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NeoLemmix => NeoLemmix Levels => Levels for v10 or older => Topic started by: Strato Incendus on February 18, 2018, 10:14:06 pm

Title: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on February 18, 2018, 10:14:06 pm
The day of the first release is finally here!

(https://i.imgur.com/gvlx8Wu.png)

...is a pack for NeoLemmix 1.43 which features the gimmicks - which were culled from the current versions - in a systematic rank-by-rank approach.

You'll need NeoLemmix Player 1.43 to play this! Get it here (https://www.neolemmix.com/?page=download_list&program=16).
This means:

- The level sides are solid, not deadly.
- Some levels feature ghost lemmings which are unaffected by any type of object, but can be assigned skills by the player.
- There is no fencer skill, no skill blueprints, and no clear physics mode.
Technical stuff:
- If you rewind or framestep, the NeoLemmix player will also switch the selected skill to what you had selected at that particular frame, rather than keeping your current one selected.
You can change this in the settings, however! I'd certainly advise for this because it's an unnecessary and easily avoidable source of confusion and annoyance :D .
- If you can't solve a level, you can press 1 on your keyboard to advance to the next one and try later - or jump between levels by using the arrow keys on the level preview screen.
You don't have to write down all the access codes! You simply cannot choose directly from a level list, but you can still play these levels in whichever order you choose.
- The music is slightly louder ;) .

Lemmicks is my largest pack to date with 170 levels total.
Each rank is dedicated to a separate gimmick or combination of gimmicks which remains consistent across the entire rank.
There are no time limits on any of the levels. Some will still require you to be quick in one way or another.

Download:
Level pack (https://www.dropbox.com/s/a35ugjpn0y6185w/Lemmicks.nxp?dl=1)
Styles folder (https://www.dropbox.com/sh/d224m9eku3ztj81/AABZTEMCAWykAGqCtKZBE8fpa?dl=1) (to make sure you have all the tilesets for 1.43, put this in the same folder as the 1.43 NeoLemmix Player)
Music pack (https://www.dropbox.com/s/ygqk4498uug9s0r/Lemmicks%20Music.zip?dl=1)
The music mainly consists of Lemmings 3D tracks, plus the regular Lemmings / ONML ones and an occasional throw in from Lemmings 2: The Tribes.
Some levels however feature sneak previews at the music for Lemmings World Tour (https://www.lemmingsforums.net/index.php?topic=3574.0), my next pack in line!
Everything is in MP3 format, because these files actually turned out smaller than if I tried to convert them to high quality .oggs.

Currently, my own music tracks don't loop as nicely in NeoLemmix yet as they did in the software I recorded them in. So I'm open to any suggestions on how to improve this!

And now, on to the ranks!


1. BASIC (20 levels)
Gimmicks: None
(unless "Ghosts" and "Solid sides" count ;) )
This rank is supposed to introduce you to the skills and objects of NeoLemmix (1.43) in the quickest way possible.
For seasoned NeoLemmix players, this means predominantly:
- Getting you used to solid level sides again.
- Familiarise you with Ghost lemmings.
(https://i.imgur.com/yP7u6wE.png)
The 8 commandments

2. MOIST (10 levels)
Gimmicks: Rising water

All permanent objects rise at the slowest possible rising speed of 255 frames per 1 pixel rise. This may cut off paths you want to take, buttons or pickup skills you want to hit, or endanger the crowd you leave behind - but it might also be helpful on other occasions!
(https://i.imgur.com/rZQu1wt.png)
Bathroom leak

3. CIRCULAR (10 levels)
Gimmicks: Vertical and horizontal wrap

Whenever a lemming leaves the screen at one end, it will reappear at the other.
(https://i.imgur.com/SWndWOT.png)
Circular logic

4. CONSEQUENTIAL (10 levels)
Gimmicks: Countdown other skills

You don't lose 1 of the skill you use, but one of every other skill instead.
(https://i.imgur.com/TTuzlEB.png)
Limited resources

5. TWISTED (10 levels)
Gimmicks: Backwards walkers

Lemmings walk backwards, but still perform skills in the direction they are facing.
(https://i.imgur.com/kjGW226.png)
Face the danger

6. WHIMSICAL (10 levels)
Gimmicks: Turnaround on assign

Lemmings walk as normal, but turn around whenever you assign a skill to them.
(https://i.imgur.com/V2qnGoR.png)
All along the watchtower

7. ETERNAL (10 levels)
Gimmicks: Hardworkers, Non-fatal bombers, Permanent blockers

Bashers, platformers, and builders go on indefinitely; this extends to miners and diggers as long as they have terrain to stand on.
Bombers don't kill lemmings.
Freed blockers become blockers again as soon as they have solid ground under their feet. They can only be turned loose using walkers.
Stackers and stoners are unaffected, as well as all skills which are permanent skills already.
(https://i.imgur.com/LailDIL.png)
May the Force be with you

8. EPHEMERAL (2 x 5 levels)
The only rank with a split set of rules.
Gimmicks Levels 1-5: Non-permanent skills
Lemmings lose their athletic skills again after one successful use.
(https://i.imgur.com/Etb7tAV.png)
Ignorance is bliss
Gimmicks Levels 6-9: Exhaustion, Lazy Lemmings
Lemmings stop performing skills earlier than they would normally do; athletic skills still stick to the lemming, but only work for short heights.
Swimmers and disarmers are unaffected.
(https://i.imgur.com/N0ldK4J.png)
The average Joe
Gimmick Level 10: All three gimmicks combined!

