Author Topic: Lemmings SNES all levels max pointed (videos up) Update 23.4.2024.  (Read 54000 times)

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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up)
« Reply #45 on: December 10, 2019, 04:09:50 AM »
Quote
18: 12 (DOS) vs 13 (SNES).  DOS solution should work on SNES, I even re-tested it with the entrance shifted 1 pixel right to mimic SNES.
Spoiler (click to show/hide)

I probably miss something. But my solution use 13 skills (11 builders used total.
-6 builder is using build over the wall
-1 builder used lock others lemmings
-2 builders is required builders over goal and turn
-1 builder Make safety landing all others
-1 builders Release alla others.


1-Floater make landing safety
1-Basher crush build before goal

Total 13 skills. And i really cannot see its could any less can happen on SNES. That was also insane hard one to make. Pronbably one hardest levels at all i done. But i really cannot see how make this all 12 on SNES version. Did i miss something. This 13 skills solution is also really pixel perfect one and any less seems rightnow impossible.
https://www.youtube.com/watch?v=_bfATwoWopY
« Last Edit: December 10, 2019, 04:21:47 AM by MASTER-88 »
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up)
« Reply #46 on: December 10, 2019, 07:36:04 AM »
-1 builder used lock others lemmings

The technique used in the DOS solution does not require an extra builder to hold the lemmings, the arrangement naturally allows only the builder to get up the wall without bringing the rest.  I left some hints in the spoilers above, but if you can't figure it out from those, I've attached a zip file of screenshots here.  You need to do all 7 builders on the left exactly as shown, or you will likely end up either not high enough to get over the wall, or the final builder (for crowd release) will splat some lemmings on the left.

One thing that helps you, is that the game favors the latest lemming out of the entrance when there are multiple lemmings under the cursor.  So even though there are a lot of other lemmings going the "wrong" way, you will be able to assign builder to the right lemming in the right direction (though you might have trouble seeing where exactly it is standing, and you have to assign him builder exactly at the location shown).  Extra difficulty also ensues as the lemming you'd assign 6th builder to would either just come out of entrance or very close to that.

You probably want to try it on emulator first, preferably with framestepping if the emulator has that feature, to confirm the 6th builder can be assigned exactly where it needs to be.  The rest are definitely doable as they aren't affected by the exact location where lemmings emerge from entrance, but that 6th lemming could well be trouble.

At least you don't have to fuss with the release rate this time. :P

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up)
« Reply #47 on: December 10, 2019, 03:23:51 PM »
Quote
The technique used in the DOS solution does not require an extra builder to hold the lemmings, the arrangement naturally allows only the builder to get up the wall without bringing the rest.  I left some hints in the spoilers above, but if you can't figure it out from those, I've attached a zip file of screenshots here.  You need to do all 7 builders on the left exactly as shown, or you will likely end up either not high enough to get over the wall, or the final builder (for crowd release) will splat some lemmings on the left.


Thats building strategy look awesome, i personally never figured out that you can build like this. I´ll test that strategy later and look can this all be done SNES version too. Its look its definitely worth trying it.

I´ll try this soon and look how its working SNES. Its sounds and look hard, but its might work.

EDIT:
Taxing 18 is 12 skills (10020 points is confirmed) I did it emulator. Next i´ll go for make it my real SNES.
« Last Edit: December 10, 2019, 04:10:16 PM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up)
« Reply #48 on: December 10, 2019, 05:03:08 PM »
Taxing 18: 10020 (12 skills) is also done real console.
https://www.youtube.com/watch?v=CMCnklk5nE4

That was actually easier executed than my previous super hard 10019 method. At least this take a lot less tries. But all thanks ccexplore. I personally never ever figured out builder thing like this. That was simply awesome strategy.

So one more level is improvement.:)
« Last Edit: December 10, 2019, 05:09:48 PM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up)
« Reply #49 on: December 11, 2019, 10:52:35 AM »
Quote
27: 12 [77/80] (DOS) vs 14 [97/100] (SNES).  [Analysis pending...]

