Author Topic: [NeoLemmix] Pit Lems  (Read 27810 times)

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Offline Strato Incendus

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[NeoLemmix] Pit Lems
« on: October 09, 2017, 01:35:11 AM »
And here it is, slightly smaller, and quite a bit more puzzly than PARALEMS:



:compat-new:

:compat-ver-10-13::compat-yes:

PIT LEMS has 100 levels, 20 for each rank: LOL, ROFL, WTF, OMFG, and FML. The name is inspired by the Star Wars spinoff-puzzle game "Pit Droids", because it is my first attempt at a more puzzly pack.

Differences to PARALEMS:
- adhering more to a puzzle philosophy: no hidden traps, exits, or other objects, unless it's unavoidable - some tilesets have naturally less salient traps than others, e.g. the Purple and Snow tileset
- no time limits
- more mechanically-, less flavour-driven
- timing, i.e. relative distance of lemmings to each other, is a thing, though - following Pit Droids philosophy here, but also similar levels from Nepster Lems etc.
- the majority of puzzles is more Sudoku-like, less maze-like: I prefer to create challenges through tight limitation of skills rather than through level size. The bigger levels that are in here therefore usually have a comparatively lenient skill count; as long as you follow some basic principles of efficient and economical skill use, you should be fine.
- there is no hatch-labeling for lemmings with pre-assigned skills, because some hatches give out lemmings with several different skills - like in Pit Droids, where one hatch can spawn Droids of different colours
- radiation and slowfreeze occasionally appear, as do zombies. They aren't the main focus of the pack, though.
- There is still one light "trolling" level in here, because I deliberately wanted to make a fair one :) , meaning it will go against some player expectations, but everything relevant should still be visible.

Some specials about this one:
- where PARALEMS had re-runs of original Lemmings levels, PIT LEMS features some remakes of Lemmings 3D levels. They might not work exactly the same, though, because there obviously are no turners, and Lemmings can't be stunned like in Lemmings 2.
- I made another "no skills" level, slightly more advanced than the one from PARALEMS. :D It comes comparatively early in the pack, since this one also has an "educational function".
- Since a lot of levels still seem to restrict themselves to the classic 8 skills, I added a level only featuring NeoLemmix skills.
- "Storywise", you actually have an antagonist, someone who wants to kill all lemmings - and I hope it will become obvious with the last level who this person is... :D

On to the ranks!

LOL
These are mainly introduction levels, yet not of the usual sort. Most of the skills are taught in "chunks", i.e. all destructive skills, all creative skills, and so on. Most objects are introduced, and yes, as you can see, that includes radiation and slowfreeze. Also, some easier tricks that can be done with the skills are taught (meaning "enforced") here. Some of these levels might catch the unsuspecting player off-guard, though!

Base jumping - here the difference between updraft and anti-splat pad is actually relevant!

Annihilation station

Petrification station

ROFL

The name might make you believe these levels were easier, but in fact they're just more weird. Some slightly more advanced tricks. Larger levels start to appear (see example one), yet there are also a lot of more compressed levels that require some thinking out-of-the-box instead.

Skies and Sand

Na zdorovje Lem

Beware of collectivism - different kinds of lemmings coming out of the same hatch!

WTF
This rank isn't necessarily supposed to annoy you yet, but rather to surprise and confuse, at least making you pause for a second.

Under construction

Check mate

OMFG
Now it's time to purposefully confuse the player visually. Apparently, there is a target audience for these types of levels here in the community; hence, these levels can usually be identified by their names, as in the first example below ;) .

You had it coming

Cherry picking

FML
Any frustration you might experience on this rank is absolutely intended. :) It shouldn't be too much execution-based frustration, but especially when radiation and slowfreeze are involved, I won't guarantee for anything - and on this rating, I don't feel obliged to either ^^. This rank will also test you with regard to the skill tricks taught to you before - but of course, it won't be quite as obvious anymore where you'll have to use them!

You asked for this!

Merry X-Maze!

Last cry for salvation - differently coloured hatches used for lemmings with and without pre-assigned skills

Go ahead and give it a shot whenever you feel like it! Perhaps this will also meet the tastes of users who might have found PARALEMS a bit too whacky and "out there". :D

Let the search for backroutes begin anew!

Download link:
https://www.dropbox.com/s/kywespbmncb6ccr/Pit%20Lems.nxp?dl=1
« Last Edit: November 08, 2019, 12:16:41 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline nin10doadict

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Re: [NeoLemmix] Pit Lems
« Reply #1 on: October 09, 2017, 08:44:12 PM »
Started a blind LP. First part is up. https://www.youtube.com/watch?v=YkLT_rhxEjM&feature=youtu.be

This pack is way harder than Paralems, that's for sure. :o I'm probably going to need help at some point or I'm gonna get stuck and have to give up the LP. For now though I'm still ok...

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #2 on: October 09, 2017, 09:40:09 PM »
It's an honour to be welcomed into the ranks of those whose packs are on YouTube! :D Thanks a lot, nin10doadict!

I just watched it, you got the intended solution on every level except for "Blocking all over the world"! :D As I have also commented on the video, I am going to swap the position of "Blocking all over the world" and "On the fence" for the next version, so the player gets an official taste of the fencer before having to use it in a more complex setting. Although "On the fence" seemed to be the harder one of these two levels, so that would speak for its higher position ;) .

Spoiler (click to show/hide)

Meanwhile, I have reached the Hyper rank of your newest version of CasualLemmings, although there's still some levels in between which I had to skip for the moment and will have to come back to later - some as low as the first rank :D . I guess I will just upload all the replays of the levels which I'm able to solve in one big bunch soon. Don't feel quite comfortable enough at solving community packs yet to do it on YouTube, my success rate, irrespective of which pack I'm playing, is still too low at this point - I picked my new custom user title for a reason ;) , after all.