9. HASTY (10 levels)
Gimmicks: Frenzy, Superlemming, Instant Pickup Skills

The pause button doesn't work, the game speed is increased, and Lemmings use pickup skills they walk through instantaneously, if possible.
You can however still rewind using the minus key - and you'll probably have to do this a lot!
Also, be sure to use the hotkeys (the F-keys at the top of your keyboard) to select skills! You won't always have enough time to do this with your mouse.
(https://i.imgur.com/0Naky8D.png)
Frenz with benefits

10. COSMIC (10 levels)
Gimmicks: No gravity

Lemmings can't fall down, but walk in the air. You can still use diagonal slopes of terrain to get them down, though.
(https://i.imgur.com/9OKPpVk.png)
NASA training lab

11. SUICIDAL (10 levels)
Gimmicks: Karoshi

You have to kill the Lemmings rather than saving them - the way you accomplish this is up to you! ;)
The nuke button is disabled here, and dropping the Lemmings into the abyss at the bottom of the screen doesn't count as "killing".
(https://i.imgur.com/pZJPypi.png)
Kill Lem all

12. BEDLAM (40 levels)
Gimmicks: ???

All gimmicks introduced in the previous ranks can appear in any combination with each other, as well as with new gimmicks which weren't covered before. Most of the time, a pre-level text screen will inform you about the active gimmicks, but sometimes you'll just have to figure them out for yourself! ;)
(https://i.imgur.com/LyQCgSW.png)
Eternal endless infinity

13. NOSTALGIC (10 levels)
Gimmicks: ???

A bonus rank dedicated to all the features removed from NeoLemmix in the meantime.
(https://i.imgur.com/kPJ5C1K.png)
Give up the ghost

Feel free to send me your replays and/or information on any backroutes you find! ;)
I didn't receive anything along these lines while the demo version was up during the development phase, so the testing only starts now with the official release.

Hope you enjoy this little trip back in time!
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Flopsy on February 18, 2018, 10:43:41 pm
AWESOME! I will commence my Youtube LP of this pack at the earliest convenience.

The first video will be on Tuesday March 20th following the last LPIV Talisman Hunt video and then will be every Tuesday after that!


I'm going to have problems recording this because I can't get v1.43 to work full screen currently due to my odd screen size of 1366x768.

At least leading zeros are back! :)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Strato Incendus on February 18, 2018, 11:03:05 pm
Great, I'll be looking forward to it! ;)

When you say the first video will be uploaded on March 20th, how much buffer do you usually have between uploading and the actual playing and recording of the video?

I'm just asking because, with about a month left in between, there may be some replays by other people sent to me in the meantime, so I might already be able to overhaul some levels which may have turned out to be backroutable by then :) .

That way you'd already get to play a "more fixed" version of this for the LP, rather than being the primary backroute seeker that nin10doadict became for "Pit Lems" :D !

Quote
I'm going to have problems recording this because I can't get v1.43 to work full screen currently due to my odd screen size of 1366x768.

Perhaps someone who was involved with 1.43 can help with that? namida, anyone? ;)

Quote
At least leading zeros are back! :)

Haha, I was considering whether I should check the box "center single digit numbers", but then decided I had gotten used to the leading zeros so much during testing that I left it the way it was.

Good to see my decision is being approved! :D
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: namida on February 18, 2018, 11:29:17 pm
Quote
You don't have to write down all the access codes! You simply cannot choose directly from a level list, but you can still play these levels in whichever order you choose.
You can also enter the rank name and level number (eg. "TRICKY25"), or the rank and level number - making sure to put both as a two digit number (level number can be three digits if it needs to be, but cannot be single-digit - add a leading zero) (eg. "0205") as a password. This won't work if your pack is set up so that levels are locked until the previous level is beaten, though (or more precisely - it will, but only for levels that have already been unlocked).

Quote
Perhaps someone who was involved with 1.43 can help with that? namida, anyone? ;)
1.43 always displays 320x160 of level area on-screen at a time, plus the 320x40 skillbar. This can only be scaled by integer amounts; and 1366 x 768 is an odd resolution for this - the highest integer zoom that can fit on screen is 3x, giving 960x600, which leaves quite a large black border.
If you're using capture software that allows you to capture only *part* of the screen instead of the whole screen, set it to capture the area between 203,84 and 1163,684 (960x600 area).
As a last resort, you could always try using window capture and run NeoLemmix in windowed mode, or set your screen resolution to something else temporarily (although most common widescreen resolutions less than 1920x1080 suffer from the same problem; the only one that may work better is 1280x800, but chances are this won't work with your screen).
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Flopsy on February 19, 2018, 12:09:41 am
I've already started recording the pack, I've already finished the Basic Rank but I had to skip over 2 levels.

Spoiler (click to show/hide)

March 20th is when the LP will start on my YouTube channel, I don't usually set myself a buffer I just try to record everything as soon as possible to save myself becoming overwhelmed.

To be honest, Lemmings Squared I'm still kind of stuck at the moment and DoveLems I have to wait on my co-commentators for that now so it's nice to have something else to play.

I've found a way around the no full screen option, I've just switched to windowed mode because my capture software allows me to snap to a window only.

The Basic Levels were not a good sight to see when coming to the pack to play Gimmick levels but I persevered and finished the gimmick-less rank to start us off!
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Strato Incendus on February 19, 2018, 11:29:18 am
Good to know, I already uploaded an updated version - the change however only affects the last Bedlam level (I added some steel there to make the Rising Water gimmick relevant). So you might want to update before you get there, but this will probably take some time, considering it's the 160th level in the pack ;) .

But of course you're free to play the ranks in any order you wish! ;) As I said, there is no increasing difficulty between the ranks per se, just different gimmicks - although the gimmicks featured in the higher ranks do add more complexity to the game than in the lower ones.

If players want to skip the Basic rank and get right to the gimmicks, more power to them! I just think at least ghost lemmings are something many of the newer community members are probably not familiar with. Plus, as you probably noticed, quite a few levels in the Basic rank exploit the solid level sides, which it also takes some time to get used to again, I guess.

Therefore, since these changed game mechanics required me to create some introductory levels anyway, I thought they might as well be a little challenging in and of themselves :D !

To your level remarks - first of all, I attached replays for the two levels in question.
Spoiler (click to show/hide)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Colorful Arty on March 14, 2018, 12:53:59 am
Hey Strato, I played some Lemmicks over spring break, and it's a pretty sweet pack! I love these gimmicky levels, and it's a nice refreshing take on Lemmings! :thumbsup:

Some thoughts on the levels and ranks I have played:

Basic:
Spoiler (click to show/hide)
Moist:
Spoiler (click to show/hide)
Circular:
Spoiler (click to show/hide)
Consequential:
Spoiler (click to show/hide)
Twisted:
Spoiler (click to show/hide)
Whimsical:
Eternal:
Spoiler (click to show/hide)
Ephemeral:
Spoiler (click to show/hide)
Hasty:
Spoiler (click to show/hide)
Cosmic:
Spoiler (click to show/hide)
Suicidal:
Spoiler (click to show/hide)
Bedlam:
Spoiler (click to show/hide)
Nostalgic:
Spoiler (click to show/hide)

I've attached my replays.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Strato Incendus on March 15, 2018, 12:15:11 am
Ah, great, thanks for playing, Arty! :)

Quote
First things first, I love the Biblical references in the titles! :thumbsup:

I was indeed hoping for you to do so, more than for anyone else ;) .

