Author Topic: [NeoLemmix] SEB Lems  (Read 5880 times)

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Offline namida

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Re: [NeoLemmix] SEB Lems
« Reply #45 on: November 30, 2019, 01:35:38 am »
Re-solved Stormy 2 and 5.

Stormy 2 (click to show/hide)

Stormy 5 is the same solution as before; the replay broke but the general idea still works (and IIRC it was intended anyway).

Note that I've recorded these replays using the in-development code, to try out high-res in real-world usage. There should be no reason these replays won't work fine on stable NL, but let me know if they don't.

Offline namida

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Re: [NeoLemmix] SEB Lems
« Reply #46 on: December 01, 2019, 02:23:05 am »
Solved the next three levels.

Spoiler (click to show/hide)

EDIT: And the next two.

Spoiler (click to show/hide)
« Last Edit: December 01, 2019, 07:23:53 am by namida »

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #47 on: December 02, 2019, 12:47:38 am »
Thank you for returning to this pack :)

Spoiler (click to show/hide)
SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Gotta Go Fast (in progress)

Offline namida

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Re: [NeoLemmix] SEB Lems
« Reply #48 on: December 05, 2019, 08:15:18 pm »
Solved one more.

Spoiler (click to show/hide)

EDIT: And two more.

Spoiler (click to show/hide)
« Last Edit: December 06, 2019, 05:37:59 pm by namida »

Offline Flopsy

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Re: [NeoLemmix] SEB Lems
« Reply #49 on: December 08, 2019, 11:47:56 am »
Spoiler (click to show/hide)
SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Gotta Go Fast (in progress)

Offline namida

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Re: [NeoLemmix] SEB Lems
« Reply #50 on: December 08, 2019, 05:40:23 pm »
Quote
Stormy 18 - Other people who have played this level have not found this as easy as you have, it can be quite difficult to spot the tricks used in this level especially the trick used to contain the crowd. How easy would you say this level is, and where do you think this level should be out of curiosity? Solution is intended anyway

I spotted the crowd control quite quickly, though I did have the "oh, that's pretty clever" reaction to it - so this may have been a "I was lucky to get the right idea at the right time" thing. Figuring out the path to the exit was the trickier part here IMO.

It's hard for me to say where I think it should be, due to the gap since I played most of the previous levels - all I can say is that it feels easier than the other levels around it. Nonetheless, if I'm the only person saying this, then it's probably best not to move it just based on my feedback alone.