Author Topic: Tileset ideas thread  (Read 9356 times)

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Offline Minim

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Re: Tileset ideas thread
« Reply #30 on: January 16, 2014, 08:21:39 am »
I understand most of the problems and plan to fix this. Just a few questions:

In an animation, you expect to see the frames go from up-down (Like Lemmini) and no borders. Is that right?

- Don't forget you need an INI file describing the style (though you mention that's not done yet). I also find it far easier to work with a pallete.bmp rather than pallete entries in the INI.

I don't quite understand the last sentence. If you wanted this to work easily, would I need to rename my files again? (At the moment I've renamed them to cake_t00.bmp etc.) Also, you mention that I still need to make an INI file; should it be displayed like the files on the Lemmini graphic sets (brick.ini etc)?
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Online namida

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Re: Tileset ideas thread
« Reply #31 on: January 16, 2014, 08:29:35 am »
The graphics for animations DO resemble the Lemmini ones. The only differences are:

1) For a window, the frame that appears *last* in Lemmini, LemSet expects it to be *first*. (After that, they're the same - so 2nd frame for LemSet is the same as 1st frame for Lemmini, etc)
2) BMPs, not PNGs. Since BMP doesn't support transparency, it simply works with ANY color that isn't in your pallete being treated as transparent.
3) Width must be divisible by 8 for LemSet; Lemmini has no such restriction. (LemSet does not have any restriction on *height*.)

The INI file on the other hand, does not even remotely resemble the Lemmini one.


How you're naming them as cake_t00.bmp / cake_o00.bmp etc is fine.


LemSet, apart from the graphic files, also needs an INI file to tell it how to configure the pallete and interactive objects. There's a readme included on how to make it, as well as a sample, included with LemSet (the sample is basically just an incomplete version of the tree style from LPII). If you still can't work it out, I can send you a couple of the source files for the LPII sets to look at.


Now, what I'm saying about pallete.bmp is that LemSet has three different ways it can read the pallete data, and I find using pallete.bmp to be the easiest. If you look in the readme file, you can define the pallete source as either "18", "24" or "BMP". The first two mean that you need to directly write the pallete RGB values into the INI file (use "18" if you want to use Lemmings' native values (6-bit values) for the colors, "24" if you want to use standard RGB values like Paint etc use). If you set it to "BMP", LemSet instead looks for a file named pallete.bmp (or [style name]_pallete.bmp *I think*, if you set a style name), and uses the first 16 pixels to determine the pallete. (You can also copy/paste the pallete.bmp into whatever file you're working on, so that you have your exact pallete handy and can just use the color pick tool - that's what I did.)
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Online namida

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Re: Tileset ideas thread
« Reply #32 on: January 16, 2014, 08:33:08 am »
As another example, here's the INI file for the Psychedelic style (I also attached the pallete.bmp and two objects' graphics including the window - however you don't have to use a pallete.bmp, you can manually write the color values into the INI instead, see LemSet's readme (or source if that makes more sense to you) for more info). You may notice that the last object's trigger type is 16, which is not listed in LemSet's help file; this is because trigger type 16 is LPII-specific (it's the secret level trigger area).

Code: [Select]
pallete_info = BMP
style_number = 2
object_0_frames = 6
object_0_trigger_left = 12
object_0_trigger_top = 24
object_0_trigger_width = 16
object_0_trigger_height = 8
object_0_trigger_type = 1
object_1_frames = 10
object_2_frames = 4
object_2_trigger_left = 0
object_2_trigger_top = 0
object_2_trigger_width = 32
object_2_trigger_height = 32
object_2_trigger_type = 7
object_3_frames = 4
object_3_trigger_left = 0
object_3_trigger_top = 0
object_3_trigger_width = 32
object_3_trigger_height = 32
object_3_trigger_type = 8
object_4_frames = 6
object_4_trigger_left = 0
object_4_trigger_top = 4
object_4_trigger_width = 48
object_4_trigger_height = 12
object_4_trigger_type = 5
object_5_frames = 4
object_5_trigger_left = 4
object_5_trigger_top = 4
object_5_trigger_width = 4
object_5_trigger_height = 64
object_5_trigger_type = 2
object_6_frames = 4
object_6_trigger_left = 4
object_6_trigger_top = 4
object_6_trigger_width = 4
object_6_trigger_height = 64
object_6_trigger_type = 3
object_7_frames = 17
object_7_trigger_left = 4
object_7_trigger_top = 12
object_7_trigger_width = 4
object_7_trigger_height = 4
object_7_trigger_type = 4
object_7_trigger_anim = 1
object_7_trigger_sound = 6
object_8_frames = 1
object_8_trigger_left = 0
object_8_trigger_top = 0
object_8_trigger_width = 8
object_8_trigger_height = 8
object_8_trigger_type = 16