13 skills is solved on SNES version. This use very different lock system.  Also tested building things. There is no way make better buildin. Its will let set it one single gap remain, so i can´t find 12 skills solution on SNES. New lock system (13 skills) will be show when i make recorded it my SNES.

EDIT:
Here is console played solution Taxing 27 (13 skills) 97%
https://www.youtube.com/watch?v=2qovUzffgfM

I don´t know can 12 skills possible on SNES, but i test out many things and those doesn´t work.  So 13 skills is current best on SNES.


Quote
26: 12 (DOS) vs 13 (SNES).  [Analysis pending...]

Taxing 26 Triple Trouble 12 skills is possible on SNES version too. I just tested it emulator. Its extremely hard one, but surely possible. Just really pixel perfect timings requires.

EDIT 2:
Taxing 26 Triple Trouble 10068 points (12 skills SNES) is done. Its pretty much same solution than 10067, but one more pixel trick let one more builder remain.
https://www.youtube.com/watch?v=PjrJgK5pRr4
« Last Edit: December 11, 2019, 06:53:09 PM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #50 on: December 12, 2019, 02:57:18 PM »
New arachiveorg video link is updated and also youtube list is updated. Nothing new records maded a today, but i test out many things and my opinions is here:

Taxing

Quote
4: 14 (DOS) vs 16 (SNES).  [Analysis pending...]

This hand trap hitbox explain everythings why you can´t make its any less on SNES. Its also let one pixel remain why can´t skip extra builder. But one pixel is too much.

Quote
14: 10 (DOS) vs 9 (SNES).  [Analysis pending...]

I see typo. This level is Hunt  the nessy 14: 22 (DOS) vs 21 (SNES) is correct.

I personally think DOS level could be easily 21 skills. This level is linear.

Quote
15: 11 (DOS) vs 12 (SNES).  [Analysis pending...]

I can´t really find way make this any less skills on SNES. I trying compress using releaserate manipulations, but i´ll need two skills with starting. I also check out all buildings at end pixel by pixel and its let one-two gap remain. Because building is very similar both SNES & DOS version i think its some version differences level itself. But someone might just check out better. But i personally think 11 skills can´t happen on SNES.


Quote
25: 7 (DOS) vs 8 (SNES).  [Analysis pending...]

I trying a lot things and this level is way too linear. Did DOS version bash both hills with one basher or did you can lock lemmings other ways. Testing pixel by pixel, those bashers doesn,t work. You need use two basher with hills and also two skills lock to back. Other 4 builders is required at end. There is just builder and bashers, no much chances make anythings.

Quote
27: 12 [77/80] (DOS) vs 14 [97/100] (SNES).  [Analysis pending...]

Yesterday find 13 solution SNES. Its skip extra bomber. But im not are find 12 skills. This building to left is 2 pixel precision. But trying pixel by pixel, i can´t build it any less.

Mayhem********************************

Quote
3: 4 (DOS) vs 6 (SNES).  Test pending.  I think we might even have found several different 4-skill solutions for DOS actually.  The main difference that can doom some of those solutions though, is that the timer runs faster on SNES so you actually have less time to complete level compare to DOS.  Still, I suggest you take another look at this.

I can imagine there is a lot solutions. Even 3 skills is possible if you have little bit more time. But personally cannot find this level any better on SNES within one minutes time limit. Its have some potential finds. One way i can skip climber, but its requires used floater and blocker. Also way make use digger and blocker with starting, but its will some reason turns two lemmings to run left. This is pretty much same effect like Tricky 24, but here it is useful one. Its very hard explain why its happen, but its can´t be avoid.

Quote
6: 9 (DOS) vs 10 (SNES).  [Analysis pending...]

