Author Topic: Lemmings Plus Graphic set redesign thread  (Read 4642 times)

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Offline GigaLem

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Lemmings Plus Graphic set redesign thread
« on: October 02, 2017, 05:23:19 am »
So while I wait for the new format, I decided to try something new
Redesigning LPII & LPIII graphic sets
So far I did Tree
Before

After


I have plans for what to do with the Psychedelic set, my idea is Neon florescent Rave party
I may or may not do redesigns of the Cheapo sets

Credit to plom for helping me with some of the set pieces
edit: as of today, all the LPII sets are remastered, they're all in the folder below
« Last Edit: April 07, 2018, 07:59:32 am by GigaLem »

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #1 on: October 02, 2017, 07:29:41 am »
Looks great! Though I kinda still like both... is it possible to just name the style file differently and use both as seperate styles? Or are there references somewhere in the file that specifically require it to be named "tree.dat"? ;)
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Offline Colorful Arty

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Re: Lemmings Plus Graphic set redesign thread
« Reply #2 on: October 02, 2017, 01:50:58 pm »
Excellent job on this GigaLem! I do agree with Strato though, you should probably call this tileset something different, because I do still enjoy the brown tree trunks as well as the birch wood ones.
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Offline Nessy

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Re: Lemmings Plus Graphic set redesign thread
« Reply #3 on: October 02, 2017, 02:50:50 pm »
Very nice GigaLem :thumbsup: I especially like the background of it and the detail that went into the trees, but like everyone else said the only thing I would change is the name of it so that the file doesn't accidentally conflict with levels that reference tree.dat or so that the file doesn't accidentally overwrite it. Maybe gigalem_tree_md.dat (md for modification) or gigalem_tree_remake.dat.

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #4 on: October 02, 2017, 03:07:50 pm »
I don't know about you guys, but I tend to end up combining different tilesets anyway when I want to design good looking trees - a bit from the old Tree tileset, though the resolution is pretty low on that one, usually some of the Medieval L2-trees, and occasionally the big tree from the Beast II-tileset. Why not just add these new ones to the "collection"? :D

Btw, afaik there is no Beast I tileset yet, or did I just not find it? ;)
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #5 on: October 02, 2017, 07:47:12 pm »
Very nice GigaLem :thumbsup: I especially like the background of it and the detail that went into the trees, but like everyone else said the only thing I would change is the name of it so that the file doesn't accidentally conflict with levels that reference tree.dat or so that the file doesn't accidentally overwrite it. Maybe gigalem_tree_md.dat (md for modification) or gigalem_tree_remake.dat.
I'll adress this, I named it "tree" for those who didn't want to rebuild a level from scratch, I guess you if want to use both, you're free to name it "gigalem_tree" or "tree_remake"

Offline Nepster

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Re: Lemmings Plus Graphic set redesign thread
« Reply #6 on: October 02, 2017, 08:00:40 pm »
I'll adress this, I named it "tree" for those who didn't want to rebuild a level from scratch, I guess you if want to use both, you're free to name it "gigalem_tree" or "tree_remake"
No, please don't go this way. Any style should have a unique name, because if everyone has to guess which name the level designer used for the style, then noone will ever be able to play a level using this style. So please, please rename your style to "gigalem_tree" and only ever use the renamed one in levels.
In the new-formats version, it will be called "gigalem_tree" anyway. :P

But it's a great style. I especially like the leaves and the steel! :thumbsup:

Offline Proxima

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Re: Lemmings Plus Graphic set redesign thread
« Reply #7 on: October 02, 2017, 08:09:35 pm »
Would it be possible to have an automatic conversion feature in the editor, for this and other pairs of styles with the same terrain shapes? The Genesis Dirt syle immediately comes to mind.

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #8 on: October 02, 2017, 08:19:14 pm »
I guess If people want it, I'll rename it, give me a moment
EDIT:Its updated

Offline mobius

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Re: Lemmings Plus Graphic set redesign thread
« Reply #9 on: October 02, 2017, 09:33:13 pm »
:thumbsup: Very nice! Can't wait to see what else you come up with for the other styles.

Offline Dullstar

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Re: Lemmings Plus Graphic set redesign thread
« Reply #10 on: October 03, 2017, 04:16:37 am »
Would it be possible to have an automatic conversion feature in the editor, for this and other pairs of styles with the same terrain shapes? The Genesis Dirt syle immediately comes to mind.

I believe new-formats is text based, so I imagine you could use a find and replace operation to take care of this until (if ever) one is added.

Offline Nepster

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Re: Lemmings Plus Graphic set redesign thread
« Reply #11 on: October 03, 2017, 11:03:34 am »
I guess If people want it, I'll rename it, give me a moment
EDIT:Its updated
Thanks a lot! :thumbsup: :thumbsup:

Would it be possible to have an automatic conversion feature in the editor, for this and other pairs of styles with the same terrain shapes? The Genesis Dirt syle immediately comes to mind.
There is no such feature, and I don't plan to add one. The reason is, that such a feature would only be useful for very few pairs of styles, as they need to have pieces that are named exactly the same.
But as Dullstar correctly noticed, opening the file in a text editor and running a "Replace All" will do exactly what you want.