I have also downloaded Lemmings Squared this evening, because as you can see, I don't mind Stacker shenanigans ;) . Will be interesting to take a look at your first pack in comparison, because CasualLemmings did indeed already turn out a lot harder than its title would suggest.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline nin10doadict

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Re: [NeoLemmix] Pit Lems
« Reply #3 on: October 10, 2017, 02:19:36 AM »
I've kept working at it and I've cleared the first rank and the first 4 levels of ROFL as well. Despite how it may sound, I'm enjoying the difficulty of it so far. Few of the levels have been cakewalks, but none have been so hard that it was frustrating. :thumbsup:
I'm pretty sure I've found some backroutes here and there though. Some new backroutes appear to have cropped up in Casualemmings too so I'll have to make another pass at looking through it. Hyper rank is bound to have some backroutes still hanging around too that people will likely dig up...

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #4 on: October 11, 2017, 10:38:53 AM »
That's great to hear, I'll keep watching! :)

Speaking of backroutes, I found out by playing your level "Sewer shaft" that apparently it is possible to dive beneath the trigger of crocodile traps using only a single stoner. This will very probably create a shortcut on one of my levels, "Crossing the Nile". So far, I had only worked with the shells from the Beach tileset, as far as traps directly on water are concerned, which have a wider trigger area and therefore always required several stoners to dive under.

Perhaps I can replace the stoners with stackers and work out something different... just wanted to warn everyone ahead of time that this level can probably be broken easily ;) . Like with Paralems however, I'm going to do a bunch of major corrections in one big swoop, rather than constantly replacing the pack file.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Ryemanni

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Re: [NeoLemmix] Pit Lems
« Reply #5 on: October 11, 2017, 11:28:33 AM »
It's a pretty good pack so far! The levels feel a lot more puzzly than in Paralems and I like that. :)

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #6 on: October 11, 2017, 05:41:12 PM »
Kiitos, that's what I was hoping for :) ! I wasn't sure whether you got to take a look at Paralems, because there weren't any post of yours in the respective thread. But judging from the Wafflemm Casualemmings stream, more people than I expected did at least try it, because Wafflemm seemed to get nin10doadict's reference with regard to the super-powered crocodiles :D .

Currently, it seems like most people are busy with the level design contest, so it will take a while to spread the word.

If you have any replays you could upload, that would certainly help me to improve this pack even more! ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Ryemanni

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Re: [NeoLemmix] Pit Lems
« Reply #7 on: October 11, 2017, 08:02:36 PM »
Yeah, I did play Paralems! I just often find hard to give more constructive feedback other than "Awesome!" or "Great job!". :P
I will be sure to post some replays after I have completed more levels. ;)

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #8 on: October 11, 2017, 10:51:53 PM »
So far, I view it as "Pit Lems has more wit, but Paralems has more soul" :D . Although the latter is probably very much linked to the music, since I often used famous tracks to make some kind of comment about the level. That obviously gets lost here since I can't upload copyrighted music to an official place. I would have loved to do a musical equivalent to what arty is doing with epochs of art in his pack, but I fear even if I created self-transcribed replicas of all those songs with a notation software like Guitar Pro or similar, that still wouldn't solve the problem because the piece itself would still be copyrighted, even if it wasn't the original record playing in the background.

With regard to Pit Lems, I'm predicting thus far that the first major roadblock might be "Doubling Down", ROFL 08. This level tries to teach several not-quite-so-famous and even less obvious tricks to the player, mainly stuff I learned from Nepster, and I'm not sure whether the preview text will be enough to give the unsuspecting player a chance. Of course, with lots of logical thinking, people who don't know about these tricks might still figure them out for themselves... but lots of logical thinking would be more suited for higher ranks. :D Then again, this level is supposed to teach the tricks - the higher ranks feature levels where they need to be applied without prior introduction. So I don't really know how much higher this level can or should go.

Some levels are going to swap places eventually, anyway. I just feel a little sorry for nin10doadict running into this level on camera... :)

Also, as expected I was able to backroute my level "Crossing the Nile" by diving beneath the traps. It did take two stoners per crocodile rather than one, because the triggers were placed a little deeper in the water, but still, that's not the way this level was supposed to be solved. It might work if I limit the number of stoners to four and replace the remaining ones with floaters and stackers.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline nin10doadict

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Re: [NeoLemmix] Pit Lems
« Reply #9 on: October 12, 2017, 01:44:38 AM »
I'm up to ROFL 20 at this point and haven't started attempting it. I didn't actually find 'Doubling Down' all that tough, though I may have cheesed it a bit with some bomber shenanigans due to the jagged terrain up top. That video will be part 7 when I get there, but...
Encoding my videos is difficult because my computer is old and worn and my encoder kinda sucks. Encoding my 15 minute videos takes about 45 minutes if I don't have any other programs open (longer if I do), and even still there's about a 50% chance the output file just won't exist or the computer will crash from the exertion. :lix-ashamed:
I do have up through part 6 encoded and ready to post though, but I'm limiting it to one video per day.

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #10 on: October 12, 2017, 12:42:53 PM »
Ah, I'm relieved to hear about that! :D

Quote
I do have up through part 6 encoded and ready to post though, but I'm limiting it to one video per day.

That's certainly wise, don't waste your ammunition too quickly! :D

Of course this means there will be a comparatively large gap between what we can see you playing and where in the pack you actually are at the moment, so if you're struggling with a particular level and might need some help, I will have to guess from your descriptions and/or uploaded replay files here on the forum, rather being able to see what you are attempting. Chances are, if you end a video in the middle of a level and it seems like you got stuck, I you probably already solved that level in the meantime ;) .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Pit Lems
« Reply #11 on: October 12, 2017, 08:02:34 PM »
Attached my replays. Overall these levels were much better than your first pack, but there are likely far more backroutes, too. Sorry for not giving more feedback, but at the moment I don't have time to type a more detailed comment. :-[

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #12 on: October 12, 2017, 09:09:20 PM »
Thanks for playing, and for the laurels, Nepster! :) Replays usually speak louder than words, anyway. May I ask how long it took you in total to get through the pack, roughly speaking? ;)

Quote
there are likely far more backroutes, too.