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Offline GigaLem

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Tileset ideas thread
« Reply #33 on: March 03, 2015, 09:27:39 pm »
I want to make a thread to discuss anyone want to make a tile set becuase
After a i finish the GigaLems trilogy i want make tilesets for another pack
I'll call it SonicLems using sonic styled tilesets but i don't know how to put them on neolemmix yet but i have an idea for the exit

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Re: Tileset ideas thread
« Reply #34 on: March 03, 2015, 11:41:43 pm »
I'm working on a tutorial "booklet" (actually a PDF file) that will explain virtually everything about creating a NeoLemmix level pack, including how to make a graphic set. Hopefully by the time you're up to creating that pack, it should be ready. :)
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Offline Minim

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Re: Tileset ideas thread
« Reply #35 on: April 17, 2015, 09:29:31 am »
I understand namida's working on his new project, Lemmings Plus IV. Really looking forward to that! Please keep up the hard work.

As for tileset ideas, I might have a few ideas up my sleeve, although they are all deriving off the old Worms games.

Gulf: A War-based tile set, maybe with Sentry Guns and Rifles as a trap.
Music: Speakers make great vertical walls! A drumkit may make for a challenging terrain piece.
Pirate: Similar to the beach theme, but involving Pirate ships.
Time: Literally involves clocks, with the alarm clock as a trap, although I'm not sure how you can make challenging levels without using several grandfather clocks...
Art: Now that namida has found a way to expand the number of colors, he could experiment very well with the art set! I mean, easels, paintbrushes and water is the order of the day here.
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Offline Wafflem

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Re: Tileset ideas thread
« Reply #36 on: May 31, 2017, 03:26:36 pm »
Thought up of some tileset ideas, considering that lots of graphic sets have been released ever since NeoLemmix came out:

Race Track - cars as terrain as well as roads, slopes, cones. Tires, pit stops.

Bank - lots of money dollar bills, gold coins, silver coins, bronze coins. The exit is a bank vault, and can also serve as a locked exit - you just need to collect all the keys.

Kitchen - cabinets, blenders, stoves, refrigerators. A refrigerator trap where it freezes the lemming, a microwave trap where the lemming gets cooked.

Bathroom - sink, toilet, bathtub. Soaps, rubber ducks, sponges, loofahs. The toilet is a trap, a lemming falls inside it and gets flushed. The hairdryer can also be a fire trap.

Casino - poker chips, cards, slot machines, backgammon boards and billiard boards.

Oz - a yellow brick road, lots of castle bricks, emeralds, and of course the ruby slippers. A trap where a house falls on a lemming, much like how the Wicked Witch of the East gets crushed by the house.
 
Time - expanding on Minim's idea, clock hands, grandfather clocks, numbers. I know there's a Clockwork graphic set, but this is different in that there are actual clocks. Also, watches, digital clocks, perhaps a TARDIS as the exit (we have one in the L2 Shadow tileset).

City - not the Route 99 city seen in Lemmings Reunion. An actual city, with buildings, all kinds of transportation. Traffic lights, highways, pylons, and also construction.

Harbor - lots of boardwalks and ships, with one ship serving as an exit.

Windows Desktop - lemmings roaming around a Windows Desktop. The exit is a "NeoLemmix.exe" program. Start menu, desktop shortcuts. The Recycle Bin is a trap.

Chalkboard - lemmings on a school drawing board. You can make all kinds of drawing with the differing colors of chalk. This graphic set can give you a good nostalgia trip back to the preschool days and you drew lots of fun stuff on the board.

Castle - not the one from Nicky Boum (PimoLems, Lemmings Reunion), but a medieval castle made from scratch. The portcullis is the exit.

Dungeon - also has a portcullis exit. Prison bars, maybe even skeletons. Lots of slime, and chains, handcuffs.

Playground - you've got all kinds of equipment - slides, climbing monkey bars, ladders, swings, see-saw, merry-go-rounds. The see-saw can be a trap that flings the lemming into the sky, while the merry-go-round that spins fast can be a fire object.

Library - lots of bookshelves and staircases. A single-use trap can involve a bookshelf falling on a lemming.

Moon - we've got a Martian graphic set. Why not a graphic set that takes place on another planet, especially if it's one that is so much closer to Earth? Make sure to include Neil Armstrong's footprint as well! A single-use trap can be a lemming entering a rocket, but then the rocket blasts into space.

Ruins - lots of wall structures, maybe Macchu Picchu-type ruins. The exit can be of a rock head and mouth, and a locked exit can involve the exit's mouth opening. Boulders are traps, rubble falling on lemmings and forever burying them is single-use trap.

Orange - lots of orange-colored terrain. We can also add fruit oranges and orange juice. namida once considered this idea for LPII.