Basic
Spoiler (click to show/hide)

It should be noted though that the main point of the Basic rank is to reintroduce the seasoned NeoLemmix player to the different game mechanics of NeoLemmix 1.43, and how NeoLemmix skills like the Glider behave differently with it (also referring to "Mene mene tekel u-parsin" here ;) ).

A player entirely new to NeoLemmix skills and objects should probably not start with Lemmicks as their first pack anyway, because then, they'd have to learn about all the standard NeoLemmix-elements in addition to the gimmicks, which will probably just end up with a complete sensory overload :D .

So it's really a "damned if you do, damned if you don't" situation here: Flopsy could have done without the non-gimmick levels entirely, but seeing how much confusion climbing up the level sides is causing already, I guess it's important to include these levels that rely on this mechanic - without already introducing gimmicks on top of that. Yes, some levels teach you this the hard way, but on the other hand, that makes sure you remember it! ;)

Would be quite a bummer to get surprised by the solid level sides in e.g. the Cosmic rank, where a lemming climbing up the level side won't come down again, which can ruin your entire plan! :D .

Moist
Spoiler (click to show/hide)

Circular
Spoiler (click to show/hide)

The reason I like both radiation and slowfreeze however is not to annoy the player with getting the exact spot of assigning right, but rather because it allows to restrict the use of bombers and stoners to a certain area - namely, the distance of terrain the lemming can cover before the countdown reaches zero.

Pickup skills can only do that with very strict sequencing, because once collected, they can be assigned anywhere. A slowfreeze object is like a mean value, and 9 seconds to the left and to the right is the standard deviation :) . Everything which falls outside of that interval, the lemming can't use the stoner there.


Regarding the technical difficulties on the Twisted and the Suicidal rank: Perhaps it's down to the name? I created an entirely different folder for NeoLemmix 1.43, which is a bit of a waste because this way I also have a music folder in each of them, which obviously takes up more space. However, that allows for a NeoLemmix.exe to be in each of them, too. Perhaps it's the name "NeoLemmix Old.exe" that causes the problem?

I'm only speculating here, I just tested both ranks again and everything works fine.

Although there were some levels in either Wafflemm's hard drive or namida's recycle bin-pack which I couldn't play either. But then again, these collections of levels aren't maintained as actual packs anymore, so I just attributed the error messages to that :/ .

Eternal

Spoiler (click to show/hide)

Ephemeral

Spoiler (click to show/hide)

Hasty
Spoiler (click to show/hide)

I'll watch the rest of your replays soon and comment on them later! :)

Remember that you can still use the arrow keys to jump to the next level if you get stuck anywhere! There's no need to stick to the level order just because there isn't a level list like in new NeoLemmix. You still don't need a level's access code to play it, fortunately ;).

Especially in the Bedlam rank, each level is designed as a challenge for itself, so feel free to jump around if you can't get past "rocket man"! :)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: nin10doadict on March 15, 2018, 09:29:14 pm
I did some leafing around and found some solutions that appear to be backroutes. Most of the pack is too hard for me to really delve that deeply into, especially considering there are a few troll levels thrown in. The entirety of the Hasty rank comes to mind. Can't even do Hasty 1 because I can't click that fast. Terrible. :devil:
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! RELEASE
Post by: Strato Incendus on March 15, 2018, 10:40:25 pm
Thanks for playing, nin10doadict! :)

Spoiler (click to show/hide)

With regard to the Hasty rank: I will release an update soon which is going to include the announced mid-rank split between the gimmicks, similar to the Ephemeral rank. Now I have the opportunity to fix a couple of backroutes in the process, too :) .

The instant pickup skill-levels won't have Frenzy or Superlemming enabled, and they will make up the first half of the rank, i.e. putting the more "puzzly" levels at the beginning of the rank.

The "speedy levels" will then come at the end of the rank, levels 07 through 10, thereby making them more optional :) . Instant pickup skills won't be relevant on those levels, since these levels don't include any pickup skills anyway.

I'm announcing this already now, just to prevent Flopsy from possibly rage-quitting and skipping over the entire rank :D , in case he's already played that far.
Title: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Strato Incendus on March 17, 2018, 04:50:00 pm
And the update is here! (https://www.dropbox.com/s/a35ugjpn0y6185w/Lemmicks.nxp?dl=1) The link is still the same as in the starting post, so you can also just download the pack again from there!

Changelog
Spoiler (click to show/hide)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Flopsy on April 05, 2018, 03:13:40 am
Sadly I've taken the tough decision to stop LPing this pack, it is too difficult to play on this Laptop I'm using because the screen size is 1366x768 which makes the screen size odd and I have to resize all my recording tools to account for this.

Also I feel the pack is a little too over precise for NeoLemmix v1.43 and the levels are too difficult for me. I feel like I'm a victim of needing clear physics and a splat ruler which I've taken for granted.

Also because my laptop can only seem to handle short burst recording sessions, this seems to have worsened the issue and is having a severe effect on me being able to record any Lemmings videos full stop.

Either way, I have little interest in further recording videos for it and I feel like the difficulties described above are only going to shadow my judgement on the pack ultimately and I'd rather not rage quit (like I have in other packs) in the later ranks which is almost 110% guaranteed with the difficulties on top of this!

This is not Strato's fault and I encourage everyone to still play this pack as it is a very high quality pack, it's just the timing is wrong for me to play this pack right now. I would like to pick up playing it again if and when I get a better laptop which is not an obscure screen size but that might not be for a while yet.

The videos will continue until 8th May (Part 8) and I reached Level 9 in the Moist rank but then they will stop after that.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: GigaLem on April 05, 2018, 03:44:56 am
The best thing I could suggest for you flopsy is saving up and investing in a desktop rig.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: namida on April 05, 2018, 08:34:35 am
Quote
I would like to pick up playing it again if and when I get a better laptop which is not an obscure screen size but that might not be for a while yet.