Yeah, that's certainly one of the universally positive things about execution-heavy levels - they usually can't be backrouted :D !  Reduce the execution-based stuff and the number of backroutes goes up... but thanks to you I have lots to watch now, so I shall go on a hunt for those genius little shortcuts :) ...
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Pit Lems
« Reply #13 on: October 13, 2017, 04:30:02 PM »
May I ask how long it took you in total to get through the pack, roughly speaking? ;)
Sorry, but I have honestly no idea at all. It took me a few days, but I played the levels in the breaks that I took from fixing NeoLemmix bugs or converting styles. This makes is quite hard to get a good estimate how long I actually spent on your pack.

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #14 on: October 15, 2017, 09:13:09 PM »
Okay, once more thanks a lot to Nepster, your replays have enabled me to hopefully kill all the backroutes you had found.

Here is the updated version (you can also use the link in the starting post):
Pit Lems V2

Changelog of levels worth playing again
Spoiler (click to show/hide)

Apart from those levels, a lot of Nepster's solutions weren't necessarily intended, but not backroutes either - just valid and oftentimes very curious alternative solutions. I thought about putting that skeleton on "Last cry for salvation" back behind the steel to make it impermeable, but then decided I liked your solution so much - especially since you steel needed all of the builders - that I want to keep this option available.

And I have to say, your solution for "A trip to Yugoslemmia", which was intended to be pure timing-based annoyance (since timing apparently doesn't count as "execution" :P ), was truly genius! :D
« Last Edit: October 15, 2017, 09:20:46 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #15 on: October 28, 2017, 10:15:45 AM »
nin10doadict's LP is providing some valuable additional perspective on this pack! For some levels, I have decided to re-arrange the skill count in order to enforce his solution where the level previously was too unspecific.

Also, I had a really hard time blocking the timing-based solution on WTF 01, "The Mummy". I've added some canopic jars at the bottom so that the zombie can't walk quite as far, and additionally used the "lock" feature on th release rate for the very first time ever :) .

I'm curious to see what further shortcuts nin10doadict might find, so I can upload another big update of the pack once his LP is finished. From what I could tell during your playthrough of "Mission Impossible", you are now actively looking for backroutes, just like Nepster did, which is very helpful to "cleanse" this pack of any remaining ones! :)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #16 on: November 15, 2017, 11:42:23 PM »
nin10doadict has done a great job at playing through this pack, and as he told me there were only 5 from a total of 100 levels he couldn't solve. And except for one, these were not the levels where I would have guessed it! :D
EDIT: He even did solve 4 of these 5 in the meantime! :thumbsup: So I guess they're merely his top (or bottom? :D ) five now.

These are the levels we're talking about (spoiler warning if you still need to watch his video series ;) ):

Spoiler (click to show/hide)

Once the final episode is out and I've had a chance to look at all the backroutes nin10adict has found, I will upload a (more) fixed version 3. But having found some further backroutes in other, much older packs myself, I guess they can never be ruled out entirely :) .
« Last Edit: November 15, 2017, 11:50:46 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #17 on: November 18, 2017, 07:47:03 PM »
And here it is, Version 3 is out! (The link in the opening post should work as well, of course.) :D

Changelog
Spoiler (click to show/hide)

And now for some things I purposefully didn't change:
Spoiler (click to show/hide)

Once again a huge thank you to nin10adict for his very entertaining Let's Play of this pack! :thumbsup: :thumbsup: :thumbsup: There were more remaining backroutes than I had thought. But that just means even more could be rooted out now! :D

To everyone who played the updated version and wants to take a look at the fixed levels, the changelog is there to tell you which levels specifically might be worth addressing again.

For people who played the very first iteration of this pack and haven't had any contact with it since... I guess almost every level has changed by now :D . So in that case, decide for yourself whether it's worthy of an entire new playthrough.

And of course, please keep reporting any potential backroutes you discover! :) As I recently found out myself, even old classics of custom packs like Nepster Lems and Sub Lems are never truly finished, but always remain a work in progress.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #18 on: October 21, 2019, 04:00:58 PM »
I've just glossed over the levels in this pack again using nin10adict's Let's Play, and the average quality of these levels was, albeit not on-par with what I've created for Lemmings World Tour or the packs I'm currently developing, still a lot higher than I remembered. Thus, I've deemed this pack worthy of conversion to New Formats! :thumbsup:

This will most likely take place after the stable release of version 12.7, because I want to be able to at least salvage the levels involving anti-splat pads.

The radiation and slowfreeze levels, which there are more of in this pack than in Lemmings World Tour or Paralems, will be removed from the New-Formats version. Altering the solution isn't really viable, especially since the best radiation/slowfreeze level in here, LOTY nominee "Controlled overload", already is a rerun of a previous level without radiation and slowfreeze ("The long way down").

Now there's the question of how to replace these. The average level quality of Paralems is much lower, so I thought about selecting the best levels from Paralems and putting them in place of the radiation and slowfreeze levels from Pit Lems. Then again, there are most likely a couple more good or at least passable Paralems levels than there are radiation and slowfreeze levels in Pit Lems.

I could fill up the ranks from 20 to 30 levels - with five ranks, this would extend Pit Lems from 100 to 150 levels, just like Paralems, but it would only contain the best third of Paralems levels, with any remaining slots being patched out by Lemmicks levels that still work in New Formats.

So I'd essentially create a Lemmings Redux out of my first three packs, which would otherwise remain restricted to Old Formats. This is not a best-of in the strict sense, because nothing from Lemmings World Tour would be included - it would just be a way of porting all the best remaining levels of mine to New Formats in one fell swoop.

