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Offline Prob Lem

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Tileset ideas thread
« on: March 26, 2013, 11:59:18 pm »
Just thought I'd make a thread for batting around tileset ideas, because 1: I couldn't find a pre-existing topic about this, and 2: I keep getting random tileset ideas popping into my head every now and then, but don't actually have any use for them, and so I'm unlikely to actually make them. :-\ My ideas here are primarily for 2D Lemmings/Lemmings-style games, but ideas suited to any type of Lemmings game (from Lemmings 3D, to Lemmings Paintball, to Lemmings Revolution) are all welcome.

My first contribution here is a "Farmland" style, with fields, mud, and plenty of farm equipment that, in true Lemmings style (and most certainly not in the style of the absolutely terrifying farm-safety videos once aired in UK schools!), can cause grim deaths. :XD: Being an outdoors setting, it would also allow for using a couple of the enemies from The Lemmings Chronicles, too - namely, the Psycho Buzzard, and the Potato Beast (the latter of which I would imagine would be especially at home in a farmer's field, for some reason).

My second thought is a "Computer-innards" set, somewhat inspired by the computer settings in Lemmings 3D, but also partly inspired by an amusing comment I saw elsewhere that analogised overclocking a computer to hamsters in wheels, noting that inadequate cooling wouldn't do said hamsters any good. :D Naturally, my mind connected this idea with Lemmings, and came up with this. There's plenty of scope for primarily-electrical hazards in this one, as well as plenty of chances to include computer components that function as indestructible terrain (hey, it makes a change from steel and suchlike, right?).

Last of all, to round this out, I imagined a "Rainforest" style, primarily focussed on natural hazards such as water, deadly spiky stuff, large gaps and long falls (I suspect there'd be a lot of quite tall trees!), and so on. That said, it could also play host to some new enemy creatures, too - perhaps a poison-spitting frog that you can't allow your lemmings to get too close to, or a large spider that can grab them from overhead and carry them off, or other unpleasant indigenous wildlife.

Those are all of the ideas I have, for now. Anyone else?

Offline GuyPerfect

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Re: Tileset ideas thread
« Reply #1 on: March 27, 2013, 12:28:44 am »
I wanna make a volcano theme for Lemmings 2. It'll use the hell exit from Lemmings 1. ♥

Offline Clam

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Re: Tileset ideas thread
« Reply #2 on: March 27, 2013, 07:59:53 am »
Good ideas so far :) Here are a couple from me:

Underwater
Terrain: sand, coral, seaweed, shipwrecks.
Traps: any sort of sea life (like, oh I dunno, clams?), plus underwater water à la Spongebob Squarepants.

Desert
Terrain: sand (lots of sand!), oases, mud-brick buildings, shrubs.
Traps: cacti, scorpions, water in the oases (rodents don't appreciate the true value of it :P).

---

The rainforest set could also have some Aztec/Maya style buildings/ruins. Just to give it some straight lines :)

Offline GuyPerfect

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Re: Tileset ideas thread
« Reply #3 on: March 27, 2013, 04:04:16 pm »
Doggonnit, Clam Spammer! Stop stealing my thoughts from the inside of my brain!

The volcano thing actually spawned from an idea to make a mod of Lemmings 2 with 12 new tribes. The tribes I had in mind are as follows:
  • Volcano (lava instead of water, various stone structures, chains and in general like the original hell levels)
  • Ocean (or as Clammer said, Underwater. The Lemmings would fall right to the bottom of any pools of water. And keep walking)
  • Sky (up in the clouds, with some Roman and Greek inspired architecture like columns, fountains and temples. Think Kid Icarus)
  • Hyperactive (it'd be some kind of bright colors, but by default all of the Lemmings are in Runner mode)
  • Digital (or Virtual. Haven't decided how to go with this one)
  • Industrial (various machine and factory works. I'd love to incorporate smog somehow)
Yeah yeah, it's not a full set of 12, but it was only an idea!

Offline Prob Lem

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Re: Tileset ideas thread
« Reply #4 on: March 27, 2013, 09:08:35 pm »
Man, that gives me more ideas! See, I've had tribe ideas pinging around inside my head, too - like a Cowboys & Indians tribe, and a Pirate tribe. :D

So, tilesets to go with them would be...

1: The Wild West, with typical tropes from Westerns for the scenery, and perhaps snakes and wayward bullets/arrows as some of the traps. :P

And...

2: Ships! You can't have pirate lemmings without a pirate ship. Lots of potential for falls from the rigging, here, as well as traps such as cannons that the lemmings can get shot out of, sending them waaaaaaaay overboard. Also, angry parrots.

Offline mobius

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Re: Tileset ideas thread
« Reply #5 on: March 29, 2013, 02:58:38 am »
I saw one a while ago for Lemmini but I forget who made it. It was called Furturistic I think? It was mostly blue, like crystal but had kind of Sonic-ish vibe to it with weird crystaline trees. I think there was some kind of lazer beam trap. If I can find the video I'll post it.