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #12 on: November 12, 2017, 06:28:49 am »
I'll be attaching a new graphic set to the first post after this one.

A friend of mine (Plom510) Created this redesign or Psychedelic

Before


After


Now its Neon! I'll be doing Metal next, which I'm thinking will be made into a freight storage area
but I'm also gonna set up a poll after this for the purple redesign.

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #13 on: November 12, 2017, 10:12:26 am »
Like it! It's slightly more matt, which makes it less strenuous on the eye than the original, very brighty and shiny version :) .
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Offline Raymanni

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Re: Lemmings Plus Graphic set redesign thread
« Reply #14 on: November 12, 2017, 10:17:49 am »
That looks pretty good! :thumbsup:

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #15 on: November 23, 2017, 08:23:55 am »
Before I say anything, "Alien Planet" will be the redesign for Purple

as for metal

Before (yes I used placeholders)


After


first post will be updated shortly
Plus i might change the OWA too

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #16 on: November 24, 2017, 07:14:50 am »
I have updated the Metal Redesign to fix the One way arrows

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #17 on: February 13, 2018, 12:14:37 am »
Just a quick update, I have begun the purple redesign graphic sets, Credit to plom510 for giving me a refrence


Another thing, I also have plom510 helping me update the foliage and vines of the tree graphic set, the pallet will be receiving an much less eye searing color


The Tree Update, expect it soonish

for purple It'll take a bit but its coming along well

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #18 on: February 14, 2018, 09:46:15 pm »
Original

Initial Redesign

Update!

I'll update the first post to have the updated set
with that said Happy Valentines Day and :birthday: Lemmings

Offline Proxima

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Re: Lemmings Plus Graphic set redesign thread
« Reply #19 on: February 14, 2018, 11:08:51 pm »
Wowee, that's a huge improvement! :thumbsup:

Offline mobius

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Re: Lemmings Plus Graphic set redesign thread
« Reply #20 on: February 14, 2018, 11:39:34 pm »
agree; all of these are looking very very nice :thumbsup: :laugh:

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #21 on: February 27, 2018, 09:03:24 am »
The time has come for a new redesign
And oh man i'm very happy about this.

Major credit to plom for helping me out with it

Before

After


the first post will be updated

this redesign also adds
-Solid edged pieces (not seen the image)
-grass
-extra objects
-and a spanking new look

Now I just gotta think of what to do with dessert aside from that
enjoy ;)

Offline 607

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Re: Lemmings Plus Graphic set redesign thread
« Reply #22 on: March 03, 2018, 12:47:32 pm »
I love these! The ideas for the Lemmings Plus styles are really good, but they don't usually look too great.

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Re: Lemmings Plus Graphic set redesign thread
« Reply #23 on: March 03, 2018, 04:32:12 pm »
I still dislike the purple tileset greatly but it's a lot better visually now GigaLem :)
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #24 on: April 07, 2018, 07:55:57 am »
Kept ya waiting huh?
Did this really take a month, that month went by like butter. But without further ado, all the LPII graphic sets are done
Before

After


I'll attach the set here because I have to update the first topic to fit all five.

With that said. I'll be taking a break from redesigns until Lemmings Discovery Vol.1 is finished.

when I return for these, I'm starting with the Lab set from LPIII

Almost forgot, thank you plom for your help with this set

Offline Proxima

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Re: Lemmings Plus Graphic set redesign thread
« Reply #25 on: April 07, 2018, 08:55:06 am »
Holy globules, that is amazing! :thumbsup:

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #26 on: April 07, 2018, 11:33:50 am »
Wow, now I really consider uploading new versions of Paralems and Pit Lems, with all the Desert levels featuring this tileset rather than the original one! :)

No offense to namida, but the Desert graphic set was always the one I struggled the most with in making levels look pretty. This one however looks much more similar to the L2 Egyptian set, while still having enough of an own identity. :thumbsup:
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #27 on: May 08, 2018, 05:57:26 am »
Before

Intial Redesign

Update


That looks much better
Edit:I'd send this to nepster soon enough
edit:I forgot a piece, replace "alt1" with the one below
« Last Edit: May 08, 2018, 07:32:20 am by GigaLem »

Offline Dullstar

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Re: Lemmings Plus Graphic set redesign thread
« Reply #28 on: May 14, 2018, 10:22:26 am »
The sand, purple, and metal sets look very good. I'd have to see the psychedelic in practice; personally I always hated that set and just use clear physics when it comes up. I'm not sure how I feel about the one way arrows you're using in metal though - I'd have to see how they look animated, but they're a bit hard to read in the screenshots.

I do not like the tree set. The main issue you have is that your dirt pieces don't combine to form larger pieces well. Ideally, if I take organic-looking pieces like those dirt chunks and use a lot of them to form a larger chunk of terrain, it should be hard to identify where the boundaries of the component pieces are. The way you've shaded these pieces, it's very difficult to conceal those boundaries. If I wanted to, I could take that sample level you have and draw lines where the edges of each dirt piece are.