1366x768 isn't "obscure", just "not well handled by older NeoLemmix". It's actually the most common resolution for laptop screens at the moment, with only 1920x1080 even coming close.

There might be an old commit of the source code somewhere in GitHub that's new enough to have the "use all available screen space" feature, but old enough to still have gimmick support. Not 100% sure on this, I forget which order those changes were implemented in. If there is, getting a build of that could be a possible solution here, although keep in mind it'll probably also have physics somewhere inbetween those of V1.43 and V1.47 overall.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Strato Incendus on April 05, 2018, 03:40:28 pm
Technical difficulties can absolutely suck the joy out of any game, for that matter, so I feel for you, Flopsy ;) . However, your computer only being able to do short recording sessions seems to be a general problem, not a Lemmicks-specific one, I guess? ;)

I'm having similar issues with my laptop as well; games from 2009 that used to run smoothly before now get really laggy frequently - probably because I was using Windows 7 back then, and Windows 10 takes up a lot more with regards to both space and RAM (it's not uncommon for 2 of my 4 GB RAM to be in permanent use by some kind of background processes, even when I'm not doing anything on my laptop). It's from mid-2010, after all, and both new games and new operating systems have the annoying tendency to exploit the most current hardware capacities to full extent just for the sake of it.

That's one of the things that brought me back to Lemmings, actually, because it's so light on the graphics but has great gameplay. Most modern games are the exact reverse, it seems :P .

So I hope you give this pack another shot, should you decide to get a new PC anyway (whenever that may be). I know I'll have to do that soon, even though I don't necessarily want to, because I'm not that interested in that many new games; but unfortunately, a lot of what I'm already using is constantly getting updated, too, until my laptop won't be able to keep up with that anymore either.

However, you made some comments with regards to gameplay as well, and that's something I might be able to fix :) - so let's get ahead:

Quote
Also I feel the pack is a little too over precise for NeoLemmix v1.43 and the levels are too difficult for me.

Can you name any examples? ;) As I've said before, "Do not fear" was not intended to be that precise and I wholeheartedly apologise for that one :( . I just solved it in the way that seemed most natural to me and had no idea I was just one pixel short of failing. But that level should be fixed by now, and you also told me you've solved it in the meantime.

So I guess you've found some more? ;)

Or are there some specific gimmicks you're having trouble with?

Because if you've played the Basic and the Moist rank, you haven't gotten into the level mechanic-warping ones yet.

Basic relies heavily on solid level sides to really hammer them home. And while you did overlook that rules change in several levels, I guess that would just make you more likely to remember it in the later ranks ;) .

Moist shortens your time for solving levels due to rising water, or exploits swimmer dynamics (like in "Here comes the flood", "Need a lift?" or "Baptised by the Holy Ghost"). But apart from that, it doesn't mess with the game mechanics.

If you're just intimidated by "Bathroom leak", remember that levels are only sorted by difficulty within the ranks. The ranks relative to each other are NOT increasing in difficulty. ;)
"Bathroom leak" is hands down one of the hardest levels in the pack because there is so much going on. That doesn't mean all the levels coming afterwards will be even more difficult - quite the opposite, actually ;) .
That's why I encourage jumping around in this pack, like one would jump around in "Lemmings 2: The Tribes":

I didn't want to create only easy "Rising water" levels, and only hardcore "Karoshi" levels, but easy and hard levels for each gimmick.

Quote
I feel like I'm a victim of needing clear physics and a splat ruler which I've taken for granted.

With regard to clear physics, I have largely refrained from using hidden traps here precisely for that reason (as I announced in the development thread).

There are a couple of levels using the Purple graphic set where the traps can be considered hidden - that's because these traps were designed to blend in with the terrain, like the boulder trap from the Dirt tileset (which is also used on one level I think, and therefore hard to spot).

With regard to the splat ruler, I'm not aware of any levels among those you've played so far (meaning up to "Bathroom leak") where fall height is a critical variable - drops should either be small enough to know they are not splat height, or so great that it's obvious they are splat height.

Then again, of course I don't know yet what kind of solutions you have come up with ;) .

The only levels where I could see fall height being difficult to assess are the several "We all fall down"-mockery levels throughout the pack. You will clearly be able to identify those by the way they look. In all those cases I can assure you that the terrain is placed exactly at splat height ;) , just like in the level that inspired them.


Well... I guess the pack is up for grabs, then? :evil: I didn't intend to "beat" Flopsy with this pack, least of all that early (in contrast to other level creators who openly proclaimed that "beating the player" is their goal ;) ). And I see that all the technical difficulties make this harder than it has to be. Most importantly, I don't want to "beat" any player by creating something that's just not fun to play.

But apparently, even with regard to pure puzzling difficulty, I have still managed to create something one of the long term and experienced forum members considers too hard for him, so... I guess that's some kind of achievement? :devil:

So... anyone else willing to test their skills on this - now reportedly difficult - pack in public in the meantime? :P

I only have a few select replays so far, so I can't really tell how hard most of what I've come up with here actually is... (well, except for the last levels of the Hasty rank, of course :D ).
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: namida on April 05, 2018, 09:56:19 pm
Quote
I'm having similar issues with my laptop as well; games from 2009 that used to run smoothly before now get really laggy frequently - probably because I was using Windows 7 back then, and Windows 10 takes up a lot more with regards to both space and RAM (it's not uncommon for 2 of my 4 GB RAM to be in permanent use by some kind of background processes, even when I'm not doing anything on my laptop).

Two suggestions here. Firstly, reformat your laptop (if we're both on IRC at the same time at some point, I'd be happy to walk you through this - you're going to need something to back up your important files to first (external hard drive, optical discs, Dropbox), as well as either an 8GB+ USB stick or a blank DVD). Secondly, upgrade it to at least 8GB if you're easily able to do so - if you have to take the whole laptop apart to do this you'll probably want to get a technician to help you (though it is entirely possible to DIY it), if you just have to pop off a panel on the bottom you can very easily do this yourself.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Flopsy on April 05, 2018, 10:33:13 pm
It's not really so much that the levels are difficult, I'm just really struggling to get to grips with v1.43 gain and its limitations and that is making the levels harder to beat. The amount of times I pressed clear physics and the splat ruler hotkeys in this LP is unreal, I just cannot get used to the fact that they aren't there.