I really like the "Computer-innards", underwater and sky ideas. Especially rainforest/Aztec/Maya style buildings/ruins. Reminds me of that Sonic stage. I think it's really doable in Lemmings.

An idea of mine:
Wasteland. tan ground, crumbled buildings, dead trees, fog
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Offline Kornhead21

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Re: Tileset ideas thread
« Reply #6 on: July 20, 2013, 10:32:41 am »
Hi everyone, I'm not sure if I ever posted but I created a user profile some time ago on this forum and been a long time Lemmings fan. also I used to go on Lemmings Heaven (another forum) but unfortunately it no longer exist. on Youtube, I go by BizkitPark21.

anyways, I'm replying to mobius (if he still comes here) about that tileset you've mentioned.

I think I know what you're referring to and find a video link of the tileset: http://www.youtube.com/watch?v=n3R_8bwLXSY

if this is not the one you are referring to, then I apologize for providing the wrong one. anyways, have a good day.

Offline mobius

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Re: Tileset ideas thread
« Reply #7 on: October 28, 2013, 12:37:23 pm »
Hi everyone, I'm not sure if I ever posted but I created a user profile some time ago on this forum and been a long time Lemmings fan. also I used to go on Lemmings Heaven (another forum) but unfortunately it no longer exist. on Youtube, I go by BizkitPark21.

anyways, I'm replying to mobius (if he still comes here) about that tileset you've mentioned.

I think I know what you're referring to and find a video link of the tileset: http://www.youtube.com/watch?v=n3R_8bwLXSY

if this is not the one you are referring to, then I apologize for providing the wrong one. anyways, have a good day.

that's the one! thank you.

would you have any idea how to contact jarv156?
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Offline Prob Lem

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Re: Tileset ideas thread
« Reply #8 on: October 28, 2013, 09:22:09 pm »
New tile-set idea (since this has been bumped ;) ) - Halloween.

Came to mind when I was mulling over how it's a bit of a shame that they never did any "Halloween Lemmings" demos, as they did with the Christmas ones that eventually led up to the two commercial Christmas Lemmings titles.

I know that the upcoming Lemmings Touch has a "Hell" set which has a bit of "spooky"-themed architecture in it, but that's not quite what I was thinking of, here. :P

Offline namida

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Re: Tileset ideas thread
« Reply #9 on: October 29, 2013, 04:32:57 am »
Well, if you look over in Fan Corner, I'm working on a project which will allow you peoples to actually make your tilesets (and use them with the original games or Lemmix). =D
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Offline arttu98

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Re: Tileset ideas thread
« Reply #10 on: December 26, 2013, 09:22:05 am »
How about a Lego tileset?  :D

Offline namida

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Re: Tileset ideas thread
« Reply #11 on: December 26, 2013, 12:01:44 pm »
That wouldn't be possible (at least not very well) in the original games due to pallete limitations, though it'd work quite nicely in Lemmini, Cheapo or similar.

The problem is that in the original games, each graphic set is limited to 8 colors for terrain pieces, and for objects, 15 colors, of which 8 are the same as terrain pieces for the same graphics set, and the other 7 are hardcoded into the game. This is why the traditional graphic sets all tend to feature one or two primary colors; this is also true of most of Lemmings Plus II's graphic sets (to the best of my knowledge these are the only DOS-compatible custom graphic sets released so far). The Psychedelic style from LPII is the sole exception, but if you look at it, you'll notice that while it has six different colors, it doesn't have many different shades of each color - two shades each for red and green, one each for the rest. This is the tradeoff - you can either have few colors and a good variety of shades of them, or many colors but few shades of each.

There's no real reason (apart from the lack of motivation to do so from me, EricLang or ccexplore - who are the three most likely candidates to be able to do so) why Lemmix couldn't be modified to bypass these limitations while still retaining traditional mechanics, though.
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Offline EricLang

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Re: Tileset ideas thread
« Reply #12 on: December 26, 2013, 01:04:03 pm »
a lego tileset would be great

Offline mobius

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Re: Tileset ideas thread
« Reply #13 on: December 26, 2013, 05:33:08 pm »
even with the color limitations I don't see why a Lego set isn't possible.
Also; along those lines, it made me think of the Mario Land 2 world which is very Lego like- but also has elements of a clock's internal workings. That could make a very good tile set; clock or mechanical.

Now I just got four ideas based on the four locations from the game Myst: Mechanical, swamp (or with tall trees), barren wasteland, stone ship. Space Station (this one doesn't have anything to do with Myst.)
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Offline namida

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Re: Tileset ideas thread
« Reply #14 on: December 27, 2013, 02:15:48 am »
You could do a lego set, but you'd be limited to four colors of blocks (I'm assuming you're going to want two shades of each color). In Lemmix (but not DOS games) you can also used the 7 fixed colors in terrain pieces.

