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Messages - GigaLem

#1
I've said my input that the magenta is a bit eye searing at point were I have to turn it off when im making the levels. I'm standing on these choices for what i'd suggest.

Basic RGB value - default it to the original color, change it by sliding the values to something more easy on the eyes, include presets via a dropdown menu if you're worried about those spending time in the options

A softer contrasting color - While colors like magenta and yellow are contrasting, finding a contrasting color that's visible enough without it being blindingly bright would be a better solution, colors like Purple or Light Teal (think the color of baja blast) may be more easy on the eyes
#2
Quote from: WillLem on August 21, 2025, 11:39:00 PMNamida, what did you mean about generating these images automatically? Would this be instead of creating the style, or as a way of quickly adding new pieces to it? Or as something in the Editor that can create them on-the-fly?

Look I may be jumping to conclusions here but can we not make an image generator for the editor? that is not where I want this to go. I suggested blank pieces for use of erasing and grouping, something simple, nothing more. I am not keen on the idea of fake art created by something scraping from the internet and plagiarizing. I have a huge stance against that, keep it out of NL.
#3
General Discussion / Re: General Comings and Goings
August 20, 2025, 12:01:56 PM
Within a few days I'll be away to visit my friends in California. I'll be absent until then.
#4
Here's the pieces, Curves were done by Plom510. While Plom and I are fine taking credit, this is meant to be a default set. dont rename this to gigalem_erasers or plom_erasers, and don't rename it as such in the "style.ini" file. just leaving it as "erasers" is fine for this case
#5
I can picture something like this
one each of a 1x1 2x2 4x4 8x8 16x16 32x32 & 64x64 block
Convex and Concave curves, 16x16,32x32 & 64x64
Slopes of the same size
Long slopes and curves 16x32
long piece resizable 4x16, piece can double as a ruler
#6
This can be applied to the legacy and community editions to NL, Basically a series of blank white shapes, curves and such of varying sizes for the purpose of erasing and grouping. I was a bit hesitant to suggest it but Namida didn't mind the idea when I spoke about it on Discord.

While the System test set has some pieces that can fit, im talking Concave and Convex curves, S pen slopes, Right Angle slopes of varying degrees even resizable pieces for measuring or mass erasing.
#7
Site Discussion / Re: New anti spam solution.
August 13, 2025, 10:45:46 AM
That would explain my sudden log out then.
#8
The idea of the erased piece toggle would be to show a silhouette of the piece in a contrasting color.
#9
Say you misplaced an erased piece somewhere and you forgot about it, only to stumble across it by accident. Perhaps a toggle to highlight the piece with a color to help you make note of it?

Same could go for grouped pieces, perhaps you need to know what pieces you've grouped together? that highlighted color could help with this
#10
Quote from: jkapp76 on July 30, 2025, 02:50:51 AMThis is all I could find for Mac Lemmings. Looks about the same to me.
Look at a screenshot of Windows 95 lemmings and compare it to Mac Lemmings, the graphics are very different, recognizable but one is more "hi def" than the other.
windows version

Mac version
#11
my suggestion would be the freedom of changing the RGB value at will with the default being the fuchsia it is.
The other part of the suggest would be Trigger area opacity or brightness, choosing how much of it to be opaque
#12
I am unsure if the Mac Graphics would conform to the High Rez Mode considering they're the highest detailed graphics for any version of Lemmings (not counting the PSP version) I'm in a position to test it considering I have not tooled with HR mode or had interest in it.

If its just a color palette for the Lemmings however, recoloring is a thing you can do with nxmi theme files
#13
General Discussion / Re: General Comings and Goings
July 28, 2025, 10:25:38 PM
You have my condolences, losing a pet is never easy.
#14
It has been almost 3 full years since I last posted here, this was something I needed to address for a long time as the project was in the back of mind for the longest time.

Sit back, this is a gonna be a bit of an update

My Perfectionism practically almost killed this project, I wanted to include cool tricks seen from other levels but struggled on execution. I tried to fit in every level but failed when my judgement made too many hard levels I wanted to keep.

I tried so many different ideas with the project, levels with text to teach the player or tell a story, extra stuff thanks to my fixation on rhythm games and such. Making an advance tricks rank but had pause on it. And on top of that, I felt disheartened when NeoLemmix's tutorial pack from Icho deteered roundthewheel from the game.

I wanted to release this before Freedom Planet 2, Before FP1's 10th anniversary, but I just felt disheartened an demotivated from this for a very long time.

I've talked with my friends during 2023 about what to do with this to break cycle of making and cutting, and I haven't touched this project at all last year. I'm mad at myself for trying too much and never stopping. Never settling with what I wanted to do. I've been feeling an itch to get back to this proper. But I don't want to say its off hiatus until I know i'm actively doing something with it. Because I want to finally wrap this up, and there was so many things that grinded this to a halt.