I got find pretty close method make this with 9 skills, but some things cannot happen like i want. So as far as i can tell 10 skills is best possible on SNES. I think one problem is just that metal and miner differences between SNES and DOS version. Builders is very similar both versions but metal and miner things make a lot potential version differences.



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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #51 on: December 12, 2019, 10:10:05 PM »
I haven't forgotten about all this, but I simply don't have much time this week (and likely the next) to look at the levels much further, being an adult with a full-time job and all.  I also plan to first tackle some of the glitch ones like Tricky 23, Mayhem 2 and Mayhem 10, particularly because IIRC I tested at least parts of the DOS solutions for those levels already on SNES (emulator) a long time ago and they worked there.  Maybe by this weekend I could at least confirm in full whether, for example, DOS's Tricky 23 solution can work on SNES.

If you want to understand the DOS solutions sooner than I can get to reviewing them, I strongly suggest you go download LemmixPlayer.exe from the links provided by namida, and then try to find and download the relevant replay file (.lrb) from our "minimum skills with maximum % thread" for the level in question, and play it back in LemmixPlayer to see how it works.  (It's somewhat unfortunate that no one bothered to record all the DOS solutions on YouTube; on the other hand, downloading a tiny replay file is fairly convenient way to share solutions when you already have LemmixPlayer installed.)  Unfortunately due to a past forum migration, some file attachments might be missing from that thread, in that case feel free to post here or IM me with the specific levels in question, so I can get you any missing files.

It is kind of pointless to analyze anything without at least seeing the DOS solutions in action.  The number of improvements you've made recently either on your own or through seeing DOS solutions, have clearly shown that on some levels, there are still bound to be a few things you've either overlooked or would've never considered.

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #52 on: December 13, 2019, 04:32:58 AM »
Quote
Taxing 20 is down to 7 skills in DOS, beating the SNES record by 1.  The critical point is right at the beginning, where the first obstacle can be cleared with just a digger and a builder, while leaving enough terrain in place to block left-facing lemmings.  This allows the right side to be completed with just 2 bashers.  See attached screenshots.

LemSteven strategy is also confirmed working on SNES version too. Thats make me look idiot when i not figured out that simple thing like this second last basher.
Taxing 20 10153 points (7 skills solution)
https://www.youtube.com/watch?v=EYrqXP63Qfg
« Last Edit: December 14, 2019, 01:32:56 AM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #53 on: December 13, 2019, 10:46:21 AM »
Tricky 13 Lemming Drops: 10178 points (12 skills beat also current DOS record)
https://www.youtube.com/watch?v=MRnaWPXLY9w

My previous 13 skills solution was glitch free. With this time its use some metal glitches. I think pretty similar could work mayhem 25, but as far as i remember those diggers could be trouble. I am personally got glitch free solution mayhem 25 with 13 skills. But 13 is probably best possible amount skills you can make glitch free.

EDIT:
Test 12 skills solution mayhem 25, i see this diggers is this trouble. 12 skills required two diggers. Rightnow i can´t see its could happen here. But however. There is now two very different solution make this level done 13 skills. Using my glitchless solution or Lemsteve metal glitch solution. Both working on SNES version too.

And DOS version players can definitely go for Tricky 13 with 12 skills too. (i see 13 skills is current best in the list)
« Last Edit: December 13, 2019, 07:20:08 PM by MASTER-88 »
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #54 on: December 15, 2019, 12:53:29 PM »
Quote
[Taxing] 25: 7 (DOS) vs 8 (SNES).  [Analysis pending...]

I trying a lot things and this level is way too linear. Did DOS version bash both hills with one basher or did you can lock lemmings other ways. Testing pixel by pixel, those bashers doesn,t work. You need use two basher with hills and also two skills lock to back. Other 4 builders is required at end. There is just builder and bashers, no much chances make anythings.