Levels that appear on the Encore rank of World Tour can be included, though, since that rank already is a miniature collection of levels from these three packs. The difference is that the levels on the Encore rank were not at all selected for quality, but only based on their level titles alluding to songs, which goes along with the rest of World Tour.

I'd probably call the resulting New-Formats pack "Pit Lems Remastered", in analogy to Lemmings World Tour Remastered, because levels from Pit Lems would make up the majority of the pack. Therefore, it doesn't really make sense to me to call it something more generic, like "Stratolems" or similar ;) .

Once the stable release of version 12.7 is here, conversion of this pack should go comparatively quickly, at least compared with World Tour, because
a) the pack is much shorter
b) all the missing tilesets I have already converted for World Tour
c) not a lot of levels involve interactions with the ceiling, so there's no need for a lot of re-edits to add solid ceilings to levels that need them.

In fact, the deadly ceiling even breaks some backroutes that I originally fixed by adding the horizontal lightning traps (fire objects) from namida's Sky tileset! :evil:

So if you find the freshly-converted Lemmings World Tour too hard, stay tuned for the conversion of Pit Lems! ;) It's quite a bit easier, not relying so much on skill tricks and specific combinations, while still being puzzly, rather than as execution- and flavour-based as Paralems. And the last levels might even give people who can handle Lemmings World Tour some "hard nuts to crack"! ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Re: [NeoLemmix] Pit Lems
« Reply #19 on: October 23, 2019, 11:19:53 AM »

    So that's almost 10% of the pack getting lost during conversion. Maybe I can save "A level of ice and fire", although the slowfreeze is quite a bit integral to the solution, and simply replacing it with a stoner pickup skill will make the level much easier, i.e. much less deserving of being in the final rank. The same is true for "Get a foothold". I thought about trying to save "Controlled overload" somehow, but the main trick at the beginning is really the same as during the first iteration, "The long way down".

    These 9 levels are going to be filled up first with the best puzzles from Lemmicks, because they are of higher average quality than those from Paralems, and there are less Lemmicks levels overall that are going to work in New Formats without gimmicks.

    Priority will be given to levels that don't already appear on the Encore rank of Lemmings World Tour, because I want to avoid redundancy wherever possible. Hence, for example, a level like "Here comes the flood" from the Lemmicks Moist rank, even though I consider it a very good level, is not going to be added to Pit Lems Remastered, because it is already included as a bonus level in LWT. Thus, it has more opportunity to shine in LWT, and another additional level can be "saved" from Old Formats in its place.


    That's pretty much all the levels from Lemmicks that would still work in New Formats, at least with regard to the ranks covered by Flopsy's Lemmicks LP. There may be some levels on the higher Lemmicks rank that would work in New Formats with some slight modification, I'd have to check again.

    "Tick Tock" is going to need some slight modification - for example, a Climber will be needed to get a Swimmer out of a water pit, since that water doesn't rise anymore in New Formats. Also, most of the Lemmicks levels are going to require not only solid ceilings (due to the change to deadly ceilings from 10.13 to New Formats), but also solid level sides in the first place (due to the change to deadly sides between 1.43 and 10.13)! :D

    So I have two options for Pit Lems remastered:
    a) Keep it at 100 levels as just a combination of Pit Lems and Lemmicks. I wouldn't go as far as to call it "Pit Lemmicks" then :D , because not enough of Lemmicks characteristic levels would be present. But those 9 levels mentioned above would simply replace the radiation- and slowfreeze levels, everything else would remain the same.
    b) Extend the ranks to 30 levels each, and thereby the pack to 150 levels. This would allow to save select quality levels from Paralems, as well as a couple more from Lemmicks.




    Those are exactly 50 levels. So just off the top of my head, I could indeed create this 150-level version of Pit Lems. And it would only feature the best puzzles from these three packs, plus maybe a couple of levels which would merely be present for aesthetic purposes, such as the ridiculously easy, but somehow quite popular "Death Titan" ;) .

    For some levels, though, I'd have to see how well that "hiding traps behind animals" thing, which is kind of typical of Paralems, works in New Formats. Animals made of terrain, like the Highland Nessy, shouldn't be as much of a problem as animals that are already traps, like crocodiles or snakes.

    Then again, the main problem with my Nessy trap is that the ONML Rock chameleon, which I used for that, has been made one complete object in New Formats, rather than having the chameleon's head as a separate object. So I might have to add the head to my strato_generalmd tileset again. :D One level in Lemmings World Tour would also profit from that - it currently looks horrible, with entire chameleons all over the place...

    And, of course, from Paralems I'm going to try and save as many of the decent zombie levels as possible!


    If you remember any of your favourite levels from Paralems or Lemmicks that you'd like to see in this extended, New-Formats version of Pit Lems, now is the time to tell me! ;)

    Keep in mind the main goal of the conversion of Pit Lems is to provide some more beginner-to-intermediate content for New Formats, which currently mainly offers high-difficulty packs.



    Finally, I do still plan to put all radiation- and slowfreeze levels of mine together into a short compilation called Nuclear Winter. Naturally, this will have to be done in Old Formats (10.13), but it technically isn't new content for an outdated version.
    I'd just like to gather all of them in one place, so that people who play the New-Formats version of Pit Lems or Lemmings World Tour can specifically play the missing levels if they're interested, rather than having to download the entire packs Pit Lems and Lemmings World Tour for both Old and New Formats just to find them.
    My packs so far:
    Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
    Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
    Paralems (Old Formats), a more flavour-driven one, 150 levels
    Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
    Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #20 on: September 26, 2020, 09:55:18 AM »
    Just started playing this pack yesterday, and I managed to finish the first 3 ranks in about 3-4 hours. Instead of wait until I finish the pack first before sending replays, I'm going to send my replays now just because I don't want to waste 6 hours of my day writing feedback like I did with Paralems. So, here are my replays for the LOL, ROFL, and the WTF ranks.

