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Messages - Simon

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3481
Lix Main / Re: 2014-04-04 released
« on: June 26, 2014, 09:19:06 AM »
Page up/down: There are hotkeys configurable in the options that move the currently selected level by 5, and switch the page accordingly. This is slightly slower than moving an entire page, and does something different than the proposed page up/down if there is no level selected on the current page.

If that's not satisfactory, I'll write it down.

Queueing builders should always be possible with priority invert (right mouse button). Assign the first builder without invert and then queue while holding invert. I'm not sure if there are scenarios that require more precision.

-- Simon

3482
Lemmings Main / Re: A Postcard From Lemmingland...
« on: June 23, 2014, 07:17:40 PM »
Extensive coverage a la Prob Lem once again. A good read, many thanks!

-- Simon

3483
Fan Corner / Re: SEGA style for DOS / Lemmix
« on: June 22, 2014, 10:31:49 AM »
if anyone tries this style with any less-common software, can you let me know how well it works

Link: SEGA 1 tested in Lix

The light grey isn't interpreted as in your sceenshots. I assume you use the white from the set-independent 8 colors. This should be perfectly fine for a set, it's a bug in Lix then. Then it's the intended downgrade to 8 colors, alright.

Special objects animate and behave as intended, in the editor and the game.

What's the trick to make the file dual-compatible? Traditional graphic sets have 4 bits per pixel, saved as 4 one-bit images next to each other. Do you have extra one-bit images after the 4 that are ignored by the traditional programs? How does Neolemmix check for the amount of bits to load?

-- Simon

3484
Forum Games / Explosive mafia
« on: June 21, 2014, 09:49:36 PM »
Hello everyone,

here's an exciting new mafia game with exploders and lots of flinging! The game has already started, you cannot sign up anymore. The exploder, a.k.a. terrorist, has been suggested by geoo. This round has a ton of special roles, this is how he plays in reallife. <geoo> just put in the blocker if we have 8 or less players, next round we'll play by your rules with no special roles whatsoever

Roles

Everybody gets a role, which is either of good or evil alignment. The game ends if all players of one alignment are killed. Upon end of the game, all players of the opposing alignment win the game, no matter whether they are dead or alive.

Walkers are good. They constitute the normal townsfolk and have no special abilities.
Miners are good. Each night including the first, they may PM me the name of a player to spy. I will PM back the alignment (good or evil) of the named player, but not the exact role.
Blockers are good. Each night after the first, they may PM me the name of a player to protect. The named player gets immunity from mafia assasination on that night. A blocker may name himself, but never the same player twice in a row.
Mafia are evil. In the first night, all mafia players are informed about who is mafia and who is not. Mafia are not informed about exploders, despite being on the same team. Each night except the first, if there is at least one mafia yet alive, all mafia may agree on one player to be assasinated immediately. One of the mafia shall send me a PM with their choice. Assasinations are optional. Blockers may prevent an assasination.
Exploders are evil. Despite being evil, they are not informed about the mafia or other exploders, and they do not help with the assasination at night. During the daily discussion, they may post in bold type "I explode and kill <player name>". This immediately kills the exploder and the named player. Votes already cast by these two players are void. An exploder may not explode if they have at least 2 votes against them and nobody has more votes against them than the exploder. The mayor's vote counts as 1.5 votes for this purpose, too. Exploding is optional. Other roles may not post explosions in bold, breaking this rule loses the game immediately.
Mayor is an extra ability. Any player can become mayor in addition to their normal role. It is publicly known who is mayor. The first mayor is chosen randomly. The mayor's vote counts as 1.5 normal votes. If the mayor is killed, he shall name a player to become the next mayor in a short post. This is the only exception from dead players being barred from speaking.

It is possible for the evil team to be a majority, but still have no safe victory. With three players alive at day, who are a walker, a mafia, and an exploder-mayor, both non-exploders could claim to be mafia, so the exploder has to guess.

