@namida:
Secondly, upgrade it to at least 8GB if you're easily able to do so - if you have to take the whole laptop apart to do this you'll probably want to get a technician to help you (though it is entirely possible to DIY it), if you just have to pop off a panel on the bottom you can very easily do this yourself.
Yeah, we just recently did that with my father's Macbook, which is also from mid-2010, so I know how it works, but thanks!

The question is rather, similarly to Flopsy, whether I want to upgrade this old thing. For example, my father suggested using external graphic cards via USB 3.0, but my USB ports are all just 2.0, so that seemingly brilliant idea goes out the window right away again

. Also, most modern games seem to rely on 16 GB RAM already, most certainly with their recommended settings.
So upgrading to miserly 8 GB would probably just mean delaying the inevitable, I fear

.
@Flopsy:
There are lots of other factors coming into me giving up this pack
1. I'm about to move house
2. I'm about to start a new job which has intense training involved (factored with the moving house)
First of all, good luck with all that!

RL comes first, of course!

I was just wondering because you explicitly mentioned the difficulty of the levels.
Your last post now reads more like, apart from your generally busy schedule of course, that it's really predominantly the technical stuff surrounding this pack that's creating the difficulty in the first place

.
The technical issues of 1.43 are annoying, of course, but fortunately the imho most annoying ones can be switched off easily:
- the "jumping back to previously selected skill when rewinding" setting
- the fact that there is no level list; having to write down level access codes really would have s*cked, so I'm glad it's still possible to just jump around using the arrow keys
With those two peeves out of the way, I got used to the rest of them fairly easily, because of course I had to, when designing and testing the levels

.
That's one of the main reasons I'm so keen on improving this pack: I want to make sure the gimmick levels are really worth that effort of dealing with 1.43 again!

2. While I respect that the clear physics and splat ruler might not have been needed, it doesn't stop me from being freaked out by pressing them and nothing happening.
Well, in exchange you get your beloved leading zeros back...
Can't have it both ways, unfortunately.

I'd also like to point out that the pack hasn't beaten me, I have just not got the time to put into it right now and I'm making that known to you rather than just keep quiet then you wonder why the videos stopped.
Thanks for informing me this early, of course!

Though it would have been a whole month left to go anyway before I even could have started to wonder. I'm still curious to see how you solved the Moist and the remaining Basic levels!
Therefore, I am probably going to upload another minor update after the (preliminary?) end of the LP on May 8th, with all the backroutes you've found so far fixed. I also wanted to update the preview text for the final level anyway.
After that, I can get back to Lemmings World Tour at last.

Though those levels take a lot longer to design, because painting with level tiles Arty-style is one thing... but making levels look like real world-places on top of that a totally different one!