    My thoughts on the pack so far:

    Wow, this pack is a lot better and considerably harder than Paralems, similar to how ONML is an expansion pack to the original Lemmings and is much harder. Just like nin10doadict said, Pit Lems immediately starts really hard, so that the LOL rank reminded me of the Basic rank of Lemmicks, where these two ranks are still no pushovers despite being the first ranks. However, Lemmicks was released after Pit Lems, and so the Basic rank was more well done, especially with the pre-texts. Here, the pre-texts are not as detailed, but being a way more puzzily pack than Paralems, I can understand why you did that. There were still occasional breather levels in the ranks, but for the most part the levels are quite challenging and difficult. The pack has definitely lived up to its expectations of being very fair with a lot of great puzzles that I absolutely enjoyed. So far, I haven't been bored or annoyed with the pack at all, both of which I found myself a lot with Paralems, so that's a really good sign that Pit Lems is considerably better than Paralems. Practically all the levels I have played so far have been quite excellent and have given me quite a good challenge in a really good way. Makes me all the more glad that I decided to take on the pack after all ;)

    Now on to feedback for the individual ranks.

    LOL rank (click to show/hide)


    ROFL rank (click to show/hide)

    WTF rank (click to show/hide)

    Took me about 3 hours this time to write the feedback. That's about half the time it took me to write the feedback for Paralems, so it's certainly an improvement from sending just a few ranks this time as compared to waiting until I finish the pack before giving feedback. Perhaps I can cut down the time even more by not giving feedback for every single level, as you know I'm very detail-oriented, so even if I skip some feedback for some levels it's still going to take me a while.

    2 ranks left, 40 levels to go! I'll likely be able to finish off the rest of the pack later on today Then that will make two packs of yours that I have finished within a week ;) 
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline ericderkovits

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    Re: [NeoLemmix] Pit Lems
    « Reply #21 on: September 26, 2020, 11:00:38 AM »
    thanks for the replays for the 1st 3 ranks. Only the 1st rank replays that were posted before yours worked. The other ranks most failed. So I appreciate you doing Pitlems. Hopefully I'll be able to update my list for old formats packs I have replays for. I did a mass replay check on all 3. And although the 1st rank was all already green the other 2 were not until now. Although I have'nt  watched any of your's yet I will tomorrow (actually later today)

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #22 on: September 26, 2020, 11:07:54 AM »
    You're welcome. It's a much shorter pack and so I'm breezing through it rather quickly and might be able to finish it later on today despite how it's a lot harder than Paralems. I assume you also got my replays for that pack?
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline ericderkovits

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    Re: [NeoLemmix] Pit Lems
    « Reply #23 on: September 26, 2020, 11:28:49 AM »
    Yesum. And although I had Paralems replays turned green already from other peoples posted ones, I still downloaded yours and even watched your already too.

    EDIT: And even when the Mass replay checker says they pass, I still have to watch them, because sometimes people(especially Joshcue18) never wants to Nuke his blocker if needed at the end of levels.
    So if that happens I fix them so the blockers(or unsaved lemmings get nuked). Joshcue18 never seems to do this in any of his replays even for other packs. and it's annoying.
    « Last Edit: September 26, 2020, 11:38:13 AM by ericderkovits »

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #24 on: September 26, 2020, 03:47:00 PM »
    Yesum. And although I had Paralems replays turned green already from other peoples posted ones, I still downloaded yours and even watched your already too.

    Cheers, sir! :thumbsup: No worries if you didn't, just that I know you love getting them from me. Since my replays are fresh and I can obviously verify they all work, a mass replay check isn't needed. The purpose of it is to simply and quickly verify which ones still work (passed), which ones broke (failed), and which ones may or may not have been broken (undetermined). 

    Quote
    EDIT: And even when the Mass replay checker says they pass, I still have to watch them, because sometimes people(especially Joshcue18) never wants to Nuke his blocker if needed at the end of levels.
    So if that happens I fix them so the blockers(or unsaved lemmings get nuked). Joshcue18 never seems to do this in any of his replays even for other packs. and it's annoying.

    To be fair, nuking remaining lemmings at the end when the save requirement has been met or exceeded isn't necessary, especially since the main parts of the solution has already been seen, and so really nuking is simply at the player's discretion. If the replays work, then it doesn't matter if the person decides to nuke or not. Therefore, unless the nuke IS required in the solution (there are some great levels out there that require nuking as part of the solution), most of the time it isn't integral to the solution at all. Not to mention that it's always faster to simply exit the level via the esc key. I understand your frustration with those that don't nuke at the end, though, but it should just be a minor point. When it comes to nuking, it kind of grew out of habit for me. Especially since it's really fun to hear the "Oh no's" and the resulting popping explosion sound and see the resulting fireworks display on screen.

    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline Strato Incendus

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    Re: [NeoLemmix] Pit Lems
    « Reply #25 on: September 29, 2020, 01:31:45 PM »
    Thanks for playing, kaywhyn! :thumbsup: I'm happy to hear you seem to have had a lot more fun with this than with Paralems. I kind of have to say "I told you so"... :P I think I pointed you to Pit Lems right away and warned you that Paralems might not really be worth your while. But at least, now you know why! :D

    I haven't had a chance to look at your replays yet, but I can already provide some comments on your remarks about select levels.