Labyrinth Zone - A really nice water ruins graphic set​, with spears as traps, fireballs, spikes, and lemmings drowning in water. The smooth edges of the ruins are very easy to make hard levels with. The Scrap Brain version of the Labyrinth Zone should also be included.

Three Pigs - a graphic set of straws, sticks and bricks. The wolf is a trap that blows the lemming away. Though I guess this can already be achieved by mixing graphic sets, the sticks in the Rock graphic set and the bricks in the Brick Graphic set...but what about straw?

Farm - barns, hay, straws, and lots of farm animals - cows, pigs, ducks, and eggs.

Eggs - unhatched eggs, egg yolks, scrambled eggs, easter eggs, you name it!. This tile will also call for some eggstremely eggselent egg puns as level titles ;P ;P ;P .

Easter - easter eggs as unlock buttons. You have to collect all the eggs in order for the exit (a rabbit hole) to open.

Scarlet - why not turn those red squares in Nepster's A Study In Scarlet into an actual graphic set?

AWESOME - we are way overdue for an actual tileset based on What an AWESOME Level. Traps include more AWESOME worms that eat lemmings, wormholes as teleporters, spaceships. The exit can also be one of the AWESOME worms. Include these sprites as well.  Proxima's Cheapo version of the tiles is a very good starting point for those who want to make the tileset.

Math - lots of math tools. Calculators, rulers, triangle rulers, compasses. Numbers, equations, and lines and circles, all kinds of shapes.

Waffle - a graphic set made of...waffles. With syrup.
« Last Edit: June 01, 2017, 02:21:21 pm by Wafflem »
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Offline Colorful Arty

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Re: Tileset ideas thread
« Reply #37 on: May 31, 2017, 08:48:19 pm »
Wow. That is quite an extensive list of ideas. I personally have debated making a moon tileset, but it would be based off of the moon from Putt Putt which is green and blue in color, not white. I'd love to see some of these get made!
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Offline Raymanni

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Re: Tileset ideas thread
« Reply #38 on: June 01, 2017, 09:45:03 am »
There are some great ideas indeed! :D Maybe I can make some of them reality.

Offline mobius

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Re: Tileset ideas thread
« Reply #39 on: June 21, 2017, 09:21:45 pm »
some very nice ideas here lately!

here are some ideas based off of areas from the game Dark Souls:

undeadburg: dilapidated castle/town stone and wooden strucutres. Mountain background. Church paraphernalia.

Darkroot Garden: woods and stone ruins. Trees, bushes, little flowers that create light, waterfalls

Duke's Archives: library like structures, bookshelves, staircases, globes, tall towers.

Queelag's Domain: spider webs, eggs, wooden planks, spider traps,

Great Hollow: inside of a tree; tree branches, moss, mushrooms,

Catacombs: underground, coffins, skeletons, candles
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Offline GigaLem

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Re: Tileset ideas thread
« Reply #40 on: June 22, 2017, 02:17:45 am »
Might as well name some ideas I have

Neon - light a light show in Tokyo, lights are everywhere in a busy city

Mayan/Aztec ruins - Ruins like those always have very interesting designs, so lemmings would be fit for it

Asian/Oriental - Pagodas, Sakura Trees, beautiful mountains, you name it. In this tileset, we don't just have Lemmings, but foolish samurai Lemmings

Train Station/Subway - These can be two tilesets, one old fashioned one modern, we have railroads, Locomotives, and bricks and maybe even graffiti

LAC - (Lemming Aero Space) Basically a tileset based on Doom (The original)

Cheese - I want a cheddar tileset, one that is feta than all the rest, I hope im not Provolone on these puns. but in all seriousness I want a tileset made of cheese heck put some nachos in there

Abandoned Hospital - Make this a Sequel to the Horror set from Doomsday Lemmings, something chilling towards your spine

Silent Hill - Something similar to the idea above but with abandoned inns

Inktropolis -  If you have played splatoon, think of someting involving, Colorful ink spots, paintball like battlefield pieces, and Splatoon brand logos on the walls

Space Stations - Weather it be mission command on earth, or satalites in space. We can probably expand upon lemmings in the final frontier. or use the lemmings touch tileset as a base

Cosmos/Outer Space - On the flipside we would also have, asteroids, Saturn rings, space dust, black hole traps, and the stars among us

Arcade - The past time before home gaming, cabinets, Tickets, skeeball, Throw in a DDR machine in there too

Music - Notes, Instruments, Stands and stages. Go nuts

Saloon - The good, The bad, and many ways to die. hell on of my traps it very morbid (Lemming picks up a gun, wonders what it does and ends up shooting itself)

Gingerbread - Fantastic for the holidays, frosting and gumdrops everywhere

Fireworks - Fireworks come in many shapes in sizes, why not make it a tileset?

