Author Topic: Integral Lemmings  (Read 2111 times)

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Offline ∫tan x dx

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Re: Integral Lemmings
« Reply #15 on: September 22, 2018, 10:07:05 pm »
@namida

Regarding Delta 2:
Spoiler (click to show/hide)

Quote
I also solved Delta 1. This feels extremely backroutey, but I can't see any other way to solve it.

:lem-mindblown:

Well... that certainly is a backroute if I ever did see one! I've updated the op with V3 of integral lemmings.
That backroute for Delta 1 should now be fixed. I also tweaked Epsilon 2 and 4 again to hopefully fix some backroutes there.
This means that the solutions from IchoTolot and namida for those levels will have to be revisited. ;P

Regarding hidden/obscured traps:
After some consideration I tend to agree that, in general, a trap should be made explicit and obvious as an obstacle.
Looking back at the original lemmings levels there are some really irritating occurrences of hidden traps being placed purely to trip up the player.

For example, the rock trap in Rendezvous at the Mountain, and that pointless icicle trap near the start of ICE SPY.
Possibly the worst offender is the icicle trap (again with this thing) in the level LoTs moRe wHeRe TheY caMe fRom.
That is just an insult to the player, having to deal with the annoying terrain and a random trap placed needlessly.

They usually added nothing anyway, since in those levels you are supposed to simply build over the trap.
By removing that trap (and maybe 1 builder), the level is basically unchanged.

I suppose there are arguments for traps that are concealed to a degree.
The level Easy when you know how might at first glance seem suspiciously easy to a new player, so they may anticipate something occurring as lemmings walk through that passage.
One could even make the case that the icicle trap in ICE SPY is foreshadowed by the level title. Although the icicle trap as a whole reeks of poor design decisions.

Further to this, with the advent of such programs as NeoLemmix, the issue of an unforeseen trap can be alleviated using the replay and rewind functionality.
Thus a player doesn't necessarily have to start the level again when their worker lemming dies randomly, they can step back and adjust their approach.

But counter to this yet again, the player may have thought of a specific solution to a level, and the existence of a hidden trap would probably ruin that solution.
This may possibly result in the whole solution being scrapped, leading to frustration since the player has wasted time on something that, in principle, should have worked.
If the trap is made explicit to begin with then this problem goes away completely.

I suppose in the end there are two things to consider:
- If the trap is meant as a true obstacle that the player will have to carefully plan around, make it obvious.
- If the trap is a "simple" trap that could be bypassed with a single builder, remove both it and the builder!


At any rate, I've modified my level Delta 6 to make the traps explicit. I think this actually improves the level visually as well! :thumbsup:


PS. Is anyone else bothered by the fact that the four crushers in the level Easy when you know how aren't aligned with the four pipe columns above?
That never made any sense to me as a kid.

« Last Edit: September 22, 2018, 10:12:27 pm by ∫tan x dx »

Offline IchoTolot

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Re: Integral Lemmings
« Reply #16 on: September 22, 2018, 10:33:27 pm »
Resolved the levels.

Epsilon 2 could be intended now, while 4 should still be a backroute. ;P

Quote
PS. Is anyone else bothered by the fact that the four crushers in the level Easy when you know how aren't aligned with the four pipe columns above?
That never made any sense to me as a kid.

It's probably to fool the player about the masher positions. :P

Offline joshescue18

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Re: Integral Lemmings
« Reply #17 on: November 10, 2018, 11:07:15 pm »
I've finished this pack.

Offline kokopelli

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Re: Integral Lemmings
« Reply #18 on: November 25, 2018, 05:37:18 pm »
Hello
I've just downloaded the level pack and extracted the files into the levels folder.
I get the attached error message when i try to run a level. What am I missing?

Offline IchoTolot

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Re: Integral Lemmings
« Reply #19 on: November 25, 2018, 05:56:46 pm »
Hello
I've just downloaded the level pack and extracted the files into the levels folder.
I get the attached error message when i try to run a level. What am I missing?

Did you get the styles set that comes with NeoLemmix?

The installer from the mainpage https://www.neolemmix.com/ should get both: player + styles.

Otherwise if you got NeoLemmix from https://www.neolemmix.com/?page=neolemmix or another source you need to download the "NeoLemmix Styles" as well and extract them inside your NeoLemmix folder. Then you can actually see all the different styles inside your "styles" folder.

These styles represent all the different landscapes you can encounter in levels and their objects and terrain pieces are stored in pngs.

After you got these styles the player will actually find all landsacpes and you won't encounter any more missing objects in this pack. ;)

Offline kokopelli

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Re: Integral Lemmings
« Reply #20 on: December 09, 2018, 04:18:50 pm »
Hello
I've just downloaded the level pack and extracted the files into the levels folder.
I get the attached error message when i try to run a level. What am I missing?

Did you get the styles set that comes with NeoLemmix?

The installer from the mainpage https://www.neolemmix.com/ should get both: player + styles.

Otherwise if you got NeoLemmix from https://www.neolemmix.com/?page=neolemmix or another source you need to download the "NeoLemmix Styles" as well and extract them inside your NeoLemmix folder. Then you can actually see all the different styles inside your "styles" folder.

These styles represent all the different landscapes you can encounter in levels and their objects and terrain pieces are stored in pngs.

After you got these styles the player will actually find all landsacpes and you won't encounter any more missing objects in this pack. ;)

Thank you very much! This helped me a lot :thumbsup:

Offline Akseli

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Re: Integral Lemmings
« Reply #21 on: January 23, 2019, 09:54:24 pm »
Heya, I played 11 levels from v2 last autumn, and now updated my solutions for 18 levels for Integral Lemmings v3, my solutions are attached. I didn't yet solve the demanding feeling levels Epsilon 3: "A different kind of problem" and Delta 10: "Curse of the Lemmings!".

Yes, this is a remarkable little level pack release with rather ingenious solution elements. Especially with the new NeoLemmix skills there were impressively original ideas, and I have to agree with Icho that my favourite is Delta 5: "12 Steps to Success". I'm not sure if all of my solutions are acceptable or backroutes.