    LOL (click to show/hide)

    ROFL (click to show/hide)

    WTF (click to show/hide)
    My packs so far:
    Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
    Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
    Paralems (Old Formats), a more flavour-driven one, 150 levels
    Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
    Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #26 on: September 30, 2020, 07:26:07 AM »
    Thanks for playing, kaywhyn! :thumbsup: I'm happy to hear you seem to have had a lot more fun with this than with Paralems. I kind of have to say "I told you so"... :P I think I pointed you to Pit Lems right away and warned you that Paralems might not really be worth your while. But at least, now you know why! :D

    Yes, Pit Lems is many times way better than Paralems. I love almost all of the puzzles I have played so far. I definitely blame this on my completist personality. To be fair, I did say that I doubt that I would be bored with Paralems or that I wouldn't mind the things that most of the community frowns upon in the pack. Nope, I was very wrong. Also, once I start playing something, I have to finish it to the end. Personally, I consider leaving things on the table unfinished not good. Figuratively, of course. I use my example of my schooling. I took classes towards a teaching credential program at the post-baccalaureate school I attended after I finished my undergrad, but unfortunately I got rejected from the program. I then switched my objective to doing a master's degree, which I finished in 2 1/2 years. I took the next two years off, having been exhausted from doing a master's degree. In case you haven't had the experience of doing grad school, take it from me, it is always very exhausting finishing any kind of graduate degree. Sometime during my second year off from school, I reflected back on how I started work towards the teaching credential program that I never finished. With this, I was determined and decided to come back to school to finish the work I started. I was successful in getting into the credential program, and I proceeded to finish up and get my actual teaching credential just last year.

    So yea, once I start something, I have to finish the job/work I started. Just part of my personality :P Pretty much why I was very determined to solve all of United despite how the extremely high difficulty kept getting to me in the final two main ranks, but especially the final main rank.




    I'm currently on the rank finisher for OMFG, and I must say that it is stumping me pretty badly right now. I know what the solution should look like in retrospect, but I haven't figured out how to do it yet. I think I'll get it eventually if I spend a good amount of time on it.
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline Strato Incendus

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    Re: [NeoLemmix] Pit Lems
    « Reply #27 on: September 30, 2020, 10:07:34 AM »
    Quote
    which I finished in 2 1/2 years. I took the next two years off, having been exhausted from doing a master's degree. In case you haven't had the experience of doing grad school, take it from me, it is always very exhausting finishing any kind of graduate degree.

    My master also took slightly longer than the 2 standard years (you have 6 months to work on the final thesis, and my "clock" started running officially in May 2018, so I had until November to finish it. My master started in October 2016, so that's slighlty more than a year until I handed in the thesis; took until February until I got the final master certificate, though). But after that, I jumped straight into my PhD studies in December 2018.

    (I'm going to quote some things outside spoilers now, but I'll leave out the crucial parts of the sentences that actually are a spoiler :P .)

    Quote
    I downloaded Pit Lems for the very first time earlier this year in April, so I couldn't have an older version of the level.

    No, I simply meant that no version of "Blocking all over the world" has been fixed in Pit Lems. nin10doadict solved this level the intended way in his LP. It was only through other players' replays that I discovered it was broken, and then when I had fixed those parts of the level and included the new version on the Professional rank of LWT, Arty backrouted it again. After that, I fixed Arty's backroute in the LWT version, but I hadn't made any changes to the Pit Lems version. Remember that at the type of LWT's initial release (which was Old-Formats), most people had already moved on to New Formats exclusively, and I was getting urged left and right by the rest of the community to move on as well. Thus, I had no reason to assume anyone would still care for Old Formats Pit Lems. :P

    Quote
    Well, thank you for finally answering my question on what level from Paralems is considered the "ultimate trolling level."

    Yeah, sorry, it just occurred to me yesterday that I hadn't responded to that. I thought I should maybe add that to the Paralems thread. But since it was for you in particular, and you had posted in both threads, I thought it ultimately doesn't matter in which one I answer that question. ;) Because it is indeed already mentioned in the Paralems thread - previous users had figured it out already, and also mentioned it in their replies to "Paralems". So anyone interested in what the ultimate trolling level is can open any spoiler tab for the Demented rank in one of the posts in the thread.

    Spoiler (click to show/hide)

    Quote
    For Doubling Down, I'm not aware of any alternative solution

    Here you can see nin10doadict's alternative solution to "Doubling down": https://www.youtube.com/watch?v=qdFTKhHwAH8&list=PLbyk0AE1WQV0aITefPK5p6wC9-sIozw0n&index=7

    Quote
    I'm currently on the rank finisher for OMFG, and I must say that it is stumping me pretty badly right now. I know what the solution should look like in retrospect, but I haven't figured out how to do it yet. I think I'll get it eventually if I spend a good amount of time on it.

    Hopefully this little reminder is not a spoiler to you already - I'm just saying this for the sake of game fairness: Please keep in mind that, after several physics changes, Old-Formats physics are quite different to current New-Formats ones. There are certain things you can do in Old-Formats that you can't do in New-Formats, and vice versa. If you've played a lot of New Formats otherwise, you can easily overlook those minor differences. I saw that happen repeatedly to other players during their Let's Plays. :P

    In Lemmicks ("Very Old Formats"), for example, I spent a great deal of time to really drive home the fact that level sides were solid. Pit Lems however does not include any levels specifically designed to remind you of Old-Formats physics - because at the time of creation, those were simply just "current physics". ;)
    My packs so far:
    Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
    Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
    Paralems (Old Formats), a more flavour-driven one, 150 levels
    Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
    Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #28 on: September 30, 2020, 10:44:55 AM »

    No, I simply meant that no version of "Blocking all over the world" has been fixed in Pit Lems. nin10doadict solved this level the intended way in his LP. It was only through other players' replays that I discovered it was broken, and then when I had fixed those parts of the level and included the new version on the Professional rank of LWT, Arty backrouted it again. After that, I fixed Arty's backroute in the LWT version, but I hadn't made any changes to the Pit Lems version. Remember that at the type of LWT's initial release (which was Old-Formats), most people had already moved on to New Formats exclusively, and I was getting urged left and right by the rest of the community to move on as well. Thus, I had no reason to assume anyone would still care for Old Formats Pit Lems. :P