I ended up still too busy this weekend to do a lot of extensive testing on solutions I said I'd examine on SNES (eg. Tricky 23).  After updating my post to reflect what you and LemSteven did earlier in the week, I decided to take a look at Taxing 25 thinking it would be quick, but annoyingly there was not only no replay posted, but I can't even seem to find the post mentioning achieving the result for this level for DOS, so I end up having to try out the level myself.  Thus one or so hour I'm not getting back.

Nevertheless I'm able to eventually confirm 7 skills for DOS Taxing 25, replay attached.  But testing also strongly suggests this solution won't work on SNES for two reasons:
  • DOS version only has 80 lemmings, SNES version has 100.
  • SNES timer runs faster.  DOS solution ends around 0:22, so might run out of time on SNES.
It's the kind of solution that merely delays the crowd rather than fully "lock and release" them.  In particular, it has first lemming bash left-to-right at the 4th hill from the left.  With only 80 lemmings and at release rate 99, all the lemmings can turn around in the basher tunnel before the basher breaks through.  But with 100 lemmings on SNES, it looks like the last 10 or so will not be able to turn around, the basher would be done already when they catch up.  Anyway, also using 2 precisely-placed builders near the entrance, you can build a stacked bridge thick enough to turn around lemmings walking left.  So with only 3 skills you can manage the crowd without having to do a full "lock and release".  But even so, the lemmings will catch up quickly to the builder, so you also have to build to the exit starting as far right as you can (yes, it takes 4 builders).  The builder will end up about 5-6 pixels below floor level of exit, which is still short enough of a step for lemmings to walk up, but it means the builder will turn around.  That lemming will therefore end up walking all the way back to the entrance area, before turning around again and finally heading back towards the exit.  It's all this extra walking that eats up so much time in this solution.

I should add that having tested various spots to bash from, it seems like you will either end up stopping after one hill, or you will keep bashing through all the hills (which is bad as you'll have to waste a skill to stop the basher).  I haven't found a way to bash where the basher can go through exactly two hills and then stop.

=================

In the process of updating my posts, I discovered that LemSteven actually found a while back a 4-skill solution for Tricky 28 that was different from the solution I know, and more importantly, his solution should also work for SNES unlike mine.  This link is the post where he describes his solution, I was able to confirm it myself for DOS within a few minutes from his description alone, so I think you can too on SNES.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #55 on: December 15, 2019, 03:51:21 PM »
Mayhem 25 10022 points (12 skills is confirmed on SNES version)

Very good job with LemSteve. This solution was really hard one. I personally probably never figured out solution like this. Thats look one most important thing was releaserated 19 very begin of the level. Otherwise this miner can´t going correct. Yeah its take me couple hours figured out all those pixels correct. Those timings in level is all one pixel precision so its not easy level throw. Here is SNES version video with this.
https://www.youtube.com/watch?v=ZQ_XLxPGAvQ

Quote
In the process of updating my posts, I discovered that LemSteven actually found a while back a 4-skill solution for Tricky 28 that was different from the solution I know, and more importantly, his solution should also work for SNES unlike mine.  This link is the post where he describes his solution, I was able to confirm it myself for DOS within a few minutes from his description alone, so I think you can too on SNES.

Quote
Tricky 28 is now down to 4 skills.  Just to the right of the entrance there is a spot where a lemming can build such that (1) the bridge combined with the existing twig act as a wall to the left-facing lemmings, and (2) the builder does not turn around.

Probably my english problem. But i can´t find any single possible spot lock lemmings with one builder. Im really are check out this level several times and pixel by pixel. I´ll surprised if i can find this spot in this level.  But rightnow its seems 4 skills can´t happen on SNES version. Its little chance i am missing something.

EDIT:
I finally find Tricky 28 pixel. That was just very weird place.:) SO 4 skills will be possible on SNES.

EDIT: 2 Tricky 28 10076 points (4 skills is confirmed on SNES version) Its take surprisely lot time find this. Probably my limited english skills make it bit hard to understand.
https://www.youtube.com/watch?v=w5nmANPlPFw
« Last Edit: December 15, 2019, 08:26:47 PM by MASTER-88 »
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Offline namida

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #56 on: December 15, 2019, 07:57:46 PM »
Quote
But with 100 lemmings on SNES, it looks like the last 10 or so will not be able to turn around, the basher would be done already when they catch up.