I forgot to mention that in my reply it seems.

When I can afford to, I'll invest in an even higher end computer.

I'd like to point out that there is nothing wrong with Moist 9 and I barely even had a chance to attempt it when I had to stop recording so the level hasn't beaten me.

I'd also like to point out that the pack hasn't beaten me, I have just not got the time to put into it right now and I'm making that known to you rather than just keep quiet then you wonder why the videos stopped.
If the pack had beaten me, it would be going into post commentary format like Migration, Reunion and Master Degree in Lemmings did but I'm not ready to do that yet.

I do feel bad that I have to stop recording this pack for now because it really is a well done pack but the timing is just all wrong right now and I would like to point out that I fully intend on coming back to this pack in the future :)

There are lots of other factors coming into me giving up this pack
1. I'm about to move house
2. I'm about to start a new job which has intense training involved (factored with the moving house)
3. This LP was way behind schedule and it was near impossible to catch up.
4. While I love gimmicks, the flaws of v1.43 compared to the latest v10 of NeoLemmix are really difficult to overlook.

Regarding pack issues
1. Jumping around ranks is not really my style and it is not my LPing style, I would like to complete a rank before moving onto the next and I always play the pack in order unless I've been advised otherwise.
2. While I respect that the clear physics and splat ruler might not have been needed, it doesn't stop me from being freaked out by pressing them and nothing happening.

and namida, I'm not even considering upgrading this laptop, it's a very bad model and I'm convinced upgrading the laptop is going to have no effect on the recording issues. My CD/DVD drive falls out of this laptop on a regular basis because it is so badly put together. I've had bad experiences with computers, my last laptop died from a hard drive failure after replacing a part on it.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Strato Incendus on April 06, 2018, 12:10:55 am
@namida:

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Secondly, upgrade it to at least 8GB if you're easily able to do so - if you have to take the whole laptop apart to do this you'll probably want to get a technician to help you (though it is entirely possible to DIY it), if you just have to pop off a panel on the bottom you can very easily do this yourself.

Yeah, we just recently did that with my father's Macbook, which is also from mid-2010, so I know how it works, but thanks! :) The question is rather, similarly to Flopsy, whether I want to upgrade this old thing. For example, my father suggested using external graphic cards via USB 3.0, but my USB ports are all just 2.0, so that seemingly brilliant idea goes out the window right away again :D . Also, most modern games seem to rely on 16 GB RAM already, most certainly with their recommended settings.

So upgrading to miserly 8 GB would probably just mean delaying the inevitable, I fear ;) .

@Flopsy:
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There are lots of other factors coming into me giving up this pack
1. I'm about to move house
2. I'm about to start a new job which has intense training involved (factored with the moving house)

First of all, good luck with all that! ;) RL comes first, of course! :) I was just wondering because you explicitly mentioned the difficulty of the levels.

Your last post now reads more like, apart from your generally busy schedule of course, that it's really predominantly the technical stuff surrounding this pack that's creating the difficulty in the first place ;) .

The technical issues of 1.43 are annoying, of course, but fortunately the imho most annoying ones can be switched off easily:
- the "jumping back to previously selected skill when rewinding" setting
- the fact that there is no level list; having to write down level access codes really would have s*cked, so I'm glad it's still possible to just jump around using the arrow keys

With those two peeves out of the way, I got used to the rest of them fairly easily, because of course I had to, when designing and testing the levels :) .

That's one of the main reasons I'm so keen on improving this pack: I want to make sure the gimmick levels are really worth that effort of dealing with 1.43 again! :laugh:

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2. While I respect that the clear physics and splat ruler might not have been needed, it doesn't stop me from being freaked out by pressing them and nothing happening.

Well, in exchange you get your beloved leading zeros back... 8-)

Can't have it both ways, unfortunately. ;)

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I'd also like to point out that the pack hasn't beaten me, I have just not got the time to put into it right now and I'm making that known to you rather than just keep quiet then you wonder why the videos stopped.

Thanks for informing me this early, of course! ;) Though it would have been a whole month left to go anyway before I even could have started to wonder. I'm still curious to see how you solved the Moist and the remaining Basic levels!

Therefore, I am probably going to upload another minor update after the (preliminary?) end of the LP on May 8th, with all the backroutes you've found so far fixed. I also wanted to update the preview text for the final level anyway.

After that, I can get back to Lemmings World Tour at last. :) Though those levels take a lot longer to design, because painting with level tiles Arty-style is one thing... but making levels look like real world-places on top of that a totally different one!
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Nessy on May 21, 2018, 12:14:38 am
Just letting you know that I have decided to officially LP this pack and some other packs by you as well. I personally have zero experience with gimmicks that aren't zombies and would love to see what you have come up. Based on what I have seen from Flopsy's own LP I saw a lot of good stuff and would love to get further into it. Unfortunately it will be a while, but it is definitely planned ;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Strato Incendus on May 21, 2018, 08:28:23 am
Great, thanks a lot, Nessy! :) I'm glad to see Lemmicks sparking some more attention!

I don't think Flopsy will mind either, there are other packs that have been LPed by several people (like NepsterLems, for example), and that "overlap" is always helpful to see what different solutions different people come up with. More often than not, that means more backroutes will be found and, consequently, be fixed :) .

Speaking of that, it's good anyway if it still takes some time till you get started with Lemmicks, because I still have a couple of Flopsy's backroutes to fix :) .
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! FIRST MAJOR UPDATE
Post by: Strato Incendus on May 22, 2018, 06:38:32 pm
And here is the updated version with all of Flopsy's backroutes fixed! :)

https://www.dropbox.com/s/a35ugjpn0y6185w/Lemmicks.nxp?dl=1

(The link is the starting post should also work.)

I even managed to fix "Eye of the needle" by incorporating a pretty nasty trap placement. ^^

Spoiler (click to show/hide)

I will probably also update the music pack along the way as I continue to improve my custom recordings of the lemmings music (mainly timing issues, I'll have to do some more editing on my rhythm guitars, I noticed :D .)

This is not going to affect the rest of the music for "Lemmicks" though, so @Nessy, don't let that be a hinderance to you.