    Oh, got it! :P

    Quote
    Hopefully this little reminder is not a spoiler to you already - I'm just saying this for the sake of game fairness: Please keep in mind that, after several physics changes, Old-Formats physics are quite different to current New-Formats ones. There are certain things you can do in Old-Formats that you can't do in New-Formats, and vice versa. If you've played a lot of New Formats otherwise, you can easily overlook those minor differences. I saw that happen repeatedly to other players during their Let's Plays. :P

    In Lemmicks ("Very Old Formats"), for example, I spent a great deal of time to really drive home the fact that level sides were solid. Pit Lems however does not include any levels specifically designed to remind you of Old-Formats physics - because at the time of creation, those were simply just "current physics". ;)

    Yea, it's definitely been a while since I have played any Old Formats packs, so I have certainly forgotten about some of the things that are possible in Old Formats but isn't in NF or vice versa. Paralems reminded me of some of them, such as the ceiling not being deadly but the sides were. I got to admit that the solid ceiling took me by complete surprise and did confuse me momentarily. I don't remember which level I did that in where I go through the ceiling and got hit with a surprise solid ceiling. Guess all the time I spent playing United the last several months had me so used to the deadly ceiling that I forgot about solid ceilings in the Old Formats. I remember sides being deadly in Old Formats, so this would just be a very inconsistent case of all borders deadly except the top. To add insult to injury, in very old Formats only the bottom is deadly, so it was definitely a rude awakening when I started playing packs again on v10.13.18 after so long.

    So no, what you described above isn't a spoiler at all, since I played Paralems first and it reminded me of some of the differences between Old Formats and New Formats, mostly regarding the level borders. Whether or not that's helpful for OMFG 20 is a different matter, but like I said I think I just need to spend some more time on it and I think eventually I'll get it. I could skip it, but I have a personal preference of not skipping around to other levels in level packs.
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #29 on: September 30, 2020, 06:48:42 PM »
    Just solved OMFG 20. Now I really wished you didn't give that major hint away like that. I thought it was clear from my post that I wasn't even asking for a hint, it was simply letting you know my progress on your pack and where I was currently stumped. Granted, I still figured out the solution myself and reasoned it out correctly with my latest post on the level borders, and I was able to test it out just now and indeed it was completely relevant and integral to the solution. Looks like I'll have to tag on a NO HINTS YET please the next time I post on a pack I'm playing and currently stuck. I think it's well-known by now that I'm one of those people who prefers no hints, even when stuck. Yes, I did ask Icho for help with United, but for the record United is the only major pack that I had to do so, and only for 2 or 3 levels. One vague hint without giving away the solution was enough to help me get past the levels I was stuck on.
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline Strato Incendus

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    Re: [NeoLemmix] Pit Lems
    « Reply #30 on: September 30, 2020, 07:06:32 PM »
    Yeah, that's what I feared - in hindsight, once you know the solution, you can definitely see how the information about the ceiling helps.

    I regarded it as a general hint on Old Formats, not a hint on this specific level. But of course, the association is created if it doesn't become relevant until a particular level.

    That's why I mentioned it explicitly on the very first Lemmicks level, so that I wouldn't have to bring it up again later. I just expected the player to know it at this point (but still, some players regularly forgot about it again). But as said before, Pit Lems didn't include this hint on level 01 to remember it for later, because at that time, those were the current physics that didn't require any explanation. Therefore, at the time of Pit Lems' original release, I wouldn't have given anyone this hint who didn't ask for it.

    Now however, I couldn't be sure whether you were more used to New Formats or Old Formats, and thus, if you were aware of the physics differences. ;) If not, there wouldn't have been any way for you to solve the level, and this would have been unfair towards you. Basically like hidden information, resulting in a binary win condition (see the thread in level design). But of course, there was no way of asking you whether you were aware of the differences, without the question itsrlf already giving you a hint this might be relevant for the level. ;)
    My packs so far:
    Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
    Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
    Paralems (Old Formats), a more flavour-driven one, 150 levels
    Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
    Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #31 on: September 30, 2020, 11:30:16 PM »
    And Pit Lems is done! :) Feedback for the pack and final two ranks to come later on.

    I regarded it as a general hint on Old Formats, not a hint on this specific level. But of course, the association is created if it doesn't become relevant until a particular level.

    Yea, I can see that now, and to be fair, I happened to still reason and figure out the solution correctly on my own, so therefore you didn't really give anything away. However, moving forward let me make it clear that just because I stated I'm currently stuck on a level it doesn't mean I'm asking for a hint :P Generally, the clearest way I indicate to the author that I need a bit of a hint is if I send my best replay attempt. There were a couple of levels I did that for in United, and Icho gave me a vague hint that didn't give anything away so that allowed me to think and still figure out the solution for myself. Even if I don't, I will play it safe and attach a NO HINTS YET to my post.
     
    Quote
    Therefore, at the time of Pit Lems' original release, I wouldn't have given anyone this hint who didn't ask for it.

    That's exactly what I did. I WASN'T asking for a hint at all, all my post was letting you know was that OMFG 20 was stumping me for the time being.

    Quote
    Now however, I couldn't be sure whether you were more used to New Formats or Old Formats, and thus, if you were aware of the physics differences. ;)

    Oh for sure I'm more used to New Formats (my United posts span 6 months, but I started playing United since September of last year, so really I've been used to New Formats for an entire year). On the other hand, I did play some packs for Old Formats in between whenever I got really stuck on United, but in total I have pretty much only spent about a month with Old Formats. With Lemmicks for very Old Formats, it was about a month as well.

    Yes, I was well aware of the physics differences between Old Formats and New Formats in regards to the borders, but having played New Formats for a way much longer time, I was definitely bound to forget. That was certainly the case a few weeks ago when I started playing Old Formats again after 4-5 months since the last time I played Old Formats. When you stated to remember the differences, I remember thinking other than the level borders, I don't know any other differences. Deadly sides I remember, what I didn't remember was the solid ceiling still carried over from very Old Formats. As I mentioned before, there was some level (don't remember which one) in Paralems where I encountered the ceiling and was taken by surprise that the lemmings didn't die. Thus, I was aware of the solid ceiling before I reached OMFG 20, and so the fact that I got stumped simply meant it didn't occur to me that the ceiling was integral to the solution.