(In DOS, the fixed colors will display correctly, but will be regarded by the game as non-solid. Lemmix treats them as properly solid.)
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Offline Prob Lem

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Re: Tileset ideas thread
« Reply #15 on: December 27, 2013, 09:19:58 pm »
You could do a lego set, but you'd be limited to four colors of blocks (I'm assuming you're going to want two shades of each color).
I'd imagine that that depends what game it's intended for - the thread's not picky about which. :thumbsup:

(And, of course, there was already the "Lemgo" set in Lemmings 3D!)

Offline namida

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Re: Tileset ideas thread
« Reply #16 on: December 28, 2013, 12:28:55 am »
I already covered that it would work well in engines like Cheapo or Lemmini, we were specifically discussing DOS/Lemmix. =P
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Offline Crane

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Re: Tileset ideas thread
« Reply #17 on: December 28, 2013, 04:28:52 am »
How about an Oriental-themed tileset? So sort of ancient Chinese and Japanese architecture... don't know about traps though except the fabled flying guillotine!

Offline namida

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Re: Tileset ideas thread
« Reply #18 on: December 28, 2013, 08:22:36 am »
The other thing you have to question is how well it'd work in a Lemmings environment. Something that relies heavily on architectural-inspired designs can become not flexible enough. A few ideas I had for LPII were ditched for this reason.
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Offline grams88

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Re: Tileset ideas thread
« Reply #19 on: December 28, 2013, 12:36:58 pm »
I liked the whole idea of using different games background but making it into a lemmings level such as Sonic. (i.e) we could have Death egg themed levels. (It's probably already been done)




Offline insulfrog

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Re: Tileset ideas thread
« Reply #20 on: January 04, 2014, 09:17:59 pm »
I think someone did a 'Launch Base Zone' tileset with a 'Knuckes the Echidna' trap.

Youtube Links:
https://www.youtube.com/watch?v=x7o4x96kgJE
https://www.youtube.com/watch?v=JcaJJIsRV6A

Videos done by 'loftyD'

I think an idea for 3D Lemmings is to have a 'Minecraft' tileset (well, blockset in 3D Lemmings case), I think it would suit it well since the levels are made on a block-by-block basis :) . Although I don't have many ideas for the original style lemmings tilesets yet.

Offline namida

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Re: Tileset ideas thread
« Reply #21 on: January 05, 2014, 06:52:22 am »
I don't think we've quite got that far on L3D yet.
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Offline Minim

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Re: Tileset ideas thread
« Reply #22 on: January 11, 2014, 09:37:13 pm »
Here's one of my ideas.

We could have a cake inspired set, for example, we could make the sponge golden (two or three shades of yellow),  two shades of brown for the chocolate, two shades of red for the jam, and a cream/white color for the icing? This idea derives from the sweets set in L3D. I'll think of some more ideas for terrain pieces based along this made up set to see if this works out well. Obviously with such a limited palette the cake can't be decorated easily. :P
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Offline namida

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Re: Tileset ideas thread
« Reply #23 on: January 11, 2014, 11:03:24 pm »
What if we make the cake chocolate, therefore meaning we could use three shades of brown for the whole cake? The shades of red can be re-used for some decoration, leaving two free colors - perhaps some shades of green?
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Offline Crane

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Re: Tileset ideas thread
« Reply #24 on: January 12, 2014, 08:37:10 am »
One idea that I had for a while, but I don't know if it's too similar to the Marble and Brick tilesets, is an Industrial theme, so things like, for example, water being a yellowish chemical, the exits have spinning orange hazard lights instead of flame torches, and traps include retracting circular saws akin to Indiana Jones and the Last Crusade and ceiling and floor-mounted flame jets (their horizontal range is limited so they would fill a similar function to shredder traps), for example.

Offline Minim

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Re: Tileset ideas thread
« Reply #25 on: January 12, 2014, 11:46:24 am »
What if we make the cake chocolate, therefore meaning we could use three shades of brown for the whole cake? The shades of red can be re-used for some decoration, leaving two free colors - perhaps some shades of green?

I wasn't thinking of green at all, unless you were thinking of a Xmas tree type decoration or something like that. I thought of white for the icing, and retaining the sponge color (or silver) for the cake pillars.

Chocolate cake is a good idea, although I've actually made a start on drawing the normal sponge.

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Offline namida

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Re: Tileset ideas thread
« Reply #26 on: January 12, 2014, 09:41:23 pm »
Pieces of fruit?
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Offline Minim

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Re: Tileset ideas thread
« Reply #27 on: January 13, 2014, 12:08:54 pm »
Yes I did think of fruit, but only cherries at the moment, as it is traditional to put a cherry on top of a fairy cake. Banana, plum and apple might also be possibilities.