Please just make sure to download this version of the pack before you start your LP! ;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on June 25, 2018, 07:44:47 pm
Here is another update with some further minor backroute options in the Basic rank fixed:

https://www.dropbox.com/s/a35ugjpn0y6185w/Lemmicks.nxp?dl=1

(The link in the opening post also works.)

Since these are the earliest levels in the rank, it's going to affect players pretty quickly, so I suggest you update as soon as possible! ;)

Changelog
Spoiler (click to show/hide)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 11, 2018, 01:56:42 pm
Just a question that came to my mind, considering the obtain loop errors that occured for some people playing Lemmings World Tour:

I remember having to search quite some time for the old versions of especially the L2 and L3 tilesets that were compatible with 1.43. Would it help if I uploaded my style folder for NeoLemmix 1.43 here, as well? Because I don't get any errors when playing this pack, but there were other people who couldn't access certain levels.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: namida on October 11, 2018, 09:31:02 pm
I remember having to search quite some time for the old versions of especially the L2 and L3 tilesets that were compatible with 1.43. Would it help if I uploaded my style folder for NeoLemmix 1.43 here, as well? Because I don't get any errors when playing this pack, but there were other people who couldn't access certain levels.

When dealing with old-formats, any styles that aren't included with NeoLemmix should be built into the NXP. (This advice should be applied even to 10.13.xx at this point, as - if they aren't already broken - there is zero guarantee that the auto-download feature will continue to work in the future; there really isn't much reason to keep the files on the server now that 10.13.xx is long dead.)

Better yet, don't continue creating content for versions that are now several years out of date, then you won't have version-related issues. You bring these matters on yourself by refusing to use the current version. A lot of gimmick levels can actually be reworked into standard levels with a bit of effort (best example among my own levels would be "The Takeover" (LPII) - the solution to the current version is almost identical to the solution to the old version using the Karoshi gimmick). Radiation and Slowfreeze can often be substituted reasonably well with pickup skills. And those that can't, you can usually make a new puzzle, or at worst a X-of-everything level, from the map.

If your issue is with the new editor, you can always create your levels using the old one (you'll need old formats versions of the styles, though), and convert them (simply open then re-save them in the new editor, or build them into an NXP and run it through the convertor - though be aware the convertor can be a tad buggy when it comes to non-critical features like talismans and backgrounds); though in my opinion, while the new editor seemed annoying and weird at first, it didn't take too long to get used to.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 11, 2018, 10:06:55 pm
I don't plan to create another gimmick pack; I just want Lemmicks to work for everyone who wants to play it ;) . And while simple gimmicks such as wraparound can indeed be emulated with e.g. teleporters (I've done so myself repeatedly), more complex gimmicks like No gravity or Karoshi can't.

I would have loved to create such a pack for New Formats, or convert Lemmicks to New Formats. I wasn't the one advising for gimmicks to be removed! :P If people abused them to troll, that's their loss because they caused the gimmicks to be removed through that behaviour. The point of Lemmicks is to show that gimmicks can be used for fair level creation! :)

So I guess this is precisely the wrong pack where one could try to convince me to take it to New Formats, because that isn't even possible in the first place ;) .

For Lemmings World Tour, a conversion has much more upsides, like hopefully reducing the number of tileset-mixing based crashes. The main roadblock here is the split-in two Ancient tileset that exists as "angel island" and "chaos angel" in New Formats. We're going to have to have this tileset twice - once split and once complete - in order to make any existing ancient-based levels convertable.

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If your issue is with the new editor, you can always create your levels using the old one (you'll need old formats versions of the styles, though), and convert them (simply open then re-save them in the new editor, or build them into an NXP and run it through the convertor - though be aware the convertor can be a tad buggy when it comes to non-critical features like talismans and backgrounds); though in my opinion, while the new editor seemed annoying and weird at first, it didn't take too long to get used to.

My main issue with new formats currently is the horrendously ugly level preview screen. :P (And, by extension, the level selection window.) It just doesn't feel like playing Lemmings anymore to me. If it were possible to customise it, like pre-level texts where you can enter empty lines, maybe all this unused space could be filled out a little better. I'm curious to see what the next compromise is going to look like, because other forum members have uttered as well that the lines are a little too close together.

I have already built levels with the new editor in preparation for the introduction of the shimmier, so I'm familiar with the controls (the C key to duplicate was the most important part for me, didn't know about that before).

Creating levels in old formats with the purpose to then convert them to new formats is something I only do for my own tilesets, because if I make the effort of creating them once, I want to have them available on both platforms. I don't go so far as to create them with the old graphics tool for 1.43 and then convert them "forward" twice, but that's mainly just because I don't see the need for another gimmick pack at the moment.

Apart from that, using the old editor for new formats level creation is rather pointless - not only because of the graphic sets (and soon: skills) you can't access in it, but also because of the graphic sets you do have available that aren't available in new formats yet ;) .

Like the remaining Gronkling tilesets: I have converted the last three remaining ones for myself (ancient, electric, and digital), I only need to get the rest of the "formal" stuff from the "how to convert a graphic set"-list out of the way.

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And those that can't, you can usually make a new puzzle, or at worst a X-of-everything level, from the map.

You kind of put your weakest argument last here, because you know how much I hate X-of-everything levels. :P I'd rather remove a radiation or slowfreeze-based level completely and have it as it was meant to be in the original pack than turn it into something generic just for the sake of still having it in the pack.

Anyways, I copied my NeoLemmix 1.43 styles folder into my dropbox and put a link to it in the starting post. Everyone who has trouble with certain levels from this pack, download that folder and integrate it into the styles folder in your NeoLemmix 1.43 folder.
;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Proxima on October 11, 2018, 10:22:34 pm
If people abused them to troll, that's their loss because they caused the gimmicks to be removed through that behaviour. The point of Lemmicks is to show that gimmicks can be used for fair level creation! :)

You're confusing the gimmicks removal (which was before your time) with other culling discussions, e.g. fake objects. Gimmicks were removed because they made a mess of the code and stood in the way of implementing features we actually wanted to see; any new feature would have required additional code for every interaction with a gimmick. (Caveat: I'm not a coder myself, but what I've said is my understanding of the situation.)

