Since I've just played a Mega Man-inspired game, my girlfriend suggested I should give the original games a try, so we've started on Mega Man X. Really enjoying this one so far
We're also playing
The Talos Principle together, a 3D puzzle game with an interesting world to explore, snippets of lore and philosophy hidden in odd corners, and fun puzzles involving manipulating simple objects such as blocks, gates and lasers. Somewhat similar to
Portal (I think -- I haven't played
Portal myself so it's hard to compare). I've just reached the Egypt-themed world, and the graphics and music here are really beautiful
This is definitely becoming one of my favourite games.
Also still slowly working on those last few achievements on
Hollow Knight. The last part of the game is an (entirely optional) area themed around boss rushes -- the bosses are divided into four "pantheons", each with nine bosses from the main game plus a unique boss, and you have to defeat them in a row with a heal at the halfway mark. In addition, for each pantheon you can take one of four "bindings" (disadvantages, such as halving the damage of your regular attack, or halving your maximum health). So, in all there are 16 pantheon-binding combinations to achieve. I'm definitely not going for all 16 as some of them are ridiculous, but you get rewards at 8, 12 and 16, and I've now done 10, so I am hoping to get to 12
All this may sound off-putting, and it's certainly a big time investment to first get good enough at the game to be able to achieve the bindings, and then actually pull them off. Fortunately,
Hollow Knight is one of very few games where the bosses are so well-designed that it's still fun to redo them with different conditions and have to come up with new strategies to meet each challenge.