I've made a code for each color (RGB Dec) suitable for the cake theme. I think the limit is eight colors, but anyway, from brightest to darkest:

240, 240, 240
240, 240, 160
224, 208, 144
208, 160, 80
192, 32, 32
112, 16, 16
80, 32, 32
64, 16, 16

I also thought about ribbons, chocolate drops, hard candy sticks, and a chocolate pit as the water hazard. :P
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Offline Minim

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Re: Tileset ideas thread
« Reply #28 on: January 14, 2014, 10:04:25 pm »
OK, in case anybody's interested this download is my set of graphics for the Cake tileset. (Well, the basics at least, with no animations or trigger areas so far, just the pictures). Haven't got any ideas for a trap other than a candle flame though.
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Offline namida

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Re: Tileset ideas thread
« Reply #29 on: January 15, 2014, 04:46:18 am »
I assume you're planning to actually build this into a graphics set, rather than just create images, right? And if so, given that you're sticking to the 8-color limit, I also assume you're planning to make it for DOS/Lemmix by using LemSet (I don't think any other tools to compile it exist yet)?

I'll have to point out that you're doing a few things wrong:
- Your filenames. These should be either (style name)_t##.bmp / (style name)_o##.bmp or just plain t##.bmp / o##.bmp. You've named them cake0.bmp, cake1.bmp, etc for terrain - they should be either cake_t00.bmp, cake_t01.bmp, etc or just t00.bmp, t01.bmp, etc. Objects likewise, you've named them with descriptive names, but they should be either cake_o00.bmp etc or just o00.bmp etc. (In all official styles and the LPII styles, the exit is o00 and the window is o01. The window being o01 is a requirement - o01 must be a window, and windows must be o01 - but the exit being o00 is NOT a requirement, o00 can be anything you want and the exit can be in any slot you want.)
- The window. The first frame should be with the window fully open, the SECOND frame should be the fully closed one (from there, the remaining frames are the opening sequence). If you look how a Lemmini GIF file of a window is laid out, LemSet expects the same thing except with the last frame moved to the first position (this may seem weird, but this is in fact how it's stored in the graphic set files).
- This is more a precaution than something I noticed with your files, but keep in mind that a lemming checks for trigger areas one pixel below its feet, not in line with its feet. I attached two images to illustrate this. In both, the red dot represents the "normal" check position for the lemming - this position is used for almost all checks for both terrain and trigger areas. In the first picture, as you can see, the lemming is checking one pixel lower than the trigger area, and thus would not trigger anything. In the second, it would trigger the area. (The only things that are ever checked for in any other position are one-way arrows, steel areas and terrain; it should be fairly obvious when these other checks are but if you want more info just ask.)
- Don't forget you need an INI file describing the style (though you mention that's not done yet). I also find it far easier to work with a pallete.bmp rather than pallete entries in the INI.
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Offline Minim

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Re: Tileset ideas thread
« Reply #30 on: January 16, 2014, 08:21:39 am »
I understand most of the problems and plan to fix this. Just a few questions:

In an animation, you expect to see the frames go from up-down (Like Lemmini) and no borders. Is that right?

- Don't forget you need an INI file describing the style (though you mention that's not done yet). I also find it far easier to work with a pallete.bmp rather than pallete entries in the INI.

I don't quite understand the last sentence. If you wanted this to work easily, would I need to rename my files again? (At the moment I've renamed them to cake_t00.bmp etc.) Also, you mention that I still need to make an INI file; should it be displayed like the files on the Lemmini graphic sets (brick.ini etc)?
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Offline namida

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Re: Tileset ideas thread
« Reply #31 on: January 16, 2014, 08:29:35 am »
The graphics for animations DO resemble the Lemmini ones. The only differences are:

1) For a window, the frame that appears *last* in Lemmini, LemSet expects it to be *first*. (After that, they're the same - so 2nd frame for LemSet is the same as 1st frame for Lemmini, etc)
2) BMPs, not PNGs. Since BMP doesn't support transparency, it simply works with ANY color that isn't in your pallete being treated as transparent.
3) Width must be divisible by 8 for LemSet; Lemmini has no such restriction. (LemSet does not have any restriction on *height*.)

The INI file on the other hand, does not even remotely resemble the Lemmini one.


How you're naming them as cake_t00.bmp / cake_o00.bmp etc is fine.


LemSet, apart from the graphic files, also needs an INI file to tell it how to configure the pallete and interactive objects. There's a readme included on how to make it, as well as a sample, included with LemSet (the sample is basically just an incomplete version of the tree style from LPII). If you still can't work it out, I can send you a couple of the source files for the LPII sets to look at.