It is publicly known how many of each role have been assigned at the start of the game, and who is the first mayor.

Night

The game starts at night. Everybody gets a PM with their role. All mafia are informed about who is mafia. They do not get information on exploders. They do not assasinate in the first night. Miners may examine a player during every night including the first, send me a PM to do so.

In all nights after the first one, if there are still mafia left alive, the mafia may agree as a group on one player to assasinate. One mafia member shall send me a PM with their choice of target. Each blocker may send me a PM with a player to protect from the assasination. Blockers may protect themselves, but not the same player twice in a row. If the mafia's assasination target is not protected by a blocker, they are killed immediately.

Exploders may PM the games master if they wish to explode right at the start of the day, possibly with conditions on who is killed by the mafia. Otherwise, it would be unfair if they check the thread and see they got a bunch of votes already that prevents the explosion.

No public discussion may happen at night. Living mafia may discuss in private at night.

Day

Public discussion is allowed during the day in this thread until someone is lynched. You may say anything you like. Please reserve bold type for your votes or explosions. Living mafia may additionally discuss in private. Other living players should not privately discuss the ongoing game.

All living players may cast a vote by posting in bold type "<player name>". Each player may only vote for up to one player at a time, but may withdraw or change his vote without restriction; post again in bold type to do that.

When nobody has cast/changed his vote or has exploded for 24 hours, the day ends. To prevent people from stalling, each day has an undisclosed random time limit of at least 4 real-life days, probably more than that, after which the day ends.

At the end of day, the player with most votes is lynched and thus killed. The mayor's vote counts as 1.5 normal votes. Edit 2012-06-30: If there is still a tie, the mayor must choose one of the tied players to lynch.

After the day ends, public discussion is forbidden. I will try to post as soon as I see this, but the rule takes effect even when I miss that. Please check the time of the last vote change!

Exploders may explode during the day as described for their role above. By posting in bold "I explode and kill <player name>". An exploder may not explode if they have at least 2 votes against them and nobody has more votes against them than the exploder. The mayor's vote counts as 1.5 normal votes for this purpose, too. Explosions take immediate effect, kill the exploder and the named player, and any votes of the two affected players are void. Explosions reset the 24-hour period until the day ends. Other roles shall not post explosions in bold or risk immediate loss of the game.

Dead players

Dead players may not participate in public discussion. Dead mafia may not discuss in private with living mafia at any time. Please take care of these rules, the delicate power of the exploders depends on it. The only exception is that a dead mayor must name a player to become the next mayor.

When a player is killed by any means, his role and alignment are made public.

For fun, dead players get regular PMs with all of my information, and may discuss in private with other dead players.

-- Simon

3485
Lix Main / Re: 2014-04-04 released
« on: June 20, 2014, 11:18:32 PM »
Good idea against the double-click spawn rate buttons, I've already taken that into the bugtracker.

There will be something about the tooltips that obscure number of lemmings.

[00:11] <SimonN> making a game was a childhood dream, and now that it has users, it's all bugfixing
[00:11] <Proxima> Still. It must feel awesome to have got this far :)
[00:13] <SimonN> hmm, yes, it's weird :)
[00:14] <SimonN> at one time I must apologize to cc because I answer his posts so rarely, and his bugreports are always excellent and ideas are also very worthwhile


-- Simon

3486
Forum Games / Re: Family Feud 2014
« on: June 10, 2014, 08:24:33 AM »
Dinner choice wasn't so hard if you go by forum quotes. :-D
Quote
5. Clam! The giant clam isn't just for decoration, you know!

-- Simon

3487
Lix Main / Re: 2014-04-04 released
« on: June 08, 2014, 08:07:36 PM »
The second problem (assignment in the exact halfway frame) is fixed in my local code and on github, but I haven't released since, because the first problem remains.

I will look into the replay, thanks! Maybe a small sprite amendment is enough instead of a full redraw to match a different digging pattern.