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The main roadblock here is the split-in two Ancient tileset that exists as "angel island" and "chaos angel" in New Formats. We're going to have to have this tileset twice - once split and once complete - in order to make any existing ancient-based levels convertable.

New-formats is text based, so you can open your favourite text editor and change all "ancient_piecename" to "angelisland_piecename" or whatever. I accept this would be laborious with a large number of levels, but I think namida or Simon could help you out with a conversion tool?

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I'm curious to see what the next compromise is going to look like, because other forum members have uttered as well that the lines are a little too close together.

We already had a discussion on this and decided on a compromise. Link with screenshot. (https://www.lemmingsforums.net/index.php?topic=3966.msg72620#msg72620)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 11, 2018, 11:03:12 pm
First of all, thanks for linking to that screenshot; I've replied to that in the respective thread.
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Gimmicks were removed because they made a mess of the code and stood in the way of implementing features we actually wanted to see; any new feature would have required additional code for every interaction with a gimmick.

Ah, you mean like the fencer? ;) Okay, that's a fair point - the shimmier probably would take a lot longer to implement as well if all the gimmicks had to be considered on top of everything else. It was quite radical though to remove all gimmicks at once, except for zombies - there were clearly more and less useful ones. So while I get that things like hardworkers and no gravity must be a nightmare to code when it comes to new features, I guess things like ghost lemmings or the Karoshi gimmick were much less affected by this.

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New-formats is text based, so you can open your favourite text editor and change all "ancient_piecename" to "angelisland_piecename" or whatever. I accept this would be laborious with a large number of levels, but I think namida or Simon could help you out with a conversion tool?

I don't understand why it was split up in the first place - that wasn't done to any other tileset, and not only does it not help in converting levels, it even actively prevents conversion of pre-existing levels with this style, while at the same time making the terrain pieces redundantly available. This just reeks to me like more of the "we don't care about backward compatibility" mentality that was present around the time of the formats shift ;) .

To me it would be a lot easier to convert the entire graphic set and have it as "ancient" in new formats, just like before. Don't know how many people have built new levels with angel island and/or chaos angel in new formats in the meantime, though. But I guess it's less than the number of levels created with ancient before :) .

One point where I did shoot myself in the foot indeed was adding the extra pieces that were created for the original Lemmings tilesets in New Formats into my Old Formats versions as well. While the problem for the player was easily fixed by providing my styles folder in the download of Lemmings World Tour, when I try converting such a level, obviously these pieces aren't recognised and simply left blank. And sadly, I've built whole structures consisting only of these, so it's not just like "add in a missing piece here, and you can already see exactly where it has to go". I'll have to rebuild these structures by hand once I convert those levels - there aren't too many of them, though. ;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: namida on October 12, 2018, 06:54:25 am
One point where I did shoot myself in the foot indeed was adding the extra pieces that were created for the original Lemmings tilesets in New Formats into my Old Formats versions as well. While the problem for the player was easily fixed by providing my styles folder in the download of Lemmings World Tour, when I try converting such a level, obviously these pieces aren't recognised and simply left blank. And sadly, I've built whole structures consisting only of these, so it's not just like "add in a missing piece here, and you can already see exactly where it has to go". I'll have to rebuild these structures by hand once I convert those levels - there aren't too many of them, though. ;)

Not at all - you just need to modify the relevant NXTT file (in data/translation) to add the new pieces to it. Very little, if anything, is hardcoded in regards to the old-to-new conversion; it reads from these files to figure out what piece number in old-formats corresponds to which name in new-formats.

Like most (if not all) NeoLemmix files that have a four-letter extension starting with NX (or alternatively: any extension starting with NX, except for NXP), these files are simply text, and you can modify them with any text editor. Just look at the existing data, it should be fairly easy to figure out how to modify it for your additional pieces.

Both NeoLemmix itself, and the NXP conversion tool, will make use of your changes to these files when you try to load levels from old-formats or one of the supported non-NeoLemmix formats. (The editor too, in practice; though on a technical level the editor doesn't understand any file other than NeoLemmix new-formats levels. If it encounters anything else, it asks NeoLemmix to convert it - so essentially, it supports any format NeoLemmix itself supports - which includes DOS levels, old-formats NeoLemmix levels, (Super)Lemmini levels, and an obscure clone I can't recall the name of, but the format was very simple and someone requested it so I added support.)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: IchoTolot on October 12, 2018, 08:20:45 am
I'm just going to link the graphic set conversion topic here again, as it explains the whole translation table thing ;P: https://www.lemmingsforums.net/index.php?topic=3393.0
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 12, 2018, 10:57:41 am
Ah, okay, thanks a lot, namida and IchoTolot! ;) For the levels in original Lemmings tilesets, this is certainly viable. For the Ancient levels, which are usually huge and consist of all kinds of pieces, this is going to be more fiddly, because a lot of pieces look very similar and it's often not clear which piece has to go where in a level.

So I text-edit the single level to add pieces to it - not the translation table of the style file, right? Because if I did the latter, we'd end up with two versions of Fire, Pillar, Marble, and Brick again.

All of this is only relevant to Lemmings World Tour, though, not to Lemmicks ;) .

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and an obscure clone I can't recall the name of, but the format was very simple and someone requested it so I added support.)

Maybe WinLems? ;) That was what I used before I discovered NeoLemmix.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: namida on October 12, 2018, 08:07:02 pm
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So I text-edit the single level to add pieces to it - not the translation table of the style file, right? Because if I did the latter, we'd end up with two versions of Fire, Pillar, Marble, and Brick again.

No - edit the translation table. These are only for your personal modifications that you've made to old formats styles for *your* levels (hopefully - please tell me there haven't been alternate versions of these styles going around in the wild!), so you never need to distribute these modified NXTT files.

The only purpose of the translation table files, is in conversion from older formats to the current NeoLemmix format. Once the level is converted, the translation table no longer affects it, so people do not need your modified NXTT file to play your converted levels. (Of course, they do still need the new pieces themself - but if I'm understanding you correctly, these arent' custom pieces, just new-formats pieces you back-ported to old formats. So, everyone should already have them.)


And, on a side note...

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So I guess this is precisely the wrong pack where one could try to convince me to take it to New Formats, because that isn't even possible in the first place ;) .