Now, what I'm saying about pallete.bmp is that LemSet has three different ways it can read the pallete data, and I find using pallete.bmp to be the easiest. If you look in the readme file, you can define the pallete source as either "18", "24" or "BMP". The first two mean that you need to directly write the pallete RGB values into the INI file (use "18" if you want to use Lemmings' native values (6-bit values) for the colors, "24" if you want to use standard RGB values like Paint etc use). If you set it to "BMP", LemSet instead looks for a file named pallete.bmp (or [style name]_pallete.bmp *I think*, if you set a style name), and uses the first 16 pixels to determine the pallete. (You can also copy/paste the pallete.bmp into whatever file you're working on, so that you have your exact pallete handy and can just use the color pick tool - that's what I did.)
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Offline namida

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Re: Tileset ideas thread
« Reply #32 on: January 16, 2014, 08:33:08 am »
As another example, here's the INI file for the Psychedelic style (I also attached the pallete.bmp and two objects' graphics including the window - however you don't have to use a pallete.bmp, you can manually write the color values into the INI instead, see LemSet's readme (or source if that makes more sense to you) for more info). You may notice that the last object's trigger type is 16, which is not listed in LemSet's help file; this is because trigger type 16 is LPII-specific (it's the secret level trigger area).

Code: [Select]
pallete_info = BMP
style_number = 2
object_0_frames = 6
object_0_trigger_left = 12
object_0_trigger_top = 24
object_0_trigger_width = 16
object_0_trigger_height = 8
object_0_trigger_type = 1
object_1_frames = 10
object_2_frames = 4
object_2_trigger_left = 0
object_2_trigger_top = 0
object_2_trigger_width = 32
object_2_trigger_height = 32
object_2_trigger_type = 7
object_3_frames = 4
object_3_trigger_left = 0
object_3_trigger_top = 0
object_3_trigger_width = 32
object_3_trigger_height = 32
object_3_trigger_type = 8
object_4_frames = 6
object_4_trigger_left = 0
object_4_trigger_top = 4
object_4_trigger_width = 48
object_4_trigger_height = 12
object_4_trigger_type = 5
object_5_frames = 4
object_5_trigger_left = 4
object_5_trigger_top = 4
object_5_trigger_width = 4
object_5_trigger_height = 64
object_5_trigger_type = 2
object_6_frames = 4
object_6_trigger_left = 4
object_6_trigger_top = 4
object_6_trigger_width = 4
object_6_trigger_height = 64
object_6_trigger_type = 3
object_7_frames = 17
object_7_trigger_left = 4
object_7_trigger_top = 12
object_7_trigger_width = 4
object_7_trigger_height = 4
object_7_trigger_type = 4
object_7_trigger_anim = 1
object_7_trigger_sound = 6
object_8_frames = 1
object_8_trigger_left = 0
object_8_trigger_top = 0
object_8_trigger_width = 8
object_8_trigger_height = 8
object_8_trigger_type = 16

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Offline GigaLem

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Tileset ideas thread
« Reply #33 on: March 03, 2015, 09:27:39 pm »
I want to make a thread to discuss anyone want to make a tile set becuase
After a i finish the GigaLems trilogy i want make tilesets for another pack
I'll call it SonicLems using sonic styled tilesets but i don't know how to put them on neolemmix yet but i have an idea for the exit

Offline namida

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Re: Tileset ideas thread
« Reply #34 on: March 03, 2015, 11:41:43 pm »
I'm working on a tutorial "booklet" (actually a PDF file) that will explain virtually everything about creating a NeoLemmix level pack, including how to make a graphic set. Hopefully by the time you're up to creating that pack, it should be ready. :)
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Offline Minim

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Re: Tileset ideas thread
« Reply #35 on: April 17, 2015, 09:29:31 am »
I understand namida's working on his new project, Lemmings Plus IV. Really looking forward to that! Please keep up the hard work.

As for tileset ideas, I might have a few ideas up my sleeve, although they are all deriving off the old Worms games.

Gulf: A War-based tile set, maybe with Sentry Guns and Rifles as a trap.
Music: Speakers make great vertical walls! A drumkit may make for a challenging terrain piece.
Pirate: Similar to the beach theme, but involving Pirate ships.
Time: Literally involves clocks, with the alarm clock as a trap, although I'm not sure how you can make challenging levels without using several grandfather clocks...
Art: Now that namida has found a way to expand the number of colors, he could experiment very well with the art set! I mean, easels, paintbrushes and water is the order of the day here.
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Offline Wafflem

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Re: Tileset ideas thread
« Reply #36 on: May 31, 2017, 03:26:36 pm »
Thought up of some tileset ideas, considering that lots of graphic sets have been released ever since NeoLemmix came out:

Race Track - cars as terrain as well as roads, slopes, cones. Tires, pit stops.

Bank - lots of money dollar bills, gold coins, silver coins, bronze coins. The exit is a bank vault, and can also serve as a locked exit - you just need to collect all the keys.

Kitchen - cabinets, blenders, stoves, refrigerators. A refrigerator trap where it freezes the lemming, a microwave trap where the lemming gets cooked.

