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Messages - Simon

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1
Lix Main / Re: Trigger area of frog trap too small? (Spoiler heavy)
« on: December 14, 2019, 08:53:17 pm »
I'm most surprised about the horizontally-narrow area. The frog is so wide and yet it has the most narrow trigger. Widening the trigger would suit the frog, but that's more intrusive than the downwards trigger extension. I'd have to test replays.

-- Simon

2
Lix Main / Re: Trigger area of frog trap too small? (Spoiler heavy)
« on: December 14, 2019, 08:47:16 pm »
Yeah, from this comparison I agree that the frog trigger should extend downwards for 1 extra pixel, for consistency with other traps.

I believe: The lix in (my post's second image from your replay) would still survive even if the frog's trigger extended downwards by that 1 extra pixel, and thus wouldn't fix your original concern.

-- Simon

3
Lix Main / Re: Trigger area of frog trap too small? (Spoiler heavy)
« on: December 14, 2019, 08:31:29 pm »


Frog y-3 is friendly to walkers. The other frogs (y-2, y-1, normal) are all deadly. Do you find this strange, too?

In particlar, y-2 has a a one-pixel air gap between belly and floor, yet is deadly. >_>;;



This image is from your replay, with a hack of Lix that shows trigger areas during play (important missing feature). The miners produce a gap, and the walking lix survives the upwards slope. In this light, do you think that the trigger is too short vertically? Too narrow? Or both? Or fine after seeing this?

-- Simon

4
NeoLemmix Main / Re: Creating a level pack
« on: December 14, 2019, 06:28:20 pm »
Others will give more qualified answers.

In the meantime, examine other packs. Imitate their folder structure. Any nx... files are regular text files, copy and edit.

-- Simon

5
Contests / Re: The Level Solving Contest #7
« on: December 14, 2019, 07:11:54 am »
Busy before Christmas, but I'll still submit this year.

-- Simon

6
Lix Multiplayer Dates / Re: Lix Multiplayer: December Poll
« on: December 10, 2019, 08:16:38 pm »
Let's pin it on Sunday 29th then? I haven't voted for Sunday 29th, but am 90 % available nonetheless, making 29th the best day.

For the time, I suggest 18:00 UTC, our usual time. In a pinch, I'd be up all European day, 10:00 through 21:00 UTC.

-- Simon

7
Lix Multiplayer Dates / Re: Lix Multiplayer: December Poll
« on: December 05, 2019, 06:59:39 pm »
Sunday European evenings are good, yes. Looking forward to play again!

-- Simon

8
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: December 04, 2019, 07:33:46 am »
I'll happily merge a Brickout fix into 0.9.30 whenever that releases, it will release in 2019. I'll pick the newest mutually-agreed-on Brickout from this thread.

-- Simon

9
Site Discussion / Re: Lemmings Emojis!
« on: November 23, 2019, 07:11:41 am »
Yes, several good ones! (forehead) and (cat) are very important to have.

I'll merge them when I find time these weeks. Other admins might have more time.

Critique on (rolling eyes), (excited), and (cute): These are hard to distinguish from some existing smileys, and from each other. I encourage hyperbole, the smiley should have one feature that overwhelms the picture, usually large eyes or large mouth. Can you improve these?

For fair comparison: The existing smileys are much worse, many are impossible to distinguish without squinting. :) ;) >:( :( :o :-\ :'( :D :XD: :laugh: Also lots of redundancy, we need one smiley with surprised googly eyes, not 3. :o :lem-shocked: :lem-mindblown: The reason that we still have 3 is that pepole complain about every healthy purge, and we've have no strong mind to withstand that complaining. Also so many Lix smileys that we all merged without proper weeding. Lots of existing stuff should eventually move to the [more...] link of the post editor.

I've even run database analyses to see what can be cut. The problem is that everything gets used over time, makes outright culls hard. But we certainly must improve here. The post editor is agonizingly slow to load, to present us with confiserie exclusiv, such as the marquee button.

-- Simon

10
Lemmings Main / Re: Joke ideas for skills and objects
« on: November 22, 2019, 10:03:16 pm »
Quote
The Cowboy. Gets out a lasso with which he can catch another lemming and pull that

The Catcher. Waits at the position where the skill is assigned, arms stretched out, until another lemming touches him

Yes, whatever involves other lemmings than the asignee is hot design stuff.

-- Simon

11
NeoLemmix Main / Re: Access Violation on Startup
« on: November 21, 2019, 07:08:14 am »
The installer looks like it freezes, but it runs well, it merely shows no feedback about what it's doing. The installer downloads and extracts several archives. Give it a few minutes!

At least it was like this 2 years ago. If nobody has worked on the installer since, then yes, this problem hampers entry into the culture.

-- Simon

12
Lix Levels / Re: Memorandum: Levels in lemforum with known backroutes
« on: November 19, 2019, 07:12:04 pm »
Pinned, and added Skulls, Sludge, and Steel to list in OP.

Also made Proxima a moderator for the Lix Level board.

-- Simon

13
Lemmings Main / Re: Lemmings Speedrunning
« on: November 08, 2019, 05:30:47 am »
NuclearHyrule posted two threads on SMS Lemmings Fun RTA to /r/speedrun:

Reddit thread on We All Fall Down -- Youtube video
Exploits spawn interval of 2 that's apparently possible on SMS with RR 98. Most ports' quickest spawn interval is 4.

Reddit thread on If Only They Could Fly -- Youtube video
Builds bridge in the only possible location that both avoids head bump at decoration and reaches the target platform high enough to ascend.

Looks like everybody is busy on a different port. :8():

-- Simon

14
Lix Main / Re: Oblivion sound effect too noisy and high pitched.
« on: November 04, 2019, 07:16:31 pm »
I've tried Forestidia's oblivion.ogg from reply #3 in the game. It's very fitting and not annoying. I'd like to make it louder -- then it will still be slightly quieter than other sounds.

It can then go in the next release. Whenever that will be. :lix-mystery:

-- Simon

15
Lix Main / Re: Oblivion sound effect too noisy and high pitched.
« on: November 03, 2019, 08:23:31 am »
Thanks, this is very good already. It's lower-pitched and can't be mistaken for water. I'll see how it feels in game.

Neither the original nor this sounds like lix voice-acting. That's in line with all other dying sounds, none of them are voice-acting.

-- Simon

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