Actually, this is a perfect example of a pack to use - because it's one where you went out of your way to use old formats, to create a pack that couldn't even work on new formats. Not only that, but even by old formats standards, the version this pack requires was extremely outdated.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 12, 2018, 10:02:49 pm
Quote
but if I'm understanding you correctly, these arent' custom pieces, just new-formats pieces you back-ported to old formats. So, everyone should already have them.)

Yes, that is indeed the case, nothing new created by me. I just "maintained" the old formats versions of these tilesets for a while, as the new formats versions kept getting updated ;) .

Thanks a lot for explaining the purpose of the translation table to me! :thumbsup: I had already read through the conversion instructions that IchoTolot linked to here again several times while doing my conversions of the graphic sets, but it wasn't clear to me that the translation table could effectively even be thrown away entirely, once a given user has converted all of their own levels featuring a particular style.

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Actually, this is a perfect example of a pack to use - because it's one where you went out of your way to use old formats, to create a pack that couldn't even work on new formats. Not only that, but even by old formats standards, the version this pack requires was extremely outdated.

Yeah, but not out of spite or aesthetic preferences (like with New Formats and the level preview screen), but in this case purely for game-mechanical reasons. Lemmings World Tour probably could have been created without radiation or slowfreeze, minding the levels where you need them to interact with zombies (Only time, Blowing in the wind, and All you zombies). Lemmicks however literally couldn't have worked on any other platform.

It wasn't an easy choice to create levels that were bound to be without the fencer or tileset mixing from the beginning. But the sheer amount of absolutely unique design space opened up by the gimmicks was definitely worth it! :P

Mechanic-wise, Lemmicks has caused me no performance issues whatsoever, in contrast to Lemmings World Tour, where I brought it on myself with the tileset mixing. Lemmicks, for all the features it's missing, runs pretty smoothly on my PC (partly perhaps precisely because you cannot mix tilesets in 1.43 :evil:).

So I don't see the issue with these styles being outdated. If outdated merely means "old-fashioned", I'll happily take it! :D

All I wanted to do now is make sure that works the same way for other players, because there were certain levels they couldn't access while I could. ;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: 607 on October 20, 2018, 02:55:21 pm
I managed to beat The 8 Commandments, and enjoyed it! I feel like I got rather close at Do not Fear and Salem Chaverim (by the way: I love the level titles here!!). I'll now check out a gimmick rank, as I've heard every rank starts out easy. :)
Edit: I tried the first level of Moist but when I didn't get it quickly moved on to Consequential, as that is the gimmick that most intrigued me when I was into NeoLemmix level creation myself. I beat Ticking down, and really like it!
I probably won't play more soon, as I rarely play Lemmings, and prefer the original above NeoLemmix. But I'm a bit sick/ill, and when I saw this topic, I got the impulse to try this out. ;) (and when I'm ill, I tend to give in to impulses very easily :P)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: Strato Incendus on October 20, 2018, 03:07:31 pm
Thanks, 607, that's good to hear! :) If you need help with those two levels, save a replay of what your doing so far by pressing U while in the level. (This old replay format is called .lrb)

Yes, all the gimmick ranks start out pretty easy, but with only 10 levels per rank, the difficulty obviously increases pretty drastically. Don't let yourself get intimidated, though, and start with whatever gimmick looks most appealing to you! :) There's a pre-level screen on each first level of every rank telling you what gimmicks are active.

When it comes to the Bedlam rank, I may still remove the Frenzy- + Superlemming-gimmicks from a couple of its levels to make them less annoying to execute.

EDIT: Yes, the first two Consequential levels I'm rather proud of :D . I must admit though that they do get a little weaker in the sense of "more generic" towards the end. It's pretty clear that whatever skill you have the fewest of, that's the one you have to use first. And if you have an equal number of every skill, i.e. an X-of-everything level, that just adds so many degrees of freedom to the level that backroutes are hard to prevent. Still, if that's the rank you're most curious about - and if it helps you recover more quickly ;) - go ahead and try it! ;)
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: WillLem on November 12, 2019, 02:57:46 am
Really enjoying these so far :thumbsup:

I'll get some replays over when I've made a decent way through the pack. Just a quick question in the meantime - is it possible to customise Lemmings sprites and/or in-game graphics in NL 1.43?
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks! ANOTHER UPDATE
Post by: namida on November 12, 2019, 03:03:04 am
Quote
Just a quick question in the meantime - is it possible to customise Lemmings sprites and/or in-game graphics in NL 1.43?

A pack can provide custom graphics; but the user can't modify them themself.
Title: Re: [NeoLemmix 1.43] Lemmicks - Lemmings with gimmicks!
Post by: Strato Incendus on November 12, 2019, 11:18:16 am
Hi WillLem,

I'm glad this pack is receiving some more attention! ;) I think it whent somewhat under the radar after Flopsy dropped his Let's Play for technical reasons (he couldn't record NeoLemmix 1.43 in full-screen mode).

Nessy had announced his attentions to Let's Play this pack on his channel a while ago, but maybe he changed his mind.

Packs for older versions than New Formats are now also more "hidden-away" than they used to be when everything was in one and the same forum. Consequently, fewer people find them. But I get that it would become very confusing to have everything mixed up in one forum, especially given the large number of packs which are still unconverted.

Feel free to send me your replays, of course! :) I have only received selected ones from various single levels, as well as having watched Flopsy's LP up to the upper middle of rank 2. So many ranks seem to be completely unplayed, and therefore probably also still full of backroutes. It probably won't take long until I have to release another update then ;) .

I might also use this opportunity to make some of the Bedlam levels at the very end of the pack a little fairer.

Specifically, the Hasty rank used to combine the Superlemming gimmick (=increased game speed), the Frenzy gimmick (=no pause button), and the instant-pickup-skills gimmick on every level. Since the latter gimmick makes for better puzzles, while the first two just require fast reactions, I split the rank in the middle, with the puzzles coming first, then the reaction-time levels. However, some of the Bedlam levels still feature the complete combination of Superlemming, Frenzy, and Instant Pickup Skills. The worst offender here is probably a level called "So much to do, so little time". This is something I want to look into again.

But it will probably take a while until you arrive there, so I should have enough time to fix this level - and some of the backroutes you might discover on the earlier ranks - in the meantime. ;)