Bathroom - sink, toilet, bathtub. Soaps, rubber ducks, sponges, loofahs. The toilet is a trap, a lemming falls inside it and gets flushed. The hairdryer can also be a fire trap.

Casino - poker chips, cards, slot machines, backgammon boards and billiard boards.

Oz - a yellow brick road, lots of castle bricks, emeralds, and of course the ruby slippers. A trap where a house falls on a lemming, much like how the Wicked Witch of the East gets crushed by the house.
 
Time - expanding on Minim's idea, clock hands, grandfather clocks, numbers. I know there's a Clockwork graphic set, but this is different in that there are actual clocks. Also, watches, digital clocks, perhaps a TARDIS as the exit (we have one in the L2 Shadow tileset).

City - not the Route 99 city seen in Lemmings Reunion. An actual city, with buildings, all kinds of transportation. Traffic lights, highways, pylons, and also construction.

Harbor - lots of boardwalks and ships, with one ship serving as an exit.

Windows Desktop - lemmings roaming around a Windows Desktop. The exit is a "NeoLemmix.exe" program. Start menu, desktop shortcuts. The Recycle Bin is a trap.

Chalkboard - lemmings on a school drawing board. You can make all kinds of drawing with the differing colors of chalk. This graphic set can give you a good nostalgia trip back to the preschool days and you drew lots of fun stuff on the board.

Castle - not the one from Nicky Boum (PimoLems, Lemmings Reunion), but a medieval castle made from scratch. The portcullis is the exit.

Dungeon - also has a portcullis exit. Prison bars, maybe even skeletons. Lots of slime, and chains, handcuffs.

Playground - you've got all kinds of equipment - slides, climbing monkey bars, ladders, swings, see-saw, merry-go-rounds. The see-saw can be a trap that flings the lemming into the sky, while the merry-go-round that spins fast can be a fire object.

Library - lots of bookshelves and staircases. A single-use trap can involve a bookshelf falling on a lemming.

Moon - we've got a Martian graphic set. Why not a graphic set that takes place on another planet, especially if it's one that is so much closer to Earth? Make sure to include Neil Armstrong's footprint as well! A single-use trap can be a lemming entering a rocket, but then the rocket blasts into space.

Ruins - lots of wall structures, maybe Macchu Picchu-type ruins. The exit can be of a rock head and mouth, and a locked exit can involve the exit's mouth opening. Boulders are traps, rubble falling on lemmings and forever burying them is single-use trap.

Orange - lots of orange-colored terrain. We can also add fruit oranges and orange juice. namida once considered this idea for LPII.

Labyrinth Zone - A really nice water ruins graphic set​, with spears as traps, fireballs, spikes, and lemmings drowning in water. The smooth edges of the ruins are very easy to make hard levels with. The Scrap Brain version of the Labyrinth Zone should also be included.

Three Pigs - a graphic set of straws, sticks and bricks. The wolf is a trap that blows the lemming away. Though I guess this can already be achieved by mixing graphic sets, the sticks in the Rock graphic set and the bricks in the Brick Graphic set...but what about straw?

Farm - barns, hay, straws, and lots of farm animals - cows, pigs, ducks, and eggs.

Eggs - unhatched eggs, egg yolks, scrambled eggs, easter eggs, you name it!. This tile will also call for some eggstremely eggselent egg puns as level titles ;P ;P ;P .

Easter - easter eggs as unlock buttons. You have to collect all the eggs in order for the exit (a rabbit hole) to open.

Scarlet - why not turn those red squares in Nepster's A Study In Scarlet into an actual graphic set?

AWESOME - we are way overdue for an actual tileset based on What an AWESOME Level. Traps include more AWESOME worms that eat lemmings, wormholes as teleporters, spaceships. The exit can also be one of the AWESOME worms. Include these sprites as well.  Proxima's Cheapo version of the tiles is a very good starting point for those who want to make the tileset.

Math - lots of math tools. Calculators, rulers, triangle rulers, compasses. Numbers, equations, and lines and circles, all kinds of shapes.

Waffle - a graphic set made of...waffles. With syrup.
« Last Edit: June 01, 2017, 02:21:21 pm by Wafflem »
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Offline Colorful Arty

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Re: Tileset ideas thread
« Reply #37 on: May 31, 2017, 08:48:19 pm »
Wow. That is quite an extensive list of ideas. I personally have debated making a moon tileset, but it would be based off of the moon from Putt Putt which is green and blue in color, not white. I'd love to see some of these get made!
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Re: Tileset ideas thread
« Reply #38 on: June 01, 2017, 09:45:03 am »
There are some great ideas indeed! :D Maybe I can make some of them reality.

Offline mobius

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Re: Tileset ideas thread
« Reply #39 on: June 21, 2017, 09:21:45 pm »
some very nice ideas here lately!

here are some ideas based off of areas from the game Dark Souls:

undeadburg: dilapidated castle/town stone and wooden strucutres. Mountain background. Church paraphernalia.

