Now that

SuperLemmix has 5 engine-exclusive skills (Ballooner, Ladderer, Freezer, Spearer, Grenader) and the option to include 14 different skill types in a single level, I'd like to revisit

Minim's "new-skills-only" challenge with SuperLemmix as the host engine.

There can be 2 different versions of the challenge:

Version 1)

**All 14 slots used**For this version of the challenge, all 14 slots can be filled with any skill type, with the following rules applied:

- None of the skills can be the "Classic 8" from the original L1 game, or the Timebomber
- All 5 SuperLemmix-exclusive skills must be present on the panel
- The remaining 9 slots can be any combination of the 12 remaining skills

Version 2)

**Strictly SLX-exclusive skills only**Within each version, we then track the following results:

**Fewest-of-each-type to 100% the level** - e.g. for this result, it's better to use 5 Laserers and 5 Grenaders rather than 10 Laserers. All lemmings must be saved. The result would then be "5 of each"

**Fewest types to 100% the level** - e.g. for this result, it's better to use 10 Laserers rather than 5 Laserers and 5 Grenaders. All lemmings must be saved. The result would then be "1 type"

**Fewest-of-each-type to pass the level** - e.g. for this result, it's better to use 5 Laserers and 5 Grenaders rather than 10 Laserers. Only the save requirement must be met, with fewest skills being preferred over most lems saved. The result would then be "5 of each, X saved"

**Fewest types to pass the level** - e.g. for this result, it's better to use 10 Laserers rather than 5 Laserers and 5 Grenaders. Only the save requirement must be met, with fewest skill types being preferred over most lems saved. The result would then be "1 type, X saved"

We could shorthand the results as follows:

14_FOE_100 - 5The above would be the

**14** slots challenge version,

**F**ewest-

**O**f-

**E**ach,

**100**%, with the result being "

**5** of each"

SE_FT_SR - 3The above would be the

**S**uperLemmix-

**E**xclusive-only challenge version,

**F**ewest

**T**ypes,

**S**ave

**R**equirement met, with the result being "

**3** types"

**Some questions before getting started:**1) Should we decide upon 14 skills to be used for the "14 slots" version of this challenge, or allow players to customise the panel throughout the challenge? Either way, it's probably a good idea to decide on 14, then I can use the skill-changing tool to automatically apply this to all of the challenge levels. From there, we can tweak individual levels wherever needed to get the optimum result.

2) Should this be broken into separate challenges for each of the categories, or is the proposed format clear enough to gather the required information?

3) Any other suggestions?

Get the latest version of SuperLemmix

here to partake in this challenge.