I did some testing (by modifying the Lemmix level to have 100 lemmings). You can definitely get an 8-skill solution out of this, using an extra builder to turn around the one lemming that would slip through with the basher (when starting the basher just before the 2-pixel step downwards, and having the 1st and 3rd lemming make the turn-around at the start), but no luck on a true 100 lemmings 7 skill solution. (I didn't actually test this solution to completion, just to the point of "do all the lemmings turn around", so it may also be possible that time / timing issues arise later.)

But it also looks like OP already found an 8 skill solution to that level...

I do recall that there's a specific setup where you can use a builder to cancel another builder, while the new builder keeps going. Perhaps this can be combined with allowing one lemming to slip past (then the basher catches up and performs this trick)?

(Put this LVL file in your LemmixPlayer.exe's folder, and turn "LookForLVLFiles" on in the settings.)
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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.12.19.
« Reply #57 on: December 16, 2019, 08:38:34 AM »
I do recall that there's a specific setup where you can use a builder to cancel another builder, while the new builder keeps going.

If it's the setup that relies on a shrugging lemming, I believe you'll end up having to assign him a builder to do the turn around, a builder that's effectively wasted.  More generally, for a new builder to cancel an old one, the new builder has to lay a brick that's higher than the old builder's latest brick, and also soon enough that the new, higher brick is laid before the old builder tries to step up to his own brick (and turn around due to the new brick in the way).  Without existing terrain to assist, the new builder would first need to walk up to the old builder's brick before start laying his new brick, which takes like 9-10 frames.  In the meanwhile, the old builder after laying down his brick, only takes about 5-6 frames before trying to step up to it, thus sooner than the new brick can be laid.

The setup using the shrugging lemming adds delay to the old lemming so that the new brick can be laid in time to help turn the old lemming around, but as the old lemming is already shrugging, you need to assign him another builder, an assignment that in almost all cases cannot help with anything else in a solution.  Other setups involve 3 or more builders, but you still end up with 2 uncanceled builders.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.12.19.
« Reply #58 on: December 18, 2019, 07:49:09 PM »
Make some test out Tricky 23 From the boundary line. Using casual strategy 9704 is max pointed.

However test out some things its very close you can 98%. I did some good theory. But rightnow its look you will lost three lemming SNES version.

But if you have one more floater you could make 98%. This look its only way one lemming only could walk away. But 10 floaters is not enought. Look my picture down.

I also did fun find when i attempt save floater. Its actually working quite well, but few troubles kill also this one.

I did short video. You can make one climber use infinite climbing without turning around the wall, but here is one problem. You have to make pixel too far. Thats faller will drop down in same frame and you can,t make perfect basher and miner same time. There is no way slowdown lemmings anymore
https://www.youtube.com/watch?v=oYW3BCeSI1E

I might still keep look around can i make some little bit better. Its requires just one single pixel somewhere level. 1 were lost solutions is definitely out on SNES version, this miner is simply too slow make anythings about this.

EDIT:
Typo I mean 9705 points is confirmed possible. Just infinite climber clip used save floater.
« Last Edit: December 18, 2019, 08:10:49 PM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 16.12.19.
« Reply #59 on: December 18, 2019, 08:32:39 PM »
Tricky 23 9705 points (20 skills (97%)). Infinite climber clip save one more floater. How ever i still can´t find way make 98% solution. Just read my post above. I still try find it. I probably not are figuired all yet.

97% 20 skills here.
https://www.youtube.com/watch?v=iI1pYIUPatM

EDIT
98% is confirmed.:) Just climber clip and one floater.
« Last Edit: December 18, 2019, 08:51:50 PM by MASTER-88 »
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0