Darkroot Garden: woods and stone ruins. Trees, bushes, little flowers that create light, waterfalls

Duke's Archives: library like structures, bookshelves, staircases, globes, tall towers.

Queelag's Domain: spider webs, eggs, wooden planks, spider traps,

Great Hollow: inside of a tree; tree branches, moss, mushrooms,

Catacombs: underground, coffins, skeletons, candles
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Offline GigaLem

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Re: Tileset ideas thread
« Reply #40 on: June 22, 2017, 02:17:45 am »
Might as well name some ideas I have

Neon - light a light show in Tokyo, lights are everywhere in a busy city

Mayan/Aztec ruins - Ruins like those always have very interesting designs, so lemmings would be fit for it

Asian/Oriental - Pagodas, Sakura Trees, beautiful mountains, you name it. In this tileset, we don't just have Lemmings, but foolish samurai Lemmings

Train Station/Subway - These can be two tilesets, one old fashioned one modern, we have railroads, Locomotives, and bricks and maybe even graffiti

LAC - (Lemming Aero Space) Basically a tileset based on Doom (The original)

Cheese - I want a cheddar tileset, one that is feta than all the rest, I hope im not Provolone on these puns. but in all seriousness I want a tileset made of cheese heck put some nachos in there

Abandoned Hospital - Make this a Sequel to the Horror set from Doomsday Lemmings, something chilling towards your spine

Silent Hill - Something similar to the idea above but with abandoned inns

Inktropolis -  If you have played splatoon, think of someting involving, Colorful ink spots, paintball like battlefield pieces, and Splatoon brand logos on the walls

Space Stations - Weather it be mission command on earth, or satalites in space. We can probably expand upon lemmings in the final frontier. or use the lemmings touch tileset as a base

Cosmos/Outer Space - On the flipside we would also have, asteroids, Saturn rings, space dust, black hole traps, and the stars among us

Arcade - The past time before home gaming, cabinets, Tickets, skeeball, Throw in a DDR machine in there too

Music - Notes, Instruments, Stands and stages. Go nuts

Saloon - The good, The bad, and many ways to die. hell on of my traps it very morbid (Lemming picks up a gun, wonders what it does and ends up shooting itself)

Gingerbread - Fantastic for the holidays, frosting and gumdrops everywhere

Fireworks - Fireworks come in many shapes in sizes, why not make it a tileset?

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Re: Tileset ideas thread
« Reply #41 on: June 22, 2017, 02:50:12 pm »
But why stop there? Here's even more!

Chess - a chess board with chess pieces! Well, we've got Gronkling's Minimal graphic set already...

Minesweeper - making such a graphic set should be easy enough; all the sprites already exist! It's good though to make your own custom terrain to complement the sprites though (like how Gronkling made his custom terrain for Menace and BeastII).

Solitaire - preferably the Windows 95 version. Here's some cards if you want to make the tileset!

Volcano - yes, the Fire set already has volcano-like elements such as lava and ash, but someone can make a Volcano graphic set in their own art style, much like how Raymanni made the Snow set in his own style.

Junkyard - junk, junk, junk! Lots of garbage everywhere, crushed cars.

Office - a computer, keyboard, mouse. Bookshelves, telephones, scissors, all kinds of writing supplies. Chairs, couches, you name it. Add some CDs, Floppy Disk Drives, you name it!

Swamp - lots of green water with algae, trees, you name it.

Mushroom - a graphic set made up almost entirely of all kinds of mushrooms, such as red mushrooms with white tops, hydnellum peckii mushrooms, button mushrooms, you name it. Then there's grass and fields and forests of course. A single-use trap is a mushroom causing a lemming to go through hallucinations, then faint from it.

Fairytale - why not a graphic set entirely made of stories based on fairy tales? A castle, Rapunzel's hair, a pumpkin carriage. A single-use trap is a poison apple that the Queen fed Snow White. The exit can be a Fairytale book, and a locked exit will of course be the book opening once the lemming presses all the buttons.

Greece - this city is known for its unique and breathtaking architecture. Who knows, this tileset can really see its full potential in Artlems!

Cappadocia - those geological structures in Turkey are also some of the most breathtaking and most unique out there, and makes one wonder how these structures were carved in the first place. A hot air balloon can serve as the exit.

Heaven - how do we not have a Heaven-type tileset yet? You've got clouds, water, sunshine, nice marble bricks, water, and the Gates of Heaven as an exit.

Lava Lamp - uh...colored lava and lava lamps?

Plasma - a tileset made of electricity...but most of the tileset will just involve electrocuting the lemming anyway. But we can resolve that with petrified lightning as terrain!

BeastI and BeastIII - How does BeastI not have its own graphic set already? Though people already have their reasons - it's hard to divide A BeastI of a Level into smaller pieces, but perhaps someone one day will have the skills to make this happen. BeastIII could also use its own tileset, using Gui55's VGASPEC as a starting point.