-- Simon

3488
Forum Games / Re: Family Feud 2014
« on: June 06, 2014, 11:00:07 PM »
I will answer the feud! I will answer in the course of this Saturday...

I pronounce D and T the same at the end of boat/load, I was verifying this with NaOH in mumble last time!

Exclamation points!

-- Simon

3489
Lix Main / Re: Lemmings Plus II styles
« on: June 01, 2014, 12:50:03 AM »
This deserves a proper response.

I'm afraid I won't use the styles for now. The styles are designed for a low-resolution game (320x240), which clashes with the remaining content of the game. Heavy pixeling or distinct outlines around terrain objects are not found in other styles either.

Some colors are much flashier than the remaining tileset, e.g. the rainbow cables in the motherboard tileset, challenging the remaining tileset's style. Only the Lix abstract tileset uses such flashy colors.

Nonetheless, thank you for the offer, including permissive copying conditions.

The motherboard style is an excellent idea for such games, with many versatile straight pieces.

-- Simon

3490
Lix Main / Re: Preparing June 2014 release
« on: May 28, 2014, 08:29:59 AM »
Conference is in Metz/France, even thouh mon français is très suck. Tickets aren't booked with extra vacation in mind, hm, and I don't think anyone of us lives near there.

I'm of course good with putting another palm tree in if someone makes one.

-- Simon

3491
Lix Main / Preparing June 2014 release
« on: May 28, 2014, 01:37:54 AM »
Hi,

I'll be on a conference in early June. Release will come sometime after that.

We're replacing matt/beach exits and hatches. Level builders might make a copy of their Lix dir, download (link) this complete archive of images/ and extract over the copied dir. Effects:
  • palm tree and all exits but one are replaced with big red boxes reading 404, so you can remove these
  • exit is sandcastle (simply the old hatch), hatch is pail, a new design from Matt -- move these around inside the level, since their dimensions are different from the old things
  • If you need a replacement for your palmtree, make a cactus from images/geoo/nopales -- this is new and exciting do-it-yourself cactus set, amazing and fun for entire family! With small pieces that can be swallowed!
Matt's proposal for new water isn't used so far, it's strangely blocky/pixelled. Amanda has some great water/tar as work in progress, will see what happens.

For more info, ask geoo in the channel!

-- Simon

3492
Forum Games / Re: Family Feud 2014
« on: May 27, 2014, 10:42:01 AM »
I'm still believing that BOAT rhymes with LOAD; you don't pronounce the T as hard as inside a word, do you?

-- Simon

3493
Forum Games / Re: Family Feud 2014
« on: May 24, 2014, 09:45:19 AM »
First entry in the new round before the quiz is even posted:



I don't have the Lix frog trap here for the corner. :-)

-- Simon

3494
Forum Games / Re: Family Feud 2014 Round 2 Results!
« on: May 19, 2014, 04:35:18 AM »
I found the feud questions quite hard, here are the comments from the entry.

1. goat (I wanted to guess "load", but people will probably not follow suit because it ends with "d" unlike "boat" in the written, not spoken, question.)
2. rectangle
3. Proxima Centauri (This is hard. Sirius is the brightest, and Alpha Centauri is larger than Proxima, but Proxima is closest and a namesake on these forums.)
4. existence
5. basketball (I'm tempted to guess the quizmaster's head itself, which is most obvious, but I fear not everyone will think of that.) Porcupine, from the avatar, is a very fine answer, obvious in hindsight.
6. Tame 13 = Thunder-Lemmings are Go
7. a house
8. geoo (He likes to pick himself for these questions, and people don't want him to win two games in a row! This should pay off not too shabbily.)
9. number 5

-- Simon

3495
General Discussion / Re: geoo visiting Simon 2014
« on: May 19, 2014, 04:31:33 AM »
Quote from: NaOH
Are there any other users in BC/would be willing to come to BC?

ccexplore, we sherlocked out that you dwell close enough to British Columbia, so you have to join in!

--  Simon

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