I made sure that Festival Millas 2024 was the last, I have not decided when I'd want to make the Kiwami versions of FM18 and FM19 but personally after FM24, I felt burnt by many factors, life, the US being a gong show (I will not elaborate), and so on. I've been working on another pack that I felt reignited a spark that was fizzling out during the end of FM24. Que Sorpresa Mas Lemmings, Its a level pack with Primarilly Dex's Sets with almost everything in Spanish. You can check it out here Now I have a bit of pause resuming this right was considering that I have significant progress in that QSML pack but QSML I have no set deadline for, I'm still sketching ideas for the extra stuff for said pack, and I want to show case some of the new stuff in the QSML Extra set.

After getting the Blooper Reel for 2024 uploaded, I also felt this itch to start new video projects or resume Millas as level ideas entered my head, I'm still racking my brain on it because to tell you the truth, I've questioned myself on the following
-How do I continue this?
-What Do I do with this?
-How do I finish the newborn rank in a way thats satisfactory?
-And how do I finish this?

I've Recently Cut a lot of levels from the pack again, I might cut a few more because im scaling back, No bonus packs, no bonus ranks, cut the scope, round and refine everything together. At best im looking to round down everything to 25 levels per rank minus the final boss rank which im redoing another level on because of the sheer size being a bit too much. (I want to make level with the structure of a robot to be one of the two penultimate levels in that rank but I want to make sure it doesn't feel bloated) im looking to redo only the levels I feel I want back the most, I can probably find some way to salve everything else for other packs or the sequel should it enter development.

My depression, anxiety, and other things made me put this on the back burner. I'm at fault for trying too much with it not getting it past the finish line, I had an idea of what to do with it, I've had this idea for a couple of years now, and with Festival Millas out of the way. its one less hurdle.

I will not be implementing any of the new objects into this, i'm looking to make that a "Millas 2" thing.
I'm not exactly up to snuff with making trap disabled animations for each of the traps as it takes a lot of figuring out to do, and my artist and close friend is already busy as is.

As for FM18 Kiwami and FM19 Kiwami, The idea would be to make levels more representative of my quality but not included stuff introduced after the pack's respective year (as in object types, and skills). I'm not putting any priority on this because I wanted a break from Festival Millas.

QSML may take more of my attention unless I feel I need a break from it to recharge my ideas on it, BG sketches for it takes some planning until I get it right.

Now let me preface this I'm not cancelling this, I'm doing clean up on it and seeing where to go from there if something did decide to stop this all together, I would've released the pack as an unfinished prototype. Hopefully It won't come to that.

As for the time capsule, I may release it in "in development" with the warning of "not all levels are solvable" I'd rather have it there until there's a point where all levels are properly fixed for that.

As for the sequel, im writing a document, im sketching sets, im shifting plans on graphics, and im only going to announce it if it gets that far in development, but don't hold you breath on it just yet. If it happens, you'll see it.

Sorry for the silence on this but I'm breaking the silence because It's been in my mind to resume this for quite some time now.
#15
Something I felt the itch to work on during the development of Festival Millas 2024. Now while this isn't the grand "Millas is back on track" people was hoping for, this is Something I feel I could work on but not worry about releasing it until I know im happy with what I've made so far.

If I may take Breaks from this pack time and time again, I will, more so if in case I draw a blank for some time. however despite all that, at the time of making this topic, there's a total of 76 complete levels so far.

This is

A Level Pack that's in Spanish, though translation may not be accurate and I may be looking for some help with correcting the names.
This Pack is primary only using the sets made by Dexter, with an original set of additions sketched be me and Sprited by plom. New Backgrounds may be part of this set.



Leve (Mild) - The Easy Levels, teaching you the Skill, The Objects, The Mechanics



Caliente (Hot) - The Not as Easy Levels, Levels that tries to do more with the skills you're given showing you the extra use for each of your skills



Fuego (Fire) - The Point between Tricky and Mayhem, Levels not hard enough for the next rank, but a bit of a jump from the previous rank.



Diablo (Devil) - The Hard levels that require the hard stuff, the tricks that you can do with your skills, the levels that require knowing the use of your skills



Infierno (Inferno) - This is the rank full of each set's Final Boss. The Basis being that of the final level of that peticular set in the pack, this was why I didn't make the Topic right away.

Credits
Spoiler
Original Assets
Plom510

Graphic Sets
92Dexter,ʃtan x dx

Additional Levels
Wafflem
Nessy
Namida
Nepster

Inspiration
Dodochalo (Franlems)
Pieuw (Fiat Lem)
Ichotolot (Lemmings United)
Armani (Lemmings Uncharted)

How can you help?
You can submit a level, or a song for me to use (Currently need songs for Mona, Grotto, Build World, Jade, Palace, Wacky, Brass. You're free to suggest almost anything) I will also accept any help from those whom speak the language to review the level titles and the like.
Read below for what will not accept.
Spoiler
I will not be accepting - Non-Video Game Music that isn't public domain, Levels/Music that depict NSFW, Political, or Hateful Topics.
I will not accept any Level, Art Asset, or Music made with Generative AI. I know that's a touchy subject but respect that I have a stance against it. I will not have any discussion about this rule,  nor will I be tolerant to those whom break it for this thread. I'll leave it here, Keep your peace and we wont have issues, and be respectful to each other.

I can't Guarentee a release date of this pack, nor a date for a demo. I would like to have some music for the demo before putting one out there.