Crash Bandicoot - the tiles can be ripped from Crash Bandicoot: A Huge Adventure since all the levels from that game are very heavily based on the Crash 2: Cortex Strikes Back levels.

Fidget - Fidget cubes, Fidget spinners, anything that people use as a way to distract themselves from the stresses of everyday life.

Mandala - a graphic set consisting of mandalas of all shapes and sizes, you name it.

On a side note, the Beach tileset can have a single-use trap, an oyster - why not have the oyster eat the lemming, and turn him into a pearl? :8():

Great ideas as well, GigaLem and möbius! Queelag's Domain, Catacombs, Oriental, Train Station/Subway, Neon, Abandoned Hospital, Arcade and Gingerbread sound very neat! For the Cheese one, cheese does already exist in Raymanni's Food tileset, but I agree that there should be more types of cheese (and as you said, nachos!).

By the way, if anyone wants to make more Sonic-based graphic sets, then pretty much everything you need is in the Spriters Resource!
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Offline GigaLem

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Re: Tileset ideas thread
« Reply #42 on: June 23, 2017, 12:25:43 am »
BeastI and BeastIII - How does BeastI not have its own graphic set already? Though people already have their reasons - it's hard to divide A BeastI of a Level into smaller pieces, but perhaps someone one day will have the skills to make this happen. BeastIII could also use its own tileset, using Gui55's VGASPEC as a starting point.

I have found sprite rips of Beast III and have considered making one myself
Attached a file of the sprite rips below

Offline Colorful Arty

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Re: Tileset ideas thread
« Reply #43 on: June 23, 2017, 11:03:43 pm »
Greece - this city is known for its unique and breathtaking architecture. Who knows, this tileset can really see its full potential in Artlems!

I have actually already made an ancient Greece level out of the Marble tileset! ;) That said, I would be very interested in making levels in new tilesets for the pack, as progress has slowed to molasses in January for a while now. :(
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Re: Tileset ideas thread
« Reply #44 on: August 28, 2017, 11:18:18 pm »
Lemmings 3 style sets of the remaining 9 tribes

I want to know what would they look like, I do have a friend who can try that but I need to think of what those tribes would change to?

Offline RubiX

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Re: Tileset ideas thread
« Reply #45 on: August 28, 2017, 11:27:58 pm »
City (build skyrizes, roads/bridges/construction areas etc)
Pandora (avatars world)

Offline GigaLem

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Re: Tileset ideas thread
« Reply #46 on: December 25, 2017, 02:47:44 am »
Thought of few just now

first a few that would be fit for a holiday pack

Gingerbread - and entire set made of parts for gingerbread houses, oh and sugar cookies too
and now the others, LETS GET MULTICULTURAL!
Holiday sets for...
Hanukkah, Kwanzaa, Yule, Boxing Day, St. Lucia Day, Fiesta of Our Lady of Guadalupe, Omisoka

If someone does a few of these sets, I found my theme for Holiday GigaLems 2018

and now the other one.

Pokemon - Entrance has a button in the middle with a red side on the left and white side on the right to look like a pokeball. pickup skills are TMs. One way fields could be the moving tiles from the rocket hideout. Teleporters from Sabrina's gym. Unlock switches could like like the mewtwo statues. Traps could be wild high level pokemon (Like an exploding Electrode) Exits are Pokemon Centers. and the Terrain could reflect the theme of the region (Hell the suggestions I gave could reflect a theme of a region, like for unova you have the Switches from Iris's gym)

Offline Crane

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Re: Tileset ideas thread
« Reply #47 on: January 02, 2018, 03:03:44 am »
I had an idea for one, which I would like to attempt to put together one day...

Industrial.

Things like yellow acid, hazard stripes, spinning lights (those things that have a rotating reflector inside a transparent dome) over a door to indicate an exit, and gas flames, spinning sawblades and pumping pistons (splat pad) as traps, for example.

Offline Strato Incendus

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Re: Tileset ideas thread
« Reply #48 on: October 12, 2018, 06:18:54 pm »
Quote
Bank - lots of money dollar bills, gold coins, silver coins, bronze coins. The exit is a bank vault, and can also serve as a locked exit - you just need to collect all the keys.

Well look at that - pretty much exactly what I have just created, without having looked into this thread before :D . Just like instruments.

Math, which has been mentioned here, too, is also something I have considered - though it would probably contain a lot of geometrical shapes, too (triangles, polygons, mathematical operators, etc.)

I have also been toying with the idea of a medical tileset - containing syringes, scalpels, stethoscopes, as well as a bunch of human organs. Especially the latter will be dificult to sprite, though. :D

I do have a lot of potential level titles for such a graphic set, though: "Lemergency room", "House, Lem. D.", "Let's get physical"...
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