    Quote
    If not, there wouldn't have been any way for you to solve the level, and this would have been unfair towards you. Basically like hidden information, resulting in a binary win condition (see the thread in level design). But of course, there was no way of asking you whether you were aware of the differences, without the question itsrlf already giving you a hint this might be relevant for the level. ;)

    Actually, I didn't think the level was unfair in any way. OMFG 20 is completely 100% fair. The ceiling being part of the solution is not really hidden information in the same sense of hiding stuff inside walls, for example. That's hidden information, with the deliberate attempt to troll, and as I understand that's highly frowned upon by most of the community. However, the ceiling is not hidden information. Level borders are always present, but whether or not you will be able to interact with them depends on the level. Again, I'm well aware of the differences in regards to the level borders between Old Formats and New Formats. It just never occurred to me to use the ceiling to my advantage and therefore I didn't think outside the box (almost literally there for this level) enough, especially since there is even a lot of inconsistency among the different platforms. I grew up with the Dos version of Lemmings, and I know the ceiling to be solid on it. The easiest level to encounter it is Going Up in the Mayhem rank. However, there is a difference in that if you build up high enough, eventually the lemmings will place a brick and continue walking in the same direction instead of turning around. Then if you really build into the ceiling, eventually that one lemming will get stuck. I believe the right side is deadly, but the left side is not, and so attempting to go off the right side in the starting area is easy to do and will result in the lemmings dying. I know the left side is solid, and the easiest level to encounter that is NO PROBLEM in the Crazy rank of ONML.

    Anyway, just reporting that I have all of Pit Lems solved and I will post my thoughts on the pack and feedback for the OMFG and FML ranks later on :)
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #32 on: October 01, 2020, 06:34:29 AM »
    All rightie, I've attached my entire replay collection for the pack. Since I already gave you feedback for the first three ranks of the pack, this post is for feedback on the final two ranks, OMFG and FML.

    OMFG Rank (click to show/hide)

    FML Rank (click to show/hide)


    Overall, Pit Lems is many times better than your first pack, Paralems. I definitely enjoyed the levels/puzzles here way more. Though the pack immediately starts off difficult, I definitely felt appropriately challenged and didn't get too overwhelmed with the difficulty. Let's see what LOA has in store for me when I get to it. From what I seen and read, it appears that you aren't pulling any punches at all with that pack, so maybe for even someone like me it will be quite difficult. Nevertheless, I don't mind difficult packs and I'm willing to take them on, the same way I took on United. But first, I think I'll be taking on your flagship pack LWT for Old Formats before pre-testing LOA. Plus, as has been suggested by you, I should wait until you have patched all the levels based on Armani's replays/feedback first before I play the pack. I think that's a good idea. Now that I have finished Pit Lems, I've given you even more levels to look at so that you can fix them for Pit Lems Remastered :P

    In summary, excellent job with a well-done pack! :thumbsup: I loved it a lot, way more compared to Paralems. The only time I felt bored with the pack was from the pointless repeats, but otherwise I absoluely loved the way so many of the levels gave me enough of a challenge to keep me engaged and the satisfaction that came from figuring out the solutions. I definitely highly recommend this pack to anyone who hasn't played it yet, but at the same time I also agree with you that I wouldn't recommend Paralems. I simply played it because again I thought I wouldn't mind those generally hated elements most of the community frowns upon, as well as since I already started playing the pack, my personal preference of always finishing what I start.
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Online WillLem

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    Re: [NeoLemmix] Pit Lems
    « Reply #33 on: February 18, 2024, 12:58:38 PM »
    Does a version of this pack with Radiation and Slowfreeze objects still exist anywhere?

    Offline kaywhyn

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    Re: [NeoLemmix] Pit Lems
    « Reply #34 on: February 18, 2024, 04:28:47 PM »
    Does a version of this pack with Radiation and Slowfreeze objects still exist anywhere?

    The pack download is in the OP ;)
    https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
    kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

    Offline Strato Incendus

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    Re: [NeoLemmix] Pit Lems
    « Reply #35 on: February 18, 2024, 04:47:10 PM »
    Yes, they were never removed from the Old-Formats version. "Pit Lems Remastered" will eventually come out for New Formats, all the levels that are supposed to go in it have been converted to New Formats a long time ago. I just haven't gotten down to adapting the solutions for the levels with Radiation and Slowfreeze to New Formats yet.

    For SuperLemmix, however, I have already re-added Radiation and Slowfreeze to these select few levels, taking the New-Formats conversions as a basis, and then placing the objects in the required spots. My replays are from a time period when the countdown for Radiation and Slowfreeze in SuperLemmix was still at 10, though, so I may have to redo them - which can be somewhat annoying, with execution-heavy tools like Radiation and Slowfreeze. Unless of course resetting the countdown to 9 may now allow me to run my original Old-Formats replays on these SuperLemmix levels. I haven't tried that out yet. :D
    My packs so far:
    Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
    Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
    Paralems (Old Formats), a more flavour-driven one, 150 levels
    Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
    Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

    Online WillLem

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    Re: [NeoLemmix] Pit Lems
    « Reply #36 on: February 18, 2024, 05:07:47 PM »
    For SuperLemmix, however, I have already re-added Radiation and Slowfreeze to these select few levels ... My replays are from a time period when the countdown for Radiation and Slowfreeze in SuperLemmix was still at 10, though, so I may have to redo them

    It's now possible to set the countdown value anywhere between 1 and 99 seconds using the SLX editor; I also know of a quick way to change all levels at once using RegEx in a text editor if needs be, let me know if you need this.
    « Last Edit: February 18, 2024, 10:38:35 PM by WillLem »