's visible enough without it being blindingly bright would be a better solution, colors like Purple or Light Teal (think the color of baja blast) may be more easy on the eyes