Offline Wafflem

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Re: Tileset ideas thread
« Reply #41 on: June 22, 2017, 02:50:12 pm »
But why stop there? Here's even more!

Chess - a chess board with chess pieces! Well, we've got Gronkling's Minimal graphic set already...

Minesweeper - making such a graphic set should be easy enough; all the sprites already exist! It's good though to make your own custom terrain to complement the sprites though (like how Gronkling made his custom terrain for Menace and BeastII).

Solitaire - preferably the Windows 95 version. Here's some cards if you want to make the tileset!

Volcano - yes, the Fire set already has volcano-like elements such as lava and ash, but someone can make a Volcano graphic set in their own art style, much like how Raymanni made the Snow set in his own style.

Junkyard - junk, junk, junk! Lots of garbage everywhere, crushed cars.

Office - a computer, keyboard, mouse. Bookshelves, telephones, scissors, all kinds of writing supplies. Chairs, couches, you name it. Add some CDs, Floppy Disk Drives, you name it!

Swamp - lots of green water with algae, trees, you name it.

Mushroom - a graphic set made up almost entirely of all kinds of mushrooms, such as red mushrooms with white tops, hydnellum peckii mushrooms, button mushrooms, you name it. Then there's grass and fields and forests of course. A single-use trap is a mushroom causing a lemming to go through hallucinations, then faint from it.

Fairytale - why not a graphic set entirely made of stories based on fairy tales? A castle, Rapunzel's hair, a pumpkin carriage. A single-use trap is a poison apple that the Queen fed Snow White. The exit can be a Fairytale book, and a locked exit will of course be the book opening once the lemming presses all the buttons.

Greece - this city is known for its unique and breathtaking architecture. Who knows, this tileset can really see its full potential in Artlems!

Cappadocia - those geological structures in Turkey are also some of the most breathtaking and most unique out there, and makes one wonder how these structures were carved in the first place. A hot air balloon can serve as the exit.

Heaven - how do we not have a Heaven-type tileset yet? You've got clouds, water, sunshine, nice marble bricks, water, and the Gates of Heaven as an exit.

Lava Lamp - uh...colored lava and lava lamps?

Plasma - a tileset made of electricity...but most of the tileset will just involve electrocuting the lemming anyway. But we can resolve that with petrified lightning as terrain!

BeastI and BeastIII - How does BeastI not have its own graphic set already? Though people already have their reasons - it's hard to divide A BeastI of a Level into smaller pieces, but perhaps someone one day will have the skills to make this happen. BeastIII could also use its own tileset, using Gui55's VGASPEC as a starting point.

Crash Bandicoot - the tiles can be ripped from Crash Bandicoot: A Huge Adventure since all the levels from that game are very heavily based on the Crash 2: Cortex Strikes Back levels.

Fidget - Fidget cubes, Fidget spinners, anything that people use as a way to distract themselves from the stresses of everyday life.

Mandala - a graphic set consisting of mandalas of all shapes and sizes, you name it.

On a side note, the Beach tileset can have a single-use trap, an oyster - why not have the oyster eat the lemming, and turn him into a pearl? :8():

Great ideas as well, GigaLem and möbius! Queelag's Domain, Catacombs, Oriental, Train Station/Subway, Neon, Abandoned Hospital, Arcade and Gingerbread sound very neat! For the Cheese one, cheese does already exist in Raymanni's Food tileset, but I agree that there should be more types of cheese (and as you said, nachos!).

By the way, if anyone wants to make more Sonic-based graphic sets, then pretty much everything you need is in the Spriters Resource!
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Offline GigaLem

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Re: Tileset ideas thread
« Reply #42 on: June 23, 2017, 12:25:43 am »
BeastI and BeastIII - How does BeastI not have its own graphic set already? Though people already have their reasons - it's hard to divide A BeastI of a Level into smaller pieces, but perhaps someone one day will have the skills to make this happen. BeastIII could also use its own tileset, using Gui55's VGASPEC as a starting point.

I have found sprite rips of Beast III and have considered making one myself
Attached a file of the sprite rips below

Offline Colorful Arty

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Re: Tileset ideas thread
« Reply #43 on: June 23, 2017, 11:03:43 pm »
Greece - this city is known for its unique and breathtaking architecture. Who knows, this tileset can really see its full potential in Artlems!

I have actually already made an ancient Greece level out of the Marble tileset! ;) That said, I would be very interested in making levels in new tilesets for the pack, as progress has slowed to molasses in January for a while now. :(
My Youtube channel where I let's play games with family-friendly commentary:
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For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline GigaLem

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Re: Tileset ideas thread
« Reply #44 on: August 28, 2017, 11:18:18 pm »
Lemmings 3 style sets of the remaining 9 tribes

I want to know what would they look like, I do have a friend who can try that but I need to think of what those tribes would change to?