EDIT: The rest of the tree set is good. The tree leaves especially work well; the shading works to show individual bunches of leaves within the structure of an overall tree. Find a way to make that dirt tile better and it should be fine.
« Last Edit: May 14, 2018, 11:20:23 pm by Dullstar »

Offline namida

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Re: Lemmings Plus Graphic set redesign thread
« Reply #29 on: May 14, 2018, 12:11:34 pm »
It's quite hard to make combinable rough-edged pieces like that, without using alpha blending, which support for appears to have been culled (and to be fair, while it was supported at one point in NeoLemmix's code, it was never an officially proclaimed feature, nor did any graphic set actually make use of it) and Nepster appears to have no interest in reimplementing it.
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Re: Lemmings Plus Graphic set redesign thread
« Reply #30 on: May 14, 2018, 11:16:44 pm »
Probably the easiest fix for it would be to add multiple physically-identical pieces with different shading representing the top, bottom, and middle portions of the terrain. The dirt tile looks good in isolation; it just doesn't combine well.

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #31 on: October 22, 2018, 02:03:23 pm »
plom's mod of Psychedelic hadn't been converted to New Formats yet. Fortunately, he gave all his pieces proper names right away in the original version, so I only had to drag it onto the conversion tool.

I also converted GigaLem's interim version of the Tree tileset (which also had proper names). Because I actually need both, since I even mixed them in Lemmings World Tour :D !

I named it "gigalem_treemdbright" to differentiate it from the now more commonly used darker one. The background is identical, so I threw it out to avoid duplicate pieces (translation table is attached so that the background gets replaced with the identical one from the darker tree tileset). The hatch and exit are actually a little brighter, too, so these are not identical, hence I kept them.

I noticed though that neither plom's nor namida's original Psychedelic tileset keep their teleporters and receivers when converted to New Formats! It's clear that the radiation object gets thrown out, but why the teleporters and receivers as well? Those are unique to this tileset!
« Last Edit: October 22, 2018, 02:21:39 pm by Strato Incendus »
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Offline namida

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Re: Lemmings Plus Graphic set redesign thread
« Reply #32 on: October 23, 2018, 12:27:32 am »
Quote
I noticed though that neither plom's nor namida's original Psychedelic tileset keep their teleporters and receivers when converted to New Formats! It's clear that the radiation object gets thrown out, but why the teleporters and receivers as well? Those are unique to this tileset!

As they're only a very slight recolor of the Circuit one (with the actual reason for the recoloring being file format limitations at the time they were added - back then a graphic set was limited to 32 colors, of which 8 were hardcoded into NL and only the other 24 could be custom-picked - not an intentional design decision), I saw no need to maintain the unique graphic when I converted.
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Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #33 on: October 23, 2018, 09:27:26 am »
Okay, I get that, but plom's modification does have a unique design for the teleporter. Why does that get removed as well if it doesn't have the same name as your Psychedelic version? ;)
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Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #34 on: January 05, 2019, 02:33:53 pm »
Oops! Looks like I uploaded the conversion of the interim version of GigaLem's tree tileset (the bright one, which seems to be less appreciated), but not the "final" version :) .

I thought GigaLem's ZIP file in the starting post included New Formats versions as well.

I think the standard downloads of New Formats NeoLemmix include all these tilesets now anyway, but for those who want to download them separately, we should probably also have them here.
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Offline mobius

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Re: Lemmings Plus Graphic set redesign thread
« Reply #35 on: January 05, 2019, 04:05:23 pm »
Again, just popping in to say these are looking really great. :thumbsup:
the redesign of the metal one and the desert looks particularly awesome!

are they available automatically with NL yet?

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Re: Lemmings Plus Graphic set redesign thread
« Reply #36 on: January 05, 2019, 04:30:10 pm »
For some reason I've noticed the redesigned Purple tileset only just now and I have to say that it's terrific! The steel blocks there are my favorite! This particular background helps the tileset immensely, in my opinion, and makes it easier on the ol' eyes.

I haven't replied to this topic a whole lot (or in fact at all) till now but I find these reworks - to a varying degree - but great improvements over the originals! Good job, team

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #37 on: January 05, 2019, 05:47:52 pm »
I think Sky is the only remaining graphic set from the Lemmings Plus series that could still use an overhaul, couldn't it? ;) namida's later ones (Mineshaft, Clockwork, Honeycomb, Machine, Circuit etc.) already looked a lot better from the getgo.
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #38 on: January 05, 2019, 06:52:41 pm »
I thought I already converted these, you're a bit late on this strato

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #39 on: January 05, 2019, 07:44:24 pm »
You did, I just reuploaded them because they were not available as separate tilesets ;) - this thread only contained the Old Formats versions so far. And nin10doadict didn't have them, despite apparently having downloaded the newest NeoLemmix version (because otherwise he wouldn't have had access to the Shimmier which is required in my levels from Lemmings Open Air).

If you're referring to the Sky tileset: I didn't say you specifically should do it ;) ! I just said that one could still use an overhaul if all other of the early Lemmings Plus graphic sets got one.
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Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels